Event emitter inside of event emitter using socket.io node.js - javascript

i have a situation where i have web-socket server and OSC message client. I need to send data to all socket users when i recieve a message from OSC server. So far i just placed the OSC event inside of socket.io connection function, thus it created a memory leak. Because it create a new event emitter for the global variable "oscServer". How do i avoid that?
var io = require('socket.io')(server);
var oscServer = new osc.Server(oscPorts.server, oscIp.server);
io.on('connection', function (socket) {
oscServer.on(oscAdress.server, function (msg, rinfo) {
socket.broadcast.emit('moved', msg);
});
});

I would try saving a reference to socket, the only caveat - you'll need to ensure that var socket isn't undefined, so I would use a promise to make sure that socket is defined before broadcasting your event.
var io = require('socket.io')(server);
var oscServer = new osc.Server(oscPorts.server, oscIp.server);
var socket;
io.on('connection', function (s) {
socket = s;
});
oscServer.on(oscAdress.server, function (msg, rinfo) {
socket.broadcast.emit('moved', msg);
});

Related

Express-generator, Socket.io Event issuing multiple times

I have create a node app using express generator. I have integrated socket.io in the application. Since express generator has their own way of creating express server i have followed this procedure to successfully integrate the Socket connection with listening server and made the io available throughout the application via res.io instance.
FILE: bin/www
#!/usr/bin/env node
var app = require('../app').app;
var debug = require('debug')('www:server');
var http = require('http');
/**
* Get port from environment and store in Express.
*/
var port = normalizePort(process.env.PORT || '3000');
app.set('port', port);
/**
* Create HTTP server.
*/
var server = require('../app').server;
/app.js
//Express handler
var app = express();
// Socket configuration
var server = require('http').Server(app);
var io = require('socket.io')(server);
app.use(function(req, res, next){
res.io = io;
next();
});
...
module.exports = {app: app, server: server};
But the problem is when i m emitting an event as shown below. My client is reading the data multiple times.
routes/index.js
var clients = 0;
var nsp = res.io.of('/default-namespace');
nsp.on('connection', function (socket) {
clients++;
console.log(clients + ' clients connected!');
socket.on('disconnect', (reason) => {
clients--;
console.log(clients + ' clients connected!');
});
nsp.emit("socketToMe", "New User connected. Current clients:"+ clients);
});
My listener has the following code:
home.pug
var socket = io('/default-namespace');
socket.on('socketToMe', function (data) {
$('#data-div').append($('<li>').text(data));
});
Whenever i refresh the browser in another instance like incoginito my main browser is showing multiple events for the data. Like this
New User connected. Current clients:1
New User connected. Current clients:2
New User connected. Current clients:1
New User connected. Current clients:2
New User connected. Current clients:1
New User connected. Current clients:1
Not sure what is wrong. Can anyone help me on this?
Nodejs is event driven.The res object is not a global variable.
Express middleware runs for every request.
var clients = 0;
var nsp = res.io.of('/default-namespace');
nsp.on('connection', function (socket) {
clients++;
console.log(clients + ' clients connected!');
socket.on('disconnect', (reason) => {
clients--;
console.log(clients + ' clients connected!');
});
nsp.emit("socketToMe", "New User connected. Current
clients:"+clients);
});
Let me explain what happens above.A user requests and req handler is fired and you access the res object and you listen for events.
So for each request, you are listening for socket 'connection' event.That means you are setting multiple event listeners with the same name.Every time you make a request you set a new listener.
You are supposed to set only a single 'connection' listener.
This explains emitting the same event multiple times.
app.use(function(req, res, next){
res.io = io;
next();
});
Instead of using the above middleware function,listen directly on io instance

Send messages from server to client socket.io

I am trying to send a message from NodeJS server to client using socket.io
However, I found the same practice all over the internet, which is wrapping the emit with io.on('connection', handler) and then making the server listen on a special "channel" event like so:
var io = require('socket.io')();
var socketioJwt = require('socketio-jwt');
var jwtSecret = require('./settings').jwtSecret;
var User = require('./models/users').User;
io.set('authorization', socketioJwt.authorize({
secret: jwtSecret,
handshake: true
}));
var sockets = [];
io.on('connection', function(socket) {
sockets.push(socket);
});
sendLiveUpdates = function(gameSession) {
console.log(sockets);
}
exports.sendLiveUpdates = sendLiveUpdates;
exports.io = io;
My problem is: I want to emit messages outside this on connection wrapper, example from my routes or other scripts. Is it possible?
Thanks.
Yes. You just need to keep a reference to the socket.
// Just an array for sockets... use whatever method you want to reference them
var sockets = [];
io.on('connection', function(socket) {
socket.on('event', function() {
io.emit('another_event', message);
});
// Add the new socket to the array, for messing with later
sockets.push(socket);
});
Then somewhere else in your code...
sockets[0].emit('someEvent');
What I usually do is assign new clients a UUID and add them to an object keyed by this UUID. This comes in handy for logging and what not as well, so I keep a consistent ID everywhere.

