Fade in element by setting opacity with Javascript - javascript

I have decided to create a fade in animation effect using vanilla javascript.
This is the code for my fade in effect:
document.querySelector('.open-1_1').onclick = function() {
document.getElementById('about-frame').style.display = 'block';
for (opacity = 0; opacity < 1.1; opacity = opacity + 0.1)
{
setTimeout(function(){document.getElementById('about').style.opacity = opacity;},100)
}
};
What I am trying to do is incrementally increasing the opacity of the #about div from 0 to 1 by running through a for loop which is supposed to wait 100 miliseconds for every iteration of the loop
However the #about div goes from dark to opacity 1 after a set time without seeing the fade in effect.
What is wrong with my logic?

This for loop is not on a delay, it sets ten timeouts to take place in 100 miliseconds.
for (opacity = 0; opacity < 1.1; opacity = opacity + 0.1)
{
setTimeout(function(){document.getElementById('about').style.opacity = opacity;},100)
}
So the fade only takes 1 ms.
This on the other hand loops the MyFadeFunction 10 times over a one second period, which is what you are asking for.
var opacity = 0;
function MyFadeFunction() {
if (opacity<1) {
opacity += .1;
setTimeout(function(){MyFadeFunction()},100);
}
document.getElementById('about').style.opacity = opacity;
}
http://jsfiddle.net/dL02zqku/1/
Note var opacity in this example and MyFadeFunction() are global, not nested within the startup function, but called via a function call. This is so that the jquery library being used to call the function is not held in a closure state.

I tried Mr.Wayne's code, it's beautifully written, but I was trying to fade a lot of things at the same time and I could see my browser slowing down using his code. After trying a few options I came up with this:
function fading(){
var increment = 0.045;
var opacity = 0;
var instance = window.setInterval(function() {
document.getElementById('about').style.opacity = opacity
opacity = opacity + increment;
if(opacity > 1){
window.clearInterval(instance);
}
},100)
}
fading();
You can check it out here on jsfiddle :
https://jsfiddle.net/b12yqo7v/

main = $('#main');
opacity = 0;
setOpacity(main) {
if (this.opacity > 1) {
main.css('opacity', 1);
return;
}
setTimeout(() => {
opacity += 0.2;
main.css('opacity', opacity);
setOpacity(main);
}, 100);
}

document.querySelector('.open-1_1').onclick = function () {
document.getElementById('about-frame').style.display = 'block';
const about = document.getElementById('about');
let fade = setInterval(() => {
about.style.opacity += .02; // 500 milliseconds
if (about.style.opacity >= 1) {
clearInterval(fade);
}
}, 10); // 100 iterations per second
};

