iOS: disable bounce scroll but allow normal scrolling - javascript

I don't want the content of my site sloshing around when the user hits the edge of a page. I just want it to stop.
The omni-present javascript solution I see everywhere is this:
$(document).bind(
'touchmove',
function(e) {
e.preventDefault();
}
);
But this prevents scrolling entirely. Is there way to just remove the bounce. Preferably with CSS or a meta tag as opposed JS, but anything that works will do.

I have to add another answer.
My first approach should work, but, there is an iOS bug, which still bumbs the whole page, even if e.stopPropagation.
mikeyUX find a workaround for this: https://stackoverflow.com/a/16898264/2978727
I wonder why he just get a few clicks for this great idea...
This is how I used his approach in my case:
var content = document.getElementById('scrollDiv');
content.addEventListener('touchstart', function(event) {
this.allowUp = (this.scrollTop > 0);
this.allowDown = (this.scrollTop < this.scrollHeight - this.clientHeight);
this.slideBeginY = event.pageY;
});
content.addEventListener('touchmove', function(event) {
var up = (event.pageY > this.slideBeginY);
var down = (event.pageY < this.slideBeginY);
this.slideBeginY = event.pageY;
if ((up && this.allowUp) || (down && this.allowDown)) {
event.stopPropagation();
}
else {
event.preventDefault();
}
});

Disable bouncing by prevent the default behaviour of the document:
document.addEventListener("touchmove", function(event){
event.preventDefault();
});
Allow scrolling by prevent that the touch reaches the document level (where you would prevent the scrolling):
var scrollingDiv = document.getElementById('scrollDiv');
scrollingDiv.addEventListener('touchmove', function(event){
event.stopPropagation();
});
Mind the difference between these two:
event.stopPropagation()
event.preventDefault()
StopPropagation should be your choice here !
Here is a very good explanation:
http://davidwalsh.name/javascript-events
Edit:
Same problem, same solution:
document.ontouchmove and scrolling on iOS 5
Edit2:
fixed typo in variable names
added brackets after methods

If apply to Desktop Browser, don't need any JavaScript codes, just few lines of CSS codes:
html {
height : 100%;
overflow: hidden;
}
body {
height : 100%;
overflow: auto;
}

I tried lots of different approaches I found here on stackoverflow, but iNoBounce was the thing that really worked for me:
https://github.com/lazd/iNoBounce
I just included it in my index.html:
<script src="inobounce.js"></script>

This library is solution for my scenarios. Easy way to use just include library and initialize where you want like these;
noBounce.init({
animate: true
});
If you want to prevent bouncing only on one element and not on the whole page you can do it like:
noBounce.init({
animate: true,
element: document.getElementById("content")
});

iOS 16 started support of css overscroll-behavior.
If you are targeting > iOS 16 devices (including its WKWebview), to prevent overscroll bounce, the solution is simple
add following CSS
html {
overscroll-behavior: none;
}
Tested in iOS 16 and above.

Found a code that worked to me, I believe it will work to you.
The solution is written here: http://apdevblog.com/optimizing-webkit-overflow-scrolling/
Basically, you need to have this js code:
document.addEventListener("DOMContentLoaded", ready, false);
document.addEventListener("touchmove", function (evt)
{
evt.preventDefault();
}, false);
function ready()
{
var container = document.getElementsByClassName("scrollable")[0];
var subcontainer = container.children[0];
var subsubcontainer = container.children[0].children[0];
container.addEventListener("touchmove", function (evt)
{
if (subsubcontainer.getBoundingClientRect().height > subcontainer.getBoundingClientRect().height)
{
evt.stopPropagation();
}
}, false);
}
And then, have your scrollable divs with the class="scrollable".

After trying these suggestions and reading several articles, the fix for me was to use the CSS property < overflow-x: hidden; > on the problematic element/container.

Related

Disable web page navigation on swipe(back and forward)

