JavaScript keypress event not raised on Android browser - javascript

I have created a simple code to handle keypress event:
var counter = 0;
$('input').on('keypress', function () {
$('div').text('key pressed ' + ++counter);
});
JSFiddle.
But keypress event handler is not raised on mobile browser (Android 4+, WindowsPhone 7.5+).
What could be the issue?

I believe keypress is deprecated now. You can check in the Dom Level 3 Spec. Using keydown or keyup should work. The spec also recommends that you should use beforeinput instead of keypress but I'm not sure what the support of this is.

Use the keyup event:
// JavaScript:
var counter = 0;
document.querySelector('input').addEventListener('keyup', function () {
document.querySelector('div').textContent = `key up ${++counter}`;
});
// jQuery:
var counter = 0;
$('input').on('keyup', function () {
$('div').text('key up ' + ++counter);
});

Use jQuery's input event, like this:
$( 'input' ).on( 'input', function() {
...
} );
With this you can't use e.which for determining which key was pressed, but I found a nice workaround here: http://jsfiddle.net/zminic/8Lmay/

$(document).ready(function() {
var pattForZip = /[0-9]/;
$('#id').on('keypress input', function(event) {
if(event.type == "keypress") {
if(pattForZip.test(event.key)) {
return true;
}
return false;
}
if(event.type == 'input') {
var bufferValue = $(this).val().replace(/\D/g,'');
$(this).val(bufferValue);
}
})
})

Yes, some android browser are not supporting keypress event, we need use to only keydown or keyup but will get different keycodes, to avoiding different key codes use the following function to get the keycode by sending char value.
Eg:
function getKeyCode(str) {
return str && str.charCodeAt(0);
}
function keyUp(){
var keyCode = getKeyCode("1");
}

I think it is bad idea to use other events in place of 'keypress'.
What you need to do is just include a jQuery file into your project.
A file named jQuery.mobile.js or quite similar (ex. jQuery.ui.js) of any version can help you.
You can download it from : https://jquerymobile.com/download/

Related

How Do I simulate pressing enter with querySelectorAll in a single line [duplicate]

What is the best way to simulate a user entering text in a text input box in JS and/or jQuery?
I don't want to actually put text in the input box, I just want to trigger all the event handlers that would normally get triggered by a user typing info into a input box. This means focus, keydown, keypress, keyup, and blur. I think.
So how would one accomplish this?
You can trigger any of the events with a direct call to them, like this:
$(function() {
$('item').keydown();
$('item').keypress();
$('item').keyup();
$('item').blur();
});
Does that do what you're trying to do?
You should probably also trigger .focus() and potentially .change()
If you want to trigger the key-events with specific keys, you can do so like this:
$(function() {
var e = $.Event('keypress');
e.which = 65; // Character 'A'
$('item').trigger(e);
});
There is some interesting discussion of the keypress events here: jQuery Event Keypress: Which key was pressed?, specifically regarding cross-browser compatability with the .which property.
You could dispatching events like
el.dispatchEvent(new Event('focus'));
el.dispatchEvent(new KeyboardEvent('keypress',{'key':'a'}));
To trigger an enter keypress, I had to modify #ebynum response, specifically, using the keyCode property.
e = $.Event('keyup');
e.keyCode= 13; // enter
$('input').trigger(e);
Here's a vanilla js example to trigger any event:
function triggerEvent(el, type){
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
You can achieve this with: EventTarget.dispatchEvent(event) and by passing in a new KeyboardEvent as the event.
For example: element.dispatchEvent(new KeyboardEvent('keypress', {'key': 'a'}))
Working example:
// get the element in question
const input = document.getElementsByTagName("input")[0];
// focus on the input element
input.focus();
// add event listeners to the input element
input.addEventListener('keypress', (event) => {
console.log("You have pressed key: ", event.key);
});
input.addEventListener('keydown', (event) => {
console.log(`key: ${event.key} has been pressed down`);
});
input.addEventListener('keyup', (event) => {
console.log(`key: ${event.key} has been released`);
});
// dispatch keyboard events
input.dispatchEvent(new KeyboardEvent('keypress', {'key':'h'}));
input.dispatchEvent(new KeyboardEvent('keydown', {'key':'e'}));
input.dispatchEvent(new KeyboardEvent('keyup', {'key':'y'}));
<input type="text" placeholder="foo" />
MDN dispatchEvent
MDN KeyboardEvent
You're now able to do:
var e = $.Event("keydown", {keyCode: 64});
First of all, I need to say that sample from Sionnach733 worked flawlessly. Some users complain about absent of actual examples. Here is my two cents. I've been working on mouse click simulation when using this site: https://www.youtube.com/tv. You can open any video and try run this code. It performs switch to next video.
function triggerEvent(el, type, keyCode) {
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.keyCode = keyCode;
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.keyCode = keyCode;
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
var nextButton = document.getElementsByClassName('icon-player-next')[0];
triggerEvent(nextButton, 'keyup', 13); // simulate mouse/enter key press
For typescript cast to KeyboardEventInit and provide the correct keyCode integer
const event = new KeyboardEvent("keydown", {
keyCode: 38,
} as KeyboardEventInit);
I thought I would draw your attention that in the specific context where a listener was defined within a jQuery plugin, then the only thing that successfully simulated the keypress event for me, eventually caught by that listener, was to use setTimeout().
e.g.
setTimeout(function() { $("#txtName").keypress() } , 1000);
Any use of $("#txtName").keypress() was ignored, although placed at the end of the .ready() function. No particular DOM supplement was being created asynchronously anyway.