Related

How to remove CSS animation from element in vanilla JS

I've got a square grid of n x n smaller square div elements that I want to illuminate in a sequence with a CSS background color animation. I have a function to generate a random array for the sequence. The trouble I'm having is that once a certain square has been illuminated once, if it occurs again within the array it won't illuminate a second time. I believe it's because once the element has been assigned the CSS animation, the animation can't trigger again on that element, and I can't figure a way to make it work. It's for a Responsive Web Apps course I'm taking, and the assessment stipulates that we're only to use vanilla JS, and that all elements must be created in JS and appended to a blank <body> in our index.html.
Each flash according to the sequence is triggered through a setTimeout function that loops through all elements in the array increasing it's timer by 1s for each loop (the animation length is 1s also).
Defining containers and child divs:
function createGameContainer(n, width, height) {
var container = document.createElement('div');
//CSS styling
container.style.margin = '50px auto'
container.style.width = width;
container.style.height = height;
container.style.display = 'grid';
// loop generates string to create necessary number of grid columns based on the width of the grid of squares
var columns = '';
for (i = 0; i < n; i++) {
columns += ' calc(' + container.style.width + '/' + n.toString() + ')'
}
container.style.gridTemplateColumns = columns;
container.style.gridRow = 'auto auto';
// gap variable to reduce column and row gap for larger grid sizes
// if n is ever set to less than 2, gap is hardcoded to 20 to avoid taking square root of 0 or a negative value
var gap;
if (n > 1) {
gap = 20/Math.sqrt(n-1);
} else {
gap = 20;
}
container.style.gridColumnGap = gap.toString() + 'px';
container.style.gridRowGap = gap.toString() + 'px';
container.setAttribute('id', 'game-container');
document.body.appendChild(container);
}
/*
function to create individual squares to be appended to parent game container
*/
function createSquare(id) {
var square = document.createElement('div');
//CSS styling
square.style.backgroundColor = '#333';
//square.style.padding = '20px';
square.style.borderRadius = '5px';
square.style.display = 'flex';
square.style.alignItems = 'center';
//set class and square id
square.setAttribute('class', 'square');
square.setAttribute('id', id);
return square;
}
/*
function to create game container and and squares and append squares to parent container
parameter n denotes dimensions of game grid - n x n grid
*/
function createGameWindow(n, width, height) {
window.dimension = n;
createGameContainer(n, width, height);
/*
loop creates n**2 number of squares to fill game container and assigns an id to each square from 0 at the top left square to (n**2)-1 at the bottom right square
*/
for (i = 0; i < n**2; i++) {
var x = createSquare(i);
document.getElementById('game-container').appendChild(x);
}
}
The CSS animation:
#keyframes flash {
0% {
background: #333;
}
50% {
background: orange
}
100% {
background: #333;
}
}
.flashing {
animation: flash 1s;
}
The code to generate the array:
function generateSequence(sequenceLength) {
var sequence = [];
for (i = 0; i < sequenceLength; i++) {
var random = Math.floor(Math.random() * (dimension**2));
// the following loop ensures each element in the sequence is different than the previous element
while (sequence[i-1] == random) {
random = Math.floor(Math.random() * (dimension**2));
}
sequence[i] = random;
};
return sequence;
}
Code to apply animation to square:
function flash(index, delay) {
setTimeout( function() {
flashingSquare = document.getElementById(index);
flashingSquare.style.animation = 'flashOne 1s';
flashingSquare.addEventListener('animationend', function() {
flashingSquare.style.animation = '';
}, delay);
}
I've also tried removing and adding a class again to try and reset the animation:
function flash(index, delay) {
setTimeout( function() {
flashingSquare = document.getElementById(index);
flashingSquare.classList.remove('flashing');
flashingSquare.classList.add('flashing');
}, delay);
}
And the function to generate and display the sequence:
function displaySequence(sequenceLength) {
var sequence = generateSequence(sequenceLength);
i = 0;
while (i < sequence.length) {
index = sequence[i].toString();
flash(index, i*1000);
i++;
}
}
Despite many different attempts and a bunch of research I can't figure a way to get the animations to trigger multiple times on the same element.
Try this one:
function flash(index, delay){
setTimeout( function() {
flashingSquare = document.getElementById(index);
flashingSquare.classList.add('flashing');
flashingSquare.addEventListener('animationend', function() {
flashingSquare.classList.remove('flashing');
}, delay);
});
}
Don't remove the animation, remove the class.
Remove the class direct AFTER the animation is done. So the browser have time to handle everything to do so. And when you add the class direct BEFORE you want the animation, the browser can trigger all needed steps to do so.
Your attempt to remove and add the class was good but to fast. I think the browser and the DOM optimize your steps and do nothing.
After some research, I figured out a work around. I rewrote the function so that the setTimeout was nested within a for loop, and the setTimeout nested within an immediately invoked function expression (which I still don't fully understand, but hey, if it works). The new function looks like this:
/*
function to display game sequence
length can be any integer greater than 1
speed is time between flashes in ms and can presently be set to 1000, 750, 500 and 250.
animation length for each speed is set by a corresponding speed class
in CSS main - .flashing1000 .flashing750 .flashing500 and .flashing250
*/
function displaySequence(length, speed) {
var sequence = generateSequence(length);
console.log(sequence);
for (i = 0; i < sequence.length; i++) {
console.log(sequence[i]);
// immediately invoked function expression
(function(i) {
setTimeout( function () {
var sq = document.getElementById(sequence[i]);
sq.classList.add('flashing' + speed.toString());
sq.addEventListener('animationend', function() {
sq.classList.remove('flashing' + speed.toString());
})
}, (speed * i))
})(i);
}
}
the CSS for each class:
#keyframes flash {
0% {
background: #333;
}
50% {
background: orange
}
100% {
background: #333;
}
}
.flashing1000 {
animation: flash 975ms;
}
.flashing750 {
animation: flash 725ms;
}
.flashing500 {
animation: flash 475ms;
}
.flashing250 {
animation: flash 225ms;
}
A few lazy work arounds, I know, but it works well enough.