On a Windows phone, in IE users can go back and forward by swiping on the screen if the swipe is coming from the edge. This OS level functionality is hampering my webpage's UX.
Is there any js or css which can disable that? Some hack would also do.
A snapshot from windowsphone's website:
Here is the link to the reference page: http://www.windowsphone.com/en-in/how-to/wp8/basics/gestures-swipe-pan-and-stretch
Please note that I still need touchaction enabled for horizontal scrolling.
You Should Try this solution in two way :
1) CSS only fix for Chrome/Firefox
html, body {
overscroll-behavior-x: none;
}
2) JavaScript fix for Safari
if (window.safari) {
history.pushState(null, null, location.href);
window.onpopstate = function(event) {
history.go(1);
};
}
Over time, Safari will implement overscroll-behavior-x and we'll be able to remove the JS hack
Possible duplicate of iOS 7 - is there a way to disable the swipe back and forward functionality in Safari?
Copy and paste this JavaScript:
var xPos = null;
var yPos = null;
window.addEventListener( "touchmove", function ( event ) {
var touch = event.originalEvent.touches[ 0 ];
oldX = xPos;
oldY = yPos;
xPos = touch.pageX;
yPos = touch.pageY;
if ( oldX == null && oldY == null ) {
return false;
}
else {
if ( Math.abs( oldX-xPos ) > Math.abs( oldY-yPos ) ) {
event.preventDefault();
return false;
}
}
} );
If you want it minified, copy and paste this:
var xPos=null;var yPos=null;window.addEventListener("touchmove",function(event){var touch=event.originalEvent.touches[0];oldX=xPos;oldY=yPos;xPos=touch.pageX;yPos=touch.pageY;if(oldX==null && oldY==null){return false;}else{if(Math.abs(oldX-xPos)>Math.abs(oldY-yPos)){event.preventDefault();return false;}}});
How about preventing the default action of the swipe event. Somewhere in your document.ready add (note I've included the document.ready in this example, only the function needs to be added):
$(document).ready(function(){
$(window).on('touchmove',function(e){e.preventDefault();});
});
In this case I believe the event is called 'touchmove'you may need to extend this to also ignore default behavior of touchstart/touchend but I'm not 100% sure.
Check out this Codepen by David Hill.
var elem = document.getElementById("container"); //area we don't want touch drag
var defaultPrevent=function(e){e.preventDefault();}
elem.addEventListener("touchstart", defaultPrevent);
elem.addEventListener("touchmove" , defaultPrevent);
I actually think this is a cool way to build objects too.
This is also a problem for Mac users who have configured swipe-left to navigate backwards. You can't disable this setting, but you can prompt the user to confirm that they intended to navigate away https://developer.mozilla.org/en-US/docs/Web/Events/beforeunload.
*{
-webkit-touch-callout: none;
}
The result is to completely deactivate any touch events

create hammer.js "tap" function depending on top or bottom half of div

i am trying to convert two "click" functions, into hammer.js "tap" functions instead. the idea is that tapping the bottom-half of the div does one thing--it should navigate to the next div; and tapping the top-half does another--it should navigate to the previous div.
here is the function working perfectly without hammer.js:
$(document).ready(function() {
$('.panel').click(function(e) {
// top
if ($(this).outerHeight() / 2 > e.pageY - $(this).offset().top) {
/* do something (go to PREV div) */
}
// bottom
if ($(this).outerHeight() / 2 < e.pageY - $(this).offset().top) {
/* do something (go to NEXT div) */
}
});
});
and here is a first attempt at the hammer.js tap conversion:
window.addEventListener('load', function() {
var element = document.getElementById('container');
var hammertime = Hammer(element).on('tap', function(event) {
alert('Tap!');
})
}, false);
you can see, i have yet to split the hammer.js tap into the two separate functions. i have tried many different variations of using the same calculation as is in the top code to split the two activities, but it is either totally unresponsive, or hammer.js activates both activities concurrently.
i am a brand newbie at hammer.js (and javascript in general) and cannot figure out if i am erroneously mixing jquery with javascript, or am just having difficulty with hammer.js.
i should mention, however, that i have successfully created panleft, and panright, activities for the same site. and the reason i need to convert the "click" function to a "tap" function instead, is so that all gestures are handled by hammer.js, and not mixed--as the mixed gestures are making the site navigation too sensitive.
any assistance would be greatly appreciated.
UPDATE: per some of the help below, here is an attempt to incorporate the calculation into the tap function:
window.addEventListener('load', function() {
var element = document.getElementById('container');
var hammertime = Hammer(element).on('tap', function(e) {
if ($('.panel').outerHeight() / 2 > e.gesture.center.Y - $('.panel').offset().top) {
alert('Top tap!');
}
if ($('.panel').outerHeight() / 2 < e.gesture.center.Y - $('.panel').offset().top) {
alert('Bottom tap!');
}
})
}, false);
even using e.gesture.center.Y as a replacement for e.pageY--but to no avail. i still cannot get this work...
i've gotten this to work now:
var element = document.getElementById('panel');
$(element).hammer().on('tap', function(e) {
if ($('#panel').outerHeight() / 2 > e.gesture.center.pageY - $('#panel').offset().top) {
alert('Top tap!');
}
if ($('#panel').outerHeight() / 2 < e.gesture.center.pageY - $('#panel').offset().top) {
alert('Bottom tap!');
}
});
but only in hammer.js v1.0.5. i have opened a new question on what needs to change to make it work in v2.x.