Jquery trigger another keyup event [duplicate]

What is the best way to simulate a user entering text in a text input box in JS and/or jQuery?
I don't want to actually put text in the input box, I just want to trigger all the event handlers that would normally get triggered by a user typing info into a input box. This means focus, keydown, keypress, keyup, and blur. I think.
So how would one accomplish this?
You can trigger any of the events with a direct call to them, like this:
$(function() {
$('item').keydown();
$('item').keypress();
$('item').keyup();
$('item').blur();
});
Does that do what you're trying to do?
You should probably also trigger .focus() and potentially .change()
If you want to trigger the key-events with specific keys, you can do so like this:
$(function() {
var e = $.Event('keypress');
e.which = 65; // Character 'A'
$('item').trigger(e);
});
There is some interesting discussion of the keypress events here: jQuery Event Keypress: Which key was pressed?, specifically regarding cross-browser compatability with the .which property.
You could dispatching events like
el.dispatchEvent(new Event('focus'));
el.dispatchEvent(new KeyboardEvent('keypress',{'key':'a'}));
To trigger an enter keypress, I had to modify #ebynum response, specifically, using the keyCode property.
e = $.Event('keyup');
e.keyCode= 13; // enter
$('input').trigger(e);
Here's a vanilla js example to trigger any event:
function triggerEvent(el, type){
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
You can achieve this with: EventTarget.dispatchEvent(event) and by passing in a new KeyboardEvent as the event.
For example: element.dispatchEvent(new KeyboardEvent('keypress', {'key': 'a'}))
Working example:
// get the element in question
const input = document.getElementsByTagName("input")[0];
// focus on the input element
input.focus();
// add event listeners to the input element
input.addEventListener('keypress', (event) => {
console.log("You have pressed key: ", event.key);
});
input.addEventListener('keydown', (event) => {
console.log(`key: ${event.key} has been pressed down`);
});
input.addEventListener('keyup', (event) => {
console.log(`key: ${event.key} has been released`);
});
// dispatch keyboard events
input.dispatchEvent(new KeyboardEvent('keypress', {'key':'h'}));
input.dispatchEvent(new KeyboardEvent('keydown', {'key':'e'}));
input.dispatchEvent(new KeyboardEvent('keyup', {'key':'y'}));
<input type="text" placeholder="foo" />
MDN dispatchEvent
MDN KeyboardEvent
You're now able to do:
var e = $.Event("keydown", {keyCode: 64});
First of all, I need to say that sample from Sionnach733 worked flawlessly. Some users complain about absent of actual examples. Here is my two cents. I've been working on mouse click simulation when using this site: https://www.youtube.com/tv. You can open any video and try run this code. It performs switch to next video.
function triggerEvent(el, type, keyCode) {
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.keyCode = keyCode;
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.keyCode = keyCode;
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
var nextButton = document.getElementsByClassName('icon-player-next')[0];
triggerEvent(nextButton, 'keyup', 13); // simulate mouse/enter key press
For typescript cast to KeyboardEventInit and provide the correct keyCode integer
const event = new KeyboardEvent("keydown", {
keyCode: 38,
} as KeyboardEventInit);
I thought I would draw your attention that in the specific context where a listener was defined within a jQuery plugin, then the only thing that successfully simulated the keypress event for me, eventually caught by that listener, was to use setTimeout().
e.g.
setTimeout(function() { $("#txtName").keypress() } , 1000);
Any use of $("#txtName").keypress() was ignored, although placed at the end of the .ready() function. No particular DOM supplement was being created asynchronously anyway.

