How to display one image in loop? - javascript

I'm trying to display one image in loop. Knowing the path and image-name are okay is this example, how to display one image in loop, and when the image haven't been found, the browser displays the last right image-name until the image-name is found?
#{int j=1;}
<img src="" />
<script>
(function () {
for (var i = 1; true; i++) {
#{ string file = "/MonitoringN/../bitmaps/" + j + ".png"; bool a = System.IO.File.Exists(file) == true; }
var str = "/MonitoringN/../bitmaps/" + i + ".png";
var b = "#a";
if (b)
{
setInterval(function () { $('img').prop('src', str); }, 1000);
} else {
i--;
#{j--;}
}
#{j++;}
}
});
</script>
Because when I execute this code, I get a blank image, and then I can't see the page is loading.
Thanks a lot!

I think I know what you are trying to do ...
If I understand the question correctly, you have a list of images and you want to try to open them until one of them is found. If an image is NOT found, you want to skip to the next one.
First -- I'd simply for your question by separating the Razor stuff and the Javascript off into very separate pieces. In fact, I'm going to skip Razor entirely.
<html>
<head>
<title>A test</title>
</head>
<body>
<img src="http://x.invalid" id="myImage">
<script>
var imgs = [
"http://x1.invalid/none",
"https://www.google.com/images/srpr/logo11w.png",
"http://thedailywtf.com/Resources/Images/Primary/logo.gif"
];
var imageIndex = 0;
function tryNextImage() {
var img = document.getElementById("myImage");
img.onerror = function() {
imageIndex++;
tryNextImage();
}
img.src = imgs[imageIndex];
}
// start the ball rolling
tryNextImage();
</script>
</body>
</html>

Related

Is there a way to switch images src back to original after on.click src change event?

I'm a noob working my way to learn JavaScript on my own and using some resources but want to probe things on my own hence trying this thing but it's not working for some reason. Help is appreciated.
The object is to clarify some blurred images by swapping the source. The images are called zero.jpg/zeroblur.jpg, one.jpg/oneblur.jpg and so on... The page loads with blurred image sources until clicked on. I want to write code so that it goes back to original blurred source image after 5 secs.
P.S.: The code in comments is what I've tried to write on my own.
window.onload = init;
function init() {
var blurryPic = document.getElementsByTagName("img");
for (var i = 0; i < blurryPic.length; i++) {
blurryPic[i].onclick = clarify;
// setTimeout(resetPic, 5000);
}
}
function clarify(eventObj) {
var pic = eventObj.target;
var id = pic.id;
id = "images/" + id + ".jpg";
pic.src = id;
}
// function resetPic(eventObj) {
// var pic = eventObj.target;
// var id = pic.id;
// id = "images/" + id + "blur.jpg";
// pic.src = id;
// }
It's better with CSS: your image stays the same and you only toggle a class, the class making your image blur.
document.getElementById("clickImg").addEventListener("click", function() {
this.classList.toggle("blurImg")
})
.blurImg {
-webkit-filter: blur(5px); /* Safari 6.0 - 9.0 */
filter: blur(5px);
}
<img src="https://www.muralsticker.com/23751-thickbox/autocollants-en-vinyle-pour-enfants-spongebob-squarepants.jpg" id="clickImg">
If what you want is really to be able to reset the original image, I think it's better to stock it in a specific attribute, like this:
document.getElementById("reset").addEventListener("click", function() {
document.getElementById("clickImg").src = document.getElementById("clickImg").getAttribute('origSrc')
})
var imgs = [
'https://vignette.wikia.nocookie.net/spongebob/images/d/d7/SpongeBob_stock_art.png/revision/latest?cb=20190921125147',
'https://static.vecteezy.com/system/resources/previews/000/072/351/non_2x/spongebob-squarepants-vector.jpg',
'https://upload.wikimedia.org/wikipedia/en/c/c7/BattleForBikiniBottom.jpg'
]
document.getElementById("random").addEventListener("click", function() {
document.getElementById("clickImg").src = imgs[Math.floor(Math.random() * 3)]
})
<input type="button" value="RESET" id="reset" />
<input type="button" value="RANDOM" id="random" /><br/>
<img src="https://www.muralsticker.com/23751-thickbox/autocollants-en-vinyle-pour-enfants-spongebob-squarepants.jpg" origSrc="https://www.muralsticker.com/23751-thickbox/autocollants-en-vinyle-pour-enfants-spongebob-squarepants.jpg" id="clickImg">
I used an if statement for this to check if the first loaded image file was present or not. Then use the attribute src for the file. Here's an example.
#javascript
function magicChanger(){
var myImage = document.getElementById("emailImage")
if (myImage.getAttribute("src") == "first loaded image"){
myImage.setAttribute("src", "second image")
}
else{
myImage.setAttribute("src", "first loaded image")
}
}
#html element
<button id = "emailButton" onclick="magicChanger()">
<img id="emailImage" src="{% static 'GoEnigmaPics/emailIcon.png' %}" alt="email">
</button>
Thanks for all the answers! I wanted to get it done in JS only so CSS wouldn't work. Appreciate the answers and will definitely incorporate in future projects!
P. S. This is what got it done in the end.
window.onload = init;
function init() {
var blurryPics = document.getElementsByTagName("img");
for (var i = 0; i < blurryPics.length; i++) {
blurryPics[i].onclick = clarify;
}
function clarify(eventObj) {
var pic = eventObj.target;
var id = pic.id;
id = "images/" + id + ".jpg";
pic.src = id;
setTimeout(reBlur, 3000, pic);
}
function reBlur(eventObj) {
var pic = eventObj.target;
var id = pic.id;
id = "images/" + id + "blur.jpg";
pic.src = id;
}
Please try this code,To Is there a way to switch images src back to original after on.click src change event?
It switches back because by default, when you click a link, it follows the link and loads the page. In your case, you don't want that. You can prevent it either by doing e.preventDefault();
$(function() {
$('.menulink').click(function(){
$("#bg").attr('src',"img/picture1.jpg");
return false;
});
});
I hope this code will be useful.
Thank You.

