What is the simplest method to preload CSS without applying it? - javascript

Problem
I have made a Bootstrap 3.2.0 site with multiple different pages. Every different page has it's own, whole bodywide backgrond image. I have now gone the simplest route by making different CSS-file bodycssforthispage.css for every page. bodycssforthispage.css only contains the following code, and by then overwrites Bootstraps original body definitions:
html,body {
height:100%;
background-color: #333;
background-image: url(../img/bg-image.jpg);
background-repeat:no-repeat;
background-size:cover;
background-position:center;
background-attachment: fixed;
}
Now what I want to do here, is to preload all other site related CSS-files, so that when I go for example from index.html to page1.html, all the are needed files (CSS-file for background and images) are already preloaded to browsers cache, and the transition to the next page is smooth. It is important to notice, that I want to preload the whole CSS-file(s) and it's contents.
Solution 1: preload all images and use different .css for each page
I could preload all images needed with JavaScript by placing this simple code to the bottom of my index page:
<script type="text/javascript">
if (document.images) {
img1 = new Image();
img1.src = "img/bg1.jpg";
img2 = new Image();
img2.src = "img/bg2.jpg";
}
</script>
</body>
</html>
and then just create bgforthisandthatpage.css for each different page, only containing:
html,body {
height:100%;
background-color: #777;
background-image: url(../img/bg-imageforthispage.jpg);
background-repeat:no-repeat;
background-size:cover;
background-position:center;
background-attachment: fixed;
}
Problems using this way
This would be the simple solution, but it includes many many different .css-files. Preloading 5-10 CSS-files should be done at the bottom of the page so, that the page itself loads smoothly (just like in Bootstrap with many other scripts).
It is come to my knowledge (correct if I'm wrong) that preloading whole CSS-files (i.e via JavaScript) may cause cascade styles to overwrite each other, so that the page would then use the most bottom CSS-file(s) data (bg-image ect. in my case).
In my opinion preloading many different CSS-files just for the changing background image is not quite convenient.
Solution 2: give every html/body element it's own class with different bg-image
Giving each page it's own class like this:
<html class="contactpage-bg-image">
and then create own class for each page into the original css-file like this:
html.contactpage-bg-image {
/* styling */
}
html.indexpage-bg-image {
/* styling */
}
Problems using this way
If images are big-sized and there are a lot of them, it impacts dramatically to the index.html loading time, because it will fist load all images mentioned in .css file (as you know, the code to the .css is located at the top of the page between and tags).
Questions
What is the best way to:
a) Change the background image for different pages using some funky preload function (note that bg-image has to be in the body, because some fadeloader.js stuff in my site), and;
b) Is there any better way to do this then by making thispagesbg-image.css file for every single site and;
c) Feel free to come up with your own ideas to do this!
Solution would prefered to be done compleatly in Javascript, jQuery or some mixature with css (or what ever suits to do this task most efficiently).
After 2 hours of comprehensice Googling, I only came up with nothing. I found this Pre-loading external files (CSS, JavaScript) for other pages, but I think that this loads everything before my page is loaded.
EDIT: Temporarely fix
I have now created class for each page's <html> on mypagesCustomCSS.css (and copying it as much as needed):
html.page1ClassH, html.page1ClassHere body {
background-image:url(../img/bg-for-page1.jpg);
}
html.page2ClassHere, html.page2ClassHere body {
background-image:url(../img/bg-for-page2.jpg);
}
and then I have placed following image preload JavaScript to the bottom of my index.html just before </body> tag:
<script>
$(window).on('load', function() {
if (document.images) {
img1 = new Image();
img1.src = "img/bg-for-page1.jpg";
img2 = new Image();
img2.src = "img/bg-for-page2.jpg";
}
});
</script>
This does the trick for now! As I mentioned earlier, I am using this page through iPhone 4 and slow 3G connection, so the preloading is vital.
I am still experiencing some problems with my site, as it lag's a lot. Perhaps I should resize those super-sized images and try again. Have a try at: http://www.kolumbus.fi/~g636221/jano/index.html

