I have a math game that works partially. What I need to have happen is to take the values of the divs (one is x and the other is y), type in the answer of those two multiplied, be able to submit it and refresh to solve another.
Any help would be much appreciated!
http://jsfiddle.net/justinw001/Mttw6/11/
<script type="text/javascript">
function myFunction() {
score = 0;
var number = document.getElementById('inputElement').value;
questionAmount = number;
for(i = 0; i < questionAmount; i++) {
var x = Math.floor(Math.random() * 13);
var y = Math.floor(Math.random() * 13);
$('#input1').text(x);
$('#input2').text(y);
<!-- question = prompt('What is ' + x + ' * ' + y + ' = ?'); -->
question = document.getElementById('answer').value;
if(question == null || isNaN(question)) {
break;
}
if(question == x * y) {
score++;
}
}
alert('You got ' + score + ' out of ' + questionAmount + ' correct.');
}
</script>
Try to bind the process with your buttons. Clicking the left button, produce the questions.
And Clicking the right one, verify the answer.
Demo: Fiddle
var score = 0;
var questions = [];
// Generate questions
$('#gen').click(function () {
score = 0;
questions = [];
var questionAmount = parseInt($('#inputElement').val(), 10);
for (var i = 0; i < questionAmount; i++) {
var q = {
x: Math.floor(Math.random() * 13),
y: Math.floor(Math.random() * 13)
};
questions.push(q);
}
nextQuest(questions.pop());
});
// Verify the answer
$('#sub').click(function () {
var ans, x, y;
if (questions.length >= 0) {
ans = parseInt($('#answer').val(), 10);
x = parseInt($('#input1').text(), 10);
y = parseInt($('#input2').text(), 10);
if (ans === x * y) {
score++;
nextQuest(questions.pop());
} else {
alert('err');
}
}
});
var nextQuest = function (q) {
if (q) {
$('#input1').text(q.x);
$('#input2').text(q.y);
$('#answer').val('');
$('#inputElement').val(questions.length);
} else {
$('#input1, #input2').text('');
$('#answer, #inputElement').val('');
alert(score);
}
};
Related
I'm developing a little game of nothing at all more commonly called "Pathfinding"; and I am crashing on a small error that I have never encountered (I am young dev);
I have searched everywhere but I do not understand why this error appears.
I am experiencing this error:
Uncaught TypeError: current.distance is not a function
at search_min_distance (pathfinding.js:127)
at game (pathfinding.js:151)
at HTMLDocument. (pathfinding.js:173)
document.addEventListener("DOMContentLoaded", function() {
const NBR_POINT = 10;
const MIN_SPACING = 100;
const HEIGHT = window.innerHeight;
const WIDTH = window.innerWidth;
class point {
constructor(x, y, name, id) {
this.x = x;
this.y = y;
this.part = document.createElement("div");
this.part.className = name;
this.part.id = id;
}
distance(cmp) {
return Math.sqrt(Math.pow(cmp.x - this.x, 2) + Math.pow(cmp.y - this.y, 2));
}
}
function random(mode) {
if (!mode)
return Math.random() * ((WIDTH - 100) - 100) + 100;
else
return Math.random() * ((HEIGHT - 100) - 100) + 100;
}
function printPoint(stk, crt) {
var block = 0;
do {
block = 0;
var x = random(0);
var y = random(1);
if (stk.length != 0) {
for (let i = 0; i < stk.length; i++) {
if (x < (stk[i].x + MIN_SPACING) && x > (stk[i].x - MIN_SPACING) && y < (stk[i].y + MIN_SPACING) && y > (stk[i].y - MIN_SPACING)) {
block = 1;
break;
}
}
}
} while (block == 1);
var ids = stk.length + 1;
if (crt == "current")
var p = new point(x, y, "point courant", ids);
else
var p = new point(x, y, "point", ids);
p.part.style.bottom = p.y + "px";
p.part.style.left = p.x + "px";
document.body.appendChild(p.part);
return p;
}
function polyPoint() {
var stk = new Array();
for (let i = 0; i < NBR_POINT - 1; i++) {
stk.push(printPoint(stk, null));
}
printPoint(stk, "current");
return stk;
}
function imp_session() {
var dark_status = sessionStorage.getItem('dark_mode');
if (dark_status == 1)
document.body.classList.add("darkmode");
if (dark_status == 0)
document.body.classList.remove("darkmode");
}
function srv_DarkMode() {
document.addEventListener("keypress", function(event) {
let keypress = event.key;
var dark_status = sessionStorage.getItem('dark_mode');
if (keypress == "d") {
if (dark_status == null) {
dark_status = 0;
sessionStorage.setItem('dark_mode', dark_status);
}
if (dark_status == 1) {
this.body.classList.remove("darkmode");
dark_status = 0;
//To be able to delete sessions and not add them afterwards and error duplicate key.
