Javascript closure & "that" instead of "this" in a specific example - javascript

I know this subject had been dealt a lot here, but I saw this specific example on the Pluralsight JS design pattern course, and I'll be glad for your help understanding the closure there.
This is the example:
var Calc = function(start) {
var that = this;
this.add = function(x) {
start = start + x;
return that;
};
this.multiply = function(x) {
start = start * x;
return that;
};
this.equals = function(callback) {
callback(start);
return that;
};
}
new Calc(0)
.add(1)
.add(2)
.multiply(3)
.equals(function(result){
console.log(result); // returns 9
});
Here's the JSFiddle link: http://jsfiddle.net/3yJ8Y/5/
I'll be VERY glad for:
Understanding the "that" use. Why do we need it in this specific
example? it does the same with "this". Can you pls give examples and explain when do we need to do "var that = this"?
Understanding this way of creating functions from an object. why do we have to use "this" and then .functionName? like this.add = ...
A detailed and extensive explanation for this very specific closure example.
Thank you so much!

start becomes a global variable of the Calc object
Each method of the Calc object (add, multiple, equals) references that same global variable
new Calc(0) // <- sets start to 0
.add(1) // calls add() <- sets start to 1
.add(2) // calls add() <- sets start to 3
.multiply(3) // calls multiple() <- sets start to 9
.equals(function(result){
console.log(result); // returns 9
});

Thanks to #elclanrs for reminding me of things I had internalized and forgotten...
That
The important thing here is that that... is unnecessary.
I'll quote an article that #elclanrs linked in his comment on the above post:
Scope In Javascript
JavaScript establishes an execution context for the function call, setting this to the object referenced by whatever came before the last ”.”
Because each method is called with the outer Calc before it's dot, the this value inside that method is assigned as the outer object.
The outer object, in turn, is its own brand new, self-contained scope because it was created with the new keyword:
When new[Calc]() is executed, a completely new object is created transparently in the background. [Calc] is called, and its this keyword is set to reference that new object.
(Scope in Javascript, again, with my edits in brackets).
Now you might be wondering, "How is this:
.add(1)
.add(2)
.multiply(3)
... keeping the right scope? You said that whatever is before the . is passed in as the this variable in this situation!?"
Absolutely true, and in this situation, each method is returning this, which allows method chaining. (They're actually returning that, but we already determined that was an unnecessary variable in this context).
Why use that
First of all, let me say I prefer var self = this over var that = this but there are arguments either way.
Let's arbitrarily modify the object to have a method that looks like this:
this.getInternalThis = function(){
var internalThis = function(){
console.log( this );
}
}
First of all, let's get this out of the way: this example is stupid, but you'll see things like this - a function defined in other scopes - all the time.
Here are the important things to notice:
It's called by name, and nothing more (no prefixed . notation, for example)
... that's it!
When a function is called this way, the engine has to figure out something to assign this as in the scope of the function. It defaults to window.
If you were to run this code, you would get Window in the console.
Now, what if we wanted this inside that internal function call to be the calling value of this?
This situation is where you need a that variable. We can modify the function to look like:
this.getInternalThis = function(){
var that = this,
internalThis = function(){
console.log( that );
};
}
Now when you run this method, you get the value of the calling object in the console.
In my case it was Object { add=function(), multiply=function(), equals=function(), getInternalThis=function()}.
Sometimes, that's what you need or expect, so that's why you would use a var that = this declaration.
Using this. to define a method
As I mentioned earlier:
Because each method is called with the outer Calc before it's dot, the this value inside that method is assigned as the outer object.
Remember that this in the scope of Calc() is a reference to the new Calc object, so each method is being given the Calc object as the value of this (remember, it's before the .!) when they enter their new scope from that context.
Hopefully this gives you a little info on how JavaScript scopes and the assignment of this works.