Solution 2 looks good to me as you don't need to create multiple css files + will be cached on the first request. One clarification though, only the images for the css classes used on the page will be downloaded here.
So now, the only task remains is to pre-load resources for other pages user is about to browse. For this you can create a javascript file or jQuery code which downloads resources after the current page has been loaded completely.
jQuery File (Code)
var pages = ["class1", "class2", "class3"]; //Declare all pages here
window.onload = windowloaded();
function windowloaded()
{
for(i=0; i < pages.length; i++)
{
$("div#preloader").append("<div class='" + pages[i] + "'></div>"); //This will load all other resources automatically as css classes are already present on the current page.
}
}
HTML Code (Add to all pages, anywhere on page. This remains invisible and is responsible for pre loading resources for other pages.)
<div id="preloader"></div>
CSS Modification (Single CSS for all pages)
div#preloader { display : none; }
Replace this :
html.contactpage-bg-image {
/* styling */
}
with :
.contactpage-bg-image {
/* styling */
}
removing html will make the class applicable for div which is used for preloading the image.

You could place all your separate CSS backgrounds into a single CSS file that is used across your site.
Give each background a class selector. Something like:
CSS
html.backgroundOne, html.backgroundOne body {
/*styles*/
}
html.backgroundTwo, html.backgroundTwo body {
/*styles*/
}
Then give each page a corresponding class on the opening <html>:
HTML
<html class="backgroundOne">
This way your CSS is already cached ready for use.

Related

Shopify | Debut theme static header bounce

I'm editing the Debut theme on Shopify. I wanted to make the header static so I found this tutorial here: https://community.shopify.com/c/Shopify-Design/Sticky-Fixed-Header-and-Navigation-for-Debut-Theme/m-p/518018/highlight/true#M132407
Everything is working as intended until after all the content is loaded, at which point it "bounces" in order to position the main content under the header. I tried to find the cause, and I realized that removing the $(window).on("load", headerSize);
from the code below stops it, but does not reposition it.
I have no clue how to use JavaScript and I assume I have to set a shorter animation or some kind of timer on the existing code in order to load the page instantly, or without the user noticing the bounce.
JavaScript:
function headerSize() {
var $headerHeight = $('div#shopify-section-header').outerHeight();
$('#PageContainer').css('padding-top', $headerHeight);
}
$(window).on("load", headerSize);
$(window).on("resize", $.debounce(500, headerSize));
The easiest way to achive what you want is to add the following at the bottom of your css file:
#shopify-section-header {
z-index: 999999;
position:fixed;
}

How to prevent partially loaded images from displaying?

If you have, let's say, 3MB image in img tag, it will take a few seconds to load. When the image is loading, browser is sort of "printing" it - it shows the top part first, then middle and then bottom. How do I prevent this from happening?
I'd rather have the image hidden and after second or two shown - when it is fully loaded.
One way would be to give them a class that gives them opacity: 0 so they don't show:
<img src="/path/to/image" class="loading">
And in CSS:
.loading {
opacity: 0;
}
In head, we override that if JavaScript is disabled (so we're not unfriendly to non-JavaScript visitors):
<noscript>
<style>
.loading {
opacity: 1;
}
</style>
</noscript>
...and then in code at the bottom of your page, find all your images and remove the class when they've loaded, and...(see comments):
(function() {
// Get an array of the images
var images = Array.prototype.slice.call(document.querySelectorAll("img.loading"));
// Hook their load and error events, even though they may have already fired
images.forEach(function(image) {
image.addEventListener("load", imageDone.bind(null, image));
image.addEventListener("error", imageDone.bind(null, image)); // Could handle errors differently
});
// Check to see if any images are already complete
checkImages();
function imageDone(img) {
img.classList.loading("remove");
images = images.filter(function(entry) { entry != img });
}
function checkImages() {
images.forEach(function(image) {
if (image.complete) {
imageDone(image);
}
});
if (images.length) {
// Check back in a second
setTimeout(checkImages, 1000);
}
}
})();
That's a belt-and-braces approach. It proactively checks to see if images have finished loading, and also reactively handles the load and error event of images. In theory, we shouldn't need the setTimeout, and you might do testing without it, but...
Notice how once an image is complete, we remove the class so it's visible.
Old school:
To avoid the partial display of an image as it renders, save your large images as progressive, rather than baseline jpgs.
a progressive jpg renders as a series of scans of increasing quality
a baseline jpg renders top to bottom (what you described as “printing”).
The progressive option is considered more user friendly than both the sudden appearance of the image or the slow top to bottom rendering you dislike. The progressive file variant can even be smaller than its baseline counterpart.
For more about this read: The Return of the Progressive JPEG.
I think everyone here gave you some good answers and I just want to add in. 3MB is fairly big for a web image. Don't use something that large for an image being used for logo or layout. That's a larger amount of pixel data that you should only stick with if you are loading something that is a nice, large scale real-life image you want to preserve the quality to (or providing a download to a high-quality graphic of something). Besides the above, if you do a Google search, you find tons of solutions for loading images. Something nice I would use for larger images is a jQuery/ajax solution.