Javascript picture Transition [duplicate]

I want to make an HTML div tag fade in and fade out.
I have some code that fades out, but when I fade in, the opacity of the div stays at 0.1 and doesn't increase.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
<title>Fade to Black</title>
<script type="text/javascript">
//<![CDATA[
function slidePanel(elementToSlide, slideSource)
{
var element = document.getElementById(elementToSlide);
if(element.up == null || element.up == false) {
setTimeout("fadeOut(\"" + elementToSlide + "\")", 100);
element.up = true;
slideSource.innerHTML = "Bring it down";
} else {
setTimeout("fadeIn(\"" + elementToSlide + "\")", 100);
element.up = false;
slideSource.innerHTML = "Take it up";
}
}
function fadeIn(elementToFade)
{
var element = document.getElementById(elementToFade);
element.style.opacity += 0.1;
if(element.style.opacity > 1.0) {
element.style.opacity = 1.0;
} else {
setTimeout("fadeIn(\"" + elementToFade + "\")", 100);
}
}
function fadeOut(elementToFade)
{
var element = document.getElementById(elementToFade);
element.style.opacity -= 0.1;
if(element.style.opacity < 0.0) {
element.style.opacity = 0.0;
} else {
setTimeout("fadeOut(\"" + elementToFade + "\")", 100);
}
}
//]]>
</script>
</head>
<body>
<div>
<div id="slideSource"
style="width:150px; height:20px;
text-align:center; background:green"
onclick="slidePanel('panel', this)">
Take It up
</div>
<div id="panel"
style="width:150px; height:130px;
text-align:center; background:red;
opacity:1.0;">
Contents
</div>
</div>
</body>
</html>
What am I doing wrong and what is the best way to fade in and fade out an element?
Here is a more efficient way of fading out an element:
function fade(element) {
var op = 1; // initial opacity
var timer = setInterval(function () {
if (op <= 0.1){
clearInterval(timer);
element.style.display = 'none';
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op -= op * 0.1;
}, 50);
}
you can do the reverse for fade in
setInterval or setTimeout should not get a string as argument
google the evils of eval to know why
And here is a more efficient way of fading in an element.
function unfade(element) {
var op = 0.1; // initial opacity
element.style.display = 'block';
var timer = setInterval(function () {
if (op >= 1){
clearInterval(timer);
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op += op * 0.1;
}, 10);
}
Here is a simplified running example of Seattle Ninja's solution.
var slideSource = document.getElementById('slideSource');
document.getElementById('handle').onclick = function () {
slideSource.classList.toggle('fade');
}
#slideSource {
opacity: 1;
transition: opacity 1s;
}
#slideSource.fade {
opacity: 0;
}
<button id="handle">Fade</button>
<div id="slideSource">Whatever you want here - images or text</div>
why do that to yourself?
jQuery:
$("#element").fadeOut();
$("#element").fadeIn();
I think that's easier.
www.jquery.com
Here's my attempt with Javascript and CSS3 animation
So the HTML:
<div id="handle">Fade</div>
<div id="slideSource">Whatever you want images or text here</div>
The CSS3 with transitions:
div#slideSource {
opacity:1;
-webkit-transition: opacity 3s;
-moz-transition: opacity 3s;
transition: opacity 3s;
}
div#slideSource.fade {
opacity:0;
}
The Javascript part. Check if the className exists, if it does then add the class and transitions.
document.getElementById('handle').onclick = function(){
if(slideSource.className){
document.getElementById('slideSource').className = '';
} else {
document.getElementById('slideSource').className = 'fade';
}
}
Just click and it will fade in and out. I would recommend using JQuery as Itai Sagi mentioned. I left out Opera and MS, so I would recommend using prefixr to add that in the css. This is my first time posting on stackoverflow but it should work fine.
Ok, I've worked it out
element.style.opacity = parseFloat(element.style.opacity) + 0.1;
Should be used instead of
element.style.opacity += 0.1;
Same with
element.style.opacity = parseFloat(element.style.opacity) - 0.1;
Instead of
element.style.opacity -= 0.1;
Because opacity value is stored as string, not as float. I'm still not sure though why the addition has worked.
I usually use these utility functions. element is the HTML element and duration is the desired duration in milliseconds.
export const fadeIn = (element, duration) => {
(function increment(value = 0) {
element.style.opacity = String(value);
if (element.style.opacity !== '1') {
setTimeout(() => {
increment(value + 0.1);
}, duration / 10);
}
})();
};
export const fadeOut = (element, duration) => {
(function decrement() {
(element.style.opacity -= 0.1) < 0 ? element.style.display = 'none' : setTimeout(() => {
decrement();
}, duration / 10);
})();
};
Heres my code for a fade in/out toggle functions.
fadeIn: function (len) {
var obj = this.e;
obj.style.display = '';
var op = 0;
var timer = setInterval(function () {
if (op >= 1 || op >= 1.0){
console.log('done', op)
clearInterval(timer);
}
obj.style.opacity = op.toFixed(1);
op += 0.1;
console.log(obj.style.opacity);
}, len);
return this;
},
fadeOut: function (len) {
var obj = this.e;
var op = 1;
var timer = setInterval(function () {
