Related
I´ve implemented the code of a Plotly onclick-method mentioned on Plotly.js create a point on click, but on my PCs the clickmethod don´t works perfectly. The problem is, that if I click on the graph, e.layerX and e.layerY return 0.
The code in the movemethod works perfect, even though it´s pretty much the same as in the clickmethod.
Here is my Code:
var maxXGraph = 24;
var maxYGraph = 36;
var touchobj;
var lastTouchDownXY = [0, 0];
var xValueArray = ['0.25', '12.25', '22.23'];
var yValueArray = [1, 3, 35];
var data = [ {
x: xValueArray,
y: yValueArray,
type: 'scatter'
}];
var layout = {
hovermode: 'closest',
xaxis: {
autorange: true,
range: [0, maxXGraph],
type: 'linear'
},
yaxis: {
autorange: true,
range: [0, maxYGraph],
type: 'linear'
}
};
Plotly.newPlot('myChart', data, layout);
var graph = document.getElementById('myChart');
Number.prototype.between = function(min, max) {
return this >= min && this <= max;
};
Plotly.d3.select(".plotly").on('click', function(d, i) {
var e = Plotly.d3.event;
var bg = document.getElementsByClassName('bg')[0];
alert(e.layerX); //returns 0 on graph
alert(e.layerY); //returns 0 on graph
var x = ((e.layerX - bg.attributes['x'].value + 4)/
(bg.attributes['width'].value)) * (graph.layout.xaxis.range[1] -
graph.layout.xaxis.range[0]) + graph.layout.xaxis.range[0];
var y = ((e.layerY - bg.attributes['y'].value + 4) /
(bg.attributes['height'].value)) * (graph.layout.yaxis.range[0] -
graph.layout.yaxis.range[1]) + graph.layout.yaxis.range[1];
if (x.between(graph.layout.xaxis.range[0],
graph.layout.xaxis.range[1]) &&
y.between(graph.layout.yaxis.range[0],
graph.layout.yaxis.range[1])) {
xValueArray.push(x);
yValueArray.push(y);
}
data = [ {
x: xValueArray,
y: yValueArray,
type: 'scatter'
}];
Plotly.newPlot('myChart', data, layout);
});
Plotly.d3.select(".plotly").on('mousemove', function(d, i) {
var e = Plotly.d3.event;
var bg = document.getElementsByClassName('bg')[0];
var x = ((e.layerX - bg.attributes['x'].value + 4) /
(bg.attributes['width'].value)) * (graph.layout.xaxis.range[1] -
graph.layout.xaxis.range[0]) + graph.layout.xaxis.range[0];
var y = ((e.layerY - bg.attributes['y'].value + 4) /
(bg.attributes['height'].value)) * (graph.layout.yaxis.range[0] -
graph.layout.yaxis.range[1]) + graph.layout.yaxis.range[1];
if (x.between(graph.layout.xaxis.range[0], graph.layout.xaxis.range[1])
&& y.between(graph.layout.yaxis.range[0], graph.layout.yaxis.range[1]))
{
console.log("Location X:"+x+" Y"+y)
document.getElementById("xvalue").value = x;
document.getElementById("yvalue").value = y;
}
});
Have anybody the same problem or event better, a solution.
Thank you in advance
I have a doughnut chart using Chart.js that displays login data for my app correctly, however I have modified the chart so that the total number of logins is displayed in text in the center cutout:
The problem I am running into is with the tooltips. When I hover over the light teal piece of the pie chart, if the chart is scaled smaller, the tooltip is overlapped by the text in the center, like this:
I want to be able to change the direction the tooltip extends out, so instead of it going towards the center, it moves away so that both the tooltip and the center analytic are visible, but I have yet to find a concise explanation on how to change tooltip positioning. Here is the code I have currently:
var loslogged = dataset[0][0].loslogged;
var realtorlogged = dataset[1][0].realtorlogged;
var borrowerlogged = dataset[2][0].borrowerlogged;
var totallogged = parseInt(loslogged) + parseInt(realtorlogged) + parseInt(borrowerlogged);
Chart.pluginService.register({
afterDraw: function (chart) {
if (chart.config.options.elements.center) {
var helpers = Chart.helpers;
var centerX = (chart.chartArea.left + chart.chartArea.right) / 2;
var centerY = (chart.chartArea.top + chart.chartArea.bottom) / 2;
var ctx = chart.chart.ctx;
ctx.save();
var fontSize = helpers.getValueOrDefault(chart.config.options.elements.center.fontSize, Chart.defaults.global.defaultFontSize);
var fontStyle = helpers.getValueOrDefault(chart.config.options.elements.center.fontStyle, Chart.defaults.global.defaultFontStyle);
var fontFamily = helpers.getValueOrDefault(chart.config.options.elements.center.fontFamily, Chart.defaults.global.defaultFontFamily);
var font = helpers.fontString(fontSize, fontStyle, fontFamily);
ctx.font = font;
ctx.fillStyle = helpers.getValueOrDefault(chart.config.options.elements.center.fontColor, Chart.defaults.global.defaultFontColor);
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(chart.config.options.elements.center.text, centerX, centerY);
ctx.restore();
}
}
});
var loginChartData = {
labels: ["Loan Officers","Realtors","Borrowers"],
datasets: [{
label: "Number of Logins",
data: [loslogged, realtorlogged, borrowerlogged],
backgroundColor: [
"rgba(191, 25, 25, 0.75)",
"rgba(58, 73, 208, 0.75)",
"rgba(79, 201, 188, 0.75)"
],
borderColor: [
"rgba(255, 255, 255, 1)",
"rgba(255, 255, 255, 1)",
"rgba(255, 255, 255, 1)"
],
borderWidth: 4
}],
gridLines: {
display: false
}
};
var loginChartOptions = {
title: {
display: false
},
cutoutPercentage: 50,
elements: {
