i have a div with multiple images inside and i need to click on a random image then again click on a random picture and when i clicked the second image to change images with each other. All images are interchangeable.Heres what i've done so far:
EDIT FIDDLE: http://jsfiddle.net/w53Ls/5/
$("#image1").click(function(){
imagePath = $("#image2").attr("src");
if(imagePath == "http://s15.postimg.org/oznwrj0az/image.jpg"){
$("#image3").attr("src", "http://s21.postimg.org/ojn1m2eev/image.jpg");
}else{
$("#image4").attr("src", "http://s23.postimg.org/epckxn8uz/image.jpg");
}
});
EDIT: The code i have tryed for check function is in EDIT FIDDLE and with the alert i check src of pictures.Now i simply need to make a condition to alert something after i change all the pieces in order and found the whole picture.Any hint?
DEMO
var clickCount = 0;
var imgSrc;
var lastImgId;
$("img.element").click(function(){
if (clickCount == 0)
{
imgSrc = $(this).attr("src");
lastImgId = $(this).attr("id");
clickCount++;
}
else {
$("#"+lastImgId).attr("src",$(this).attr("src"));
$(this).attr("src",imgSrc)
clickCount = 0;
}
});
Updated
This let's you know when you're done with the puzzle
DEMO
var clickCount = 0;
var imgSrc;
var lastImgId;
// Function for Comparing Arrays
// source: http://stackoverflow.com/questions/7837456/
Array.prototype.compare = function (array) {
if (!array) return false;
if (this.length != array.length) return false;
for (var i = 0, l = this.length; i < l; i++) {
if (this[i] instanceof Array && array[i] instanceof Array) {
if (!this[i].compare(array[i])) return false;
} else if (this[i] != array[i]) {
return false;
}
}
return true;
}
$(document).ready(function () {
// Store the correct order first in an array.
var correctOrder = $("#puzzle > img").map(function () {
return $(this).attr("src");
}).get();
// Randomize your images
var a = $("#puzzle > img").remove().toArray();
for (var i = a.length - 1; i >= 1; i--) {
var j = Math.floor(Math.random() * (i + 1));
var bi = a[i];
var bj = a[j];
a[i] = bj;
a[j] = bi;
}
$("#puzzle").append(a);
$("img.element").click(function () {
if (clickCount == 0) {
imgSrc = $(this).attr("src");
lastImgId = $(this).attr("id");
clickCount++;
} else {
$("#" + lastImgId).attr("src", $(this).attr("src"));
$(this).attr("src", imgSrc);
clickCount = 0;
// Get the current order of the images
var currentOrder = $("#puzzle > img").map(function () {
return $(this).attr("src");
}).get();
// Compare the current order with the correct order
if (currentOrder.compare(correctOrder)) alert("Puzzle completed");
}
});
});
http://jsfiddle.net/w53Ls/2/
var counter = 0;
The code was improvised but works XD
you try improve it
Here is a new version of your jsfiddle that I think will do what you want.
It applies the same click handler to every object with the class swapable. Each time a swapable element is clicked, the handler checks whether another element was previously clicked first. If so, it swaps them. If not, it just remembers that this element is the first one.
var firstId = ''; // Initially, no element has been clicked first
var firstSrc = '';
// Apply the following function to every element with 'class="swapable"
$('.swapable').click(function(){
if (firstId !== '') { // There is already a first element clicked
// Remember the information of the currently clicked element
var secondId = $(this).attr('id');
var secondSrc = $(this).attr('src');
// Replace the currently clicked element with the first one
$('#' + secondId).attr('src', firstSrc);
// Replace the first one with the current one
$('#' + firstId).attr('src', secondSrc);
// Forget the first one, so that the next click will produce a new first
firstId = '';
firstSrc = '';
}
else // This is the first element clicked (this sequence)
{
// Remember this information for when a second is clicked
firstId = $(this).attr('id');
firstSrc = $(this).attr('src');
}
});
Related
I am trying to get a whole page of images to change when I click a single button. Here is my current code. My issue right now is I can change one image just fine but when I add the code to change the second image it stops the first image from changing and also will not let the second image change back to its original image.
