Bound function instead of closure to inject extra arguments - javascript

It seems that instead of
{ onClick: function(event){ someHandler('clicked', event); } }
you can write
{ onClick: someHandler.bind(null, 'clicked'); }
which looks more concise and feels more "functional".
Are there any drawbacks to this? Is there a performance gain by not having created a closure? Is there a way to keep the this that the closure would have received?

It's not a "closure", it's just an anonymous function.
Personally I prefer the bind version because as you say, it's more concise. However, according to this jsperf (http://jsperf.com/anonymous-function-vs-bind), it's ten times slower, which surprises me greatly, especially since the bind used here seems to be the native one. One hypothesis is that bind, or rather the function it generates, needs to do work around looking at the arguments passed in and constructing an argument list to pass along to the function being called.
To maintain this, you need a variant of bind such as Underscore's _.partial, or you could write one yourself:
function partial(fn) {
var slice = Array.prototype.slice,
args = slice.call(arguments, 1);
return function() {
return fn.apply(this, args.concat(slice.call(arguments, 1)));
};
}
Unfortunately, the variation using partial ({ onClick: partial(someHandler, 'clicked'); }) is still ten times slower than the anonymous function.
The hypothesis that argument list handling is causing the slowdown is supported by another test case in the jsperf, which defines a partial1 which predefines just the first of exactly two arguments to the underlying function:
function partial1(fn, a) {
return function(b) {
return fn.call(this, a, b);
};
}
Using that one, which doesn't have to create and merge argument lists, results in a slowdown of only 25-35%, instead of 90%.
If we don't care about passing through this, which allows us to avoid using Function#call:
function partial2(fn, a) {
return function(b) {
return fn(a, b);
};
}
Then the slowdown is just 10%.
However, if we really want to pass through this, then we need to write the anonymous function version as
{ onClick: function(event) { someHandler.call(this, 'clicked', event); } }
which also results in a 20-25% slowdown from the original version, presumably due to the cost of invoking Function#call. So in that sense, asusming you do want to pass through this, the performance of the anonymous function and our home-grown partial1, customized for number of arguments, is roughly equivalent, which is not surprising since they're essentially doing identical work.

Are there any drawbacks to this? Is there a performance gain by not
having created a closure?
Yes, bind has a performance drawback you can find more details here
Is there a way to keep the this that the closure would have received?
This depends on how you define this
It works well if you pass an object like my_klass in the example
function some(a,b){
console.log("a is: " + a);
console.log("b is: " + b);
console.log("this.val: " + this.val)
}
function klass(val){
this.val = val;
}
my_klass = new klass("test val");
var ab = {
click: function(a){ some('clicked',a);},
bclick: some.bind(my_klass,'clicked')
}
ab.bclick("param");
Output:
a is: clicked
b is: param
this.val: test val
It wont work if you do like
function some(a,b){
console.log("a is: " + a);
console.log("b is: " + b);
console.log("this.val: " + this.val)
}
var ab = {
val: 99,
click: function(a){ some('clicked',a);},
bclick: some.bind(this,'clicked')
}
ab.bclick("param"); // Expected to print 99
Output:
a is: clicked
b is: param
this.val: undefined

