Set perspective-origin with jQuery .css() - javascript

I want to set dynamically with jQuery the css value of perspective-origin of a div. It's an absolute div(popup) with dynamic top and left (depends of window size, scroll etc...).
When I open the popup I want to do an animation in css with
transform: translateZ(-150px); But I have to set a perspective-origin as the center of the popup.
In javacript i did the following code
center: function () {
var $popup = this.$( '.popup' );
var $popupOverlay = this.$( '.popup-overlay' );
var wWidth = $( window ).width();
var wHeight = $( window ).height();
var dHeight = $( document ).height();
var popupWidth = $popup.width();
var popupHeight = $popup.height();
// Popup centered in the window at the scroll position
var popupTop = ( wHeight / 2 ) - ( popupHeight / 2 ) + $( document ).scrollTop();
var popupLeft = ( wWidth / 2 ) - ( popupWidth / 2 );
// If the popup height bigger than window height then the popup is not centered in the window but sticked at top
if ( popupHeight > wHeight ) {
popupTop += ( popupHeight - wHeight ) / 2;
}
// Set popupOverlay with and height as the document
$popupOverlay.width( wWidth );
$popupOverlay.height( dHeight );
// Set calculated top and left offset to the popup
$popup.css( {
'left': popupLeft,
'top': popupTop
} );
// Now calculate the transform-origin center of the popup
var xPos = popupLeft + popupWidth / 2 + 'px';
var yPos = popupTop + popupHeight / 2 + 'px';
var xyPos = xPos + ' ' + yPos;
console.log(xyPos);
// Set calculated transform-origin to the parent
this.$( '.popup-container' ).css( {
'perspective-origin': xyPos
} );
}
console.log xyPos return 538.5px 3024.5px so that should work...
When I inspect .popup-container I see no perspective-origin set.
For info I allready try to set -webkit-perspective-origin but didn't work too.
Does Jquery .css() methode handle perspective-origin?
Thanks in advance for your answers.

jQuery .css() method does handle perspective origin. For a quick reference that this feature works please check the source and you'll see perspective origin being set via style=""
http://jsfiddle.net/remix1201/d3hnpsgz/
HTML:
<div class="popup">This is a div class named popup.</div>
JS: (jQuery)
var xypos = "10px 20px"
$(".popup").css("perspective-origin", xypos);
$(".popup").css("color", "blue");
If you would like to make a fiddle to implement your function then we can take a better look at just exactly what is going wrong with your script.

