Related
Is the function I wrote below enough to preload images in most, if not all, browsers commonly used today?
function preloadImage(url)
{
var img=new Image();
img.src=url;
}
I have an array of image URLs that I loop over and call the preloadImage function for each URL.
Yes. This should work on all major browsers.
Try this I think this is better.
var images = [];
function preload() {
for (var i = 0; i < arguments.length; i++) {
images[i] = new Image();
images[i].src = preload.arguments[i];
}
}
//-- usage --//
preload(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
Source: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
You can move this code to index.html for preload images from any url
<link rel="preload" href="https://via.placeholder.com/160" as="image">
In my case it was useful to add a callback to your function for onload event:
function preloadImage(url, callback)
{
var img=new Image();
img.src=url;
img.onload = callback;
}
And then wrap it for case of an array of URLs to images to be preloaded with callback on all is done:
https://jsfiddle.net/4r0Luoy7/
function preloadImages(urls, allImagesLoadedCallback){
var loadedCounter = 0;
var toBeLoadedNumber = urls.length;
urls.forEach(function(url){
preloadImage(url, function(){
loadedCounter++;
console.log('Number of loaded images: ' + loadedCounter);
if(loadedCounter == toBeLoadedNumber){
allImagesLoadedCallback();
}
});
});
function preloadImage(url, anImageLoadedCallback){
var img = new Image();
img.onload = anImageLoadedCallback;
img.src = url;
}
}
// Let's call it:
preloadImages([
'//upload.wikimedia.org/wikipedia/commons/d/da/Internet2.jpg',
'//www.csee.umbc.edu/wp-content/uploads/2011/08/www.jpg'
], function(){
console.log('All images were loaded');
});
const preloadImage = src =>
new Promise((resolve, reject) => {
const image = new Image()
image.onload = resolve
image.onerror = reject
image.src = src
})
// Preload an image
await preloadImage('https://picsum.photos/100/100')
// Preload a bunch of images in parallel
await Promise.all(images.map(x => preloadImage(x.src)))
CSS2 Alternative: http://www.thecssninja.com/css/even-better-image-preloading-with-css2
body:after {
content: url(img01.jpg) url(img02.jpg) url(img03.jpg);
display: none;
}
CSS3 Alternative: https://perishablepress.com/preload-images-css3/
(H/T Linh Dam)
.preload-images {
display: none;
width: 0;
height: 0;
background: url(img01.jpg),
url(img02.jpg),
url(img03.jpg);
}
NOTE: Images in a container with display:none might not preload.
Perhaps visibility:hidden will work better but I have not tested this. Thanks Marco Del Valle for pointing this out
I recommend you use a try/catch to prevent some possible issues:
OOP:
var preloadImage = function (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Standard:
function preloadImage (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Also, while I love DOM, old stupid browsers may have problems with you using DOM, so avoid it altogether IMHO contrary to freedev's contribution. Image() has better support in old trash browsers.
Working solution as of 2020
Most answers on this post no longer work - (atleast on Firefox)
Here's my solution:
var cache = document.createElement("CACHE");
cache.style = "position:absolute;z-index:-1000;opacity:0;";
document.body.appendChild(cache);
function preloadImage(url) {
var img = new Image();
img.src = url;
img.style = "position:absolute";
cache.appendChild(img);
}
Usage:
preloadImage("example.com/yourimage.png");
Obviously <cache> is not a "defined" element, so you could use a <div> if you wanted to.
Use this in your CSS, instead of applying the style attribute:
cache {
position: absolute;
z-index: -1000;
opacity: 0;
}
cache image {
position: absolute;
}
If you have tested this, please leave a comment.
Notes:
Do NOT apply display: none; to cache - this will not load the
image.
Don't resize the image element, as this will also affect the
quality of the loaded image when you come to use it.
Setting position: absolute to the image is necessary, as the image elements will eventually make it's way outside of the viewport - causing them to not load, and affect performance.
UPDATE
While above solution works, here's a small update I made to structure it nicely:
(This also now accepts multiple images in one function)
var cache = document.createElement("CACHE");
document.body.appendChild(cache);
function preloadImage() {
for (var i=0; i<arguments.length; i++) {
var img = new Image();
img.src = arguments[i];
var parent = arguments[i].split("/")[1]; // Set to index of folder name
if ($(`cache #${parent}`).length == 0) {
var ele = document.createElement("DIV");
ele.id = parent;
cache.appendChild(ele);
}
$(`cache #${parent}`)[0].appendChild(img);
console.log(parent);
}
}
preloadImage(
"assets/office/58.png",
"assets/leftbutton/124.png",
"assets/leftbutton/125.png",
"assets/leftbutton/130.png",
"assets/leftbutton/122.png",
"assets/leftbutton/124.png"
);
Preview:
Notes:
Try not to keep too many images preloaded at the same time (this can cause major performance issues) - I got around this by hiding images, which I knew wasn't going to be visible during certain events. Then, of course, show them again when I needed it.
