gulp-livereload reloading before server process finishes restarting - javascript

I'm configuring my gulp.js gulpfile to watch my directory for file changes, and 1) reload my express server and 2) issue a livereload "change" event so that my browser (with the LiveReload chrome extension) will reload the page that I'm developing.
Here's my gulpfile:
var gulp = require('gulp')
, nodemon = require('gulp-nodemon')
, livereload = require('gulp-livereload');
gulp.task('startReloadServer', function() {
livereload.listen();
});
gulp.task('demon', function () {
nodemon({
script: 'server.js',
ext: 'js html',
env: {
'NODE_ENV': 'development'
}
})
.on('start', ['startReloadServer'])
.on('restart', function () {
console.log('restarted!');
livereload.changed();
});
});
gulp.task('default', ['demon']);
Yet when I make a change to one of my view (.html) files, my browser reloads the page before the node server process has had an opportunity to come back online:
How do I alter my gulpfile to have the livereload.changed() event be issued after nodemon is ready to receive requests?

I found similar question, then I write my solution.
Gulp to watch when node app.listen() is invoked or to port (livereload, nodejs and gulp)
nodemon({script: 'app.js',
nodeArgs: ['--harmony'],
stdout: false})
.on('readable', function(data) {
this.stdout.on('data', function(chunk) {
if (/koa server listening/.test(chunk)) {
console.log('livereload');
livereload.reload();
}
process.stdout.write(chunk);
});
this.stderr.pipe(process.stderr);
});

I also ran into this problem. This best I could come up with was to delay the call to livereload.changed() for one second.
nodemon.on('restart', function() {
setTimeout(livereload.changed, 1000);
});
docs: setTimeout

Related

Can I live reload styles, templates, and variables with Aglio?

I am unable to live-reload LESS and Jade files using Aglio's --server option or gulp paired with connect's livereload option and the gulp-aglio plugin.
Is this due to caching? Or a limitation of connect's live reload capability?
The only way to make my changes render is to ctrl-C and run gulp again.
Here is my gulpfile.js:
var
gulp = require('gulp'),
aglio = require('gulp-aglio'),
connect = require('gulp-connect'),
plumber = require('gulp-plumber'),
watch = require('gulp-watch')
;
gulp.task('docs', function(){
gulp
.src('docs/index.apib')
.pipe(plumber())
.pipe(aglio({
themeTemplate: 'docs/templates/triple.jade',
themeStyle: 'docs/styles/layout-default.less',
themeVariables: 'docs/styles/variables-default.less',
themeFullWidth: true
}))
.pipe(gulp.dest('docs'))
;
});
gulp.task('server', function(){
connect.server({
livereload: true,
root: ['docs']
});
});
gulp.task('livereload', ['docs'], function(){
gulp
.src(['docs/*.apib'])
.pipe(plumber())
.pipe(connect.reload())
;
});
gulp.task('watch', function() {
gulp.watch(['docs/*.apib', 'docs/*.md', 'docs/styles/*.less', 'docs/templates/*.jade'], ['docs', 'livereload']);
})
gulp.task('default', ['docs', 'server', 'livereload', 'watch']);
gulp.task('build', ['docs']);
This is currently not possible. The livereload functionality is for reloading the input API Blueprint file only. All of the theme files are cached so that they only get loaded once.
Question: what's your use case for this feature?

How to configure Gulp for, typescript live-reload express

I am trying to create the following workflow:
Watch File Changes
Compile TypeScript, after that is complete:
Restart Express App, after that is complete:
LiveReload Browser
Here is my current approach :
gulp.task('default', function() {
//1. run your script as a server
var server = gls.new('./bin/www');
server.start();
gulp.watch('./**/*.js', function(file) {
var promise = server.start.bind(server)(); //restart my server
promise.then(function(result) {
console.log("restarted!");
setTimeout( function() {
server.notify.apply(server, [file]);
}, 500);
});
});
});
This works up to console.log("restarted!");
I added the setTimeout since the reload would happen before teh server has been started. But with it nothing happens no reload at all.
EDIT
Here my first working solution:
var gulp = require('gulp'),
nodemon = require('gulp-nodemon'),
livereload = require('gulp-livereload'),
ts = require('gulp-typescript');
var tsProject = ts.createProject('tsconfig.json');
gulp.task('typescript', function() {
console.log('Compiling TypeScript');
var tsResult = tsProject.src({base: './'})
.pipe(ts(tsProject));
return tsResult.js.pipe(gulp.dest('./'));
});
gulp.task('serve', ['typescript'], function () {
gulp.watch('./**/*.ts', ['typescript']);
livereload.listen();
nodemon({
script: './bin/www',
ext: 'js',
}).on('restart', function () {
setTimeout(function () {
console.log("reload!");
livereload.reload();
}, 500);
});
});
But I still would love to get rid of that ugly setTimeout.
Bonus Question
Is it possible to solve the same without Gulp with just a Shell Script ?
Compared to the command line TSC command the gulp version takes ages to compile.
Compile typescript and tsx (react jsx), browserify, minified the bundle, and reload the browser on frontend changes.
Compile typescript to js, restart the server and reload browser when Backend changes.
Gulp 4 Typescript+React+JSX+Browserify+ Seperate Frontend Watch+ Nodemon + Livereload
That's all you will need.
The gulpfile.js .
Cheers, kataras.

