ES6 class variable alternatives - javascript
Currently in ES5 many of us are using the following pattern in frameworks to create classes and class variables, which is comfy:
// ES 5
FrameWork.Class({
variable: 'string',
variable2: true,
init: function(){
},
addItem: function(){
}
});
In ES6 you can create classes natively, but there is no option to have class variables:
// ES6
class MyClass {
const MY_CONST = 'string'; // <-- this is not possible in ES6
constructor(){
this.MY_CONST;
}
}
Sadly, the above won't work, as classes only can contain methods.
I understand that I can this.myVar = true in constructor…but I don't want to 'junk' my constructor, especially when I have 20-30+ params for a bigger class.
I was thinking of many ways to handle this issue, but haven't yet found any good ones. (For example: create a ClassConfig handler, and pass a parameter object, which is declared separately from the class. Then the handler would attach to the class. I was thinking about WeakMaps also to integrate, somehow.)
What kind of ideas would you have to handle this situation?
2018 update:
There is now a stage 3 proposal - I am looking forward to make this answer obsolete in a few months.
In the meantime anyone using TypeScript or babel can use the syntax:
varName = value
Inside a class declaration/expression body and it will define a variable. Hopefully in a few months/weeks I'll be able to post an update.
Update: Chrome 74 now ships with this syntax working.
The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note:
There is (intentionally) no direct declarative way to define either prototype data properties (other than methods) class properties, or instance property
Class properties and prototype data properties need be created outside the declaration.
Properties specified in a class definition are assigned the same attributes as if they appeared in an object literal.
This means that what you're asking for was considered, and explicitly decided against.
but... why?
Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user.
Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do.
You can, of course use:
constructor(){
this.foo = bar
}
In the constructor like you suggested. Also see the summary of the consensus.
ES7 and beyond
A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers
Just to add to Benjamin's answer — class variables are possible, but you wouldn't use prototype to set them.
For a true class variable you'd want to do something like the following:
class MyClass {}
MyClass.foo = 'bar';
From within a class method that variable can be accessed as this.constructor.foo (or MyClass.foo).
These class properties would not usually be accessible from to the class instance. i.e. MyClass.foo gives 'bar' but new MyClass().foo is undefined
If you want to also have access to your class variable from an instance, you'll have to additionally define a getter:
class MyClass {
get foo() {
return this.constructor.foo;
}
}
MyClass.foo = 'bar';
I've only tested this with Traceur, but I believe it will work the same in a standard implementation.
JavaScript doesn't really have classes. Even with ES6 we're looking at an object- or prototype-based language rather than a class-based language. In any function X () {}, X.prototype.constructor points back to X.
When the new operator is used on X, a new object is created inheriting X.prototype. Any undefined properties in that new object (including constructor) are looked up from there. We can think of this as generating object and class properties.
Babel supports class variables in ESNext, check this example:
class Foo {
bar = 2
static iha = 'string'
}
const foo = new Foo();
console.log(foo.bar, foo.iha, Foo.bar, Foo.iha);
// 2, undefined, undefined, 'string'
In your example:
class MyClass {
const MY_CONST = 'string';
constructor(){
this.MY_CONST;
}
}
Because of MY_CONST is primitive https://developer.mozilla.org/en-US/docs/Glossary/Primitive we can just do:
class MyClass {
static get MY_CONST() {
return 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
But if MY_CONST is reference type like static get MY_CONST() {return ['string'];} alert output is string, false. In such case delete operator can do the trick:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
And finally for class variable not const:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
static set U_YIN_YANG(value) {
delete MyClass.MY_CONST;
MyClass.MY_CONST = value;
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
set MY_CONST(value) {
this.constructor.MY_CONST = value;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string, true
MyClass.MY_CONST = ['string, 42']
alert(MyClass.MY_CONST);
new MyClass
// alert: string, 42 ; true
Since your issue is mostly stylistic (not wanting to fill up the constructor with a bunch of declarations) it can be solved stylistically as well.
The way I view it, many class based languages have the constructor be a function named after the class name itself. Stylistically we could use that that to make an ES6 class that stylistically still makes sense but does not group the typical actions taking place in the constructor with all the property declarations we're doing. We simply use the actual JS constructor as the "declaration area", then make a class named function that we otherwise treat as the "other constructor stuff" area, calling it at the end of the true constructor.
"use strict";
class MyClass
{
// only declare your properties and then call this.ClassName(); from here
constructor(){
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
this.MyClass();
}
// all sorts of other "constructor" stuff, no longer jumbled with declarations
MyClass() {
doWhatever();
}
}
Both will be called as the new instance is constructed.
Sorta like having 2 constructors where you separate out the declarations and the other constructor actions you want to take, and stylistically makes it not too hard to understand that's what is going on too.
I find it's a nice style to use when dealing with a lot of declarations and/or a lot of actions needing to happen on instantiation and wanting to keep the two ideas distinct from each other.