if (op <= 0){
clearInterval(timer);
console.log('done', op)
obj.style.display = 'none';
}
obj.style.opacity = op.toFixed(1);
op -= 0.1;
console.log(obj.style.opacity)
}, len);
return this;
},
This was from a jQuery style lib i did. hope it's helpfull. link to lib on cloud9:
https://c9.io/christopherdumas/magik_wb
I like Ibu's one but, I think I have a better solution using his idea.
//Fade In.
element.style.opacity = 0;
var Op1 = 0;
var Op2 = 1;
var foo1, foo2;
foo1 = setInterval(Timer1, 20);
function Timer1()
{
element.style.opacity = Op1;
Op1 = Op1 + .01;
console.log(Op1); //Option, but I recommend it for testing purposes.
if (Op1 > 1)
{
clearInterval(foo1);
foo2 = setInterval(Timer3, 20);
}
}
This solution uses a additional equation unlike Ibu's solution, which used a multiplicative equation. The way it works is it takes a time increment (t), an opacity increment (o), and a opacity limit (l) in the equation, which is: (T = time of fade in miliseconds) [T = (l/o)*t]. the "20" represents the time increments or intervals (t), the ".01" represents the opacity increments (o), and the 1 represents the opacity limit (l). When you plug the numbers in the equation you get 2000 milliseconds (or 2 seconds). Here is the console log:
0.01
0.02
0.03
0.04
0.05
0.060000000000000005
0.07
0.08
0.09
0.09999999999999999
0.10999999999999999
0.11999999999999998
0.12999999999999998
0.13999999999999999
0.15
0.16
0.17
0.18000000000000002
0.19000000000000003
0.20000000000000004
0.21000000000000005
0.22000000000000006
0.23000000000000007
0.24000000000000007
0.25000000000000006
0.26000000000000006
0.2700000000000001
0.2800000000000001
0.2900000000000001
0.3000000000000001
0.3100000000000001
0.3200000000000001
0.3300000000000001
0.34000000000000014
0.35000000000000014
0.36000000000000015
0.37000000000000016
0.38000000000000017
0.3900000000000002
0.4000000000000002
0.4100000000000002
0.4200000000000002
0.4300000000000002
0.4400000000000002
0.45000000000000023
0.46000000000000024
0.47000000000000025
0.48000000000000026
0.49000000000000027
0.5000000000000002
0.5100000000000002
0.5200000000000002
0.5300000000000002
0.5400000000000003
0.5500000000000003
0.5600000000000003
0.5700000000000003
0.5800000000000003
0.5900000000000003
0.6000000000000003
0.6100000000000003
0.6200000000000003
0.6300000000000003
0.6400000000000003
0.6500000000000004
0.6600000000000004
0.6700000000000004
0.6800000000000004
0.6900000000000004
0.7000000000000004
0.7100000000000004
0.7200000000000004
0.7300000000000004
0.7400000000000004
0.7500000000000004
0.7600000000000005
0.7700000000000005
0.7800000000000005
0.7900000000000005
0.8000000000000005
0.8100000000000005
0.8200000000000005
0.8300000000000005
0.8400000000000005
0.8500000000000005
0.8600000000000005
0.8700000000000006
0.8800000000000006
0.8900000000000006
0.9000000000000006
0.9100000000000006
0.9200000000000006
0.9300000000000006
0.9400000000000006
0.9500000000000006
0.9600000000000006
0.9700000000000006
0.9800000000000006
0.9900000000000007
1.0000000000000007
1.0100000000000007
Notice how the opacity follows the opacity increment amount of .01 just like in the code. If you use the code Ibu made,
//I made slight edits but keeped the ESSENTIAL stuff in it.
var op = 0.01; // initial opacity
var timer = setInterval(function () {
if (op >= 1){
clearInterval(timer);
}
element.style.opacity = op;
op += op * 0.1;
}, 20);
you will get these numbers (or something similar) in you console log. Here is what I got.
0.0101
0.010201
0.01030301
0.0104060401
0.010510100501
0.010615201506009999
0.0107213535210701
0.0108285670562808
0.010936852726843608
0.011046221254112044
0.011156683466653165
0.011268250301319695
0.011380932804332892
0.01149474213237622
0.011609689553699983
0.011725786449236983
0.011843044313729352
0.011961474756866645
0.012081089504435313
0.012201900399479666
0.012323919403474463
0.012447158597509207
0.0125716301834843
0.012697346485319142
0.012824319950172334
0.012952563149674056
0.013082088781170797
0.013212909668982505
0.01334503876567233
0.013478489153329052
0.013613274044862343
0.013749406785310966
0.013886900853164076
0.014025769861695717
0.014166027560312674
0.014307687835915801
0.01445076471427496
0.01459527236141771
0.014741225085031886
0.014888637335882205
0.015037523709241028
0.015187898946333437
0.01533977793579677
0.015493175715154739
0.015648107472306286
0.01580458854702935
0.015962634432499644
0.01612226077682464
0.016283483384592887
0.016446318218438817
0.016610781400623206
0.01677688921462944
0.016944658106775732
0.01711410468784349
0.017285245734721923
0.017458098192069144
0.017632679173989835
0.01780900596572973
0.01798709602538703
0.018166966985640902
0.01834863665549731
0.018532123022052285
0.018717444252272807
0.018904618694795535
0.01909366488174349
0.019284601530560927
0.019477447545866538
0.0196722220213252
0.019868944241538455
0.02006763368395384
0.02026831002079338
0.020470993121001313
0.020675703052211326
0.02088246008273344
0.021091284683560776
0.021302197530396385
0.02151521950570035
0.021730371700757353
0.021947675417764927
0.022167152171942577
0.022388823693662
0.022612711930598623
0.022838839049904608
