RunningPuppy Animated Gif - javascript

I am stuck on my homework project. I am supposed to create a JavaScript program that shows an animated puppy running. I must use caching to start the animation as soon as the images finish loading and 1 of the following: getElementsByName(), getElementById(), or getElementsByTagName(). Here's what I have so far but when I run it in Firefox all I see is a flashing box that says "image of a puppy"
<!DOCTYPE HTML>
<html>
<head>
<title>Running Puppy</title>
<meta http-equiv="content-type" content="text/html;
charset=utf-8" />
<script type="text/javascript">
/* <![CDATA[ */
var puppy = new Array(6);
var curPuppy = 0
for (var imagesLoaded=0; imagesLoaded < 6;
++imagesLoaded) {
puppy[imagesLoaded] = new Image();
puppy[imagesLoaded].src
= "images/puppy" + imagesLoaded + ".gif";
}
function run(){
if (curPuppy == 5)
curPuppy = 0;
else
++curPuppy;
document.getElementById("puppyImage").src = puppy[curPuppy].src;
}
/*]]> */
</script>
</head>
<body onload="setInterval('run()', 150)">
<img src="images/puppy0.gif" id="puppyImage" width="263" height="175" alt="Image of a puppy." />
<script type="text/javascript">
/* <![CDATA[ */
document.write("<h1 id='mainHeading'></h1>");
document.getElementById("mainHeading").innerHTML = document.getElementsByTagName("title")[0].innerHTML;
/*]]> */
</script>
</body>
</html>

Related

script no longer updating the page

I have the following html page which displays a picture at a random location and updates it every 10 seconds :
<!DOCTYPE html>
<html>
<head>
<title>Domoos | Screen saver screen</title>
<meta http-equiv="refresh" content="10">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
<meta http-equiv="pragma" content="no-cache">
<link rel="stylesheet" type="text/css" href="css/mystyle_saver.css" />
<script type="text/javascript" src="scripts/date_time.js"></script>
<script type="text/javascript">
function init() {
var xmin = 0;
var xmax = 890;
var ymin = 0;
var ymax = 430;
var xCoord = Math.floor((Math.random()*xmax)+xmin);
var yCoord = Math.floor((Math.random()*ymax)+ymin);
var xCoordStr = xCoord.toString() + "px";
var yCoordStr = yCoord.toString() + "px";
document.getElementById("randomPlacement").style.left = xCoordStr;
document.getElementById("randomPlacement").style.top = yCoordStr;
}
</script>
</head>
<body onload="init();">
<div style="position:absolute" id="randomPlacement">
<p><img src="assets/pictures/texte_sortie_veille.png" alt ="" style="width:60px;height:60px;"></p>
</div>
</body>
</html>
It works very well. Now, I would like to add two 'div' tags so I could display the date and the time. So, I updated the body tag as follows (the rest of the page remains unchanged) :
<body onload="init();">
<div style="position:absolute" id="randomPlacement">
<p><img src="assets/pictures/texte_sortie_veille.png" alt ="" style="width:60px;height:60px;"></p>
</div>
<div id="date">
<script type="text/javascript">window.onload = getDate('date');</script>
</div>
<div id="time">
<script type="text/javascript">window.onload = getTime('time');</script>
</div>
</body>
The problem by doing so is that the image is never displayed at a random location. What am I missing and hopefully how can I solve the issue? I have added an extract of the console in Chrome.
Thanks a lot for your help.
replace
<div id="date">
<script type="text/javascript">window.onload = getDate('date');</script>
</div>
<div id="time">
<script type="text/javascript">window.onload = getTime('time');</script>
</div>
with
<div id="time">
</div>
then in init()
function init() {
var xmin = 0;
var xmax = 890;
var ymin = 0;
var ymax = 430;
var xCoord = Math.floor((Math.random()*xmax)+xmin);
var yCoord = Math.floor((Math.random()*ymax)+ymin);
var xCoordStr = xCoord.toString() + "px";
var yCoordStr = yCoord.toString() + "px";
document.getElementById("randomPlacement").style.left = xCoordStr;
document.getElementById("randomPlacement").style.top = yCoordStr;
document.getElementById("date").innerhtml=getDate('date');
document.getElementById("time").innerhtml=gettime('time');
}

