How can I use a method from inherited class - javascript

I have the inheritance chain Vehicle -> Motorized -> Car implemented:
function Vehicle()
{
var m_name;
this.setName = function(pName) {
m_name = pName;
};
this.getName = function() {
return m_name;
};
}
function Motorized()
{
var m_started = false;
this.start = function() {
m_started = true;
console.log(getName() + " started");
};
}
function Car()
{ }
//set up the inheritance chain
Motorized.prototype = new Vehicle();
Car.prototype = new Motorized();
// use
var lCar = new Car;
lCar.setName("Focus");
console.log(lCar.getName()); // Focus
lCar.start(); // ReferenceError: getName is not defined
When I invoke lCar.start() (defined in function Motorized), I get an ReferenceError: getName is not defined. How can I use the inherted method getName() in my subclass Motorized?

Because Javascript doesn't know where to look for your getName() method. You can clarify the syntax declaring a self variable that always points to the right object, like this:
function Vehicle()
{
var self = this; // Vehicle
var m_name;
this.setName = function(pName) {
self.m_name = pName;
};
this.getName = function() {
return self.m_name;
};
}
function Motorized()
{
var self = this; // Motorized
var m_started = false;
this.start = function() {
/*
`self` is Motorized, with proto Vehicle, so
has a getName() method.
`this` instead is the object where you call
start() from, i.e. Car, in the example down below.
*/
self.m_started = true;
console.log(self.getName() + " started");
};
}
function Car()
{ }
//set up the inheritance chain
Motorized.prototype = new Vehicle();
Car.prototype = new Motorized();
// use
var lCar = new Car;
lCar.setName("Focus");
console.log(lCar.getName()); // Focus
lCar.start(); // Focus started
Note that in this case, using the keyword this instead of self throughout the code would have worked as well, but you definitely cannot omit it before getName(). Also, if you are planning to add more code later on, such as event handlers in jQuery, having a clear reference to the class you're coding in can be useful, as this can become easily ambiguous, at least from the human point of view.
Anyway, whether using self is a bad coding pattern or not is the topic of this question; the point in your example is that you need to call self.getName() or this.getName().

Related

Inheritance in Javascript function error

I apply inheritance in JavaScript in following way:
var employee = function(name) {
this.name = name;
}
employee.prototype.getName = function() {
return this.name;
}
var pEmployee = function(salary) {
this.salary = salary;
}
pEmployee.prototype.getSalary = function() {
return this.salary;
}
var employee = new employee("mark");
pEmployee.prototype = employee;
var pe = new pEmployee(5000);
console.log(pe.getName());
console.log(pe.getSalary());
but it showing following error in console:
Uncaught TypeError: pe.getSalary is not a function
Could any one tell me what's the reason behind this error?
It's because you've added getSalary to the object pEmployee.prototype refers to, but then completely replaced pEmployee.prototype with a new object. So naturally the new object doesn't have getSalary.
What you've shown isn't the correct way to set up inheritance in ES5 and earlier. Instead, see inline comments:
var Employee = function(name) {
this.name = name;
};
Employee.prototype.getName = function() {
return this.name;
};
var PEmployee = function(name, salary) {
// Note call to superclass
Employee.call(this, name);
// Now this level's initialization
this.salary = salary;
};
// This sets up inheritance between PEmployee.prototype and
// Employee prototype (then fixes up the
// constructor property)
PEmployee.prototype = Object.create(Employee.prototype);
PEmployee.prototype.constructor = PEmployee;
// NOW you add the method
PEmployee.prototype.getSalary = function() {
return this.salary;
};
// Usage
var employee = new Employee();
var pe = new PEmployee("Mark", 5000);
console.log(pe.getName());
console.log(pe.getSalary());
See my answer here for a more thorough example, and also what it would look like if you used ES2015's class syntax instead.

