Adobe LiveCycle working with Repeating Subforms - javascript

I have repeating subforms with buttons on them.
I want to be able to remove buttons that have been added with each addition of a subform.
By the searching I've done, the following code should work, but it doesn't. Can someone please set me straight?
var IGdelbut = xfa.resolveNodes("ItemGroup[*].ItemHeader.Delbutton");
for (var i = 0; i < IGdelbut; i++) {
IGdelbut.presence = "invisible";
}
(I apologize for repeating my earlier question, but I'm hoping I'm giving someone better information to work with.)

Your script has a couple of issues iterating over the result of resolveNodes() call. If i get this right, you are trying to hide all the *DelButton*s on the subforms.
Try the following
var allDeleteButtons = xfa.resolveNodes("ItemGroup[*].ItemHeader.Delbutton");
var len = allDeleteButtons.length;
for (var i = 0; i < len; i++) {
allDeleteButtons.item(i).presence = "invisible";
}
Assuming you have this script on the parent subform of repeating ItemGroup subforms.

Related

How to empty items from owlCarousel?

I have an model where is I am showing some couple of images are showing in owlCarousel div. But problem is that when I close that model and again open it again. then the images are append to previous images. So I want to do something happen to clear all items from previous model and reinit that owlCarousel.
I have tried :
var $carousel = $(".edit-manage-carousel");
for (var i =0; i<100; i++) {
$carousel.trigger('remove.owl.carousel', i );
}
You are doing wrong.
Here is correct way to do so.
for (var i=0; i<$('.item').length; i++) {
$(".edit-manage-carousel").trigger('remove.owl.carousel', [i])
.trigger('refresh.owl.carousel');
}
The Manish Prajapati response is correct, but the number of the items should be saved in a variable and not calculated at each iteration.
The reason is, whether there are more than one element the number of items changes at each iteration leaving the last one in.
I think that this one should work better, let me know if I am in error:
var length = $('.item').length;
for (var i=0; i<length; i++) {
$(".edit-manage-carousel").trigger('remove.owl.carousel', [i])
.trigger('refresh.owl.carousel');
}

Jquery .clone() method. Removing clones

I noticed some interesting behavior when dealing with the .clone() function.
If I have a function to create rows and columns dynamically like this:
function appendDiv(n) {
for (var i=0;i<n;i++) {
$rows.append($columns.clone()); //assume I put $('.rows') & others in a var
}
for (var i=0;i<n;i++) {
$wrapper.append($rows.clone());
}
}
And I then delete the elements from the DOM maybe like this:
function deleteClones() {
$wrapper.off();
$wrapper.html('');
$('body').append($wrapper);
num = prompt("Enter another number.");
return num;
}
So I'd be calling the functions in an order like this:
appendDiv(num);
num = deleteClones();
appendDiv(num);
Can someone tell me why when I call appendDiv(num); again after removing those elements, the old columns are added along with the new ones? Here is a preschool level demonstration of what I mean: http://jsfiddle.net/wj6sgeeu/. Notice upon inspecting the html document, the clones that were created before we called deleteClones() are added again when we call appendDiv(num) for the second time.
I'm new to jquery, so maybe this is a self evident and obvious fact (maybe using a different method to remove clones?) but does someone have an explanation for this behavior?
Thank you!
You need to remove the previously added columns from the row, else you are just keep adding more columns to the existing columns
function appendDiv(n) {
$rows.empty();
for (var i = 0; i < n; i++) {
$rows.append($columns.clone());
console.log('ok');
}
for (var i = 0; i < n; i++) {
$wrapper.append($rows.clone());
console.log('ok2');
}
}
Demo: Fiddle

Multiply an element by a number and insert using jQuery

I'm wondering if you can multiply an element using jQuery a number of times and insert it using .html()?
I am building my own slider which might help put things in context...
I am getting a number of times an element is used, which is stored in a var called eachSlideCount. So for example, this might output 10.
Then what I want to do is create a <span></span> for each of these (so 10 spans) and insert this into a div to generate a pager.
$this.next('.project-slider-count').html('<span></span>')
Is there anyway to muliply this span by the eachSlideCount number and then add to the .project-slider-count element?
I got this far... but clearly missing something...
var eachSlideCount = $this.find('.other-slides').length;
var eachSlideTotal = ($this.next('.project-slider-count').html('<span></span>')) * eachSlideCount;
$('.project-slider-count').html(eachSlideTotal);
Thanks in advance
Multiplication can only be done on numbers. If you want to repeat something, write a loop:
var span = '';
for (var i = 0; i < eachSlideCount; i++) {
span += '<span></span>';
}
$this.next('.projectslider-count').html(span);
In JavaScript, you can execute a for loop. For example, in the following:
var count = 10;
for (var i=0; i<count; i++) {
// Code
}
The body of the loop would be executed 10 times.
In jQuery, you can append a new HTML element inside an existing element using the append() method. For example, the following will add <span> elements in a loop:
var container = $("#container");
var count = 10;
for (var i=0; i<count; i++) {
container.append("<span>");
}
This is illustrated in a jsFiddle.

