I have a logo that is residing at the public/images/logo.gif. Here is my nodejs code.
http.createServer(function(req, res){
res.writeHead(200, {'Content-Type': 'text/plain' });
res.end('Hello World \n');
}).listen(8080, '127.0.0.1');
It works but when I request for localhost:8080/logo.gif then I obviously don't get the logo.
What changes I need to do to serve an image.
2016 Update
Examples with Express and without Express that actually work
This question is over 5 years old but every answer has some problems.
TL;DR
Scroll down for examples to serve an image with:
express.static
express
connect
http
net
All of the examples are also on GitHub: https://github.com/rsp/node-static-http-servers
Test results are available on Travis: https://travis-ci.org/rsp/node-static-http-servers
Introduction
After over 5 years since this question was asked there is only one correct answer by generalhenry but even though that answer has no problems with the code, it seems to have some problems with reception. It was commented that it "doesn't explain much other than how to rely on someone else to get the job done" and the fact how many people have voted this comment up clearly shows that a lot of things need clarification.
First of all, a good answer to "How to serve images using Node.js" is not implementing a static file server from scratch and doing it badly. A good answer is using a module like Express that does the job correctly.
Answering comments that say that using Express "doesn't explain much other than how to rely on someone else to get the job done" it should be noted, that using the http module already relies on someone else to get the job done. If someone doesn't want to rely on anyone to get the job done then at least raw TCP sockets should be used instead - which I do in one of my examples below.
A more serious problem is that all of the answers here that use the http module are broken. They introduce race conditions, insecure path resolution that will lead to path traversal vulnerability, blocking I/O that will completely fail to serve any concurrent requests at all and other subtle problems - they are completely broken as examples of what the question asks about, and yet they already use the abstraction that is provided by the http module instead of using TCP sockets so they don't even do everything from scratch as they claim.
If the question was "How to implement static file server from scratch, as a learning exercise" then by all means answers how to do that should be posted - but even then we should expect them to at least be correct. Also, it is not unreasonable to assume that someone who wants to serve an image might want to serve more images in the future so one could argue that writing a specific custom static file server that can serve only one single file with hard-coded path is somewhat shortsighted. It seems hard to imagine that anyone who searches for an answer on how to serve an image would be content with a solution that serves just a single image instead of a general solution to serve any image.
In short, the question is how to serve an image and an answer to that is to use an appropriate module to do that in a secure, performant and reliable way that is readable, maintainable and future-proof while using the best practice of professional Node development. But I agree that a great addition to such an answer would be showing a way to implement the same functionality manually but sadly every attempt to do that has failed so far. And that is why I wrote some new examples.
After this short introduction, here are my five examples doing the job on 5 different levels of abstraction.
Minimum functionality
Every example serves files from the public directory and supports the minimum functionality of:
MIME types for most common files
serves HTML, JS, CSS, plain text and images
serves index.html as a default directory index
responds with error codes for missing files
no path traversal vulnerabilities
no race conditions while reading files
I tested every version on Node versions 4, 5, 6 and 7.
express.static
This version uses the express.static built-in middleware of the express module.
This example has the most functionality and the least amount of code.
var path = require('path');
var express = require('express');
var app = express();
var dir = path.join(__dirname, 'public');
app.use(express.static(dir));
app.listen(3000, function () {
console.log('Listening on http://localhost:3000/');
});
express
This version uses the express module but without the express.static middleware. Serving static files is implemented as a single route handler using streams.