How to detect control+click in Javascript from an onclick div attribute? [duplicate]

This question already has answers here:
How can I check if a key is pressed during the click event with jQuery?
(5 answers)
Closed 5 years ago.
I need to know if the user is clicking or CONTROL CLICKING a div element.
I have seen examples on how to do it using event listeners.. but my code is already set in place, and is using an on-element onclick method..
HTML
<div id='1' onclick='selectMe()'>blah</div>
JS
function selectMe(){
//determine if this is a single click, or a cntrol click
}
...also would love to know if it was a left or right mouse button click.
In your handler, check the window.event object for the property ctrlKey as such:
function selectMe(){
if (window.event.ctrlKey) {
//ctrl was held down during the click
}
}
UPDATE:
the above solution depends on a proprietary property on the window object, which perhaps should not be counted on to exist in all browsers. Luckily, we now have a working draft that takes care of our needs, and according to MDN, it is widely supported. Example:
HTML
<span onclick="handler(event)">Click me</span>
JS
function handler(ev) {
console.log('CTRL pressed during click:', ev.ctrlKey);
}
The same applies for keyboard events
See also
KeyboardEvent.getModifierState()
2021 UPDATE: There are better ways to do this now. Please be sure to check out the other answers
I'd recommend using JQuery's keyup and keydown methods on the document, as it normalizes the event codes, to make one solution crossbrowser.
For the right click, you can use oncontextmenu, however beware it can be buggy in IE8. See a chart of compatibility here:
http://www.quirksmode.org/dom/events/contextmenu.html
<p onclick="selectMe(1)" oncontextmenu="selectMe(2)">Click me</p>
$(document).keydown(function(event){
if(event.which=="17")
cntrlIsPressed = true;
});
$(document).keyup(function(){
cntrlIsPressed = false;
});
var cntrlIsPressed = false;
function selectMe(mouseButton)
{
if(cntrlIsPressed)
{
switch(mouseButton)
{
case 1:
alert("Cntrl + left click");
break;
case 2:
alert("Cntrl + right click");
break;
default:
break;
}
}
}
Because it's been a several years since this question was first asked, the other answers are outdated or incomplete.
Here's the code for a modern implementation using jQuery:
$( 'div#1' ).on( 'click', function( event ) {
if ( event.ctrlKey ) {
//is ctrl + click
} else {
//normal click
}
} );
As for detecting right-clicks, this was correctly provided by another user but I'll list it here just to have everything in one place.
$( 'div#1' ).on( 'contextmenu', function( event ) {
// right-click handler
} ) ;
When there is a mouse click ctrlKey is event attribute which can be accessed as e.ctrlKey.
Look down for example
$("xyz").click(function(e)){
if(e.ctrlKey){
//if ctrl key is pressed
}
else{
// if ctrl key is not pressed
}
}
note: https://www.w3schools.com/jsref/event_key_keycode.asp
Try this code,
$('#1').on('mousedown',function(e) {
if (e.button==0 && e.ctrlKey) {
alert('is Left Click');
} else if (e.button==2 && e.ctrlKey){
alert('is Right Click');
}
});
Sorry I added e.ctrlKey.
Try this:
var control = false;
$(document).on('keyup keydown', function(e) {
control = e.ctrlKey;
});
$('div#1').on('click', function() {
if (control) {
// control-click
} else {
// single-click
}
});
And the right-click triggers a contextmenu event, so:
$('div#1').on('contextmenu', function() {
// right-click handler
})
You cannot detect if a key is down after it's been pressed. You can only monitor key events in js. In your case I'd suggest changing onclick with a key press event and then detecting if it's the control key by event keycode, and then you can add your click event.
From above only , just edited so it works right away
<script>
var control = false;
$(document).on('keyup keydown', function (e) {
control = e.ctrlKey;
});
$(function () {
$('#1x').on('click', function () {
if (control) {
// control-click
alert("Control+Click");
} else {
// single-click
alert("Single Click");
}
});
});
</script>
<p id="1x">Click me</p>
pure javascript:
var ctrlKeyCode = 17;
var cntrlIsPressed = false;
document.addEventListener('keydown', function(event){
if(event.which=="17")
cntrlIsPressed = true;
});
document.addEventListener('keyup', function(){
if(event.which=="17")
cntrlIsPressed = true;
});
function selectMe(mouseButton)
{
if(cntrlIsPressed)
{
switch(mouseButton)
{
case 1:
alert("Cntrl + left click");
break;
case 2:
alert("Cntrl + right click");
break;
default:
break;
}
}
}