This approach is a little more elaborate. Here you store all preloaded images in a container, may be a div. And after you could show the images or move it within the DOM to the correct position.
function preloadImg(containerId, imgUrl, imageId) {
var i = document.createElement('img'); // or new Image()
i.id = imageId;
i.onload = function() {
var container = document.getElementById(containerId);
container.appendChild(this);
};
i.src = imgUrl;
}
Try it here, I have also added few comments
Solution for ECMAScript 2017 compliant browsers
Note: this will also work if you are using a transpiler like Babel.
'use strict';
function imageLoaded(src, alt = '') {
return new Promise(function(resolve) {
const image = document.createElement('img');
image.setAttribute('alt', alt);
image.setAttribute('src', src);
image.addEventListener('load', function() {
resolve(image);
});
});
}
async function runExample() {
console.log("Fetching my cat's image...");
const myCat = await imageLoaded('https://placekitten.com/500');
console.log("My cat's image is ready! Now is the time to load my dog's image...");
const myDog = await imageLoaded('https://placedog.net/500');
console.log('Whoa! This is now the time to enable my galery.');
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
runExample();
You could also have waited for all images to load.
async function runExample() {
const [myCat, myDog] = [
await imageLoaded('https://placekitten.com/500'),
await imageLoaded('https://placedog.net/500')
];
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
Or use Promise.all to load them in parallel.
async function runExample() {
const [myCat, myDog] = await Promise.all([
imageLoaded('https://placekitten.com/500'),
imageLoaded('https://placedog.net/500')
]);
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
More about Promises.
More about "Async" functions.
More about the destructuring assignment.
More about ECMAScript 2015.
More about ECMAScript 2017.
The HTML Living Standard now supports 'preload'
According to the W3C HTML spec you can now preload using JavaScript like so:
var link = document.createElement("link");
link.rel = "preload";
link.as = "image";
link.href = "https://example.com/image.png";
document.head.appendChild(link);
Here is my approach:
var preloadImages = function (srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image;
img.onload = function () {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
};
Yes this will work, however browsers will limit(between 4-8) the actual calls and thus not cache/preload all desired images.
A better way to do this is to call onload before using the image like so:
function (imageUrls, index) {
var img = new Image();
img.onload = function () {
console.log('isCached: ' + isCached(imageUrls[index]));
*DoSomething..*
img.src = imageUrls[index]
}
function isCached(imgUrl) {
var img = new Image();
img.src = imgUrl;
return img.complete || (img .width + img .height) > 0;
}
I can confirm that the approach in the question is sufficient to trigger the images to be downloaded and cached (unless you have forbidden the browser from doing so via your response headers) in, at least:
Chrome 74
Safari 12
Firefox 66
Edge 17
To test this, I made a small webapp with several endpoints that each sleep for 10 seconds before serving a picture of a kitten. Then I added two webpages, one of which contained a <script> tag in which each of the kittens is preloaded using the preloadImage function from the question, and the other of which includes all the kittens on the page using <img> tags.
In all the browsers above, I found that if I visited the preloader page first, waited a while, and then went to the page with the <img> tags, my kittens rendered instantly. This demonstrates that the preloader successfully loaded the kittens into the cache in all browsers tested.
You can see or try out the application I used to test this at https://github.com/ExplodingCabbage/preloadImage-test.
Note in particular that this technique works in the browsers above even if the number of images being looped over exceeds the number of parallel requests that the browser is willing to make at a time, contrary to what Robin's answer suggests. The rate at which your images preload will of course be limited by how many parallel requests the browser is willing to send, but it will eventually request each image URL you call preloadImage() on.