Net.Socket instances don't go away in NodeJS

I'm trying to recreate the functionality of a hardware serial server with Node and it's actually working, but I'm getting errors from socket instances that have been closed.
Here's a simplified version of the app to show what I'm doing...
var net = require('net');
var SerialPort = require('serialport');
var connectionCounter = 0;
var port = new SerialPort('/dev/ttyUSB0', function () {
var server = net.createServer();
server.on('connection',function(socket) {
connectionCounter++;
var connNumber = connectionCounter;
socket.on('error', function () {
console.log('socket ' + connNumber + ' errored');
});
socket.on('data', function(data) {
port.write(data);
});
port.on('data', function(data) {
socket.write(data);
});
});
server.listen(8887, '127.0.0.1');
}
});
So the first chunk of code that's sent into the 8887 port works fine, and it returns the data back out through the socket. The errors start on the second chunk. In the example, I'm keeping a count of the socket instances and outputting the socket instance number with the error. So as the program runs, the number of sockets instances keeps going up. The most recent instance will eventually handle the data, but I can't figure out what I need to delete to clean up all of the previous socket instances so they'll stop trying to process the incoming data.
I've tried socket.end() and socket.destroy(), but those don't seem to work . Do I need to go as far as deleting the server itself and recreating it?
If anyone ever finds this and cares about what was going wrong, I was setting an event listener on the serialport object every time a new net socket was created. So even though I was deleting the socket every time it was closed, the serialport listener was trying to send data to all of the old deleted sockets. So the solution was to removeListeners from the serialport object upon closing the net socket.
you can use array for storing sockets later on you can delete. this is sample code hope you got the idea
var net = require('net');
var SerialPort = require('serialport');
var connectionCounter = 0;
var mySockets = [];
var port = new SerialPort('/dev/ttyUSB0', function () {
var server = net.createServer();
server.on('connection',function(socket) {
mySockets.push(socket);
connectionCounter++;
var connNumber = connectionCounter;
socket.on('error', function () {
console.log('socket ' + connNumber + ' errored');
});
socket.on('data', function(data) {
port.write(data);
});
port.on('data', function(data) {
socket.write(data);
});
});
server.listen(8887, '127.0.0.1');
}
//get the sockets you want to delete
var s = mySockets.pop();
s = null;
});

How can I have faye-websockets code running in the browser?

I'm new with node.js/express and all and I want to be able to notify any clients in browser about a new message received from some algorithm in the back-end. The publisher algorithm connect to the websocket and writes the message.
As far as I've looked there were examples which recommended websockets but I haven't been able to run that code in browser only in console.
Example client code:
var WebSocket = require('faye-websocket');
var ws = new WebSocket.Client('ws://localhost:1234');
var http = require('http');
var port = process.env.PORT || 1235;
var server = http.createServer()
.listen(port);
// receive a message from the server
ws.on('message', function(event) {
alert(JSON.parse(event.data));
});
Thank you
Found the answer after some trial/error iterations.
The algorithm now does a POST to an URL which in turn triggers a write to sockets for all connected clients via socket.io.
Client code:
var socket = io('http://localhost:7777');
socket.on('message', function (msg) {
document.body.insertAdjacentHTML( 'beforeend', '<div id="myID">'+msg+'</div>' );
});
And on the server, when client connects I retain it's socket into an array so I can write to each one:
Server code:
io.on('connection', function(socket){
console.log('a user connected: '+socket.id);
var id = clientCount++;
clientSockets[id] = socket;
socket.on('disconnect', function(){
console.log('user disconnected');
delete clientSockets[id];
socket = null
});
});
app.post('/alerts', function(req, res) {
req.accepts(['json', 'application']);
console.log("Algo did a POST on /alerts!");
// send the message to all clients
//console.log(req.body);
for(var i in clientSockets) {
clientSockets[i].send(JSON.stringify(req.body));
}
res.send(200);
});
In conclusion, I'm not using faye-websockets but instead socket.io

Node.js binding when making socket server

this.startServer = function(socket) {
var client = new Client();
client.socket = socket;
clients.push(client);
// Handle incoming messages from clients.
socket.on('data', bind(this.onSocketDataReceive, this));
}
this.onSocketDataReceive = function(data) {
this.commandManager(client, data+"");
}
In this example binding solves the visibility of this, but client is not visible in onSocketDataReceive function, any ideas? if I try to pass client with bind as well, then this becomes invisible...

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