gulp: how to update the browser without refresh (for css changes only)

I've setup gulp such that the browser reloads when I make changes. However, for css changes I want the browser to update without refresh, but I'm not sure how to do this. For my current setup I've used this tutorial:
var debug = require('gulp-debug'),
connect = require('gulp-connect'),
watch = require('gulp-watch'),
livereload = require('gulp-livereload');
gulp.task('webserver', function () {
connect.server({
livereload: true,
root: ['demo/']
});
});
gulp.task('livereload', function () {
gulp.src(['index.html', 'resources/**/*.js'])
.pipe(watch(['resources/**/*.html', 'index.html']))
//.pipe(debug({verbose: true}))
.pipe(connect.reload());
});
gulp.task('watch', function () {
livereload.listen();
gulp.watch('resources/**/*.scss', ['css']);
});
In my css task I also call
.pipe(livereload());
Any suggestions what I need to modify so css updates happen without a refresh ?
UPDATE: Here is my css task (a bit simplified):
gulp.task('css', function () {
...
return gulp.src('demo.scss')
.pipe($.sass({
errLogToConsole: true
}))
.pipe(gulp.dest('./target/')
.pipe(livereload());
});
You need to call livereload.changed(files) when change happens. To do that see gulp-watch doc.
watch('**/*.js', function (files) {
livereload.changed(files)
});
you might need a chrome extension for gulp-livereload
I had the same problem with you, i solved it.
I found it's uncontrolled to use embedded livereload support in gulp-connect.
So, i tried to make livereload work independently.
Just setup your gulp-connect config without livereload and call livereload.listen with specified host option(at most time it should be 'localhost'). Like
livereload.listen({ host: 'localhost' });
And then watch files you want to detect. Like
var changedFile = null;
gulp.task("livereload", function(cb){
return gulp.src(changedFile)
.pipe(plumber())
.pipe(livereload());
});
gulp.watch(['*.css']).on('change', function(file) {
changedFile = file.path;
// run specific task according to the given file's extension
// gulp.start(['livereload']);
});

Can I tell browser-sync to always use one .html file? (for html5mode links)

I use browser-sync (https://github.com/shakyShane/browser-sync) in my gulp file for development purposes. I want to use html5mode within my angular app. For that server needs to route multiple url patterns to single html file. Staging and production servers already do that but I would also like to have this up and running during development.
Here is how I run browser-sync server (part of gulpfile.js):
gulp.task('serve', function () {
browserSync.init(null, {
server: {
baseDir: [APP_PATH]
}
});
// watch only for app specific codes;
...
});
Just to make it more clear, at my app js I instruct angular to use html5mode for routing:
$locationProvider.html5Mode(true);
Within my APP_PATH I have single index.html which is served when I access browser-sync server. What I need is that browser-sync serves this single file for each paths.
So for example if I try to reach /users/2 path starting from root path everything is fine; however if I refresh page or try to reach /users/2 directly, browser-sync tells that it cannot find proper document to serve - this is all good and understandable but I wonder if there is any way to tell browser-sync built-in server to serve one file only. If not, can anyone suggest other options? Should I simply run express server and tell browser-sync to proxy through it?
You can use https://github.com/tinganho/connect-modrewrite.
var modRewrite = require('connect-modrewrite');
gulp.task('serve', function () {
browserSync.init(null, {
server: {
baseDir: [APP_PATH],
middleware: [
modRewrite([
'!\\.\\w+$ /index.html [L]'
])
]
}
});
// watch only for app specific codes;
...
});
From https://github.com/BrowserSync/browser-sync/issues/204#issuecomment-102623643
First install connect-history-api-fallback:
npm --save-dev install connect-history-api-fallback
Then add it to your gulpfile.js:
var historyApiFallback = require('connect-history-api-fallback');
gulp.task('serve', function() {
browserSync.init({
server: {
baseDir: "app",
middleware: [ historyApiFallback() ]
}
});
});
In version 2.23.0 you can use single option, like this:
gulp.task('serve', function () {
browserSync.init(null, {
server: {
baseDir: [APP_PATH]
},
single: true
});
// watch only for app specific codes;
...
});
Reference: https://browsersync.io/docs/options#option-single

