Creating a PHP websockets server - javascript

I am new in websockets technology. I was trying to create a websockets php server and connect to the server with a javascript client. I am using xampp 1.8.3.
I made this simple PHP server:
<?php
error_reporting(E_ALL);
set_time_limit(0);
$address = "127.0.0.1";
$port = 1777;
$maxConnections = 10;
if(!($sock = socket_create(AF_INET, SOCK_STREAM, 0))){
$errorCode = socket_last_error();
$errorMsg = socket_strerror($errorCode);
die("socket_create() failed -> {$errorCode}:{$errorMsg}\n");
}
echo "Server created.\n";
if(!(socket_bind($sock, $address, $port))){
$errorCode = socket_last_error();
$errorMsg = socket_strerror($errorCode);
die("socket_bind() failed -> {$errorCode}:{$errorMsg}\n");
}
echo "Server opened on {$address}:{$port}\n";
if(!(socket_listen($sock, $maxConnections))){
$errorCode = socket_last_error();
$errorMsg = socket_strerror($errorCode);
die("socket_listen() failed -> {$errorCode}:{$errorMsg}\n");
}
echo "Waiting for connections...\n";
$client = socket_accept($sock);
if(socket_getpeername($client, $address, $port)){
echo "The client {$address}:{$port} is online.\n";
}
$msg = socket_read($client, 1024000);
if(!(socket_write($client, $msg, strlen($msg)))){
$errorCode = socket_last_error();
$errorMsg = socket_strerror($errorCode);
die("socket_write() failed -> {$errorCode}:{$errorMsg}\n");
}
echo "Message sent\n";
socket_close($client);
socket_close($sock);
?>
I ran this php file with xampp shell using the following expression:
php htdocs/server.php
and I got this message on shell:
php htdocs/server.php
Server created.
Server opened on 127.0.0.1:1777
Waiting for connections...
Then I opened my client.html on chrome (my supports websockets).
My client.html code is:
<html>
<head>
<meta charset="UTF-8" />
<title>Websockets web-server connection</title>
</head>
<body>
<p>Websockets connection. Status: <span id="status"></span></p>
<script type="text/javascript">
var webSockets = new WebSocket("ws://127.0.0.1:1777/");
webSockets.onopen = function(){
document.getElementById("status").innerHTML="connected";
webSockets.send("ping");
}
</script>
</body>
</html>
And I received this message on javascript console log:
WebSocket connection to 'ws://127.0.0.1:1777/' failed: client.html:9
And my shell had this messages:
php htdocs/server.php
Server created.
Server opened on 127.0.0.1:1777
Waiting for connections...
The client 127.0.0.1:64446 is online
Message sent
However I didn't receive any message on client, I do not even get a connected status.
What is happening? Where is my error?
Thank you.

WebSockets are not raw TCP sockets. They require a rather complex HTTP-like handshake to establish a connection, and require data transferred over them to be encoded and framed in a very particular way. The protocol is defined in RFC 6455.
Unless you are feeling incredibly masochistic, you don't want to try to implement this yourself. Use a library like Ratchet to implement WebSockets in PHP.

I had the same problem bro but no need of using Ratchet or other libraries you can write your own simple code . The handshake process,and the masking-unmasking of messages is rather difficult so i copied the code for those
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
return $upgrade;
}
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
Instead of socket_accept user socket_read to get the http header containing request from webpage that it wants to upgrade its http conn to websocket then use the handshake function above to write an accept header message .then your connection will be established .but still on the client side you have to add events like these
if("WebSocket" in window){
var a = "ws://"+serverip+":9000";
var ws = new WebSocket(a);
var error = null;
ws.onopen = function(){
open();
}
ws.onerror = function(err){
errorhandler(err);
}
ws.onmessage = function(e){
messagehandler(e);
}
ws.onclose = function(){
close();
}
}
function open(){
document.getElementById('logs').innerHTML+='<p>WebSocket Connection OPened</p>';
}
function errorhandler(err){
document.getElementById('logs').innerHTML+='<p>WebSocket Connection Error occured &nbsp'+err.data+'</p>';
}
function messagehandler(a){
document.getElementById('logs').innerHTML+="<p>"+a.data+"</p>";
}
function close(){
document.getElementById('logs').innerHTML+='<p>WebSocket Connection Closed</p>';
ws = null;
}

