Let's say I have the following object:
var map = {};
map[/^\/e\/(?:([0-9a-f]{24}))\/rename\/?$/] = "/e/531e8942711f533cf0000019/rename";
The object above is mapping regex to testing value. I need to make something like the following:
for (var i in map) {
if (map.hasOwnProperty(i) && i.test(map[i])) {
console.log('It works');
}
}
But the code above doesn't work. What's wrong?
You can do:
var map = {};
map["^/e/(?:([0-9a-f]{24}))/rename/?$"] = "/e/531e8942711f533cf0000019/rename";
for (var i in map) {
if (map.hasOwnProperty(i) && (new RegExp(i)).test(map[i])) {
console.log('It works');
}
}
// prints: It works
Yes, you can; however, one thing to take note of is that regular expressions are first cast into a string before they're being used as a property name.
So when you want to use a property name as an expression again you must "rehydrate" it first:
for (var i in map) {
if (map.hasOwnProperty(i)) {
var re = eval(i);
if (re.test(map[i])) {
console.log('It works');
}
}
}
However, I would recommend using arrays instead to prevent this "magical" conversion to and fro:
var map = [];
map.push([/^\/e\/(?:([0-9a-f]{24}))\/rename\/?$/, "/e/531e8942711f533cf0000019/rename"]);
map.forEach(function(info) {
if (info[0].match(info[1])) {
console.log('it works');
}
});
Related
I'm looking into a way to change a native JS function body, while making it not possible to see that it has been changed. Let's take an example with document.hasFocus():
document.hasFocus = ()=>true;
This method works well to spoof focus, but it can be easily detected that it was modified:
document.hasFocus.toString() // -> "()=>true"
Is there any way, in which I can modify such a function while making it impossible to see it has been tampered with?
You can overwrite toString method in Function prototype, and do something like that:
// https://stackoverflow.com/questions/1833588/javascript-clone-a-function
Function.prototype.clone = function() {
var that = this;
var temp = function temporary() {
return that.apply(this, arguments);
};
for (var key in this) {
if (this.hasOwnProperty(key)) {
temp[key] = this[key];
}
}
return temp;
};
Function.prototype.__oldToString = Function.prototype.toString.clone();
function __toStringHooked() {
if ((this.name == "")||(this.name == "hasFocus")) // on Firefox, hasFocus doesn't have any name
{
return eval+"" // this matches regexp
} else {
return this.__oldToString(); // we're returning default value
}
}
Function.prototype.toString = __toStringHooked
document.hasFocus = () => true
The code above is from Th3B0r3dD3v3l0p3r's GitHub repo, you can check it if you want: https://github.com/Th3B0r3dD3v3l0p3r/focus-spoofer/
I have two arrays, called 'objects' and 'appliedObjects'. I'm trying to come up with an elegant way in Javascript and/or Angular to move objects from one array to another.
Initially I did something like this:
$scope.remove = function () {
angular.forEach($scope.appliedObjects, function (element, index) {
if (element.selected) {
element.selected = false;
$scope.objects.push(element);
$scope.appliedObjects.splice(index, 1);
}
});
}
$scope.add= function () {
angular.forEach($scope.objects, function (element, index) {
if (element.selected) {
element.selected = false;
$scope.appliedObjects.push(element);
$scope.objects.splice(index, 1);
}
});
}
But then I realized that when the value was removed from the looping array, and it would not add or remove every other item, since it went by index.
Then I tried using a temporary array to hold the list of items to be added or removed, and I started getting strange referential issues.
I'm starting to spin a bit on what the best solution to this problem would be...any help and/or guidance would much appreciated.
function moveElements(source, target, moveCheck) {
for (var i = 0; i < source.length; i++) {
var element = source[i];
if (moveCheck(element)) {
source.splice(i, 1);
target.push(element);
i--;
}
}
}
function selectionMoveCheck(element) {
if (element.selected) {
element.selected = false;
return true;
}
}
$scope.remove = function () {
moveElements($scope.appliedObjects, $scope.objects, selectionMoveCheck);
}
$scope.add = function () {
moveElements($scope.objects, $scope.appliedObjects, selectionMoveCheck);
}
When a construct does too much automatically (like forEach, or even a for-loop, in this case), use a more primitive construct that allows you to say what should happen clearly, without need to work around the construct. Using a while loop, you can express what needs to happen without resorting to backing up or otherwise applying workarounds:
function moveSelected(src, dest) {
var i = 0;
while ( i < src.length ) {
var item = src[i];
if (item.selected) {
src.splice(i,1);
dest.push(item);
}
else i++;
}
}
You are altering the array while iterating on it, you will always miss some elements.