Here is my JavaScript
//First image
var imageSources = ["origonal-image.jpg","2ndimage.jpg"]
var buttons = document.getElementsByClassName("change-image")[0];
var index = 0;
buttons.addEventListener('click', function() {
if (index === imageSources.length) {
index = 0;
}
document.getElementById("imagechangingid").src = imageSources[index];
index++;
});
//Second image
var imageSources1 = ["origonal-image.jpg","2ndimage.jpg"]
var buttons = document.getElementsByClassName("change-image")[0];
var index = 0;
buttons.addEventListener('click', function() {
if (index === imageSources1.length) {
index = 0;
}
document.getElementById("imagechangingid2").src = imageSources1[index];
index++;
});
This is because you are overriding your first event listener when you write below code twice. one implementation (I am guessing the second one) will override the other
buttons.addEventListener('click', function() {}
if the same button click should change both images - you should handle it in same event handler.
var imageSources = ["origonal-image.jpg","2ndimage.jpg"]
var buttons = document.getElementsByClassName("change-image")[0];
var imageSources1 = ["origonal-image.jpg","2ndimage.jpg"]
var buttons = document.getElementsByClassName("change-image")[0];
var index = 0;
var indexOne = 0;
buttons.addEventListener('click', function() {
if (index === imageSources1.length) {
index = 0;
}
document.getElementById("imagechangingid2").src = imageSources1[index];
index++;
if (indexOne === imageSources.length) {
indexOne = 0;
}
document.getElementById("imagechangingid").src = imageSources[indexOne];
indexOne++;
});
I'm writing a simple little Connect 4 game and I'm running into an infinite loop on one of my functions:
var reds = 0;
var greens = 0;
function checkEmpty(div) {
var empty = false;
var clicked = $(div).attr('id');
console.log(clicked);
var idnum = parseInt(clicked.substr(6));
while (idnum < 43) {
idnum = idnum + 7;
}
console.log("idnum=" + idnum);
while (empty == false) {
for (var i = idnum; i > 0; i - 7) {
idnumStr = idnum.toString();
var checking = $('#square' + idnumStr);
var str = checking.attr('class');
empty = str.includes('empty');
console.log(empty);
var divToFill = checking;
}
}
return divToFill;
}
function addDisc(div) {
if (reds > greens) {
$(div).addClass('green');
greens++;
console.log("greens=" + greens);
} else {
$(div).addClass('red');
reds++;
console.log("reds=" + reds);
};
$(div).removeClass('empty');
}
$(function() {
var i = 1;
//add a numbered id to every game square
$('.game-square').each(function() {
$(this).attr('id', 'square' + i);
i++;
//add an on click event handler to every game square
//onclick functions
$(this).on('click', function() {
var divToFill = checkEmpty(this);
addDisc(divToFill);
})
})
})
Here is a link to the codepen http://codepen.io/Gobias___/pen/xOwNOd
If you click on one of the circles and watch the browser's console, you'll see that it returns true over 3000 times. I can't figure out what I've done that makes it do that. I want the code to stop as soon as it returns empty = true. empty starts out false because I only want the code to run on divs that do not already have class .green or .red.
Where am I going wrong here?
for (var i = idnum; i > 0; i - 7);
You do not change the i.
Do you want to decrement it by 7?
Change your for loop to the one shown below:
for (var i = idnum; i > 0; i -= 7) {
// ...
}
You also do not use loop variable in the loop body. Instead, you use idnum, I think this can be issue.
while (empty == false) {
for (var i = idnum; i > 0; i -= 7) {
idnumStr = i.toString(); // changed to i
var checking = $('#square' + idnumStr);
var str = checking.attr('class');
empty = str.includes('empty');
console.log(empty);
var divToFill = checking;
// and don't forget to stop, when found empty
if (empty) break;
}
}
I add break if empty found, because if we go to next iteration we will override empty variable with smallest i related value.
You can also wrap empty assignment with if (!empty) {empty = ...;} to prevent this override, but I assume you can just break, because:
I want the code to stop as soon as it returns empty = true
Offtop hint:
while (idnum < 43) {
idnum = idnum + 7;
}
can be easy replaced with: idnum = 42 + (idnum%7 || 7)
Change to this:
for (var i = idnum; i > 0; i = i - 7) {
You are not decrementing the i in your for loop
Building on what the others have posted You would want to change the value of empty inside the for loop. because obviously the string still checks the last string in the loop which would always return false.
while(empty==false){
for (var i = idnum; i > 0; i -= 7) {
// your other codes
if (!empty) {
empty = str.includes('empty');
}
}
I am working on a simple drag and drop operation in JS. I have to generate the containers, since I do not know in advance how many I will need, and that seems to be leading to a couple of problems.
The first is that if I drag an item over the last div, the div disappears. I have no idea what is causing it, but it is odd.