Image-loaded-show function by javascript in mobile browser

I'am using the following javascript code to implement image-loaded-show function in mobile web browser (supporting HTML5). Image-loaded-show means that before the image is completely loaded, the width and height is 0, namely it willn't show and occupy any space.
Now the problem is that the images will not show until all the images are loaded.
What I need is that the iamge in the page is seperate, once loaded, the image show up.
Any tips on how to modify this javascript code? thanks.
<script type='text/javascript'>
var srcs = [];
window.doBindLinks = function() {
var elems = document.getElementsByTagName('img');
for (var i = 0; i < elems.length; i++) {
var elem = elems[i];
var link = elem.getAttribute('src');
elem.setAttribute('link', link);
elem.removeAttribute('width');
elem.removeAttribute('height');
elem.removeAttribute('class');
elem.removeAttribute('style');
if(link.indexOf('.gif')>0)
{
elem.parentNode.removeChild(elem);
}else{
}
}
var content = document.getElementById('content');
var images = content.getElementsByTagName('img');
for (var i = 0; i < images.length; i++) {
srcs[i] = images[i].src;
loadImage(images[i], srcs[i],
function (cur, img, cached) {
cur.src = img.src;},
function (cur, img) {
cur.style.display = 'none';});
}
};
var loadImage = function (cur, url, callback, onerror) {
var img = new Image();
img.src = url;
img.width = '100%';
if (img.complete) {
callback && callback(cur, img, true);
return;
}
img.onload = function () {
callback && callback(cur, img, true);
return;
};
if (typeof onerror == 'function') {
img.onerror = function () {
onerror && onerror(cur, img);
}
}
};
</script>
The source code of the page is :
<body onload="doBindLinks();"><div id="content"> images and text </div></body>
P.S: Because I need to write this javascript string in C#, I replace the (") into (').
Edited:
Is the following right:
window.doBindLinks = function() {
var elems = document.getElementsByTagName('img');
for (var i = 0; i < elems.length; i++) {
var elem = elems[i];
var link = elem.getAttribute('src');
elem.setAttribute('link', link);
elem.removeAttribute('width');
elem.removeAttribute('height');
elem.removeAttribute('class');
elem.removeAttribute('style');
elem.setAttribute('display','none');
if(link.indexOf('.gif')>0)
{
elem.parentNode.removeChild(elem);
}else{
}
elem.attachEvent('onload',onImageLoaded);
}
};
window.onImageLoaded = function() {
var elem = event.srcElement;
if ( elem != null ) {
elem.setAttribute('display','block');
}
return false;
};
Besides, the css code is:
img {width: 100%; border-style:none;text-align:center;}
But the images still wouldn't show until all are loaded.
I'm not 100% sure I understand your question. Are you trying to hide the image until it is fully loaded? Are you writing the images out to the page, or are they already in the page? Here are a couple of options:
set style="display:none". Then add onload="this.style.display='';" event listener to image.
images will each show as they are loaded.
if you are able to change the c# code, then simply write all the image urls out as a list of strings into an imageload function. Then use this function to create the images and add them to the content div.
I hope this helps you. If not, please provide more context, and I will try to help farther.
Ok, I see where you are going now. You can take out all that javascript that you have written. Maybe print it out so that you can throw it in the trash. Then take my example here... and it will do the trick for you. each image shown only as it is loaded. Obviously if you want to change any other properties you can do it in the showImage function. hope this helps.
<html>
<head>
<style>
img{display:none;}
</style>
<script type="text/javascript">
function showImage(elem) {
elem.style.display = 'block';
}
</script>
</head>
<body><div id="content">
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTlpi72nRCVE5cOz3AImtbb7GEbEYRVLkLJxAZsT5Z4XKicteDo" onload="showImage(this)" />
</dvi>
</body>
</html>

