This is my first time to use regex, I would like to replace the second rgb percentage from 10% to 30%. Such as rgb(251, 188, 5) 10% to rgb(251, 188, 5) 30%
I've tried to search through online, but couldn't get what I really need. below is my testing code, I am only able to get the rgb(251, 188, 5), how can I include the 10% for me to replace it? or direct access to the 10% and replace it to 30%?
before change:
linear-gradient(rgb(251, 188, 5), rgb(251, 188, 5) 10%, rgb(223, 223, 223) 0%, rgb(223, 223, 223) 100%)
expected result:
linear-gradient(rgb(251, 188, 5), rgb(251, 188, 5) 30%, rgb(223, 223, 223) 0%, rgb(223, 223, 223) 100%)
const r = "linear-gradient(rgb(251, 188, 5), rgb(251, 188, 5) 10%, rgb(223, 223, 223) 0%, rgb(223, 223, 223) 100%)".replace(/(?<=rgb.*?)rgb\(.*?\)/, '30%')
console.log(r)
You can use
.replace(/^(.*?\brgb.*?\brgb\([^()]*\)\s*)\d+(?:\.\d+)?%/, '$130%')
See the regex demo.
Details
^ - start of string
(.*?\brgb.*?\brgb\([^()]*\)\s*) - Group 1 ($1):
.*? - any zero or more chars other than line break chars as few as possible
\brgb.*? - a word boundary and rgb and any zero or more chars other than line break chars as few as possible
\brgb\( - rgb whole word and ( char
[^()]* - zero or more chars other than ( and )
\) - a ) char
\s* - zero or more whitespaces
\d+(?:\.\d+)? - one or more digits, and then an optional sequence of a . and one or more digits (not necessary for the current example, but good to have if you have numbers with fractional parts)
% - (actually, it is here to just assure we have a percentage value, it might not be necessary) - a % char.
JavaScript demo:
console.log(
"linear-gradient(rgb(251, 188, 5), rgb(251, 188, 5) 10%, rgb(223, 223, 223) 0%, rgb(223, 223, 223) 100%)".replace(/^(.*?\brgb.*?\brgb\([^()]*\)\s*)\d+(?:\.\d+)?%/, '$130%')
)
After working/studying hours with canvas i have managed to get the image clone and it's pixels now i have made the user select a color from a color specterm and i have that color hex in my function :
move: function (color) {
// 'color' is the value user selected
var img_id = jQuery(".selected_bg_img").attr("id");
alert(img_id);
var x = 0;
var y = 0;
var width = 409;
var height = 409;
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById(img_id);
ctx.drawImage(img,x,y,width,height);
var imageData = ctx.getImageData(0,0,width,height);
var data = imageData.data;
alert(data);
}
now two tasks are getting in way,
1. How do we extract the maximum color from data ?
2. How do we convert that maximum color to the color we got in function ?
for live working example i have link given at end
NOTE: Select the images (any last 3) from left side of the product image and and when color is choose it clones the image to the canvas below.
Here i am trying to clone the image with replacement of maximum color with the color user selected.
NOTE: Maximum color i mean (dominant color in image), e.g http://lokeshdhakar.com/projects/color-thief/ this project is getting the dominant color of image but it's on node and i'm trying to get the dominant and to change that color before cloning too .
for (var i=0;i<imgData.data.length;i+=4)
{
imgData.data[i]=255-imgData.data[i];
imgData.data[i+1]=255-imgData.data[i+1];
imgData.data[i+2]=255-imgData.data[i+2];
imgData.data[i+3]=255;
}
*****EDIT*****
My problem is not very complex i think i have this image
so we can see clearly that the dominant color is grey, by any method i am just trying to replace that color with the new color i have in my function move and draw that image with the new color. The image from where i have taken and shows another example :
http://www.art.com/products/p14499522-sa-i3061806/pela-silverman-colorful-season-i.htm?sOrig=CAT&sOrigID=0&dimVals=729271&ui=573414C032AA44A693A641C8164EB595
on left side of image when we select the similar image they have option "change color" at the bottom center of image. This is what exactly i'm trying to do.
So now i tried to read the image 1x1 and this is what i get in the console when i log it(particular for the image i have shown) :
[166, 158, 152, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0…]
So it maybe the very first start from top left corner, i guess it need to be iterated over whole image and this is what i get when i iterated over whole image:
[110, 118, 124, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255…]
The loop i used for iteration is:
var imageData = ctx.getImageData(0,0,width,height);
var data = imageData.data;
for (var i=0;i<data.length;i+=4)
{
data[i]=255-data[i];
data[i+1]=255-data[i+1];
data[i+2]=255-data[i+2];
data[i+3]=255;
}
console.log(data);
Is this iteration right ? If yes, it seems to be now matter of replacing the dominant color and i'm blank here how do we replace it and write back image with the replaced color or is there something more ?
*************EDIT***********
i have now user value in rgb, need to look for places where that value should be placed
This answer may be what you want as it is a little unclear.