The browser will work best using the link tag in the head.
export function preloadImages (imageSources: string[]): void {
imageSources
.forEach(i => {
const linkEl = document.createElement('link');
linkEl.setAttribute('rel', 'preload');
linkEl.setAttribute('href', i);
linkEl.setAttribute('as', 'image');
document.head.appendChild(linkEl);
});
}
This is what I did, using promises:
const listOfimages = [
{
title: "something",
img: "https://www.somewhere.com/assets/images/someimage.jpeg"
},
{
title: "something else",
img: "https://www.somewhere.com/assets/images/someotherimage.jpeg"
}
];
const preload = async () => {
await Promise.all(
listOfimages.map(
(a) =>
new Promise((res) => {
const preloadImage = new Image();
preloadImage.onload = res;
preloadImage.src = a.img;
})
)
);
}
This is the original answer but a with a more modern ES syntax:
let preloadedImages = [];
export function preloadImages(urls) {
preloadedImages = urls.map(url => {
let img = new Image();
img.src = url;
img.onload = () => console.log(`image url [${url}] has been loaded successfully`);
return img;
});
}
For anyone interested, here's some alternatives to code provided by OP.
preloadImage()
Function now returns
function preloadImage = function(url){
const img = new Image();
img.src = url;
return img
}
v1: Preload by passing images as arguments to preloadImages()
Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
for (var i = 0; i < arguments.length; i++) {
images[i] = preloadImage(arguments[i])
}
return images
}
//-- usage --//
const images = preloadImages(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
v2: Preload by passing images as an array to preloadImages()
Not type safe
Overwrites provided array with an Image type object. Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages(images) {
for (var i = 0; i < images.length; i++) {
images[i] = preloadImage(images[i])
}
return images
}
//-- usage --//
let arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
]
const images = preloadImages(arr)
console.dir(images)
v3: Preload by passing either array(s) and/or argument(s to preloadImages()
Type safe. Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
let c = 0
for (var i = 0; i < arguments.length; i++) {
if (Array.isArray(arguments[i])) {
for(var arr = 0; arr < arguments[i].length; arr++) {
if(typeof arguments[i][arr] == 'string') {
images[c] = preloadImage(arguments[i][arr])
c++
}
}
}
else if(typeof arguments[i] == 'string') {
images[c] = preloadImage(arguments[i])
c++
}
}
return images
}
//-- usage --//
var arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg"
]
const images = preloadImages(
arr,
"http://domain.tld/gallery/image-003.jpg",
"http://domain.tld/gallery/image-004.jpg",
[
"http://domain.tld/gallery/image-005.jpg",
"http://domain.tld/gallery/image-006.jpg"
]
)
console.dir(images)
Inspiration derived from: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
I have an issue that I don't understand and I have no idea how to fix it, where to look for the cause. When I'm debugin (chrome) every thing is working, but during normal use it dosen't. For me is some kind of Science-Fiction, it would be better for me if it's more Science than Fiction :)
for (var i = 0; i < filteredAddedFiles.length; i++) {
if ((/\.(png|jpeg|jpg|gif)$/i).test(filteredAddedFiles[i].name)) {
(function (file) {
var reader = new FileReader();
var blob = b64toBlob(file.base64.replace('data:image/jpeg;base64,', ''), file.type);
reader.addEventListener("load", function () {
console.log(this);
var image = new Image();
image.src = window.URL.createObjectURL(blob);
image.onload = function () {
preview.innerHTML += drawHtml(image, file)
};
//I tried:
//(function (b) {
// var image = new Image();
// image.addEventListener("load", function () {
// preview.innerHTML += drawHtml(this, file);
// //window.URL.revokeObjectURL(image.src);
// });
// image.src = window.URL.createObjectURL(b);
//})(blob);
});
reader.readAsDataURL(blob);
})(filteredAddedFiles[i]);
} else {
errors += filteredAddedFiles[i].name + " Unsupported Image extension\n";
}
}
here I attached a short movie that shows how its working
link to movie
not working - I mean - it looks like the all thing inside for dosen't executed
EDIT: 1
#Teemu - I turn on logs in chrome console and all console.log's appear
#Katie.Sun - now the above for - console.log(filteredAddedFiles.length); is 0 - but when I'm debuging code the same console.log(filteredAddedFiles.length); have values !
EDIT: 2
#Matti Price
filteredAddedFiles - is the result of custom logic of page, filtering,
validation etc.
Everything starts here:
addedFiles = added(files); // files - FileList from input this is a read only array of obj
function added(from) {
var out = [];
for (var i = 0; i < from.length; i++) {
(function (obj) {
var readerBase64 = new FileReader();
readerBase64.addEventListener("load", function () {
var fileBase64 = readerBase64.result;
var row = { name: obj.name, size: obj.size, type: obj.type, base64: fileBase64 }
out.push(row);
});
readerBase64.readAsDataURL(obj);
})(from[i]);
}
return out;
}
then addedFiles - do something farther and transform into filteredAddedFiles later. what I found in added function? during debug there is an length value witch is correct, but when I opened the __proto__: Array(0) I found length property = 0.
Should this length value be equal to the value from above length?