Toggling between two images by clicking

Due to this link
I changed it to this one:
<html>
<head>
<script>
var toggleimage=new Array("p1.gif","p.gif")
//do not edit the variables below
var image_1=new Image()
var image_2=new Image()
image_1.src=toggleimage[0]
image_2.src=toggleimage[1]
var i_image=0
function testloading() {
isloaded=true
}
function toggle() {
if (isloaded) {
document.togglepicture.src=toggleimage[i_image]
}
i_image++
if (i_image>1) {i_image=0}
}
onload=testloading
</script>
<title>
</title>
<meta content="">
<style></style>
</head>
<body>
<img name="togglepicture" src="p1.gif" border="0">
</body>
</html>
when I click on the image p it will show me p1 and vice versa
Now I have problem image has a name:
<img name="togglepicture" src="p1.gif" border="0">
and it will get the name here:
document.togglepicture.src=toggleimage[i_image]
I want to have many images so I thaught I need to change the togglepicture to a variable
for example:
function toggle(a) {
if (isloaded) {
document.a.src=toggleimage[i_image]
}
i_image++
if (i_image>1) {i_image=0}
}
and for input forexample it will be toggle('nameofimage') and in the href it will be something like
<a href="javascript:toggle('pic1')">
I wasn't successful.How can I use this function when I have more than a picture to click?
I made a modular toogle, visible here: http://jsfiddle.net/Regisc/N7bgz/2/
Usage sample:
<img id="image1" src="http://dummyimage.com/50/f00/fff&text=a"
onclick='toogle(this, ["http://dummyimage.com/50/ab0/fff&text=b",
"http://dummyimage.com/50/ab0/fff&text=c"]);' />
you can't use
document.a.src=toggleimage[i_image];
instead use
document.getElementById(a).src=toggleimage[i_image];
And you also need to add an id to your img element.
Something like the following should work for any number of images provided toggleimage is a contiguous array.
var toggleimage = ["p1.gif","p.gif"];
var toggle = (function() {
var count = 0;
var len = toggleimage.length;
var el = document.getElementsByName('togglepicture')[0]
return function() {
if (isloaded) {
el.src = toggleimage[count++ % len];
}
};
}());
I'm not entirely sure I got your question. Are you asking:
How to edit the function to allow toggling between more than just two images, or
How to edit the function to handle more than one set of toggle images?
Toggling between more than just two images
var toggleimage=new Array("p1.gif","p.gif","p2.gif","p3.gif","p4.gif")
var totalImages=4;
function toggle() {
if (isloaded) {
document.togglepicture.src=toggleimage[i_image]
}
i_image++
if (i_image>totalImages) {i_image=0}
}
How to edit the function to handle more than one set of toggle images?
call the JS function like this
<a href="javascript:toggle(this)">
And, in your JS function,
var id = div.id;
Use this in an if-else to determine which control called the function and accordingly which array of images to use.
function toggle(div)
{
var id = div.id;
if (isloaded)
{
if (id == 'myFirstToggleImageControl')
{
document.togglepicture.src=toggleimage[i_image];
}
else if (id == 'mySecondToggleImageControl')
{
document.togglepicture.src=toggleimageSource2[i_image];
}
}
i_image++
if (i_image>1) {i_image=0}
}
Note: You will want to use an independent counter for the second control. So, possibly i_image1 and i_image2
<html>
<head>
<script>
// images list (properties name must by equal to id of IMAGE html element)
var imageList={
image1: {
currentIndex:0,
images:["p1.gif","p.gif"]
}
};
// preloading images using closure (additionaly replace image URL's with image objects)
(function() {
for(var p in imageList)if(imageList.hasOwnProperty(p)) {
for(var i=0;i<imageList[p].images.length;i++) {
var img=new Image(),src=imageList[p].images[i];
(imageList[p].images[i]=img).src=src;
}
}
})();
function toogleImage() {
var info=imageList[this.id];
info.currentIndex++;
if(info.currentIndex===info.images.length)info.currentIndex=0;
this.src=info.images[info.currentIndex].src;
}
// setting start images
window.onload=function() {
for(var p in imageList)if(imageList.hasOwnProperty(p)) {
//try{
document.getElementById(p).src=imageList[p].images[0].src;
//}
//catch(ex){}
}
}
</script>
</head>
<body>
<img id="image1" onclick="toogleImage.call(this);"/>
</body>
</html>
http://jsfiddle.net/X4Q2m/

