Switching between setTimeout function in javascript - javascript

I have setTimout function like this
setTimeout(function(){
//doing something here
},1000);
another setTimeout func like this right after the above func
window.setTimeout(function(){
//code here
},10000);
What I need to achieve is I need to read some files in first setTimeout function and do some processing,once the timeout over control should go to second timeout function,do some stuff there.Then get back to the first timeout function,do some processing there,when timeout over callback the second fun and so on..Like that I need to do for n number of files.
But whats happening is if I give for loop inside the first setTimeout fun,it process all the files and control is passed to second timeout fun with the last processed file.But what i want is to do that for each file??
How can i achieve this?Am newbie in Javascript. Any help?

function timeout1() {
console.log("This is timeout 1");
window.setTimeout(timeout2, 500);
}
function timeout2() {
console.log("This is timeout 2");
window.setTimeout(timeout1, 500);
}
// Kick it off.
timeout1();

Instead of using two Time outs why didn't you use wait like below?
setInterval(function(){alert("Hello")},3000);
Check this for a detailed explanation.
Hope this helps.
Please leave a feed back.

Related

Javascript: what is a callback?

In this article which I was referred to the following statement is made:
Callbacks are a way to make sure certain code doesn’t execute until other code has already finished execution.
The article then goes on to illustrate this with an example:
function doHomework(subject, callback) {
alert(`Starting my ${subject} homework.`);
callback();
}
doHomework('math', function() {
alert('Finished my homework');
After this the articles states:
As you’ll see, if you type the above code into your console you will get two alerts back to back: Your ‘starting homework’ alert, followed by your ‘finished homework’ alert.
The implication seems to be that by using a callback the desired order of code execution has been ensured. That is you start your homework before you finish it. However, I feel I may have misunderstood the whole point of the article and therefore still do not understand callbacks and asynchronous code because when I slow down the first part of the doHomework function using setTimeout() the code executes (or at least returns) in the opposite order:
function doHomework(subject, callback) {
setTimeout(function(){
console.log(`Starting my ${subject} homework.`);
}, 500);
callback();
}
doHomework('math', function() {
console.log('Finished my homework');
});
The result I get from that is:
steve#Dell ~/my-app $ node app.js
Finished my homework
Starting my math homework.
});
I am using node here (hence console.log() replaces alert()) but I do not think that is relevant.
It seems to me I have missed something quite fundamental and need to try and access what it is that I am trying to understand before I then try and understand it.
Any assistance on this journey would be greatly appreciated.
After getting great feedback I think the homework analogy was not helpful so I am now using the first code example in the article I referenced. The article gives this code:
function first(){
// Simulate a code delay
setTimeout( function(){
console.log(1);
}, 500 );
}
function second(){
console.log(2);
}
first();
second();
The above returns 2 then 1 in the console.
I tried (without success) to reverse the return order to 1 then 2 with this:
function first(callback){
setTimeout(function(){
console.log(1);
}, 500);
callback();
}
function second(){
console.log(2);
}
first(second);
The answer I got from Cleared (before it was edited) was to put the callback() inside the setTimeout() function. He used the homework example but here it is with this example:
function first(callback){
setTimeout(function(){
console.log(1);
callback();
}, 500);
}
function second(){
console.log(2);
}
first(second);
I think that is closer to what I am imagining the article was getting at. It seems to make sense although I guess the precise context of what you are doing and what you want to happen determine what is right or wrong.
In general, the call to the callback is not at the end of the function, but rather after you have done the important things.
So if I understand your question, the doHomework-function should start doing homework (which takes time, in this case 500ms), and then the homework is finished. So the important things in your case is the console.log('Starting my ${subject} homework.'); which "takes 500ms" (since this is the time you need to do the homework).
Therefore, you should put the call to the callback right after console.log('Starting my ${subject} homework.');, i.e.
function doHomework(subject, callback) {
setTimeout(function(){
console.log(`Starting my ${subject} homework.`);
callback();
}, 500);
}
doHomework('math', function() {
console.log('Finished my homework');
});
Generally, you would call the callback function when you are finished doing whatever it is you are doing.
So you have the code inside and outside your setTimeout function backwards.
function doHomework(subject, callback) {
console.log(`Starting my ${subject} homework.`);
setTimeout(function(){
console.log(`Finished my ${subject} homework.`);
callback();
}, 500);
}
What exactly is callback?
Callback meaning function-in-function like recursive.
Let me give you an example:
Every day we eating then sleeping. But in JS code, JS is an impatient language unlike PHP. This is the example code:
// Consuming 3s to eating(just an example, not really 3s)
function eating() {
setTimeout(function() {
console.log('Eating...');
}, 3000);
}
// Then go to sleep
function sleep() {
console.log('Z..Z..Z');
}
eating();
sleep();
But you sleep immediately after...(When we run the code it runs the sleep first then eating())
To assure that everything works in order, meaning you only go to bed when done eating. So we need the eating() to tell when it's done to start the sleep():
// Consuming 3s to eating(just an example, not really 3s)
function eating(callback) {
setTimeout(function() {
console.log('Eating...');
callback() // the function which will be proceeded after "Eating..."
}, 3000);
}
// Then go to sleep
function sleep() {
console.log('Z..Z..Z');
}
// call the function
eating(function() {
sleep();
});
Yeah! Right now I think you can use callback in your code!
Where you can see callback?
You can see it in every JQuery code:
$("#hide").click(function(){ //the click() function call the function inside it which is callback
$("p").hide();
});
$("#show").click(function(){
$("p").show();
});
Callbacks in Javascript are used in asynchronous programming, where you can't ensure that the code above is running before the code below, like loading files from a server asyncronous.
The problem is, that with normal sequential programming, you can not ensure, that the data you fetch is fully loaded when the programm is running (i.e. if you run the script, one time the variable could be setted, another time it could be undefined, cause async task is still running), so you set a callback function, which gets connected to different states, ie. success or error on ajax call. The difference to normal programming flow is, your programm does not stop till it has loaded the data (or in your case, the timeout doesnt pause your program, the code afterwards is computed and the timeout can run of anytime, if you dont use a fix value).
So, to ensure that your code will run when the needed logic finishes, you have to pass a callback function, which is executed when the needed state is fulfilled (i.e. success/error on loading tasks, or a timeout is "finished".
The homework example IMO isnt the best sample, cause it doesnt touch the real use cases, as it always "waits" 500ms.
In your example the problem is, your "callback" is out of the "asyncronous" part of code, so its executed directly after starting the timeout, even if the timeout still is "running". Maybe your thinking of SetTimeout is the problem, in my javascript beginnings I thought its more like "pause for 500ms", but its "execute the scoped code after waiting for 500ms out of the normal code flow"
Here are some more informations, I can recommend the whole page, even if your not javascript noob ;)
https://javascript.info/callbacks