center: {
text: totallogged,
fontColor: '#000',
fontFamily: "'Helvetica Neue', 'Helvetica', 'Arial', sans-serif",
fontSize: 36,
fontStyle: 'bold'
}
}
};
var loginChart = document.getElementById('loginsChart').getContext('2d');
new Chart(loginChart, {
type: 'doughnut',
data: loginChartData,
options: loginChartOptions
});
It used to be a lot easier to reverse the tooltips in previous versions of chart.js (v2.3 and before). All you had to do was overwrite the determineAlignment tooltip method and reverse the logic.
However starting in v2.4, the functions that calculate the tooltip positions (including determineAlignment) were made private, so there is no longer a way to simply overwrite them (instead you have to duplicate them).
Here is a working reversed tooltip solution that unfortunately requires a lot of copy and paste from the chart.js source (this is required since the methods are private). The risk with this approach is that the underlying private functions could change in new releases at any time and your new reverse tooltip could break unexpectedly.
With that said, here is walk through of the implementation (with a codepen example at the bottom).
1) First, let's extend the Chart.Tooltip object and create a new Chart.ReversedTooltip object. We really only need to overwrite the update method since it performs all the positioning logic. In fact, this overwrite is just a straight copy and paste from the source because we actually only need to modify the private determineAlignment method which is called by update.
// create a new reversed tooltip. we must overwrite the update method which is
// where all the positioning occurs
Chart.ReversedTooltip = Chart.Tooltip.extend({
update: function(changed) {
var me = this;
var opts = me._options;
// Need to regenerate the model because its faster than using extend and it is necessary due to the optimization in Chart.Element.transition
// that does _view = _model if ease === 1. This causes the 2nd tooltip update to set properties in both the view and model at the same time
// which breaks any animations.
var existingModel = me._model;
var model = me._model = getBaseModel(opts);
var active = me._active;
var data = me._data;
var chartInstance = me._chartInstance;
// In the case where active.length === 0 we need to keep these at existing values for good animations
var alignment = {
xAlign: existingModel.xAlign,
yAlign: existingModel.yAlign
};
var backgroundPoint = {
x: existingModel.x,
y: existingModel.y
};
var tooltipSize = {
width: existingModel.width,
height: existingModel.height
};
var tooltipPosition = {
x: existingModel.caretX,
y: existingModel.caretY
};
var i, len;
if (active.length) {
model.opacity = 1;
var labelColors = [];
tooltipPosition = Chart.Tooltip.positioners[opts.position](active, me._eventPosition);
var tooltipItems = [];
for (i = 0, len = active.length; i < len; ++i) {
tooltipItems.push(createTooltipItem(active[i]));
}
// If the user provided a filter function, use it to modify the tooltip items
if (opts.filter) {
tooltipItems = tooltipItems.filter(function(a) {
return opts.filter(a, data);
});
}
// If the user provided a sorting function, use it to modify the tooltip items
if (opts.itemSort) {
tooltipItems = tooltipItems.sort(function(a, b) {
return opts.itemSort(a, b, data);
});
}
// Determine colors for boxes
helpers.each(tooltipItems, function(tooltipItem) {
labelColors.push(opts.callbacks.labelColor.call(me, tooltipItem, chartInstance));
});
// Build the Text Lines
model.title = me.getTitle(tooltipItems, data);
model.beforeBody = me.getBeforeBody(tooltipItems, data);
model.body = me.getBody(tooltipItems, data);
model.afterBody = me.getAfterBody(tooltipItems, data);
model.footer = me.getFooter(tooltipItems, data);
// Initial positioning and colors
model.x = Math.round(tooltipPosition.x);
model.y = Math.round(tooltipPosition.y);
model.caretPadding = helpers.getValueOrDefault(tooltipPosition.padding, 2);
model.labelColors = labelColors;
// data points
model.dataPoints = tooltipItems;
// We need to determine alignment of the tooltip
tooltipSize = getTooltipSize(this, model);
alignment = determineAlignment(this, tooltipSize);
// Final Size and Position
backgroundPoint = getBackgroundPoint(model, tooltipSize, alignment);
} else {
model.opacity = 0;
}
model.xAlign = alignment.xAlign;
model.yAlign = alignment.yAlign;
model.x = backgroundPoint.x;
model.y = backgroundPoint.y;
model.width = tooltipSize.width;
model.height = tooltipSize.height;
// Point where the caret on the tooltip points to
model.caretX = tooltipPosition.x;
model.caretY = tooltipPosition.y;
me._model = model;
if (changed && opts.custom) {
opts.custom.call(me, model);
}
return me;
},
});
2) As you can see, the update method uses a handful of private methods (e.g. getBaseModel, createTooltipItem, determineAlignment, etc.). In order for our update method to actually work, we have to provide an implementation for each of these methods. Here again is another copy and paste from the source. The only method that we need to modify however is the determineAlignment method. Here is the modified version that reverses the alignment logic.