NOTE: I very purposefully do not use the typical idiomatic ideas of "initializing" (like an init() or initialize() method) because those are often used differently. There is a sort of presumed difference between the idea of constructing and initializing. Working with constructors people know that they're called automatically as part of instantiation. Seeing an init method many people are going to assume without a second glance that they need to be doing something along the form of var mc = MyClass(); mc.init();, because that's how you typically initialize. I'm not trying to add an initialization process for the user of the class, I'm trying to add to the construction process of the class itself.
While some people may do a double-take for a moment, that's actually the bit of the point: it communicates to them that the intent is part of construction, even if that makes them do a bit of a double take and go "that's not how ES6 constructors work" and take a second looking at the actual constructor to go "oh, they call it at the bottom, I see", that's far better than NOT communicating that intent (or incorrectly communicating it) and probably getting a lot of people using it wrong, trying to initialize it from the outside and junk. That's very much intentional to the pattern I suggest.
For those that don't want to follow that pattern, the exact opposite can work too. Farm the declarations out to another function at the beginning. Maybe name it "properties" or "publicProperties" or something. Then put the rest of the stuff in the normal constructor.
"use strict";
class MyClass
{
properties() {
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
}
constructor() {
this.properties();
doWhatever();
}
}
Note that this second method may look cleaner but it also has an inherent problem where properties gets overridden as one class using this method extends another. You'd have to give more unique names to properties to avoid that. My first method does not have this problem because its fake half of the constructor is uniquely named after the class.
As Benjamin said in his answer, TC39 explicitly decided not to include this feature at least for ES2015. However, the consensus seems to be that they will add it in ES2016.
The syntax hasn't been decided yet, but there's a preliminary proposal for ES2016 that will allow you to declare static properties on a class.
Thanks to the magic of babel, you can use this today. Enable the class properties transform according to these instructions and you're good to go. Here's an example of the syntax:
class foo {
static myProp = 'bar'
someFunction() {
console.log(this.myProp)
}
}
This proposal is in a very early state, so be prepared to tweak your syntax as time goes on.
What about the oldschool way?
class MyClass {
constructor(count){
this.countVar = 1 + count;
}
}
MyClass.prototype.foo = "foo";
MyClass.prototype.countVar = 0;
// ...
var o1 = new MyClass(2); o2 = new MyClass(3);
o1.foo = "newFoo";
console.log( o1.foo,o2.foo);
console.log( o1.countVar,o2.countVar);
In constructor you mention only those vars which have to be computed.
I like prototype inheritance for this feature -- it can help to save a lot of memory(in case if there are a lot of never-assigned vars).
[Long thread, not sure if its already listed as an option...].
A simple alternative for contsants only, would be defining the const outside of class.
This will be accessible only from the module itself, unless accompanied with a getter.
This way prototype isn't littered and you get the const.
// will be accessible only from the module itself
const MY_CONST = 'string';
class MyClass {
// optional, if external access is desired
static get MY_CONST(){return MY_CONST;}
// access example
static someMethod(){
console.log(MY_CONST);
}
}
ES7 class member syntax:
ES7 has a solution for 'junking' your constructor function. Here is an example:
class Car {
wheels = 4;
weight = 100;
}
const car = new Car();
console.log(car.wheels, car.weight);
The above example would look the following in ES6:
class Car {
constructor() {
this.wheels = 4;
this.weight = 100;
}
}
const car = new Car();
console.log(car.wheels, car.weight);
Be aware when using this that this syntax might not be supported by all browsers and might have to be transpiled an earlier version of JS.
Bonus: an object factory:
function generateCar(wheels, weight) {
class Car {
constructor() {}
wheels = wheels;
weight = weight;
}
return new Car();
}
const car1 = generateCar(4, 50);
const car2 = generateCar(6, 100);
console.log(car1.wheels, car1.weight);
console.log(car2.wheels, car2.weight);
You can mimic es6 classes behaviour... and use your class variables :)
Look mum... no classes!
// Helper
const $constructor = Symbol();
const $extends = (parent, child) =>
Object.assign(Object.create(parent), child);
const $new = (object, ...args) => {
let instance = Object.create(object);
instance[$constructor].call(instance, ...args);
return instance;
}
const $super = (parent, context, ...args) => {
parent[$constructor].call(context, ...args)
}
// class
var Foo = {
classVariable: true,
// constructor
[$constructor](who){
this.me = who;
this.species = 'fufel';
},
// methods
identify(){
return 'I am ' + this.me;
}
}
// class extends Foo
var Bar = $extends(Foo, {
// constructor
[$constructor](who){
$super(Foo, this, who);
this.subtype = 'barashek';
},
// methods
speak(){
console.log('Hello, ' + this.identify());
},
bark(num){
console.log('Woof');
}
});
var a1 = $new(Foo, 'a1');
var b1 = $new(Bar, 'b1');
console.log(a1, b1);
console.log('b1.classVariable', b1.classVariable);
I put it on GitHub
Still you can't declare any classes like in another programming languages. But you can create as many class variables. But problem is scope of class object. So According to me, Best way OOP Programming in ES6 Javascript:-
class foo{
constructor(){
//decalre your all variables
this.MY_CONST = 3.14;
this.x = 5;
this.y = 7;
// or call another method to declare more variables outside from constructor.