Finding the dominant colour in an image
There are two ways that I use. There are many other ways to do it, which is the best is dependent on the needs and quality requiered. I will concentrat on using a histogram to filter out irrelevent pixels to get a result.
The easy way.
Create a canvas that is 1 by 1 pixel. Ensure that canvas smoothing is on.
ctx.imageSmoothingEnabled = true;
ctx.mozImageSmoothingEnabled = true;
The draw the image onto that 1 by 1 canvas
ctx.drawImage(image,0,0,1,1);
Get the pixel data
var data = ctx.getImageData(0,0,1,1);
And the rgb values are what you are after.
r = data.data[0];
g = data.data[0];
b = data.data[0];
The result applied to the image below.
The long way
This method is long and problematic. You need to ignore the low and high values in the histogram for rgb (ignore black and white values) and for HSL ignore Saturations and Values (Lightness) that are 0 or 100% or you will get reds always dominating for images that have good contrast.
In image processing a histogram is a plot of the distribution of image properties (eg red green blue) within the image. As digital images have discrete values the histogram (a bar graph) will plot along the x axis the value and in the y axis the number of pixels that have that value.
An example of the histogram. Note that this code will not run here as there is cross origin restriction. (sorry forgot my browser had that disabled).
/** CopyImage.js begin **/
// copies an image adding the 2d context
function copyImage(img){
var image = document.createElement("canvas");
image.width = img.width;
image.height = img.height;
image.ctx = image.getContext("2d");
image.ctx.drawImage(img, 0, 0);
return image;
}
function copyImageScale(img,scale){
var image = document.createElement("canvas");
image.width = Math.floor(img.width * scale);
image.height = Math.floor(img.height * scale);
image.ctx = image.getContext("2d");
image.ctx.drawImage(img, 0, 0,image.width,image.height);
return image;
}
/** CopyImage.js end **/
function getHistogram(img){ // create a histogram of rgb and Black and White
var R,G,B,BW;
R = [];
G = [];
B = [];
BW = []; // Black and white is just a mean of RGB
for(var i=0; i < 256; i++){
R[i] = 0;
G[i] = 0;
B[i] = 0;
BW[i] = 0;
}
var max = 0; // to normalise the values need max
var maxBW = 0; // Black and White will have much higher values so normalise seperatly
var data = img.ctx.getImageData(0,0,img.width,img.height);
var d = data.data;
var r,g,b;
i = 0;
while(i < d.length){
r = d[i++]; // get pixel rgb values
g = d[i++];
b = d[i++];
i++; // skip alpha
R[r] += 1; // count each value
G[g] += 1;
B[b] += 1;
BW[Math.floor((r+g+b)/3)] += 1;
}
// get max
for(i = 0; i < 256; i++){
max = Math.max(R[i],G[i],B[i],max);
maxBW = Math.max(BW[i],maxBW);
}
// return the data
return {
red : R,
green : G,
blue : B,
gray : BW,
rgbMax : max,
grayMax : maxBW,
};
}
function plotHistogram(data,ctx,sel){
var w = ctx.canvas.width;
var h = ctx.canvas.height;
ctx.clearRect(0,0,w,h); // clear any existing data
var d = data[sel];
if(sel !== "gray"){
ctx.fillStyle = sel;
}
var rw = 1 / d.length; // normalise bar width
rw *= w; // scale to draw area;
for(var i = 0; i < d.length; i++ ){
var v = 1-(d[i]/data.rgbMax); // normalise and invert for plot
v *= h; // scale to draw area;
var x = i/d.length; // normaise x axis
x *= w; // scale to draw area
if(sel === 'gray'){
ctx.fillStyle = "rgb("+i+","+i+","+i+")";
}
ctx.fillRect(x,v,rw,h-v); // plot the bar
}
}
var canMain = document.createElement("canvas");
canMain.width = 512;
canMain.height = 512;
canMain.ctx = canMain.getContext("2d");
document.body.appendChild(canMain);
var ctx = canMain.ctx;
var can = document.createElement("canvas");
can.width = 512;
can.height = 512;
can.ctx = can.getContext("2d");
// load image and display histogram
var image = new Image();
image.src = "http://i.stack.imgur.com/tjTTJ.jpg";
image.onload = function(){
image = copyImage(this);
var hist = getHistogram(image);
// make background black
ctx.fillStyle = "black"
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
// create and show each plot
plotHistogram(hist,can.ctx,"red");
document.body.appendChild(copyImageScale(can,0.5));
ctx.drawImage(can,0,0,canvas.width,canvas.height);
plotHistogram(hist,can.ctx,"green");
document.body.appendChild(copyImageScale(can,0.5));
ctx.globalCompositeOperation = "lighter"
ctx.drawImage(can,0,0,canvas.width,canvas.height);
plotHistogram(hist,can.ctx,"blue");
document.body.appendChild(copyImageScale(can,0.5));
ctx.globalCompositeOperation = "lighter"
ctx.drawImage(can,0,0,canvas.width,canvas.height);
plotHistogram(hist,can.ctx,"gray");
document.body.appendChild(copyImageScale(can,0.5));
ctx.globalCompositeOperation = "source-over"
ctx.globalAlpha = 0.9;
ctx.drawImage(can,0,0,canvas.width,canvas.height);
ctx.globalAlpha = 1;
}
As the above code required a hosted image the results are shown below.