// modified from source to reverse the position
function determineAlignment(tooltip, size) {
var model = tooltip._model;
var chart = tooltip._chart;
var chartArea = tooltip._chartInstance.chartArea;
var xAlign = 'center';
var yAlign = 'center';
// set caret position to top or bottom if tooltip y position will extend outsite the chart top/bottom
if (model.y < size.height) {
yAlign = 'top';
} else if (model.y > (chart.height - size.height)) {
yAlign = 'bottom';
}
var leftAlign, rightAlign; // functions to determine left, right alignment
var overflowLeft, overflowRight; // functions to determine if left/right alignment causes tooltip to go outside chart
var yAlign; // function to get the y alignment if the tooltip goes outside of the left or right edges
var midX = (chartArea.left + chartArea.right) / 2;
var midY = (chartArea.top + chartArea.bottom) / 2;
if (yAlign === 'center') {
leftAlign = function(x) {
return x >= midX;
};
rightAlign = function(x) {
return x < midX;
};
} else {
leftAlign = function(x) {
return x <= (size.width / 2);
};
rightAlign = function(x) {
return x >= (chart.width - (size.width / 2));
};
}
overflowLeft = function(x) {
return x - size.width < 0;
};
overflowRight = function(x) {
return x + size.width > chart.width;
};
yAlign = function(y) {
return y <= midY ? 'bottom' : 'top';
};
if (leftAlign(model.x)) {
xAlign = 'left';
// Is tooltip too wide and goes over the right side of the chart.?
if (overflowLeft(model.x)) {
xAlign = 'center';
yAlign = yAlign(model.y);
}
} else if (rightAlign(model.x)) {
xAlign = 'right';
// Is tooltip too wide and goes outside left edge of canvas?
if (overflowRight(model.x)) {
xAlign = 'center';
yAlign = yAlign(model.y);
}
}
var opts = tooltip._options;
return {
xAlign: opts.xAlign ? opts.xAlign : xAlign,
yAlign: opts.yAlign ? opts.yAlign : yAlign
};
};
3) Now that our new Chart.ReversedTooltip is complete, we need to use the plugin system to change the original tooltip to our reversed tooltip. We can do this using the afterInit plugin method.
Chart.plugins.register({
afterInit: function (chartInstance) {
// replace the original tooltip with the reversed tooltip
chartInstance.tooltip = new Chart.ReversedTooltip({
_chart: chartInstance.chart,
_chartInstance: chartInstance,
_data: chartInstance.data,
_options: chartInstance.options.tooltips
}, chartInstance);
chartInstance.tooltip.initialize();
}
});
After all that, we finally have reversed tooltips! Checkout a full working example at this codepen.
It's also worth mentioning that this approach is very brittle and, as I mentioned, can easily break overtime (on account of the copy and pasting required). Another option would be to just use a custom tooltip instead and position it wherever you desire on the chart.
Checkout this chart.js sample that shows how to setup and use a custom tooltip. You could go with this approach and just modify the positioning logic.
If you have a small tooltip label, you can use simple chart.js options to fix overlaps issue:
plugins: {
tooltip: {
xAlign: 'center',
yAlign: 'bottom'
}
}
I managed to solve the same by setting zIndex of Doughnut wrapper div to 1, settting the zIndex of text shown in the middle of Doughnut to -1, and canvas is transparent by default.
Hope this hels.
