NodeJS/Browser Cross-Development - javascript

I'm working on a library that targets both browsers and NodeJS applications. Modules use AMD convention which is theorically flexible enough to map pretty much any situation today. Source files are then to be converted with tools to be distributed for different platforms - again browsers and NodeJS.
By the way, there's a wonderful tool called uRequire to help with that but I'm still not sure what my best option is, so I'm asking here for relevant experience.
Here are the files hierarchy I have:
- bower_components/
- eventemitter2/ ...
- lodash/ ...
- source/
- library/
- lodash.js -> ../../bower_components/lodash/dist/lodash.js
- EventEmitter.js -> ../../bower_components/eventemitter2/lib/eventemitter2.js
- Observable.js:
define(["lodash", "EventEmitter"], function(Utility, EventEmitter) {
function Observable(options) { ... };
return Observable;
});
At the end, the big difference between browser and NodeJS sides is:
Browser-side: EventEmitter implementation simply is the eventemitter2 browser module that is configured to be "library/EventEmitter";
NodeJS-side: EventEmitter is gotten from require("events").EventEmitter, with events being a native package, not a local file or module;
So, my question is: how can I have that Observable object work with NodeJS without massive tinkering? What I'm not sure about how I can make the EventEmitter implementation available to my module since it is not a local module (as such I cannot write any paths mapping) and moreover it is not directly the module itself we'll use but the "EventEmitter" property of it...
Any help/thinking would be appreciated. I believe that many have run in similar situations and I'd be curious to know what they have to say!

uRequire makes it trivial to use runtimeInfo and selectivelly load alternative dependencies at runtime (you can always choose to have alternative builds and replace deps with alternative/mocks at build time, if you dont want to write selective code like this).
Runtime info works the same in all templates, including UMD and combined, so either if executing on:
nodejs
browser with an AMD loader like requirejs or
browser with the plain </script> tag,
you can choose what each module dependency means in each case dynamically, using __isAMD, __isNode & __isWeb runtime variables.
What you need is :
- bower_components/
- eventemitter2/ ...
- lodash/ ...
- requirejs/ ...
- source/
- library/
- EventEmitter.js
- Observable.js:
where Observable.js is for example
define(["lodash", "EventEmitter"], function(_, EventEmitter) {
function Observable(options) { this.myOptions = options };
Observable.EventEmitter = EventEmitter;
Observable._ = _;
return Observable;
});
and EventEmitter.js is :
define(function(){
var EventEmitter2;
if (__isNode) {
return require("events").EventEmitter;
} else {
if (__isAMD) {
return EventEmitter2 = require("eventemitter2");
} else if (__isWeb) {
return window.EventEmitter2;
}
}
});
** notes** :
You don't need to worry about "events" trying to load on the AMD side, cause its a known node dep (otherwise you would need to list it).
EventEmitter2 = require(...) is needed to establish the inference of exported dependency identifier EventEmitter2 to window. The last case, Web/Script uses window.EventEmitter2 thanks to this! Alternatively you can list it in depsVars.