How can I display an image in webkit really fast?

I'm building a photo application using electron that loads user photos from the file system. These photos can easily be 7MB or more in size. The application allows the user to switch between photo's using the keyboard arrows, at which point I want the new photo to display extremely fast.
For a 7MB image, just changing the src of an existing image tag in the DOM can take ~200-300ms, webkit must load the file, decode the file, and render the file on the page. The loading and decoding take 100-150ms each. (actually the profiler just says 2 x decoding, but the next step removes one of those decodes, so I presume it's related to the file read).
Preloading an img tag...
var img = new Image();
img.src = "/path/to/photo.jpg"
...means that webkit preloads the file, and this strips the file load time, but there is still a 100-150ms delay in appending like this...
domElement.appendChild(img);
...because the read data must still be decoded for the item to be appended to the DOM.
Is there a way to pre-decode the image, so that appending to the DOM does not have a 100-150ms delay, and only the fast rendering is required?
No you cannot "pre-decode". However, you can pre-append the img in an effectively invisible way by applying the style width: 1px; height: 1px; opacity: 0.01, and webkit won't redo the work if you append again.
You can even remove the image in the mean time, provided it has had time to fully decode, and webkit will hold on to the decoded data (although I'm not sure for how long).
If you want to be absolutely certain it will load fast, you could do one of two things. Reveal the img tag by removing the styles above, or by loading the same img tag in a different part of the DOM, while leaving the 'pre-appended' one in place. This will take between 3ms and 20ms in my experience.
BE CAREFUL regarding cleanup if you are using a lot of user defined photo contents.
In my experience, simply removing numerous img elements from the DOM will cause memory leaks (and electron windows to crash). I would advise that you either set the img.src to null after removing the image from the DOM, or set the entire img to null if you no longer need the Image instance.
You could play with the following code (use images of your own) using the chrome devtools timeline to measure the render speeds of photos in different scenarios.
<style>
/*#preload img {
width: 1px;
height: 1px;
opacity: 0.01;
}*/
</style>
<button>Toggle Image</button>
<div id="container"></div>
<div id="preload"></div>
<script>
"use strict"
const button = document.getElementsByTagName('button')[0]
, container = document.getElementById('container')
, preload = document.getElementById('preload')
, img1 = new Image()
, img2 = new Image()
var current = img2
img1.src = './img1.JPG'
img2.src = './img2.JPG'
preload.appendChild(img2)
setTimeout(function(){
preload.removeChild(preload.childNodes[0])
}, 200)
button.addEventListener('click', function(e){
toggleImg()
})
function toggleImg(){
if (current === img1) {
setImg(img2);
} else {
setImg(img1)
}
}
function setImg(img){
if (container.hasChildNodes()) container.removeChild(container.childNodes[0])
container.appendChild(img)
current = img
}
</script>
I'd suggest experimenting with using the HTML5 Canvas to render your images, that way you can load the next image ahead of time and have more direct control over the caching strategy.

