Hi all I'm working on a slider, and I would that my slide detect when the horizontal scroll reaches for example 1000px from left, hence I could trigger some dynamic event - animation, CSS style, etc.
Some here know how to listen on a specific position from left?
I have tried the while loop but the stack had just overflowed,
so any hint would be great,
thanks
If you want to detect scroll position of the whole page, it should be sufficient to attach an event handler to scroll event of window element, and inside check for the value of window.pageXOffset. I have made a small demo in this codepen. The html markup and css is just for example purposes (to have enoght content so that the whole page overflows in horizontal direction), so the important code is in js:
var scrollhandler = function(){
if(window.pageXOffset > 1000){
alert("over 1000");
window.removeEventListener("scroll",scrollhandler)
}
}
window.addEventListener("scroll", scrollhandler);
I have a parent element to which I applied ng-swipe-right and ng-swipe-left. The swipe functionality works well. One of the element's child element has some content that overflows hence scroll gets automatically applied to it. BUT now, this scroll has stopped working after I had applied the swipe functionality. When I remove the swipe, the scroll works.
Can you please advice, how I can have the parent element to have the swipe functionality but its child element which has overflowing content to also retain its scroll functionality.
NOTE: I've not used any plugin for applying scroll functionality, it automatically takes scroll.
Your case requires both the scroll and swipe event to be available, which I couldn't figure out how to do. Also see this question: Cancel ng-swipe-right on child
If anyone else who doesn't need both events sees this: in my use case the user can either swipe or scroll, depending on whether they tapped a gallery image or not. So I could do the following:
<!-- Fit image to page -->
<div class="gallery-content fit-to-page" ng-if="vm.fitToPage"
ng-swipe-right="vm.showPreviousSlide()" ng-swipe-left="vm.showNextSlide()">
<img ng-src="{{vm.currentSlide.url}}" ng-click="vm.fitToPage = false" />
</div>
<!-- Natural image size -->
<div class="gallery-content natural-size" ng-if="!vm.fitToPage">
<img ng-src="{{vm.currentSlide.url}}" ng-click="vm.fitToPage = true" />
</div>
So using the ng-swipe directives on the element I need swipe for, but not on the one I need to scroll.
Is it possible to set pointer-events to only react to scrolling or drag on a touch-pad? I have a div 'in the way' for scrolling a complex html arrangement* and I would like to know if I can limit the pointer events to only react to scroll / mouse wheel actions.
I am interested in knowing whether I understand this correctly. If pointer-events:none; means that all events are void, how can I kill all events but leave one active?
I have set up an HTML area that is bigger than the box it fits in, but if I were to show the scroll bar, it would seem higher than it should be because of a pop-up (position:top) element. This area still needs to be scrolled so to achieve this I have used jQuery to make my 'box to scroll' follow an invisible div within a div:
<div id="scrollcontrol"style="overflow-y:auto;overflow-x:hidden;position:absolute;
top:12px;left:180px;width:40px;height:1300px;">
<div id="catscrollpos"style="position:absolute;
top:0px;width:200px;height:2250px;">
</div>
</div>
Script
$('#scrollcontrol').scroll(function({
$('#rangetable').css({
'top':$('#catscrollpos').position().top+'px'
});
});
As for specification in the docs:
When an element has applied pointer-events: none;
The element is never the target of any mouse events and any events are void;
Please look at this demonstration:
http://jsbin.com/wewosumehi/1/
Events are not being fired, you cannot even scroll the container.
I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.
Here's the jfiddle for what I'm trying to achieve: http://jsfiddle.net/fmvmA/
I have two issues that I'm facing with this example; both of which I figure are related to event propagation. When the mouse enters the container, I'd like to have a div follow the cursor. When the cursor leaves the container, the following div should disappear. This seems like it should be simple... but I'm experiencing problems with the div flickering as you move the mouse, my guess is because the mouse is technically leaving the container when the tooltop div appears.
Additionally, I'd like to be able to click anywhere inside of the container and append a copy of the tooltip div to the position that was clicked. The example is finicky...but if you set the offset so that the tooltip div is no longer overlapping the mouse then you can see it work.
Is there any simple way to achieve my two goals?
It flickers because it triggers mouseout when the tooltip is shown since the #ghost is outside the container.. Move it inside and it should be all set..
DEMO
HTML:
<div id="container">
<div id="ghost">
Click to drop me!
</div>
</div>
Edit: I noticed a bug when having it inside the container that the #ghost doesn't hide even moving outside container.. so I added an offset to the #ghost so it appears 2px below the cursor.
JS:
$('#container').on('mousemove', function(event) {
$('#ghost').css({
left: event.pageX - $('#ghost').width() / 2,
top: ((event.pageY - $('#ghost').height() / 2) + 2) // +2 px is the offset
});
});
Here's a demo that works, you'll need to adjust the append positioning a bit. I stayed with the method of appending only on click as per original demo
http://jsfiddle.net/fmvmA/4/