Related

Chrome Native messaging with PHP

I am trying to build a PHP class that can communicate with a Chrome Extention through Native Messaging.
I can connect to my code, but at initiation Chrome sends
chrome-extension://lkjcciocnocjjgpacggbaikjehbfedbl/ --parent-window=1837060
To my PHP console app (The Host). What do I reply to make the connection working?
Below my PHP code. Yes its dirty because its a POC project and I am very new to Chrome Extensions especially with the current updates.
function out($data = ""){
$fp = fopen("php://stdout", "w");
if($fp){
$response = array("text" => "Ok");
$message = json_encode($response);
fwrite($fp, $message);
fflush($fp);
slog("[OUTPUT] " . json_encode($response));
fclose($fp);
exit(0);
}else{
slog("Can't open output stream.");
exit(1);
}
}
function err($data){
$fp = fopen("php://stderr", "w");
if($fp){
fwrite($fp, $data);
fflush($fp);
fclose($fp);
}
return;
}
function in(){
$data = "";
$fp = fopen("php://stdin", "r");
if($fp){
$data = fgets($fp);
fclose($fp);
}else{
slog("Can't open input stream.");
exit(1);
}
slog("[INPUT]" . $data);
return $data;
}
function slog($data){
if($data != ""){
file_put_contents("./log.txt", date("r").": {$data}\r\n", FILE_APPEND);
}
}
slog("Entering");
while(true){
if(($l = in()) !== ""){
out($l);
}else{
exit(0);
}
}
exit(0);
My background.js code. (the extention)
var port = null;
var hostName = "com.google.chrome.poc-extension";
function appendMessage(text) {
document.getElementById('response').innerHTML += "<p>" + text + "</p>";
}
function updateUiState() {
if (port) {
document.getElementById('connect-button').style.display = 'none';
}else{
document.getElementById('connect-button').style.display = 'block';
}
}
function sendNativeMessage() {
port = chrome.runtime.connectNative(hostName);
port.onMessage.addListener(onNativeMessage);
message = {"text": document.getElementById('input-text').value};
port.postMessage(message);
appendMessage("Sent message: <b>" + JSON.stringify(message) + "</b>");
}
function onNativeMessage(message) {
alert(message);
appendMessage("Received message: <b>" + JSON.stringify(message) + "</b>");
}
function onDisconnected() {
appendMessage("Failed to connect: " + chrome.runtime.lastError.message);
console.log(chrome.runtime.lastError);
port = null;
updateUiState();
}
function connect() {
appendMessage("Connecting to native messaging host <b>" + hostName + "</b>")
port = chrome.runtime.connectNative(hostName);
port.onMessage.addListener(onNativeMessage);
port.onDisconnect.addListener(onDisconnected);
updateUiState();
}
document.addEventListener('DOMContentLoaded', function (){
document.getElementById('connect-button').addEventListener('click', connect);
document.getElementById('send-message-button').addEventListener('click', sendNativeMessage);
updateUiState();
});
There is this Python example app but I don't really get what it does exactly. Besides that it also uses the Tkinter plugin which I don't want. I want a clean, plain and simpel extension.
Native Messaging use structured data (length-formatted) to read and write. in browser (JavaScript), that structure has been handled by browser. If you want to communicate with Native Messaging, so you need to follow that structure.
Read refference here
Each message is serialized using JSON, UTF-8 encoded and is preceded
with 32-bit message length in native byte order.
So you need to send your message as: len(message) + [your message]
len(message) must be packed following the protocol.
Example function to send output:
function out($data = ""){
$fp = fopen("php://stdout", "w");
if($fp){
$response = array("text" => "Ok");
$message = json_encode($response);
//Send the length of data
fwrite($fp, pack('L', strlen($message)));
fwrite($fp, $message);
fflush($fp);
slog("[OUTPUT] " . json_encode($response));
fclose($fp);
exit(0);
}else{
slog("Can't open output stream.");
exit(1);
}
}
Read Input:
function in(){
$data = "";
$fp = fopen("php://stdin", "r");
if($fp){
//Read first 4 bytes as unsigned integer
$len = current( unpack('L', fread($fp, 4) ) );
$data = fread($fp, $len);
fclose($fp);
}else{
slog("Can't open input stream.");
exit(1);
}
slog("[INPUT]" . $data);
return $data;
}