How to prevent a background image flickering on change

I'm applying a repeated background image from a canvas to a div via javascript like this:
var img_canvas = document.createElement('canvas');
img_canvas.width = 16;
img_canvas.height = 16;
img_canvas.getContext('2d').drawImage(canvas, 0, 0, 16, 16);
var img = img_canvas.toDataURL("image/png");
document.querySelector('#div').style.backgroundImage = 'url(' + img + ')';
I have to update it quite frequently. The problem is it flickers upon change, it doesn't appear to happen in Chrome but it's really bad in Firefox and Safari. Is it possible to stop this? I didn't think it would happen since it's a dataurl and therefore doesn't need to be downloaded.
Solution:
// create a new Image object
var img_tag = new Image();
// when preload is complete, apply the image to the div
img_tag.onload = function() {
document.querySelector('#div').style.backgroundImage = 'url(' + img + ')';
}
// setting 'src' actually starts the preload
img_tag.src = img;
Try to preload the image resource to the device storage by including the image in DOM like in the following HTML-Code. Maybe the error comes up because the image resource need to be loaded which takes some time (flickering).
<img src="imageToPreload.png" style="display:none;" alt="" />
You may prefer to use sprites-images. By using sprites your application will need less HTTP-Requests to load all ressources into your page. Also add the following CSS styles if you are using css animations. It will prevent background flickering on mobile devices:
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
-ms-backface-visibility: hidden;
Preload your image like this, no need to include a <img> with display: none
<link rel="preload" href="/images/bg-min.png" as="image">
Try adding this css to your background element:
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
-ms-backface-visibility: hidden;
It should help with flickering..
You can also "force" hardware acceleration by adding this to your background element:
-webkit-transform: translate3d(0, 0, 0);
Another option is to use image instead of DIV and change only the image url.
I struggled with this for a bit, tried preloading, appending the image to the document, etc.
In the end, I resaved the JPEG without the "Progressive" option.
That fixed the rolling flicker when the img src was swapped.
In my case changing height: 1080px; (background height) to height: fit-content;
I think that preloading all the images is essential in any case. What I found is that the way the browsers behave while changing the background image dynamically is different from one another. In Firefox for example it flickers when the change is frequent however in Chrome and Safari it doesn't.
The best solution I came up with so far is drawing the image inside a child canvas that fills the space of the whole parent div.
In all cases, the images you are using must be optimized as it affects the rendering performance.
My javascript code that works now, looks like this
const pic = new Image();
const pic2 = new Image();
pic.src="../images/settings_referrals_anim.gif";
pic2.src="../images/settings_referrals_still.png";
I don't actually reference that code in the query, for example, i use
document.querySelector(".button_Settings_referrals").addEventListener("mouseover", function() {
myDiv.style.backgroundImage = "url('../images/settings_referrals_anim.gif')";
But it seems to work. If I replace the long URL with const pic for example it doesn't work, and if I include the image object declaration and location at first time in the assignment, then the flickering stops.
This does not address all of the specifics noted by the OP, but might be useful for others. Tested in Chrome 97, Firefox 96, Android 11, iOS 15.
I have a div that includes these CSS parameters...
#div_image {
background-image: url( [Path to low-res image] );
background-size: cover;
}
I have a corresponding class that looks like this...
.div_image_highres {
background-image: none !important;
}
The corresponding class has a pseudo-element defined as follows:
.div_image_highres::before {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
content: " ";
background-image: url( [Path to highres image] );
background-repeat: no-repeat;
background-position: 50% 0;
background-size: cover;
opacity: 1;
display: block;
}
I have an img element that also points to the high-res image...
<img id="img_highres_preload" src=" [Path to high-res image ] ">
The img element has a corresponding style which allows the image to be displayed (ensuring that image file loads) but not seen...
#img_highres_preload {
width: 1px;
height: 1px;
}
Two notes: (1) I realize a lot of people use other methods of pre-loading (e.g., programmatically), but I have a personal preference for this method. (2) See the addendum about the reliability of the load event.
Last but not least, I have some Javascript (jQuery) that adds the "high-res" class to "div_image" once the high-res file is loaded...
$(document).ready(function() {
$("#img_highres_preload").off().on("load", function() {
$("#div_image").addClass("div_image_highres");
});
});
This could easily be vanilla JS, but since I use jQuery throughout my code, I like having a consistency.
Here's a summary of what's happening...
Presumably, the low-res image is loaded first and becomes the background image for the div. Even if that does not occur, everything will work as intended (i.e., the high-res image will be displayed).