Jquery: Executing a function on keypress on google.com

I am trying to capture the search query from google.com when the "enter" key is pressed.
I am using the following code to test that the event is actually being triggered:
$(document).keypress(function(e) {
if(e.which == 13) {
alert('You pressed enter!');
}
});
This does not work when the focus is in the query box, but works fine otherwise I assume this is because an event is not being bubbled up by the auto-complete JS? Any ideas what might be happening, and how I can get the keypress event to fire when the focus is on the query box, which is the case when a query is being entered?
You can try $(window).on('keyup', function() {}); of you can bind the same handler to the search input.
Use "hashchange" event
It is triggered when triggered "auto-complete JS"
$(window).on("hashchange", function() {
var query = getKeywordsFromUrl(document.location.href);
} );
function getKeywordsFromUrl(href) {
var reStr = "google.com/search.*[&?]q=(.*?)(&.*)?$";
var rx = new RegExp(reStr, 'm');
if (rx.test(href)) {
var parts = rx.exec(href);
if (parts[1]) {
var terms = decodeURI(parts[1]).split("+");
return terms;
}
}
return null;
}

Chrome (maybe Safari?) fires "blur" twice on input fields when browser loses focus

Here is an interesting jsfiddle.
In Firefox:
Run the fiddle
Click in text input
Click somewhere else. Should say "1 blurs".
Click in the text input again.
ALT-TAB to another window. Fiddle should now say "2 blurs".
In Chrome, at step 5, it says "3 blurs". Two separate "blur" events are fired when the whole browser loses focus. This is of interest because it means that it's not safe to assume, in a "blur" handler, that the element actually had focus just before the event was dispatched; that is, that the loss of focus — the transition from "being in focus" to "not being in focus" — is the reason for the event. When two "blur" events are generated, that condition is not satisfied during the handling of the second event, as the element is already not in focus.
So is this just a bug? Is there a way to tell that a "blur" event is bogus?
The reason it is firing twice is because of window.onblur. The window blurring triggers a blur event on all elements in that window as part of the way javascript's capturing/bubbling process. All you need to do is test the event target for being the window.
var blurCount = 0;
var isTargetWindow = false;
$(window).blur(function(e){
console.log(e.target);
isTargetWindow = true;
});
$(window).focus(function(){
isTargetWindow = false;
});
$('input').blur(function(e) {
if(!isTargetWindow){
$('div').text(++blurCount + ' blurs');
}
console.log(e.target);
});
​
http://jsfiddle.net/pDYsM/4/
This is confirmed Chrome bug. See the Chromium Issue Tracker
The workaround is in the accepted answer.
Skip 2nd blur:
var secondBlur = false;
this.onblur = function(){
if(secondBlur)return;
secondBlur = true;
//do whatever
}