Related

Changing opacity breaks positioning of image

I'm trying to make a random slideshow of images for a gallery. I have two images on the page – the "front" one and the "back" one, and I have a timer set up to, every few seconds, move the back image to the front and load a new back image. I'm basically doing this by swapping the image objects in the code.
As the back image becomes the front image, I have it fade in gradually from an opacity of 0 to an opacity of 1, while I have the front image do the same in reverse. I implemented this as follows:
var fadeOutCt = 0;
var fadeOutInterval;
// Decrements the opacity of element by amt, until cap
function decrementOpacity( element, amt, cap ) {
var currentOpacity = Number( window.getComputedStyle( element ).getPropertyValue( "opacity" ) );
currentOpacity = currentOpacity - amt;
element.setAttribute( "style", "opacity:" + currentOpacity );
fadeOutCt = fadeOutCt + 1;
if ( fadeOutCt >= cap ) {
element.setAttribute( "style", "opacity:0" );
clearInterval( fadeOutInterval );
}
}
// Calls decrementOpacity to fill the specified interval.
function fadeOut( element, interval ) {
var currentOpacity = Number( window.getComputedStyle( element ).getPropertyValue( "opacity" ) );
fadeOutCt = 0;
if ( currentOpacity > 0 ) {
cap = interval / 10.0;
amt = 1.0 / cap;
fadeOutInterval = setInterval( decrementOpacity, 10, element, amt, cap );
}
}
Separately, I have another routine that resizes the image I load to conform to the user's screen (it also centers the image). I run this immediately before the fade-in or fade-out operation.
function resizeForSlideshow( imgToResize ) {
// Get size of usable area for slideshow
var usableWidth = window.innerWidth;
var titleTable = document.getElementById( "descTable" );
var windowHeight = window.innerHeight;
var tableHeight = titleTable.offsetHeight;
var usableHeight = windowHeight - tableHeight;
// Resize containing div
var slideDiv = document.getElementById( "slideDiv" );
slideDiv.setAttribute( "style", "height:" + usableHeight + "px" );
// Get size of native image to be displayed
var nativeWidth = imgToResize.naturalWidth;
var nativeHeight = imgToResize.naturalHeight;
// Determine width-to-height ratios of those two
var windowRatio = usableWidth / usableHeight;
var imageRatio = nativeWidth / nativeHeight;
if ( imageRatio > windowRatio ) {
// image's width-to-height is greater than window
// image should be set to 100% width, less height
imgToResize.width = usableWidth;
imgToResize.height = usableWidth * ( nativeHeight / nativeWidth );
// relocate image accordingly
var newTop = ( usableHeight - imgToResize.height ) / 2;
imgToResize.style.left = 0;
imgToResize.style.top = newTop + "px";
}
else {
// image's width-to-height is less than window
// image should be set to 100% height, less width
imgToResize.height = usableHeight;
imgToResize.width = usableHeight * ( nativeWidth / nativeHeight );
// relocate image accordingly
var newLeft = ( usableWidth - imgToResize.width ) / 2;
imgToResize.style.top = 0;
imgToResize.style.left = newLeft + "px";
}
}
The problem is, when I fade in or fade out, it breaks the positioning of my images. Instead of being centered, they revert to being on the top left of the page (though their size remains what it should be). I've tried a few things but I'm out of ideas, and I was hoping someone would be able to shed some light on what's going wrong here and how I could fix it.
(If seeing the code in action would help: http://artmonitors.com/slideshow/full-slideshow.html
EDIT: I later figured out the problem.
The problem is that using setAttribute to set opacity also removed the positional settings I had given. Manually setting element.style.opacity made things work.
How about centering it with css?
.slide {
display: block;
margin: auto;
position: relative;
}
You should close the style with ;
element.setAttribute( "style", "opacity:" + currentOpacity +";");
I later figured out the problem. The problem is that using setAttribute to set opacity also removed the positional settings I had given. Manually setting element.style.opacity made things work.

Finding Image Height variable for multiple images in Jquery

I'm currently working on this script for "tooltips" on a website. I'm finding that the code I currently have will get the image height for my first tooltip image on the page ('pop1') but it ignores the rest (they come out as null).
What's the most effective way to get all the tooltip image heights, and use them every time the user scrolls over the tooltip image?
Another issue, if anyone is able to figure this one out - is that on my FULL webpage (many more divs, rows, columns, etc.) the script begins to break because clientX and clientY are being affected by the various divs and page elements.
I'd like to be able to set clientX and clientY to the exact (x, y) coordinates that the user's mouse is at, relative to the entire webpage, not relative to the page's child elements.
Thanks
Here's my JSFiddle: http://jsfiddle.net/tgs7px4f/18/
JS Code:
$('a.popper').hover(function (e) {
var target = '#' + ($(this).attr('data-popbox'));
$(target).show();
}, function () {
var target = '#' + ($(this).attr('data-popbox'));
if (!($("a.popper").hasClass("show"))) {
$(target).hide();
}
});
$('a.popper').mousemove(function (e) {
var target = '#' + ($(this).attr('data-popbox'));
// images vary in height!
// images are all 366px wide.
var imageWidth = 366;
var imageHeight = $(".popimg").height();
//alert('Image Height: ' + imageHeight);
//Offset tooltip:
//10px to the right of cursor
var imageX = e.clientX + 20;
//imageHeight up from cursor
var imageY = e.clientY - imageHeight - 20;
// Find bounds of current window, and if...
// Tooltip goes off right side:
if ((imageX + imageWidth) > $(window).width()) {
//Move tooltip left so it meets edge:
imageX = $(window).width() - imageWidth;
}
// Tooltip goes off top
if (imageY < 0) {
//Move tooltip down so it meets top:
imageY = 0;
}
$(target).css('top', imageY).css('left', imageX);
});
What's the most effective way to get all the tooltip image heights, and use them every time the user scrolls over the tooltip image?
First of all, I suppose you mean whenever a user does a mouseover on one of the elements? However, this seems to work and it cashes the height of the image directly on the element and uses it the next time a mouseover occurs:
$('a.popper').mousemove(function (e) {
var target = '#' + ($(this).attr('data-popbox'));
// images vary in height!
// images are all 366px wide.
var imageWidth = 366;
$target = $(target);
if (!$target.attr("height")) {
var img = $target.closest(".popbox").children("img");
var imageHeight = img.height();
$target.attr("height", imageHeight);
console.log("height attribute set");
} else {
var imageHeight = +($target.attr("height")) + 0;
console.log("cached height used");
}
console.log('Image Height: ', imageHeight);
//Offset tooltip:
//10px to the right of cursor
var imageX = e.clientX + 20;
//imageHeight up from cursor
var imageY = e.clientY - imageHeight - 20;
// Find bounds of current window, and if...
// Tooltip goes off right side:
if ((imageX + imageWidth) > $(window).width()) {
//Move tooltip left so it meets edge:
imageX = $(window).width() - imageWidth;
}
// Tooltip goes off top
if (imageY < 0) {
//Move tooltip down so it meets top:
imageY = 0;
}
$(target).css('top', imageY).css('left', imageX);
});
Obviously, you should remove all the console.log statements which are for testing purposes only.
jsFiddle
Regarding your second question, it's hard to say anything concrete without another jsFiddle or additional code.

