Nested If-else statements being skipped - javascript

What I'm building is a game where the computer generates a random number (1-100) and the user must guess the correct number. The goal is for the computer to compare the current guess to the previous guess and spit out a statement: "hot", "cold", "hotter", "colder", etc.
My Code (focus on the JS): CodePen fiddle
//global variables--computer generated guess, and guess log
var answer = Math.floor((Math.random() * 100)+1);
var guessArray = [];
var index = 0;
//user clicks submit button and guess is registered by computer
$("#submit").click( function(){
var guess = $("#guess").val();
guessArray.push(guess);
//prints out the answer and user guesses
$("#answer").text("Answer:" + " "+ answer);
$("#guessArrayPrint").text("You guessed: " + " " + guessArray + " ");
if (answer === guess) {
$("#statement").text("woo hoo right answer");
} else {
var currentDifference = Math.abs(answer-guess);
var currentDiffArray = [];
currentDiffArray.push(currentDifference);
if (index = 0) {
//if-else statement comparing current guess range to answer
if ( currentDifference >=1 && currentDifference <= 10){
$("#statement").text("Ouch! You're hot!");
} else {
$("#statement").text("Brr! You're cold!");
}
} else {
//if-else statement comparing current guess to previous guess
var previousDiff = answer- prevguess;
var prevguess = guessArray [i-1];
if( previousDiff < currentDifference){
$("#statement").text("Ahh! Getting Warmer!");
} else {
$("#statement").text("Brrr...getting colder");
}
}
index++
}
});
My nested if-else statements are not working. When a user inputs a guess, no matter how close to the answer, it always returns the statement "brr.. getting colder", which is in the "else" section.
Ideally when the user inputs their first guess if (index = 0) should run then when the second guess is input, it should move to the "else" statement with the previous guess variables. I tried moving around the variables, changed orders of if/else, and thought maybe it's the placement of index++. Nothing is working. Not sure if something is wrong with my variables , arrays, or the syntax of my if/else statements.
tl;dr: when the program is run only the "else" portion of the nested if-else statement is run. Not sure how to fix… I've gone through my code a number of times. The syntax, the arrays, and variables. Uncertain what's wrong.

You JS has if (index = 0). This should be if (index === 0).
Additionally, you need to cast the value of your input field to a number. You can do this using:
var guess = +$("#guess").val(); // + cast as a number
More syntax errors:
prevguess = guessArray[i - 1] --> prevguess = guessArray[index - 1];
Here is a partial working Fiddle. I ran through some scenarios, and the fiddle really only works if you give the application the right answer. The code has many syntax errors, bad refs and calculations. I would suggest opening the console or a debugger, identifying those issue, and fixing them.
Here is a Fully Functional Demo.

Related

if else preventing loop for passing through object

I am having trouble returning a statement when my RegExp finds no matches :
function ai(message) {
if (username.length < 3) {
username = message;
send_message("Oh, well hello " + username + ", My name is Donald J Trump and i'm a big boy");
} else {
for (i = 0; i <= botChat.length; i++) {
var re = new RegExp(botChat[i][0], "i");
if (re.test(message)) {
var length = botChat[i].length - 1;
var index = Math.ceil(length * Math.random());
var reply = botChat[i][index];
send_message(reply);
}
}
}
}
When I enter a phrase it can correctly match the first line in an array as per the for loop. The issue I'm having is when I try to add an else statement it ceases to loop through my array properly.
I have tried :
else if (re.test(message) === false) {
send_message("i can't be expected to know everything");
}
But it doesn't work, it prevents the loop from looping past botChat[0][0].
I've also tried :
if (send_message().val() == "") {
// ...
}
But every time my code no longer works. Is there a method of adding something to my array that says 'if you don't find a match above, choose this'?
Or just a way of working my code so that the if/else works?
attached is the codepen.
I checked your codepen and the lines 190 and 194 console.log(send_message().val()); seems to be breaking the loop because those lines are throwing an exception since send_message() returns undefined and undefined does not have the .val() method.
Your regular expressions are working fine. I recommend not creating new RegExp objects every iteration, instead, use the one defined in the array if (botChat[i][0].test(message)), the overhead will be less.