Google Page Rank. Struggling with my code

I've been searching all over, and based on what I've read google discontinued the Page Rank, and the only way to check this is by google search.
Is there any solution to get Page Rank?
This is what I've tried
function check($page){
// Open a socket to the toolbarqueries address, used by Google Toolbar
$socket = fsockopen("toolbarqueries.google.com", 80, $errno, $errstr, 30);
// If a connection can be established
if($socket) {
// Prep socket headers
$out = "GET /tbr?client=navclient-auto&ch=".$this->checkHash($this->createHash($page)).
"&features=Rank&q=info:".$page."&num=100&filter=0 HTTP/1.1\r\n";
$out .= "Host: toolbarqueries.google.com\r\n";
$out .= "User-Agent: Mozilla/4.0 (compatible; GoogleToolbar 2.0.114-big; Windows XP 5.1)\r\n";
$out .= "Connection: Close\r\n\r\n";
// Write settings to the socket
fwrite($socket, $out);
// When a response is received...
$result = "";
while(!feof($socket)) {
$data = fgets($socket, 128);
$pos = strpos($data, "Rank_");
if($pos !== false){
$pagerank = substr($data, $pos + 9);
$result += $pagerank;
}
}
// Close the connection
fclose($socket);
// Return the rank!
return $result;
}