Javascript problems with code, TypeError: comp1GameTitle is null

Welcome again,and again. I have a lot of errors,it's just joking with me.
The code is works here => https://jsfiddle.net/jh5tkfpp/ posted by a forum member (Sridhar). But in my local-webserver it's throwing TypeError: comp1GameTitle is null .
var cGamePic = new Array("https://c6.staticflickr.com/9/8804/28522899701_efbaa953a7_n.jpg", "https://c5.staticflickr.com/7/6003/6004770804_692aecf57c_b.jpg", "https://c5.staticflickr.com/7/6006/6004652276_87ba0278a9_b.jpg", "https://c7.staticflickr.com/7/6139/6007896022_c7ac652043_b.jpg");
var cGameName = new Array("beach", "cycle1", "cycle2", "cycle3");
var randomItemContainer1 = Math.floor(Math.random() * cGamePic.length); //container1
var randomItemContainer2 = Math.floor(Math.random() * cGamePic.length); //container2
var comp1GameTitle = document.querySelector("#container1 h1"); //Heading from main container
var comp1GameImage = document.querySelector("#container1 img"); //Image from main container
var comp2GameTitle = document.querySelector("#container2 h1"); //Heading from main container
var comp2GameImage = document.querySelector("#container2 img"); //Image from main container
comp1GameTitle.innerHTML = cGameName[randomItemContainer1];
comp1GameImage.src = cGamePic[randomItemContainer1]; //Random image
<!doctype html>
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<title>Random_page</title>
<script src="http://code.jquery.com/jquery-1.10.2.js"></script>
<script type="text/javascript" src="rnd.js"></script>
</head>
<body>
<div id="container1" style="float:left; width:40%; margin:10px;">
<h1>Title</h1>
<img src="" width='100%' height='100%' />
</div>
<div id="container2" style="float:left; width:40%; margin: 10px;">
<h1>Title</h1>
<img src="" width='100%' height='100%' />
</div>
</body>
</html>
It works in jsfiddle since they are executed onload. But you have put scripts in the head. So when they are executed DOM is not ready there is no element with id container1. So you can make changes as following snippet
<body>
//Rest of code
<script src="http://code.jquery.com/jquery-1.10.2.js"></script>
<script type="text/javascript" src="rnd.js"></script>
</body>
else you can still keep rnd.js inside header tag but put all code in rnd.js inside a window.onload function

Auto Refresh Picture does not work in IE version 9

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7">
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<link rel="stylesheet" type="text/css" href="test.css">
</head>
<body>
<img name="img" src="http://4.bp.blogspot.com/-Jdj5JKTA1xQ/T-BzvrQDZhI/AAAAAAAABhs/bX0TUEFb3Ck/s1600/windows-help1.png" width="90%" height="100%">
<script>
setInterval(function () {
var images = document.getElementsByTagName('img'); // get all img DOM objects
for (var i = 0; i < images.length; i++) {
images[i].src = images[i].src.replace(/\btime=[^&]*/, 'time=' + new Date().getTime());
}
}, 1000);
</script>
</body>
</html>
In Chrome I can see my picture refresh every second, but in IE version 9 it does not work. It does not refresh after displaying one time. How can I solve this problem, or is there any other way to do it?
The code, as is, should work. Also in IE 9.
Try something like this to verify that the scr attribute actually get changed:
Sample fiddle
JSFiddle does not work well in IE 8 – which I tested on, but this should give you a viewable sample for IE:
Sample fiddle
HTML:
<img src="http://jsfiddle.net/img/initializing.png?time=123" />
<img src="http://jsfiddle.net/img/initializing.png?time=123" />
<br/>
Img0.src: <input type="text" /><br/>
Img1.src: <input type="text" /><br />
Counter : <input type="text" />
CSS:
input {
width : 500px;
}
Javascript:
var img = document.getElementsByTagName('img');
var inp = document.getElementsByTagName('input');
var cnt = 0;
setInterval(function () {
inp[2].value = ++cnt;
for (var i = 0; i < img.length; i++) {
img[i].src = img[i].src
.replace(/\btime=[^&]*/, 'time=' + new Date().getTime());
inp[i].value = img[i].src;
}
}, 1000);

