I am getting on one of android phones error from jwplayer:
Error playing media:
MediaError {
code 4
}
Tried to search what does it mean, but cannot find.
Video works on other android devices, and on desktop computers. Tried chrome and default browser in android.
Update
http://jsfiddle.net/HCH8Q/3/
jwplayer('myElement').setup({
file: 'http://video.oitlabs.com/dogs6_2mb/mr6d_1047.mp4',
// works
// file: 'http://videos-jp.jwpsrv.com/zWLy8Jer/videos/i8oQD9zd-1753142.mp4?77c801d752d5207784c49e7ed80fb953798fae0fcca03ecf79558597ab74bd0b969af6ee1babdc6fac893174bba3c1bbb98ef7c2e4c6b3c59a812b4ed2c9abb29c61117869dbacbbb7caced845a8994ff297cc03a4',
height: 360,
image: '/uploads/example.jpg',
width: 640
});
So video from their site works, but my video does not. But when I run that video not in jw player but directly in the address bar its url, it plays. So it means browser is able to play that video.
This happens btw on LG L7 P710 phone
Update:
Tried now to upload to my server the video from jw site, and it works on that phone.
http://jsfiddle.net/HCH8Q/5/
So this is encoding issue. Then the question comes - how should I solve it? I used Handbrake program to convert videos, it has many of settings but I am not sure what should I set to convert so it would work on every phone which supports mp4 files?
Update:
Finally made it work by this site instructions:
http://www.broken-links.com/2010/07/30/encoding-video-for-android/
The first is cross-platform, using Handbrake. What I did with this was to use the iPhone & iPod Touch preset, check the Web Optimized option, and change the Average bitrate option (in the Quality section) to ~1000kbps (you should then save this as a new preset called Android).
You’ll also need to change the size of the output video in the Picture Settings options — I changed mine to 480 wide (keeping the aspect ratio) and they came out really crisp and sharp. You can see the result of that below (if your browser supports it).
It looks like everything I done same earlier, except that I used much smaller kbps setting and picture size left default. Will later try to experiment which caused to make it work, because still it does not make sense for me how different bitrate or picture size can make it not work. It should be just affecting quality.
Update
Had another problem - when using handbrake and trying to convert many files at once, first file picture width gets converted to what I set, but other files - to the default, maybe some bug or something.
But then I tried another program - Freemake Video converter - it has various params and I tried convert 2 files at once, and were no problems, worked on that phone also.
http://www.freemake.com/free_video_converter/
MediaError { code 4 } is not a JW Player error.
I would recommend taking the video from our site, uploading it to your hosting, and then seeing if it still works. That way you can determine if the issue is encoding based, or a server side issue.
Related
My current issue is that I have a loading bar animation on my web-based app that is shown (obviously) when the whole page or specific things are loading up. It is supposed to look like one of those Samsung TV Apps so it needs to be quite polished with the UX.
What me and my team are doing right now is a mix between creating an element for it and I assumed it gets cached in the local device which is an issue. I've known of a few ways that I can go around this like adding a Math.random() query at the end of the src url but I'd rather not follow that route for now.
I also saw a way that I believe involved simply setting the element.src = 'theSameUrl.gif' URL to be the same and I assume forcing the device to reload the file instead of using the cached one.
I would also be open to trying new file types that could make this a lot easier but I must keep in mind that this app will work on a LOT of different hardware, from Samsung TV's to BT Boxes or even Virgin Media Tv Boxes, amazon firestick etc.
At this point I'll take anything :P
You can "force it" to reload by wiping it source: img.src = ""
Then you set it again: img.src = "your_src_path"
This way your .gif will start from zero, at least on Edge, Chrome and Firefox, it should work the same way on a TV.
So I have to use the Flash fallback for Jplayer when the user is using Google Chrome because of the way our audio streaming server is set up (HTML5 just doesn't play nicely with our Streaming Audio Icecast server for some reason, live streams are fine but static mp3s are not). All other browsers are fine!
However, it keeps blocking the player even if the site is selected to always play the flash plugin, and now it's printing this error in the console: "Same-origin plugin content from http://kansaspublicradio.org/widgets/audio-popup/jplayer/Jplayer.swf must have a visible size larger than 6 x 6 pixels, or it will be blocked. Invisible content is always blocked."
What's the best/easiest way to make the Flash player not be invisible?