Websockets and https wont connect when using wss://

i am creating a php web chat app for my site, it is built in php and js html, it works fine (with some minor annoyances and needing updates) when it is used over http (in secure connections) but when i use https it asked about loading unsafe scripts (the main js for the system) which i dont want, i have tried to change it to wss:// but now i dont get any connection now, there is two main parts to the site the page and the server, the page is as follows
<style type="text/css">
<!--
.chat_wrapper {
width: 100%;
height: 100%;
margin-right: auto;
margin-left: auto;
background: #CCCCCC;
border: 1px solid #999999;
padding: 10px;
font: 12px 'lucida grande',tahoma,verdana,arial,sans-serif;
}
.chat_wrapper .message_box {
background: #FFFFFF;
height: 380px;
overflow: scroll;
padding: 10px;
border: 1px solid #999999;
}
.chat_wrapper .panel input{
padding: 2px 2px 2px 5px;
}
.system_msg{color: #BDBDBD;font-style: italic;}
.user_name{font-weight:bold;}
.user_message{color: #88B6E0;}
-->
</style>
<?php
$colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00');
$user_colour = array_rand($colours);
?>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
$("#message").keyup(function(event){
if(event.keyCode == 13){
$("#send-btn").click();
}
});
//create a new WebSocket object.
var wsUri = "ws://radiobeacononline.com:9000/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
var myname = $('#name').val(); //get user name
var mypic = $('#pic').val();
var msg = {
message: 'has just joined the chat',
name: myname,
pic : mypic,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
var mypic = $('#pic').val();
//prepare json data
var msg = {
//type : 'mesage',
message: mymessage,
name: myname,
pic : mypic,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var upic = msg.pic // user pic
var ucolor = msg.color; //color
if(type == 'usermsg')
{
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\"><img src=\"app/engine/storage/users/"+uname+"/profile/"+upic+"\" width=\"23\" height=\"23\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system')
{
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
};
window.setInterval(function() {
var elem = document.getElementById('message_box');
elem.scrollTop = elem.scrollHeight;
}, 500);
websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
<div class="chat_wrapper">
<div class="message_box" id="message_box"></div>
<div class="panel">
<input type="text" name="name" hidden="" id="name" value="<?= fSession::get('user_name')?>" maxlength="10" style="width:20%" />
<input type="text" name="pic" hidden="" id="pic" value="<?= fSession::get('user_photo')?>" maxlength="10" style="width:20%" />
<div class="input-group">
<span class="input-group-addon" id="basic-addon3"><?= fSession::get('user_name')?></span>
<input type="text" class="form-control" id="message" aria-describedby="basic-addon3" placeholder="Message" maxlength="80">
</div>
<button class="btn btn-default form-inline" id="send-btn">Send</button>
</div>
</div>
and the server is as follows
<?php
$host = 'radiobeacononline.com'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
//$response = mask(json_encode(array('type'=>'system', 'message'=>'A user has joined connected'))); //prepare json data
//send_message($response); //notify all users about new connection
$time = time();
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"system: $ip connected $time \r\n");
fclose($file);
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
// if($tst_msg->type == message)
// {
// what it says below
// elseif($tst_msg->type == system)
// {
// do a system update this will be if the user is online or not.
// this will need a lot fo work on it to make sure that they are.
// }
// elseif($tst_msg->type == users)
// {
// update user list.
// }
// elseif($tst_msg->type == ping)
// {
// do ping stuff.
// }
// elseif($tst_msg->type == pong)
// {
// do pong stuff
// }
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
$user_pic = $tst_msg->pic; //color
$time = time();
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color, 'pic'=>$user_pic)));
send_message($response_text); //send data
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"usermsg $user_name : $user_message $time \r\n");
fclose($file);
break 2; //exist this loop
}
$buf = #socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
$time = time();
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
$file = fopen('app/engine/storage/writeable/logs/chat.log','a+');
fwrite($file,"system $ip disconected $time \r\n");
fclose($file);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
#socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: wss://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
this works fine in http but does not work in https is there anybody out there that can help with this and make it work on a https system with out having to click something that will allow it after saying unsafe on it?
Obviously that would never work over SSL, because your code doesn't support SSL. You're just opening a raw socket and sending/receiving over an unsecured socket. SSL takes place as a layer of security, on top of the socket layer, hence the name SSL. You can't downgrade from a page loaded over a secured connection to loading resources over an insecure connection. The browser simply won't allow that is it defeats the purposes of using a secure connection.
The simple fix is to place a reverse proxy infront of your websocket server that supports SSL and have the SSL termination happen at the proxy level. HAProxy is one such reverse proxy that can support websockets.
The more complicated fix, which is far too broad to explain in detail here, is to actually do the SSL termination at your application level (i.e. in PHP). This part would require a tremendous amount of research and effort on your part and I really wouldn't suggest it if you're just starting out learning about these things.