0.023067227440403654
0.02329789971480769
0.023530878711955767
0.023766187499075324
0.024003849374066077
0.02424388786780674
0.024486326746484807
0.024731190013949654
0.024978501914089152
0.025228286933230044
0.025480569802562344
0.025735375500587968
0.025992729255593847
0.026252656548149785
0.026515183113631283
0.026780334944767597
0.027048138294215273
0.027318619677157426
0.027591805873929
0.02786772393266829
0.028146401171994972
0.028427865183714922
0.02871214383555207
0.02899926527390759
0.029289257926646668
0.029582150505913136
0.029877972010972267
0.030176751731081992
0.030478519248392812
0.03078330444087674
0.031091137485285508
0.031402048860138365
0.03171606934873975
0.03203323004222715
0.03235356234264942
0.03267709796607591
0.03300386894573667
0.03333390763519403
0.03366724671154597
0.03400391917866143
0.03434395837044805
0.03468739795415253
0.03503427193369406
0.035384614653031
0.035738460799561306
0.03609584540755692
0.03645680386163249
0.03682137190024882
0.03718958561925131
0.03756148147544382
0.03793709629019826
0.03831646725310024
0.038699631925631243
0.03908662824488755
0.039477494527336426
0.03987226947260979
0.040270992167335894
0.04067370208900925
0.04108043910989934
0.04149124350099834
0.04190615593600832
0.042325217495368404
0.04274846967032209
0.04317595436702531
0.04360771391069556
0.044043791049802515
0.04448422896030054
0.04492907124990354
0.04537836196240258
0.045832145582026605
0.04629046703784687
0.04675337170822534
0.047220905425307595
0.04769311447956067
0.04817004562435628
0.04865174608059984
0.04913826354140584
0.0496296461768199
0.0501259426385881
0.05062720206497398
0.05113347408562372
0.05164480882647996
0.05216125691474476
0.05268286948389221
0.053209698178731134
0.05374179516051845
0.05427921311212363
0.05482200524324487
0.05537022529567732
0.05592392754863409
0.056483166824120426
0.05704799849236163
0.05761847847728525
0.0581946632620581
0.05877660989467868
0.059364375993625464
0.05995801975356172
0.060557599951097336
0.06116317595060831
0.06177480771011439
0.06239255578721554
0.0630164813450877
0.06364664615853857
0.06428311262012396
0.0649259437463252
0.06557520318378844
0.06623095521562633
0.0668932647677826
0.06756219741546042
0.06823781938961503
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Notice that there is no discernible pattern. If you ran Ibu's code, you would never know how long the fade was. You would have to grab a timer and guess and check 2 seconds. Nonetheless, Ibu's code did make a pretty nice fade in (it probably works for fade out. I don't know because I didn't use a fade out yet). My code will also work for a fade out. Let's just say you wanted 2 seconds for a fade out. You can do that with my code. Here is how it would look:
//Fade out. (Continued from the fade in.
function Timer2()
{
element.style.opacity = Op2;
Op2 = Op2 - .01;
console.log(Op2); //Option, but I recommend it for testing purposes.
if (Op2 < 0)
{
clearInterval(foo2);
}
}
All I did was change the opacity to 1 (or fully opaque). I changed the opacity increment to -.01 so it would start turning invisible. Lastly, I changed the opacity limit to 0. When it hits the opacity limit, the timer will stop. Same as the last one, except it used 1 instead of 0. When you run the code, here is what the console log should relatively look like.
.99
0.98
0.97
0.96
0.95
0.94
0.9299999999999999
0.9199999999999999
0.9099999999999999
0.8999999999999999
0.8899999999999999
0.8799999999999999
0.8699999999999999
0.8599999999999999
0.8499999999999999
0.8399999999999999
0.8299999999999998
0.8199999999999998
0.8099999999999998
0.7999999999999998
0.7899999999999998
0.7799999999999998
0.7699999999999998
0.7599999999999998
0.7499999999999998
0.7399999999999998
0.7299999999999998
0.7199999999999998
0.7099999999999997
0.6999999999999997
0.6899999999999997
0.6799999999999997
0.6699999999999997
0.6599999999999997
0.6499999999999997
0.6399999999999997
0.6299999999999997
0.6199999999999997
0.6099999999999997
0.5999999999999996
0.5899999999999996
0.5799999999999996
0.5699999999999996
0.5599999999999996
0.5499999999999996
0.5399999999999996
0.5299999999999996
0.5199999999999996
0.5099999999999996
0.49999999999999956
0.48999999999999955
0.47999999999999954
0.46999999999999953
0.4599999999999995
0.4499999999999995
0.4399999999999995
0.4299999999999995
0.4199999999999995
0.4099999999999995
0.39999999999999947
0.38999999999999946
0.37999999999999945
0.36999999999999944
0.35999999999999943
0.3499999999999994
0.3399999999999994
0.3299999999999994
0.3199999999999994
0.3099999999999994
0.2999999999999994
0.28999999999999937
0.27999999999999936
0.26999999999999935
0.25999999999999934
0.24999999999999933
0.23999999999999932
0.22999999999999932
0.2199999999999993
0.2099999999999993
0.1999999999999993
0.18999999999999928
0.17999999999999927
0.16999999999999926
0.15999999999999925
0.14999999999999925
0.13999999999999924
0.12999999999999923
0.11999999999999923
0.10999999999999924
0.09999999999999924
0.08999999999999925
0.07999999999999925
0.06999999999999926
0.059999999999999255
0.04999999999999925
0.03999999999999925
0.02999999999999925
0.019999999999999248
0.009999999999999247