This example has simple path traversal countermeasures and supports a limited set of most common MIME types.
var path = require('path');
var express = require('express');
var app = express();
var fs = require('fs');
var dir = path.join(__dirname, 'public');
var mime = {
html: 'text/html',
txt: 'text/plain',
css: 'text/css',
gif: 'image/gif',
jpg: 'image/jpeg',
png: 'image/png',
svg: 'image/svg+xml',
js: 'application/javascript'
};
app.get('*', function (req, res) {
var file = path.join(dir, req.path.replace(/\/$/, '/index.html'));
if (file.indexOf(dir + path.sep) !== 0) {
return res.status(403).end('Forbidden');
}
var type = mime[path.extname(file).slice(1)] || 'text/plain';
var s = fs.createReadStream(file);
s.on('open', function () {
res.set('Content-Type', type);
s.pipe(res);
});
s.on('error', function () {
res.set('Content-Type', 'text/plain');
res.status(404).end('Not found');
});
});
app.listen(3000, function () {
console.log('Listening on http://localhost:3000/');
});
connect
This version uses the connect module which is a one level of abstraction lower than express.
This example has similar functionality to the express version but using slightly lower-lever APIs.
var path = require('path');
var connect = require('connect');
var app = connect();
var fs = require('fs');
var dir = path.join(__dirname, 'public');
var mime = {
html: 'text/html',
txt: 'text/plain',
css: 'text/css',
gif: 'image/gif',
jpg: 'image/jpeg',
png: 'image/png',
svg: 'image/svg+xml',
js: 'application/javascript'
};
app.use(function (req, res) {
var reqpath = req.url.toString().split('?')[0];
if (req.method !== 'GET') {
res.statusCode = 501;
res.setHeader('Content-Type', 'text/plain');
return res.end('Method not implemented');
}
var file = path.join(dir, reqpath.replace(/\/$/, '/index.html'));
if (file.indexOf(dir + path.sep) !== 0) {
res.statusCode = 403;
res.setHeader('Content-Type', 'text/plain');
return res.end('Forbidden');
}
var type = mime[path.extname(file).slice(1)] || 'text/plain';
var s = fs.createReadStream(file);
s.on('open', function () {
res.setHeader('Content-Type', type);
s.pipe(res);
});
s.on('error', function () {
res.setHeader('Content-Type', 'text/plain');
res.statusCode = 404;
res.end('Not found');
});
});
app.listen(3000, function () {
console.log('Listening on http://localhost:3000/');
});
http
This version uses the http module which is the lowest-level API for HTTP in Node.
This example has similar functionality to the connect version but using even more lower-level APIs.
var path = require('path');
var http = require('http');
var fs = require('fs');
var dir = path.join(__dirname, 'public');
var mime = {
html: 'text/html',
txt: 'text/plain',
css: 'text/css',
gif: 'image/gif',
jpg: 'image/jpeg',
png: 'image/png',
svg: 'image/svg+xml',
js: 'application/javascript'
};
var server = http.createServer(function (req, res) {
var reqpath = req.url.toString().split('?')[0];
if (req.method !== 'GET') {
res.statusCode = 501;
res.setHeader('Content-Type', 'text/plain');
return res.end('Method not implemented');
}
var file = path.join(dir, reqpath.replace(/\/$/, '/index.html'));
if (file.indexOf(dir + path.sep) !== 0) {
res.statusCode = 403;
res.setHeader('Content-Type', 'text/plain');
return res.end('Forbidden');
}
var type = mime[path.extname(file).slice(1)] || 'text/plain';
var s = fs.createReadStream(file);
s.on('open', function () {
res.setHeader('Content-Type', type);
s.pipe(res);
});
s.on('error', function () {
res.setHeader('Content-Type', 'text/plain');
res.statusCode = 404;
res.end('Not found');
});
});
server.listen(3000, function () {
console.log('Listening on http://localhost:3000/');
});
net
This version uses the net module which is the lowest-level API for TCP sockets in Node.