Fill box dynamically with screen height

I have a box, which I am trying to size perfectly to fit within the browser viewport if the image is not larger then it. So the image would appear to be centered within the window.
Currently I don' think my method of seeking the browser height is working. And for some reason there is a lot of extra space
Example (src)
here is where I define the page sizes
if ( style['img-width'] > screenwidth ) {
style['body-width'] = style['img-width'] + ( style['img-padding'] * 2 );
} else {
style['body-width'] = screenwidth;
}
style['body-height'] = ( style['img-height'] > screenheight ) ?
( style['img-height'] +
( style['img-padding'] * 2 ) +
style['header-height']
) :
screenheight;
$('body').css({ 'width': style['body-width']+'px' });
theater.css({
'width': style['body-width']+'px',
'height': style['body-height']+'px',
});
theaterheadcon.css('width', style['body-width']+'px');
theaterheader.css('width', style['body-width']+'px');
How I am defining screen width/height
screenwidth = isNaN(window.outerWidth) ? window.clientWidth : window.outerWidth,
screenheight = isNaN(window.outerHeight) ? window.clientHeight : window.outerHeight;
Here is the basic of centering items to a content with javascript and css:
/*css*/
#myImage
{
position:absolute;
}
And in java:
/*javascript*/
var img=$('#myImage');
var winWidth=$(window).width();
var winHeight=$(window).height();
if(img.height()>winHeight)
{
img.css('height', winHeight + "px");
}
img.css('left',(winWidth/2) + "px");
img.css('top',(winHeight/2) + "px");
img.css('margin-left',(-(img.width()/2)) + "px");
img.css('margin-top',(-(img.height()/2)) + "px");
The margin approach guaranties that the image will stay at the center even on page resize
I tried here in DIVs in your case code will detect your image size itself
$(document).ready(function(){
var windowheight = $(window).height();
var windowwidth = $(window).width();
var boxheight = $('#box').outerHeight();
var boxwidth = $('#box').outerWidth();
var imgheight = $('.img').outerHeight();
var imgwidth = $('.img').outerWidth();
if(imgheight > boxheight || imgwidth > boxwidth){
$('#box').css('height', windowheight).css('width', windowwidth);
$('.img').css('margin-left',((windowwidth - imgwidth)/2)+'px');
$('.img').css('margin-top',((windowheight - imgheight)/2)+'px');
}
});
DEMO
change your img width in css to see the action
if you want your div to not going outside the window after margin the image to center use that code
$(document).ready(function(){
var windowheight = $(window).height();
var windowwidth = $(window).width();
var boxheight = $('#box').outerHeight();
var boxwidth = $('#box').outerWidth();
var imgheight = $('.img').outerHeight();
var imgwidth = $('.img').outerWidth();
if(imgheight > boxheight || imgwidth > boxwidth){
$('#box').css('position','absolute').css('width', 'auto').css('height', 'auto').css('left', '0').css('top', '0').css('right', '0').css('bottom', '0');
$('.img').css('margin-left',((windowwidth - imgwidth)/2)+'px');
$('.img').css('margin-top',((windowheight - imgheight)/2)+'px');
}
});
DEMO

