get all proto functions from object in javascript - javascript

I have an object and i can get all function in it.but i want add function with proto then get all function.how can i do?
var myObj = {
func1:function(){}
};
var myPrototype = {
func2: function(){
}
};
myObj.__proto__ = myPrototype;
alert(Object.getOwnPropertyNames(myObj));
the result is
func1
but i want all the functions
func1,func2
how can i do this??????

As the method name says, Object.getOwnPropertyNames does only get you the own property names, not the inherited ones.
To get those as well, you'd need to apply it on the prototype as well - in fact, on all prototypes. Btw, avoid using the __proto__ property.
var myPrototype = {
func2: function() {}
};
var myObj = Object.create(myPrototype);
myObj.func1 = function(){};
for (var o=myObj; o!=null; o=Object.getPrototypeOf(o))
alert(Object.getOwnPropertyNames(o));

tnx.
i do it by this function
function getAllMethods(obj) {
var result = [];
for (var id in obj) {
try {
if (typeof(obj[id]) == "function") {
result.push(id + ": " + obj[id].toString());
}
}
catch (err) {
}
}
return result;
}

Related

Adding methods to an JavaScript object

I could create an object with some methods, and later add a property to it as follows:
var myObj = (function () {
var my = {};
my.method1=function(){}
my.method2=function(){}
my.method3=function(){}
return my;
}());
myObj.myProperty=123;
How could I create the object first and add a property, and then later add the methods afterwards?
myObj={};
myObj.myProperty=123;
//How do I add the above methods to myObj?
I guess there are two solutions:
Merge the objects:
var myObj = {...};
// ...
var objWithMethods = (function() { ... }());
Object.assign(myObj, objWithMethods);
(Object.assign is an ES6 methods. A polyfill can be found in the link, libraries often also provide a method with similar behavior).
Pass the object the methods should be assigned to as argument:
var myObj = {};
myObj = (function (obj) {
var my = obj || {};
my.method1=function(){}
my.method2=function(){}
my.method3=function(){}
return my;
}(myObj));
You can do an extend operation using an existing object
var myObj = {...}
var myAdditionalMethods = { someMethod : function(){ } }
//extend the object
for(var i in myAdditionalMethods)
if(!myObj.hasOwnProperty(i))
myObj[i] = myAdditionalMethods[i];
there are a lot of libraries that have this functionality built in, but that is how you would do it without one
Even prototype can add the functions to original object.
var myObj = function() {
this.myProperty = 123;
}
myObj.prototype.method1 = function method1() {
alert("method1")
}
myObj.prototype.method2 = function method2() {
alert("method2")
}
var newObj = new myObj();
newObj.method1();
newObj.method2();
console.log(newObj)

JavaScript Event implementation to Closure based Object

I have a Object based on some closure, and want to implement event scheme here:
var class1 = function(val1)
{
var val = val1;
//------ want to call a method of Object of class1--------
var self = this;
setTimeout(function()
{
self.onEvent();
}, 1000);
//----------------
return {
f1: function()
{
return val;
},
onEvent: function()
{
console.log('not implemented yet. Override');
}
};
};
var obj1 = class1(5);
console.log(obj1.f1()); //5
obj1.onEvent(); //not implemented yet. Override
obj1.onEvent = function()
{
console.log('event fired');
}
got error, and I know the reason, and I need a solution:
5
not implemented yet. Override
/....../app.js:9
self.onEvent();
^
TypeError: Object #<Object> has no method 'onEvent'
It is possible if this bind with addEventListener scheme like this:
(The idea based on
Implementing events in my own object
)
var class2 = function()
{
var _this = this;
_this.events = {};
var fireEvent = function(name, args)
{
if (!_this.events.hasOwnProperty(name)) return;
if (!args || !args.length) args = [];
var evs = _this.events[name];
var l = evs.length;
for (var i = 0; i < l; i++)
{
evs[i].apply(null, args);
}
};
setTimeout(function()
{
fireEvent('testEvent', ['hello'])
}, 1000);
return {
addEventListener: function(name, handler)
{
if (_this.events.hasOwnProperty(name))
_this.events[name].push(handler);
else
_this.events[name] = [handler];
}
};
};
var obj2 = class2();
obj2.addEventListener('testEvent',
function(data)
{
console.log('event fired: ' + data);
});
event fired: hello
However, I prefer not to use addEventListener but .onEvent() scheme.
Is it possible? Perhaps it is possible using call/apply.
Thanks for your advice.
In your first block of code, you are returning an object, which is different from this or self.
You don't necessarily have to return this in your constructors but you should assign your functions on the returned object. If you create a variable for the object you want to return, you can use it in your setTimeout callback like so:
var class1 = function(val1)
{
var val = val1;
var obj = {
f1: function()
{
return val;
},
onEvent: function()
{
console.log('not implemented yet. Override');
}
};
setTimeout(function()
{
obj.onEvent();
}, 1000);
return obj;
};
For extra style points, you might want to capitalize the name of your constructors (and perhaps use new to instantiate them to make things clearer to your readers).