Related

How to use in-scope variables in functions passed as parameter

This is probably a basic question, and I am aware that there have been some similar questions around here, but still I did not find an answer. Please consider the following code:
function Outer(inner2) {
var x = 5;
this.inner1 = function() {return (x);}
this.inner2 = inner2.bind(this);
}
var outer = new Outer(function() {return (x);});
alert(outer.inner1()); // works
alert(outer.inner2()); // does not work
If I would replace the second line by this.x = 5;, the second alert would work. So I guess the problem is that x when declared with var is not part of this, so that bind will have no effect.
Is there any way to make this work without using this.x?
Is there any way to make this work without using this.x?
No.
Btw, you probably don't even need to use bind, just calling inner2 as a method on the object would suffice when both the constructor and the method use this.x.
If you don't want to make x a property of the object, but keep it as a local variable, the usual strategy would be to pass it to the callback as an argument, not trying to somehow make it available in its scope implicitly:
function Outer(callback) {
var x = 5;
this.inner1 = function() { return x; };
this.inner2 = function() { return callback(x); };
// ^^^
}
var outer = new Outer(function(y) { return y; });
// ^ ^
alert(outer.inner1()); // works
alert(outer.inner2()); // works
I think you need clarification on what the word "this" is referring to.
"this" is not pointing to the function "Outer."
When you invoke a constructor function with the "new" keyword, a few things happen.
The constructor function returns an object.
The "this" variable is changed, so that it is set to point to that object that is returned.
(Also, the .proto of the object returned is set to the .prototype of the constructor function, but that step is not relevant here).
So, you are binding the callback function to the object that you are returning from the constructor function, not the constructor function itself.
Thus, the callback function is bound to outer (with a lower-case), not outer (with an upper-case).
Also, when you bind, you are not binding to the scope of a function. X is not assigned to any property. I think you only can bind to an object and access its properties with this.a etc.
The x in the first function worked because its value was assigned in the scope of the function.
I found an, albeit ugly, solution:
function Outer(inner2) {
var x = 5;
this.inner1 = function() {return (x);}
eval('this.inner2 = ' + inner2.toString());
}
This works and shows my point: the parameter inner2 is just a prescription of how this.inner2 should look like; it is never invoked itself.
Let me know, if you have a neater solution than this.

Javascript function stored in array vs in a variable

In this example why does pushing the function reference onto the array not change the scope execution context of this whereas assigning the function reference to a new variable does change the scope execution context of this?
(function() {
function Car(year) {
this.year = year;
}
Car.prototype = {
logYear: function() {
console.log(this.year);
}
};
var ford = new Car('Ford', 1999);
ford.logYear();
var cbs = [];
cbs.push(ford.logYear);
for(var x = 0; x < cbs.length; x++) {
cbs[x](); // -> 1999 #1
var callback = cbs[x];
callback(); // -> undefined #2
}
})()
Is this because the reference to the function in the array points to the original function on the ford object where this is still defined as the instance (#1) and the variable assignment changes the this to point to the wrapping IIFE block (#2)?
Is this a good pattern if I need to collect of bunch of methods like this from various objects and call them somewhere else?
How does this referential calling relate to examples like console.error.bind(console)?
Thanks!
-- Update
Thanks to #Satyajeet for the nice explanation and clarification.
Typos & copying errors aside the reason I was asking this question in the first place is that I suspected what Satyajeet confirmed but an application I am working on does not reflect this behavior (or so I thought).
It turns out that in the application I am performing a similar process to the above code where I call cbs.push(ford.logYear);, adding multiple methods from different objects to an array.
At a point in the app I call all these methods and expect them to behave in the same way as when they are called in the execution context scope of the original object... and they do, because the values the methods interact with are not attached to this, they are captured in closures.
See example plunker here
-- Update 2
Fixed usage of execution context and scope to be accurate for each part of the question/answer.
Ignoring your late night copy paste mistake, and redefining your Car function to
function Car(name, year) {
this.name = name;
this.year = year
}
#1 indeed more of a question about how Array works rather then about the context and scope(*#2)
You are calling a function inside an array, So in javascript each element of an array is a property of that Array Object. for example
var a = [];
a.push('Some value'); // a.0 is a property
but you just can not call a.0 because in javascript properties that begin with a digit cannot be referenced with dot notation, and must be accessed using bracket notation
So when you are calling cbx[0]() it is essentially same as cbx.0().
And here comes the role of Scope and Execution context in javascript. There are already many good articles and answers about Scope and Context in javascript. Just like this, So i think its not worth to explain all that here.
But fundamentally this is not defined till the execution of function(this depends on Execution context rather then scope).
So your #1 will print undefined because cbs[0]() is equivalent to cbs.0(), And this(Execution context) is set to Array itself, which is [function]. (You only have a function inside it).
And your #2 will also print undefined because Execution context is global(window object in case of browser) there.
Answer to your 3rd question is, You need to Explicitly hard bind Execution context to your function.
cbs.push(ford.logYear.bind(ford));
And your 4th question is i think just an another use case of ES5's bind method, Nothing special. It is normally used because browser implementations requires that execution context(this) of console.error must be set to window.console.