One way of doing it would be to use a third array to store the references of the objects that need to be removed from the array:
// "$scope.add" case
var objectsToRemove = [];
$scope.objects.forEach(function (value) {
if (value.selected) {
value.selected = false;
$scope.appliedObjects.push(value);
objectsToRemove.push(value);
}
});
objectsToRemove.forEach(function (value) {
$scope.objects.splice($scope.objects.indexOf(value), 1);
});
If you wish to move simply whole array you could do:
appliedObjects = objects;
objects = []
Of course it won't work if they were parameters of a function!
Otherwise I cannot see other way than copying in the loop, e.g.
while (objects.length) {
appliedObjects.push(objects[0]);
objects.splice(0,1);
}
or if you like short code :) :
while (objects.length) appliedObjects.push(objects.splice(0,1));
check fiddle http://jsfiddle.net/060ywajm/
Now this maybe is not a fair answer, but if you notice you are doing alot of complicated object/array manipulations, you should really check out lodash or underscore library. then you could solve this with on liner:
//lodash remove function
appliedObjects.push.apply( appliedObjects, _.remove(objects, { 'selected': true}));
//or if you want to insert in the beginning of the list:
appliedObjects.splice(0, 0, _.remove(objects, { 'selected': true}));
This is a first pass at what I think will work for you. I'm in the process of making a test page so that I can test the accuracy of the work and will update the tweaked result, which hopefully there will not be.
EDIT: I ran it and it seems to do what you are wanting if I understand the problem correctly. There were a couple of syntax errors that I edited out.
Here's the plunk with the condensed, cleaned code http://plnkr.co/edit/K7XuMu?p=preview
HTML
<button ng-click="transferArrays(objects, appliedObjects)">Add</button>
<button ng-click="transferArrays(appliedObjects, objects)">Remove</button>
JS
$scope.transferArrays = function (arrayFrom, arrayTo) {
var selectedElements;
selectedElements = [];
angular.forEach(arrayFrom, function(element) {
if (element.isSelected) {
element.isSelected = false;
selectedElements.push(element);
}
});
angular.forEach(selectedElements, function(element) {
arrayTo.push(arrayFrom.splice(
arrayFrom.map(function(x) {
return x.uniqueId;
})
.indexOf(element.uniqueId), 1));
});
};
Old code
$scope.remove = function () {
var selectedElements;
selectedElements = [];
angular.forEach($scope.appliedObjects, function (element) {
if (element.isSelected) {
element.isSelected = false;
selectedElements.push(element);
}
});
angular.forEach(selectedElements, function (element) {
$scope.objects.push($scope.appliedObjects.splice(
$scope.appliedObjects.map(function (x) { return x.uniqueId; })
.indexOf(element.uniqueId), 1));
});
};
$scope.add = function () {
var selectedElements;
selectedElements = [];
angular.forEach($scope.objects, function (element) {
if (element.isSelected) {
element.isSelected = false;
selectedElements.push(element);
}
});
angular.forEach(selectedElements, function (element) {
$scope.appliedObjects.push($scope.objects.splice(
$scope.objects.map(function (x) { return x.uniqueId; })
.indexOf(element.uniqueId), 1));
});
};
You can use this oneliner as many times as many items you need to move from arr1 to arr2 just prepare check func
arr2.push(arr1.splice(arr1.findIndex(arr1El => check(arr1El)),1)[0])
You can use this to concat 2 arrays:
let array3 = [...array1, ...array2];
Just getting stumped and not sure why my code isn't working. The instructions are to take an array of objects and a property name, and return an array containing the named property of each object.
so something likepluck([{a:1}, {a:2}], 'a') // -> [1,2] where pluck is the function I want to create.