I want to make and dynamic crop area and found this snippet. It works perfect in normal usage, but when you scaled the original object before making the crop area, the crop zone seems not in the right position. Can you look into this pen for some help ?
var canvas = new fabric.CanvasEx('canvas');
var el;
var object, lastActive, object1, object2;
var cntObj = 0;
var selection_object_left = 0;
var selection_object_top = 0;
var src = "http://fabricjs.com/lib/pug.jpg";
fabric.Image.fromURL('https://omicron.aeon.co/images/08e7f2bb-f2ce-4058-a955-1c8d594468a2/card_SIZED-Aleksandr-Zykov-4975950437_b84f9f9ef8_o.jpg', function (oImg) {
oImg.top = canvas.getHeight()/2 - oImg.getHeight()/2;
oImg.left = canvas.getWidth()/2 - oImg.getWidth()/2;
canvas.add(oImg);
bindCropEvent(oImg);
});
canvas.renderAll();
function bindCropEvent(obj){
obj.on('object:dblclick', function(){
CropMode();
});
};
function CropMode() {
canvas.remove(el);
if (canvas.getActiveObject()) {
object = canvas.getActiveObject();
if (lastActive !== object) {
console.log('different object');
} else {
console.log('same object');
}
if (lastActive && lastActive !== object) {
//lastActive.clipTo = null; results in clip loss
}
el = new fabric.Rect({
fill: 'rgba(0,0,0,0.6)',
originX: 'left',
originY: 'top',
stroke: '#ccc',
strokeDashArray: [2, 2],
opacity: 1,
width: 1,
height: 1,
borderColor: 'red',
cornerColor: 'red',
hasRotatingPoint: false
});
el.left = canvas.getActiveObject().left;
selection_object_left = canvas.getActiveObject().left;
selection_object_top = canvas.getActiveObject().top;
el.top = canvas.getActiveObject().top;
el.width = canvas.getActiveObject().width * canvas.getActiveObject().scaleX;
el.height = canvas.getActiveObject().height * canvas.getActiveObject().scaleY;
//插入
canvas.add(el);
canvas.setActiveObject(el);
el.on('deselected', function(){
console.log('des');
doCrop();
});
} else {
alert("Please select an object or layer");
}
}
function doCrop() {
var eLeft = el.get('left');
var eTop = el.get('top');
var left = eLeft - object.left;
var top = eTop - object.top;
console.log(left, top);
left *= 1;
top *= 1;
console.log(left, top);
var eWidth = el.get('width');
var eHeight = el.get('height');
var eScaleX = el.get('scaleX');
var eScaleY = el.get('scaleY');
var width = eWidth * 1;
var height = eHeight * 1;
object.clipTo = function (ctx) {
ctx.rect(-(eWidth / 2) + left, -(eHeight / 2) + top, parseInt(width * eScaleX), parseInt( height * eScaleY));
}
canvas.remove(el);
lastActive = object;
canvas.renderAll();
}
Thanks !
when you create a rect, you can create new image with toDataURL(). What will be cropped image.
cropOptions = {
left: Math.floor(rect.left),
top: Math.floor(rect.top),
width: Math.floor(rect.width),
height: Math.floor(rect.height)
},
cropDataUrl ;
cropDataUrl = image.toDataURL(cropOptions);
new fabric.Image.fromURL(cropDataUrl, function(img) {
canvas.remove(image,rect).add(img); //this is your cropped image
})
I am using chartJS library - http://www.chartjs.org/
If the text label is too big, chartJs displays text at 45 degrees
Please tell me how can I change the text rotation to 30 degrees for instance.
Please see the following :
var data = { labels:['Large Text Very Large','Text1','Text2'],
datasets:[ { label:'DS1',
fillColor:'rgba(228,218,86,0.5)',
strokeColor:'rgba(228,218,86,0.8)',
highlightFill:'rgba(228,218,86,0.75)',
highlightStroke: 'rgba(228,218,86,1)', data:[0,1,0]
}
]
}
var options = {
animation: false
};
//Get the context of the canvas element we want to select
var c = $('#myChart');
var ct = c.get(0).getContext('2d');
var ctx = document.getElementById("myChart").getContext("2d");
/*************************************************************************/
myNewChart = new Chart(ct).Bar(data, options);
Also on jsfiddle:
http://jsfiddle.net/cvL9fk2t/
Thanks !
If you are using chart.js 2.x, just set maxRotation: 90 and minRotation: 90 in ticks options. It works for me!
And if you want to all x-labels, you may want to set autoSkip: false.
The following is an example.
var myChart = new Chart(ctx, {
type: 'bar',
data: chartData,
options: {
scales: {
xAxes: [{
ticks: {
autoSkip: false,
maxRotation: 90,
minRotation: 90
}
}]
}
}
});
You would need to extend the scale class and override the calculateXLabelRotation method to use a user inputted rotation rather than trying to work it out it's self. If you do this you would then need to extend the bar or line chart and override the init method to make use of this scale class. (or you could make these changes directly to the scale, bar and line classes and then no need to override).
so first extend scale class and make it use a user defined option
var helpers = Chart.helpers;
Chart.MyScale = Chart.Scale.extend({
calculateXLabelRotation: function() {
//Get the width of each grid by calculating the difference
//between x offsets between 0 and 1.
