Failed to load resource error handling - javascript

I have been doing some nodeJS testing with socket.io and have noticed when i don't run the nodeJS my client errors.
When nodeJS is not running I get this error in my client console.log:
Failed to load resource socket.io/socket.io.js
My client code is like this:
<script src = "socket.io/socket.io.js" > < /script>
<script>
window.onload = function(){
if(typeof io != 'undefined'){
socketio = io.connect("[hidden]:[hidden]");
socketio.on('error', function(err) {
if(err === 'handshake error') {
console.log('handshake error', err);
} else {
console.log('io error', err);
}
});
} else {
console.log('IO not started?');
}
}
</scirpt>
So i'm wondering - whats the best way to preiodically check when nodeJS has started up ?

Not an elegant solution, but this should solve your problem -
<script src="http://code.jquery.com/jquery-1.10.2.min.js"></script>
<script>
$(document).ready(function(){
var connected = 0;
var socket;
var timer = setInterval(function(){
loadScript();
},1000);
function loadScript() {
$.getScript("http://<ip>:<port>/socket.io/socket.io.js")
.done(function( script, textStatus ) {
//console.log( textStatus );
if(!connected) {
socket = io.connect('http://<ip>:<port>');
connected = 1;
clearInterval(timer);
}
});
}
});
</script>

you can send a request to your nodejs server,if server return 500. nodejs is stopping now.
<script>
var socket = io.connect();
socket.on('connect', function(){
console.log('connected');
//do Something...
})
</script>
if you want to check socket.io.js whether it has finished loading, you can try to use Require.js
http://requirejs.org/

Related

Too long Socketio communication interval

My SocketIO server returns a count of 10 to 0 every second, but my web page only updates the number every 10-15 seconds. However, my NodeJS console well displays this count.
In addition, when I manually reload my web page, my browser shows me the correct figure, but suddenly I have to wait 10-15 seconds for it to display the next digit.
NodeJS part
var http = require('http');
var fs = require('fs');
require('events').EventEmitter.prototype._maxListeners = 100;
var server = http.createServer(function(req, res) {
fs.readFile('./serv.html', 'utf-8', function(error, content) {
res.writeHead(200, {"Content-Type": "text/html"});
res.end(content);
});
});
function envoi(p1){
var io = require('socket.io').listen(server);
io.sockets.on('connection', function (socket) {
socket.emit('message', p1);
});
}
main();
function main(){
var interval = setInterval(loop, 1000);
var a = 10;
function loop(){
if(a<1){
clearInterval(interval);
rolling();
}
else{
console.log(a);
a--;
envoi(a);
}
}
}
function rolling(){
console.log('ok');
main();
}
server.listen(8080);
HTML/JS part
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Socket.io</title>
</head>
<body>
<h1>Communication avec socket.io !</h1>
<div id='r'>Connection..</div>
<script src="jquery.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost:8080');
socket.on('message', function(message) {
document.getElementById('r').innerHTML = message;
})
</script>
</body>
</html>
Thank you :)
Nathan
There are a few problem with your server side socket.io code that could be causing issues.
Your envoi function is creating a new socket.io server in every loop execution. It is probably returning a cached version, but, you should only invoke listen once. Similar to how creating your http server operates. It should ideally follow your http server creation.
In the same vein, you should only register to the connection event once following your call to listen. You should then store the connected socket somewhere or use the io.socket property to retrieve connected sockets.
Your code that prints down the number should look something like this
let val = 10;
function pushNumber() {
io.sockets.emit('message', val); // Sends message to all sockets on default namespace
val--;
}