Interesting JavaScript inheritance pattern

I have recently watched a video where Douglas Crockford was explaining inheritance patterns of Javascript. The video itself is pretty old - it was filmed 6 years ago - but still useful. In that video he showed one inheritance pattern he kinda invented (although I am not sure who the author is). This is the code using his approach:
// imitation of new operator
function objectConstructor(obj, initializer, methods) {
// create prototype
var func, prototype = Object.create(obj && obj.prototype);
// add methods to the prototype
if(methods) Object.keys(methods).forEach(function(key) {
prototype[key] = methods[key];
});
// function that will create objects with prototype defined above
func = function() {
var that = Object.create(prototype);
if(typeof initializer === 'function') initializer.apply(that, arguments);
return that;
}
func.prototype = prototype;
prototype.constructor = func;
return func;
}
var person = objectConstructor(Object, function(name) {
this.name = name;
}, {
showName: function() {
console.log(this.name);
}
});
var employee = objectConstructor(person, function(name, profession) {
this.name = name;
this.profession = profession;
}, {
showProfession: function() {
console.log(this.profession);
}
});
var employeeInfo = employee('Mike', 'Driver');
employeeInfo.showName(); // Mike
employeeInfo.showProfession(); // Driver
Unfortanately, he didn't show the invocation. So, this part
var employeeInfo = employee('Mike', 'Driver');
employeeInfo.showName();
employeeInfo.showProfession();
is mine. It generally works, but it turns out that I repeat this.name = name; for both "classes" - person and employee. I played around but I didn't manage to make it work properly without that repetition. Seems I cannot get name because such a property isn't contained in the prototypal chain for employee. I didn't succeed either in mixing in stuff like person.call(this, arguments). So, apart from whether it is cool/nice/smart/sensible etc. or not in 2017, how could I remove this.name = name; from employee and get the same result? Or everything is ok and this approach doesn't suppose it?
Here is your snippet with 2 small modifications so that you can do a super(name) type of call.
I've placed comments were I've made the modifications.. with prefix keith:
// imitation of new operator
function objectConstructor(obj, initializer, methods) {
// create prototype
var func, prototype = Object.create(obj && obj.prototype);
// add methods to the prototype
if(methods) Object.keys(methods).forEach(function(key) {
prototype[key] = methods[key];
});
// function that will create objects with prototype defined above
func = function() {
var that = Object.create(prototype);
if(typeof initializer === 'function') initializer.apply(that, arguments);
return that;
}
func.prototype = prototype;
//keith: store the initialization in constructor,
//keith: as func is already creating the object..
prototype.constructor = initializer;
return func;
}
var person = objectConstructor(Object, function(name) {
this.name = name;
}, {
showName: function() {
console.log(this.name);
}
});
var employee = objectConstructor(person, function(name, profession) {
//keith: call our super person(name)
person.prototype.constructor.call(this, name);
this.profession = profession;
}, {
showProfession: function() {
console.log(this.profession);
}
});
var employeeInfo = employee('Mike', 'Driver');
employeeInfo.showName(); // Mike
employeeInfo.showProfession(); // Driver
Since the func constructor completely disregards this, passing any context to it via call or apply will not work. Creating a way to copy over the super class' properties after creating an object is one of the ways you could accomplish your task.
// imitation of new operator
function objectConstructor(obj, initializer, methods) {
// create prototype
var func, prototype = Object.create(obj && obj.prototype);
// add methods to the prototype
if(methods) Object.keys(methods).forEach(function(key) {
prototype[key] = methods[key];
});
// function that will create objects with prototype defined above
func = function() {
var that = Object.create(prototype);
if(typeof initializer === 'function') initializer.apply(that, arguments);
return that;
}
func.prototype = prototype;
prototype.constructor = func;
return func;
}
function copyProperties(source, target) {
for (var prop in source) {
if (source.hasOwnProperty(prop)) {
target[prop] = source[prop];
}
}
}
var person = objectConstructor(Object, function(name) {
this.name = name;
}, {
showName: function() {
console.log(this.name);
}
});
var employee = objectConstructor(person, function(name, profession) {
copyProperties(person.apply(null, arguments), this);
this.profession = profession;
}, {
showProfession: function() {
console.log(this.profession);
}
});
var employeeInfo = employee('Mike', 'Driver');
employeeInfo.showName(); // Mike
employeeInfo.showProfession(); // Driver