this.ctx.font = this.font;
var firstWidth = this.ctx.measureText(this.xLabels[0]).width,
lastWidth = this.ctx.measureText(this.xLabels[this.xLabels.length - 1]).width,
firstRotated,
lastRotated;
this.xScalePaddingRight = lastWidth / 2 + 3;
this.xScalePaddingLeft = (firstWidth / 2 > this.yLabelWidth + 10) ? firstWidth / 2 : this.yLabelWidth + 10;
this.xLabelRotation = 0;
if (this.display) {
var originalLabelWidth = helpers.longestText(this.ctx, this.font, this.xLabels),
cosRotation,
firstRotatedWidth;
this.xLabelWidth = originalLabelWidth;
//Allow 3 pixels x2 padding either side for label readability
var xGridWidth = Math.floor(this.calculateX(1) - this.calculateX(0)) - 6;
//check if option is set if so use that
if (this.overrideRotation) {
// do the same as before but manualy set the rotation rather than looping
this.xLabelRotation = this.overrideRotation;
cosRotation = Math.cos(helpers.radians(this.xLabelRotation));
// We're right aligning the text now.
if (firstRotated + this.fontSize / 2 > this.yLabelWidth + 8) {
this.xScalePaddingLeft = firstRotated + this.fontSize / 2;
}
this.xScalePaddingRight = this.fontSize / 2;
this.xLabelWidth = cosRotation * originalLabelWidth;
} else {
//Max label rotate should be 90 - also act as a loop counter
while ((this.xLabelWidth > xGridWidth && this.xLabelRotation === 0) || (this.xLabelWidth > xGridWidth && this.xLabelRotation <= 90 && this.xLabelRotation > 0)) {
cosRotation = Math.cos(helpers.radians(this.xLabelRotation));
firstRotated = cosRotation * firstWidth;
lastRotated = cosRotation * lastWidth;
// We're right aligning the text now.
if (firstRotated + this.fontSize / 2 > this.yLabelWidth + 8) {
this.xScalePaddingLeft = firstRotated + this.fontSize / 2;
}
this.xScalePaddingRight = this.fontSize / 2;
this.xLabelRotation++;
this.xLabelWidth = cosRotation * originalLabelWidth;
}
}
if (this.xLabelRotation > 0) {
this.endPoint -= Math.sin(helpers.radians(this.xLabelRotation)) * originalLabelWidth + 3;
}
} else {
this.xLabelWidth = 0;
this.xScalePaddingRight = this.padding;
this.xScalePaddingLeft = this.padding;
}
},
});
then in the extend the bar class to create a new graph type and override the init method to use the new
Chart.types.Bar.extend({
name: "MyBar",
initialize: function(data) {
//Expose options as a scope variable here so we can access it in the ScaleClass
var options = this.options;
this.ScaleClass = Chart.MyScale.extend({
overrideRotation: options.overrideRotation,
offsetGridLines: true,
calculateBarX: function(datasetCount, datasetIndex, barIndex) {
//Reusable method for calculating the xPosition of a given bar based on datasetIndex & width of the bar
var xWidth = this.calculateBaseWidth(),
xAbsolute = this.calculateX(barIndex) - (xWidth / 2),
barWidth = this.calculateBarWidth(datasetCount);
return xAbsolute + (barWidth * datasetIndex) + (datasetIndex * options.barDatasetSpacing) + barWidth / 2;
},
calculateBaseWidth: function() {
return (this.calculateX(1) - this.calculateX(0)) - (2 * options.barValueSpacing);
},
calculateBarWidth: function(datasetCount) {
//The padding between datasets is to the right of each bar, providing that there are more than 1 dataset
var baseWidth = this.calculateBaseWidth() - ((datasetCount - 1) * options.barDatasetSpacing);
return (baseWidth / datasetCount);
}
});
this.datasets = [];
//Set up tooltip events on the chart
if (this.options.showTooltips) {
helpers.bindEvents(this, this.options.tooltipEvents, function(evt) {
var activeBars = (evt.type !== 'mouseout') ? this.getBarsAtEvent(evt) : [];
this.eachBars(function(bar) {
bar.restore(['fillColor', 'strokeColor']);
});
helpers.each(activeBars, function(activeBar) {
activeBar.fillColor = activeBar.highlightFill;
activeBar.strokeColor = activeBar.highlightStroke;
});
this.showTooltip(activeBars);
});
}
//Declare the extension of the default point, to cater for the options passed in to the constructor
this.BarClass = Chart.Rectangle.extend({
strokeWidth: this.options.barStrokeWidth,
showStroke: this.options.barShowStroke,
ctx: this.chart.ctx
});
//Iterate through each of the datasets, and build this into a property of the chart
helpers.each(data.datasets, function(dataset, datasetIndex) {
var datasetObject = {
label: dataset.label || null,
fillColor: dataset.fillColor,
strokeColor: dataset.strokeColor,
bars: []
};
this.datasets.push(datasetObject);
helpers.each(dataset.data, function(dataPoint, index) {
//Add a new point for each piece of data, passing any required data to draw.