Related

how to add an argument to a method stored in an array that is called later

This is a follow-up to this question (although this is self-contained) trying to `call` three methods but not working correctly with jQuery map.
I am trying to store a set of methods in an array but there is a set that might have arguments like below (the initial methods are in before_methods and the proposed methods are in lm_methods). I'm sure it's pretty self explanatory what I want but I'd like to be able to merge in the arguments into a reasonable call to f (specifically the arc.pLikedByTerm). I currently have the following:
// signature
pLikedByTerm:function(term, ne, sw, m){
....
}
// code before_methods just to show
this.before_methods=[arc.pLocations,arc.pLikedLocations,arc.pLikedItems];
this.lm_methods=[arc.pLocations,arc.pLikedLocations,arc.pLikedItems, arc.pLikedByTerm('surfing'),arc.pLikedByTerm('sailing')];
$.each(this.lm_methods, function(i,f){
f(ne,sw,m);
});
How would I do this or is this bad design? What would be the idiomatic way? My brain is fried.
thx in advance
Update 1
Playing around with answer below, it looks like this works which might the simplest things:
var fns=[logStuff("this is msg"), logMoreArgs("a term","a you msg")];
for (var i=0; i<fns.length; i++) {
fns[i];
}
Having an array of functions is common practice when used often. For example, consider this Callback class.
function Callback(){
this.callbacks = [];
}
Callback.prototype.run = function(cb) {
for (var i=0; i<this.callbacks.length; i++) {
this.callbacks[i]();
}
};
We can then add some callbacks.
function logStuff(msg) {
jsprint(msg || "No message");
}
obj = new Callback();
obj.callbacks.push(logStuff);
obj.callbacks.push(logStuff);
obj.run();
If we run this we see that it's only logging our default value. So if we want to bind some data, we can use the bind function.
Function.prototype.bind
thisArg
The value to be passed as the this parameter to the target
function when the bound function is called. The value is ignored if
the bound function is constructed using the new operator.
arg1, arg2, ...
Arguments to prepend to arguments provided to the bound function
when invoking the target function.
Our new code sets the first parameter to different strings, which we then see. You can bind any number of parameters.
obj = new Callback();
obj.callbacks.push(logStuff.bind(null, "My message"));
obj.callbacks.push(logStuff.bind(null, "My other message"));
obj.run();
end result
The way you are doing would work just ok. Just remove the arguments and parens:
Instead of:
this.lm_methods=[arc.pLocations,arc.pLikedLocations,arc.pLikedItems,
arc.pLikedByTerm('surfing'),arc.pLikedByTerm('sailing')];
Do:
this.lm_methods=[arc.pLocations,arc.pLikedLocations,arc.pLikedItems,
arc.pLikedByTerm,arc.pLikedByTerm];
Example:
function say(txt) {
console.log("say" + txt);
}
function shout(txt) {
console.log("shout" + txt);
}
function whisper(txt) {
console.log("whisper" + txt);
}
var funcArr = [say, shout, whisper];
$.each(funcArr, function(i, f) {
f("hello");
});
would print:
sayhello
shouthello
whisperhello

Extend $.mobile.changePage to accept more options?

I would like to extend $.mobile.changePage to accept more options such as adding a callback function for when the page finishes loading as well as more options for the AJAX call like contentType. Is there a way to do this without changing the source code? If not, I am willing to change the source code for educational purposes, but could not find it in the jQuery Mobile GitHub: https://github.com/jquery/jquery-mobile . Thanks for any helps or guidance.
One of the more exciting parts of JavaScript is that ability to redefine any function using a technique which is commonly referred to as Monkey Patching. (as an aside ES5 provides a new freeze method which allows developers to prevent such modifications.)
Here's an example of a JavaScript MonkeyPatch which allows us to modify the behaviour of a function without editing it's source:
// A namespace object.
var Example = {};
// Sums two values.
Example.sum = function (a, b) {
return a + b;
}
// Usage:
var result = Example.sum(1, 2);
Say we wanted to add logging to the sum method, we could just add a console.log line to the function, but we can also monkey patch it:
// Store a reference to the current 'Example.sum' function.
var originalSum = Example.sum;
// Now redeclare Example.sum...
Example.sum = function (a, b) {
// Call the originalSum function first...
var result = originalSum(a, b);
// Now add some logging...
console.log("Example.sum(" + a + ", " + b + ") yields " + result);
return result;
};
Now when Example.sum is called, not only will we get the result as before, but a console message will also be written. With this in mind, you can monkey patch the $.mobile.changePage method in the same way:
var originalChangePage = $.mobile.changePage;
// Redefine `changePage` so it accepts a 'complete' function in the options
// object which will be invoked when the page change is complete.
$.mobile.changePage = function (to, options) {
if (typeof options.complete === "function") {
$(body).one("pagechange", function (event) {
options.complete(event);
});
}
originalChangePage(to, options);
};