sessionStorage.removeItem('dark_mode');
sessionStorage.setItem('dark_mode', dark_status);
} else {
this.body.classList.add("darkmode");
dark_status = 1;
//To be able to delete sessions and not add them afterwards and error duplicate key.
sessionStorage.removeItem('dark_mode');
sessionStorage.setItem('dark_mode', dark_status);
}
}
});
}
function search_min_distance(stk, current) {
let min = current.distance(stk[0]);
let tmp;
let real = min;
for (let i = 1; i < stk.length; i++) {
if (stk[i].id = current.id)
continue;
tmp = current.distance(stk[i]);
if (tmp < min)
real = i;
}
return real;
}
function game(stk) {
var cp = document.getElementsByClassName('courant');
cp[0].addEventListener("click", function(event) {
alert("txt");
});
var distId = search_min_distance(stk, cp[0]);
var p = document.getElementsByClassName('point');
for (let i = 0; i < p.length; i++) {
if (p[i].id != cp[0].id || p[i].id != distId) {
p[i].addEventListener("click", function(event) {
alert("txt");
});
}
}
}
function init() {
imp_session();
srv_DarkMode();
return polyPoint();
}
game(init());
});
-> current and stk [0] are indeed of "type" point.
All the remaining code does not seem important to me, but if necessary I will provide it.
I thank you in advance ! Be indulgent...
The point you are getting using the getElement function just returns
the js object, it does not contain any functions from the class.
You need to create a new class instance from this obtained point as follows inside the search_min_distance function
const { x, y, name, id } = current;
const currentPoint = new Point(x, y, name, id);
let min = currentPoint.distance(stk[0]);
I suggest you write a util function to calculate the distance between two points, passing the two points as arguments. It will be a cleaner approach.
Bind distance function to this inside constructor
class point {
constructor(x, y, name, id) {
this.x = x;
this.y = y;
this.part = document.createElement("div");
this.part.className = name;
this.part.id = id;
// bind distance method
this.distance = this.distance.bind(this);
}
distance(cmp) {
return Math.sqrt(Math.pow(cmp.x - this.x, 2) + Math.pow(cmp.y - this.y, 2));
}
}
The name of error is "TypeError". And That's not just for fun. Possible problems in search_min_distance:
stk is not defined or its length is 0
stk is not array of points (typeof point[])
point is not defined or it's not point (typeof point)
Sure problems:
point.id is not defined, it's only in point.part
if (stk[i].id = current.id)
to
if (stk[i].part.id = current.part.id)
Your code is only errors.
Finally all this for a simple mistake of inattention; I took dom for my array and put an assignment where there should have been an equal .. thanks everyone.
if (stk[i].id = current.id)
as
if (stk[i].id == current.id)
and
var distId = search_min_distance(stk, cp[0]);
as
var distId = search_min_distance(stk, stk[cp[0].id]);
I have created a simple script using recursion, to change the position of images.
It loop throught them and adjust their position , the script is relative easy code :
var img = document.getElementsByClassName("container")[0];
var X = 0;
var Y = 0;
var check;
function all() {
var decko = img.children;
for (var i = 0; i < decko.length; i++) {
if (i !== 0 && i % 3 === 0) {
X = 0;
Y++;
}
decko[i].style.transform = "translate3d(" + X * 100 + "px," + Y * 100 + "px,0)";
X++;
}
X = 0;
Y = 0;
check = false;
}
all()
window.onclick = function() {
pushIt(img.length, img.children, 0, 0)
}
function pushIt(max, target, index, count) {
if (count == max) {
return;
}
var tmp = target[index];
var matrix =window.getComputedStyle(tmp).getPropertyValue("transform");
var translate_left=matrix.split(",")[4];
var translate_top=matrix.split(",")[5].split(")")[0]-100;
tmp.style.transform = "translate3d(" + translate_left + "px," + translate_top + "px,0)";
setTimeout(function(){
pushIt(max, target, index + 1, count + 1);
},150)
}
Here you can see how it works. The problem is when there are a lot of images.