So far, I have:
function pluck(objs, name) {
var pushedArray=[];
for (i=0;i<objs.length;i++){
var totalpushedArray = pushedArray.push(name[i]);
}
}
but the code itself isn't working as far as I can tell. There are additional guidelines to leave undefined if the object doesnt have the property but I figure that I will get to that after I solve this first.
You forgot to add a return statement and you're not referencing the object property. See below.
function pluck(objs, name) {
var pushedArray = [];
for (var i = 0; i < objs.length; i++) {
pushedArray.push(objs[i][name]);
}
return pushedArray;
};
If you want a more "functional" solution, you can use map.
function pluck(objs, name) {
return objs.map(function(obj) {
return (obj.hasOwnProperty(name) ? obj[name] : null);
});
};
I'm iterating over an array of words and trying to stuff them in an object literal so I can assign the value of how many times those words occur to each word in the literal/dictionary. The problem is I need to check to make sure that word hasn't already been added into my literal. I tried using in to check if the property exists in the literal but it's throwing an error:
Cannot use 'in' operator to search for 'We' in undefined
Here's problematic function:
I commented the line that's causing the problem
function wordCountDict(filename) {
wordCount = {};
inputFile = fs.readFile( root + filename, 'utf8', function( error, data ) {
if(error) {
console.log('error: ', error)
return false;
}
var words = data.split(" ");
for (i in words) {
if(words[i] in wordCount) { // This is where the problem occurs
wordCount[words[i]]++;
} else {
wordCount[words[i]] = 1;
}
console.log(words[i]);
}
});
}
I'm coming from python and this was always the best/easiest way to achieve this, but javascript doesn't seem to agree.
How would I do this in JavaScript?
Declare wordCount as a local variable to that function. It is probably getting overwritten elsewhere:
function wordCountDict(filename) {
var wordCount = {};
...
}
This is a bad idea
for (i in words) {
do not use a for loop to loop through an array! If something is added to the array prototype it will be checked.
var words = data.split(" ");
for (var i=0; i<words.length; i++) {
if(words[i] in wordCount) {
Next thing, is readFile is asynchronous. If code outide of it resets wordCount to an undefined value, you can get this error. You are better off using a local variable and setting the global value when the looping is done. Also that return false does NOTHING inside the readFile.
function wordCountDict(filename) {
var tempWordCount = {};
var inputFile = fs.readFile( root + filename, 'utf8', function( error, data ) {
if(error) {
console.log('error: ', error)
return false;
}
var words = data.split(" ");
for (var i = 0; i<words.length; i++) {
if(words[i] in wordCount) { // This is where the problem occurs
wordCount[words[i]]++;
} else {
wordCount[words[i]] = 1;
}
console.log(words[i]);
}
wordCount = tempWordCount; //set the global variable equal to the local value
});
}
If all you would like to do is check for existance in the object, you can use this:
if(typeof wordCount[words[i]] === 'undefined'){
...
}
I would not recommend just using if(wordCount[words[i]]) because technically there could be a property of the object that exists but evaluates to false.
Note that in Javascript doing something like myObject.something is equivalent to myObject['something'] on an object, and that when you use myObject['somethingElse'] you are basically just dynamically adding members to the object. In Javascript, objects can be used like Python dictionaries, but they really aren't the same thing.
This question already has an answer here:
Double-Queue Code needs to be reduced
(1 answer)
Closed 9 years ago.
Is there any way for me to shorten this code by using pointers?
I need to make a class that has mostly the same function as a given array class unshift,shift,push and pop but with different names.
var makeDeque = function()
{
var a= [], r=new Array(a);
length = r.length=0;
pushHead=function(v)
{
r.unshift(v);
}
popHead=function()
{
return r.shift();
}
pushTail=function(v)
{
r.push(v);
}
popTail=function()
{
return r.pop();
}
isEmpty=function()
{
return r.length===0;
}
return this;
};
(function() {
var dq = makeDeque();
dq.pushTail(4);
dq.pushHead(3);
dq.pushHead(2);
dq.pushHead("one");
dq.pushTail("five");
print("length " + dq.length + "last item: " + dq.popTail());
while (!dq.isEmpty())
print(dq.popHead());
})();
Output should be
length 5last item: five
one
2
3
4
Thanks!
Maybe I'm oversimplifying, but why not just add the extra methods you need to the Array prototype and call it directly?