Javascript prototype method "Cannot set property"

I'm always getting Cannot set property 'saySomething' of undefined but why?
Am I making a mistake somewhere?
var Person = new Object();
Person.prototype.saySomething = function ()
{
console.log("hello");
};
Person.saySomething();
Debugging tip: You get this ..of undefined errors when you try to access some property of undefined.
When you do new Object(), it creates a new empty object which doesn't have a prototype property.
I am not sure what exactly are we trying to achieve here but you can access prototype of function and use it.
var Person = function() {};
Person.prototype.saySomething = function() {
console.log("hello");
};
var aperson = new Person();
aperson.saySomething();
The prototype property exists on functions, not on instantiated objects.
var Person = new Object();
console.log(Person.prototype); // undefined
var Person2 = function () {}
console.log(Person2.prototype); // {}
This is useful because things put on the prototype of a function will be shared by all object instances created with that function (by using new).
var Person = function() {};
Person.prototype.saySomething = function() {
console.log("hello");
};
console.log(
new Person().saySomething === Person.prototype.saySomething // true. they are the same function
);
If all you want is to add a method to the person object, there's no need for a prototype:
var Person = {};
Person.saySomething = function() {
console.log("hello");
};
Person.saySomething();
You can even use object literal syntax:
var Person = {
saySomething: function() {
console.log("hello");
}
};
Person.saySomething();
i was trying out some code thought of posting it, might help others.
<script>
var MODULE = {};
MODULE = (function (my) {
my.anotherMethod = function () {
console.log("hello ");
};
my.newMethod = function(){
console.log("hi new method ");
}
return my;
}(MODULE));
MODULE.anotherMethod();
MODULE.newMethod();
</script>
And please not var MODULE ={}, if this is not initialized with {} then it give cannot set property.
I know i am late to the party but as you see there is no satisfying answer available to the question so i am providing my own.
In your case when you write
var Person = new Object();
you are creating an instance of Object type.
You can add a property using prototype property to the Object, not to the instance of Object.which you can use by the instance laterly.
so you can define like
Object.prototype.saySomething = function ()
{
console.log("hello");
};
now you can call it like this.
Person.saySomething();
You can check here.
var Person = function(name) {
this.canTalk = true;
this.name = name;
};
Person.prototype.greet = function() {
if (this.canTalk) {
console.log('Hi, I am ' + this.name);
}
};
bob = new Person('bob');
bob.greet();