The second is that in the drop section
box.addEventListener('drop', function(e) {
e.preventDefault();
var data = e.dataTransfer.getData('id');
e.target.appendChild(document.getElementById(data));
});
I am getting the error message: "Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'," and the 'data' is not being passed. I only get this message on JSFiddle: in both Firefox and Chrome it works fine, but I suspect that it is part of a larger issue.
I am very new at this, so any help would be appreciated.
JSFiddle here.
I think this will work for you.
I've made some changes to your javascript.
Please have a look here:
var productList = [];
for (var w = 0; w < 2; w++) {
productList.push('Apples', 'Plums', 'Rice', 'Potatoes', 'Chicken', 'Pork');
}
productList.sort();
console.log(productList.length);
var boxContainer = document.createDocumentFragment();
for (var i = 0; i < 3; i++) {
var box = boxContainer.appendChild(document.createElement("div"));
var boxID = "box" + i;
box.setAttribute('id', boxID);
box.setAttribute('class', 'dropTarget');
box.addEventListener('dragend', function(e) {
elementDragged = null;
});
box.addEventListener('dragover', function(e) {
if (e.preventDefault) {
e.preventDefault();
};
//This close was right below your Remove Class. Preventing the over class from being added
});
box.addEventListener('dragenter', function(e) {
if(this.className.indexOf('over') < 0)
//Append the className, don't remove it.
this.className += " over";
});
box.addEventListener('dragleave', function(e) {
//Now we remove it.
this.className = this.className.replace(' over','');
e.dataTransfer.dropEffect = 'move'
return false;
});
box.addEventListener('drop', function(e) {
e.preventDefault();
var data = e.dataTransfer.getData('id');
//Just preventing the HierarchyRequestError.
var parent= e.dataTransfer.getData('parent');
if(parent == e.target.id) return;
target=e.target;
//Prevent it from dragging into another div box and force it to go into the box.
if(e.target.id.indexOf('box') < 0 ) target=e.target.parentNode;
target.appendChild(document.getElementById(data));
});
document.drag = function(target, e) {
e.dataTransfer.setData("Text", 'id');
//This is the drag function that's being called. It needed the reference to the ID.
e.dataTransfer.setData('id', target.id);
//Add parentID, so we can check it later.
e.dataTransfer.setData('parent',target.parentNode.id)
}
document.getElementById("placeholder").appendChild(box);
};
for (var a = 0; a < productList.length; a++){
renderProductList(productList[a], a);
};
function renderProductList(element, index) {
console.log(element);
var nameDiv = document.createElement('div');
var itemName = element;
nameDiv.setAttribute('class','dragger');
nameDiv.setAttribute('id', itemName + index);
nameDiv.setAttribute('name', itemName);
nameDiv.setAttribute('draggable', "true");
nameDiv.setAttribute('ondragstart', 'drag(this, event)');
nameDiv.style.backgroundColor = pastelColors();
var aBox = document.getElementById('box0');
aBox.appendChild(nameDiv);
var t = document.createTextNode(element);
console.log("T: " + t);
nameDiv.innerHTML = nameDiv.innerHTML + element;
};
function pastelColors(){
var r = (Math.round(Math.random()* 127) + 127).toString(16);
var g = (Math.round(Math.random()* 127) + 127).toString(16);
var b = (Math.round(Math.random()* 127) + 127).toString(16);
pColor = '#' + r + g + b;
console.log(pColor);
return pColor;
};
function drag(target, e) {
e.dataTransfer.setData('id', target.id);
};
https://jsfiddle.net/3yLk11eb/5/
I've made comments everywhere I made changes. And there were a lot of changes to make this work smoothly.
My jQuery checkbox filter works normally:
http://jsfiddle.net/EducateYourself/Lmehmj26/3/
Under checkbox form I want to show the number of results. It is 7 by default.
When I filter the results, it does not show the correct number of displayed results.
Could you please help me to find my mistake?
I commented the lines in my jsfiddle code where I added variable n to achieve the result I want.
$('.category').on('change', function () {
var n; //declare variable n
var category_list = [];
$('#filters :input:checked').each(function () {
var category = $(this).val();
category_list.push(category);
});
if (category_list.length == 0) {
$('.resultblock').show();
} else {
$('.resultblock').hide();
});
$('#count').text(n); // change the results qunatity
}
});
The problem is that you are incrementing n multiple times for a single element if it contains multiple matching tags.