jquery preloaded imgages with rollovers

So I am doing something very basic that can be done with CSS but I want to do it with jQuery to get familiar with the library.
I am trying to create a rollover image gallery. Where when you put the mouse over the image it will be swapped with a slightly edited version of it.
Here is the code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>jQuery</title>
<script src="jquery-1.9.1.js"></script>
<style>
</style>
</head>
<body>
<div id="gallery">
<img src="images/one_s.jpg" />
<img src="images/two_s.jpg" />
<img src="images/three_s.jpg" />
<img src="images/four_s.jpg" />
<img src="images/five_s.jpg" />
<img src="images/six_s.jpg" />
</div>
<script>
$(document).ready(function(){
var alternate = ['images/one_s_edited.jpg',
'images/two_s_edited.jpg',
'images/three_s_edited.jpg',
'images/four_s_edited.jpg',
'images/five_s_edited.jpg',
'images/six_s_edited.jpg'];
var $selection = $("#gallery img");
for(var i = 0; i < alternate.length; i++)
{
var imgObject = new Image();
var downloadedImg = imgObject.src = alternate[i];
console.log(downloadedImg);
var originalSrc = $selection.eq(i).attr("src");
console.log(originalSrc + "\n");
$selection.eq(i).hover(
function(){
$(this).attr("src", downloadedImg);
},
function(){
$(this).attr("src", originalSrc);
}
);//End hover
}//End loop
});//End ready
</script>
</body>
</html>
Here is a link to the final result: link
As you can see it rolls over but not as planned. It ends up with the last rollover-image and doesn't change back to the original nor does it show the appropriate rollover image that corresponds with it.
Any simple suggestions without using regular expressions?
The problem is the wrong usage of a closure variable in a loop.
But the solution can be simplified to
$(document).ready(function () {
var $selection = $("#gallery img");
$selection.hover(function () {
this.src = this.src.replace('.jpg', '_edited.jpg')
}, function () {
this.src = this.src.replace('_edited.jpg', '.jpg')
})
}); //End ready