// now create method level object reference and public level property
this.MySelf = this;
// you can also use var modifier rather than property but that is not working good
let self = this.MySelf;
//code .........
}
set MySelf(v){
this.mySelf = v;
}
get MySelf(v){
return this.mySelf;
}
myMethod(cd){
// now use as object reference it in any method of class
let self = this.MySelf;
// now use self as object reference in code
}
}
If its only the cluttering what gives the problem in the constructor why not implement a initialize method that intializes the variables. This is a normal thing to do when the constructor gets to full with unnecessary stuff. Even in typed program languages like C# its normal convention to add an Initialize method to handle that.
Just define a getter.
class MyClass
{
get MY_CONST () { return 'string'; }
constructor ()
{
console.log ("MyClass MY_CONST:", this.MY_CONST);
}
}
var obj = new MyClass();
The way I solved this, which is another option (if you have jQuery available), was to Define the fields in an old-school object and then extend the class with that object. I also didn't want to pepper the constructor with assignments, this appeared to be a neat solution.
function MyClassFields(){
this.createdAt = new Date();
}
MyClassFields.prototype = {
id : '',
type : '',
title : '',
createdAt : null,
};
class MyClass {
constructor() {
$.extend(this,new MyClassFields());
}
};
-- Update Following Bergi's comment.
No JQuery Version:
class SavedSearch {
constructor() {
Object.assign(this,{
id : '',
type : '',
title : '',
createdAt: new Date(),
});
}
}
You still do end up with 'fat' constructor, but at least its all in one class and assigned in one hit.
EDIT #2:
I've now gone full circle and am now assigning values in the constructor, e.g.
class SavedSearch {
constructor() {
this.id = '';
this.type = '';
this.title = '';
this.createdAt = new Date();
}
}
Why? Simple really, using the above plus some JSdoc comments, PHPStorm was able to perform code completion on the properties. Assigning all the vars in one hit was nice, but the inability to code complete the properties, imo, isn't worth the (almost certainly minuscule) performance benefit.
Well, you can declare variables inside the Constructor.
class Foo {
constructor() {
var name = "foo"
this.method = function() {
return name
}
}
}
var foo = new Foo()
foo.method()
Recent browsers as of 2021 (not IE, see MDN browser chart) implement Public class fields which seems to be what you're looking for:
class MyClass {
static foo = 3;
}
console.log(MyClass.foo);
However apparently it's not possible to make this a const: Declaring static constants in ES6 classes?
A static getter looks pretty close:
class MyClass {
static get CONST() {
return 3;
}
}
MyClass.CONST = 4; // property unaffected
console.log(MyClass.CONST);
This is a bit hackish combo of static and get works for me
class ConstantThingy{
static get NO_REENTER__INIT() {
if(ConstantThingy._NO_REENTER__INIT== null){
ConstantThingy._NO_REENTER__INIT = new ConstantThingy(false,true);
}
return ConstantThingy._NO_REENTER__INIT;
}
}
elsewhere used
var conf = ConstantThingy.NO_REENTER__INIT;
if(conf.init)...
Related
Defining JavaScript functions inside vs. outside of a class
I'm trying to figure out if there's any different when defining functions inside or outside of a class in JavaScript. Why would I choose to do it one way over the other? (Notice my getName [inside class] and getName2 [outside of class]). class TestClass { constructor(myName) { this.name = myName; } getName() { return this.name; } } TestClass.getName2 = function() { //won't actually print the name variable set since not associated with an instance of the class? console.log(this.name); }; var test = new TestClass("Joe"); console.log(test.getName()); /////////////// TestClass.getName2(); Output: Joe TestClass The only difference I can really see so far through my testing here is that I cannot access this.name within my getName2 since I believe it's not associated with any instance of the TestClass. So my getName2 is almost like a static class function where it's not associated with an instance of the class?? Please help me clarify this and why I would choose to implement a function one way over the other.
From the MDN doc: JavaScript classes, introduced in ECMAScript 2015, are primarily syntactical sugar over JavaScript's existing prototype-based inheritance. The class syntax does not introduce a new object-oriented inheritance model to JavaScript. So this... class TestClass { constructor(myName) { this.name = myName; } getName() { return this.name; } static getName2() { return 'getName2 result'; } } ...is exactly equivalent to this: const TestClass = function(myName) { this.name = myName; } TestClass.prototype.getName = function() { return this.name; } TestClass.getName2 = function() { return 'getName2 result'; } So whether you use the older prototype syntax or the newer ES6 class syntax is just a matter of personal preference, and as you suspected, defining methods directly on a class is exactly equivalent to creating a static class method.
I don't think there's any reason you would ever do TestClass.getName2 = function() { If you want a standalone function, make it a standalone function. e.g. export function getName2() {...}; export TestClass; If you want to extend an existing class, you'd do TestClass.prototype.getName2 = function() { which will allow you to access this.