Socket.io some emmits doesn't trigger while others do

I've been trying to get familiarized with socket.io so use it in a real time app. I went through the basic example, a chat room, then I used ngrok to do a test with more than one client and it's all good. Now I'm looking to use TAFFY to save a log of the conversation on deploy it to a new user that connects to it so I added another emmit to send that log, and this particular emmit doesn't seem to ever trigger the on sentence in the client's side.
These are the server instructions
io.on('connection', function(socket){
console.log("someone connected");
var chatLog={log:[]};
log().each(function (iter){ //this is the taffy var
chatLog.log.push({"usr":iter.usr,"msg":iter.msg});
});
var stringLog=JSON.stringify(chatLog);
console.log(stringLog);
socket.emit('cargaLog', stringLog);// THIS is the naughty emmit
socket.on('chat message', function(msg){
var mensaje=JSON.parse(msg);
log.insert({"usr":mensaje.usr,
"msg":mensaje.msg
});
io.emit('chat message', mensaje.usr.toUpperCase()+" dice: "+mensaje.msg);
});
});
Client's side
$(function () {
var socket = io();
socket.on('cargaLog', function(log){
alert(log); //this never happens
console.log(log);
});
$('form').submit(function(){
var mensaje=$('#m').val();
var json='{"usr":"'+person+'","msg":"'+mensaje+'"}';
socket.emit('chat message', json);
$('#m').val('');
return false;
});
socket.on('chat message', function(msg){
var html='<li><img src="defaultUsrImg.png" alt="Usr_img" heigth="40" width="40">'+(msg)+'</li>';
$('#messages').append(html);
window.scrollTo(0, document.body.scrollHeight);
});
});
I've been staring at this code for a while and none of the solutions that worked with other people work for me (i.e. using io.connect() or io.connect('http://0.0.0.0:8080') on the client's side or having an emmit from the client that asks for the server emmit to be triggered).
Anyone has any idea why this happens?
Altenatively, anyone have any idea that could help me troubleshoot this better?
Other details are:
Running windows 10
Node version 8.2.1
socket.io version 2.0.3
This how I use the node requires:
var TAFFY = require('taffy');
var express=require('express');
var app = express();
var http = require('http');
var path=require('path');
var port = process.env.PORT || 3000;
var server= http.createServer(app).listen(port);
var io = require('socket.io').listen(server);
var log=TAFFY({"usr":"SERVER",
"msg":"WELCOME"
});
app.use(express.static(__dirname + '/public'));
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
Client html code (only the boddy because mt html includes and it would bee way too long
<body>
<ul id="messages"></ul>
<form action="">
<input id="m" autocomplete="off" /><button>Send</button>
</form>
<script type="text/javascript" src="./socket.io/socket.io.js"></script>
<script src="jquery-3.2.1.min.js"></script>
<!-- <script src="/mensajes.js"></script> THIS IS THE OLD CODE-->
<script >
var person = prompt("Introduce tu nombre o seudonimo", "anon"); //THIS IS THE WORKING CODE
if(person === null || person===""){
alert("Necesitas un nombre para participar");
}
else{
$(function () {
var socket = io();
socket.emit('ia iege',person);
socket.on('usrConectado',function(usr){
var html='<li><h6>'+(usr)+' se ha conectado</h6></li>';
$('#messages').append(html);
window.scrollTo(0, document.body.scrollHeight);
});
$('form').submit(function(){
var mensaje=$('#m').val();
var json='{"usr":"'+person+'","msg":"'+mensaje+'"}';
socket.emit('chat message', json);
$('#m').val('');
return false;
});
socket.on('chat message', function(msg){
var html='<li><img src="https://dujrsrsgsd3nh.cloudfront.net/img/emoticons/419693/pedreiro-1500067445.PNG" alt="Usr_img" heigth="40" width="40">'+(msg)+'</li>';
$('#messages').append(html);
window.scrollTo(0, document.body.scrollHeight);
});
socket.on('cargaLog', function(log){
console.log(log);
var oldLog=JSON.parse(log);
cargaLog(oldLog);
});
});
function cargaLog(newLog){
//newLog is an object
newLog.log.forEach(function(iter){
var msg=iter.usr.toUpperCase()+' dijo: '+iter.msg;
var html='<li><img src="https://dujrsrsgsd3nh.cloudfront.net/img/emoticons/419693/pedreiro-1500067445.PNG" alt="Usr_img" heigth="40" width="40">'+(msg)+'</li>';
$('#messages').append(html);
window.scrollTo(0, document.body.scrollHeight);
});
}
}
</script>
</body>
I reduced your code down to just the basics and I'm getting the message just fine that you were having trouble with. Here's the reduced code that works just fine:
Server code:
var express = require('express');
var app = express();
var http = require('http');
var path = require('path');
var port = process.env.PORT || 3000;
var server= http.createServer(app).listen(port);
var io = require('socket.io').listen(server);
app.get('/', function(req, res){
res.sendFile(__dirname + '/s1.html');
});
io.on('connection', function(socket) {
console.log("someone connected");
var chatLog = {log: [{usr: "someuser", msg: "somemsg"}]};
var stringLog = JSON.stringify(chatLog);
console.log(stringLog);
socket.emit('cargaLog', stringLog); // THIS is the naughty emmit
});
Client Code:
<html>
<head>
<script src="/socket.io/socket.io.js"></script>
<script src="http://code.jquery.com/jquery-3.2.1.js" integrity="sha256-DZAnKJ/6XZ9si04Hgrsxu/8s717jcIzLy3oi35EouyE=" crossorigin="anonymous"></script>
<script>
function dbg(x) {
let str = x;
if (typeof x === "object") {
str = JSON.stringify(x);
}
$("#log").append("<div>" + str + "</div>");
}
$(function() {
var socket = io();
socket.on('cargaLog', function(log) {
dbg(log);
});
});
</script>
</head>
<body>
Empty Content, waiting for message to arrive.
<div id="log"></div>
</body>
</html>
When I load the page, the browser immediately displays the cargaLog message that you were having trouble with. I would suggest that you backtrack to something super simple like this until you prove it works and then add things back one at a time until you find what is introducing the problem. If this code does not work for you, then you must have something goofed up in your environment and I'd probably do a reinstall of various components (socket.io, node.js, express, etc...).
Try
socket.emit('chat message' , { usr: person, msg: mensaje});
I think you can try to look at this repository https://github.com/egin10/socket-chat-example/blob/master/app.js for your server side.
and you can try this one for your client side https://github.com/egin10/socket-chat-example/blob/master/chat.html
Note: Just remember about socket.on(params, callback), it's for fetching data from emmiter, and io.emit(params, obj) on server side is for emmiting data.
so, you must make sure about what is your emmiting to server or client and what's your fetching (socket.on()) from serveror client must have same params.
and you must make sure about your object is var chatLog={log:[]};. if you want to get log, you must do like this chatLog.log.
It's work to me. i hope it can help you.