Jplayer uses HTML elements for the controls. It's not like your typical Flash game or animation or anything, the Flash part is just used to play audio (when HTML5 isn't being uses).
Thanks for any help! I'm also aware that Flash is going away in a few years, hopefully we have a more ideal solution figured out by then.
Open jquery.jplayer.js or jquery.jplayer.min.js and find setAttribute("width". Here you can adjust the width and height of the loaded player. Setting this to something above 6x6 should fix your issue.
Unfortunately the official jPlayer project is no longer maintained and pull requests are ignored, so you'll have to do this manually.
So I have some images from which I create a video with mencoder.
mencoder -idx -nosound -noskip -of lavf -lavfopts format=mp4 -ovc x264 -x264encopts pass=1:bitrate=2000:crf=24 -o output.mp4 -mf fps=15 'mf://#files.txt'
(where files.txt is a list of all the files sorted in the right order)
The videos is created without problems, it plays fine in desktop-player like vlc, but in chrome (on mac) and chromium (ubuntu) some of the videoes has "breakpoints" in which the video just stops.
Take a look at this fiddle.
I made an ugly hack (see fiddle) to force a continued play even if the video is damaged, but this does not look very nice when the video has a lot of them "breakpoints".
For several reasons I need to be using html, so flash would only be a last last resort.
Any views on what may be causing these breakpoints? Or a nicer ugly hack to force contiuned playback?
try adding -vf harddup -ofps 15 to duplicate many frames and set the output FPS to a good value, like 15 in your case
This will once again be one of those question there's probably no answer to, but I'll try it anyway.
I created a custom WP plug-in that takes a folder name and outputs all videos inside the folder as images, which when clicked make a video pop-up. The video has custom controls (only play/pause and mute) and I'm using fancybox to make the video pop-up.
Everything works reliably in Opera and Firefox. The video doesn't bother playing in IE9 and, what's most annoying, it sometimes plays in Chrome and sometimes doesn't. (btw Safari won't even pop-up, no idea why).
The plug-in is quite a piece of code, but the end result is a bunch of links with an image inside and a hidden div that contains the links relevant to the current video. Then there's the video container, which is the code for the pop-up. Upon clicking one of the links, the src of the video is swapped for the one that is in the hidden content of the link.
It's quite hard to explain, so please have a look at the code on the website:
http://londoncreativedigital.com/downloads/creativeshowcase/
If you're still reading, here's the plug-in's code
https://github.com/marian-cerny/simple-video-embed
Video playing/pausing is handled in assets/player-controller.js.
I would greatly appreciate any help. I just can't logically explain what can be the reason for this. I tried to debug the JS, but couldn't come up with anything.
For a second I thought that adding a webm video would help, but it doesn't. It behaves the same way, even after adding a webm and removing the mp4 version. (tried on localhost, the online version doesn't have the webm vids).
You hardly ever need to blame your markup or javascript, suppose there is something different than this. I've been it such situations couple of times. All right, here is what I did.
opened video directly in chrome and FF.
open the developer bar on both, and look up the net(network) tab, where you suppose to see headers and other loading information.
in my case here is only one request in FF, and multiply from Chrome and there is canceled or pending only.
tryed the same with ogg clip, it is good in FF though chunked, and bit better in Chrome, part of requests are in pending, part canceled and fiew is good.
What could be wrong here, all right, as I said I do have similar problems in the past, I worked with professional movie maker, who do very good with all that codecs stuff. I just showed him perfectly working mp4 video from the videojs.com and he fixed his somehow by changing encoder or something like this. Unfortunately, I could not connect him how and ask, but probably it gives you some ideas. Please whenever you will be able to solve it, update status over here, I was bit intrigued all that times but had no chance to resolve my curiosity.
Your video was only once worked for me, but I am not sure if it was mp4 or ogg at that point. Also I am on win7 with latest Chrome and FF.
I'm trying to get it so that the clicking the image will play the video underneath. It works absolutely fine in all Mac browsers - here...
http://jsfiddle.net/SparrwHawk/KtbYR/14/
But doesn't work on Windows at all. Maybe it's a Windows security thing, maybe iframes can't have anything underneath? Not sure why this happens. Can anyone offer a work around?
I'm looking to place a still image over a video - the ones that YouTube generate are often blurry, whereas if I place my own over there I can ensure it's of high quality.
Simply add wmode=opaque to the URL params.
Using your code: http://jsfiddle.net/KtbYR/15/
EDIT: See this answer for an explanation