The second thing:
I have to admit that I don't have enough knowledge aboute addEventListener. Are there any queues here or some thread etc?
EDIT: 3
After last #Teemu comment I made some changes (I had to read a lot aboute promisses etc:)), but output is the same console.log("out resolve", out); shows a array of object, but console.log("out.length then", out.length); shows 0 and the small blue i-icon show msg - Value below evaluated just now
var out = [];
for (var i = 0; i < files.length; i++) {
fillArray(files[i], out);
}
console.log("out resolve", out);
console.log("out.length then", out.length);
function fillArray(obj, out) {
return new Promise(function (resolve, reject) {
var readerBase64 = new FileReader();
readerBase64.addEventListener("load", function () {
var fileBase64 = readerBase64.result;
var row = { name: obj.name, size: obj.size, type: obj.type, out.push(row);
resolve(out);
});
readerBase64.readAsDataURL(obj);
});
}
After I posted the edit above I relized that I just create promise, I forgot to call `promise
, but this is not important, because 90% of my code has been changed because of this topic and the answer of the Golden Person #Kaiido
URL.createObjectURL() - is synchronous. You don't need your Promise wrapping event handlers hell, all can be done in a single loop.
In my case, this is a better solution than a filereader, I have to upload only images, and with some restrictions thanks to which I don't have to worry about freeze the Internet browser, because of the synchronous nature of createObjectURL()
Thank you for your help and commitment
This problem has me absolutely stumped. I'm trying to include HTML snippets with Javascript and it works, but for some reason it decides to also include duplicate snippets in various other locations.
Here is a screenshot of what I mean:
It also varies the number and location of these random includes.
This is the function I use to include. It searches through the document and finds div elements with the attribute include="x.html"
function include() {
var allElements;
var fileName;
var includeRequest;
allElements = document.getElementsByTagName("*");
for (var i = 0; i < allElements.length; i++) {
if (allElements[i].getAttribute("include")) {
fileName = allElements[i].getAttribute("include");
includeRequest = new XMLHttpRequest();
includeRequest.open("GET", fileName, true);
includeRequest.onreadystatechange = function() {
if (includeRequest.readyState == 4 && includeRequest.status == 200) {
allElements[i].removeAttribute("include");
allElements[i].innerHTML = includeRequest.responseText;
include();
delete includeRequest;
includeRequest = null;
}
}
includeRequest.send();
return;
}
}
}
This is the function that gets tags from an html file containing articles, and adds them to the list of tags in the box on the right. As you can see, in one place the footer is added to the list instead of the tag. I don't know why.
function getTags() {
var taglist = document.getElementById("taglist");
var tagsRequest = new XMLHttpRequest();
tagsRequest.open("GET", "blogstubs.html", true);
tagsRequest.responseType = "document";
tagsRequest.onreadystatechange = function() {
if (tagsRequest.readyState == 4 && tagsRequest.status == 200) {
var tagsResponse = tagsRequest.responseXML;
var tags = tagsResponse.getElementsByClassName("tag");
var tags = getUnique(tags);
var len = tags.length;
for (var i = 0; i < len; i++) {
var li = document.createElement("li");
li.appendChild(tags[i]);
taglist.appendChild(li);
}
delete tagsRequest;
tagsRequest = null;
}
}
tagsRequest.send();
}
Javascript only solution please. Ideas?
I copied your website (I hope you don't mind) and tested it with my changes, it seems to be working now without this bug. Here's what I did:
1) I created a new function, don't forget to change the name to whatever you prefer:
function newFunction(allElements, includeRequest) {
allElements.removeAttribute("include");
allElements.innerHTML = includeRequest.responseText;
include();
delete includeRequest;
includeRequest = null;
}
2) I changed the include() function to look like this:
function include() {
var allElements;
var fileName;
var includeRequest;
allElements = document.getElementsByTagName("*");
for (var i = 0; i < allElements.length; i++) {
if (allElements[i].getAttribute("include")) {
var element = allElements[i];
fileName = element.getAttribute("include");
includeRequest = new XMLHttpRequest();
includeRequest.open("GET", fileName, true);
includeRequest.onreadystatechange = function() {
if (includeRequest.readyState == 4 && includeRequest.status == 200) {
return newFunction(element, includeRequest);
}
}
includeRequest.send();
return;
}
}
}
I think the problem was caused by async nature of AJAX requests, like I said in the comment. So you need to pass the variables to your AJAX call instead of using the global scope, that's why you need this new callback function.
