So I have scoured the web on information on how to embed the Youtube players but actual detailed tutorials seem extremely sparse or completely non existent. In addition, although there is documentation found on the google site
it seems to be somewhat confusing for a novice on how to implement either which leads me to my question. It seems that there are two players, the IFrame player and the Chromeless player which uses an swf embed. I have gone ahead and provided examples of both:
IFrame Player(using angular): http://plnkr.co/edit/H5VnlPhOaa2n6ZsfSj5p?p=preview
Chromeless Player: http://plnkr.co/edit/Epz9uXDZ1uIiV4lgB0vw?p=preview
My question is, what is the difference? What is the advantage of using one over the other? Does one have more backwards compatibility with browsers? Mobile Support? The Chromeless player seems to require less code to run as most of the code runs out of the box from the included "swfobject.js".In addition it seems that the chromeless player does not work on iOS devices due to the flash requirement. Is this correct?
Addendum: You can see the iframe and chromeless player are mostly the same besides the fact that you can click on the iframe youtube player to pause it while the chromeless player can only be controlled from the play/pause controls.
One big benefit to using iFrames with Youtube is that it is basically a new window with a call back to youtube... and guess what? Youtube will interpret what browser and platform the request is coming from and populate the appropriate content BUT iFrame can be slow loading on older browsers and on mobile devices where object/embed would not. Parameter settings (to tune the user experience on your site) is roughly the same. We all know SWF files won't work on iOS so you might need to factor that into your development for your userbase.
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So I have to use the Flash fallback for Jplayer when the user is using Google Chrome because of the way our audio streaming server is set up (HTML5 just doesn't play nicely with our Streaming Audio Icecast server for some reason, live streams are fine but static mp3s are not). All other browsers are fine!
However, it keeps blocking the player even if the site is selected to always play the flash plugin, and now it's printing this error in the console: "Same-origin plugin content from http://kansaspublicradio.org/widgets/audio-popup/jplayer/Jplayer.swf must have a visible size larger than 6 x 6 pixels, or it will be blocked. Invisible content is always blocked."
What's the best/easiest way to make the Flash player not be invisible?
Jplayer uses HTML elements for the controls. It's not like your typical Flash game or animation or anything, the Flash part is just used to play audio (when HTML5 isn't being uses).
Thanks for any help! I'm also aware that Flash is going away in a few years, hopefully we have a more ideal solution figured out by then.
Open jquery.jplayer.js or jquery.jplayer.min.js and find setAttribute("width". Here you can adjust the width and height of the loaded player. Setting this to something above 6x6 should fix your issue.
Unfortunately the official jPlayer project is no longer maintained and pull requests are ignored, so you'll have to do this manually.
Scenario: Need to play VPAID ads with "In Content" mode, on mobile
Most of the solution I found is either some other players plugin (like videojs) or doesn't support mobile (like google ima)
Or, something like this:
https://github.com/dailymotion/vast-client-js
Not sure what you mean with in-content, but I assume that you're looking for a video player that supports VPAID. After all, VPAID does just that, it allows you to create interactive content (e.g. an HTML canvas) that shows within your video ad or even interacts with the video player itself (e.g. pauses the publisher video).
IMA is a perfect plugin for a video player like Video.js and it does support mobile -JavaScript VPAID creatives- (what makes you think that it doesn't?) Hopefully I'll be able to help you further if I know what you're looking for.
The final device I'll be putting this on is an android TV box, but I'm testing on my galaxy s5. Both are having the same issue.
I'm using Full Screen Browser by Klurige, and I originally had some GIF's at the bottom of the page that I wanted to loop, but they ended up being to clunky and big to run efficiently on the TVbox, so I decided to switch over to html5. I've tried with WEBM and MP4, both are doing the same thing.
I have the autoplay and loop attributes in the html5 video as such:
<video id="zach" loop autoplay class="picture"><source src="P-Zach.webm">Error</video>
Neither works be default in the browser. I just see a gray video icon. I can't even click to start it.
I've tried formatting in different ways and everything mentioned on the broken-links.com blog post people keep pointing to. I've tried javascript .play() options. None do anything.
If I add the controls attribute to the video, I can play the video, so I know the video file works, but it still won't loop.
Any help?
Okay, so it looks like it has something to do with android blocking webview from letting javascript control the html5 video.
That, in combination with the lack of native support for loop or autoplay attributes made me ditch fullscreen browser and switch to the only browser I could find that DID support those - Firefox.
I used an app called Ful!screen (or something like that) to remove the notification bar, loaded firefox with the webpage (with html5 playing and looping perfectly) and scrolled down slightly to hide the top bar.
Tada! Fullscreen browser with html5 video instead of GIFs.
Solved my own issue another way.
I did a lot of searching for what I thought would be a pretty common question, but I came up with nothing. If there is another thread with a similar topic, please let me know.
Basically, I'm looking for a way to have an .mp3 file play in a website without relying on a flash-based player. I've searched w3 schools and every forum I can think of, but every media player I've found so far has been some sort of proprietary flash player.
Doesn't HTML support some sort of native player? I've found some that rely on Windows Media Player which is close, but I want the player to work on an iPhone and something tells me WMP won't get that done...
PS, as I'm thinking more about this this idea just popped into my head: a javascipt player and inside the <noscript> tag, put a flash player? I'm running a music blog (# http://www.freshoncampus.com) so the less code per post, the better...
Yes you can, with HTML 5.
This is a pretty good explanation of how you might go about doing this.
The caveat is that HTML5 support is not universal, but iOS devices (iphone) have a good start with supporting HTML5.
Edited to add:
From the question, it's hard to discern if you're looking for a way to play multiple mp3's with a nice gui interface, or just use audio as a background.
For the former, you will need to use Javascript to handle controls, and loading of the src element (I'd search for custom built javascript or jquery plugins to handle this).
For the latter, my solution above will work.
Also, background music in a webpage is highly annoying to most users, so caveat emptor.
You could go with something like http://www.schillmania.com/projects/soundmanager2/
which should autodetect the best option to play the sound.
jplayer? Not sure about MP3/OGG thing though...
First, HTML5's “audio” tag.
Second, you can use “embed” tag — it will play with whatever browser plugin is installed (not just WMP).
Not sure what would work in iPhone, though.
(and I might be wrong about exact tag names)
Is there any way to control YouTube EMBED CODE. For example I am using YouTube embed code in my site. Is there any way to control the video like forward, backward, stop etc. with my own buttons.
Is this possible?
Any help will be appreciated.. Thanks in Advance.
Fero
YouTube has a JavaScript and Flash API that you can use to build your own player or control the player programmatically.
The documentation is here: http://code.google.com/apis/youtube/overview.html
There are several examples in the documentation for controlling your own "chromeless" player. This is probably what you want to use if you want your own buttons.
All of the major browser-embedded video player types have ways to do this, but the method is different for all of them.
YouTube uses a Flash player, which poses a special problem: Flash video players have no ability to handle external JavaScript calls other than what is specifically added by the programmer that built the player. That is, if YouTube didn't build their player with support for external scriptability, you can't script it. This isn't a flag -- on/off -- it's that Flash makes you explicitly publish an external scripting API, and you have to know what the calls look like to make the player do what you want. This is unlike, say, QuickTime, Windows Media Player, or the new HTML 5 <video> tag, all of which have documented basic playback control like you're asking about.
It's probably possible to build your own FLV player (or buy one, like the popular JW Player, which does have a JavaScript API) and point it at the actual video file served by YouTube. I don't know if they try to obscure the video file URL, but once you find out what it is, you're golden.