When the high-res image loads into the img element (i.e., Javascript confirms that the high-res file is loaded), the "div_image_highres" class is applied to "div_image".
As result, the div switches to the high-res image without flashing. In my experience, if anything, it shifts a little to the left; but that often doesn't occur and, if it does, it's not inelegant.
And here's the primary reason I use this approach when required: In my application, there are multiple panels the user can navigate, which results in one panel sliding out of view and the new one into view. If I don't use a pseudo-element (as described above) for displaying a high-res image, the image flickers when its div is hidden and re-displayed. With the above-described technique, I can slide the div in and out of view without any flickering.
Regarding the Load Event
You can't depend on the load event firing. For instance, it typically does not fire when the browser has cached an image. So to make a long post even longer, here's the enhancement I have in my code to accommodate that reality...
I modify the document.ready event (shown above) to look like this:
$(document).ready(function() {
positionOnPage(true);
$("#img_highres_preload").off().on("load", function() {
checkImage();
});
});
checkImage = function() {
var image = $("#img_highres_preload")[0];
if (!image.complete || (typeof image.naturalWidth != "undefined" && image.naturalWidth == 0)) {
console.log("Waiting for high-res image.");
}
else if (!$("#div_home").hasClass("div_home_highres")) {
$("#div_home").addClass("div_home_highres");
$("#img_highres_preload").remove();
}
}
The checkImage function examines the image element to see whether an image has in fact been loaded. In this code example, it is a little redundant — that is, the img element has confirmed the load, so there's usually no need to check it (unless there is some reason to believe the file is being misloaded).
I might do it as shown because I also call checkImage from other places in my code, so if I have more of a programmatic response (unlike the simple version shown), I want all of that code in the same place and written just once. The checkImage function might be called when triggered by a timer or when the section displaying the intended image is about to be displayed. Perhaps something like this...
if (sectionName == "[whatever]" && $("#img_highres_preload").length === 1) {
checkImage();
}
In this example, I look for the presence of the preload img element because I know that my previous function removes the element after it has fulfilled its purpose.
This post has a stripped-down version to illustrate the concept. As written above, it only accommodates a single known img element, so the code could be extended to call checkImage with some parameters (e.g., the name of an image or the element itself) and checkImage could look for the existence of the preload element, so that check occurs in one place. It can be fairly fancy, so I went with the simplest example for this post.
In many cases, this stripped-down version is all I need because typically I only use a high-res photo for a window background image. I either start with the display of a low-res image and switch it out as soon as the high-res file is loaded, or I have some animation that gets triggered after I confirm the presence of the high-res image.
A good case for a more generalized version is when I need a series of images loaded at the outset and don't want to start until all of them are ready. In those cases, the web page might begin with some welcome text that stays displayed until all images have been confirmed.
Hey Guys I know this has been an older question but if you are still flickering after all this you can simply put the final version behind you background div. That flicker is seeing behind the image you currently have so if its the final image it will be smooth.

Border and Title showing while Image loading in Firefox

I have a problem with firefox. On my website I have many images. When I browse through pages in Firefox, border and image title is visible while image is loading. Once it finishes downloading, this border/title disappears and is replaced with an image.
This happens only in firefox. Chrome and other browsers load images without any borders and titles which looks much 'cleaner'. In words, these borders produced by firefox are ugly.
Can I remove that, replace with an loader or something of this sort? I tried adding css loader with background-image:url()... thinking these borders won't be visible, however, they are still there.
How do sites like pinterest, dribbble and others deliver images without producing border in firefox?
Thank you
You can use the :-moz-loading psuedo-class to set it to not appear. Something like this should work:
img:-moz-loading {
visibility: hidden;
}
An alternative to this is something like an AJAX loading script, which will load the image in the background and display a loading dialog, or animation. There are a lot of techniques for doing this, and searching here or on Google should prompt many many many results on how to do this effectively.
You don't need to explicitly wait for load using CSS. You can do this in javascript as well.
var img = document.getElementById("some-image");
img.style.display = "none";
//...
//add to dom etc...
//..
img.onload = function () {
img.loaded = true;
img.style.display = "inherit";
}

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