One thing that I noticed is you are using a reserved keyword for objects, properties, and methods. TestClass.getName2() should return undefined, but since you used the "name" reserve keyword. It returned the name of the class, which is considered an object like a function. In your case, you are using this.name which refers to the class name and it returns "TestClass". Example: class TestClass { constructor(userName) { this._userName = userName; } getName() { return this._userName; } } TestClass.getName2 = function() { // returns undefined now console.log(this._userName); }; var test = new TestClass("Joe"); console.log(test.getName()); // returns Joe /////////////// TestClass.getName2(); // returns undefined let testClassName = TestClass.name; // Just a little proof of what is returned below console.log(testClassName); // returns TestClass My only suggestion is that you should stay abreast of the current reserved keywords and where you can and cannot use them. You could also focus on your naming convention in your code.
Passing in data to class in ES7 without a constructor function
I'm trying to use the new ES7 syntax to pass in properties to a class without using a constructor. I know we can pass in this with a constructor: class MyClass { constructor(pacman) { this.pacman = pacman; } } ... const myInstance = new MyClass({food:'........'}); But how we do this with a "constructorless" syntax in ES7? Failing code: class MyClass { static pacman; // undefined pacman = this.pacman; // undefined this.pacman = pacman; // Syntax error: unexpected token . pacman = this.pacman.bind(this); // Cannot read property 'bind' of undefined } ... const myInstance = new MyClass({food:'........'});
But how we do this with a "constructorless" syntax in ES7? There is no constructorless syntax in ES2016. If you refer to the still experimental class fields proposal: a class field is only good for things that get initialised with the same value for every instance, it cannot depend on anything passed to the constructor. That's what you need a constructor for. Only there you can declare parameters and use them to refer to the constructor arguments.
I believe ES7 only adds some additional features on top of the existing features that we already have with ES6. And to give parameters, you will still need to use constructors. Just the added benefit of using ES7 is that now you won't have to worry about this which you will be using inside the array function(methods). class Human{ constructor(name,gender){ this.name = name; this.gender = gender; }; namegenderPrint = () =>{ console.log(`${this.name} has the gender which is ${this.gender}`); } }; const printme = new Human("Giggity","Male"); printme.namegenderPrint();
javaScript - multiple inheritance in ES6,
I'm trying to inherit class "EventEmitter" and a pre defined class "Person", here is the code class Person { constructor(name, age) { this.name = name; this.age = age; } introduces() { return `My name is ${this.name}. I am ${this.age} years old.`; } }; \\here comes the mixin part function mix(...mixins) { class Mix {} for (let mixin of mixins) { copyProperties(Mix, mixin); copyProperties(Mix.prototype, mixin.prototype); } return Mix; } function copyProperties(target, source) { for (let key of Reflect.ownKeys(source)) { if (key !== "constructor" && key !== "prototype" && key !== "name") { let desc = Object.getOwnPropertyDescriptor(source, key); Object.defineProperty(target, key, desc); } } } I intend to create a new class 'PersonWithEmitter', and still call the constructor like below: class PersonWithEmitter extends mix(Person,EventEmitter){ constructor(name,age){ super(name,age) \\do something else } Here comes the issue, when I create a new instance of 'PersonWithEmitter' like this let someOne = new PersonWithEmitter("Tom",21), will not get what I what, In the new class, I want to use this.name and this.age, which is still undefined. So how can I change my code, So the new class can both have its parent's methods and only class "Person"'s constructor? Pardon me for my broken English.
In many cases multiple inheritance in JavaScript indicates wrong design decision. It may result in hacky objects that don't behave as they should. The way it is done should always be determined by particular objects. In some cases a shallow copy of own properties is needed, in another the entire prototype chain should be traversed. Composition over inheritance is often a better choice. The problem in the code above is that class constructors are not called. Mix has empty constructor. This is the reason why PersonWithEmitter doesn't work as expected. Multiple constructor function calls can generally be stacked like: function Foo(...args) { let _this = this; _this = Bar.apply(_this, args); _this = Baz.apply(_this, args); return _this; } This won't work if Bar or Baz is ES6 class because it contains a mechanism that prevents it from being called without new. In this case they should be instantiated: function Foo(...args) { copyProperties(this, new Bar(...args)); copyProperties(this, new Baz(...args)); } Static and prototype properties may also be copied to Foo like is shown in code above. If the case is narrowed down to Node.js EventEmitter, it can be handled like a special case. Its implementation is certain and stable. It is already known that EventEmitter does initialization in constructor, it has a shallow prototype chain and property descriptors. So it likely should be: class Foo extends Bar { constructor(...args) { super(...args) EventEmitter.call(this); // or // EventEmitter.init.call(this); } copyProperties(Foo.prototype, EventEmitter.prototype);
Class properties in ECMAScript 6 [duplicate]
Currently in ES5 many of us are using the following pattern in frameworks to create classes and class variables, which is comfy: // ES 5 FrameWork.Class({ variable: 'string', variable2: true, init: function(){ }, addItem: function(){ } }); In ES6 you can create classes natively, but there is no option to have class variables: // ES6 class MyClass { const MY_CONST = 'string'; // <-- this is not possible in ES6 constructor(){ this.MY_CONST; } } Sadly, the above won't work, as classes only can contain methods. I understand that I can this.myVar = true in constructor…but I don't want to 'junk' my constructor, especially when I have 20-30+ params for a bigger class. I was thinking of many ways to handle this issue, but haven't yet found any good ones. (For example: create a ClassConfig handler, and pass a parameter object, which is declared separately from the class. Then the handler would attach to the class. I was thinking about WeakMaps also to integrate, somehow.) What kind of ideas would you have to handle this situation?