datasetObject.bars.push(new this.BarClass({
value: dataPoint,
label: data.labels[index],
datasetLabel: dataset.label,
strokeColor: dataset.strokeColor,
fillColor: dataset.fillColor,
highlightFill: dataset.highlightFill || dataset.fillColor,
highlightStroke: dataset.highlightStroke || dataset.strokeColor
}));
}, this);
}, this);
this.buildScale(data.labels);
this.BarClass.prototype.base = this.scale.endPoint;
this.eachBars(function(bar, index, datasetIndex) {
helpers.extend(bar, {
width: this.scale.calculateBarWidth(this.datasets.length),
x: this.scale.calculateBarX(this.datasets.length, datasetIndex, index),
y: this.scale.endPoint
});
bar.save();
}, this);
this.render();
},
});
now you can declare a chart using this chart type and pass in the option overrideRotation
here is a fiddle example http://jsfiddle.net/leighking2/ye3usuhu/
and a snippet
var helpers = Chart.helpers;
Chart.MyScale = Chart.Scale.extend({
calculateXLabelRotation: function() {
//Get the width of each grid by calculating the difference
//between x offsets between 0 and 1.
this.ctx.font = this.font;
var firstWidth = this.ctx.measureText(this.xLabels[0]).width,
lastWidth = this.ctx.measureText(this.xLabels[this.xLabels.length - 1]).width,
firstRotated,
lastRotated;
this.xScalePaddingRight = lastWidth / 2 + 3;
this.xScalePaddingLeft = (firstWidth / 2 > this.yLabelWidth + 10) ? firstWidth / 2 : this.yLabelWidth + 10;
this.xLabelRotation = 0;
if (this.display) {
var originalLabelWidth = helpers.longestText(this.ctx, this.font, this.xLabels),
cosRotation,
firstRotatedWidth;
this.xLabelWidth = originalLabelWidth;
//Allow 3 pixels x2 padding either side for label readability
var xGridWidth = Math.floor(this.calculateX(1) - this.calculateX(0)) - 6;
if (this.overrideRotation) {
this.xLabelRotation = this.overrideRotation;
cosRotation = Math.cos(helpers.radians(this.xLabelRotation));
// We're right aligning the text now.
if (firstRotated + this.fontSize / 2 > this.yLabelWidth + 8) {
this.xScalePaddingLeft = firstRotated + this.fontSize / 2;
}
this.xScalePaddingRight = this.fontSize / 2;
this.xLabelWidth = cosRotation * originalLabelWidth;
} else {
//Max label rotate should be 90 - also act as a loop counter
while ((this.xLabelWidth > xGridWidth && this.xLabelRotation === 0) || (this.xLabelWidth > xGridWidth && this.xLabelRotation <= 90 && this.xLabelRotation > 0)) {
cosRotation = Math.cos(helpers.radians(this.xLabelRotation));
firstRotated = cosRotation * firstWidth;
lastRotated = cosRotation * lastWidth;
// We're right aligning the text now.
if (firstRotated + this.fontSize / 2 > this.yLabelWidth + 8) {
this.xScalePaddingLeft = firstRotated + this.fontSize / 2;
}
this.xScalePaddingRight = this.fontSize / 2;
this.xLabelRotation++;
this.xLabelWidth = cosRotation * originalLabelWidth;
}
}
if (this.xLabelRotation > 0) {
this.endPoint -= Math.sin(helpers.radians(this.xLabelRotation)) * originalLabelWidth + 3;
}
} else {
this.xLabelWidth = 0;
this.xScalePaddingRight = this.padding;
this.xScalePaddingLeft = this.padding;
}
},
});
Chart.types.Bar.extend({
name: "MyBar",
initialize: function(data) {
//Expose options as a scope variable here so we can access it in the ScaleClass
var options = this.options;
this.ScaleClass = Chart.MyScale.extend({
overrideRotation: options.overrideRotation,
offsetGridLines: true,
calculateBarX: function(datasetCount, datasetIndex, barIndex) {
//Reusable method for calculating the xPosition of a given bar based on datasetIndex & width of the bar
var xWidth = this.calculateBaseWidth(),
xAbsolute = this.calculateX(barIndex) - (xWidth / 2),
barWidth = this.calculateBarWidth(datasetCount);
return xAbsolute + (barWidth * datasetIndex) + (datasetIndex * options.barDatasetSpacing) + barWidth / 2;
},
calculateBaseWidth: function() {
return (this.calculateX(1) - this.calculateX(0)) - (2 * options.barValueSpacing);
},
calculateBarWidth: function(datasetCount) {
//The padding between datasets is to the right of each bar, providing that there are more than 1 dataset
var baseWidth = this.calculateBaseWidth() - ((datasetCount - 1) * options.barDatasetSpacing);
return (baseWidth / datasetCount);
}
});
this.datasets = [];
//Set up tooltip events on the chart
if (this.options.showTooltips) {
helpers.bindEvents(this, this.options.tooltipEvents, function(evt) {
var activeBars = (evt.type !== 'mouseout') ? this.getBarsAtEvent(evt) : [];
this.eachBars(function(bar) {
bar.restore(['fillColor', 'strokeColor']);
});
helpers.each(activeBars, function(activeBar) {
activeBar.fillColor = activeBar.highlightFill;
activeBar.strokeColor = activeBar.highlightStroke;
});
this.showTooltip(activeBars);
});
}
//Declare the extension of the default point, to cater for the options passed in to the constructor
this.BarClass = Chart.Rectangle.extend({
strokeWidth: this.options.barStrokeWidth,
showStroke: this.options.barShowStroke,
ctx: this.chart.ctx
});
//Iterate through each of the datasets, and build this into a property of the chart
helpers.each(data.datasets, function(dataset, datasetIndex) {
var datasetObject = {
label: dataset.label || null,
fillColor: dataset.fillColor,
strokeColor: dataset.strokeColor,
bars: []
};
this.datasets.push(datasetObject);
helpers.each(dataset.data, function(dataPoint, index) {
//Add a new point for each piece of data, passing any required data to draw.
