I am generating first four buttons and progress bar dynamically(Java,CPP,Csharp & functional). I am adding width/value to them using javascript/jquery. Now i want to add width/value of all those progress bar to mainProgreeBar after clicking on finish button. Here is my JavaScript code, and Here is FIDDLEabout same
JS
function showSummery(){
$("#summeryDiv").show();
var finalScore= 0;
$( "#subjdiv" ).next( ".btn",function(){
var a = $(".btn").val();
finalScore =parseInt($('#Javaprogressbar').val());
});
// finalScore = finalScore +$( "#subjdiv" )
// .nextUntil( '.progress-bar', 'div')
// .width();
alert(finalScore);
$('#mainProgressBar').css(
"width",finalScore+"%"
);
document.getElementById('#mainProgressBar').innerHTML=finalScore+"%";
}
function showSummery(){
var inputValues;
$('.final').each(function() {
var type = $(this).attr("value");
inputValues = inputValues + type;
})
alert(inputValues);
$('#mainProgressBar').css("width",inputValues+"%");
}
This is working for me
Related
I'm having trouble with my function. I made a text editor with BBcode.
Its working very well but the cursor always get back to the end of the textarea.
Here is how it works;
var element = document.getElementById('textEdit');
var lastFocus;
$(document.body).on('click','.editBout', function(e) {
e.preventDefault();
e.stopPropagation();
var style = ($(this).attr("data-style"));
// Depending on the button I set the BBcode
switch (style) {
case 'bold':
avS = "[b]";
apS = "[/b]";
break;
}
if (lastFocus) {
setTimeout(function () { lastFocus.focus() }, 10);
var textEdit = document.getElementById('textEdit');
var befSel = textEdit.value.substr(0, textEdit.selectionStart);
var aftSel = textEdit.value.substr(textEdit.selectionEnd, textEdit.length);
var select = textEdit.value.substring(textEdit.selectionStart, textEdit.selectionEnd);
textEdit.value = befSel + avS + select + apS + aftSel;
textEdit = textEdit.value
textEdit = BBcoder(textEdit);
document.getElementById('editorPreview').innerHTML = textEdit;
}
return (false);
});
This last part here triggers the preview event
$(document.body).on('blur', '#textEdit', function() {
lastFocus = this;
});
So i want it to come back to last focus but at a given position computed out of my selection + added bbcode length.
So I am trying to create something where when a user clicks a div element, it adds a number to a total, sort of like a checkout system.
I have written the following javascript
JS
var optionOne = 5;
var optionTwo = 10;
var basePrice = 0;
function doMath() {
$("#option1checkout").click(function() {
// Add optionOne to basePrice
});
$("#option1cancel").click(function() {
// Don't do anything to basePrice
});
$("#option2checkout").click(function() {
// Add optionTwo to basePrice
});
$("#option2cancel").click(function() {
// Don't do anything to basePrice
});
};
I want it to add option 1 and 2 to basePrice whenever they click the option1checkout or option2checkout div element and do nothing when they click the cancel div elements.
I just feel like if I just do "basePrice + optionOne;" in the click functions it would be manual and not actually adding the integer values.
Any other way to do this?
What wrong with this approach:
var mousePrice = 5;
var coverPrice = 10;
var mouseSelected=0;
var coverSelected=0;
var basePrice = 500;
function doMath() {
$("#mouse").click(function() {
basePrice+=mousePrice;
});
$("#omouseCancel").click(function() {
if(mouseSelected>0){
basePrice-=(mousePrice*mouseSelected);
}
});
$("#cover").click(function() {
basePrice+=coverPrice;
});
$("#coverCancel").click(function() {
if(coverSelected>0){
basePrice-=(coverPrice*coverSelected);
}
});
};
I found this code on Stack Overflow: change images on click.
And it works for me. I want it to be random, but how can i prevent it from repeating the images. It should first repeat the images, when the user has clicked through all images.
I have made an JSfiddle with my code: http://jsfiddle.net/gr3f4hp1/
JQuery code:
var images = ["02.jpg","03.jpg","01.jpg"];
$(function() {
$('.change').click(function(e) {
var image = images[Math.floor(Math.random()*images.length)];
$('#bg').parent().fadeOut(200, function() {
$('#bg').attr('src', 'items/'+image);
$(this).fadeIn(200);
});
});
});
Keep track of the numbers that you have generated, and if its a repeat then get a new number.