Rewiring a JavaScript function

Let's say I have a function named fna() that does a simple thing such as:
var fna = function(ar) {
console.log("argument: ", ar);
return "return value is argument too: " + ar;
}
fna() is coded by some other developer and I can't access to it. He didn't bother casting any events and when it is called, I have to be aware of it. Hopefully, his method is accessible by window.fna().
I want some additional code to be executed. Let's say, add this console.log
var fna = function(ar) {
console.log("Hola, I am some additional stuff being rewired");
console.log("argument:", ar);
return "return value is argument too: " + ar;
}
And I want this to be executed even when called from fnb() by some other part of the code.
var fnb = function() {
return fna("Bonjour, I am fnb and I call fna");
}
Here is a way I found, using the utils.rewire() method. utils is just some utility belt, and it could be added to your favorite framework as a plugin. Unfortunately, it only works on Firefox.
var utils = utils || {};
// Let's rewire a function. i.e. My.super.method()
utils.rewire = function(functionFullName, callback) {
var rewired = window[functionFullName];
console.log("%s() is being rewired", functionFullName)
window[functionFullName] = function() {
callback();
return rewired.apply(this, arguments);
}
}
Use it like this.
utils.rewire("fna",function(){
console.log("Hola, I am some additional stuffs being rewired");
});
This seems to work such as shown in this jsbin, but (and here is my question:) How do I rewire obja.fna()?
var obja = {
fna = function(ar) {
console.log("argument:", ar);
return "return value is argument too: " + ar;
}
};
I cannot make it work to rewire the some.object.method() method.
Extra bonus question: Is there a more cleaner way to do this? Out-of-the-box clean concise and magic library?
Refactor rewire into a rewireMethod function which acts on any given object:
var utils = utils || {};
utils.rewireMethod = function (obj, functionName, prefunc) {
var original = obj[functionName];
obj[functionName] = function () {
prefunc();
return original.apply(this, arguments);
};
};
Note that rewire can now be written as:
utils.rewire = function (functionName, prefunc) {
utils.rewireMethod(window, functionName, prefunc);
};
Then you just call it as:
utils.rewireMethod(obja, "fna", function () {
console.log("Hola, I am some additional stuff being rewired");
});
Note that nothing special is required if you have a method like window.ideeli.Search.init(). In that case, the object is window.ideeli.Search, and the method name is init:
utils.rewireMethod(window.ideeli.Search, "init", function () {
console.log("Oh yeah, nested objects.");
});
Add a parameter to rewire that is the object containing the function. If it's a global function, pass in window.
var utils = utils || {};
// let's rewire a function. i.e. My.super.method()
utils.rewire = function(object, functionName, callback) {
var rewired = object[functionName];
console.log("%s() is being rewired", functionName)
object[functionName] = function() {
callback();
return rewired.apply(this, arguments);
}
}
utils.rewire(some.object, "method", function(){} );
You can simply use a closure to create a generic hook function that allows you to specify another function to be called immediately before or after the original function:
function hookFunction(fn, preFn, postFn) {
function hook() {
var retVal;
if (preFn) {
preFn.apply(this, arguments);
}
retVal = fn.apply(this, arguments);
if (postFn) {
postFn.apply(this, arguments);
}
return retVal;
}
return hook;
}
So, for any function that you want to hook, you just call hookFunction and pass it the function you want to hook and then an optional pre and post function or yours. The pre and post function are passed the same arguments that the original function was.