Can you get the property name through which a function was called?

I've done a lot of searching and some playing around, and I'm pretty sure the answer to this question is no, but I'm hoping a JavaScript expert might have a trick up his sleeve that can do this.
A JavaScript function can be referenced by multiple properties, even on completely different objects, so there's no such thing as the object or property that holds the function. But any time you actually call a function, you must have done so via a single object (at the very least, the window object for global function calls) and property on that object.
(A function can also be called via a function-local variable, but we can consider the function-local variable to be a property of the activation object of the scope, so that case is not an exception to this rule.)
My question is, is there a way to get that property name that was used to call the function, from inside the function body? I don't want to pass in the property name as an argument, or closure around a variable in an enclosing scope, or store the name as a separate property on the object that holds the function reference and have the function access that name property on the this object.
Here's an example of what I want to do:
var callName1 = function() { var callName = /* some magic */; alert(callName); };
var obj1 = {'callName2':callName1, 'callName3':callName1 };
var obj2 = {'callName4':callName1, 'callName5':callName1 };
callName1(); // should alert 'callName1'
obj1.callName2(); // should alert 'callName2'
obj1.callName3(); // should alert 'callName3'
obj2.callName4(); // should alert 'callName4'
obj2.callName5(); // should alert 'callName5'
From my searching, it looks like the closest you can get to the above is arguments.callee.name, but that won't work, because that only returns the name that was fixed to the function object when it was defined, and only if it was defined as a named function (which the function in my example is not).
I also considered that maybe you could iterate over all properties of the this object and test for equality with arguments.callee to find the property whose value is a reference to the function itself, but that won't work either (in the general case), because there could be multiple references to the function in the object's own (or inherited) property set, as in my example. (Also, that seems like it would be kind of an inefficient solution.)
Can this be done?
Short answer:
No, you cannot get "the property name" used to call your function.
There may be no name at all, or multiple names across different scopes, so "the property name" is pretty ill defined.
arguments.callee is deprecated and should not be used.
There exists no solution that does not use arguments or closure.
Long answer:
As thefourtheye commented, you should rethink what you are trying to do and ask that instead in a new question. But there are some common misconceptions, so I will try to explain why you cannot get the "simple property name".
The reason is because it is not simple.
Before we go ahead, let us clarify something. Activation Objects are not objects at all.
The ECMAScript 5.1 specification calls them Environment Records (10.2.1), but a more common term is Scope chain.
In a browser the global scope is (often) the window object, but all other scopes are not objects.
There may be an object that you use to call a function, and when you call a function you must be in some scope.
With few exceptions, scopes are not objects, and objects are not scopes.
Then, there are many names.
When you call a function, you need to reference it, such as through an object property. This reference may have a name.
Scope chain has declarations, which always have a name.
A Function (the real function, not reference) may also have a function name - your arguments.callee.name - which is fixed at declaration.
Not only are they different names, they are not (always) the "the property name" you are seeking.
var obj = { prop : function f(){} }, func = obj.prop;
// "obj" and "func" are declarations.
// Function name is "f" - use this name instead of arguments.callee
// Property name is "prop"
func(); // Reference name is "func"
obj.prop(); // Reference names are "obj" and "prop"
// But they are the same function!
// P.S. "this" in f is undefined (strict mode) or window (non-strict)
So, a function reference may comes from a binding (e.g. function declaration), an Object (arguments.callee), or a variable.
They are all References (8.7). And reference does have a name (so to speak).
The catch is, a function reference does not always come from an object or the scope chain, and its name is not always defined.
For example a common closure technique:
(function(i){ /* what is my name? */ })(i)
Even if the reference does have a name, a function call (11.2.3) does not pass the reference or its name to the function in any way.
Which keeps the JavaScript engine sane. Consider this example:
eval("(new Function('return function a(){}'))()")() // Calls function 'a'.
The final function call refers the eval function, which refers the result of a new global scope (in strict mode, anyway), which refers a function call statement, which refers a group, which refers an anonymous Function object, and which contains code that expresses and returns a function called 'a'.