I need to make a class that has mostly the same function as a given array class unshift,shift,push and pop but with different names.
I suppose you could add these "new" methods to Array.prototype.
Like this perhaps?
var makeDeque = (function (ap) {
var Deque = {
length: 0,
pushHead: ap.unshift,
popHead: ap.shift,
pushTail: ap.push,
popTail: ap.pop,
isEmpty: function () {
return !this.length;
}
};
return function () {
return Object.create(Deque);
};
})(Array.prototype);
DEMO
If it's still too long, you can always directly augment Array.prototype like others already mentionned. We agree that it's all experimental here and the only goal is to save characters.
!function (ap) {
ap.pushHead = ap.unshift;
ap.popHead = ap.shift;
ap.pushTail = ap.push;
ap.popTail = ap.pop;
ap.isEmpty = function () {
return !this.length;
};
}(Array.prototype);
function makeDeque() {
return [];
}
This can be compressed to 174 chars:
function makeDeque(){return[]}!function(e){e.pushHead=e.unshift;e.popHead=e.shift;e.pushTail=e.push;e.popTail=e.pop;e.isEmpty=function(){return!this.length}}(Array.prototype)
DEMO
Not sure why you need this, but my suggestions per best practice are:
Don't override the Array.prototype. The reason for this is because other libraries might try to do the same, and if you include these libraries into yours, there will be conflicts.
This code is not needed. var a= [], r=new Array(a);. You only need ...a = [];.
Ensure you are creating a real class. In your code, makeDeque is not doing what you want. It is returning this which when a function is not called with the new keyword will be the same as the window object (or undefined if you are using what is called as "strict mode"). In other words, you have made a lot of globals (which are usually a no-no, as they can conflict with other code too).
When you build a class, it is good to add to the prototype of your custom class. This is because the methods will only be built into memory one time and will be shared by all such objects.
So I would first refactor into something like this:
var makeDeque = (function() { // We don't need this wrapper in this case, as we don't have static properties, but I've kept it here since we do want to encapsulate variables in my example below this one (and sometimes you do need static properties).
function makeDeque () {
if (!(this instanceof makeDeque)) { // This block allows you to call makeDeque without using the "new" keyword (we will do it for the person using makeDeque)
return new makeDeque();
}
this.r = [];
this.length = 0;
}
makeDeque.prototype.setLength = function () {
return this.length = this.r.length;
};
makeDeque.prototype.pushHead=function(v) {
this.r.unshift(v);
this.setLength();
};
makeDeque.prototype.popHead=function() {
return this.r.shift();
this.setLength();
};
makeDeque.prototype.pushTail=function(v){
this.r.push(v);
this.setLength();
};
makeDeque.prototype.popTail=function() {
return this.r.pop();
this.setLength();
};
makeDeque.prototype.isEmpty=function() {
return this.r.length === 0;
};
return makeDeque;
}());
Now you could shorten this as follows, but I wouldn't recommend doing this, since, as it was well said by Donald Knuth, "premature optimization is the root of all evil". If you try to shorten your code, it may make it inflexible.
var makeDeque = (function() {
function makeDeque () {
if (!(this instanceof makeDeque)) {
return new makeDeque();
}
this.r = [];
this.length = 0;
}
makeDeque.prototype.setLength = function () {
return this.length = this.r.length;
};
for (var i=0, methodArray = [
['pushHead', 'unshift'], ['popHead', 'shift'], ['pushTail', 'push'], ['popTail', 'pop']
]; i < methodArray.length; i++) {
makeDeque.prototype[methodArray[i][0]] = (function (i) { // We need to make a function and immediately pass in 'i' here because otherwise, the 'i' inside this function will end up being set to the value of 'i' after it ends this loop as opposed to the 'i' which varies with each loop. This is a common "gotcha" of JavaScript
return function () {
var ret = this.r[methodArray[i][1]].apply(this.r, arguments);
this.setLength();
return ret;
};
}(i));
}
makeDeque.prototype.isEmpty=function() {
return this.r.length === 0;
};
return makeDeque;
}());
If you need to get the length by a length property, as opposed to a method like setLength() which sets it manually after each update, either of the above code samples could be shortened by avoiding the setLength() method, but you'd need to use the Object.defineProperty which does not work (or does not work fully) in older browsers like IE < 9.