Javascript Function Calls: Regular call vs Call vs Bind Call

My question is simple:
I'm passing a function to some other function to be call later (sample callback function), the question is when, why and what is the best practice to do it.
Sample:
I have the xxx() function, and I have to pass it, as I show you below in the window.onload event.
What is the best practice and why? There is any performance aspect or why should I choose to use call or bind to call this function
function xxx(text)
{
var div = document.createElement("div");
div.innerHTML = text + " - this: " + this.toString();
document.body.appendChild(div)
}
function callFunction(func)
{
func("callFunction");
}
function callUsingCall(func)
{
func.call(this, ["callUsingCall"]);
}
function callUsingBind(func)
{
func.call(this, ["callUsingCall"]);
}
window.onload = function(){
callFunction(xxx);
callUsingCall(xxx);
callUsingBind(xxx.bind(document));
}
Thank you,
Sebastian P.
I don't think there's any "best" practise.
You use call if the function you're calling cares what this is.
You use bind if you want to ensure that the function can only be called with the specified value of this.
[There's some overhead to both, i.e. at least one depth of function calls / scope]
Otherwise you just call the function.
Simples :)
The this object is the context of the function. It's like you make a machine that something for you, and the this object would be the place that the machine works in, like your house. You can move it as you like.
We have 4 ways setting this objects.
Calling the function that is not a method:
fn(someArguments)
This way the this object is set to null or probably the window object.
Calling the function as a method:
someObject.fn(someArguments)
In this case the this object will point to someObject and it's mutable.
Calling with call or apply methods of the function.
fn.call(anotherObject, someArguments)
someObject.call(anotherObject, someArguments)
someObject.apply(anotherObject, [someArguments])
In this case the this object will point to someObject here. You are forcing it to have another context, when calling it.
Binding a the function
var fn2 = fn.bind(anotherObject, someArguments)
This will create another function that is binded to that this object we gave it(anotherObject). No matter how you call it, the this object is going to be the same.
Use Cases
Now you can do some tricky stuff knowing this. The reason that why we have it here(I think it came first from C++) is that methods of an object need to access to their parent. The this object provides the access.
var coolObject = {
points : ['People are amazing'],
addPoint : function (p) { this.points.push(p) }
}
So if you do the following it won't work:
var addPoint = coolObject.addPoint;
addPoint('This will result in an error');
The error will be thrown because the this object is not our coolObject anymore and doesn't have the points property. So at times like this, you can something like this:
var addPoint = coolObject.addPoint;
addPoint.call({points : []}, 'This is pointless');
This is pointless, but the function will work, even the this object is not what its supposed to be.
var anotherCoolObject = {
points : ['Im a thief!'],
addPoint : coolObject.addPoint
}
anotherCoolObject.addPoint('THIS IS CALL STEALING');
Still the function will work if you call it like that, since the this object will point to anotherCoolObject which has the points property.
The most popular use case I've seen is slicing the arguments object:
function returnHalf() {
return [].slice.call(arguments, 0, arguments.length / 2);
}
returnHalf('Half', 'is', 'not', 'awesome');
// >> [Half', 'is']
So you see, arguments object is not an instanceof array. If we do arguments.slice(...) then you're gonna be killed by the compiler. But here we use the array's method on arguments object, since it's array like.
Sometimes you don't want your function context to be changed or you wanna add your own arguments, you use bind.
For example when you add a listener for an event with jquery, when jquery calls your function, the this object will be the element. But sometimes you wanna do tricky stuff and change it:
var myElement = {
init : function () {
$(this.element).click(this.listener.bind(this));
},
view : "<li>${Name}</li>",
name : 'ed',
element : $('#myelement'),
listener : function () {
this.element.append($.tmpl( this.view, this ));
}
}
myElement.init();
So here, you bind it to the myElement, so you can have access to the object properties to render the view. Another examples would be the following:
for (var i = 0; i < 10; i++) {
setTimeout(function () {console.log(i)}, 10)
}
// All of them will be 10.
for (var i = 0; i < 10; i++) {
setTimeout((function () {console.log(this.i)}).bind({ i : i }, 10)
}
If you have put an asynchronous function call in a loop, by the time the callback is called, the loop is finished, and the counter have reached the end, you can use bind to cleanly bind the current counter to your callback.
Another good use case of it, that I use a lot is when passing my functions with arguments to async module, without creating closures.
async.parallel({
writeFile : function (cb) {
fs.writeFile('lolz.txt', someData, cb);
},
writeFile2 : function (cb) {
fs.writeFile('lolz2.txt', someData, cb);
}
}, function (err){
console.log('finished')
});
async.parallel({
writeFile : fs.writeFile.bind(fs, 'lolz.txt', someData),
writeFile2 : fs.writeFile.bind(fs, 'lol2z.txt', someData),
}, function (err){
console.log('finished')
});
These two implementations are identical.
Performance
Just check these out:
http://jsperf.com/bind-vs-call2
http://jsperf.com/js-bind-vs-closure/2
http://jsperf.com/call-vs-closure-to-pass-scope/10
bind has a big performance overhead comparing to other types of calling, but make sure you don't sacrifice performance with maintainability with pre-mature optimizations.
Also you can have a look at this article.