In other words, in the original code the AJAX variable allElements[i] wasn't in sync with your loop's allElements[i], so while in your loop it would be 5, in AJAX function (which executed separately and not in order with the loop) it would be 3, 6 or whatever else. That is why it would append the html to the element that seems random. Think of AJAX as of someone who doesn't care about the order of your loops, someone who really doesn't like to wait while someone else is counting and does everything in his own order.
This is the code I use to preload images, I'm not sure if it's the best one.
My question is, how can I fire and event, for an example alert(); dialog after is has finished loading all the images?
var preload = ["a.gif", "b.gif", "c.gif"];
var images = [];
for (i = 0; i < preload.length; i++) {
images[i] = new Image();
images[i].src = preload[i];
}
You can use the new "$.Deferred" if you like:
var preload = ["a.gif", "b.gif", "c.gif"];
var promises = [];
for (var i = 0; i < preload.length; i++) {
(function(url, promise) {
var img = new Image();
img.onload = function() {
promise.resolve();
};
img.src = url;
})(preload[i], promises[i] = $.Deferred());
}
$.when.apply($, promises).done(function() {
alert("All images ready sir!");
});
Might be a little risky to leave the Image objects floating around, but if so that could be fixed easily by shifting the closure. edit in fact I'll change it myself because it's bugging me :-)
Since your tags include jQuery, here's what I would do in jQuery, with heavy inspiration from this related answer:
function preloadImages(images, callback) {
var count = images.length;
if(count === 0) {
callback();
}
var loaded = 0;
$.each(images, function(index, image) {
$('<img>').attr('src', image).on('load', function() { // the first argument could also be 'load error abort' if you wanted to *always* execute the callback
loaded++;
if (loaded === count) {
callback();
}
});
});
};
// use whatever callback you really want as the argument
preloadImages(["a.gif", "b.gif", "c.gif"], function() {
alert("DONE");
});
This relies on the callback to jQuery's load function.
I wouldn't use the related answer simply because I don't like mucking around with Javascript's built-in prototypes.
I've seen something used to correct behavior on Masonry nice jQuery plugin (a plugin used to make nice layout composition on pages). This plugin had problems with blocks containing images and should delay his work when the images are loaded.
First solution is to delay on the onLoad event instead of document.ready. But this event can be quite long to wait for. So they use jquery.imagesloaded.js which can detect that all images in a div are loaded; especially this very short and nice code can handle cached images which does not fire the load event sometimes.
Today I needed to preload images and execute some code only after all images are loaded, but without jQuery and using Ionic2/Typescript2. Here's my solution:
// Pure Javascript Version
function loadImages(arrImagesSrc) {
return new Promise(function (resolve, reject) {
var arrImages = [];
function _loadImage(src, arr) {
var img = new Image();
img.onload = function () { arr.push([src, img]); };
img.onerror = function () { arr.push([src, null]); };
img.src = src;
}
arrImagesSrc.forEach(function (src) {
_loadImage(src, arrImages);
});
var interval_id = setInterval(function () {
if (arrImages.length == arrImagesSrc.length) {
clearInterval(interval_id);
resolve(arrImages);
}
}, 100);
});
}
// Ionic2 version
private loadImages(arrImagesSrc: Array<string>): Promise<Array<any>> {
return new Promise((resolve, reject) => {
...
function _loadImage(src: string, arr: Array<any>) {
...
}
...
}
You can use like this. Problematic url returns 'null'.
loadImages(['https://cdn2.iconfinder.com/data/icons/nodejs-1/512/nodejs-512.png', 'http://foo_url'])
.then(function(arr) {
console.log('[???]', arr);
})
Check out: http://engineeredweb.com/blog/09/12/preloading-images-jquery-and-javascript. It uses jQuery. In the comments, your direct issue is addressed by someone and a solution was posted there. I think it'll fit your needs.
As an alternative you could use a CSS technique to pre-load the images as shown here:
http://perishablepress.com/press/2008/06/14/a-way-to-preload-images-without-javascript-that-is-so-much-better/
and then use the global onLoad event which is fired when everything has been loaded
//Here is a pre-jquery method, but jquery is bound to be simpler to write.