This example has some of the functionality of the http version but the minimal and incomplete HTTP protocol has been implemented from scratch. Since it doesn't support chunked encoding it loads the files into memory before serving them to know the size before sending a response because statting the files and then loading would introduce a race condition.
var path = require('path');
var net = require('net');
var fs = require('fs');
var dir = path.join(__dirname, 'public');
var mime = {
html: 'text/html',
txt: 'text/plain',
css: 'text/css',
gif: 'image/gif',
jpg: 'image/jpeg',
png: 'image/png',
svg: 'image/svg+xml',
js: 'application/javascript'
};
var server = net.createServer(function (con) {
var input = '';
con.on('data', function (data) {
input += data;
if (input.match(/\n\r?\n\r?/)) {
var line = input.split(/\n/)[0].split(' ');
var method = line[0], url = line[1], pro = line[2];
var reqpath = url.toString().split('?')[0];
if (method !== 'GET') {
var body = 'Method not implemented';
con.write('HTTP/1.1 501 Not Implemented\n');
con.write('Content-Type: text/plain\n');
con.write('Content-Length: '+body.length+'\n\n');
con.write(body);
con.destroy();
return;
}
var file = path.join(dir, reqpath.replace(/\/$/, '/index.html'));
if (file.indexOf(dir + path.sep) !== 0) {
var body = 'Forbidden';
con.write('HTTP/1.1 403 Forbidden\n');
con.write('Content-Type: text/plain\n');
con.write('Content-Length: '+body.length+'\n\n');
con.write(body);
con.destroy();
return;
}
var type = mime[path.extname(file).slice(1)] || 'text/plain';
var s = fs.readFile(file, function (err, data) {
if (err) {
var body = 'Not Found';
con.write('HTTP/1.1 404 Not Found\n');
con.write('Content-Type: text/plain\n');
con.write('Content-Length: '+body.length+'\n\n');
con.write(body);
con.destroy();
} else {
con.write('HTTP/1.1 200 OK\n');
con.write('Content-Type: '+type+'\n');
con.write('Content-Length: '+data.byteLength+'\n\n');
con.write(data);
con.destroy();
}
});
}
});
});
server.listen(3000, function () {
console.log('Listening on http://localhost:3000/');
});
Download examples
I posted all of the examples on GitHub with more explanation.
Examples with express.static, express, connect, http and net:
https://github.com/rsp/node-static-http-servers
Other project using only express.static:
https://github.com/rsp/node-express-static-example
Tests
Test results are available on Travis:
https://travis-ci.org/rsp/node-static-http-servers
Everything is tested on Node versions 4, 5, 6, and 7.
See also
Other related answers:
Failed to load resource from same directory when redirecting Javascript
onload js call not working with node
Sending whole folder content to client with express
Loading partials fails on the server JS
Node JS not serving the static image
I agree with the other posters that eventually, you should use a framework, such as Express.. but first you should also understand how to do something fundamental like this without a library, to really understand what the library abstracts away for you.. The steps are
Parse the incoming HTTP request, to see which path the user is asking for
Add a pathway in conditional statement for the server to respond to
If the image is requested, read the image file from the disk.
Serve the image content-type in a header
Serve the image contents in the body
The code would look something like this (not tested)
fs = require('fs');
http = require('http');
url = require('url');
http.createServer(function(req, res){
var request = url.parse(req.url, true);
var action = request.pathname;
if (action == '/logo.gif') {
var img = fs.readFileSync('./logo.gif');
res.writeHead(200, {'Content-Type': 'image/gif' });
res.end(img, 'binary');
} else {
res.writeHead(200, {'Content-Type': 'text/plain' });
res.end('Hello World \n');
}
}).listen(8080, '127.0.0.1');
You should use the express framework.
npm install express
and then
var express = require('express');
var app = express();
app.use(express.static(__dirname + '/public'));
app.listen(8080);
and then the URL localhost:8080/images/logo.gif should work.
var http = require('http');
var fs = require('fs');
http.createServer(function(req, res) {
res.writeHead(200,{'content-type':'image/jpg'});
fs.createReadStream('./image/demo.jpg').pipe(res);
}).listen(3000);
console.log('server running at 3000');
It is too late but helps someone, I'm using node version v7.9.0 and express version 4.15.0
if your directory structure is something like this:
your-project
uploads
package.json
server.js
server.js code:
var express = require('express');
var app = express();
app.use(express.static(__dirname + '/uploads'));// you can access image
//using this url: http://localhost:7000/abc.jpg
//make sure `abc.jpg` is present in `uploads` dir.