2018 update: There is now a stage 3 proposal - I am looking forward to make this answer obsolete in a few months. In the meantime anyone using TypeScript or babel can use the syntax: varName = value Inside a class declaration/expression body and it will define a variable. Hopefully in a few months/weeks I'll be able to post an update. Update: Chrome 74 now ships with this syntax working. The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note: There is (intentionally) no direct declarative way to define either prototype data properties (other than methods) class properties, or instance property Class properties and prototype data properties need be created outside the declaration. Properties specified in a class definition are assigned the same attributes as if they appeared in an object literal. This means that what you're asking for was considered, and explicitly decided against. but... why? Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user. Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do. You can, of course use: constructor(){ this.foo = bar } In the constructor like you suggested. Also see the summary of the consensus. ES7 and beyond A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers
Just to add to Benjamin's answer — class variables are possible, but you wouldn't use prototype to set them. For a true class variable you'd want to do something like the following: class MyClass {} MyClass.foo = 'bar'; From within a class method that variable can be accessed as this.constructor.foo (or MyClass.foo). These class properties would not usually be accessible from to the class instance. i.e. MyClass.foo gives 'bar' but new MyClass().foo is undefined If you want to also have access to your class variable from an instance, you'll have to additionally define a getter: class MyClass { get foo() { return this.constructor.foo; } } MyClass.foo = 'bar'; I've only tested this with Traceur, but I believe it will work the same in a standard implementation. JavaScript doesn't really have classes. Even with ES6 we're looking at an object- or prototype-based language rather than a class-based language. In any function X () {}, X.prototype.constructor points back to X. When the new operator is used on X, a new object is created inheriting X.prototype. Any undefined properties in that new object (including constructor) are looked up from there. We can think of this as generating object and class properties.
Babel supports class variables in ESNext, check this example: class Foo { bar = 2 static iha = 'string' } const foo = new Foo(); console.log(foo.bar, foo.iha, Foo.bar, Foo.iha); // 2, undefined, undefined, 'string'
In your example: class MyClass { const MY_CONST = 'string'; constructor(){ this.MY_CONST; } } Because of MY_CONST is primitive https://developer.mozilla.org/en-US/docs/Glossary/Primitive we can just do: class MyClass { static get MY_CONST() { return 'string'; } get MY_CONST() { return this.constructor.MY_CONST; } constructor() { alert(this.MY_CONST === this.constructor.MY_CONST); } } alert(MyClass.MY_CONST); new MyClass // alert: string ; true But if MY_CONST is reference type like static get MY_CONST() {return ['string'];} alert output is string, false. In such case delete operator can do the trick: class MyClass { static get MY_CONST() { delete MyClass.MY_CONST; return MyClass.MY_CONST = 'string'; } get MY_CONST() { return this.constructor.MY_CONST; } constructor() { alert(this.MY_CONST === this.constructor.MY_CONST); } } alert(MyClass.MY_CONST); new MyClass // alert: string ; true And finally for class variable not const: class MyClass { static get MY_CONST() { delete MyClass.MY_CONST; return MyClass.MY_CONST = 'string'; } static set U_YIN_YANG(value) { delete MyClass.MY_CONST; MyClass.MY_CONST = value; } get MY_CONST() { return this.constructor.MY_CONST; } set MY_CONST(value) { this.constructor.MY_CONST = value; } constructor() { alert(this.MY_CONST === this.constructor.MY_CONST); } } alert(MyClass.MY_CONST); new MyClass // alert: string, true MyClass.MY_CONST = ['string, 42'] alert(MyClass.MY_CONST); new MyClass // alert: string, 42 ; true
Since your issue is mostly stylistic (not wanting to fill up the constructor with a bunch of declarations) it can be solved stylistically as well. The way I view it, many class based languages have the constructor be a function named after the class name itself. Stylistically we could use that that to make an ES6 class that stylistically still makes sense but does not group the typical actions taking place in the constructor with all the property declarations we're doing. We simply use the actual JS constructor as the "declaration area", then make a class named function that we otherwise treat as the "other constructor stuff" area, calling it at the end of the true constructor. "use strict"; class MyClass { // only declare your properties and then call this.ClassName(); from here constructor(){ this.prop1 = 'blah 1'; this.prop2 = 'blah 2'; this.prop3 = 'blah 3'; this.MyClass(); } // all sorts of other "constructor" stuff, no longer jumbled with declarations MyClass() { doWhatever(); } } Both will be called as the new instance is constructed. Sorta like having 2 constructors where you separate out the declarations and the other constructor actions you want to take, and stylistically makes it not too hard to understand that's what is going on too. I find it's a nice style to use when dealing with a lot of declarations and/or a lot of actions needing to happen on instantiation and wanting to keep the two ideas distinct from each other. NOTE: I very purposefully do not use the typical idiomatic ideas of "initializing" (like an init() or initialize() method) because those are often used differently. There is a sort of presumed difference between the idea of constructing and initializing. Working with constructors people know that they're called automatically as part of instantiation. Seeing an init method many people are going to assume without a second glance that they need to be doing something along the form of var mc = MyClass(); mc.init();, because that's how you typically initialize. I'm not trying to add an