Getting images to change in a for loop in javascript

So far I created an array with 11 images, initialized the counter, created a function, created a for loop but here is where I get lost. I looked at examples and tutorial on the internet and I can see the code is seeming simple but I'm not getting something basic here. I don't actually understand how to call the index for the images. Any suggestions. Here is the code.
<script type="text/javascript">
var hammer=new Array("jackhammer0.gif",
"jackhammer1.gif",
"jackhammer2.gif",
"jackhammer3.gif",
"jackhammer4.gif",
"jackhammer5.gif",
"jackhammer6.gif",
"jackhammer7.gif",
"jackhammer8.gif",
"jackhammer9.gif",
"jackhammer10.gif")
var curHammer=0;
var numImg = 11;
function getHammer() {
for (i = 0; i < hammer.length; i++)
{
if (curHammer < hammer.length - 1) {
curHammer = curHammer +1;
hammer[i] = new Image();
hammer[i].src="poses/jackhammer" +(i+1) + ".gif";
var nextHammer = curHammer + 1;
nextHammer=0;
{
}
}
}
}
setTimeout("getHammer()", 5000);
</script>
</head>
<body onload = "getHammer()";>
<img id="jack" name="jack" src = "poses/jackhammer0.gif" width= "100" height ="113" alt = "Man and Jackhammer" /><br/>
<button id="jack" name="jack" onclick="getHammer()">Press button</button>
Following on what Paul, said, here's an example of what should work:
var hammer=["jackhammer0.gif","jackhammer1.gif","jackhammer2.gif","jackhammer3.gif",
"jackhammer4.gif","jackhammer5.gif","jackhammer6.gif","jackhammer7.gif",
"jackhammer8.gif","jackhammer9.gif","jackhammer10.gif"];
var curHammer=0;
function getHammer() {
if (curHammer < hammer.length) {
document.getElementById("jack").src= "poses/" + hammer[curHammer];
curHammer = curHammer + 1;
}
}
setTimeout("getHammer()", 5000);
The big missing element is that you need to call getElementById("jack") to get a reference to the DOM Image so that you can change it's source. If you're using jQuery or most other JS frameworks, just type $("#jack") to accomplish the same.
I don't understand the need for the for loop at all, just increment the index value [curHammer] each time you click, and reset if it passes your max index length (in this case 11).
Pseudo-Code:
currentHammer = -1
hammers = [ "a1.jpg", "a2.jpg", "a3.jpg"]
getHammer()
{
currentHammer = currentHammer + 1;
if(currentHammer > 2)
currentHammer = 0;
image.src = hammers[currentHammer];
}
a) are you just trying to show an animated gif? If so, why not use Adobe's Fireworks and merge all those gifs into a single gif?
b) you know that the way you have it the display is going to go crazy overwriting the gif in a circle right?
c) you might want to put a delay (or not). If so, make the load new gif a separate function and set a timeout to it (or an interval).
Also, you are being redundant. How about just changing the src for the image being displayed?:
var jackHammer = new Array();
for (var i=0;i<11;i++) { //pre-loading the images
jackHammer[i] = new image();
jackHammer[i].src = '/poses/jackHammer'+i.toString()+'.gif';
} //remember that "poses" without the "/" will only work if that folder is under the current called page.
for (var i=0;i<11;i++) { //updating the image on
document.getElementById('jhPoses').src = jackHammer[i].src;
}
on the document itself,
< img id='jhPoses' src='1-pixel-transparent.gif' width='x' height='y' alt='poses' border='0' />