Then with the following grunt-urequire config (in coffeescript):
module.exports = gruntFunction = (grunt) ->
grunt.initConfig gruntConfig =
urequire:
library:
path: "source/library"
dstPath: "build/UMD"
runtimeInfo: ['EventEmitter'] # dont need it in other files
template: 'UMDplain'
combined:
derive: 'library'
main: 'Observable'
dependencies: exports: root: {'Observable': 'Obs'}
dstPath: "build/almond/Observable.js"
template: 'combined'
grunt.loadNpmTasks "grunt-urequire"
you have two builds:
A) library : with separate UMD files, where you can run eg from source\test\load_node.js :
var Observable = require("../../build/UMD/Observable");
console.log(Observable.EventEmitter);
or from the browser (source/test/Loader_unoptimized_AMD.html):
<!DOCTYPE html>
<html>
<head><title>test crossdev: RequireJs, UMD</title></head>
<body>Check console!</body>
<script src="../../bower_components/requirejs/require.js"></script>
<script>
require.config ({
baseUrl: '../../build/almond',
paths: {
lodash: "../../bower_components/lodash/dist/lodash.min",
eventemitter2: "../../bower_components/eventemitter2/lib/eventemitter2"
}
});
require(["Observable" ], function(Observable){
console.log(Observable);
console.log(Observable.EventEmitter);
});
</script>
</html>
and
B) combined with all files inlined & having its own mini-loader (almond) that works on nodejs, Web/AMD and Web/Script. Running from source/test/Loader_almondJs_plainScript.html :
<!DOCTYPE html>
<html>
<head><title>test crossdev: plain script, combined/almond</title></head>
<body>Check console!</body>
<script src="../../bower_components/lodash/dist/lodash.min.js"></script>
<script src="../../bower_components/eventemitter2/lib/eventemitter2.js"></script>
<script src="../../build/almond/Observable.js"></script>
<script>
console.log(window.Obs);
console.log(window.Obs.EventEmitter);
</script>
</html>
or using RequireJs as AMD loader (source/test/Loader_almondJs_AMD.html):
<!DOCTYPE html>
<html>
<head><title>test crossdev: RequireJs, combined/almond</title></head>
<body>Check console!</body>
<script src="../../bower_components/requirejs/require.js"></script>
<script>
require.config ({
baseUrl: '../../build/almond',
paths: {
lodash: "../../bower_components/lodash/dist/lodash.min",
eventemitter2: "../../bower_components/eventemitter2/lib/eventemitter2"
}
});
require(["Observable" ], function(Observable){
console.log(Observable);
console.log(Observable.EventEmitter);
});
</script>
</html>
You can see the test project in https://github.com/anodynos/nodejs-browser-cross-development

Related

Is there a way to allow browserify modules access to the global scope (window object)?

The Scenario
I'm using Browserify (or NodeJS/CommonJS like imports) to require some JavaScript libraries. However, I'm having trouble getting them to play nice since apparently Browserify by default denies global scope access to all modules. For example, doing this doesn't work;
file1.js
require('moment');
file2.js
moment(new Date()); // throws moment is undefined
But this works by changing the contents of file1.js to the following;
window.moment = require('moment');
The Problem
This has worked well enough so far, however now I'm having trouble loading the moment timezone library (an extension of MomentJS). Moment Timezone's docs imply both scripts should run on the window global scope by adding them as script tags like so;
<script src="moment.js"></script>
<script src="moment-timezone-with-data.js"></script>
So they can be used like this;
moment().tz("America/Los_Angeles").format();
This however, seems very hard to achieve, since if I try the following;
window.moment = require('moment');
require('./../../node_modules/moment-timezone/builds/moment-timezone-with-data-2010-2020'); // the location of my moment-timezone library
I get a runtime error saying that moment.tz is undefined (meaning that the second library wasn't run with the global scope). And if I try to add the window.moment to the second line of code, I'll be rewriting the first instance of the full library.
So, in short;
Is there a way to allow certain Browserify imports to have global scope access, or to run with the window object as their scope?
I'm aware of the security implications this has, but selectively used, this would be immensely useful while requiring things like JavaScript libraries that need global access to set up themselves correctly. Any help would be greatly appreciated.
Put tiny libraries into vendor.js, include that on your page with <script>, make them known to browserify with browserify-shim and use them with require('libname') in your modules.
Larger libraries may be included from, say, vendor CDNs, and also be made known to browserify with browserify-shim.