initialization process for the user of the class, I'm trying to add to the construction process of the class itself. While some people may do a double-take for a moment, that's actually the bit of the point: it communicates to them that the intent is part of construction, even if that makes them do a bit of a double take and go "that's not how ES6 constructors work" and take a second looking at the actual constructor to go "oh, they call it at the bottom, I see", that's far better than NOT communicating that intent (or incorrectly communicating it) and probably getting a lot of people using it wrong, trying to initialize it from the outside and junk. That's very much intentional to the pattern I suggest. For those that don't want to follow that pattern, the exact opposite can work too. Farm the declarations out to another function at the beginning. Maybe name it "properties" or "publicProperties" or something. Then put the rest of the stuff in the normal constructor. "use strict"; class MyClass { properties() { this.prop1 = 'blah 1'; this.prop2 = 'blah 2'; this.prop3 = 'blah 3'; } constructor() { this.properties(); doWhatever(); } } Note that this second method may look cleaner but it also has an inherent problem where properties gets overridden as one class using this method extends another. You'd have to give more unique names to properties to avoid that. My first method does not have this problem because its fake half of the constructor is uniquely named after the class.
As Benjamin said in his answer, TC39 explicitly decided not to include this feature at least for ES2015. However, the consensus seems to be that they will add it in ES2016. The syntax hasn't been decided yet, but there's a preliminary proposal for ES2016 that will allow you to declare static properties on a class. Thanks to the magic of babel, you can use this today. Enable the class properties transform according to these instructions and you're good to go. Here's an example of the syntax: class foo { static myProp = 'bar' someFunction() { console.log(this.myProp) } } This proposal is in a very early state, so be prepared to tweak your syntax as time goes on.
What about the oldschool way? class MyClass { constructor(count){ this.countVar = 1 + count; } } MyClass.prototype.foo = "foo"; MyClass.prototype.countVar = 0; // ... var o1 = new MyClass(2); o2 = new MyClass(3); o1.foo = "newFoo"; console.log( o1.foo,o2.foo); console.log( o1.countVar,o2.countVar); In constructor you mention only those vars which have to be computed. I like prototype inheritance for this feature -- it can help to save a lot of memory(in case if there are a lot of never-assigned vars).
[Long thread, not sure if its already listed as an option...]. A simple alternative for contsants only, would be defining the const outside of class. This will be accessible only from the module itself, unless accompanied with a getter. This way prototype isn't littered and you get the const. // will be accessible only from the module itself const MY_CONST = 'string'; class MyClass { // optional, if external access is desired static get MY_CONST(){return MY_CONST;} // access example static someMethod(){ console.log(MY_CONST); } }
ES7 class member syntax: ES7 has a solution for 'junking' your constructor function. Here is an example: class Car { wheels = 4; weight = 100; } const car = new Car(); console.log(car.wheels, car.weight); The above example would look the following in ES6: class Car { constructor() { this.wheels = 4; this.weight = 100; } } const car = new Car(); console.log(car.wheels, car.weight); Be aware when using this that this syntax might not be supported by all browsers and might have to be transpiled an earlier version of JS. Bonus: an object factory: function generateCar(wheels, weight) { class Car { constructor() {} wheels = wheels; weight = weight; } return new Car(); } const car1 = generateCar(4, 50); const car2 = generateCar(6, 100); console.log(car1.wheels, car1.weight); console.log(car2.wheels, car2.weight);
You can mimic es6 classes behaviour... and use your class variables :) Look mum... no classes! // Helper const $constructor = Symbol(); const $extends = (parent, child) => Object.assign(Object.create(parent), child); const $new = (object, ...args) => { let instance = Object.create(object); instance[$constructor].call(instance, ...args); return instance; } const $super = (parent, context, ...args) => { parent[$constructor].call(context, ...args) } // class var Foo = { classVariable: true, // constructor [$constructor](who){ this.me = who; this.species = 'fufel'; }, // methods identify(){ return 'I am ' + this.me; } } // class extends Foo var Bar = $extends(Foo, { // constructor [$constructor](who){ $super(Foo, this, who); this.subtype = 'barashek'; }, // methods speak(){ console.log('Hello, ' + this.identify()); }, bark(num){ console.log('Woof'); } }); var a1 = $new(Foo, 'a1'); var b1 = $new(Bar, 'b1'); console.log(a1, b1); console.log('b1.classVariable', b1.classVariable); I put it on GitHub
Still you can't declare any classes like in another programming languages. But you can create as many class variables. But problem is scope of class object. So According to me, Best way OOP Programming in ES6 Javascript:- class foo{ constructor(){ //decalre your all variables this.MY_CONST = 3.14; this.x = 5; this.y = 7; // or call another method to declare more variables outside from constructor. // now create method level object reference and public level property this.MySelf = this; // you can also use var modifier rather than property but that is not working good let self = this.MySelf; //code ......... } set MySelf(v){ this.mySelf = v; } get MySelf(v){ return this.mySelf; } myMethod(cd){ // now use as object reference it in any method of class let self = this.MySelf; // now use self as object reference in code } }
If its only the cluttering what gives the problem in the constructor why not implement a initialize method that intializes the variables. This is a normal thing to do when the constructor gets to full with unnecessary stuff. Even in typed program languages like C# its normal convention to add an Initialize method to handle that.