JavaScript and Array's

EDIT I originally posted this with my version of the J.S but it's so far off no one can even help so i'm starting over. Here is the pseudocode i have done that needs to be translated into a Javascript program. Any help is appreciated!
I am a beginning programmer i understand this code will have multiple errors, that's why i am here. Array's and loops have given me much trouble while trying to learn them and especially with formatting them in JavaScript. The things i know are incorrect or still need i commented out i still need them, i also know i'm not passing anything i just can't seem to wrap my head around how to get them there. I'm also not sure if while gather input i'm using alter and prompt correctly. In the display function the spacing is necessary for when it will be displayed. Corrections and explanations are greatly appreciated.
Module main()
//Declare local variables
Declare endProgram = “no”
While endProgram == “no”
Declare Real notGreenCost[12]
Declare Real goneGreenCost[12]
Declare Real savings[12]
Declare String months[12] = “January”, “February”, “March”, “April”, “May”, “June”, “July”, “August”, “September”, “October”, “November”, “December”
//function calls
getNotGreen(notGreenCost, months)
getGoneGreen(goneGreenCost, months)
energySaved(notGreenCost, goneGreenCosts, savings)
displayInfo(notGreenCost, goneGreenCosts, savings, months)
Display “Do you want to end the program? Yes or no”
Input endProgram
End While
End Module
Module getNotGreen(Real notGreenCost[], String months[])
Set counter = 0
While counter < 12
Display “Enter NOT GREEN energy costs for”, months[counter]
Input notGreenCosts[counter]
Set counter = counter + 1
End While
End Module
Module getGoneGreen(Real goneGreenCost[], String months[])
Set counter = 0
While counter < 12
Display “Enter GONE GREEN energy costs for”, months[counter]
Input goneGreenCosts[counter]
Set counter = counter + 1
End While
End Module
Module energySaved(Real notGreenCost[], Real goneGreenCost[], Real savings[])
Set counter = 0
While counter < 12
Set savings[counter] = notGreenCost[counter] – goneGreenCost[counter]
Set counter = counter + 1
End While
End Module
Module displayInfo(Real notGreenCost[], Real goneGreenCost[], Real savings[], String months[])
Set counter = 0
While counter < 12
Display “Information for”, months[counter]
Display “Savings $”, savings[counter]
Display “Not Green Costs $”, notGreenCost[counter]
Display “Gone Green Costs $”, goneGreenCost[counter]
End While
End Module
A few notes:
Currently the program creates a few variables and functions that
don't seem to interact
Most of the edits below are not optimal - there are parts that
could be done by much simpler means (i.e. counter++) - But thats
for you to learn =P
I made quite a few assumptions of what you wanted the program to
do, they might be wrong, they might be right
var notGreenCost = []; //Array lengths don't need to be specified
var goneGreenCost = [];
var savings = [];
var months = ["January", "Feburary", "March", "April", "May", "June"];
//A boolean value (true | false) would suit this better as opposed to "yes"/ "no"
var endProgram = false;
var option = 0;
/* You dont need main functions in javascript
* migrated everything to be global :/
* Delete:
function main(){
// Move this (made it global): var endProgram = "no";
}
*/
// I don't think this is meant to be initMonths..
// Maybe something like getOptions?
function /*initMonths*/getOptions(){
while (endProgram == false){ //lowercase while
//Because prompt would block everything else until it gets input
//we probably want to move the prompt to be after the alerts
alert("options:"); //Clarity
alert("1 to enter data");
alert("2 to display data");
alert("3 to write data to a file");
alert("4 to read data from a file");
//Alter global "option" to take the value of the prompt
option = prompt("What would you like to do? Type:");
//} //I assume you want the rest of the code in this while loop - otherwise it will loop forever
// Delete this bracket (its unmatched): {
// Delete return statement as it will stop the function return option;
// Delete this bracket (its unmatched): }
//Create a variable to take the value of prompt (this should be outside the while loop) but it seem clearer for explanation purposes to be here
var toEnd;
toEnd = prompt("Do you want to end the program (enter yes or no)");
// Javascript uses != for "not equal to" and && for "AND"
while (toEnd != "no" && toEnd != "yes") {
toEnd = prompt("Please enter a value of yes or no");
}
//I think you want to assign the value of toEnd to endProgram
// Note the the below is not the only/best way to do it
if(toEnd == "no") {
endProgram = false;
} else if(toEnd == "yes") {
endProgram = true;
}
// While use brackets not End s
// End While
// End While
}//End while loop here
}
Javascript in a browser cannot alter files - writeToFile, readFromFile have all been removed
I believe you want months to be global, if it is then initMonths is unnecessary
getNotGreen:
function getNotGreen(){
//You don't need to specify types in Javascript
/*Integer*/ var counter = 0
while (counter < 6){ //lowercase while
//I'm assuming you want to combine the values of "Enter NOT GREEN energy costs for" and months[counter] - This is done by using the + sign
//Im also assuming you want to read the value into notGreenCost
//.push adds a value to a array
notGreenCost.push(prompt("Enter NOT GREEN energy costs for" + months[counter]))
//Returning here makes the rest of the function redundant
//}
//return notGreenCost[counter];
//}
//Javascript does not use Set
// Note that below is not the only/best way to do it
/*Set*/ counter = counter + 1
} //End the while loop here
}
getGoneGreen:
function getGoneGreen(){
//Counter should probably be local (not global) - use var
var counter = 0;
while (counter < 6){//lowercase while
//I'm assuming you want to combine the values of "Enter NOT GREEN energy costs for" and months[counter] - This is done by using the + sign
//Im also assuming you want to read the value into notGreenCost
//.push adds a value to a array
goneGreenCost.push(prompt("Enter GONE GREEN energy costs for" + months[counter]));
//See above (getNotGreen)
//}
//return goneGreenCost[counter];
/*Set*/ counter = counter + 1;
}//End while loop here
}
energySaved:
function energySaved(){
//Counter should probably be local (not global) - use var
var counter = 0;
while (counter < 6){//lowercase while
savings[counter] = notGreenCost[counter] - goneGreenCost[counter]
counter = counter + 1;
}
} //I assume you want to end energySaved here?
displayInfo:
function displayInfo(){
//Alert produced individual boxes, i assume you want the following in a single window?
// "\n" is a line break
alert("SAVINGS NOT GREEN GONE GREEN MONTH\n"+
"_________________________________________________\n");
//Counter should probably be local (not global) - use var
var counter = 0;
while (counter < 6){//lowercase while
alert( "$" + savings[counter] + "$" + notGreenCost[counter] + "$" + goneGreenCost[counter] + "" + months[counter]);
counter = counter + 1;
}
} //I assume you want to end displayInfo here?