How do I define Watershed in Node.js?

When I execute the following code, I get the error: Reference Error: Watershed is not defined. How can I define it? Do I need a module to be installed for it?
var restify=require('restify');
var ws= new Watershed();
var server=restify.createServer();
server.get('websocket/attach', function upgradeRoute(req, res, next){
if(!res.claimUpgrade){
next(new Error("Connection must be upgraded."));
return;
}
var upgrade=res.claimUpgrade();
var shed=ws.accept(req, upgrade.socket, upgrade.head);
shed.on('text', function (msg){
console.log("The message is: "+msg);
});
shed.send("hello there");
next(false);
});
server.listen(8081, function(){
console.log('%s listening at %s', server.name, server.url);
});
There is also a section of the restify doc that mentioned how to handle the ability to upgrade sockets. I just struggled with this for an emarrassingly long time and thought I'd share the simple solution. In addtion the #Dibu Raj reply, you also need to create your restify server with the handleUpgrades option set to true. Here is a complete example to make restify work with websocket upgrades and watershed:
'use strict';
var restify = require('restify');
var watershed = require('watershed');
var ws = new watershed.Watershed();
var server = restify.createServer({
handleUpgrades: true
});
server.get('/websocket/attach', function (req, res, next) {
if (!res.claimUpgrade) {
next(new Error('Connection Must Upgrade For WebSockets'));
return;
}
console.log("upgrade claimed");
var upgrade = res.claimUpgrade();
var shed = ws.accept(req, upgrade.socket, upgrade.head);
shed.on('text', function(msg) {
console.log('Received message from websocket client: ' + msg);
});
shed.send('hello there!');
next(false);
});
//For a complete sample, here is an ability to serve up a subfolder:
server.get(/\/test\/?.*/, restify.serveStatic({
directory: './static',
default: 'index.html'
}));
server.listen(8080, function() {
console.log('%s listening at %s', server.name, server.url);
});
For an html page to test your new nodejs websocket server: write this html below into a file at ./static/test/index.html - point your browser to http://localhost:8080/test/index.html - open your browser debug console to see the message exchange.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Web Socket test area</title>
<meta name="description" content="Web Socket tester">
<meta name="author" content="Tim">
</head>
<body>
Test Text.
<script>
(function() {
console.log("Opening connection");
var exampleSocket = new WebSocket("ws:/localhost:8080/websocket/attach");
exampleSocket.onopen = function (event) {
console.log("Opened socket!");
exampleSocket.send("Here's some text that the server is urgently awaiting!");
};
exampleSocket.onmessage = function (event) {
console.log("return:", event.data);
exampleSocket.close();
}
})();
</script>
</body>
</html>
Your browser log will look something like this:
07:05:05.357 index.html:18 Opening connection
07:05:05.480 index.html:22 Opened socket!
07:05:05.481 index.html:26 return: hello there!
And your node log will look like:
restify listening at http://[::]:8080
client connected!
Rest service called started
upgrade claimed
Received message from websocket client: Here's some text that the server is urgently awaiting!
Documentation for this found at:
http://restify.com/#upgrade-requests
You should include the watershed library
var Watershed = require('lib/watershed').Watershed;