index.html
<html>
<head>
<script src="vendor.js"></script>
<script src="bundle.js"></script>
</head>
<body>
Open devtools and inspect the output
</body>
</html>
package.json
{
"scripts": {
"build": "cat vendor1.js vendor2.js > dist/vendor.js && cp index.html dist/index.html && browserify index.js -o dist/bundle.js"
},
"browserify-shim" : {
"vendor1" : "global:vendor1",
"vendor2" : "global:vendor2"
},
"browserify" : {
"transform" : [ "browserify-shim" ]
},
"devDependencies": {
"browserify": "^14.1.0",
"browserify-shim": "^3.8.14"
},
"dependencies": {
"moment": "^2.18.1",
"moment-timezone": "^0.5.11"
}
}
A couple of things to note about the above package.json:
build: it builds 'application' in dist folder, creating the following structure:
dist
index.html
bundle.js
vendor.js
"browserify" entry: it just adds browserify-shim
"browserify-shim" entry: it tells browserify that vendor1 and vendor2 are available as properties on window (global) object. Browserify won't attempt to bundle them, and require() will just return those properties. You need to make sure they are actually available (so index.html above includes them with <script src="vendor.js">
index.js
var momentfromnpm = require('moment-timezone');
var vendor1 = require('vendor1');
var vendor2 = require('vendor2');
console.log("Hello");
console.log("Using module from npm", momentfromnpm().tz("Europe/London").format());
console.log("using a function from vendor1.js (bundled into vendor.js)", vendor1());
console.log("using a 'module' from vendor2.js (bundled to vendor.js)", vendor2.doWork());
vendor1.js
window.vendor1 = function() { // could also be just `function vendor1()...`
return "I'm a simple function, defined on a window";
};
vendor2.js
var vendor2 = { // could also be window.vendor2
doWork: function() {
console.log("vendor2 doing work");
}
};
Install the moment-timezone package as instructed on the website.
npm install moment-timezone --save
In file1.js, define window.moment as so:
window.moment = require('moment-timezone/builds/moment-timezone-with-data-2010-2020');
This should allow you to use moment().tz() in file2.js

Packaging-up Browser/Server CommonJS modules with dependancies

Lets say I'm writing a module in JavaScript which can be used on both the browser and the server (with Node). Lets call it Module. And lets say that that Module would benefit from methods in another module called Dependancy. Both of these modules have been written to be used by both the browser and the server, à la CommonJS style:
module.js
if (typeof module !== 'undefined' && module.exports)
module.exports = Module; /* server */
else
this.Module = Module; /* browser */
dependancy.js
if (typeof module !== 'undefined' && module.exports)
module.exports = Dependancy; /* server */
else
this.Dependancy = Dependancy; /* browser */
Obviously, Dependancy can be used straight-out-of-the-box in a browser. But if Module contains a var dependancy = require('dependency'); directive in it, it becomes more of a hassle to 'maintain' the module.
I know that I could perform a global check for Dependancy within Module, like this:
var dependancy = this.Dependancy || require('dependancy');
But that means my Module has two added requirements for browser installation:
the user must include the dependency.js file as a <script> in their document
and the user must make sure this script is loaded before module.js
Adding those two requirements throws the idea of an easy-going modular framework like CommonJS.
The other option for me is that I include a second, compiled script in my Module package with the dependency.js bundled using browserify. I then instruct users who are using the script in the browser to include this script, while server-side users use the un-bundled entry script outlined in the package.json. This is preferable to the first way, but it requires a pre-compilation process which I would have to run every time I changed the library (for example, before uploading to GitHub).
Is there any other way of doing this that I haven't thought of?
The two answers currently given are both very useful, and have helped me to arrive at my current solution. But, as per my comments, they don't quite satisfy my particular requirements of both portability vs ease-of-use (both for the client and the module maintainer).
What I found, in the end, was a particular flag in the browserify command line interface that can bundle the modules and expose them as global variables AND be used within RequireJS (if needed). Browserify (and others) call this Universal Module Definition (UMD). Some more about that here.
By passing the --standalone flag in a browserify command, I can set my module up for UMD easily.
So...
Here's the package.js for Module:
{
"name": "module",
"version": "0.0.1",
"description": "My module that requires another module (dependancy)",
"main": "index.js",
"scripts": {
"bundle": "browserify --standalone module index.js > module.js"
},
"author": "shennan",
"devDependencies": {
"dependancy": "*",
"browserify": "*"
}
}
So, when at the root of my module, I can run this in the command line:
$ npm run-script bundle
Which bundles up the dependancies into one file, and exposes them as per the UMD methodology. This means I can bootstrap the module in three different ways:
NodeJS
var Module = require('module');
/* use Module */
Browser Vanilla
<script src="module.js"></script>
<script>
var Module = module;
/* use Module */
</script>
Browser with RequireJS
<script src="require.js"></script>
<script>
requirejs(['module.js'], function (Module) {
/* use Module */
});
</script>
Thanks again for everybody's input. All of the answers are valid and I encourage everyone to try them all as different use-cases will require different solutions.