JavaScript "if" statement wont run

(Using Javascript)
If I enter text in the textbox or not, the alert will not come up.
I know this is a simple fix but I can not figure it out!
(This is for learning purposes.)
Workout Log Test
<script type="text/javascript">
function myResults() {
myExercise();
myWeight();
mySets();
myReps();
myFunction();
}
function myExercise() {
var txtExercise = document.getElementById("txtExercise");
var txtOutput = document.getElementById("txtOutput1");
var name = txtExercise.value;
txtOutput1.value = "You destroyed, " + name + "!"
if (txtExercise.length === 0) {
alert ('Do you even lift?');
return;
First off, you're checking the "length" property of the element rather than the value of the input.
Second of all, you're checking against an integer value. If you were to simply read the value of the element, you're going to get text.
I'm guessing, what you want is something like:
var exercise = parseInt(txtExercise.value, 10);
if(exercise === 0) {
alert('Do you even lift?');
return;
}
But that's assuming txtExercise is an input element. Without seeing your markup, it's hard to be sure that any given answer will work.
Here you go, all fixed. You need an event handler, and this is a better if/else use case.
http://codepen.io/davidwickman/pen/vOKjqV
// Check the .value.length instead of just the .length
if (txtExercise.value.length === 0) {
alert('Bro, do you even lift?');
} else {
txtOutput1.value = "You destroyed, " + name + "!";
}
Assuming you have closed the function and if statement properly, you are missing a semi colon just before the if statement.
txtOutput1.value = "You destroyed, " + name + "!"; <---- here

Simple arithmetic challenge function with limited attempts

Recently began studying Javascript, trying to read out of Javascript: The Definitive Guide and Eloquent Javascript, while going off on my own to experiment with things in order to really etch them in my memory. I thought a good way to get my head around arithmetic operations and conditional statements, I'd build a series of little games based around each Math operator, and began with addition.
function beginAdditionChallenge() {
var x = Math.ceiling(Math.random()*100);
alert(x);
for (var i = 0; i < 3; i++) {
var a = Number(prompt("Provide the first addend.", ""));
var b = Number(prompt("Provide the second addend.", ""));
if (a + b === x) {
alert("Well done!");
break;
}
else if (a + b !== x && i < 3) {
alert("Please try again.");
}
else {
alert("Fail.");
}
}
}
function initChallenge() {
var button = document.getElementById("challengeButton");
button.addEventListener("click", beginAdditionChallenge);
}
window.addEventListener("load", initChallenge);
You can see the whole thing thus far on JSFiddle, here. The idea is that clicking the button generates a random number between 1 and 100, displays it to the user, then prompts them to provide two addends, giving them 3 attempts. If the sum of these addends is equal to the RNG number, it congratulates the user and ends the program. If they do not provide suitable addends, the loop prompts them to try again, until they've hit 3 attempts, at which point the program snarks at them and ends.
I know the event listener is not the failure point here, as when I change beginAdditionChallenge to simply display a test alert, it works, but I don't know what exactly is wrong with the loop I've created.
You did it correctly. However, Math.ceiling isn't a function and should be Math.ceil. In addition, your code (in jsfiddle) should be set to wrap in head. Why? Because right now you call initChallenge when the page loads. However, in your jsfiddle example, the code runs onLoad so the load event never gets called. Essentially, you're adding a load event after the page has loaded.
http://jsfiddle.net/rNn32/
Edit: In addition, you have a for loop that goes up to three. Therefore
else if (a + b !== x && i < 3) {
alert("Please try again.");
}
should be
else if (a + b !== x && i < 2) {
alert("Please try again.");
}
because when i === 2, the user's last chance has ended.
Everything is fine. Just change:-
var x = Math.ceiling(Math.random()*100);
to:-
var x = Math.ceil(Math.random()*100);