How can Gulp be restarted upon each Gulpfile change?

I am developing a Gulpfile. Can it be made to restart as soon as it changes? I am developing it in CoffeeScript. Can Gulp watch Gulpfile.coffee in order to restart when changes are saved?
You can create a task that will gulp.watch for gulpfile.js and simply spawn another gulp child_process.
var gulp = require('gulp'),
argv = require('yargs').argv, // for args parsing
spawn = require('child_process').spawn;
gulp.task('log', function() {
console.log('CSSs has been changed');
});
gulp.task('watching-task', function() {
gulp.watch('*.css', ['log']);
});
gulp.task('auto-reload', function() {
var p;
gulp.watch('gulpfile.js', spawnChildren);
spawnChildren();
function spawnChildren(e) {
// kill previous spawned process
if(p) { p.kill(); }
// `spawn` a child `gulp` process linked to the parent `stdio`
p = spawn('gulp', [argv.task], {stdio: 'inherit'});
}
});
I used yargs in order to accept the 'main task' to run once we need to restart. So in order to run this, you would call:
gulp auto-reload --task watching-task
And to test, call either touch gulpfile.js or touch a.css to see the logs.
I created gulper that is gulp.js cli wrapper to restart gulp on gulpfile change.
You can simply replace gulp with gulper.
$ gulper <task-name>
I use a small shell script for this purpose. This works on Windows as well.
Press Ctrl+C to stop the script.
// gulpfile.js
gulp.task('watch', function() {
gulp.watch('gulpfile.js', process.exit);
});
Bash shell script:
# watch.sh
while true; do
gulp watch;
done;
Windows version: watch.bat
#echo off
:label
cmd /c gulp watch
goto label
I was getting a bunch of EADDRINUSE errors with the solution in Caio Cunha's answer. My gulpfile opens a local webserver with connect and LiveReload. It appears the new gulp process briefly coexists with the old one before the older process is killed, so the ports are still in use by the soon-to-die process.
Here's a similar solution which gets around the coexistence problem, (based largely on this):
var gulp = require('gulp');
var spawn = require('child_process').spawn;
gulp.task('gulp-reload', function() {
spawn('gulp', ['watch'], {stdio: 'inherit'});
process.exit();
});
gulp.task('watch', function() {
gulp.watch('gulpfile.js', ['gulp-reload']);
});
That works fairly well, but has one rather serious side-effect: The last gulp process is disconnected from the terminal. So when gulp watch exits, an orphaned gulp process is still running. I haven't been able to work around that problem, the extra gulp process can be killed manually, or just save a syntax error to gulpfile.js.
I've been dealing with the same problem and the solution in my case was actually very simple. Two things.
npm install nodemon -g (or locally if you prefer)
run with cmd or create a script in packages like this:
"dev": "nodemon --watch gulpfile.js --exec gulp"
The just type npm run dev
--watch specifies the file to keep an eye on. --exec says execute next in line and gulp is your default task. Just pass in argument if you want non default task.
Hope it helps.
EDIT : Making it fancy ;)
Now while the first part should achieve what you were after, in my setup I've needed to add a bit more to make it really user friend. What I wanted was
First open the page.
Look for changes in gulpfile.js and restart gulp if there are any
Gulp it up so keep an eye on files, rebuild and hot reload
If you only do what I've said in the first part, it will open the page every time. To fix it, create a gulp task that will open the page. Like this :
gulp.task('open', function(){
return gulp
.src(config.buildDest + '/index.html')
.pipe(plugins.open({
uri: config.url
}));
Then in my main tasks I have :
gulp.task('default', ['dev-open']);
gulp.task('dev-open', function(done){
plugins.sequence('build', 'connect', 'open', 'watch', done);
});
gulp.task('dev', function(done){
plugins.sequence('build', 'connect', 'watch', done);
});
Then modifying your npm scripts to
"dev": "gulp open & nodemon --watch gulpfile.js --watch webpack.config.js --exec gulp dev"
Will give you exactly what you want. First open the page and then just keep live reloading. Btw for livereload I use the one that comes with connect which always uses the same port. Hope it works for you, enjoy!
Another solution for this is to refresh the require.cache.
var gulp = require('gulp');