So, if your original function was this:
var fna = function(ar) {
console.log("argument:",ar);
return "return value is argument too:"+ar;
}
And, you want something to happen every time that function is called right before it's called, you would do this:
fna = hookFunction(fna, function() {
console.log("Hola, I am some additional stuff being rewired right before");
});
or if you wanted it to happen right after the original was called, you could do it like this:
fna = hookFunction(fna, null, function() {
console.log("Hola, I am some additional stuff being rewired right after");
});
Working demo: http://jsfiddle.net/jfriend00/DMgn6/
This can be used with methods on objects and arbitrary nesting levels of objects and methods.
var myObj = function(msg) {
this.greeting = msg;
};
myObj.prototype = {
test: function(a) {
log("myObj.test: " + this.greeting);
}
}
var x = new myObj("hello");
x.test = hookFunction(x.test, mypreFunc2, myPostFunc2);
x.test("hello");
Based on Claudiu's answer, which seems to be the most appreciated way, here is a solution using a for loop and proxying the context... But still, I find this ugly.
var utils = utils || {};
// Let's rewire a function. i.e. My.super.method()
utils.rewire = function(method, callback) {
var obj = window;
var original = function() {};
var tree = method.split(".");
var fun = tree.pop();
console.log(tree);
// Parse through the hierarchy
for (var i = 0; i < tree.length; i++) {
obj = obj[tree[i]];
}
if(typeof(obj[fun]) === "function") {
original = obj[fun];
}
var cb = callback.bind(obj);
obj[fun] = function(ar) {
cb();
return original.apply(this, arguments);
}
}
Well, this looks strange. Consider this
function wrap(fn, wrapper) {
return function() {
var a = arguments;
return wrapper(function() { return fn.apply(this, a) })
}
}
Example:
function foo(a, b) {
console.log([a, b])
return a + b
}
bar = wrap(foo, function(original) {
console.log("hi")
var ret = original()
console.log("there")
return ret
})
console.log(bar(11,22))
Result:
hi
[11, 22]
there
33
To wrap object methods, just bind them:
obj = {
x: 111,
foo: function(a, b) {
console.log([a, b, this.x])
}
}
bar = wrap(obj.foo.bind(obj), function(fn) {
console.log("hi")
return fn()
})

How do I insert something into a prototype chain?

I have a "class" that is essentially a beefed-up Array:
function NamedArray(name) {
var result = [];
result.name = name;
return result;
};
var cheeses = new NamedArray('Cheeses');
This works great. What doesn't work is adding a prototype for this "class":
NamedArray.prototype = {
nameInAllCaps: function() {
return this.name.toUpperCase();
}
};
cheeses.nameInAllCaps();
=> TypeError: Object #<Object> has no method 'nameInAllCaps'
My first thought was just to mix the "prototype" into the result Array:
function NamedArray(name) {
var result = [];
result.name = name;
for (var prop in NamedArray.prototype) {
if (NamedArray.prototype.hasOwnProperty(prop) {
result[prop] = NamedArray.prototype[prop];
}
}
return result;
};
This works, but it causes each instance to have its own copy of the prototype properties. Is there a way to insert NamedArray.prototype into the prototype chain of the result Array?
James,
The problem is that your "constructor" is returning something other than the newly-allocated object created by new. (Instead, you're creating an array from inside your constructor, and returning that.)
To correct this confusing aspect of your constructor code, consider something like:
function NamedArray(name) {
this.name = name;
};
NamedArray.prototype = new Array();
NamedArray.prototype.nameInAllCaps = function() {
return this.name.toUpperCase();
}
c = new NamedArray("cheeses");
console.log(c.name);
console.log(c.nameInAllCaps());