Of course you could use the same module with dependency on both sides. You just need to specify it better. This is the way I use:
(function (name, definition){
if (typeof define === 'function'){ // AMD
define(definition);
} else if (typeof module !== 'undefined' && module.exports) { // Node.js
module.exports = definition();
} else { // Browser
var theModule = definition(), global = this, old = global[name];
theModule.noConflict = function () {
global[name] = old;
return theModule;
};
global[name] = theModule;
}
})('Dependency', function () {
// return the module's API
return {
'key': 'value'
};
});
This is just a very basic sample - you can return function, instantiate function or do whatever you like. In my case I'm returning an object.
Now let's say this is the Dependency class. Your Module class should look pretty much the same, but it should have a dependency to Dependency like:
function (require, exports, module) {
var dependency = require('Dependency');
}
In RequireJS this is called Simplified CommonJS Wrapper: http://requirejs.org/docs/api.html#cjsmodule
Because there is a require statement at the beginning of your code, it will be matched as a dependency and therefore it will either be lazy loaded or if you optimize it - marked as a dependency early on (it will convert define(definition) to define(['Dependency'], definition) automatically).
The only problem here is to keep the same path to the files. Keep in mind that nested requires (if-else) won't work in Require (read the docs), so I had to do something like:
var dependency;
try {
dependency = require('./Dependency'); // node module in the same folder
} catch(err) { // it's not node
try {
dependency = require('Dependency'); // requirejs
} catch(err) { }
}
This worked perfectly for me. It's a bit tricky with all those paths, but at the end of the day, you get your two separate modules in different files which can be used on both ends without any kind of checks or hacks - they have all their dependencies are work like a charm :)
Take a look at webpack bundler.
You can write module and export it via module exports. Then You can in server use that where you have module.export and for browser build with webpack. Configuration file usage would be the best option
module.exports = {
entry: "./myModule",
output: {
path: "dist",
filename: "myModule.js",
library: "myModule",
libraryTarget: "var"
}
};
This will take myModule and export it to myModule.js file. Inside module will be assigned to var (libraryTarget flag) named myModule (library flag).
It can be exported as commonJS module, war, this, function
Since bundling is node script, this flag values can be grammatically set.
Take a look at externals flag. It is used if you want to have special behavior for some dependencies. For example you are creating react component and in your module you want to require it but not when you are bundling for web because it already is there.
Hope it is what you are looking for.

How can I use a local file during Require.js optimisation, but a CDN-hosted version at runtime?

My page includes several components that exist as separate AMD modules. Each of these components is turned into a single file by the Require.js optimiser. Because several of these components share dependencies (e.g. jQuery and d3), the optimiser paths config uses CDN URLs for those dependencies, rather than bundling them into the optimised file.
Here's where it gets tricky. I've written a module loader plugin for Ractive.js called rvc.js, which allows me to include Ractive components that are defined in HTML files. (Yes, I'm asking for help on how to use my own library.)
This works fine - code like this gets optimised as you'd expect:
define( function ( require ) {
var ChartView = require( 'rvc!views/Chart' );
var view = new ChartView({ el: 'chart' });
});
Because Ractive is used by several of the components, it should be served from a CDN like jQuery and d3. But it's used by rvc.js during the optimisation process, which means that the Ractive entry for the optimiser's paths config can't point to a CDN - it has to point to a local file.
Is there a way to tell Require.js 'use the local file during optimisation, but load from CDN at runtime'?
So here's the solution I eventually settled on. It feels somewhat kludgy, but it works:
Stub out the loaders and the library you don't want bundled
Add an onBuildWrite function that rewrites modules depending on the library, so that they think they're requiring something else entirely - in this case Ractive_RUNTIME
Add an entry to your runtime AMD config's paths object, so that Ractive_RUNTIME points to the CDN
My optimiser config now looks like this:
{
baseUrl: 'path/to/js/',
out: 'build/js/app.js',
name: 'app',
optimize: 'none',
paths: {
'amd-loader': 'loaders/amd-loader',
'rvc': 'loaders/rvc',
'Ractive': 'lib/Ractive'
},
stubModules: [ 'amd-loader', 'rvc', 'Ractive' ],
onBuildWrite: function ( name, path, contents ) {
if ( contents === "define('Ractive',{});" ) {
// this is the stub module, we can kill it
return '';
}
// otherwise all references to `Ractive` need replacing
return contents.replace( /['"]Ractive['"]/g, '"Ractive_RUNTIME"' );
}
}
Meanwhile, the script that loads the app.js file created by the optimiser has a config entry that points to the CDN:
require.config({
context: uniqueContext,
baseUrl: baseUrl,
paths: {
'amd-loader': 'loaders/amd-loader',
'rvc': 'loaders/rvc',
'Ractive': 'lib/Ractive',
'Ractive_RUNTIME': 'http://cdn.ractivejs.org/releases/0.3.9/Ractive.min'
}
});

requireJS an entire folder

Is it possible to "require" an entire folder using requireJS.