Javascript Private/Public Inheritence Syntax

I am having trouble combining private/public methods along with inheritance in Javascript. I think it is just a misunderstanding on my part and hopefully an easy resolution.
Here is what I have:
RB = {};
RB.Fruit = function() {
// Public
this.getType = function() {
return "FRUIT";
}
}
RB.Orange = function() {
// Private
function makeOrangeJuice() {
console.log("Orange has been squeezed.");
}
// Public
return {
getName : function() {
return "Orange";
}
}
}
RB.Orange.prototype = new RB.Fruit();
var o = new RB.Orange();
console.log(o.getType());
When I run this code I receive the error "Uncaught TypeError: Object # has no method 'getType'". I know that it has to do with using the "return" within the class functions (since moving the getName method out of the "return" block allows it to work), but I'd like to continue to be able to declare private/public methods within classes.
How do I modify this to allow RB.Orange to access the RB.Fruit.getType function?
Thanks!
In JavaScript, a constructor call implicitly returns the newly-constructed instance, but the constructor can override that default behavior by explicitly returning a different object. For example, if you define a "constructor" Foo like this:
function Foo() {
return new Date();
}
then the statement foo = new Foo() will set foo to a new Date, not a new Foo.
If I understand correctly what you want, you just need to change this:
return {
getName : function() {
return "Orange";
}
}
(whereby your "constructor" returns a completely fresh object, with only a getName method, and no relation to the object under construction) to this:
this.getName = function() {
return "Orange";
};
(whereby it adds a getName method to the object under construction, and still allows that object to be returned).
The main problem
When you return a non-primitive value from a constructor function, that non-primitive value is returned rather than the default returned instance you would expect when invoking it with the new keyword.
E.g.
function A() { return {}; }
new A() instanceof A; //false
Therefore you could simply change your code to something like:
RB.Orange = function() {
// Private
function makeOrangeJuice() {
console.log("Orange has been squeezed.");
}
this.getName = function () {
return 'Orange';
};
//priviledged function which uses a private member
this.someOtherFunction = function () {
makeOrangeJuice();
};
};
Some inefficiencies in your code
Why not using the prototype?
Functions that aren't priviledged should not be declared within the constructor function. In other words, functions that do not access private variables should not be created in the constructor function because they do not have to and it's extremely inefficient to do so. Why? Because a new function is being created everytime the constructor is called.
Instead you should make use of the Constructor.prototype to share your public functions between all instances.
E.g.
function Person(name) {
this.name = name;
}
Person.prototype.sayName = function () {
console.log('My name is ' + this.name);
};
new Person('Foo Bar').sayName();
Use Object.create rather than new for inheritance when possible.
Most inheritance patterns using the new keyword were done this way because the language was lacking another way of setting up the prototype chain of an object, but now that we have Object.create, your should use it. Using the new keyword for inheritance the way you did has some undesired side-effects like running the constructor function. There are ways to avoid these side effects by using an intermediate empty function but why not simply use Object.create?
E.g. (based on the above example)
function BadPerson(name) {
//call parent constructor
Person.call(this, name + ' the bad');
}
BadPerson.prototype = Object.create(Person.prototype);
BadPerson.prototype.constructor = BadPerson; //fix constructor
Private functions can also be shared!
Note that private functions that do not access private variables can also be shared. You can make use of the module pattern to create a scope for them.
E.g.
var Person = (function () {
//private function used in a functionnal style
function _validateName(name) {
console.log('Validating the name in functionnal style');
}
//private function used in an OO style
function _validateNameOO() {
console.log('Validating the name in a OO style');
}
function Person(name) {
this.name = name;
}
Person.prototype.validateNameBothWays = function () {
_validateName(this.name);
_validateNameOO.call(this);
};
return Person;
})();
new Person().validateNameBothWays();
The following shows how you could implement shared private members and where to put the priviliged methods (methods that can access the shared privates);
I never found much use for this pattern and usually indicate a private being private with the name _aPrivate as Phillip already explained in his answer.
For an introduction on constructor functions, prototype, inheritance and the value of this click here.
RB = {};
RB.Fruit = function() {
}
// Public
RB.Fruit.prototype.getType = function() {
return "FRUIT";
};
RB.Orange = function() {
//inherit instance specific values of Fruit (there are none but there might be)
RB.Fruit.apply(this,arguments);
};
//inherit shared members from the prototype of Fruit
RB.Orange.prototype = Object.create(RB.Fruit.prototype);
//repair constructor to be Orange instead of Fruit
RB.Orange.prototype.constructor = RB.Orange;
//shared privates and privileged methods (methods that can access the privates)
// go in the following IIFE function body.
(function(){
//private version of makeOrangeJuice
var makeOrangeJuice = function () {
//the value of 'this' here isn't the Orange instance
//if you need it then pass it with the public version of
//makeOrangeJuice or use makeOrangeJuice.call(this) in the
//public version
console.log("Orange has been squeezed.");
};
//public version of makeOrangeJuice
RB.Orange.prototype.makeOrangeJuice=function(){
//call private makeOrangeJuice function
makeOrangeJuice();
}
}());
//non privileged member, in getName the private version of makeOrangeJuice
//doesn't exist you can call the public version with this.makeOrangeJuice
RB.Orange.prototype.getName = function() {
return "Orange";
};
var o = new RB.Orange();
console.log(o.getType());
o.makeOrangeJuice();
You need to assign the functions to the prototype of your objects, if you want them to be inherited.
RB = {};
RB.Fruit = function() {};
RB.Fruit.prototype.getType = function() {
return 'Fruit';
};
RB.Orange = function() {};
RB.Orange.prototype = new RB.Fruit();
RB.Orange.prototype.getName = function() {
return 'Orange';
};
If you really need to use privates, and can't just label things as private using conventions like the _name, then you'll need to move the functions that will use the privates into the constructor with the private members.
If they're not instance specific, you can (and should) wrap this whole thing with an immediate function.
(function() {
// All previous code here
window.RB = RB;
}());
Here is one way that you could do it:
var RB = {};
RB.Fruit = function() {
// Public
this.getType = function() {
return "FRUIT";
}
}
RB.Orange = function() {
// Private variable
var fruit = new RB.Fruit();
// Private function
function makeOrangeJuice() {
console.log("Orange has been squeezed.");
}
// Public object with accessor
return {
getName : function() {
return "Orange";
},
getType: fruit.getType
}
}
var o = new RB.Orange();
console.log(o.getType());
try this code.
RB = {};
RB.Fruit = function() {
// Public
this.getType = function() {
return "FRUIT";
}
}
RB.Fruit.prototype.getType = function() {
return "FRUIT";
};
RB.Orange = function() {
RB.Fruit.call(this);
// Private
function makeOrangeJuice() {
console.log("Orange has been squeezed.");
}
this.getName = function() {
return "Orange";
};
this.getJuice = function(){
makeOrangeJuice();
};
};
var o = new RB.Orange();
//calling the super-call's function
console.log(o.getType());
//public function
o.getJuice();
//trying to access private function
o.makeOrangeJuice();
For more detail on the code ojbect oriented javscript plz check below link
http://mckoss.com/jscript/object.htm