Blinking fixed header in site with scrolling animation

So I'm putting a website together which will have a few css3 animations triggered on the scroll event. About halfway through writing the scrolling animations, I'm noticing a lot of blinking on the page's header and other position:fixed elements.
Is there something I can do to minimize this blinking? (Ideally without jQuery)
Well, it looks like this issue is probably isolated to chrome and the speed at which fixed positioned elements render when CSS animations are firing off during scroll.
I wanted to see if this little trick would hardware-accelerate elements that weren't actually the subject of a CSS animation in chrome. Turns out it did. :)
Here's the solution:
.topbar
{
-webkit-transform: translate3d(0,0,0);
}
The transform: translate3d(0,0,0) did not fix the issue in my case for e.g. BS navbar. But instead I stumbled over a different solution which fixed the problem for AOS, Animate.css and also WOW.js. In my case all elements with position: fixed had erratic behaviour when scrolling on mobile (touch devices) through the site.
An approach I found here and here did completely solve the existing problems. Add overflow-x: hidden; to your body a/o section elements that contain the animation.
body { overflow-x: hidden; }
or
section { overflow-x: hidden; } //might be a different container element
Finally my BS navbar is no longer affected by any animations.
There will be somethingg wrong with your javascript code. I faced the same problem
for eg :
This was the code with blinking div :
window.onscroll = function () {
var sticky = document.getElementById("sticky");
var value = sticky.offsetTop;
if(window.pageYOffset > value){
sticky.classList.add("sticky");
console.log("sticky");
}else{
sticky.classList.remove("sticky");
console.log("nonsticky");
}
}
The problem was that i declared variable in on scroll function
The fix :
var sticky = document.getElementById("sticky");
var value = sticky.offsetTop;
window.onscroll = function () {
if(window.pageYOffset > value){
sticky.classList.add("sticky");
console.log("sticky");
}else{
sticky.classList.remove("sticky");
console.log("nonsticky");
}
}
I fixed this by changing the document.body.scrollTop and document.documentElement.scrollTop to > 1 instead of > 50 or > 25:
window.onscroll = function () {
// Change the scrollTop conditions here.
if (document.body.scrollTop > 1 || document.documentElement.scrollTop > 1) {
yourTopBarInnerElement.style.display = "none";
} else {
yourTopBarInnerElement.style.display = "block";
};
};
It works for me at least.
Use position: sticky; instead of position: fixed;
**Blinking Fixed Header issue I am facing only in Firebox. Animation property not supported by Firebox?**
*In below code i am applying tranform property to all column who has freeze_vertical class*
var fixed_vertical_elts = document.getElementsByClassName(table_class + " freeze_vertical");
for (i = 0; i < fixed_vertical_elts.length; i++) {
fixed_vertical_elts[i].style.webkitTransform = translate_y;
fixed_vertical_elts[i].style.transform = translate_y;
fixed_vertical_elts[i].style.background = "#fff";
}
*but one thing I observed once you open a debug mode, from that moment to until reload,fixed header not blink.*
Thanks in adavance