For example, I have a behaviors folder with a ton of behavior js files. I'd really like to be able to simply use require(['behaviors/*'], function() {...}); to load everything in that folder rather than having to keep that list up to date. Once compressed and optimized I'd have all those files lump together, but for development it's easier to work with them individually.
javascript in browser has no filesystem access and so it can't scan a directory for files. If you are building your app in a scripting language like php or ruby you could write a script that scans the directory and adds the file names to the require() call.
I don't know if I can recommend this approach anymore. I think the more explicit way to do this is by manually "requiring"/"exporting" the functionality you need. The exception I think is if you have a "namespace" of files that you want exported see below "Babel and ES6 Module Import Declarations (export-namespace-from) or see below "Babel and ES6 Module Import Declarations.
These solutions also assume that you have a meaningful file structure - where file names become part of that "require" * definition.
However, if you still need to do this there are a few existing tools and methods that might provide the behavior that you're looking for.
Possible Solutions
Babel and ES6 Module Import Declarations (plugin-export-namespace-from)
Have a setup that is ES6 compliant.
You need to update your .babelrc file to include babel-plugin-proposal-export-namespace-from.
Use export namespace plugin by writing syntax like the following:
common/index.js
export * from './common/a'; // export const a = false;
export * from './common/b'; // export const b = true;
main.js
import { a, b } from './common';
console.log(a); // false
console.log(b); // true
Babel and ES6 Module Import Declarations (plugin-wildcard)
Have a setup that is ES6 compliant.
You need to update your .babelrc file to include babel-plugin-wildcard.
Use wildcard namespace plugin by writing syntax like the following:
main.js
import { a, b } from './common/*'; // imports './common/a.js' and './common/b.js'
console.log(a); // false
console.log(b); // true
RequireJS (Now Outdated)
Download and install require-wild npm install require-wild
Configure the declaration as follows
grunt.initConfig({
requireWild: {
app: {
// Input files to look for wildcards (require|define)
src: ["./**/*.js"],
// Output file contains generated namespace modules
dest: "./namespaces.js",
// Load your require config file used to find baseUrl - optional
options: { requireConfigFile: "./main.js" }
}
}
});
grunt.loadNpmTasks("require-wild");
grunt.registerTask('default', ['requireWild']);
Then run the grunt task. Your file will be generated. Modify your setup to load namespaces.js
require(['namespaces'], function () { ... });
This now allows modules under src to use dependencies glob pattern matching.
require(['behaviors/**/*'], function (behaviors) { }
I know this is old, but I'd like to share my solution:
For this solution you need JQuery
1) Create a bash script that will list all the js files in
"MyDirectory/", and save it to "directoryContents.txt":
#!/bin/bash
#Find all the files in that directory...
for file in $( find MyDirectory/ -type f -name "*.js" )
do
fileClean=${file%.js} #Must remove .js from the end!
echo -n "$fileClean " >> MyDirectory/directoryContents.txt
done
File will look like this:
MyDirectory/FirstJavascriptFile MyDirectory/SecondJavascriptFile
MyDirectory/ThirdJavascriptFile
Problem with my script! Puts an extra " " at the end, that messes things up! Make sure to remove the excess space at the end of directoryContents.txt
2) Then in your Client side JS code:
do a "GET" request to retrieve the text file
For each entry (split by the space), 'require' that file:
.