Javascript alert box shows up before executing previous statement

I am having a strange issue, but it is not surprising as I am a bit of a JavaScript newbie. Basically I am creating a simple high-low card game. (Draw two cards, highest card wins). Anyways, the code is below.
The basic flow of the program is pretty simple. I choose 2 random numbers (1-52). These numbers are mapped to a corresponding card. (i.e. number 1 is the ace of spades, number 37 is the jack of clubs, etc.). Anyways, after drawing the cards, the program is to display the corresponding card and determine the winner. At the end of all of this, i have an alert that comes up and and tells the winner of the draw and asks if the user wants to play again.
The problem I am having is this: Even though the program should have already displayed the image of the card and output the results to a text area, the alert box shows up before any of that actually occurs and never displays the cards or the results. Any ideas? I am posting all of the code so far and any help would be appreciated. Thanks in advance.
function drawCards() {
var oppCard = randNumber();
var customerCard = randNumber();
while (oppCard == customerCard) {
customerCard = randNumber();
}
var oppCardName = displayCard(oppCard, "oppImage");
var customerCardName = displayCard(customerCard, "custImage");
var result2 = "Your card was: " + customerCardName;
var result1 = "The opponent's card was: " + oppCardName;
var result3 = determineWinner(oppCard, customerCard);
var result4 = result3 + '\n' + result1 + '\n' + result2;
$("#textareaRes").text(result4);
playAgain(result3);
}
function determineWinner(oppsCard, customersCard) {
var oppValue = oppsCard % 13;
var customerValue = oppsCard % 13;
var winnerString = "";
if (oppValue == 0) {
oppValue = 13;
}
if (customerValue == 0) {
customerValue = 13;
}
if (oppValue == customerValue) {
winnerString = "You Tied.";
}
else if (oppValue > customerValue) {
winnerString = "You Lose.";
}
else if (oppValue < customerValue) {
winnerString = "You Win!!";
}
return winnerString;
}
function randNumber() {
var min = 1;
var max = 52;
var random = Math.floor(Math.random() * (max - min + 1)) + min;
return random;
}
function playAgain(resultString) {
if (resultString == "You Lose." || resultString == "You Win!!") {
alert(resultString);
var conf = confirm("Play Again?");
if (conf == true) {
$("#textareaRes").text("");
document.getElementById("custImage").src="./cardImages/default.png";
document.getElementById("oppImage").src="./cardImages/default.png";
}
else {
window.location = "#mainMenuPage";
}
}
else {
alert(resultString);
alert("Try Again.");
$("#textareaRes").text("");
document.getElementById("custImage").src="./cardImages/default.png";
document.getElementById("oppImage").src="./cardImages/default.png";
}
}
So I did not place the code in here for the display card function, just because for testing it is exceptionally long. It is just a giant switch case for all 52 random numbers. The finished product will actually be pulling from an XML file, but I used this just for testing purposes. (If, for some reason, you need to see the display cards function, let me know and I can post it.) Anyway, to recap, the last call made in the drawCards() function is the playAgain function. Upon running this code the results nor the card images are displayed. It just jumps straight to the alert that is called for by the playAgain function. This is probably a pretty noobish question, but I am a little perplexed by it. So any help you guys can offer would be GREATLY appreciated. Thanks.
EDIT: It actually performs correctly in a computer's browser. However, the problem happens on a mobile device like a phone or tablet. So this is probably something that I am doing incorrectly here. Any help is greatly appreciated.
Changes in the browser doesn't show up as long as your Javascript code is running.
The browser is event driven, so changing an element in the DOM doesn't show the change immediately, instead an event is triggered to redraw the element. When your function has finished running, the browser will handle any pending events and show the changes.
So, when building an application, you have to use the same approach so that the browser has a chance to show the changes.
For anyone who finds this looking for the solution to the problem, the solution can be found in this answer: https://stackoverflow.com/a/13338585/870729
Here is a working fiddle of a simple example:
jQuery(function($) {
$.when($('#empty-me').html('')).done(function() {
alert('I did it!');
});
});
"./cardImages/default.png"
im not sure ... but try "../cardImages/default.png" ... i always use 2 dots for come to a higher level

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