//Or you can change the directory for hiding real directory name:
`app.use('/images', express.static(__dirname+'/uploads/'));// you can access image using this url: http://localhost:7000/images/abc.jpg
app.listen(7000);
Vanilla node version as requested:
var http = require('http');
var url = require('url');
var path = require('path');
var fs = require('fs');
http.createServer(function(req, res) {
// parse url
var request = url.parse(req.url, true);
var action = request.pathname;
// disallow non get requests
if (req.method !== 'GET') {
res.writeHead(405, {'Content-Type': 'text/plain' });
res.end('405 Method Not Allowed');
return;
}
// routes
if (action === '/') {
res.writeHead(200, {'Content-Type': 'text/plain' });
res.end('Hello World \n');
return;
}
// static (note not safe, use a module for anything serious)
var filePath = path.join(__dirname, action).split('%20').join(' ');
fs.exists(filePath, function (exists) {
if (!exists) {
// 404 missing files
res.writeHead(404, {'Content-Type': 'text/plain' });
res.end('404 Not Found');
return;
}
// set the content type
var ext = path.extname(action);
var contentType = 'text/plain';
if (ext === '.gif') {
contentType = 'image/gif'
}
res.writeHead(200, {'Content-Type': contentType });
// stream the file
fs.createReadStream(filePath, 'utf-8').pipe(res);
});
}).listen(8080, '127.0.0.1');
I like using Restify for REST services. In my case, I had created a REST service to serve up images and then if an image source returned 404/403, I wanted to return an alternative image. Here's what I came up with combining some of the stuff here:
function processRequest(req, res, next, url) {
var httpOptions = {
hostname: host,
path: url,
port: port,
method: 'GET'
};
var reqGet = http.request(httpOptions, function (response) {
var statusCode = response.statusCode;
// Many images come back as 404/403 so check explicitly
if (statusCode === 404 || statusCode === 403) {
// Send default image if error
var file = 'img/user.png';
fs.stat(file, function (err, stat) {
var img = fs.readFileSync(file);
res.contentType = 'image/png';
res.contentLength = stat.size;
res.end(img, 'binary');
});
} else {
var idx = 0;
var len = parseInt(response.header("Content-Length"));
var body = new Buffer(len);
response.setEncoding('binary');
response.on('data', function (chunk) {
body.write(chunk, idx, "binary");
idx += chunk.length;
});
response.on('end', function () {
res.contentType = 'image/jpg';
res.send(body);
});
}
});
reqGet.on('error', function (e) {
// Send default image if error
var file = 'img/user.png';
fs.stat(file, function (err, stat) {
var img = fs.readFileSync(file);
res.contentType = 'image/png';
res.contentLength = stat.size;
res.end(img, 'binary');
});
});
reqGet.end();
return next();
}
This may be a bit off-topic, since you are asking about static file serving via Node.js specifically (where fs.createReadStream('./image/demo.jpg').pipe(res) is actually a good idea), but in production you may want to have your Node app handle tasks, that cannot be tackled otherwise, and off-load static serving to e.g Nginx.
This means less coding inside your app, and better efficiency since reverse proxies are by design ideal for this.
This method works for me, it's not dynamic but straight to the point:
const fs = require('fs');
const express = require('express');
const app = express();
app.get( '/logo.gif', function( req, res ) {
fs.readFile( 'logo.gif', function( err, data ) {
if ( err ) {
console.log( err );
return;
}
res.write( data );
return res.end();
});
});
app.listen( 80 );
Let me just add to the answers above, that optimizing images, and serving responsive images helps page loading times dramatically since >90% of web traffic are images. You might want to pre-process images using JS / Node modules such as imagemin and related plug-ins, ideally during the build process with Grunt or Gulp.
Optimizing images means processing finding an ideal image type, and selecting optimal compression to achieve a balance between image quality and file size.
Serving responsive images translates into creating several sizes and formats of each image automatically and using srcset in your HTML allows you to serve optimal image set (that is, the ideal format and dimensions, thus optimal file size) for every single browser).