Recursive setTimeout calls mysteriously stop running

I want to call a function in JavaScript continuously, for example each 5 seconds until a cancel event.
I tried to use setTimeout and call it in my function
function init()
{ setTimeout(init, 5000);
// do sthg
}
my problem is that the calls stops after like 2 min and my program is a little bit longer like 5 min.
How can i keep calling my function as long as i want to.
thanks in advance
The only conceivable explanations of the behavior you describe are that:
As another poster mentioned, init is somehow getting overwritten in the course of executing itself, in the // do sthg portion of your code
The page is being reloaded.
The //do sthg code is going into some kind of error state which makes it looks as if it not executing.
To guarantee that init is not modified, try passing the // do sthg part as a function which we will call callback:
function startLoop(callback, ms) {
(function loop() {
if (cancel) return;
setTimeout(loop, ms);
callback();
}());
}
Other posters have suggested using setInterval. That's fine, but there's
nothing fundamentally wrong with setting up repeating actions using setTimeout with the function itself issuing the next setTimeout as you are doing. it's a common, well-accepted alternative to setting up repeating actions. Among other advantages, it permits the subsequent timeouts to be tuned in terms of their behavior, especially the timeout interval, if that's an issue. If the code were to be rewritten using requestAnimationFrame, as it probably should be, then there is no alternative but to issue the next request within the callback, because requestAnimationFrame has no setInterval analog.
That function is called setInterval.
var interval = setInterval(init, 5000);
// to cancel
clearInterval(interval);