var __filenameTasks = ['lint', 'css', 'jade'];
var watcher = gulp.watch(__filename).once('change', function(){
watcher.end(); // we haven't re-required the file yet
// so is the old watcher
delete require.cache[__filename];
require(__filename);
process.nextTick(function(){
gulp.start(__filenameTasks);
});
});
I know this is a very old question, but it's a top comment on Google, so still very relevant.
Here is an easier way, if your source gulpfile.js is in a different directory than the one in use. (That's important!) It uses the gulp modules gulp-newer and gulp-data.
var gulp = require('gulp' )
, data = require('gulp-data' )
, newer = require('gulp-newer' )
, child_process = require('child_process')
;
gulp.task( 'gulpfile.js' , function() {
return gulp.src( 'sources/gulpfile.js' ) // source
.pipe( newer( '.' ) ) // check
.pipe( gulp.dest( '.' ) ) // write
.pipe( data( function(file) { // reboot
console.log('gulpfile.js changed! Restarting gulp...') ;
var t , args = process.argv ;
while ( args.shift().substr(-4) !== 'gulp' ) { t=args; }
child_process.spawn( 'gulp' , args , { stdio: 'inherit' } ) ;
return process.exit() ;
} ) )
;
} ) ;
It works like this:
Trick 1: gulp-newer only executes the following pipes, if the source file is newer than the current one. This way we make sure, there's no reboot-loop.
The while loop removes everything before and including the gulp command from the command string, so we can pass through any arguments.
child_process.spawn spawns a new gulp process, piping input output and error to the parent.
Trick 2: process.exit kills the current process. However, the process will wait to die until the child process is finished.
There are many other ways of inserting the restart function into the pipes.
I just happen to use gulp-data in every of my gulpfiles anyway. Feel free to comment your own solution. :)
Here's another version of #CaioToOn's reload code that is more in line with normal Gulp task procedure. It also does not depend on yargs.
Require spawn and initilaize the process variable (yargs is not needed):
var spawn = require('child_process').spawn;
var p;
The default gulp task will be the spawner:
gulp.task('default', function() {
if(p) { p.kill(); }
// Note: The 'watch' is the new name of your normally-default gulp task. Substitute if needed.
p = spawn('gulp', ['watch'], {stdio: 'inherit'});
});
Your watch task was probably your default gulp task. Rename it to watch and add a gulp.watch()for watching your gulpfile and run the default task on changes:
gulp.task('watch', ['sass'], function () {
gulp.watch("scss/*.scss", ['sass']);
gulp.watch('gulpfile.js', ['default']);
});
Now, just run gulp and it will automatically reload if you change your gulpfile!
try this code (only win32 platform)
gulp.task('default', ['less', 'scripts', 'watch'], function(){
gulp.watch('./gulpfile.js').once('change' ,function(){
var p;
var childProcess = require('child_process');
if(process.platform === 'win32'){
if(p){
childProcess.exec('taskkill /PID' + p.id + ' /T /F', function(){});
p.kill();
}else{
p = childProcess.spawn(process.argv[0],[process.argv[1]],{stdio: 'inherit'});
}
}
});
});
A good solution for Windows, which also works well with Visual Studio task runner.
/// <binding ProjectOpened='auto-watchdog' />
const spawn = require('child-proc').spawn,
configPaths = ['Gulpconfig.js', 'bundleconfig.js'];
gulp.task('watchdog', function () {
// TODO: add other watches here
gulp.watch(configPaths, function () {
process.exit(0);
});
});
gulp.task('auto-watchdog', function () {
let p = null;
gulp.watch(configPaths, spawnChildren);
spawnChildren();
function spawnChildren() {
const args = ['watchdog', '--color'];
// kill previous spawned process
if (p) {
// You might want to trigger a build as well
args.unshift('build');
setTimeout(function () {
p.kill();
}, 1000);
}
// `spawn` a child `gulp` process linked to the parent `stdio`
p = spawn('gulp', args, { stdio: 'inherit' });
}
});
Main changes compared to other answers:
Uses child-proc because child_process fails on Windows.
The watchdog exits itself on changes of files because in Windows the gulp call is wrapped in a batch script. Killing the batch script wouldn't kill gulp itself causing multiple watches to be spawned over time.
Build on change: Usually a gulpfile change also warrants rebuilding the project.