Force missing parameters in JavaScript

When you call a function in JavaScript and you miss to pass some parameter, nothing happens.
This makes the code harder to debug, so I would like to change that behavior.
I've seen
How best to determine if an argument is not sent to the JavaScript function
but I want a solution with a constant number of typed lines of code; not typing extra code for each function.
I've thought about automatically prefixing the code of all functions with that code, by modifying the constructor of the ("first-class") Function object.
Inspired by
Changing constructor in JavaScript
I've first tested whether I can change the constructor of the Function object, like this:
function Function2 () {
this.color = "white";
}
Function.prototype = new Function2();
f = new Function();
alert(f.color);
But it alerts "undefined" instead of "white", so it is not working, so I've don't further explored this technique.
Do you know any solution for this problem at any level? Hacking the guts of JavaScript would be OK but any other practical tip on how to find missing arguments would be OK as well.
If a function of yours requires certain arguments to be passed, you should check for those arguments specifically as part of the validation of the function.
Extending the Function object is not the best idea because many libraries rely on the behavior of defaulting arguments that are not passed (such as jQuery not passing anything to it's scoped undefined variable).
Two approaches I tend to use:
1) an argument is required for the function to work
var foo = function (requiredParam) {
if (typeof requiredParam === 'undefined') {
throw new Error('You must pass requiredParam to function Foo!');
}
// solve world hunger here
};
2) an argument not passed but can be defaulted to something (uses jQuery)
var foo = function (argumentObject) {
argumentObject = $.extend({
someArgument1: 'defaultValue1',
someArgument2: 'defaultValue2'
}, argumentObject || {});
// save the world from alien invaders here
};
As others have said, there are many reasons not to do this, but I know of a couple of ways, so I'll tell you how! For science!
This is the first, stolen from Gaby, give him an upvote! Here's a rough overview of how it works:
//example function
function thing(a, b, c) {
}
var functionPool = {} // create a variable to hold the original versions of the functions
for( var func in window ) // scan all items in window scope
{
if (typeof(window[func]) === 'function') // if item is a function
{
functionPool[func] = window[func]; // store the original to our global pool
(function(){ // create an closure to maintain function name
var functionName = func;
window[functionName] = function(){ // overwrite the function with our own version
var args = [].splice.call(arguments,0); // convert arguments to array
// do the logging before callling the method
if(functionPool[functionName].length > args.length)
throw "Not enough arguments for function " + functionName + " expected " + functionPool[functionName].length + " got " + args.length;
// call the original method but in the window scope, and return the results
return functionPool[functionName].apply(window, args );
// additional logging could take place here if we stored the return value ..
}
})();
}
}
thing(1,2 ,3); //fine
thing(1,2); //throws error
The second way:
Now there is another way to do this that I can't remember the details exactly, basically you overrride Function.prototype.call. But as it says in this question, this involves an infinite loop. So you need an untainted Function object to call, this is done by a trick of turning the variables into a string and then using eval to call the function in an untainted context! There's a really great snippet out the showing you how from the early days of the web, but alas I can't find it at the moment. There's a hack that's required to pass the variables properly and I think you may actually lose context, so it's pretty fragile.
Still, as stated, don't try and force javascript to do something against its nature, either trust your fellow programmers or supply defaults, as per all the other answers.
You can imitate something like Python’s decorators. This does require extra typing per function, though not extra lines.
function force(inner) {
return function() {
if (arguments.length === inner.length) {
return inner.apply(this, arguments);
} else {
throw "expected " + inner.length +
" arguments, got " + arguments.length;
}
}
}
var myFunc = force(function(foo, bar, baz) {
// ...
});
In general this sounds like a bad idea, because you’re basically messing with the language. Do you really forget to pass arguments that often?
You could use the decorator pattern. The following decorator allows you to specify minimum and maximum number of arguments that need to be passed and an optional error handler.
/* Wrap the function *f*, so that *error_callback* is called when the number
of passed arguments is not with range *nmin* to *nmax*. *error_callback*
may be ommited to make the wrapper just throw an error message.
The wrapped function is returned. */
function require_arguments(f, nmin, nmax, error_callback) {
if (!error_callback) {
error_callback = function(n, nmin, nmax) {
throw 'Expected arguments from ' + nmin + ' to ' + nmax + ' (' +
n + ' passed).';
}
}
function wrapper() {
var n_args = arguments.length;
console.log(n_args, nmin, nmax);
console.log((nmin <= 0) && (0 <= nmax));
if ((nmin <= n_args) && (n_args <= nmax)) {
return f.apply(this, arguments);
}
return error_callback(n_args, nmin, nmax);
}
for (e in f) {
wrapper[e] = f[e];
}
return wrapper;
}
var foo = require_arguments(function(a, b, c) {
/* .. */
}, 1, 3);
foo(1);
foo(1, 2);
foo(1, 2, 3);
foo(1, 2, 3, 4); // uncaught exception: Expected arguments from 1 to 3 (4 passed).
foo(); // uncaught exception: Expected arguments from 1 to 3 (0 passed).