You can Work Around This
var usedImages = {};
var usedImagesCount = 0;
function displayImage(){
var num = Math.floor(Math.random() * (imagesArray.length));
if (!usedImages[num]){
document.canvas.src = imagesArray[num];
usedImages[num] = true;
usedImagesCount++;
if (usedImagesCount === imagesArray.length){
usedImagesCount = 0;
usedImages = {};
}
} else {
displayImage();
}
}
you can try this code .
var images = ["02.jpg","03.jpg","01.jpg"];
var imagecon = [];
$(function() {
$('.change').click(function(e) {
if(images.length == 0) { // if no image left
images = imagecon; // put all used image back
imagecon = []; // empty the container
}
var index = Math.floor(Math.random()*images.length);
var image = images[index];
imagecon.push(image); // add used image
images.splice(index,1); // remove it to images
$('#bg').parent().fadeOut(200, function() {
$('#bg').attr('src', 'items/'+image);
$(this).fadeIn(200);
});
});
});
you could add a class to every image that appears like:
image.addClass("viewed")
and write an if statement that show the image only if it hasn't the class viewed:
if(!image.hasClass(viewed)){
(show the image methods);
image.addClass("viewed")
}
I'm not going to make all the code for you, just try this way, learn, fail, success, have fun! :D
Try this image change according to imgCnt variable.
var images = ["01.jpg","02.jpg","03.jpg","01.jpg"];
var imgCnt=1;
$(function() {
$('.change').click(function(e) {
// var image = images[Math.floor(Math.random()*images.length)];
if(imgCnt >= images.length){
imgCnt=0;
}
var image =images[imgCnt];
// alert(image);
$('#bg').parent().fadeOut(200, function() {
$('#bg').attr('src', 'items/'+image);
$(this).fadeIn(200);
imgCnt++;
});
});
});
Demo
There are lots of method here i just push the value of visited image in to Visited array
Campate two array show only differ element
var images = ["02.jpg","03.jpg","01.jpg"];
var visited = [];
$(function() {
$('.change').click(function(e) {
var image = images[Math.floor(Math.random()*images.length)];
visited.push(image);
$('#bg').parent().fadeOut(200, function() {
y = jQuery.grep(images, function(value) {
if(jQuery.inArray(value, visited) == -1){
$('#bg').attr('src', 'items/'+image);
$(this).fadeIn(200);
}
});
} });
});
});
I hopes its help
I'm a beginner php developer, and have a shockingly poor fluency in Javascript. An ezpublish website I'm working on has this slider in as a default piece of code, but it displays three items. How can I edit it to show only 1 item? The code is:
(function() {
YUI( YUI3_config ).use( 'node', 'event', 'io-ez', function(Y, result) {
Y.on('domready', function(e) {
var offset = 0;
var limit = 1;
var total = {$block.valid_nodes|count()};
var handleRequest = function(e) {
var className = e.target.get('className');
if ( className == 'carousel-next-button' ) {
offset += 1;
if ( offset > total )
offset = 0;
}
if ( className == 'carousel-prev-button' ) {
var diff = total - offset;
if( offset == 0 )
offset = 0;
else
offset -= 1;
}
var colContent = Y.Node.all('#block-3 .col-content');
colContent.each(function(n, e) {
n.addClass('loading');
var height = n.get('region').bottom - n.get('region').top;
n.setStyle('height', height + 'px');
n.set('innerHTML', '');
});
var data = 'http_accept=json&offset=' + offset;
data += '&limit=' + limit;
data += '&block_id={$block.id}';
Y.io.ez( 'ezflow::getvaliditems', { on: { success: _callBack
}, method: 'POST', data: data } );
};
var _callBack = function(id, o) {
if ( o.responseJSON !== undefined ) {
var response = o.responseJSON;
var colContent = Y.Node.all('#block-{$block.id} .col-content');
for(var i = 0; i < colContent.size(); i++) {
var colNode = colContent.item(i);
if ( response.content[i] !== undefined )
colNode.set('innerHTML', response.content[i] );
}
}
};
var prevButton = Y.one('#block-{$block.id} input.carousel-prev-button');
prevButton.on('click', handleRequest);
var nextButton = Y.one('#block-{$block.id} input.carousel-next-button');
nextButton.on('click', handleRequest);
});
});
})();
</script>
A hand with this would be great x
Looks to me like this code loads each item after the user clicks prevButton or nextButton. So the simplest way to force only a single item to display is probably to hide those buttons.