Loop through colours array with jQuery

I'm trying to give each div a different background colour. Here is my current code:
http://jsfiddle.net/Uy2FX/2/
var imgColours = ['#FCCF94', '#C4C9E5', '#ADE3D6'];
for (i=0; i < imgColours; i++) {
$('.img').css({backgroundColor: imgColours[0]});
}
However, I'm not quite sure where this is going wrong. I understand that's probably too simple to work, but in my mind it makes sense. Could someone point me in the right direction?
There are some relevant errors in your code.
This is probably what you wanted to do:
// V1 : Basic
var imgColours = ['#FCCF94', '#C4C9E5', '#ADE3D6'];
for (var i=0; i < imgColours.length; i++) {
$('.img:eq('+i+')').css({backgroundColor: imgColours[i]});
}
But if you want to get a random color from your array, for any number of divs, and also optimise your jQuery code a bit for better performance:
// V2 : random colors
var $imgs = $('#boxes1').find('.box'),
imgsCount = $imgs.length,
coloursCount = imgColours.length;
for (var i=0; i < imgsCount; i++) {
var rnd = Math.floor(Math.random() * coloursCount),
color = imgColours[rnd];
$imgs.eq(i).css({backgroundColor: color});
}
Or, if you want to loop through the colours following the order of the array, just change the loop:
// V3 : sequential colors
// Add V2 variables here
for (var i=0; i < imgsCount; i++) {
var color = imgColours[i%coloursCount];
$imgs.eq(i).css({backgroundColor: color});
}
UPDATED FIDDLE: http://jsfiddle.net/Uy2FX/12/
For some very basic tips on jQuery selectors performance: http://www.sitepoint.com/efficient-jquery-selectors/
You are always assigning imgColours[0] to EVERY div. I think what you are looking for is imgColours[i]
You will also need to use imgColours.length to tell your loop how long the array is.
You are also grabbing all HTML elements with the class of img, so this will change all of them each time.
To grab each element separately, you can use the CSS nth-of-type selector. Basically you can just do something like
$(".img:nth-of-type(" + i + ")")
You need to use imgColours.length
The for loop has no idea how long the array is otherwise
Edit: What's the point in this for loop if you end up using imgColours[0] anyways? If you want to loop each color, use i instead of 0.
And either way, this will not achieve a different background per div.
Try selecting by className (I'm going to use vanilla.js because it's simple)
var elements = document.getElementsByClassName("img");
for (var i = 0; i<elements.length; i++) {
var color = imgColours[Math.floor(Math.random()*imgColours.length)]; //get a RANDOM color change me if needed
elements[i].style.backgroundColor = color;
}
How about this?
var ec = 0;
var i = 0;
for(ec; ec < elements.length; ec++, i++) {
elements[ec].style.backgroundColor = imgColours[i];
if(i == (imgColours.length - 1)) i = -1;
}
http://jsfiddle.net/y2dq3/

Inserting html elements while DOM is changing

My code should insert HTML content in all divs that have a predefined class name, without using jQuery and at least compatible with IE8 (so no getElementsbyClass).
The html:
<div class="target">1</div>
<div class="target">2</div>
<div class="target">3</div>
<div class="target">4</div>
The javascript:
var elems = document.getElementsByTagName('*'), i;
for (wwi in elems) {
if((' ' + elems[wwi].className + ' ').indexOf(' ' + "target" + ' ') > -1) {
elems[wwi].innerHTML = "YES";
//elems[wwi].innerHTML = "<div>YES!</div>";
}
}
You can try it here.
As you can see inside each div the word YES is printed. Well the if you comment elems[wwi].innerHTML = "YES"; and replace that for elems[wwi].innerHTML = "<div>YES!</div>" the code fails. I suppose is because inserting div elements modify the DOM and in consequence the FOR cycle fails. Am i right?
Well i can solve this pretty ugly by recalling the for cycle each time i make an innerHTML, and when i insert the code i can add a class (like data-codeAlreadyInserted=1) to ignore the next time the FOR pass in that div. But again, this is pretty much a very bad solution since for an average site with many tags I can even freeze the user browser.
What do you think? lets suppose i dont know the amount of tags i insert on each innerHTML call.
"I suppose is because inserting div elements modify the DOM and in consequence the FOR cycle fails. Am i right?"
Pretty much. Your elems list is a live list that is updated when the DOM changes. Because you're adding a new div on every iteration, the list keeps growing and so you never get to the end.
To avoid this, you can either do a reverse iteration,
for (var i = elems.length-1; i > -1; i--) {
// your code
}
or convert the list to an Array.
var arr = [];
for (var i = 0, len = list.length; i < len; i++) {
arr.push(elems[i]);
}
for (i = 0; i < len; i++) {
// your code
}
Another way is to use replaceChild instead of innerHTML. It works better and it's way faster:
var newEl = elem[wwi].cloneNode(false);
newEl.innerHTML = html;
elem[wwi].parentNode.replaceChild(newEl, elem[wwi]);
You can take a copy of the live node list:
var nodes = [];
for (var i = 0, n = elems.length; i < n; ++i) {
nodes.push(elems[i]);
}
and then use a proper for loop, not for ... in to iterate over the array:
for (var i = 0, n = nodes.length; i < n; ++i) {
...
}
for ... in should only be used on objects, not arrays.

Categories

Resources