function loadAlbum(A, cb, err, limit){
// A is an array of image urls;
//cb is a callback function (optional);
//err is an error handler (optional);
// limit is an (optional) integer time limit in milliseconds
if(limit) limit= new Date().getTime()+limit;
var album= [], L= A.length, tem, url;
while(A.length){
tem= new Image;
url= A.shift();
tem.onload= function(){
album.push(this.src);
}
tem.onerror= function(){
if(typeof er== 'function') album.push(er(this.src));
else album.push('');
}
tem.src= url;
// attend to images in cache (may not fire an onload in some browsers):
if(tem.complete && tem.width> 0){
album.push(tem.src);
tem.onload= '';
}
}
// check the length of the loaded array of images at intervals:
if(typeof cb== 'function'){
window.tryAlbum= setInterval(function(){
if(limit && limit-new Date().getTime()<0) L= album.length;
if(L== album.length){
clearInterval(tryAlbum);
tryAlbum= null;
return cb(album);
}
},
100);
}
return album;
}
I'm searching for techniques that work for doing this all day now, and I finally found the solution to all my problems: https://github.com/htmlhero/jQuery.preload
It can even preload sequentially for you, in batches of any size (two at a time, for example), and fire a callback each time a batch completes.
jquery preloading multiple images serially can be done with a callback.
function preload_images(images_arr, f, id){
id = typeof id !== 'undefined' ? id : 0;
if (id == images_arr.length)
return;
$('<img>').attr('src', images_arr[id]).load(function(){
console.log(id);
f(images_arr[id], id);
preload_images(images_arr, f, id+1);
});
}
For example:
preload_images(["img1.jpg", "img2.jpg"], function(img_url, i){
// i is the index of the img in the original array
// can make some img.src = img_url
});
Based on answer from Ben Clayton above.
There can be case where images load fail all together and one must still be able to get callback.
Here is my revised answer.
One ca easily find out hom many images loaded with success and how many ended up in error. this in callback will have that info
preloadImages(_arrOfImages, function() {
var response = this;
var hasError = response.errored.length + response.aborted.length;
if (hasError > 0) {
console.log('failed ' + hasError);
} else {
console.log('all loaded');
}
});
//
JSFIDDLE: https://jsfiddle.net/bababalcksheep/ds85yfww/2/
var preloadImages = function(preload, callBack) {
var promises = [];
var response = {
'loaded': [],
'errored': [],
'aborted': []
};
for (var i = 0; i < preload.length; i++) {
(function(url, promise) {
var img = new Image();
img.onload = function() {
response.loaded.push(this.src);
promise.resolve();
};
// Use the following callback methods to debug
// in case of an unexpected behavior.
img.onerror = function() {
response.errored.push(this.src);
promise.resolve();
};
img.onabort = function() {
response.aborted.push(this.src);
promise.resolve();
};
//
img.src = url;
})(preload[i], promises[i] = $.Deferred());
}
$.when.apply($, promises).done(function() {
callBack.call(response);
});
};
Is the function I wrote below enough to preload images in most, if not all, browsers commonly used today?
function preloadImage(url)
{
var img=new Image();
img.src=url;
}
I have an array of image URLs that I loop over and call the preloadImage function for each URL.
Yes. This should work on all major browsers.
Try this I think this is better.
var images = [];
function preload() {
for (var i = 0; i < arguments.length; i++) {
images[i] = new Image();
images[i].src = preload.arguments[i];
}
}
//-- usage --//
preload(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
Source: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
You can move this code to index.html for preload images from any url
<link rel="preload" href="https://via.placeholder.com/160" as="image">
In my case it was useful to add a callback to your function for onload event:
function preloadImage(url, callback)
{
var img=new Image();
img.src=url;
img.onload = callback;
}
And then wrap it for case of an array of URLs to images to be preloaded with callback on all is done:
https://jsfiddle.net/4r0Luoy7/
function preloadImages(urls, allImagesLoadedCallback){
var loadedCounter = 0;
var toBeLoadedNumber = urls.length;
urls.forEach(function(url){
preloadImage(url, function(){
loadedCounter++;
console.log('Number of loaded images: ' + loadedCounter);
if(loadedCounter == toBeLoadedNumber){
allImagesLoadedCallback();
}
});
});
function preloadImage(url, anImageLoadedCallback){
var img = new Image();
img.onload = anImageLoadedCallback;
img.src = url;
}
}
// Let's call it:
preloadImages([
'//upload.wikimedia.org/wikipedia/commons/d/da/Internet2.jpg',
'//www.csee.umbc.edu/wp-content/uploads/2011/08/www.jpg'
], function(){
console.log('All images were loaded');
});
const preloadImage = src =>
new Promise((resolve, reject) => {
const image = new Image()
image.onload = resolve
image.onerror = reject
image.src = src
})
// Preload an image
await preloadImage('https://picsum.photos/100/100')
// Preload a bunch of images in parallel
await Promise.all(images.map(x => preloadImage(x.src)))
CSS2 Alternative: http://www.thecssninja.com/css/even-better-image-preloading-with-css2
body:after {
content: url(img01.jpg) url(img02.jpg) url(img03.jpg);
display: none;
}
CSS3 Alternative: https://perishablepress.com/preload-images-css3/
(H/T Linh Dam)
.preload-images {
display: none;
width: 0;
height: 0;
background: url(img01.jpg),
url(img02.jpg),
url(img03.jpg);
}
NOTE: Images in a container with display:none might not preload.