When i click which invokes the function , it loops throught all images ( 30 + in my case ). If i click two times in a sec , it will loop throught the all images , and THEN it will execute the function 2 nd time which is in my case unwanted behavior ( looks laggy ). Is there any way to prevent this behavior? I have chosen recursion , bcs it seems like easiest choice for this.
You had a couple if issues with your JavaScript that were throwing some errors, namely max was undefined in your function. I got this working HERE
var img = document.getElementsByClassName("container")[0];
var decko = img.children;
var X = 0;
var Y = 0;
var check;
var running = false;
function all() {
for (var i = 0; i < decko.length; i++) {
if (i !== 0 && i % 3 === 0) {
X = 0;
Y++;
}
decko[i].style.transform = "translate3d(" + X * 100 + "px," + Y * 100 + "px,0)";
X++;
}
X = 0;
Y = 0;
check = false;
}
all()
window.onclick = function () {
if (!running) {
running = true;
pushIt(decko.length, img.children, 0, 0);
}
}
var pushIt = function (max, target, index, count) {
if (count == max) {
running = false;
return;
}
var tmp = target[index];
var matrix = window.getComputedStyle(tmp).getPropertyValue("transform");
var translate_left = matrix.split(",")[4];
var translate_top = matrix.split(",")[5].split(")")[0] - 100;
tmp.style.transform = "translate3d(" + translate_left + "px," + translate_top + "px,0)";
setTimeout(function () {
console.log(running);
pushIt(max, target, index + 1, count + 1);
}, 150)
}
Iam working on an application, in the Grand Total field, its showing the sum of all the margin fields totals. But when the page loads its showing NaN in the total field. How can i show the existing total to show up in the Grand Total field?
This is my script.
demo
js
function getIndexedElement(item, index) {
if (item.length) {
if (index < item.length) {
return item[index];
} else {
return false;
}
} else {
if (index === 0) {
return item;
}
}
return false;
}
function isNum(value) {
return 123;
}
function calcTotals() {
var grandTotal = 0;
var margin_total = 0;
var total_inr1 = 0;
var i = 0;
while (getIndexedElement(document.forms['cart'].elements['add_percentage[]'], i)) {
add_percentageObj = getIndexedElement(document.forms['cart'].elements['add_percentage[]'], i);
addon_valueObj = getIndexedElement(document.forms['cart'].elements['addon_value[]'], i);
total_inr_valueObj = getIndexedElement(document.forms['cart'].elements['total_inr[]'], i);
totalObj = getIndexedElement(document.forms['cart'].elements['add_value[]'], i);
priceunitObj = getIndexedElement(document.forms['cart'].elements['price_unit[]'], i);
qtyObj = getIndexedElement(document.forms['cart'].elements['qty[]'], i);
marginObj = getIndexedElement(document.forms['cart'].elements['margin_for[]'], i);
if (isNaN(add_percentageObj.value)) {
add_percentageObj = '';
}
if (isNaN(addon_valueObj.value)) {
addon_valueObj = '';
}
if (add_percentageObj.value != 0) {
totalObj.value = (((total_inr_valueObj.value * 1) * add_percentageObj.value / 100) + total_inr_valueObj.value * 1).toFixed(3);
grandTotal = grandTotal + parseFloat(totalObj.value);
marginObj.value = ((totalObj.value * 1) - (total_inr_valueObj.value * 1)).toFixed(3);
margin_total = ((margin_total * 1) + marginObj.value * 1);
//total_inr1 = total_inr1 + parseFloat(total_inr_valueObj.value);
//c.value=Math.round((b.value/100) *a.value ).toFixed(2);
} else if (addon_valueObj.value != 0) {
totalObj.value = ((addon_valueObj.value * 1) + total_inr_valueObj.value * 1).toFixed(3);
grandTotal = grandTotal + parseFloat(totalObj.value);
marginObj.value = ((totalObj.value * 1) - (total_inr_valueObj.value * 1)).toFixed(3);