$.get( "MyDirectory/directoryContents.txt", {}, function( data ) {
var allJsFilesInFolder = data.split(" ");
for(var a=0; a<allJsFilesInFolder.length; a++)
{
require([allJsFilesInFolder[a]], function(jsConfig)
{
//Done loading this one file
});
}
}, "text");
I was having a problem with this code not finishing before my other code, so Here's my extended answer:
define([''], function() {
return {
createTestMenu: function()
{
this.loadAllJSFiles(function(){
//Here ALL those files you need are loaded!
});
},
loadAllJSFiles: function(callback)
{
$.get( "MyDirectory/directoryContents.txt", {}, function( data ) {
var allJsFilesInFolder = data.split(" ");
var currentFileNum = 0;
for(var a=0; a<allJsFilesInFolder.length; a++)
{
require([allJsFilesInFolder[a]], function(jsConfig)
{
currentFileNum++;
//If it's the last file that needs to be loaded, run the callback.
if (currentFileNum==allJsFilesInFolder.length)
{
console.log("Done loading all configuration files.");
if (typeof callback != "undefined"){callback();}
}
});
}
}, "text");
}
}
});
What I ended up doing was everytime my Node server boots, it will run the bash script, populating directoryContents.txt. Then My client side just reads directoryContents.txt for the list of files, and requires each in that list.
Hope this helps!
There isn't really a way to do this conceptually on the fly (that I know of).
There's a few work arounds though:
Use grunt and concat and then just require that behemoth...I know, kinda sucky.
What I think is a better solution... use a require hierarchy like so:
require('/js/controllers/init', function(ctrls){
ctrls(app, globals);
});
// /js/controllers/init.js
define('js/controllers/index', 'js/controllers/posts', function(index, posts){
return function protagonist(app, globals){
var indexModule = index(app, globals);
var indexModule = posts(app, globals);
return app || someModule;
};
});
// /js/controllers/index.js
define('js/controllers/index', 'js/controllers/posts', function(index, posts){
return function protagonist(app, globals){
function method1(){}
function method2(){}
return {
m1: method1,
m2: method2
};
};
});
Note that "protagonist" function. That allows you to initialize modules before their use, so now you can pass in a 'sandbox' -- in this case app and globals.
Realistically, you wouldn't have /js/controllers/index.js... It should probably be something like /js/controllers/index/main.js or /js/controllers/index/init.js so that there is a directory adjacent to (sibling of) /js/controllers/init.js called "index". This will make your modules scalable to a given interface -- you can simply swap modules out and keep your interface the same.
Hope this helps! Happy coding!
I wrote a library to solve this problem. Eventually someone else came along and improved my library, here it is:
https://github.com/smartprocure/directory-metagen
You can use my lib with Gulp or whatever - it generates metadata for your project and RequireJS can use that metadata to require the desired files from the filesystem.
Using this lib will produce a RequireJS module that looks something like this:
define(
[
"text!app/templates/dashboardTemplate.ejs",
"text!app/templates/fluxCartTemplate.ejs",
"text!app/templates/footerTemplate.ejs",
"text!app/templates/getAllTemplate.ejs",
"text!app/templates/headerTemplate.ejs",
"text!app/templates/homeTemplate.ejs",
"text!app/templates/indexTemplate.ejs",
"text!app/templates/jobsTemplate.ejs",
"text!app/templates/loginTemplate.ejs",
"text!app/templates/overviewTemplate.ejs",
"text!app/templates/pictureTemplate.ejs",
"text!app/templates/portalTemplate.ejs",
"text!app/templates/registeredUsersTemplate.ejs",
"text!app/templates/userProfileTemplate.ejs"
],
function(){
return {
"templates/dashboardTemplate.ejs": arguments[0],
"templates/fluxCartTemplate.ejs": arguments[1],
"templates/footerTemplate.ejs": arguments[2],
"templates/getAllTemplate.ejs": arguments[3],
"templates/headerTemplate.ejs": arguments[4],
"templates/homeTemplate.ejs": arguments[5],
"templates/indexTemplate.ejs": arguments[6],
"templates/jobsTemplate.ejs": arguments[7],
"templates/loginTemplate.ejs": arguments[8],
"templates/overviewTemplate.ejs": arguments[9],
"templates/pictureTemplate.ejs": arguments[10],
"templates/portalTemplate.ejs": arguments[11],
"templates/registeredUsersTemplate.ejs": arguments[12],
"templates/userProfileTemplate.ejs": arguments[13]
}
});
You can then require modules in your front-end like so:
var footerView = require("app/js/jsx/standardViews/footerView");
however, as you can see this is too verbose, so the magic way is like so:
name the dependency above as allViews!