Calling JavaScript Function that has SetTimeout Assigned to It

I'm not 100% sure how setTimeout works in JavaScript. Say I have something like this:
$(document).ready(function() {
testTimeout();
});
function testTimeout() {
alert("testing timeout");
setTimeout(testTimeout, 5000);
}
This would display a popup window every 5 after the page is ready. What would happen if then I called testTimeout from a button click?
$("#button").click(function() {
testTimeout();
});
Would the button click call testTimeout and add another timeout every 5 seconds? Or, would the button click reset the timeout from when the button was pressed? The reason I am asking is because I would like to design something like this where I can pass a parameter to my timeout function. When the web page starts up, I have a default parameter. However, if I press a button, I would like my timeout function to be called right away and every 5 seconds after with my new parameter. But, I don't want the timeout function with the old parameter to continue repeating. How can I achieve this? Any help and understanding would be greatly appreciated.
This would display a popup window every 5 after the page is ready.
No it wouldn't, it would show an alert repeatedly with no delay and/or cause a "too much recursion" error, because setTimeout(testTimeout(), 5000) calls testTimeout and passes its return value into setTimeout, just like foo(bar()) calls bar and passes its return value into foo.
If you remove the ():
function testTimeout() {
alert("testing timeout");
setTimeout(testTimeout, 5000);
// here --------------^
}
Then it would do that.
What would happen if then I called testTimeout from a button click?
You'd end up with the function being called twice as often (more than once every 5 seconds), because every time you call it, it reschedules itself. A third time would make it more frequently still (three times/second), and so on.
If you want to avoid that, one option is to remember the timer handle and cancel any outstanding timed callback if you call the function before then:
var handle = 0;
function testTimeout() {
clearTimeout(handle); // Clears the timed call if we're being called beforehand
alert("testing timeout");
handle = setTimeout(testTimeout, 5000);
}
(I initialized handle with 0 because calling clearTimeout with a 0 is a no-op.)
Have you tried to asign variable to your setinterval;
var foo = setTimeout(testTimeout(), 5000);
and then when right event comes just destroy that variable.
clearInterval(foo);
And now you can asign it again...
In your case it would simply repeat endlessly, because you're executing the function instead of passing the reference. You should do it like this:
function testTimeout() {
alert("testing timeout)";
setTimeout(testTimeout, 5000);
}
Note the missing braces after testTimeout. This tells setTimeout to execute that function, instead of the result of that function, which is how your original code behaved.
" I would like my timeout function to be called right away and every 5 seconds after with my new parameter. But, I don't want the timeout function with the old parameter to continue repeating "
In order to achieve what you're trying to do you should remove the timeout:
var timeoutId;
function testTimeout() {
alert("testing timeout)";
clearTimeout(timeoutId );
timeoutId = setTimeout(testTimeout, 5000);
}
Notes:
You can stop the previous timeoutI from firing by catching the id returned from the setTimeout method and passing that to the clearTimeout method

JavaScript: setInterval and clearInterval, which way is correct?

Which way is correct and more efficient in using setInterval() and clearInterval()?
1.
something = setInterval(function() {
try {
...load something
clearInterval(something);
} catch (e) {
// error
}
}, 5000);
2.
something = setInterval(function() {
try {
...load something
} catch (e) {
// error
}
}, 5000);
setTimeout(something, 7000);
EDIT:
For #2, I meant setTimeout() instead of clearInterval().Has been changed.
I assume the interval you're passing into clearInterval is meant to be something.
Your second example will never fire your timer, because you clear the timer immediately after setting it. You're also passing an argument (7000) into clearInterval that won't get used (clearInterval only accepts one argument).
Your first example is right provided that you want to clear the repeated timer at the point where you're calling clearInterval from within the handler. Presumably that's in an if or similar, because if you want a one-off timed callback you'd use setTimeout, not setInterval.
EDIT:
For #2, I meant setTimeout() instead of clearInterval().Has been changed.
That completely changes the question. No, that's not correct. setInterval schedules the function to be called repeatedly on the interval you give it, you don't pass its return value into setTimeout.
If you need something to happen over and over again you use setInterval if you only need it to happen once use setTimeout (you can simulate setInterval by chaining multiple timeouts one after the other). Timeouts only happen once therefore you do no need to clear them. Also clearInterval does not take a time argument so the interval you set will be cleared before it ever executes since classic javascript is synchronous.
just to complete the answer, take many care with setInterval(). if your "...load something" take sometime more time to load than the time according (for a reason or another). it will just don't do it for this time and will wait the next call of setinterval.
I encourage to use setTimeout() as much as possible instead.
You can find find below the use cases that are, according to me, aswering to your questions:
For your case 1:
var something = setInterval(function() {
// Do stuff, and determine whether to stop or not
if (stopCondition) {
clearInterval(something);
}
}, 5000);
For your case 2:
var something = setInterval(function() {
// Do stuff
}, 5000);
// Pass a function to setTimeout
setTimeout(function() {
clearInterval(something);
}, 17000);

