I use setInterval and clearInterval in js, when 1st page load
var timer_detail=setInterval(function page1_load(){
......
},5000);
When I go to 2nd page
function page2_load(){
clearInterval(timer_detail);
}
but timer don't stop and I don't know why?
Make the interval variable global replacing:
var timer_detail = ...
with
window.timer_detail = ...
This should fix any scope issues but if it doesn't then add an alert to the page2_load function to ensure the function is being executed when expected.
function page2_load(){
alert('page2_load');
clearInterval(timer_detail);
}
One the second page add
<body onload="page2_load()">
this will executed your function.
please not that I also got ride of the "+" in the function name. because you cant have symbols in a function name.
it should be
function page2_load(){clearInterval(timer_detail)}
Related
I am new to javascript, and I am coding a game.
I would like to break out of the setInterval loop when a condition is met to display a game over screen. My code :
var timer = 0;
var i =0;
fond.onload= function()
{
timer = setInterval(boucle,50);
console.log("break");
}
function boucle()
{
i++;
if(i===4)
{
clearInterval(timer);
}
}
I never reach the break log because just after the clearInterval, the screen is stuck.
Thank you!
I am not sure what fond.onload represents in your code, but if you want the code to run when the page is loaded you should use window.onload or document.onload.
onload is a global event handler bound to all objects that gets executed when that object is loaded. I presume that in your case fond is never loaded as the rest of the code is fine, just never runs. It will run fine if you bind the function to window.onload.
You can read up more on that here
I have this code:
window.setTimeout(function() {
let sudokuBodyWidth = $sudokuBody.outerWidth(true);
let sudokuBodyHeight = $sudokuBody.outerHeight(true);
console.log(sudokuBodyWidth + ',' + sudokuBodyHeight);
$sudoku.hide();
$welcomeOverlay.css({
width: sudokuBodyWidth,
height: sudokuBodyHeight
}).show();
}, 800);
window.clearTimeout();
I've put this code in a setTimeout because it takes a lot of time the DOM to load, so the JS code is to early with executing and returns 0 for the values (it's a huge codebase and I'm not 'allowed' to change the site structure to make the JS load later).
The problem is that this code runs twice. First, it returns the correct result, but then it returns 0 for both variables immediately after the correct values. As you can see, I've added a clearTimeout to prevent the execution to happen twice. But it keeps executing twice.
I've also tried:
let welcomeTimeout = setTimeout(function() {
// the code
});
clearTimeout(welcomeTimeout);
When doing this, the code doesn't execute at all.
window.clearTimeout() will do nothing because you are not passing the timerId witch get returned by window.setTimeout() and this should not run twice there is something else witch is causing this function to run twice
and in second one clearTimeout(welcomeTimeout); clears the timer that's why your code doesn't run
if you want to run your code after the document get loaded fully then you can use window.onload = function(){...}
or if you are using jQuery then you can also try $(document).ready(function(){...})
It should execute only once check Ur code base if u r loading script two times mean while put clearTimeout code at the end in the ananymous function given to setTimeout function
Putting the code at the end of HTML executes it when the DOM is loaded.
Use this:
<html>
<head>
<script async src="..."></script>
...
</head>
<body>
...
...
<script>(function() { init(); })();</script>
</body>
</html>
Function init() will fire when the DOM is ready.
Also you're using setTimeout() wrong, take a look at this example.
var what_to_do = function(){ do_stuff(); };
var when_to_do = 3000; // 3000ms is 3 seconds
var timer = setTimeout(what_to_do, when_to_do);
I have an html page that links to a js file that has the following function:
function show360Simple( divContainerId, imageUrl )
The function gets called on an on-click:
<area onclick="show360Simple('pContainer5','images/porch1.jpg');">
And I want to know how to end the function with another on-click:
<div id="close-div" onclick="what is the syntax here to end the above function?"></div>
Its probably simple but I'm a novice and haven't been able to work it out yet - any help is greatly appreciated - cheers.
The script linked above is using setTimeout to manage the animation.
To stop, you will need to modify the code a bit and add a stop function.
The simplest approach would be to store off the timeoutId returned from each setTimeout call. Then, in the stop function, call clearTimeout passing in the stored timeoutId.
Without making too many changes:
// Declare a global timeoutId
var timeoutId;
In function show360 change the setTimeout call to:
timeoutId = setTimeout(…);
In function move360 change the setTimeout call to:
timeoutId = setTimeout(…);
Then add a stop360 function:
function stop360() {
clearTimeout(timeoutId);
}
Demo fiddle
This will stop the animation - basically freezing it. If you want to remove the changes made by the script you could change the stop function to something like this:
function stop360(divContainerId) {
clearTimeout(timeoutId);
if(divContainerId) {
var o = document.getElementById(divContainerId);
o.style.backgroundImage = '';
o.style.position = "";
o.innerHTML = "";
}
}
Demo with Clear
I'm struggling to find out why the setTimeout function cannot find my radio button tagging function when trying to run.
this is my code...
var radioButtonTagging = (function(){
console.log('run');
$("span.radio").each(function(i, ele){
$(ele).addClass('radio'+i);
});
$(".radio1").click(function(){
console.log('fired');
$('#expandQuestion1').css('display','block');
});
});
if($('span.radio').length){
console.log('run');
radioButtonTagging();
} else {
console.log('trying to run timer');
setTimeout("radioButtonTagging()",2000);
}
http://pastebin.com/nvacxZGS
I'm basically just looking for spans with a class radio and adding a further class with radio plus the index.
The reason why I'm using the setInterval is because when it tries to fire the first time the span's are not in place as they are being inserted via jquery.. so are not finished during doc.ready..
Any help would be great
You are passing a string to setInterval, so it is evaled in a different scope. Since the function you are looking for is scoped locally, it can't find it.
Don't pass strings to setInterval, pass functions.
try this
setTimeout(function(){ radioButtonTagging() },2000);
Try:
setTimeout(radioButtonTagging, 2000);
See here:
http://jsfiddle.net/qUAZf/
I need to reload a block of javascript every amount of time.. say
<script type="text/javascript">
var frame = some sort of code;
</script>
i need that block of any function to be reloaded every 15 seconds without reloading the page itself .. something like jQuery time out but i don't know how to apply it..
any idea?
var frame;
setInterval(function() {
frame = someSortOf.Code();
}, 15000);
That will execute the provided function every 15 seconds, setting your value. Note the var frame is declared outside the function, which gives it global scope and allows it to persist after your function executes.
You should not really "reload" a script. What you really want to do is simply run an already loaded script on a set interval.
function foo() {
// do something here
if (needRepeat) {
setTimeout(foo, 15000);
}
}
setTimeout(foo, 15000);
You can use setTimeout('function()', 15000); - put this line of code at the end of the function() so that it calls itself again after 15000ms.
The other way is just to call setInterval('function()', 15000); and this will call your function() every 15000ms.
The difference between the first and the second one is that the first calls the function after specific milliseconds (only once, so you need to insert it in the function itself) and the second one just calls the function every n milliseconds.