Constructors in the Module Pattern

When using the module pattern in javascript how should constructors be defined, if at all. I would like my constructor to fit into a standard module pattern and not be global.
Why doesn't something like this work, is it complete and total nonsense?
var HOUSE = function() {
return {
Person: function() {
var self = this;
self.name = "john";
function name() {
return self.name;
}
}
};
}();
var me = new HOUSE.Person();
alert(me.name());
Your code is almost fine. However the function name() was not public but the variable was so you were trying to execute the variable causing an error. Add the function getName onto the object and call that instead:
var HOUSE = function() {
return {
Person: function() {
var self = this;
self.name = "john";
self.getName = function() {
return self.name;
}
}
};
}();
var me = new HOUSE.Person();
alert(me.getName());
http://jsfiddle.net/8nSbP/
Using var and function foo() {} (the latter as a declaration, which means "just" function foo() {} without assigning it), create local symbols. So, the function is not available outside the constructor.
Whatever you want to expose (make public), you should assign to this (or self since you defined self = this):
self.getName = function() {
return self.name;
};
Note that you already used name, so I gave function another name. If you wanted to make the name string local, and expose the function, then they can have the same name since there is no conflict. E.g.:
var name = "john";
self.name = function() {
return name;
};
You need to bring the method out, and attach it to the Person prototype. But when you do, you'll have a name property, and a name method, which won't work, so consider renaming the latter
HOUSE.Person.prototype.getName = function(){
return this.name;
}
OR, you could just attach it to this, and make getName a privileged method:
Person: function() {
this.name = "john";
this.getName = function() {
return this.name;
}
}

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