-7.528699885739343e-16
-0.010000000000000753
As you can see, the .01 pattern still exists in the fade out. Both fades are smooth and precise. I hope these codes helped you or gave you insight on the topic. If you have any additions or suggestions let me know. Thank you for taking the time to view this!
I think i get the problem :
Once you make the div fade out you aren't exiting the function : fadeout calls itself again over even after opacity has become 0
if(element.style.opacity < 0.0) {
return;
}
And do the same for fadein too
let count=0;
let text = document.getElementById('heading');
let btn = document.getElementById('btn');
btn.addEventListener('click', function(){
if(count%2==0){
text.style.opacity="0.1";
unfade(text);
text.innerText="Welcome to Javascript </>";
text.style.color="forestgreen";
}//end of if
else{ text.style.opacity="0.1";
unfade(text);
text.innerText="Hello javascript";
text.style.color="blueviolet";
}//end of else
count++;//for toggling the text
});
//function for fade effect--------
function unfade(element) {
var op = 0.1; // initial opacity
element.style.display = 'block';
var timer = setInterval(function () {
if (op >= 1){
clearInterval(timer);
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op += op * 0.1;
}, 30);
}
<h1 style="color:blueviolet" id="heading">Hello javascript</h1>
<button id="btn">Click me</button>
The following javascript will fade in an element from opacity 0 to whatever the opacity value was at the time of calling fade in. You can also set the duration of the animation which is nice:
function fadeIn(element) {
var duration = 0.5;
var interval = 10;//ms
var op = 0.0;
var iop = element.style.opacity;
var timer = setInterval(function () {
if (op >= iop) {
op = iop;
clearInterval(timer);
}
element.style.opacity = op;
op += iop/((1000/interval)*duration);
}, interval);
}
*Based on IBUs answer but modified to account for previous opacity value and ability to set duration, also removed irrelevant CSS changes it was making
My answer is based on Gb01's answer (thank you!). I wanted to abstract out the logic so that we could simply pass an element to a function and have that element fade toggle, fade in, or fade out.
POD
To use the code below:
Elements that can be faded should be given the fadeable class.
Fade in/out with fadeInElement(element) and fadeOutElement(element).
Turn fade on/off with toggle, toggleElementFade(element).
Improvements Over Gb01's answer
Bug Fix: Gb01's answer only worked because id-based CSS rules take precedence over class-based CSS rules, and if you removed #slideSource from #slideSource.fade, it would cease to work.
Bug Fix: Gb01's answer provides for when you start with the element displayed. What if you want to start with it hidden? Completely different code is required
Code: Elements Begin Being Displayed
function fadeInElement(element) {
element.classList.remove('fade');
}
function fadeOutElement(element) {
element.classList.add('fade');
}
function toggleElementFade(element) {
element.classList.toggle('fade');
}
document.getElementById('fade-toggle').onclick = function () {
toggleElementFade(document.getElementsByClassName('fadeable')[0]);
}
document.getElementById('fade-in').onclick = function () {
fadeInElement(document.getElementsByClassName('fadeable')[0]);
}
document.getElementById('fade-out').onclick = function () {
fadeOutElement(document.getElementsByClassName('fadeable')[0]);
}
.fadeable {
opacity: 1;
transition: opacity 1s;
}
.fade {
opacity: 0 !important;
}
<button id="fade-toggle">Fade Toggle</button>
<button id="fade-in">Fade In</button>
<button id="fade-out">Fade Out</button>
<div class="fadeable">Whatever you want here - images or text</div>
Code: Elements Begin Being Hidden
function fadeInElement(element) {
element.style.removeProperty('display');
setTimeout(function() {
element.classList.remove('fade');
}, 10);
}
function fadeOutElement(element) {
element.classList.add('fade');
}
function toggleElementFade(element) {
element.style.removeProperty('display');
setTimeout(function() {
element.classList.toggle('fade');
}, 10);
}
document.getElementById('fade-toggle').onclick = function () {
toggleElementFade(document.getElementsByClassName('fadeable')[0]);
}
document.getElementById('fade-in').onclick = function () {
fadeInElement(document.getElementsByClassName('fadeable')[0]);
}
document.getElementById('fade-out').onclick = function () {
fadeOutElement(document.getElementsByClassName('fadeable')[0]);
}
.fadeable {
opacity: 1;
transition: opacity 1s;
}
.fade {
opacity: 0 !important;
}
<button id="fade-toggle">Fade Toggle</button>
<button id="fade-in">Fade In</button>
<button id="fade-out">Fade Out</button>
<div class="fadeable fade" style="display:none;">Whatever you want here - images or text</div>
That was actually quite simple .
for ex: if you are hiding the text or changing it's color .
document.getElementById('availabletoday').style.color = '#f4f6f7';
make a css property like this
#availabletoday{
transition: 1s;
}
depending upon your event listener when the JavaScript executes it will transition in 1s . really easy to change the delay .
Let me know if this helps