Perhaps visibility:hidden will work better but I have not tested this. Thanks Marco Del Valle for pointing this out
I recommend you use a try/catch to prevent some possible issues:
OOP:
var preloadImage = function (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Standard:
function preloadImage (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Also, while I love DOM, old stupid browsers may have problems with you using DOM, so avoid it altogether IMHO contrary to freedev's contribution. Image() has better support in old trash browsers.
Working solution as of 2020
Most answers on this post no longer work - (atleast on Firefox)
Here's my solution:
var cache = document.createElement("CACHE");
cache.style = "position:absolute;z-index:-1000;opacity:0;";
document.body.appendChild(cache);
function preloadImage(url) {
var img = new Image();
img.src = url;
img.style = "position:absolute";
cache.appendChild(img);
}
Usage:
preloadImage("example.com/yourimage.png");
Obviously <cache> is not a "defined" element, so you could use a <div> if you wanted to.
Use this in your CSS, instead of applying the style attribute:
cache {
position: absolute;
z-index: -1000;
opacity: 0;
}
cache image {
position: absolute;
}
If you have tested this, please leave a comment.
Notes:
Do NOT apply display: none; to cache - this will not load the
image.
Don't resize the image element, as this will also affect the
quality of the loaded image when you come to use it.
Setting position: absolute to the image is necessary, as the image elements will eventually make it's way outside of the viewport - causing them to not load, and affect performance.
UPDATE
While above solution works, here's a small update I made to structure it nicely:
(This also now accepts multiple images in one function)
var cache = document.createElement("CACHE");
document.body.appendChild(cache);
function preloadImage() {
for (var i=0; i<arguments.length; i++) {
var img = new Image();
img.src = arguments[i];
var parent = arguments[i].split("/")[1]; // Set to index of folder name
if ($(`cache #${parent}`).length == 0) {
var ele = document.createElement("DIV");
ele.id = parent;
cache.appendChild(ele);
}
$(`cache #${parent}`)[0].appendChild(img);
console.log(parent);
}
}
preloadImage(
"assets/office/58.png",
"assets/leftbutton/124.png",
"assets/leftbutton/125.png",
"assets/leftbutton/130.png",
"assets/leftbutton/122.png",
"assets/leftbutton/124.png"
);
Preview:
Notes:
Try not to keep too many images preloaded at the same time (this can cause major performance issues) - I got around this by hiding images, which I knew wasn't going to be visible during certain events. Then, of course, show them again when I needed it.
This approach is a little more elaborate. Here you store all preloaded images in a container, may be a div. And after you could show the images or move it within the DOM to the correct position.
function preloadImg(containerId, imgUrl, imageId) {
var i = document.createElement('img'); // or new Image()
i.id = imageId;
i.onload = function() {
var container = document.getElementById(containerId);
container.appendChild(this);
};
i.src = imgUrl;
}
Try it here, I have also added few comments
Solution for ECMAScript 2017 compliant browsers
Note: this will also work if you are using a transpiler like Babel.
'use strict';
function imageLoaded(src, alt = '') {
return new Promise(function(resolve) {
const image = document.createElement('img');
image.setAttribute('alt', alt);
image.setAttribute('src', src);
image.addEventListener('load', function() {
resolve(image);
});
});
}
async function runExample() {
console.log("Fetching my cat's image...");
const myCat = await imageLoaded('https://placekitten.com/500');
console.log("My cat's image is ready! Now is the time to load my dog's image...");
const myDog = await imageLoaded('https://placedog.net/500');
console.log('Whoa! This is now the time to enable my galery.');
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
runExample();
You could also have waited for all images to load.
async function runExample() {
const [myCat, myDog] = [
await imageLoaded('https://placekitten.com/500'),
await imageLoaded('https://placedog.net/500')
];
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
Or use Promise.all to load them in parallel.
async function runExample() {
const [myCat, myDog] = await Promise.all([
imageLoaded('https://placekitten.com/500'),
imageLoaded('https://placedog.net/500')
]);
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
More about Promises.
More about "Async" functions.
More about the destructuring assignment.
More about ECMAScript 2015.
More about ECMAScript 2017.