Websockets over WSS:// doesn't appear to fire events on server

I am trying to set up a basic WSS websockets server. This is my minimal HTML (with the embedded javascript):
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Test</title>
</head>
<body style="background-color:white">
<h1>Test of WSS server</h1>
<p>Status: <span id=status"></span></p>
Click to send message
<script src="/newjs/jquery-2.1.1.js"></script>
<script>
var connection;
$(document).ready(function () {
window.WebSocket = window.WebSocket || window.MozWebSocket;
if (!window.WebSocket) {
alert("browser says no");
console.log("Browser does not supports websockets");
return;
}
setupConnection();
});
function message() {
var msg = "Test Message";
connection.send(msg);
}
function setupConnection() {
connection = new WebSocket('wss://www.example.com:14000');
connection.onerror = function(error) {
console.log('onerror fired');
};
connection.onopen = function(event) {
$("#status").html("Open");
};
connection.onmessage = function (message) {
alert(message.data);
};
}
setInterval(function() {
if (connection.readyState !== 1) {
setupConnection();
}
}, 5000);
</script>
</body>
</html>
The following is the JS server run by nodejs:
var fs=require("fs");
var ws_cfg = {
ssl: true,
port: 14000,
ssl_key: '/httpd/conf/ssl.key/my.key',
ssl_cert: '/httpd/conf/ssl.crt/my.crt',
ca_cert: '/httpd/conf/ssl.crt/gd_bundle-g2-g1.crt'
};
var processRequest = function(req, res) {
console.log("Request received.")
};
var httpServ = require('https');
var app = null;
app = httpServ.createServer({
key: fs.readFileSync(ws_cfg.ssl_key),
cert: fs.readFileSync(ws_cfg.ssl_cert),
ca: fs.readFileSync(ws_cfg.ca_cert),
},processRequest).listen(ws_cfg.port);
var WebSocketServer = require('ws').Server, ws_server = new WebSocketServer( {server: app});
ws_server.on('open',function(request) {
console.log("opening");
});
ws_server.on('request', function(request) {
console.log((new Date()) + ' Connection from origin ' + request.origin + '.');
if (request.origin!='https://www.example.com') {
console.log("rejecting request from " + request.origin + " as not coming from our web site");
return;
}
var connection = request.accept(null, request.origin);
connection.on('message', function(message) {
console.log("Got a message");
});
});
I fire up the server with node then load the web page in my browser (using either FF or Chrome). Using the developer tools I see that the connection appears to be made. On the server side I see the established connection using netstat. I also put an alert() in the browser side in the onopen() function and it fired.
The problem is that no console log output is produced. When connection.send(mag) is executed the on("message" event never appears to fire on the server. I'm at a loss here. I had this working as an http:// websocket server but this is my first attempt at wss:. I would appreciate any insight.
Notes:
The sever name is not example.com although that is what I show in my code.
The firewall is allowing anyone to connect on port 14000 using TCP protocol.
The cert is a working wildcard cert for the web site.
Finally figured out what it was after ignoring it for a month or so. It had to do with the symbolic link (/httpd) defined for the SSL files as in:
ssl_key: '/httpd/conf/ssl.key/my.key',
ssl_cert: '/httpd/conf/ssl.crt/my.crt',
They had to be changed to:
ssl_key: '/usr/local/apache2/conf/ssl.key/my.key',
ssl_cert: '/usr/local/apache2/conf/ssl.crt/my.crt',
Who knew that symbolic links were frowned upon? Well, now we all do.