now you can do:
var allViews = require('allViews');
var footerView = allViews['standardViews/footerView'];
There are two advantages to requiring directories whole:
(1) in production, with the r.js optimizer, you can point to one dependency (module A) and it can then easily trace all of A's dependencies that represent a entire directory
(2) in development, you can require whole directories up front and then use synchronous syntax to require dependencies because you know they have already been loaded
enjoy "RequireJS-Metagen"
https://github.com/smartprocure/directory-metagen
https://www.npmjs.com/package/requirejs-metagen
https://github.com/ORESoftware/requirejs-metagen

JavaScript require() on client side

Is it possible to use require() (or something similar) on client side?
Example
var myClass = require('./js/myclass.js');
You should look into require.js or head.js for this.
I've been using browserify for that. It also lets me integrate Node.js modules into my client-side code.
I blogged about it here: Add node.js/CommonJS style require() to client-side JavaScript with browserify
If you want to have Node.js style require you can use something like this:
var require = (function () {
var cache = {};
function loadScript(url) {
var xhr = new XMLHttpRequest(),
fnBody;
xhr.open('get', url, false);
xhr.send();
if (xhr.status === 200 && xhr.getResponseHeader('Content-Type') === 'application/x-javascript') {
fnBody = 'var exports = {};\n' + xhr.responseText + '\nreturn exports;';
cache[url] = (new Function(fnBody)).call({});
}
}
function resolve(module) {
//TODO resolve urls
return module;
}
function require(module) {
var url = resolve(module);
if (!Object.prototype.hasOwnProperty.call(cache, url)) {
loadScript(url);
}
return cache[url];
}
require.cache = cache;
require.resolve = resolve;
return require;
}());
Beware: this code works but is incomplete (especially url resolving) and does not implement all Node.js features (I just put this together last night).
YOU SHOULD NOT USE THIS CODE in real apps but it gives you a starting point. I tested it with this simple module and it works:
function hello() {
console.log('Hello world!');
}
exports.hello = hello;
I asked myself the very same questions. When I looked into it I found the choices overwhelming.
Fortunately I found this excellent spreadsheet that helps you choice the best loader based on your requirements:
https://spreadsheets.google.com/lv?key=tDdcrv9wNQRCNCRCflWxhYQ
Take a look at requirejs project.
I have found that in general it is recommended to preprocess scripts at compile time and bundle them in one (or very few) packages with the require being rewritten to some "lightweight shim" also at compile time.
I've Googled out following "new" tools that should be able to do it
http://mixu.net/gluejs/
https://github.com/jrburke/almond
https://github.com/component/builder2.js
And the already mentioned browserify should also fit quite well - http://esa-matti.suuronen.org/blog/2013/04/15/asynchronous-module-loading-with-browserify/
What are the module systems all about?
Older Stack Overflow explanation - Relation between CommonJS, AMD and RequireJS?
Detailed discussion of various module frameworks and the require() they need is in Addy Osmani - Writing Modular JavaScript With AMD, CommonJS & ES Harmony
You can create elements to the DOM, which loads items.
Like such:
var myScript = document.createElement('script'); // Create new script element
myScript.type = 'text/javascript'; // Set appropriate type
myScript.src = './js/myclass.js'; // Load javascript file
Simply use Browserify, what is something like a compiler that process your files before it go into production and packs the file in bundles.
Think you have a main.js file that require the files of your project, when you run browserify in it, it simply process all and creates a bundle with all your files, allowing the use of the require calls synchronously in the browser without HTTP requests and with very little overhead for the performance and for the size of the bundle, for example.
See the link for more info: http://browserify.org/
Some answers already - but I would like to point you to YUI3 and its on-demand module loading. It works on both server (node.js) and client, too - I have a demo website using the exact same JS code running on either client or server to build the pages, but that's another topic.