PHP stream websockets

Im kinda new with the sockets stuff and Im trying to make a server on PHP to support websockets calls from my javascript currently my code looks like this
<?php
class Websocket
{
private $server;
private $sockets = [];
public function create($host)
{
$this->server = stream_socket_server('tcp://localhost:8080', $errno, $errmsg);
stream_set_blocking($this->server, 0);
}
public function run()
{
while(true)
{
$client = stream_socket_accept($this->server);
if($client)
{
$data = stream_socket_recvfrom($client, 2048);
if($data)
{
echo 'Client connected'.PHP_EOL;
echo $data;
$response = $this->handshake($data);
stream_socket_sendto($client, $response);
}
}
}
}
private function handshake($data)
{
$data = explode(PHP_EOL, $data);
foreach($data as $header)
{
$current_header = explode(':', $header);
if($current_header[0] == 'Sec-WebSocket-Key')
{
$accept = base64_encode(sha1(trim($current_header[1]).'258EAFA5-E914-47DA-95CA-C5AB0DC85B11', true));
$response = 'HTTP/1.1 101 Switching Protocols'.PHP_EOL.'Upgrade: websocket'.PHP_EOL.'Connection: Upgrade'.PHP_EOL.'Sec-WebSocket-Accept:'.$accept.PHP_EOL.PHP_EOL;
return $response;
}
}
}
}
And my javascript is just a simple
var socket = new WebSocket('ws://localhost:8080');
socket.onopen = function(event)
{
console.log('connected');
socket.send('hello');
}
Currently the message connected appears on my chrome console but after that when the hello message is supposed to be sent I get this error
"connection to: xxx was interrupted while the page was loading"
So my question is after I have successfully send the handshake to the client how do I process messages? I know my code is always sending the handshake to new connections but on my server I will only see the first message beeing echoed (the http request) and not the "hello" one
You need to handle the message -
socket.onmessage = function(e){
var server_message = e.data;
console.log(server_message);
}

Have a PHP server script persistently listen on a socket non blocking?

I am writing a project that is in 2 parts.
So far I have a front end View.php (HTML5,CSS3,JQuery) and this will query the server.php
The server PHP opens a TCP socket to a server and listens in and can make commands by writing to the socket.
The normal procedure now goes like this
View.php -> Calls using rest API to server.php
Server.php -> Connects to TCP -> Reads from TCP -> Json_encodes & print -> close TCP socket connection.
What I want to achieve is a script Server.php that once started. It constantly listens in to a server, until it gets a shutdown command. I want to keep a fsocket connection open. Any thoughts?
The answer is using non blocking programming. In PHP we have specific function for non blocking I/O. For sockets you should use socket_set_nonblock function on a socket resource.
$port = 8081;
$address = '127.0.0.1';
if (($sock = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) === false) {
echo "socket_create() failed: reason: " . socket_strerror(socket_last_error()) . "\n";
exit();
}
if (socket_bind($sock, $address, $port) === false) {
echo "socket_bind() failed: reason: " . socket_strerror(socket_last_error($sock)) . "\n";
exit();
}
if (socket_listen($sock, 5) === false) {
echo "socket_listen() failed: reason: " . socket_strerror(socket_last_error($sock)) . "\n";
}
socket_set_nonblock($sock);
echo "listening for new connection".PHP_EOL;
$conneted_clients = [];
do {
$clientsock = socket_accept($sock);
if($clientsock !== false){
socket_set_nonblock($clientsock);
$conneted_clients[] = $clientsock;
socket_getpeername($clientsock,$address);
echo "New Connection from: ".$address.PHP_EOL;
$msg = PHP_EOL."Welcome to the PHP Test Server. " . PHP_EOL.
"To quit, type 'quit'. To shut down the server type 'shutdown'." . PHP_EOL;
socket_write($clientsock, $msg, strlen($msg));
}
$status = check_clients($conneted_clients);
if(!$status) break;
usleep(500000);
} while (true);
function check_clients($clients)
{
foreach($clients as $key => $con)
{
if(get_resource_type($con) !== "Socket")
{
socket_getpeername($clientsock,$address);
echo $address." has diconnected.".PHP_EOL;
unset($clients[$key]);
continue;
}
if (false === $buff = socket_read($con, 2048)) {
continue;
}
$buff = trim($buff);
if ($buff == 'quit') {
socket_close($con);
unset($clients[$key]);
continue;
}
if (trim($buff) == 'shutdown') {
socket_close($con);
echo "shutdown initiated".PHP_EOL;
return FALSE;
}
if($buff != false || $buff != null)
{
$talkback = "PHP: You said '$buff'.".PHP_EOL;
socket_write($con, $talkback, strlen($talkback));
echo "$buff".PHP_EOL;
}
}
return TRUE;
}
echo "Closing Server";
socket_close($sock);

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