margin_total = ((margin_total * 1) + marginObj.value * 1);
//total_inr1 = total_inr1 + parseFloat(total_inr_valueObj.value);
} else {
totalObj.value = ((addon_valueObj.value * 1) + total_inr_valueObj.value * 1).toFixed(3);
grandTotal = grandTotal + parseFloat(totalObj.value);
marginObj.value = ((totalObj.value * 1) - (total_inr_valueObj.value * 1)).toFixed(3);
margin_total = ((margin_total * 1) + marginObj.value * 1);
//total_inr1 = total_inr1 + parseFloat(total_inr_valueObj.value);
}
i++;
}
//document.getElementById('grand_total').value = grandTotal.toFixed(3);
//document.getElementById('margin_total').value = margin_total.toFixed(3);
//document.getElementById('total_inr1').value = total_inr1.toFixed(3);
//document.getElementById('margin_for').value = margin_for;
marginTotal();
return;
}
function marginTotal() {
var x = $('[name="gt[]"]:checked').length;
if (x != 0) return;
var sum = 0;
$('input[name="margin_for[]"]').each(function () {
sum += +this.value;
});
$("#total12").val(sum);
}
$(function () {
$("input[type='checkbox'").on("change", function () {
recalcTotal();
}).change();
function recalcTotal() {
var total12 = 0;
var checkedinput = $("input:checked");
var targetcheckboxes = checkedinput.length ? checkedinput : $("input:checkbox");
targetcheckboxes.each(function () {
total12 += parseFloat($(this).next("input").val(), 10) * 1;
});
$("#total12").val(total12.toFixed(3));
}
});
$(window).load(function () {
$(document).ready(function () {
$("select").on('change', function () {
var dept_number = $(this).val();
var price = $(this).find(':selected').data('price');
var selected = $(this).find('option:selected').text();
if (selected == "INR") {
$(this).closest('table').find('.total1').val($(this).closest('table').find('.total').val());
} else {
$(this).closest('table').find('.total1').val((($(this).closest('table').find('.total').val() * price) / $(this).closest('table').find('.inrvalue').val()).toFixed(3));
}
$(this).closest('table').find('.price_unit').val(($(this).closest('table').find('.total1').val() / $(this).closest('table').find('.qty').val()).toFixed(3));
});
});
}); //]]>
In the fiddle you can see the last field, that is margin field. And extreme down you can see the Grand Total. Page Load its showing NaN..
you simply need to check input value next to checkbox whether its isNaN() or notDEMO There are many bugs like if you enter Text in Total colum you get NaN in textbox beside checkbox as well in Grandtotal since your updating it after change in input you need to validate the textbox on change
targetcheckboxes.each(function () {
var temp=$(this).next("input").val();
if(temp){
total12 += parseFloat(temp, 10) * 1;
}
});
$("#total12").val(total12.toFixed(3));
UPDATED ANSWER
So I was wrong, after some more testing its just that your first 3 readonly checkboxes don't have value=0.000 as an attribute.
As they are text inputs, javascript doesn't automatically assume that an empty input is equal to 0.
just add value=0.000 to the first three checkboxes
INCORRECT OLD ANSWER
In your targetcheckboxes.each() loop, your expression:
total12 += parseFloat($(this).next("input").val(), 10) * 1;
is causing the problem.
next("input") will match any type of input including text inputs. somewhere along the line you are concatenating a string to your total12 variable and hence the final value of total12 can not be parsed to a float.
I think you should use
parseInt(yourvalue);
parseFloat(yourvalue).toFixed(2);
whenever you are calculating something using js
I have a function to select a random number from 0 to 45 and then I show the div with the specific ID. It's working fine but it repeats a number.
Can anyone advise so it won't repeat numbers?