Overriding a JavaScript function while referencing the original

I have a function, a(), that I want to override, but also have the original a() be performed in an order depending on the context. For example, sometimes when I'm generating a page I'll want to override like this:
function a() {
new_code();
original_a();
}
and sometimes like this:
function a() {
original_a();
other_new_code();
}
How do I get that original_a() from within the over-riding a()? Is it even possible?
Please don't suggest alternatives to over-riding in this way, I know of many. I'm asking about this way specifically.
You could do something like this:
var a = (function() {
var original_a = a;
if (condition) {
return function() {
new_code();
original_a();
}
} else {
return function() {
original_a();
other_new_code();
}
}
})();
Declaring original_a inside an anonymous function keeps it from cluttering the global namespace, but it's available in the inner functions.
Like Nerdmaster mentioned in the comments, be sure to include the () at the end. You want to call the outer function and store the result (one of the two inner functions) in a, not store the outer function itself in a.
The Proxy pattern might help you:
(function() {
// log all calls to setArray
var proxied = jQuery.fn.setArray;
jQuery.fn.setArray = function() {
console.log( this, arguments );
return proxied.apply( this, arguments );
};
})();
The above wraps its code in a function to hide the "proxied"-variable. It saves jQuery's setArray-method in a closure and overwrites it. The proxy then logs all calls to the method and delegates the call to the original. Using apply(this, arguments) guarantees that the caller won't be able to notice the difference between the original and the proxied method.
Thanks guys the proxy pattern really helped.....Actually I wanted to call a global function foo..
In certain pages i need do to some checks. So I did the following.
//Saving the original func
var org_foo = window.foo;
//Assigning proxy fucnc
window.foo = function(args){
//Performing checks
if(checkCondition(args)){
//Calling original funcs
org_foo(args);
}
};
Thnx this really helped me out
You can override a function using a construct like:
function override(f, g) {
return function() {
return g(f);
};
}
For example:
a = override(a, function(original_a) {
if (condition) { new_code(); original_a(); }
else { original_a(); other_new_code(); }
});
Edit: Fixed a typo.
Passing arbitrary arguments:
a = override(a, function(original_a) {
if (condition) { new_code(); original_a.apply(this, arguments) ; }
else { original_a.apply(this, arguments); other_new_code(); }
});
The answer that #Matthew Crumley provides is making use of the immediately invoked function expressions, to close the older 'a' function into the execution context of the returned function. I think this was the best answer, but personally, I would prefer passing the function 'a' as an argument to IIFE. I think it is more understandable.
var a = (function(original_a) {
if (condition) {
return function() {
new_code();
original_a();
}
} else {
return function() {
original_a();
other_new_code();
}
}
})(a);
The examples above don't correctly apply this or pass arguments correctly to the function override. Underscore _.wrap() wraps existing functions, applies this and passes arguments correctly. See: http://underscorejs.org/#wrap
In my opinion the top answers are not readable/maintainable, and the other answers do not properly bind context. Here's a readable solution using ES6 syntax to solve both these problems.