YUI3: http://developer.yahoo.com/yui/3/
Videos: http://developer.yahoo.com/yui/theater/
Example:
(precondition: the basic YUI3 functions in 7k yui.js have been loaded)
YUI({
//configuration for the loader
}).use('node','io','own-app-module1', function (Y) {
//sandboxed application code
//...
//If you already have a "Y" instance you can use that instead
//of creating a new (sandbox) Y:
// Y.use('moduleX','moduleY', function (Y) {
// });
//difference to YUI().use(): uses the existing "Y"-sandbox
}
This code loads the YUI3 modules "node" and "io", and the module "own-app-module1", and then the callback function is run. A new sandbox "Y" with all the YUI3 and own-app-module1 functions is created. Nothing appears in the global namespace. The loading of the modules (.js files) is handled by the YUI3 loader. It also uses (optional, not show here) configuration to select a -debug or -min(ified) version of the modules to load.
Here's a solution that takes a very different approach: package up all the modules into a JSON object and require modules by reading and executing the file content without additional requests.
https://github.com/STRd6/require/blob/master/main.coffee.md
STRd6/require depends on having a JSON package available at runtime. The require function is generated for that package. The package contains all the files your app could require. No further http requests are made because the package bundles all dependencies. This is as close as one can get to the Node.js style require on the client.
The structure of the package is as follows:
entryPoint: "main"
distribution:
main:
content: "alert(\"It worked!\")"
...
dependencies:
<name>: <a package>
Unlike Node a package doesn't know it's external name. It is up to the pacakge including the dependency to name it. This provides complete encapsulation.
Given all that setup here's a function that loads a file from within a package:
loadModule = (pkg, path) ->
unless (file = pkg.distribution[path])
throw "Could not find file at #{path} in #{pkg.name}"
program = file.content
dirname = path.split(fileSeparator)[0...-1].join(fileSeparator)
module =
path: dirname
exports: {}
context =
require: generateRequireFn(pkg, module)
global: global
module: module
exports: module.exports
PACKAGE: pkg
__filename: path
__dirname: dirname
args = Object.keys(context)
values = args.map (name) -> context[name]
Function(args..., program).apply(module, values)
return module
This external context provides some variable that modules have access to.
A require function is exposed to modules so they may require other modules.
Additional properties such as a reference to the global object and some metadata
are also exposed.
Finally we execute the program within the module and given context.
This answer will be most helpful to those who wish to have a synchronous node.js style require statement in the browser and are not interested in remote script loading solutions.
I find the component project giving a much more streamlined workflow than other solutions (including require.js), so I'd advise checking out https://github.com/component/component . I know this is a bit late answer but may be useful to someone.
Here's a light weight way to use require and exports in your web client. It's a simple wrapper that creates a "namespace" global variable, and you wrap your CommonJS compatible code in a "define" function like this:
namespace.lookup('org.mydomain.mymodule').define(function (exports, require) {
var extern = require('org.other.module');
exports.foo = function foo() { ... };
});
More docs here:
https://github.com/mckoss/namespace
The clientside-require library provides an asynchronous load() function that can be used to load any JS file or NPM module (which uses module.exports), any .css file, any .json, any .html, any any other file as text.
e.g.,
npm install clientside-require --save
<script src = '/node_modules/clientside-require/dist/bundle.js'></script>
<script>
load('color-name') // an npm module
.then(color_name=>{
console.log(color_name.blue); // outputs [0, 0, 255]
})
</script>
A really cool part of this project is that inside of any load()ed script, you can use the synchronous require() function the same way you would expect in node.js!
e.g.,
load('/path/to/functionality.js')
and inside /path/to/functionality.js:
var query_string = require("qs") // an npm module
module.exports = function(name){
return qs.stringify({
name:name,
time:new Date()
}
}
That last part, implementing the synchronous require() method, is what enables it to utilize NPM packages built to run on the server.
This module was designed to implement the require functionality as closely as possible in the browser. Disclaimer: I have written this module.
Yes it is very easy to use, but you need to load javascript file in browser by script tag
<script src="module.js"></script>
and then user in js file like
var moduel = require('./module');
I am making a app using electron and it works as expected.

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