I call the function onclick like this
$(".skip").click(function () {
scared++;
$("#counter").html("My current count is: " + dared);
var d = 50;
/*$(".question").addClass("hideMe");
$(this).parents("div").next("div").removeClass("hideMe");*/
var r = Math.round(Math.random() * 44) + 1;
var newquestion = "q" + r;
$('.active').removeClass("active");
$("#" + newquestion).addClass("active");
if (scared > 44) {
$('.main').fadeOut('fast');
$('.logo').switchClass("logo", "share");
$('.progress').css("display", "none");
$('.share-game').css("display", "block");
$('.hero').css("right", "-240px");
$('#score-total').html(score + '');
} else {
}
$('.red-line').append('<div id="children' + (d++) + '" class="red"></div>');
return false;
});
You can see what i did.
var usedNumbers = [];
var randomNumbers = [];
$(function() {
//Getting 20 random numbers
for (i = 0; i < 20; i++) {
randomNumbers.push(getRandomNumber());
}
console.log(randomNumbers);
function getRandomNumber() {
var hasInArray = true;
do {
var r = Math.round(Math.random() * 44) + 1;
if (usedNumbers.indexOf(r) === -1) {
usedNumbers.push(r);
hasInArray = false;
return r;
}
} while (hasInArray === true);
}
});
Warning to not set the numbers of randomnumbers more then what you want to get, because that will cause an infinite loop!
Use an array to capture the used numbers and then check that array on each click, generating a new number if that one is found. It resets back to an empty array when it is full.
var savedNumbers = [];
function getRandom() {
if (savedNumbers.length === 45) {
savedNumbers = [];
}
var r = Math.round(Math.random() * 44) + 1;
if (savedNumbers.indexOf(r) > -1) {
getRandom();
} else {
savedNumbers.push(r);
return r;
}
}
DEMO
I meet a trouble with a function. actually I need to make this function to perform a calculation on some text fields. When I worked on a single line no problems. But recently, someone asked to make a table with multiple lines (one line can be added dynamically) so, I do the following function so that it can not only duplicate line but id change all the fields concerned, so I add class to these fields. therefore I proceed as follows:
function clone(line) {
newLine = line.cloneNode(true);
line.parentNode.appendChild(newLine);
var tab = document.getElementsByClassName('libelle_debours')
var i = -1;
while (tab[++i]) {
tab[i].setAttribute("id", "_" + i);
};
var cab = document.getElementsByClassName('ht_no_tva')
var j = -1;
while (cab[++j]) {
cab[j].setAttribute("id", "_" + j);
};
var dab = document.getElementsByClassName('ht_tva')
var k = -1;
while (dab[++k]) {
dab[k].setAttribute("id", "_" + k);
};
var eab = document.getElementsByClassName('taux')
var l = -1;
while (eab[++l]) {
eab[l].setAttribute("id", "_" + l);
};
var fab = document.getElementsByClassName('tva')
var m = -1;
while (fab[++m]) {
fab[m].setAttribute("id", "_" + m);
};
}
function delRow() {
var current = window.event.srcElement;
//here we will delete the line
while ((current = current.parentElement) && current.tagName != "TR");
current.parentElement.removeChild(current);
}
The problem in fact is the second function that is used to make the calculation:
function calcdebours() {
var taux = document.getElementById('debours_taux_tva').value;
var ht_no_tva = document.getElementById('debours_montant_ht_no_tva').value;
var ht_tva = document.getElementById('debours_montant_ht_tva').value;
var tva = Math.round((((ht_tva) * (taux)) / 100) * 100) / 100;;
if (taux == '') {
taux = 0;
}
if (ht_no_tva == '') {
ht_no_tva = 0;
}
if (ht_tva == '') {
ht_tva = 0;
}
document.getElementById('debours_montant_tva').value = tva;
document.getElementById('debours_montant_ttc').value = (tva) + parseFloat(ht_tva) + parseFloat(ht_no_tva)
}
function
montant_debours() {
var ttc = document.getElementById('debours_montant_ttc').value;
var ttc2 = document.getElementById('debours_montant_ttc2').value;
if (ttc == '') {
var ttc = 0;
} else {
var ttc = document.getElementById('debours_montant_ttc').value;
}
if (ttc2 == '') {
var ttc2 = 0;
} else {
var ttc2 = document.getElementById('debours_montant_ttc2').value;
}
tx = parseFloat(ttc) + parseFloat(ttc2);
document.getElementById('ttc_cheque').value = Math.round(tx * 100) / 100;
}
As Id are not the same, do I have to create as many functions
there are lines?
Is it possible to fit a single function to process each line?
If so can you tell me how?
If I'm not mistaken you can use for loop and append increment to the end of element's id. Like this:
trs = document.getElementById('container Id').getElementsByTagName('tr');
For (var i = 1, i <= trs.length; i++)
{
var el = document.getElementById('debours_montant_ttc' + i);
}