I am making a game for facebook, and i want them to be able to login and then go in the game.
I have the login button with the popup screen and permissions i need from them, but i cant get them to redirect back to my url.
i use this code :
<div id="fb-root"></div>
<script>(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/nl_NL/all.js#xfbml=1&appId=380841622050947";
fjs.parentNode.insertBefore(js, fjs);
window.navigate("www.google.com");
}(document, 'script', 'facebook-jssdk')); </script>
<div class="fb-login-button" data-max-rows="5" data-size="xlarge" data-show-faces="true" data-auto-logout-link="false" scope="email,publish_stream"></div>
What am i missing?
i tried using this :
window.navigate(”top.jsp”);
But i cant seem to catch the "player logged in" action, so i can redirect after that.
Thanks in advance!!
If you want to redirect the user after successful login, you can use FB.Event.subscribe-
Complete code would be-
<div id="fb-root"></div>
<script>(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/nl_NL/all.js#xfbml=1&appId=380841622050947";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
window.fbAsyncInit = function() {
FB.init({
appId : '380841622050947',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
FB.Event.subscribe('auth.login', function(r){
console.log(r.status);
if ( r.status === 'connected'){
window.location.href = '{redirect-to-url}'
}
});
};
</script>
<div class="fb-login-button" data-max-rows="5" data-size="xlarge" data-show-faces="true" data-auto-logout-link="false" scope="email,publish_stream"></div>
Well, it seems that you're not using the complete code necessary to be able to login via JS SDK. Have a look at the guide under https://developers.facebook.com/docs/facebook-login/login-flow-for-web
Related
I have problem with adding a chat to the website. The code below works on one page, but doesn't work on another. The domain is added to the whitelist. Does anyone have any idea why this could happen?
Load Facebook SDK for JavaScript -->
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
xfbml : true,
version : 'v4.0'
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = 'https://connect.facebook.net/pl_PL/sdk/xfbml.customerchat.js';
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
</script>
<!-- Your customer chat code -->
<div class="fb-customerchat"
attribution=setup_tool
page_id="********"
theme_color="#000000"
logged_in_greeting="Lorem Ipsum"
logged_out_greeting="Lorem Ipsum"></div>
I've implemented liking a website url along with attaching the edge.create event to it. I implemented the follow button but did not get the edge.create to function when clicking to follow button. Also, I cannot figure out how to like a specific facebook page and as well get the edge.create event to subscribe.
I have the following code for when a user performs a LIKE on our website (not the facebook page):
This code works well
window.fbAsyncInit = function() {
FB.init({
appId : 'xxxxxx',
autoLogAppEvents : true,
xfbml : true,
version : 'v2.9'
});
FB.AppEvents.logPageView();
FB.Event.subscribe('edge.create', function(response) {
alert(1);
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
<div class="fb-like" data-href="https://www.facebook.com/fbpage" data-layout="standard" data-action="like" data-show-faces="true"/>
}
Here is my code for following a facebook page , which works but does not fire the edge.create code
window.fbAsyncInit = function() {
FB.init({
appId : 'xxxxx',
autoLogAppEvents : true,
xfbml : true,
version : 'v2.9'
});
FB.AppEvents.logPageView();
FB.Event.subscribe('edge.create', function(response) {
alert(1);
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
<div class="fb-follow" data-href="https://www.facebook.com/fbpage" data-layout="standard" data-size="small" data-show-faces="true"/>
As you can see, I need help getting the edge.create to function with clicking follow button and if possible a way to like a specific facebook page along with the edge.create event code.
I do include facebook snippet like so
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'someAppId',
cookie : true,
xfbml : true,
version : 'v2.8'
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
</script>
Then, somewhere in my code, i will be doing something like
FB.foo.bar();
How i know when the script has done loading and therefore the FB object does exists?
That is what window.fbAsyncInit is for, the JavaScript SDK is loaded when you hit that callback function. You can use FB right after FB.init.
I am trying to integrate parse database with my website. It is almost one day I spent but I couldn't figure out the problem. Here is my code:
<div id="fb-root"></div>
<script>
Parse.initialize("**************************", "**********************");
window.fbAsyncInit = function() {
Parse.FacebookUtils.init({
appId : '*****************',
cookie : true,
xfbml : true
});
Parse.FacebookUtils.logIn(null, {
success: function(user) {
if (!user.existed()) {
alert("User signed up and logged in through Facebook!");
} else {
alert("User logged in through Facebook!");
}
},
error: function(user, error) {
alert("User cancelled the Facebook login or did not fully authorize.");
}
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.3&appId=920929871279093";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
</script>
<div class="fb-login-button" data-max-rows="3" data-size="medium" data-show-faces="true" data-auto-logout-link="true"></div>
My problem is that when I run this piece of code I get following error but login button appears and work fine.
As I search for this issue people are saying I change
//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.3&appId=920929871279093";
To
//connect.facebook.net/en_US/sdk.js#xfbml;
or
//connect.facebook.net/en_US/sdk.all;
I do not understand how this really work. And appreciate if anyone say where I am calling init.FB twice and how to fix it.
I think you need to put version number in init function:
The following is the example from parse.com https://www.parse.com/docs/js/guide#users-setup
<script>
// Initialize Parse
Parse.initialize("$PARSE_APPLICATION_ID", "$PARSE_JAVASCRIPT_KEY");
window.fbAsyncInit = function() {
Parse.FacebookUtils.init({ // this line replaces FB.init({
appId : '{facebook-app-id}', // Facebook App ID
status : true, // check Facebook Login status
cookie : true, // enable cookies to allow Parse to access the session
xfbml : true, // initialize Facebook social plugins on the page
version : 'v2.3' // point to the latest Facebook Graph API version
});
// Run code after the Facebook SDK is loaded.
};
(function(d, s, id){
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) {return;}
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
</script>
from here i got that code and i placed in my website localhost but cannot able to see any change .Can anyone help me this
i got the code from here http://developers.facebook.com/docs/reference/plugins/like/
My code is like this
<div id="fb-root"></div>
<script>(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/all.js#xfbml=1";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));</script>
<div class="fb-like" data-href="http://www.facebook.com/anicrave.shows" data-send="true" data-width="450" data-show-faces="true"></div>
Please check this link and add the references to your page.
http://developers.facebook.com/docs/reference/javascript/
You're missing an essential part for FB-SDK in order to display the expected results.
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'YOUR_APP_ID', // App ID
channelUrl : '//WWW.YOUR_DOMAIN.COM/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Additional initialization code here
};
// Load the SDK Asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
</script>