datasetObject.bars.push(new this.BarClass({
value: dataPoint,
label: data.labels[index],
datasetLabel: dataset.label,
strokeColor: dataset.strokeColor,
fillColor: dataset.fillColor,
highlightFill: dataset.highlightFill || dataset.fillColor,
highlightStroke: dataset.highlightStroke || dataset.strokeColor
}));
}, this);
}, this);
this.buildScale(data.labels);
this.BarClass.prototype.base = this.scale.endPoint;
this.eachBars(function(bar, index, datasetIndex) {
helpers.extend(bar, {
width: this.scale.calculateBarWidth(this.datasets.length),
x: this.scale.calculateBarX(this.datasets.length, datasetIndex, index),
y: this.scale.endPoint
});
bar.save();
}, this);
this.render();
},
});
var randomScalingFactor = function() {
return Math.round(Math.random() * 100)
};
var barChartData = {
labels: ["January", "February", "March", "April", "May", "June", "July"],
datasets: [{
fillColor: "rgba(220,220,220,0.5)",
strokeColor: "rgba(220,220,220,0.8)",
highlightFill: "rgba(220,220,220,0.75)",
highlightStroke: "rgba(220,220,220,1)",
data: [randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor()]
}, {
fillColor: "rgba(151,187,205,0.5)",
strokeColor: "rgba(151,187,205,0.8)",
highlightFill: "rgba(151,187,205,0.75)",
highlightStroke: "rgba(151,187,205,1)",
data: [randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor()]
}, {
fillColor: "rgba(15,18,20,0.5)",
strokeColor: "rgba(15,18,20,0.8)",
highlightFill: "rgba(15,18,20,0.75)",
highlightStroke: "rgba(15,18,20,1)",
data: [randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor(), randomScalingFactor()]
}]
}
window.onload = function() {
var ctx = document.getElementById("canvas").getContext("2d");
window.myBar = new Chart(ctx).MyBar(barChartData, {
overrideRotation: 30
});
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/1.0.1/Chart.js"></script>
<canvas id="canvas" height="150" width="300"></canvas>
Note that for chart.js 3.x the way of specifying the axis scale options has changed: see https://www.chartjs.org/docs/master/getting-started/v3-migration.html#scales
Consequently in the above answer for 2.x you need to remove the square brackets like this:
var myChart = new Chart(ctx, {
type: 'bar',
data: chartData,
options: {
scales: {
xAxes: {
ticks: {
autoSkip: false,
maxRotation: 90,
minRotation: 90
}
}
}
}
});
I have a snap svg animation which animates a bunch of circles, and draws a line between them if they are within a certain proximity of each other. However, I realize that there is a lot of optimizing I can do, but I'm not exactly sure how to do it. I feel like it would be useful to
have a good example of proximity detection in snap
have some more information on optimizing animations in snap svg. It hasn't been easy to find.
Here is a working example of the animation:
http://jsfiddle.net/heaversm/sbj4W/1/
and here are the things I believe can be optimized:
Each circle calls its own animation function - the circles have all been added to a group, and I'm guessing there is a way to apply random motion to all members of a group that is more performant than call a function for each and every element within the group.
for (var i=0; i<this.drawingConfig.circles.amount;i++){
...
this.animateSingle(circleShape);
}
The proximity function is awkward - for each circle, for each update cycle, I have to loop through an array of all the other circles and find out if the X and Y coordinates are close enough to draw a line to. Plus, that means you're getting duplicate lines, because each circle will draw a line to its neighbors, instead of having a single shared line between the two.
for (var i=0;i<circles.length;i++){
var nextCircle = circles[i].node;
var nextCircleX = nextCircle.cx.baseVal.value;
var distance = Math.abs(nextCircleX-thisCircleX);
var proximity = mainModule.drawingConfig.circles.proximity;
if (distance < proximity){
var nextCircleY = nextCircle.cy.baseVal.value;
var thisCircleY = shape.node.cy.baseVal.value;
var distanceY = Math.abs(nextCircleY - thisCircleY);
if (distanceY < proximity){
var line = mainModule.s.line(thisCircleX, thisCircleY, nextCircleX, nextCircleY).attr({stroke: '#a6a8ab', strokeWidth: '1px'});
mainModule.drawingConfig.circles.circleGroup.add(line);
}
}
}
Correspondingly, I each circle's animation function clears all the lines on the screen. Ideally all the circles would be sharing one update function, and in that function, you'd clear the lines.
