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Here is a bit of non-working JavaScript code:
function clientEventsManager(io) {
this.connectedClients = 0;
this.createEventReceivers = function(io) {
io.sockets.on('connection', function(socket) {
this.connectedClients++;
//does not increase "connectedClients" of "clientEventsManager" function
}
}
createEventReceivers(io); //it is the only call to createEventReceivers()
}
var Manager = new clientEventsManager(io); //it is the only instanciation of clientEventsManager
My question is: Is there a way to change clientEventsManager.connectedClients in clientEventsManager.createEventReceivers()?
EDIT: this post is a duplicate of this one, thank's for answering
Quick and dirty solution
function base(param) {
this.attr1 = "azertyuiop";
this.attr2 = 123;
this.attr3 = param;
var self=this;
this.fct1 = function() {
console.log("azerty keyboard first row: "+self.attr1);
//Doesn't work
}
}
Related
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function tipCalculator(nonTipTotal)
{
var totalWithTip = nonTipTotal * 15;
console.log(`You should pay {totalWithTip} including tip`)
}
function tipCalculator();
It's supposed to print out the statement of the total with the tip included
Maybe this?
function tipCalculator(nonTipTotal) {
const totalWithTip = nonTipTotal * 1.15;
console.log(`You should pay ${totalWithTip} including tip`)
}
const billTotal = 25 // get your bill input somehow - depends how this runs
tipCalculator(billTotal);
You are missing the $ symbol before the opening curly bracket. It should be ${totalWithTip} instead of {totalWithTip}
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals
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I'm just trying to get the nav buttons to stay colored 'onclick'. I don't understand why it won't work... Can anyone help?
const about = document.getElementById('about-btn');
about.addEventListener ('click' () => {
about.style.backgroundColor = "#AAE0CE";
});
You have white spaces, which should give you errors anyways:
const about = document.getElementById('about-btn');
about.addEventListener('click', () => {
about.style.backgroundColor = "#AAE0CE";
});
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This is happening on an angular application I'm building. If a user enters 80 into an HTML input, it always seems to get this comparison wrong.
var x = '80';
var y = 150.9800;
/* Returns incorrect answer */
if (parceFloat(x) < y) {
return true;
} else {
return false;
}
You need to use ParseFloat() not parceFloat() ...
parceFloat is not an existing function.
parceFloat() is not a function, the function is parseFloat()
A simple typo is all the error there is.
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I have a function in javascript as so :
function player(){
var cards=[];
this.score=0;
var self=this;
this.addCard=addCard;
this.resetCards=resetCards;
function addCard(card){
cards.push(card);
this.score=+card.value;
}
function resetCards(){
cards=[];
score=0;
}
}
I user a constructor to call the function :
var player1=new player();
Then I call some of its enclosed functions like this
player1.addCard(someCardObject);//card someCardObject has .value say 5
player1.addCard(someCardObject);//card someCardObject has .value say 7
I expect player1.score to be 5+7=12 ,but it stays 7 .
Can anyone tell me what I am doing wrong here
You've got a simple error in addCard.
this.score=+card.value;
Should be
this.score += card.value;
In the first instance, you're setting this.score equal to card.value, while in the second one, you're adding card.value to it. Remember kids, order of operators matters!
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I want to make a function that has to generate a random number between 2 numbers and you can save it in a variable. I'm using this code:
function rand(ran1, ran2, randVar) {
var randomNumb = Math.floor(Math.random()*(ran2 - ran1)) + ran1;
eval("var " +randVar+ " = "+randomNumb+";");
}
rand(12, 49, rand1)
alert("Your number is: "+rand1)
The error I get is: Can't find variable: rand1
Can anyone help me?
Using eval for this is entirely unnecessary. I'd recommend something like this instead:
function rand(ran1, ran2) {
var randomNumb = Math.floor(Math.random()*(ran2 - ran1)) + ran1;
return randomNumb;
}
var rand1 = rand(12, 49);
alert("Your number is: " + rand1);
Notice that in calling the function, the only real difference is in where you place the identifier, rand1.
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