this.onfocus = function(){
secondBlur = false;
//do whatever
}
This probably isn't what you want to hear, but the only way to do it seems to be to manually track whether the element is focused or not. For example (fiddle here):
var blurCount = 0;
document.getElementsByTagName('input')[0].onblur = function(e) {
if (!e) e = window.event;
console.log('blur', e);
if (!(e.target || e.srcElement)['data-focused']) return;
(e.target || e.srcElement)['data-focused'] = false;
document.getElementsByTagName('div')[0].innerHTML = (++blurCount + ' blurs');
};
document.getElementsByTagName('input')[0].onfocus = function(e) {
if (!e) e = window.event;
console.log('focus', e);
(e.target || e.srcElement)['data-focused'] = true;
};
Interestingly, I couldn't get this to work in jQuery (fiddle here) ... I really don't use jQuery much, maybe I'm doing something wrong here?
var blurCount = 0;
$('input').blur(function(e) {
console.log('blur', e);
if (!(e.target || e.srcElement)['data-focused']) return;
(e.target || e.srcElement)['data-focused'] = false;
$('div').innerHTML = (++blurCount + ' blurs');
});
$('input').focus(function(e) {
console.log('focus', e);
(e.target || e.srcElement)['data-focused'] = true;
});
You could also try comparing the event's target with document.activeElement. This example will ignore the alt+tab blur events, and the blur events resulting from clicking on Chrome's... chrome. This could be useful depending on the situation. If the user alt+tabs back into Chrome, it's as if the box never lost focus (fiddle).
var blurCount = 0;
document.getElementsByTagName('input')[0].onblur = function(e) {
if (!e) e = window.event;
console.log('blur', e, document.activeElement, (e.target || e.srcElement));
if ((e.target || e.srcElement) == document.activeElement) return;
document.getElementsByTagName('div')[0].innerHTML = (++blurCount + ' blurs');
};​
​
I'm on Chrome Version 30.0.1599.101 m on Windows 7 and this issue appears to have been fixed.
I am experiencing the same and the above posts make sense as to why. In my case I just wanted to know if at least one blur event had occurred. As a result I found that just returning from my blur function solved my issue and prevented the subsequent event from firing.
function handleEditGroup(id) {
var groupLabelObject = $('#' + id);
var originalText = groupLabelObject.text();
groupLabelObject.attr('contenteditable', true)
.focus().blur(function () {
$(this).removeAttr('contenteditable');
$(this).text($(this).text().substr(0, 60));
if ($(this).text() != originalText) {
alert("Change Found");
return; //<--- Added this Return.
}
});
}
Looks like an oddity of angularjs gives a simpler solution when using ng-blur; the $event object is only defined if you pass it in:
ng-blur="onBlur($event)"
so (if you aren't using ng-blur on the window) you can check for:
$scope.onBlur = function( $event ) {
if (event != undefined) {
//this is the blur on the element
}
}

Categories

Resources