Snap.animate(startX, animX, function (val) {
var lines = Snap.selectAll('line');
lines.remove();
...
}, mainModule.drawingConfig.circles.animTime);
Right now, I can tell the renderer can't keep up with all of the various animations / loops. Any help optimizing the above things (or anything else you can see that I'm doing weird, would be greatly appreciated.
I cleaned this up by running only one animation loop, on a timer every 10ms, and animated the position of the circles by just giving them a slope and, each update, continuing them further along that slope. You can see an updated fiddle here:
http://jsfiddle.net/heaversm/fJ6fj/
var mainModule = {
s: Snap("#svg"),
drawingConfig: {
circles: {
amount: 20,
sizeMin: 10,
sizeMax: 20,
proximity: 100,
circleGroup: null,
circleArray: [],
animTime: 2000
},
canvas: {
width: 800,
height: 600
}
},
init: function(){
//this.sizeCanvas();
this.makeCircles();
},
sizeCanvas: function(){
$('#svg').width(800).height(600);
},
makeCircles: function(){
this.drawingConfig.circles.circleGroup = this.s.g();
for (var i=0; i<this.drawingConfig.circles.amount;i++){
var circleX = this.randomNumber(0, this.drawingConfig.canvas.width);
var circleY = this.randomNumber(0, this.drawingConfig.canvas.height);
var circleRadius = this.randomNumber(this.drawingConfig.circles.sizeMin,this.drawingConfig.circles.sizeMax);
var circleFill = '#'+Math.floor(Math.random()*16777215).toString(16);
var circleShape = this.s.circle(circleX, circleY, circleRadius);
circleShape.attr({
fill: circleFill
});
this.drawingConfig.circles.circleGroup.add(circleShape);
var circleIncline = this.setIncline();
var circleObj = { incline: circleIncline, shape: circleShape };
this.drawingConfig.circles.circleArray.push(circleObj);
}
this.update();
},
setIncline: function(){
return { incX: this.randomNumber(-5,5), incY: this.randomNumber(-5,5) }
},
update: function(){
var lines = Snap.selectAll('line');
lines.remove();
for (var i=0; i<this.drawingConfig.circles.amount; i++){
var circle = this.drawingConfig.circles.circleArray[i];
var circleX = circle.shape.node.cx.animVal.value;
var circleY = circle.shape.node.cy.animVal.value;
this.move(circle,circleX,circleY);
for (var j=0;j<i;j++){
if (i != j){
var circle2 = this.drawingConfig.circles.circleArray[j];
var circle2X = circle2.shape.node.cx.animVal.value;
var circle2Y = circle2.shape.node.cy.animVal.value;
var dist = mainModule.distance(circleX,circleY,circle2X,circle2Y);
if (dist <= mainModule.drawingConfig.circles.proximity){ //
var lineWeight = 10/dist;
var line = mainModule.s.line(circleX, circleY, circle2X, circle2Y).attr({stroke: '#a6a8ab', strokeWidth: '1px'});
}
if (dist <= 10) { //collision
circle.incline = mainModule.setIncline();
circle2.incline = mainModule.setIncline();
}
}
}
}
setTimeout(function(){ mainModule.update(); },10);
},
distance: function(circleX,circleY,circle2X,circle2Y){
var distX = circle2X - circleX;
var distY = circle2Y - circleY;
distX = distX*distX;
distY = distY*distY;
return Math.sqrt(distX + distY);
},
move: function(circle,curX,curY){
if (curX > this.drawingConfig.canvas.width || curX < 0) {
circle.incline.incX = -circle.incline.incX;
}
if (curY > this.drawingConfig.canvas.height || curY < 0) {
circle.incline.incY = -circle.incline.incY;
}
curX = curX + circle.incline.incX;
curY = curY + circle.incline.incY;
if (curX > this.drawingConfig.canvas.width) {
curX = this.drawingConfig.canvas.width;
circle.incline = this.setIncline();
} else if (curX < 0) {
curX = 0;
circle.incline = this.setIncline();
}
if (curY > this.drawingConfig.canvas.height) {
curY = this.drawingConfig.canvas.height;
circle.incline = this.setIncline();
} else if (curY < 0) {
curY = 0;
circle.incline = this.setIncline();
}
circle.shape.attr({ cx: curX, cy: curY });
},
randomNumber: function(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
},
getBounds: function(shape){
shapeBox = shape.node.getBoundingClientRect();
}
}
mainModule.init();