The image
The RGB and gray histograms as output from above code.
From this you can see the dominant channels and the distribution of rgb over the image (Please note that I removed the black as this image has a lot of black pixels that where make the rest of the pixel counts shrink into insignificance)
To find the dominant colour you can do the same but for the HSL values. For this you will need to convert from RGB to HSL. This answer has a function to do that. Then it is just a matter of counting each HSL value and creating a histogram.
The next image is a histogram in HSL of the above sample image.
As you can see there is a lot of red, then a peek at yellow, and another in green.
But as is this still will not get you what you want. The second histogram (saturation) shows a clear peak in the center. There are a lot of colours that have good saturation but this does not tell you what colour that is.
You need to filter the HSL value to around that peak.
What I do is multiply the HSL values by the f(s) = 1-Math.abs(s-50)/50 s is Saturation range 0-100. This will amplify hue and value where saturation is max. The resulting histogram looks like
Now the peak hue (ignoring the reds) is orange. The hue value is ~ 42. Then you apply a filter that removes all pixels that are not near the hue = 42 (you may want to give a falloff). You apply this filter on the HSL value you get after the last step. The next image shows the resulting image after applying this filter to the original
and then get a sum of all the remaining pixel's R,G,B. The mean of each RGB value is the common colour.
The common colour as by this method.
Note the result is different than if you apply this method as described and in the code above. I used my own image processing app to get the instrume steps and it uses true logarithmic photon counts for RGB values that will tend to be darker than linear interpolation. The final step expands the filtered pixel image to an instrume step that is too complicated to describe here (a modification on the easy method at start of answer). looks like
Also I applied this to the whole image, this can be very slow for large images, but it will work just as well if you first reduce the size of the image (must have image smoothing on (defaults of most browsers)). 128 8 128 is a good size but you can go down lower. It will depend on the image how small you can make it befor it fails.
In this acrticle, why in the loop is i incremented by 4 instead of by 1?. I tried changong i+=4 to i++ but it doesn't work properly. Could you please tell me what is the reason behind?
function grayScale(context, canvas) {
var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
var pixels = imgData.data;
for (var i = 0, n = pixels.length; i < n; i += 4) {
var grayscale = pixels[i] * .3 + pixels[i+1] * .59 + pixels[i+2] * .11;
pixels[i ] = grayscale; // red
pixels[i+1] = grayscale; // green
pixels[i+2] = grayscale; // blue
//pixels[i+3] is alpha
}
//redraw the image in black & white
context.putImageData(imgData, 0, 0);
}
//add the function call in the imageObj.onload
imageObj.onload = function(){
context.drawImage(imageObj, destX, destY);
grayScale(context, canvas);
};
Look at the actual code, they are using pixels[i] but also pixels[i+1], pixels[i+2] and a commented out pixels[i+3]. These are four values at a time, not just one.
In this context of pixels from an image it is actually very common to increment by four (or three if alpha is completely absent in the data) since the order comes in as RGBA.
If you look at the comments they even point this fact out (stripped of unnecessary parts):
pixels[i ] // red
pixels[i+1] // green
pixels[i+2] // blue
pixels[i+3] // alpha
If you consider the layout in the array it makes a whole lot of sense:
Array: [r0,g0,b0,a0,r1,g1,b1,a1,r2,...etc]
Positions: 0, 1, 2, 3, 4, 5, 6, 7, 8
We need to go from 0 to 4 to 8 if we are to always get red first.
It looks to me like i=red, i+1=green, i+2=blue, and i+3=alpha. So i+4 would be red again. So the for loop iterates across the array by four instead of one to distinguish separate pixels.
Because what happens in the for-loop is modifying four spots in the array which represent the red, green, blue, and alpha channels which make up a single pixel. The for-loop increments by 4 to jump to the next set of red, green, blue, and alpha channels for the next pixel.
Each iteration of the loop operates on a sequence of four items from the collection, starting on the current value of i.
Therefore the beginning of the next sequence is i + 4.
An ImageData object is basically an array of pixels.
In CSS, when you set color : rgba( 255, 40, 30, 1 ); you're setting red, green, blue and alpha(transparency).
That's the order that each pixel is.
But ALL pixels are stored as four colours, back to back in a straight line.
So a 2x2 black and white image looks like this:
var checkerboard = [ 0, 0, 0, 1, 255, 255, 255, 1, 255, 255, 255, 1, 0, 0, 0, 1 ];
That's the 3 rgbs to make black in the top-left pixel (and 1 for 100% visible), followed by white in the top-right, followed by white in the bottom-left, followed by black in the bottom right.
So when you're dealing with code which modifies individual pixels, you're including ALL of the colour/alpha channels which make up 1 pixel.