Just define a getter. class MyClass { get MY_CONST () { return 'string'; } constructor () { console.log ("MyClass MY_CONST:", this.MY_CONST); } } var obj = new MyClass();
The way I solved this, which is another option (if you have jQuery available), was to Define the fields in an old-school object and then extend the class with that object. I also didn't want to pepper the constructor with assignments, this appeared to be a neat solution. function MyClassFields(){ this.createdAt = new Date(); } MyClassFields.prototype = { id : '', type : '', title : '', createdAt : null, }; class MyClass { constructor() { $.extend(this,new MyClassFields()); } }; -- Update Following Bergi's comment. No JQuery Version: class SavedSearch { constructor() { Object.assign(this,{ id : '', type : '', title : '', createdAt: new Date(), }); } } You still do end up with 'fat' constructor, but at least its all in one class and assigned in one hit. EDIT #2: I've now gone full circle and am now assigning values in the constructor, e.g. class SavedSearch { constructor() { this.id = ''; this.type = ''; this.title = ''; this.createdAt = new Date(); } } Why? Simple really, using the above plus some JSdoc comments, PHPStorm was able to perform code completion on the properties. Assigning all the vars in one hit was nice, but the inability to code complete the properties, imo, isn't worth the (almost certainly minuscule) performance benefit.
Well, you can declare variables inside the Constructor. class Foo { constructor() { var name = "foo" this.method = function() { return name } } } var foo = new Foo() foo.method()
Recent browsers as of 2021 (not IE, see MDN browser chart) implement Public class fields which seems to be what you're looking for: class MyClass { static foo = 3; } console.log(MyClass.foo); However apparently it's not possible to make this a const: Declaring static constants in ES6 classes? A static getter looks pretty close: class MyClass { static get CONST() { return 3; } } MyClass.CONST = 4; // property unaffected console.log(MyClass.CONST);
This is a bit hackish combo of static and get works for me class ConstantThingy{ static get NO_REENTER__INIT() { if(ConstantThingy._NO_REENTER__INIT== null){ ConstantThingy._NO_REENTER__INIT = new ConstantThingy(false,true); } return ConstantThingy._NO_REENTER__INIT; } } elsewhere used var conf = ConstantThingy.NO_REENTER__INIT; if(conf.init)...
Javascript inheritance: call super-constructor or use prototype chain?