If you want to get the "property name" from within a, which one should it get? "eval"? "Function"? "anonymous"? "a"? All of them?
Before you answer, consider complications such as function access across iframes, which has different globals as well as cross origin restriction, or interaction with native functions (Function.prototype.bind for example), and you will see how it quickly becomes hell.
This is also why arguments.caller, __caller__, and other similar techniques are now all deprecated.
The "property name" of a function is even more ill defined than the caller, almost unrealistic.
At least caller is always an execution context (not necessary a function).
So, not knowing what your real problem is, the best bet of getting the "property name" is using closure.
there is no reflection, but you can use function behavior to make adding your own fairly painless, and without resorting to try/catch, arguments.callee, Function.caller, or other strongly frowned-upon behavior, just wasteful looping:
// returning a function from inside a function always creates a new, unique function we can self-identify later:
function callName() {
return function callMe(){
for(var it in this) if(this[it]===callMe) return alert(it);
}
};
//the one ugly about this is the extra "()" at the end:
var obj1 = {'callName2':callName(), 'callName3':callName() };
var obj2 = {'callName4':callName(), 'callName5':callName() };
//test out the tattle-tale function:
obj1.callName2(); // alerts 'callName2'
obj2.callName5(); // alerts 'callName5'
if you REALLY want to make it look like an assignment and avoid the execution parens each time in the object literal, you can do this hacky routine to create an invoking alias:
function callName() {
return function callMe(){
for(var it in this) if(this[it]===callMe) return alert(it);
}
};
//make an alias to execute a function each time it's used :
Object.defineProperty(window, 'callNamer', {get: function(){ return callName() }});
//use the alias to assign a tattle-tale function (look ma, no parens!):
var obj1 = {'callName2': callNamer, 'callName3': callNamer };
var obj2 = {'callName4': callNamer, 'callName5': callNamer };
//try it out:
obj1.callName2(); // alerts 'callName2'
obj2.callName5(); // alerts 'callName5'
all that aside, you can probably accomplish what you need to do without all the looping required by this approach.
Advantages:
works on globals or object properties
requires no repetitive key/name passing
uses no proprietary or deprecated features
does not use arguments or closure
surrounding code executes faster (optimized) than
a try/catch version
is not confused by repeated uses
can handle new and deleted (renamed) properties
Caveats:
doesn't work on private vars, which have no property name
partially loops owner object each access
slower computation than a memorized property or code-time repetition
won't survive call/bind/apply
wont survive a setTimeout without bind() or a wrapper function
cannot easily be cloned
honestly, i think all the ways of accomplishing this task are "less than ideal", to be polite, and i would recommend you just bite the coding bullet and pass extra key names, or automate that by using a method to add properties to a blank object instead of coding it all in an object literal.
Yes.
Sort Of.
It depends on the browser. (Chrome=OK, Firefox=Nope)
You can use a factory to create the function, and a call stack parsing hack that will probably get me arrested.
This solution works in my version of Chrome on Windows 7, but the approach could be adapted to other browsers (if they support stack and show the property name in the call stack like Chrome does). I would not recommend doing this in production code as it is a pretty brittle hack; instead improve the architecture of your program so that you do not need to rely on knowing the name of the calling property. You didn't post details about your problem domain so this is just a fun little thought experiment; to wit:
JSFiddle demo: http://jsfiddle.net/tv9m36fr/
Runnable snippet: (scroll down and click Run code snippet)
function getCallerName(ex) {
// parse the call stack to find name of caller; assumes called from object property
// todo: replace with regex (left as exercise for the reader)
// this works in chrome on win7. other browsers may format differently(?) but not tested.
// easy enough to extend this concept to be browser-specific if rules are known.
// this is only for educational purposes; I would not do this in production code.
var stack = ex.stack.toString();
var idx = stack.indexOf('\n');
var lines = ex.stack.substring(idx + 1);
var objectSentinel = 'Object.';
idx = lines.indexOf(objectSentinel);
var line = lines.substring(idx + objectSentinel.length);
idx = line.indexOf(' ');
var callerName = line.substring(0, idx);
return callerName;
}
var Factory = {
getFunction: function () {
return function () {
var callName = "";
try {
throw up; // you don't *have* to throw to get stack trace, but it's more fun!
} catch (ex) {
callName = getCallerName(ex);
}
alert(callName);
};
}
}
var obj1 = {
'callName2': Factory.getFunction(),
'callName3': Factory.getFunction()
};
var obj2 = {
'callName4': Factory.getFunction(),
'callName5': Factory.getFunction()
};
obj1.callName2(); // should alert 'callName2'
obj1.callName3(); // should alert 'callName3'
obj2.callName4(); // should alert 'callName4'
obj2.callName5(); // should alert 'callName5'