The HTML Living Standard now supports 'preload'
According to the W3C HTML spec you can now preload using JavaScript like so:
var link = document.createElement("link");
link.rel = "preload";
link.as = "image";
link.href = "https://example.com/image.png";
document.head.appendChild(link);
Here is my approach:
var preloadImages = function (srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image;
img.onload = function () {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
};
Yes this will work, however browsers will limit(between 4-8) the actual calls and thus not cache/preload all desired images.
A better way to do this is to call onload before using the image like so:
function (imageUrls, index) {
var img = new Image();
img.onload = function () {
console.log('isCached: ' + isCached(imageUrls[index]));
*DoSomething..*
img.src = imageUrls[index]
}
function isCached(imgUrl) {
var img = new Image();
img.src = imgUrl;
return img.complete || (img .width + img .height) > 0;
}
I can confirm that the approach in the question is sufficient to trigger the images to be downloaded and cached (unless you have forbidden the browser from doing so via your response headers) in, at least:
Chrome 74
Safari 12
Firefox 66
Edge 17
To test this, I made a small webapp with several endpoints that each sleep for 10 seconds before serving a picture of a kitten. Then I added two webpages, one of which contained a <script> tag in which each of the kittens is preloaded using the preloadImage function from the question, and the other of which includes all the kittens on the page using <img> tags.
In all the browsers above, I found that if I visited the preloader page first, waited a while, and then went to the page with the <img> tags, my kittens rendered instantly. This demonstrates that the preloader successfully loaded the kittens into the cache in all browsers tested.
You can see or try out the application I used to test this at https://github.com/ExplodingCabbage/preloadImage-test.
Note in particular that this technique works in the browsers above even if the number of images being looped over exceeds the number of parallel requests that the browser is willing to make at a time, contrary to what Robin's answer suggests. The rate at which your images preload will of course be limited by how many parallel requests the browser is willing to send, but it will eventually request each image URL you call preloadImage() on.
The browser will work best using the link tag in the head.
export function preloadImages (imageSources: string[]): void {
imageSources
.forEach(i => {
const linkEl = document.createElement('link');
linkEl.setAttribute('rel', 'preload');
linkEl.setAttribute('href', i);
linkEl.setAttribute('as', 'image');
document.head.appendChild(linkEl);
});
}
This is what I did, using promises:
const listOfimages = [
{
title: "something",
img: "https://www.somewhere.com/assets/images/someimage.jpeg"
},
{
title: "something else",
img: "https://www.somewhere.com/assets/images/someotherimage.jpeg"
}
];
const preload = async () => {
await Promise.all(
listOfimages.map(
(a) =>
new Promise((res) => {
const preloadImage = new Image();
preloadImage.onload = res;
preloadImage.src = a.img;
})
)
);
}
This is the original answer but a with a more modern ES syntax:
let preloadedImages = [];
export function preloadImages(urls) {
preloadedImages = urls.map(url => {
let img = new Image();
img.src = url;
img.onload = () => console.log(`image url [${url}] has been loaded successfully`);
return img;
});
}
For anyone interested, here's some alternatives to code provided by OP.
preloadImage()
Function now returns
function preloadImage = function(url){
const img = new Image();
img.src = url;
return img
}
v1: Preload by passing images as arguments to preloadImages()
Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
for (var i = 0; i < arguments.length; i++) {
images[i] = preloadImage(arguments[i])
}
return images
}
//-- usage --//
const images = preloadImages(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
v2: Preload by passing images as an array to preloadImages()
Not type safe
Overwrites provided array with an Image type object. Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages(images) {
for (var i = 0; i < images.length; i++) {
images[i] = preloadImage(images[i])
}
return images
}
//-- usage --//
let arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
]
const images = preloadImages(arr)
console.dir(images)
v3: Preload by passing either array(s) and/or argument(s to preloadImages()
Type safe. Returns array of Image typed objects returned by function. Useful to check status of preload.
jsFiddle
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
let c = 0
for (var i = 0; i < arguments.length; i++) {
if (Array.isArray(arguments[i])) {
for(var arr = 0; arr < arguments[i].length; arr++) {
if(typeof arguments[i][arr] == 'string') {
images[c] = preloadImage(arguments[i][arr])
c++
}
}
}
else if(typeof arguments[i] == 'string') {
images[c] = preloadImage(arguments[i])
c++
}
}
return images
}
//-- usage --//
var arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg"
]
const images = preloadImages(
arr,
"http://domain.tld/gallery/image-003.jpg",
"http://domain.tld/gallery/image-004.jpg",
[
"http://domain.tld/gallery/image-005.jpg",
"http://domain.tld/gallery/image-006.jpg"
]
)
console.dir(images)
Inspiration derived from: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/