Failed to load resource - Socket.IO

I have been trying my hand at node.js and socket.io, and following a tutorial. I keep getting an error from an application i am building. This is my server.js file:
var http = require('http');
var fs = require('fs');
var path = require('path');
var mime = require('mime');
var cache = {};
var chatServer = require('./lib/chat_server.js');
chatServer.listen(server);
//file doesn't exist
function send404(response) {
response.writeHead(404, {'Content-Type': 'text/plain'});
response.write('Error 404: resource not found.');
response.end();
}
//handles serving file data
function sendFile(response, filePath, fileContents) {
response.writeHead(
200,
{"content-type": mime.lookup(path.basename(filePath))}
);
response.end(fileContents);
}
//cache static files to memory
function serveStatic(response, cache, absPath) {
if (cache[absPath]) {
sendFile(response, absPath, cache[absPath]);
} else {
fs.exists(absPath, function(exists) {
if (exists) {
fs.readFile(absPath, function(err, data) {
if (err) {
send404(response);
}
else {
cache[absPath] = data;
sendFile(response, absPath, data);
}
});
}
else {
send404(response);
}
});
}
}
var server = http.createServer(function(request, response) {
var filePath = false;
if (request.url == '/') {
filePath = 'public/index.html';
}
else {
filePath = 'public' + request.url;
}
var absPath = './' + filePath;
serveStatic(response, cache, absPath);
});
server.listen(3001, function() {
console.log("Server listening on port 3001.");
});
This is my index.html file:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Chat</title>
<meta name="description" content="An interactive chat application using websockets.">
<link rel="stylesheet" href="/stylesheets/style.css">
</head>
<body>
<div id='content'>
<div id='room'></div>
<div id='room-list'></div>
<div id='messages'></div>
<form id='send-form'>
<input id='send-message' />
<input id='send-button' type='submit' value='Send'/>
<div id='help'>
Chat commands:
<ul>
<li>Change nickname: <code>/nick [username]</code></li>
<li>Join/create room: <code>/join [room name]</code></li>
</ul>
</div>
</form>
</div>
<script src="[localserver here]:3001/socket.io/socket.io.js" type="text/javascript"></script>
<script src="/javascripts/jquery-1.8.3.min.js" type="text/javascript"></script>
<script src="/javascripts/chat.js" type="text/javascript"></script>
<script src="/javascripts/chat_ui.js" type="text/javascript"></script>
</body>
</html>
Upon loading "[localserver here]:3001" from the browser, the index page appears with the ensuing CSS. But when i try an event, like sending a message, i get this error:
Error 404: resource not found.
I right-clicked and inspected element from my Chrome browser and got this two messages:
Failed to load resource: the server responded with a status of 404 (Not Found) "[localserver here]:3001/socket.io/socket.io.js"
Uncaught ReferenceError: io is not defined "[localserver here]:3001/javascripts/chat_ui.js:26"
This is line 26 from my chat_ui.js file:
var socket = io.connect('[localserver here]:3001');
$(document).ready(function() {
var chatApp = new Chat(socket);
socket.on('nameResult', function(result) {
var message;
if (result.success) {
message = 'You are now known as ' + result.name + '.';
} else {
message = result.message;
}
$('#messages').append(divSystemContentElement(message));
});
socket.on('joinResult', function(result) {
$('#room').text(result.room);
$('#messages').append(divSystemContentElement('Room changed.'));
});
socket.on('message', function (message) {
var newElement = $('<div></div>').text(message.text);
$('#messages').append(newElement);
});
socket.on('rooms', function(rooms) {
$('#room-list').empty();
for(var room in rooms) {
room = room.substring(1, room.length);
if (room != '') {
$('#room-list').append(divEscapedContentElement(room));
}
}
$('#room-list div').click(function() {
chatApp.processCommand('/join ' + $(this).text());
$('#send-message').focus();
});
});
setInterval(function() {
socket.emit('rooms');
}, 1000);
$('#send-message').focus();
$('#send-form').submit(function() {
processUserInput(chatApp, socket);
return false;
});
})
I have tried all sorts. Initially line 26 was var socket = io.connect(); and i changed it to the one above. I also changed the directory of socket.io.js in the index.html file from:
to
...as i thought this was the problem, but it is still giving me the same error.
Please how do i resolve this?
(PS - I am using Brackets as my IDE for node.js development. Also, i used "[localserver]" to indicate the localhost)
Try this:
<script type="text/javascript" src='http://localhost:3001/socket.io/socket.io.js'>
</script>
<script type="text/javascript">
var socket = io.connect('http://localhost:3001');
socket.on('connect',function(){
console.log("connect");
});
</script>
It must help you.
The line chatServer.listen(server); should be after you run your server.
chartServer is listening to the server but that one is not running yet.
Try to move this line:
chatServer.listen(server);
to the end of your script server.js

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