Image processing automation during the build process means incorporating it up once, and presenting optimized images further on, requiring minimum extra time.
Some great read on responsive images, minification in general, imagemin node module and using srcset.
//This method involves directly integrating HTML Code in the res.write
//first time posting to stack ...pls be kind
const express = require('express');
const app = express();
const https = require('https');
app.get("/",function(res,res){
res.write("<img src="+image url / src +">");
res.send();
});
app.listen(3000, function(req, res) {
console.log("the server is onnnn");
});
import http from "node:http";
import fs from "node:fs";
const app = http.createServer((req, res)=>{
if(req.url === "/" && req.method === "GET"){
res.writeHead(200, {
"Content-Type" : "image/jpg"
})
fs.readFile("sending.jpg", (err, data)=>{
if(err){
throw err;
}else{
res.write(data);
res.end();
}
})
}
}).listen(8080, ()=>{
console.log(8080)
})
I'm certain I'm missing something obvious, but the gist of the problem is I'm receiving a PNG from a Mapbox call with the intent of writing it to the file system and serving it to the client. I've successfully relayed the call, received a response of raw data and written a file. The problem is that my file ends up truncated no matter what path I take, and I've exhausted the answers I've found skirting the subject. I've dumped the raw response to the log, and it's robust, but any file I make tends to be about a chunk's worth of unreadable data.
Here's the code I've got at present for the file making. I tried this buffer move as a last ditch after several failed and comparably fruitless iterations. Any help would be greatly appreciated.
module.exports = function(req, res, cb) {
var cartography = function() {
return https.get({
hostname: 'api.mapbox.com',
path: '/v4/mapbox.wheatpaste/' + req.body[0] + ',' + req.body[1] + ',6/750x350.png?access_token=' + process.env.MAPBOX_API
}, function(res) {
var body = '';
res.on('data', function(chunk) {
body += chunk;
});
res.on('end', function() {
var mapPath = 'map' + req.body[0] + req.body[1] + '.png';
var map = new Buffer(body, 'base64');
fs.writeFile(__dirname + '/client/images/maps/' + mapPath, map, 'base64', function(err) {
if (err) throw err;
cb(mapPath);
})
})
});
};
cartography();
};
It is possible to rewrite your code in more compact subroutine:
const fs = require('fs');
const https = require('https');
https.get(url, (response)=> { //request itself
if(response) {
let imageName = 'image.png'; // for this purpose I usually use crypto
response.pipe( //pipe response to a write stream (file)
fs.createWriteStream( //create write stream
'./public/' + imageName //create a file with name image.png
)
);
return imageName; //if public folder is set as default in app.js
} else {
return false;
}
})
You could get original name and extension from url, but it safer to generate a new name with crypto and get file extension like i said from url or with read-chunk and file-type modules.
I'm currently building a MEAN app and the section I'm currently working on involves image uploads. I'm trying to use GraphicsMagick for Node but I'm not really having any success. Below is my POST request for image uploads (as is):
app.post('/api/users/upload_image', function (req, res) {
var fstream;
req.pipe(req.busboy);
req.busboy.on('file', function (fieldname, file, filename) {
console.log('\n\nUploading file: '.underline.bold +filename .underline.bold);
// var readStream = fs.createReadStream(filename);
// gm(readStream, readStream.path)
// .resize('200','200')
// .stream(function (err, stdout, stderr) {
// var writeStream = fs.createWriteStream('www/uploads/' + readStream.path);
// stdout.pipe(writeStream);
// });
fstream = fs.createWriteStream('www/uploads/' + filename);
file.pipe(fstream);
});
req.busboy.on('finish', function () {
res.writeHead(303, { Connection: 'close', Location: '/' });
res.end();
});
});
The commented out section is my attempt at using GM but that throws back the error: Error: ENOENT, open '[filename].jpg'
Where am I going wrong? This is my first try at using GM so I'm a newb to this library!
var readStream = fs.createReadStream(filename);
at this line file named filename is not actually there yet you write that file below the commented lines. What you have is read steam named file you get from busyboy. so get rid of this line and pass file to gm directly
gm(file,....