You should only increment n once, at most, for each element:
Updated Example
$('.resultblock').each(function() {
var item = $(this).data('tag'),
itemArray = item.split(' '),
hasTag = false;
for (var i = 0; i < category_list.length; ++i) {
if (itemArray.indexOf(category_list[i]) >= 0) {
hasTag = true;
}
}
if (hasTag) {
$(this).show();
n++; // Only increment n once, at most, for each element.
}
});
Here is a cleaner, simplified version of your code:
Updated Example
$('.category').on('change', function() {
var categoryList = $('#filters :input:checked').map(function() {
return this.value;
}).get();
var count = 0;
$('.resultblock').hide().each(function() {
var itemTagsArray = $(this).data('tag').split(' ');
var hasTag = false;
categoryList.forEach(function(tag) {
if (itemTagsArray.indexOf(tag) > -1) {
hasTag = true;
}
});
if (hasTag) {
$(this).show();
count++;
}
});
$('#count').text(count);
});
You're counting doubles, a very easy fix is to add a check for visibility in your for loop like so
for (i = 0; i < category_list.length; ++i) {
if (itemArray.indexOf(category_list[i]) >= 0 && !$(self).is(":visible")) {
$(self).show();
n=n+1; //increase the value of n if found a result
}
}
As shown in this fiddle, that works
As a sidenote, your numbering breaks when you've selected one or more checkboxes and then deselect all. To prevent this you should change your check if there's been any checkboxes checked to
if (category_list.length == 0) {
$('.resultblock').show();
$('#count').text($('.resultblock').length);
}
I'm aware of [name^="value"] selector but is there a analogous selector (or technique) that queries all attributes starting with the given value?
I'm looking for something like $("[*^='http://www.something.com']")(that does not exist).
It would match all elements which contains at least one attribute with a value that begins with http://www.something.com.
Say:
<img src="http://www.something.com/image.jpg" />
Something
<link rel="stylesheet" href="http://www.something.com/css/style.css" type="text/css">
Attribute name could be anything, not just src and href, even non standard attributes.
Is there a known way to do it?
I've put together some of the ideas from other answers and wrote a custom selector.
Selector
$.expr[':'].hasAttrStartingWithValue = function (obj, index, meta) {
var startsWithAttrValue = false;
var value = meta[3];
for (var i = 0; i < obj.attributes.length; i++) {
var attr = obj.attributes[i];
// attr.value starts with value
if (attr.specified && attr.value.lastIndexOf(value, 0) === 0) {
startsWithAttrValue = true;
break;
}
}
return startsWithAttrValue;
};
It has not been properly tested for cross-browsing and correctness, and I'm sure that it can be further optimized, but it seems to be working well with IE 11, FF 24 and Chrome 32.
Usage
// Logs every occurrence of a value in any attribute of the page
$(":hasAttrStartingWithValue('http://www.something.com')").each(function (i, e) {
console.log(i + " - " + e.outerHTML);
});
// Matches only children of test
$("#test :hasAttrStartingWithValue('http://www.something.com')")
.css('background-color', 'red');
Working Fiddle.
function strstr (haystack, needle, bool) {
var pos = 0;
haystack += '';
pos = haystack.indexOf(needle);
if (pos == -1) {
return false;
} else {
if (bool) {
return haystack.substr(0, pos);
} else {
return haystack.slice(pos);
}
}
}
$( document ).ready(function(){
$('*').each(function() {
$.each(this.attributes, function() {
// this.attributes is not a plain object, but an array
// of attribute nodes, which contain both the name and value
if(this.specified) {
if( strstr(this.value,'http://') )
alert(this.name+'+'+this.value);
}
});
});
});
Alert All attributes And values...
Custom this code...
jsfiddle
If you want to do it for img, a, and link tags, then you could do it like this:
var ref = '"http://www.something.com"';
var elems = [].slice.call(document.querySelectorAll('img[src='+ref+'], a[href='+ref+'], link[href='+ref+']'));
//do something with the elems array
If you want to go the other route...
JS Fiddle of Working Abomination in Vanilla JS
Code that makes me sad (query everything in sight, loops in loops, regex in loops, etc.):
var rx = /(^http:\/\/www.something.com)/;
var loopAgain = function () {
for (var j = 0, leng = attrs.length; j < leng; j++) {
if (rx.test(attrs[j].value)) {
return true;
}
return false;
}
};
var allTheThings = [].slice.call(document.querySelectorAll('*'));
for (var i = 0, len = allTheThings.length; i < len; i++) {
var attrs = allTheThings[i].attributes;
if (loopAgain()) {
console.log(allTheThings[i]);
}
}