const orginial = someObject.foo;
someObject.foo = function() {
if (condition) orginial.bind(this)(...arguments);
};
I had some code written by someone else and wanted to add a line to a function which i could not find in the code. So as a workaround I wanted to override it.
None of the solutions worked for me though.
Here is what worked in my case:
if (typeof originalFunction === "undefined") {
originalFunction = targetFunction;
targetFunction = function(x, y) {
//Your code
originalFunction(a, b);
//Your Code
};
}
I've created a small helper for a similar scenario because I often needed to override functions from several libraries. This helper accepts a "namespace" (the function container), the function name, and the overriding function. It will replace the original function in the referred namespace with the new one.
The new function accepts the original function as the first argument, and the original functions arguments as the rest. It will preserve the context everytime. It supports void and non-void functions as well.
function overrideFunction(namespace, baseFuncName, func) {
var originalFn = namespace[baseFuncName];
namespace[baseFuncName] = function () {
return func.apply(this, [originalFn.bind(this)].concat(Array.prototype.slice.call(arguments, 0)));
};
}
Usage for example with Bootstrap:
overrideFunction($.fn.popover.Constructor.prototype, 'leave', function(baseFn, obj) {
// ... do stuff before base call
baseFn(obj);
// ... do stuff after base call
});
I didn't create any performance tests though. It can possibly add some unwanted overhead which can or cannot be a big deal, depending on scenarios.
So my answer ended up being a solution that allows me to use the _this variable pointing to the original object.
I create a new instance of a "Square" however I hated the way the "Square" generated it's size. I thought it should follow my specific needs. However in order to do so I needed the square to have an updated "GetSize" function with the internals of that function calling other functions already existing in the square such as this.height, this.GetVolume(). But in order to do so I needed to do this without any crazy hacks. So here is my solution.
Some other Object initializer or helper function.
this.viewer = new Autodesk.Viewing.Private.GuiViewer3D(
this.viewerContainer)
var viewer = this.viewer;
viewer.updateToolbarButtons = this.updateToolbarButtons(viewer);
Function in the other object.
updateToolbarButtons = function(viewer) {
var _viewer = viewer;
return function(width, height){
blah blah black sheep I can refer to this.anything();
}
};
Not sure if it'll work in all circumstances, but in our case, we were trying to override the describe function in Jest so that we can parse the name and skip the whole describe block if it met some criteria.
Here's what worked for us:
function describe( name, callback ) {
if ( name.includes( "skip" ) )
return this.describe.skip( name, callback );
else
return this.describe( name, callback );
}
Two things that are critical here:
We don't use an arrow function () =>.
Arrow functions change the reference to this and we need that to be the file's this.
The use of this.describe and this.describe.skip instead of just describe and describe.skip.
Again, not sure it's of value to anybody but we originally tried to get away with Matthew Crumley's excellent answer but needed to make our method a function and accept params in order to parse them in the conditional.

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