How to change content of a div

I know this question has been asked before, but if someone could explain in greater detail it would be awesome. I have a div and a table and an image inside this div. I am making a image gallery, so I have two links forward and back, how do I make these links change the image, or rather all the content inside the div. I am very new to javascript, actually I know nothing at all about it, if I could get a step by step instruction that would be awesome, I have tried so of the other post codes but can not get it to work, so I have no idea what I am doing wrong.
Sample HTML:
<html>
<head><title>Dummy page</title></head>
<body>
<div id="divID">
<img id="backImg" src="http://test.com/sample.jpg">
</div>
</body>
</html>
To change the whole div:
var div = document.getElementByID('divID');
div.innerHTML = "<b>This is some html</b>";
To just change the image:
var img = document.getElementByID('backImg');
img.src = "http://www.host.com/image.jpg';
Here's a good example that I made that might help. Try it out -- http://jsfiddle.net/SuperBoi45/XMSGe/
Here's the code for a quick look:
HTML:
<button id="before">Previous</button>
<button id="next">Next</button>
<div id="imageGallery"></div>
JavaScript:
function $(id) {
return document.getElementById(id);
}
var foward = null,
back = null,
images = [
"http://www.toxel.com/wp-content/uploads/2009/04/conceptcar04.jpg",
"http://politicolnews.com/wp-content/uploads/2010/01/bill-gates-car.jpg",
"http://www.youthedesigner.com/wp-content/uploads/2008/05/car-wallpapers19.jpg",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-555c9ae9cfd364db5307b2e8d717a00d",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-01589fb639efec5433a3e30a8a8dd449",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-31f8cbd6627edc1ba9ef2828f3423fdf",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-0f47a0c2db85b5d7c134d41bcdc65b2e",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-739fd589778207e542a6e31873a24433",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-6056a5df58462ea4951a2b328243b7a2",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-59028363fc0f7d0ee7aa1ebc5e72713a",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-eb09864be7a1fbe7e821bc1ee08c3a8b",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-50bd88090e05a452bba67d510ba4a0cc",
"http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-191b37eea296e90a242d24db90824c5c"
];
var img = new Image();
for (var i = 0; i < images.length; i++) { // caching the images for performance boost
img.src = images[i];
}
var image = {
count: -1,
next: function() {
if (image.count == (images.length) - 1) return false;
image.count += 1;
$('imageGallery').innerHTML = "<img src=\"" + images[image.count] + "\"\/>";
},
previous: function() {
if (image.count <= 0) return false;
image.count -= 1;
$('imageGallery').innerHTML = "<img src=\"" + images[image.count] + "\"\/>";
}
};
foward = image.next;
back = image.previous;
$('next').addEventListener("click", foward);
$('before').addEventListener("click", back);
The best thing about this is that all you have to do is add a new image URL to the array and it will still work.
If you want to change the images but not all the content in the div, I'd recommend putting in another div outside the image gallery.

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