Mouse on left of screen move image to left, same when mouse on right of screen

I'm trying to get an image that is around 1920x1200px to pan around on a 800x600px browser window.
So if my mouse is on the top-left of the browser window the image is alined so it's top-left margins are on the top-left of the browser window. The same goes for the bottum-right.
So if the mouse is in the centre of the screen the image should be centered too.
Im not sure what calculations are needed as my math is a bit rusty.
Currently I'm using a bit of javascript that just moves the image using CSS's top/left properties but without much success as it's just moving the picture around from it's top/left corner.
I'v also set the image's position to absolute in css.
function updateImgPosition( e )
{
var avatar = document.getElementById("avatar");
// Width
var windowWidth = window.innerWidth;
var mouseWidthLocation = e.x;
var percentOfWidth = (100 / windowWidth) * mouseWidthLocation;
// Height
var windowHeight = window.innerHeight;
var mouseHeightLocation = e.y;
var percentOfHeight = (100 / windowHeight) * mouseHeightLocation;
avatar.style.top = percentOfHeight + "%";
avatar.style.left = percentOfWidth + "%";
}
document.onmousemove = updateImgPosition;
This is a demo of what I have: http://jsfiddle.net/uQAmQ/1/
Fiddle: http://jsfiddle.net/uQAmQ/2/
You should not "pan" on an absolutely positioned element, because the window's width and height keep changing according to the image. A smoother solution involves using a background image. See the middle of my answer for the used logic.
Consider this JavaScript (read comments; HTML + CSS at fiddle):
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var avatar = document.getElementById("avatar");
var avatarWidth = avatar.width;
var avatarHeight = avatar.height;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
/* Logic: Move */
var ratioY = (avatarHeight - windowHeight) / windowHeight;
var ratioX = (avatarWidth - windowWidth) / windowWidth;
function updateImgPosition( e ) {
var mouseY = e.pageX; //e.pageX, NOT e.x
var mouseX = e.pageY;
var imgTop = ratioY*(-mouseY);
var imgLeft = ratioX*(-mouseX);
document.body.style.backgroundPosition = imgLeft + "px " + imgTop + "px";
}
/* Add event to WINDOW, NOT "document"! */
window.onmousemove = updateImgPosition;
})();
The logic behind it:
Relative units cannot be used, because the image size is specified in absolute units.
The offsets should change according to a specific ratio, which is similar to: image size divided by window size.However, this ratio is not complete: The image would disappear at the bottom/left corner of the window. To fix this, substract the window's size from the image's size. The result can be found in the code at variable ratioX and ratioY.
The previous code had to be loaded at the window.onload event, because the image's size was dynamically calculated. For this reason, a HTML element was also included in the body.
The same code can be written much smaller and efficient, by specifying the size of the background in the code. See this improved code. Fiddle: http://jsfiddle.net/uQAmQ/3/
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var avatarWidth = 1690;
var avatarHeight = 1069;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
/* Logic: Move */
var ratioY = (avatarHeight - windowHeight) / windowHeight;
var ratioX = (avatarWidth - windowWidth) / windowWidth;
function updateImgPosition( e ) {
var mouseX = e.pageX; //e.pageX, NOT e.x
var mouseY = e.pageY;
var imgTop = ratioY*(-mouseY);
var imgLeft = ratioX*(-mouseX);
document.body.style.backgroundPosition = imgLeft + "px " + imgTop + "px";
}
/* Add event to WINDOW, NOT "document"! */
window.onmousemove = updateImgPosition;
})();
If you don't mind a decreased code readability, the following code is the best solution, Fiddle: http://jsfiddle.net/uQAmQ/4/:
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
var ratioY = (windowHeight - 1069) / windowHeight;
var ratioX = (windowWidth - 1690) / windowWidth;
window.onmousemove = function( e ) {
document.body.style.backgroundPosition = ratioX * e.pageX + "px " + ratioY * e.pageY + "px";
}
})();