Quite recently I read about JavaScript call usage in MDC https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/call one linke of the example shown below, I still don't understand. Why are they using inheritance here like this Prod_dept.prototype = new Product(); is this necessary? Because there is a call to the super-constructor in Prod_dept() anyway, like this Product.call is this just out of common behaviour? When is it better to use call for the super-constructor or use the prototype chain? function Product(name, value){ this.name = name; if(value >= 1000) this.value = 999; else this.value = value; } function Prod_dept(name, value, dept){ this.dept = dept; Product.call(this, name, value); } Prod_dept.prototype = new Product(); // since 5 is less than 1000, value is set cheese = new Prod_dept("feta", 5, "food"); // since 5000 is above 1000, value will be 999 car = new Prod_dept("honda", 5000, "auto"); Thanks for making things clearer
The answer to the real question is that you need to do both: Setting the prototype to an instance of the parent initializes the prototype chain (inheritance), this is done only once (since the prototype object is shared). Calling the parent's constructor initializes the object itself, this is done with every instantiation (you can pass different parameters each time you construct it). Therefore, you should not call the parent's constructor when setting up inheritance. Only when instantiating an object that inherits from another. Chris Morgan's answer is almost complete, missing a small detail (constructor property). Let me suggest a method to setup inheritance. function extend(base, sub) { // Avoid instantiating the base class just to setup inheritance // Also, do a recursive merge of two prototypes, so we don't overwrite // the existing prototype, but still maintain the inheritance chain // Thanks to #ccnokes var origProto = sub.prototype; sub.prototype = Object.create(base.prototype); for (var key in origProto) { sub.prototype[key] = origProto[key]; } // The constructor property was set wrong, let's fix it Object.defineProperty(sub.prototype, 'constructor', { enumerable: false, value: sub }); } // Let's try this function Animal(name) { this.name = name; } Animal.prototype = { sayMyName: function() { console.log(this.getWordsToSay() + " " + this.name); }, getWordsToSay: function() { // Abstract } } function Dog(name) { // Call the parent's constructor Animal.call(this, name); } Dog.prototype = { getWordsToSay: function(){ return "Ruff Ruff"; } } // Setup the prototype chain the right way extend(Animal, Dog); // Here is where the Dog (and Animal) constructors are called var dog = new Dog("Lassie"); dog.sayMyName(); // Outputs Ruff Ruff Lassie console.log(dog instanceof Animal); // true console.log(dog.constructor); // Dog See my blog post for even further syntactic sugar when creating classes. http://js-bits.blogspot.com/2010/08/javascript-inheritance-done-right.html Technique copied from Ext-JS and http://www.uselesspickles.com/class_library/ and a comment from https://stackoverflow.com/users/1397311/ccnokes
The ideal way to do it is to not do Prod_dept.prototype = new Product();, because this calls the Product constructor. So the ideal way is to clone it except for the constructor, something like this: function Product(...) { ... } var tmp = function(){}; tmp.prototype = Product.prototype; function Prod_dept(...) { Product.call(this, ...); } Prod_dept.prototype = new tmp(); Prod_dept.prototype.constructor = Prod_dept; Then the super constructor is called at construction time, which is what you want, because then you can pass the parameters, too. If you look at things like the Google Closure Library you'll see that's how they do it.
If you have done Object Oriented Programming in JavaScript, you will know that you can create a class as follows: Person = function(id, name, age){ this.id = id; this.name = name; this.age = age; alert('A new person has been accepted'); } So far our class person only has two properties and we are going to give it some methods. A clean way of doing this is to use its 'prototype' object. Starting from JavaScript 1.1, the prototype object was introduced in JavaScript. This is a built in object that simplifies the process of adding custom properties and methods to all instances of an object. Let's add 2 methods to our class using its 'prototype' object as follows: Person.prototype = { /** wake person up */ wake_up: function() { alert('I am awake'); }, /** retrieve person's age */ get_age: function() { return this.age; } } Now we have defined our class Person. What if we wanted to define another class called Manager which inherits some properties from Person. There is no point redefining all this properties again when we define our Manager class, we can just set it to inherit from the class Person. JavaScript doesn't have built in inheritance but we can use a technique to implement inheritance as follows: Inheritance_Manager = {};//We create an inheritance manager class (the name is arbitrary) Now let's give our inheritance class a method called extend which takes the baseClass and subClassas arguments. Within the extend method, we will create an inner class called inheritance function inheritance() { }. The reason why we are using this inner class is to avoid confusion between the baseClass and subClass prototypes. Next we make the prototype of our inheritance class point to the baseClass prototype as with the following code: inheritance.prototype = baseClass. prototype; Then we copy the inheritance prototype into the subClass prototype as follows: subClass.prototype = new inheritance(); The next thing is to specify the constructor for our subClass as follows: subClass.prototype.constructor = subClass; Once finished with our subClass prototyping, we can specify the next two lines of code to set some base class pointers. subClass.baseConstructor = baseClass; subClass.superClass = baseClass.prototype; Here is the full code for our extend function: Inheritance_Manager.extend = function(subClass, baseClass) { function inheritance() { } inheritance.prototype = baseClass.prototype; subClass.prototype = new inheritance(); subClass.prototype.constructor = subClass; subClass.baseConstructor = baseClass; subClass.superClass = baseClass.prototype; } Now that we have implemented our inheritance, we can start using it to extend our classes. In this case we are going to extend our Person class into a Manager class as follows: We define the Manager class Manager = function(id, name, age, salary) { Person.baseConstructor.call(this, id, name, age); this.salary = salary; alert('A manager has been registered.'); } we make it inherit form Person Inheritance_Manager.extend(Manager, Person); If you noticed, we have just called the extend method of our Inheritance_Manager class and passed the subClass Manager in our case and then the baseClass Person. Note that the order is very important here. If you swap them, the inheritance will not work as you intended if at all. Also note that you will need to specify this inheritance before you can actually define our subClass. Now let us define our subClass: We can add more methods as the one below. Our Manager class will always have the methods and properties defined in the Person class because it inherits from it. Manager.prototype.lead = function(){ alert('I am a good leader'); } Now to test it let us create two objects, one from the class Person and one from the inherited class Manager: var p = new Person(1, 'Joe Tester', 26); var pm = new Manager(1, 'Joe Tester', 26, '20.000'); Feel free to get full code and more comments at: http://www.cyberminds.co.uk/blog/articles/how-to-implement-javascript-inheritance.aspx