JavaScript timing events with setTimeout()

I am trying to use seTimeout() to fade out and then back in a <div> element while the page is scrolling. fadeOut() works as intended but fadeIn() only ever gets to 0.1 opacity.
It seems as if the opacity of the <div> element is set to 0 constantly and when I call fade in, it only bumps it up to .1 before it is reset back to 0.. That's my theory at least and since I'm new to JS I am having issues figuring this out.
Code:
function fadeOut() {
console.log("fade out: " + document.getElementById('quotes').style.opacity)
if(document.getElementById('quotes').style.opacity > .11) {
document.getElementById('quotes').style.opacity -= .1;
fadeDelay = setTimeout('fadeOut()',100);
} else {
document.getElementById('quotes').style.opacity = 0;
console.log("stopped fade out.");
}
}
function fadeIn() {
console.log("fade in: " + document.getElementById('quotes').style.opacity)
if(document.getElementById('quotes').style.opacity < .9) {
document.getElementById('quotes').style.opacity += .1;
fadeDelay = setTimeout('fadeIn()',100);
} else {
document.getElementById('quotes').style.opacity = 1;
console.log("stopped fade in.");
}
}
This is a weird and uncommon way to fade a dom element. I'd recommend you to switch your approach using requestAnimationFrame or using pure css.
In this case, using css you be the quickest, lightest and easiest way of doing things. You would then have something like this:
CSS
#quotes {
-webkit-transition: opacity 0.5s ease-out;
transition: opacity 0.5s ease-out;
}
JS
var quotes = document.getElementById("quotes");
function fadeIn() {
quotes.style.opacity = 1;
}
function fadeOut() {
quotes.style.opacity = 0;
}
It's up to you to play with timings and curves to fit your needs.
style.opacity returns a string, += contacts the string instead of increasing the value
try this
function fadeIn() {
console.log("fade in: " + document.getElementById('quotes').style.opacity)
var opacity = Number(document.getElementById('quotes').style.opacity)
if(document.getElementById('quotes').style.opacity < 0.9) {
document.getElementById('quotes').style.opacity = opacity + 0.1;
fadeDelay = setTimeout('fadeIn()',100);
} else {
document.getElementById('quotes').style.opacity = 1;
console.log("stopped fade in.");
}
}