javascript - help me understand this structure (lexical scoping)

Below is simplification of some code I am trying to understand.
What are we trying to do in this javascript fragment? It seems we are creating object(?) called myCompany if not already created, then adding child object myProject to myCompany.
Then creating a local variable withinmyCompany.myProject and another local to function myCompany.myProject.myfunction. The () at the end make it execute immediately. And we are doing this to keep localVariable_1 out of global space?
var myCompany= myCompany || {};
if (!myCompany.myProject) {
myCompany.myProject = {};
}
myCompany.myProject = function () {
var localVariable_1;
function myFunction(){
var anotherlocalVariable;
// .. do some stuff
}
}();
The first line checks if the object exists, if not use shorthand definition {} to create an Object. || compares. If argument one is null set argument two.
The if on the next line checks if the property myProject isn't set on the object. ! is the operator. If myCompany.myProject returns undefined this if clause returns true. When true create object as property myProject.
Third part: myProject gets replaced by a function object. This function is defined between { and }, but is immediately called upon by the () behind the function declaration.
localvariable_1 will never be in the global scope since it has the var statement. Binding it to the scope of myCompany.myProject function. Maybe this function is directly called to set up some initial values, but wrap them in a function that could be reused to change the values at another moment.
One piece at a time...
var myCompany= myCompany || {};
if myCompany exists you set it to it, otherwise you create an empty object and set myCompany to an empty object.
NOTE: if myCompany already exists you have no indicator of what it is
if (!myCompany.myProject) {
myCompany.myProject = {};
}
Now that you know myCompany is an object you verify it has a project property on it. if not you set myProject to an empty object.
NOTE: you have tested nothing about myProject so again there is no indicator of what it is
myCompany.myProject = function () {
var localVariable_1;
function myFunction(){
var anotherlocalVariable;
// .. do some stuff
}
}();
Here you are assigning myCompany.myProject. Notice at the bottom the () before the ; That makes this function get executed immediately. Inside of the function you are creating another function that currently isn't doing anything. Where you aren't returning from the function I think it will set myProject to undefined.
You may already know what an immediate function is but if not it is basically a function that is called right away. It is also standard to wrap it in a () so that it is easier to read for example
var someFunction = (function () {
/*whatever*/
} ());
You said this was simplified from the original so I am guessing you removed an important part of the code that actually does things but the confusion is probably due to the JavaScript's way of scoping. It uses what is called Lexical scoping. You can think of it as scoping by functions.
Another thing that may be tripping you up is how JavaScript uses truthy evaluation for logical comparisons.
The last thing to mention that might be confusing the way you read the code is javascript's hoisting.
Hopefully that helps or at least points you to a few things you can look into to figure out the parts you don't exactly understand.
Sorry I just hate writing in comments lol.
If you are trying to help prevent your global scope from getting polluted then you might want to use objects and a something similar to what you are doing. Depending on how crazy you want to get you could look into Prototypical Inheritance.
A common pattern is to do something like this
var company = (function() {
var name;
var getName = function() {
return name;
};
var setName = function(n) {
name = n;
};
return {
getName : getName,
setName : setName
}
}())
Now you can do company.setName("yoda") or whatever.
This will give you a basic getter and setter where no one can change the companies name without going through your getter and setter and it also doesn't pollute the global scope. You can have whatever you want on company this way and you also encapsulate the data within the object.
Notice how var company = a function that is called immediately which returns an object that has whatever you want to encapsulate on it.
Is that what you are talking about?