Adding console.log to every function automatically

Is there a way to make any function output a console.log statement when it's called by registering a global hook somewhere (that is, without modifying the actual function itself) or via some other means?
Here's a way to augment all functions in the global namespace with the function of your choice:
function augment(withFn) {
var name, fn;
for (name in window) {
fn = window[name];
if (typeof fn === 'function') {
window[name] = (function(name, fn) {
var args = arguments;
return function() {
withFn.apply(this, args);
return fn.apply(this, arguments);
}
})(name, fn);
}
}
}
augment(function(name, fn) {
console.log("calling " + name);
});
One down side is that no functions created after calling augment will have the additional behavior.
As to me, this looks like the most elegant solution:
(function() {
var call = Function.prototype.call;
Function.prototype.call = function() {
console.log(this, arguments); // Here you can do whatever actions you want
return call.apply(this, arguments);
};
}());
Proxy Method to log Function calls
There is a new way using Proxy to achieve this functionality in JS.
assume that we want to have a console.log whenever a function of a specific class is called:
class TestClass {
a() {
this.aa = 1;
}
b() {
this.bb = 1;
}
}
const foo = new TestClass()
foo.a() // nothing get logged
we can replace our class instantiation with a Proxy that overrides each property of this class. so:
class TestClass {
a() {
this.aa = 1;
}
b() {
this.bb = 1;
}
}
const logger = className => {
return new Proxy(new className(), {
get: function(target, name, receiver) {
if (!target.hasOwnProperty(name)) {
if (typeof target[name] === "function") {
console.log(
"Calling Method : ",
name,
"|| on : ",
target.constructor.name
);
}
return new Proxy(target[name], this);
}
return Reflect.get(target, name, receiver);
}
});
};
const instance = logger(TestClass)
instance.a() // output: "Calling Method : a || on : TestClass"
check that this actually works in Codepen
Remember that using Proxy gives you a lot more functionality than to just logging console names.
Also this method works in Node.js too.
If you want more targeted logging, the following code will log function calls for a particular object. You can even modify Object prototypes so that all new instances get logging too. I used Object.getOwnPropertyNames instead of for...in, so it works with ECMAScript 6 classes, which don't have enumerable methods.
function inject(obj, beforeFn) {
for (let propName of Object.getOwnPropertyNames(obj)) {
let prop = obj[propName];
if (Object.prototype.toString.call(prop) === '[object Function]') {
obj[propName] = (function(fnName) {
return function() {
beforeFn.call(this, fnName, arguments);
return prop.apply(this, arguments);
}
})(propName);
}
}
}
function logFnCall(name, args) {
let s = name + '(';
for (let i = 0; i < args.length; i++) {
if (i > 0)
s += ', ';
s += String(args[i]);
}
s += ')';
console.log(s);
}
inject(Foo.prototype, logFnCall);
Here's some Javascript which replaces adds console.log to every function in Javascript; Play with it on Regex101:
$re = "/function (.+)\\(.*\\)\\s*\\{/m";
$str = "function example(){}";
$subst = "$& console.log(\"$1()\");";
$result = preg_replace($re, $subst, $str);
It's a 'quick and dirty hack' but I find it useful for debugging. If you have a lot of functions, beware because this will add a lot of code. Also, the RegEx is simple and might not work for more complex function names/declaration.
You can actually attach your own function to console.log for everything that loads.
console.log = function(msg) {
// Add whatever you want here
alert(msg);
}

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