stop settimeout in recursive function

my problem is that I can not stop a timer.
I had this method to set a timeout from this forum.
It supposed to store the identifyer in the global variable.
By accident, I found out that it is still running after I hide "mydiv".
I also need to know now, if the recursive function creates multiple instances or just one for the timeouts. Because first I thought that it overwrites "var mytimer" everytime.
Now I am not so sure.
What would be a solid way to stop the timer??
var updatetimer= function () {
//do stuff
setTimeout(function (){updatetimer();}, 10000);
}//end function
//this should start and stop the timer
$("#mybutton").click(function(e) {
e.preventDefault();
if($('#mydiv').is(':visible')){
$('#mydiv').fadeOut('normal');
clearTimeout(updatetimer);
}else{
$('#mydiv').fadeIn('normal');
updatetimer();
}
});
thanks, Richard
I think that most people are getting at the reason why this isn't working, but I thought I would provide you with updated code. It is pretty much the same as yours, except that it assigns the timeout to a variable so that it can be cleared.
Also, the anonymous function in a setTimeout is great, if you want to run logic inline, change the value of 'this' inside the function, or pass parameters into a function. If you just want to call a function, it is sufficient to pass the name of the function as the first parameter.
var timer = null;
var updatetimer = function () {
//do stuff
// By the way, can just pass in the function name instead of an anonymous
// function unless if you want to pass parameters or change the value of 'this'
timer = setTimeout(updatetimer, 10000);
};
//this should start and stop the timer
$("#mybutton").click(function(e) {
e.preventDefault();
if($('#mydiv').is(':visible')){
$('#mydiv').fadeOut('normal');
clearTimeout(timer); // Since the timeout is assigned to a variable, we can successfully clear it now
} else{
$('#mydiv').fadeIn('normal');
updatetimer();
}
});
I think you misunderstand 'setTimeout' and 'clearTimeout'.
If you want to set a timer that you want to cancel later, do something like:
foo = setTimeout(function, time);
then call
clearTimeout(foo);
if you want to cancel that timer.
Hope this helps!
As written mytimer is a function which never has the value of a timeout identifier, therefore your clearTimeout statement will achieve nothing.
I don't see any recursion here at all, but you need to store the value setTimeout returns you, and if you need to pair this with multiple potential events you need to store it against a key value you can lookup - something like an element id perhaps?
This is a simple pseudocode for controlling and conditioning recursive setTimeout functions.
const myVar = setTimeout(function myIdentifier() {
// some code
if (condition) {
clearTimeout(myIdentifier)
} else {
setTimeout(myIdentifier, delay); //delay is a value in ms.
}
}, delay);
You can not stop all the functions that are created, intead of that convert the function to setInterval (represent the same logic that your recursive function) and stop it:
// recursive
var timer= function () {
// do stuff
setTimeout(function (){timer();}, 10000);
}
The same logic using setInterval:
// same logic executing stuff in 10 seconds loop
var timer = setInterval(function(){// do stuff}, 10000)
Stop it:
clearInterval(timer);
As noted above, the main reason why this code isn't working is that you're passingt he wrong thing into the clearTimeout call - you need to store the return value of the setTimeout call you make in updateFunction and pass this into clearTimeout, instead of the function reference itself.
As a second suggestion for improvement - whenever you have what you call a recursive timeout function, you would be better off using the setInterval method, which runs a function at regular intervals until cancelled. This will achieve the same thing you're trying to do with your updateFunction method, but it's cleaner as you only need to include the "do stuff" logic in the deferred function, and it's probably more performant as you won't be creating nested closures. Plus it's The Right way to do it which has got to count for something, right? :-)
(function(){
$('#my_div').css('background-color', 'red');
$('#my_div').hover(function(){
var id=setTimeout(function() {
$('#my_div').css('background-color', 'green');
}, 2000);
var id=setTimeout(function() {
$('#my_div').css('background-color', 'blue');
}, 4000);
var id=setTimeout(function() {
$('#my_div').css('background-color', 'pink');
}, 6000);
})
$("#my_div").click(function(){
clearTimeout(id);
})
})();

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