"Zooming" elements on a page while keeping the centre of enlargement in the centre of the window

I'm trying to work out how to enlarge all elements on a page, but keep the centre of enlargement in the centre of the window.
On this page, once the image reaches the top or the left side of the window the centre of enlargement changes. It also changes when you move the image. (exactly what you would expect)
I'm thinking I'd need to take a completely different approach to achieve what I want. But I'm not sure what that approach is..
Any ideas?
Well, here's my take.
Only thing is that I ditched the containers you were using. Is that cheating? Seems like they were only there to get the image centered. No need.
This works as expected with no side effects.
Here's a working demo you can test:
http://jsfiddle.net/YFPRB/1/
(You need to click on the pane with the baboon first.)
HTML
<body>
<img src="http://cdn.sstatic.net/stackoverflow/img/apple-touch-icon.png" />
</body>
CSS
html, body {
width: 100%;
height: 100%;
overflow: hidden;
}​
jQuery
EDIT: Thanks to #stagas for the reminder to clean up redundancies.
var $img = $('img'); // Cache the image. Better for performance.
$img.draggable();
$img.css({left: ($('body').width() / 2) - ($img.width() / 2)})
.css({top: ($('body').height() / 2) - ($img.height() / 2)})
$(document).keydown(function(event) {
if (event.keyCode == 38) {
var adjustment = 1.25;
} else if (event.keyCode == 40) {
var adjustment = 0.8;
} else {
return;
}
var offset = $img.offset();
var width = $img.width();
var height = $img.height();
var newWidth = width * adjustment;
var newHeight = height * adjustment;
var diffWidth = newWidth - width;
var diffHeight = newHeight - height;
var hcenter = $('body').width() / 2;
var vcenter = $('body').height() / 2;
var leftPercent = (hcenter - offset.left) / width;
var topPercent = (vcenter - offset.top) / height;
$img.offset({top: offset.top - (diffHeight * topPercent), left: offset.left - (diffWidth * leftPercent)});
$img.width(newWidth).height(newHeight);
});​
This is what I came up, it works as you say except the image will always go to the center after zooming in or out:
$('document').ready(function() {
zoomimg=$('#zoomimg'); // we store this in a variable since we don't need to traverse the DOM every time -- this is faster
var viewportWidth = $(window).width();
var viewportHeight = window.innerHeight ? window.innerHeight : $(window).height(); // this is to work with Opera
zoomimg.css({'position': 'absolute', 'left': (viewportWidth/2)-(zoomimg.width()/2), 'top' : (viewportHeight/2)-(zoomimg.height()/2)}).draggable();
$(document).keydown(function(event) {
event = event || window.event;
var viewportWidth = $(window).width();
var viewportHeight = window.innerHeight ? window.innerHeight : $(window).height(); // this is to work with Opera
if (event.keyCode == 38) {
width = zoomimg.width();
height = zoomimg.height();
zoomimg.width(width*1.2).height(height*1.2);
var viewportWidth = $(window).width();
var viewportHeight = window.innerHeight ? window.innerHeight : $(window).height();
zoomimg.css({'left': (viewportWidth/2)-(zoomimg.width()/2), 'top' : (viewportHeight/2)-(zoomimg.height()/2)});
} else if (event.keyCode == 40) {
width = zoomimg.width();
height = zoomimg.height();
zoomimg.width(width*0.8).height(height*0.8);
var viewportWidth = $(window).width();
var viewportHeight = window.innerHeight ? window.innerHeight : $(window).height();
zoomimg.css({'left': (viewportWidth/2)-(zoomimg.width()/2), 'top' : (viewportHeight/2)-(zoomimg.height()/2)});
} else {
return
}
});
});
You should put an ID 'zoomimg' on the tag for it to work, and overflow:hidden on the #container . Also ditch that display:table and display:table-cell they're useless now that we center with Javascript. Also, pressing the down arrow key will cause the container to scroll down, so you should use other keys, as the arrows are reserved by the browser for scrolling the viewport.

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