How can I use closures with function pointers?

My goal is to use closures while still writing clean code. One thing I noticed is that somehow I always end up repeating myself because one of my anonymous functions is needed in more than one case.
To this goal, I want to have these repeated functions stored in an object which I can later reuse.
Now, to my question. I've created this example http://jsfiddle.net/tiagoespinha/tTx64/ and the alert will not fire, because y is null.
However, if I inline the function, everything works fine http://jsfiddle.net/tiagoespinha/tTx64/1/
Is there a trick to work around this? How can I have it working in the first example? The variable y is still there, why can't JS catch it?
You want objects having own variables (y) and sharing functions.
What you really need is probably prototype.
function Holder() {
this.y = 5;
this.myFn();
}
Holder.prototype.myFn = function() {
alert("The value of the closure var is " + this.y);
}
new Holder();
I'd suggest the reading of Introduction to Object-Oriented JavaScript so that you don't try to rebuild OOP with just closures.
//our constructor, each instance will carry a y of 5
function Proto() {
this.y = 5;
}
//a shared function for all instances
Proto.prototype.returnedFn = function() {
alert("The value of the closure var is " + this.y);
}
//just a wrapper for the new instance call.
//I just like it this way to avoid using "new" when making instances
function newFn() {
//return a new instance
return new Proto();
}
//test it out
newFn().returnedFn();
newFn().returnedFn();
Your first example would need some kind of dynamic scoping to work. Javascript is statically scoped.
Closures allow a function to capture some local variables from the scope it's defined in. Holder.myFn isn't defined in a scope that contains variable y.
Also note that every instance of a function has its own closure. Hence it's not possible to define your function once and have it refer to different y's in different contexts. (In your second example the inner function is defined every time you call newFn, so many instances can exist, each with its own copy of y.)
I will also add an answer to my own question to report my findings.
Based on the other solutions provided and partly using the OOP solution, I found another way which also makes use of closures.
// Object prototype which takes an argument
function MyObj(abc) {
// Declare function using a closure
// and thus being able to use the argument
this.myFn = (function(){
return function() {
alert("abc is " + abc);
};
})();
}
// Then we can simply create an object with the
// desired argument and the function will behave as expected
var v = new MyObj(10);
v.myFn();
I think nobody provided this solution possibly because I omitted that I don't really want to store the values locally in the object. I simply want to pass some values in, make use of them in one function and then get rid of the object.
In this case I believe a pure OOP solution might be overkill.
Anyhow, thank you for all the proposed solutions!​

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