Code below does exactly what you want, note the gm's write function's parameters.
app.post('/api/users/upload_image', function (req, res) {
req.pipe(req.busboy);
req.busboy.on('file', function (fieldname, file, filename) {
console.log('\n\nUploading file: '.underline.bold +filename .underline.bold);
console.log('Resizing file...');
gm(file,'www/uploads/' + filename)
.resize(200,200)
.write('www/uploads/' + filename, function (err) {
console.log("finished");
});
});
req.busboy.on('finish', function () {
res.writeHead(303, { Connection: 'close', Location: '/' });
res.end();
});
});
Note that gm's resize when used this way, simply fit's image in 200x200 box, does not exactly rescale/stretch it to 200x200.
If this still give you an error like EPIPE, your node process might not have sufficent permissions to write that file.
The problem is that you're trying to read the file before it's written. If you don't need to save the original image, you could just stream the file directly to gm instead:
req.busboy.on('file', function (fieldname, file, filename, encoding, mimetype) {
console.log('\n\nUploading file: '.underline.bold +filename .underline.bold);
console.log('Resizing file...');
gm(file, filename)
.resize('200','200')
.write('www/uploads/' + filename, function(err) {
if (err) throw err; // handle better
console.log('Success!'.bold);
});
});
You should probably also check that the given mime type of the file matches what you expect (e.g. image/jpeg, image/png, etc). You could also take that a step farther by using something like mmmagic to check the file type. However with mmmagic, you would have to forgo the direct streaming to gm option and save the file to disk first.
Right now I'm using this script in PHP. I pass it the image and size (large/medium/small) and if it's on my server it returns the link, otherwise it copies it from a remote server then returns the local link.
function getImage ($img, $size) {
if (#filesize("./images/".$size."/".$img.".jpg")) {
return './images/'.$size.'/'.$img.'.jpg';
} else {
copy('http://www.othersite.com/images/'.$size.'/'.$img.'.jpg', './images/'.$size.'/'.$img.'.jpg');
return './images/'.$size.'/'.$img.'.jpg';
}
}
It works fine, but I'm trying to do the same thing in Node.js and I can't seem to figure it out. The filesystem seems to be unable to interact with any remote servers so I'm wondering if I'm just messing something up, or if it can't be done natively and a module will be required.
Anyone know of a way in Node.js?
You should check out http.Client and http.ClientResponse. Using those you can make a request to the remote server and write out the response to a local file using fs.WriteStream.
Something like this:
var http = require('http');
var fs = require('fs');
var google = http.createClient(80, 'www.google.com');
var request = google.request('GET', '/',
{'host': 'www.google.com'});
request.end();
out = fs.createWriteStream('out');
request.on('response', function (response) {
response.setEncoding('utf8');
response.on('data', function (chunk) {
out.write(chunk);
});
});
I haven't tested that, and I'm not sure it'll work out of the box. But I hope it'll guide you to what you need.
To give a more updated version (as the most recent answer is 4 years old, and http.createClient is now deprecated), here is a solution using the request method:
var fs = require('fs');
var request = require('request');
function getImage (img, size, filesize) {
var imgPath = size + '/' + img + '.jpg';
if (filesize) {
return './images/' + imgPath;
} else {
request('http://www.othersite.com/images/' + imgPath).pipe(fs.createWriteStream('./images/' + imgPath))
return './images/' + imgPath;
}
}
If you can't use remote user's password for some reasons and need to use the identity key (RSA) for authentication, then programmatically executing the scp with child_process is good to go
const { exec } = require('child_process');
exec(`scp -i /path/to/key username#example.com:/remote/path/to/file /local/path`,
(error, stdout, stderr) => {
if (error) {
console.log(`There was an error ${error}`);
}
console.log(`The stdout is ${stdout}`);
console.log(`The stderr is ${stderr}`);
});