How to get around javascript timeout of 0

Here is a fiddle: http://jsfiddle.net/hB7gY/16/
I have the following code which controls a slideshow with four quadrants. The idea is to rotate through the slideshow and dynamically change the slides based upon a predefined time frame. For instance, many times a slide has a value of 0, which means instantly load the next slide in the series.
The problem is that when using fadeIn() or animate(), they take longer than the timeout of 0. I've tried incrementing my counters when this happens, but that doesn't work.
EDIT: I think I may not have been clear in my question, but the goal is to be able to load the next image instantly, but still maintain the animation effect on the previous image, so essentially it will appear as if both images are animating simultaneously.
var slide_array = <?php echo json_encode( $slides ); ?>;
jQuery(document).ready(function(){
var c =0;
var slide = 0;
var counter = 1000;
for (var i=0;i<slide_array.length;i++){
jQuery('#slide_'+i).attr('src', slide_array[i]["url"]);
}
var intFn = function(){
clearTimeout(interval);
c++;
slide++;
if (slide == slide_array.length) { slide = 0; }
if (c == 4){ c = 0; }
jQuery('#slide_'+c).attr('src',slide_array[slide]['url']).animate({
opacity: 0.5
}, 100, function() {
jQuery('#slide_'+c).attr('src',slide_array[slide]['url']).animate({
opacity: 1
}, 100);
});
counter = slide_array[slide]['duration'] * 1000;
//if (counter < 1000 ) { counter = 400; }
interval = setTimeout(intFn, counter);
}
var interval = setTimeout(intFn, 2500);
});

Delay and fade in text with Javascript?

There is a line in my page I want to delay 2 seconds and fade it in. Is there a way to do it without jQuery?
The site is
http://theclockpage.com/
And the text is the little line under the clock, the text is obtained through javascript that's why I don't add it to the question.
Thanks
var textCont = document.getElementById('clock').nextSibling;
textCont.style.opacity = 0;
setTimeout(function() {
var opacity = 0,
animate = setInterval(function() {
opacity += 0.05;
if (opacity >= 1) {
clearInterval(animate);
}
textCont.style.opacity = opacity;
}, 10);
}, 2000);
jsFiddle.
var d = document.getElementById("box");
function fadeOut(fadeScaler, hertz) {
if (!this instanceof Element) return false;
hertz = (!hertz) ? 60 : hertz; // Approx 60 hertz refresh rate
var opacity = this.style.opacity
opacity = "0";
var t = setInterval(
function() {
opacity = parseInt(opacity) + fadeScaler + '';
if (parseInt(opacity) >= 1)
clearInterval(t);
},
Math.floor(1000 / hertz)); // 1000 miliseconds / hertz = refresh rate
};
fadeOut.apply(d, [.05]);
Id use this one, Alex's function will not work. Opacity is a string and cannot be +='d with an integer.

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