Without the markup it's hard to say what the optimal solution is, but I would try to find out what makes the particular markup you're working with into a carousel (I'd guess a class containing "carousel") and remove that so that it's just a single item without the carousel functionality.
For what it's worth, this question is not specific to eZ Publish or PHP so I'd consider removing those tags.
http://www.kars4kids.org/charity/v2/nirangahtml/program_pop/meet_animals.asp
above link,
when I select one of icon at below.
it's change to selected states, but problem is I need to restrict hover effect and further selecting for that Icon . ( since I am using Image changing).
below is the my complete, jquery code.
$(document).ready(function(){
$('#animal_content_text_horse').css("display", "block");
$('#animal_pic_horse_span').css("display", "block");
$('#page_animal_img_horse').css("display", "block");
$('.animal_thumb_link').each(function() {
$(this).click(function(e) {
e.preventDefault();
default_set($(this).attr('id'));
$(".animal_thumb_link").removeClass("thumbselected");
$(this).addClass("thumbselected");
$(".animal_thumb_link").find('img').addClass("imgHoverable");
$(this).find('img').removeClass("imgHoverable");
});
});
// Change the image of hoverable images
$(".imgHoverable").hover( function() {
var hoverImg = HoverImgOf($(this).attr("src"));
$(this).attr("src", hoverImg).hide().fadeIn(0);
}, function() {
var normalImg = NormalImgOf($(this).attr("src"));
$(this).attr("src", normalImg).show();
}
);
function HoverImgOf(filename)
{
var re = new RegExp("(.+)\\.(gif|png|jpg)", "g");
return filename.replace(re, "$1_r.$2");
}
function NormalImgOf(filename)
{
var re = new RegExp("(.+)_r\\.(gif|png|jpg)", "g");
return filename.replace(re, "$1.$2");
}
});
function default_set(obj12){
var arr = ["horse_content", "camel_content", "peacock_content", "goat_content", "donkey_content", "rooster_content", "sheep_content", "alpacas_content", "cynthia_content", "rabbit_content", "cow_content"];
var arr2 = ["../images/horse_thumb.gif", "../images/camel_thumb.gif", "../images/peacock_thumb.gif", "../images/goat_thumb.gif", "../images/donkey_thumb.gif", "../images/rooster_thumb.gif", "../images/sheep_thumb.gif", "../images/alpacas_thumb.gif", "../images/cynthia_thumb.gif", "../images/rabbit_thumb.gif", "../images/cow_thumb.gif"];
for ( var i = 0; i <= arr.length; i++ ) {
if ( arr[ i ] === obj12 ) {
old_url = $("#" + obj12).children('img').attr('src');
new_url = old_url.replace(/thumb/,'thumb_r');
$("#" + obj12).children('img').attr('src',new_url);
}else{
$('#' +arr[ i ]).children('img').attr('src',arr2[ i ]);
}
}
}
function load_page(obj1,obj2,obj3){
/* detect current div if so hide */
current_pagepharadiv = document.getElementById("pagepharadiv_hidden").value;
current_pageheadertext = document.getElementById("pageheadertext_hidden").value;
current_pageimage = document.getElementById("pageimage_hidden").value;
$('#' + current_pagepharadiv).css("display", "none");
$('#' + current_pageheadertext).css("display", "none");
$('#' + current_pageimage).css("display", "none");
image_hover(obj1);
image_hover(obj2);
$('#' + obj3).fadeIn("fast");
//image_hover(obj3);
//$('#' + obj1).fadeIn("fast");
//$('#' + obj2).fadeIn("fast");
document.getElementById("pagepharadiv_hidden").value = obj1;
document.getElementById("pageheadertext_hidden").value = obj2;
document.getElementById("pageimage_hidden").value = obj3;
}
can you please advice guys,
cheers!
It seems to me that you're really making things more complicated than they need to be. Here's how I would implement the page:
Bottom squares as divs, make the images transparent pngs
Change bottom square color using css :hover
Generate the entire top content on the server for each animal in a div: so you have 11 divs one after the other, instead of having to hide/show things in 3 places. In my code example below I assume they have the class animal-content
Add the id of each top div as a html5 data attribute to the corresponding thumb link
This way all you need to do in jQuery is:
$(".animal_thumb_link").click(function() {
var topId = $(this).data("topId");
$(".animal_thumb_link").removeClass("thumbselected");
$(this).addClass("thumbselected");
$(".animal-content").toggle(function() { return this.id === topId; });
});