Install nodemon globally: npm i -g nodemon
And add in your .bashrc (or .bash_profile or .profile) an alias:
alias gulp='nodemon --watch gulpfile.js --watch gulpfile.babel.js --quiet --exitcrash --exec gulp'
This will watch for file gulpfile.js and gulpfile.babel.js changes. (see Google)
P.S. This can be helpful for endless tasks (like watch) but not for single run tasks. I mean it uses watch so it will continue process even after gulp task is done. ;)
Here's a short version that's easy to understand that you can set as a default task so you just need to type "gulp":
gulp.task('watch', function() {
const restartingGulpProcessCmd = 'while true; do gulp watch2 --colors; done;';
const restartingGulpProcess = require('child_process').exec(restartingGulpProcessCmd);
restartingGulpProcess.stdout.pipe(process.stdout);
restartingGulpProcess.stderr.pipe(process.stderr);
});
gulp.task('watch2', function() {
gulp.watch(['config/**.js', 'webpack.config.js', './gulpfile.js'],
() => {
console.log('Config file changed. Quitting so gulp can be restarted.');
process.exit();
});
// Add your other watch and build commands here
}
gulp.task('default', ['watch']);
I spent a whole day trying to make this work on Windows / Gulp 4.0.2, and I (finally) made it...
I used some solutions from people on this page and from one other page. It's all there in the comments...
Any change in any function inside "allTasks" will take effect on gulpfile.js (or other watched files) save...
There are some useless comments and console.logs left, feel free to remove them... ;)
const { gulp, watch, src, dest, series, parallel } = require("gulp");
const spawn = require('child_process').spawn;
// This function contains all that is necessary: start server, watch files...
const allTasks = function (callback) {
console.log('==========');
console.log('========== STARTING THE GULP DEFAULT TASK...');
console.log('========== USE CTRL+C TO STOP THE TASK');
console.log('==========');
startServer();
// other functions (watchers) here
// *** Thanks to Sebazzz ***
// Stop all on gulpfile.js change
watch('gulpfile.js', function (callback) {
callback(); // avoid "task didn't complete" error
process.exit();
});
callback(); // avoid "task didn't complete" error
}
// Restart allTasks
// ********************************************
// CALL GULPDEFAULT WITH THE GULP DEFAULT TASK:
// export.default = gulpDefault
// ********************************************
const gulpDefault = function (callback) {
let p = null;
watch('gulpfile.js', spawnChildren);
// *** Thanks to Sphinxxx: ***
// New behavior in gulp v4: The watcher function (spawnChildren()) is passed a callback argument
// which must be called after spawnChildren() is done, or else the auto-reload task
// never goes back to watching for further changes (i.e.the reload only works once).
spawnChildren(callback);
function spawnChildren(callback) {
/*
// This didn't do anything for me, with or without the delay,
// so I left it there, but commented it out, together with the console.logs...
// kill previous spawned process
if (p) {
// You might want to trigger a build as well
//args.unshift('build');
setTimeout(function () {
console.log('========== p.pid before kill: ' + p.pid); // a random number
console.log('========== p before kill: ' + p); // [object Object]
p.kill();
console.log('========== p.pid after kill: ' + p.pid); // the same random number
console.log('========== p after kill: ' + p); // still [object Object]
}, 1000);
}
*/
// `spawn` a child `gulp` process linked to the parent `stdio`
// ['watch'] is the task that calls the main function (allTasks):
// exports.watch = allTasks;
p = spawn('gulp', ['watch'], { stdio: 'inherit', shell: true });
// *** Thanks to people from: ***
// https://stackoverflow.com/questions/27688804/how-do-i-debug-error-spawn-enoent-on-node-js
// Prevent Error: spawn ENOENT
// by passing "shell: true" to the spawn options
callback(); // callback called - thanks to Sphinxxx
}
}
exports.default = gulpDefault;
exports.watch = allTasks;
Install gulp-restart
npm install gulp-restart
This code will work for you.
var gulp = require('gulp');
var restart = require('gulp-restart');
gulp.task('watch', function() {
gulp.watch(['gulpfile.js'], restart);
})
it will restart gulp where you do changes on the gulpfile.js

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