Javascript inside of iframe. Scraping with watir

I'm trying to figure out WATIR.
Here is a situation. I want to monitor ads in few websites, but scraping them is not easy task because they are in iframe, then there is another iframe links which is generated with javascript. Only then comes the page which I would like to get.
Here is the code in main page:
<iframe width="300" height="250" scrolling="no" frameborder="0"
id="adbottomleft" src="/ad/left1" name="adbottomleft"></iframe>
Here is what the iframe says:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title></title>
<style type="text/css">
body {
background-color: black;
margin:0;
padding:0;
}</style>
</head>
<body>
<!-- Rubicon Project Tag -->
<!-- Site: MangaReader Zone: ROS_BTF_LEFT Size: Medium Rectangle -->
<div id="adfooter" style="width:300px;height:250px;"></div>
<script language="JavaScript" type="text/javascript">
function tl(){
var loaded = 0;
try {
loaded = parent.document['adver'];
} catch(e) { loaded = 0; }
if (loaded != 1) {
setTimeout(tl, 25);
} else {
var dest = document.getElementById('adfooter');
var lframe = document.createElement('iframe');
lframe.setAttribute('id','adbleft');
lframe.setAttribute('width','300');
lframe.setAttribute('height','250');
lframe.setAttribute('scrolling','no');
lframe.setAttribute('frameborder', '0');
lframe.setAttribute('src', 'http://ad.mangareader.net/btleft1');
dest.appendChild(lframe);
}
}
(function (){
tl();
}());
</script>
</body>
</html>
It does generate another iframe which looks like this:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title></title>
<style type="text/css">
* {
margin:0;
padding:0;
}
body {
margin-left: 0px;
margin-top: 0px;
}
</style>
</head>
<body>
<!-- Rubicon Project Tag -->
<!-- Site: MangaReader Zone: ROS_BTF_LEFT Size: Medium Rectangle -->
<script language="JavaScript" type="text/javascript">
var cb = Math.random();
var d = document;
var iframe = "&fr=" + (window != top);
var ref = "";
try {
if (window != top) {
ref = "&rf="+escape(d.referrer);
}
} catch (ignore) { }
d.write("<iframe id='25504.15' name='25504.15' src='' framespacing='0' frameborder='no' scrolling='no' align='middle' width='300' height='250' marginheight='0' marginwidth='0'></iframe>");
d.getElementById('25504.15').src='http://optimized-by.rubiconproject.com/a/8240/13310/25504-15.html?cb='+cb+ref;
</script>
</body>
</html>
Only then comes the final page which I'm interested to scrape.
<html>
<head>
<meta http-equiv="Pragma" content="no-cache">
<meta http-equiv="expires" content="0">
<style type="text/css"> body {margin:0px; padding:0px;} </style>
<script type="text/javascript">
rubicon_cb = Math.random(); rubicon_rurl = document.referrer; if(top.location==document.location){rubicon_rurl = document.location;} rubicon_rurl = escape(rubicon_rurl);
window.rubicon_ad = "3260765" + "." + "js";
window.rubicon_creative = "3299047" + "." + "js";
</script>
</head>
<body>
<img src="http://assets.rubiconproject.com/campaigns/100/91/16/5/1325630095ap_300.jpg" border="0" alt="AnimePremium.net" /><script defer="defer" type="text/javascript">
{
if (Math.floor(Math.random()*100) < 1)
{
var url;
var iframe = (window != top);
url = "http://tap.rubiconproject.com/stats/iframes?pc=8240/13310&ptc=25504&upn="+iframe;
setTimeout(function(){ new Image().src = url }, 1000);
}
}
</script>
<script>var _comscore = _comscore || []; _comscore.push({ c1: "8", c2: "6135404", c3: "28", c4: "13310", c10: "3299047" }); (function() { var s = document.createElement("script"), el = document.getElementsByTagName("script")[0]; s.async = true; s.src = (document.location.protocol == "https:" ? "https://sb" : "http://b") + ".scorecardresearch.com/beacon.js"; el.parentNode.insertBefore(s, el); })();</script><DIV STYLE="height:0px; width:0px; overflow:hidden"><IFRAME SRC="http://tap2-cdn.rubiconproject.com/partner/scripts/rubicon/emily.html?rtb_ext=1&pc=8240/13310&geo=eu" FRAMEBORDER="0" MARGINWIDTH="0" MARGINHEIGHT="0" SCROLLING="NO" WIDTH="0" HEIGHT="0" style="height:0px; width:0px"></IFRAME></DIV>
</body>
</html>
Impossible task?
here is what I'm doing.
irb
require "watir-webdriver"
browser = Watir::Browser.new :ff
browser.goto "mangareader.net"
browser.frame(:id, "adbottomleft").html - Works!
If I want to get one more layer down I get error
irb
require "watir-webdriver"
browser = Watir::Browser.new :ff
browser.goto "mangareader.net"
browser.frame(:id, "adbottomleft").frame(:id, "adleft").html -> Don't work.
Element belongs to a different frame than the current one - switch to it's containing frame to use it.
What should I change in the 2nd code to make it read the next iframe?
I have been searching for days. Started with selenium then htmunit with c# then tried mechanize with python, but couldn't achieve wanted results.
I keep jumping. I finally thought that I will be able to achieve what I wanted with WATIR.
I need some help to get this done. Any tips?
The ID of the frame created by the script is "adbleft" not "adleft" that might be your problem
browser.frame(:id => "adbottomleft").frame(:id => "adbleft").html
If the id of the final frame is not static, you might have to select it by index
browser.frame(:id => "adbottomleft").frame(:id => "adbleft").frame(:index => 0)

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