HTML5 dragleave fired when hovering a child element

The problem I'm having is that the dragleave event of an element is fired when hovering a child element of that element. Also, dragenter is not fired when hovering back the parent element again.
I made a simplified fiddle: http://jsfiddle.net/pimvdb/HU6Mk/1/.
HTML:
<div id="drag" draggable="true">drag me</div>
<hr>
<div id="drop">
drop here
<p>child</p>
parent
</div>
with the following JavaScript:
$('#drop').bind({
dragenter: function() {
$(this).addClass('red');
},
dragleave: function() {
$(this).removeClass('red');
}
});
$('#drag').bind({
dragstart: function(e) {
e.allowedEffect = "copy";
e.setData("text/plain", "test");
}
});
What it is supposed to do is notifying the user by making the drop div red when dragging something there. This works, but if you drag into the p child, the dragleave is fired and the div isn't red anymore. Moving back to the drop div also doesn't make it red again. It's necessary to move completely out of the drop div and drag back into it again to make it red.
Is it possible to prevent dragleave from firing when dragging into a child element?
2017 Update: TL;DR, Look up CSS pointer-events: none; as described in #H.D.'s answer below that works in modern browsers and IE11.
You just need to keep a reference counter, increment it when you get a dragenter, decrement when you get a dragleave. When the counter is at 0 - remove the class.
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault(); // needed for IE
counter++;
$(this).addClass('red');
},
dragleave: function() {
counter--;
if (counter === 0) {
$(this).removeClass('red');
}
}
});
Note: In the drop event, reset counter to zero, and clear the added class.
You can run it here
Is it possible to prevent dragleave from firing when dragging into a child element?
Yes.
#drop * {pointer-events: none;}
That CSS seem to be enough for Chrome.
While using it with Firefox, the #drop shouldn't have text nodes directly (else there's a strange issue where a element "leave it to itself"), so I suggest to leave it with only one element (e.g., use a div inside #drop to put everything inside)
Here's a jsfiddle solving the original question (broken) example.
I've also made a simplified version forked from the #Theodore Brown example, but based only in this CSS.
Not all browsers have this CSS implemented, though:
http://caniuse.com/pointer-events
Seeing the Facebook source code I could find this pointer-events: none; several times, however it's probably used together with graceful degradation fallbacks. At least it's so simple and solves the problem for a lot of environments.
It has been quite some time after this question is asked and a lot of solutions (including ugly hacks) are provided.
I managed to fix the same problem I had recently thanks to the answer in this answer and thought it may be helpful to someone who comes through to this page.
The whole idea is to store the evenet.target in ondrageenter everytime it is called on any of the parent or child elements. Then in ondragleave check if the current target (event.target) is equal to the object you stored in ondragenter.
The only case these two are matched is when your drag is leaving the browser window.
The reason that this works fine is when the mouse leaves an element (say el1) and enters another element (say el2), first the el2.ondragenter is called and then el1.ondragleave. Only when the drag is leaving/entering the browser window, event.target will be '' in both el2.ondragenter and el1.ondragleave.
Here is my working sample. I have tested it on IE9+, Chrome, Firefox and Safari.
(function() {
var bodyEl = document.body;
var flupDiv = document.getElementById('file-drop-area');
flupDiv.onclick = function(event){
console.log('HEy! some one clicked me!');
};
var enterTarget = null;
document.ondragenter = function(event) {
console.log('on drag enter: ' + event.target.id);
enterTarget = event.target;
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-drag-on-top';
return false;
};
document.ondragleave = function(event) {
console.log('on drag leave: currentTarget: ' + event.target.id + ', old target: ' + enterTarget.id);
//Only if the two target are equal it means the drag has left the window
if (enterTarget == event.target){
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
}
};
document.ondrop = function(event) {
console.log('on drop: ' + event.target.id);
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
return false;
};
})();
And here is a simple html page:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Multiple File Uploader</title>
<link rel="stylesheet" href="my.css" />
</head>
<body id="bodyDiv">
<div id="cntnr" class="flup-container">
<div id="file-drop-area" class="flup-no-drag">blah blah</div>
</div>
<script src="my.js"></script>
</body>
</html>
With proper styling what I have done is to make the inner div (#file-drop-area) much bigger whenever a file is dragged into the screen so that the user can easily drop the files into the proper place.
Here, the simplest Cross-Browser solution (seriously):
jsfiddle <-- try dragging some file inside the box
You can do something like that:
var dropZone= document.getElementById('box');
var dropMask = document.getElementById('drop-mask');
dropZone.addEventListener('dragover', drag_over, false);
dropMask.addEventListener('dragleave', drag_leave, false);
dropMask.addEventListener('drop', drag_drop, false);
In a few words, you create a "mask" inside the dropzone, with width & height inherited, position absolute, that will just show when the dragover starts.
So, after showing that mask, you can do the trick by attaching the others dragleave & drop events on it.
After leaving or dropping, you just hide the mask again.
Simple and without complications.
(Obs.: Greg Pettit advice -- You must be sure that the mask hover the entire box, including the border)
This fairly simple solution is working for me so far, assuming your event is attached to each drag element individually.
if (evt.currentTarget.contains(evt.relatedTarget)) {
return;
}
The "right" way to solve this issue is to disable pointer events on child elements of the drop target (as in #H.D.'s answer). Here's a jsFiddle I created which demonstrates this technique. Unfortunately, this doesn't work in versions of Internet Explorer prior to IE11, since they didn't support pointer events.
Luckily, I was able to come up with a workaround which does work in old versions of IE. Basically, it involves identifying and ignoring dragleave events which occur when dragging over child elements. Because the dragenter event is fired on child nodes before the dragleave event on the parent, separate event listeners can be added to each child node which add or remove an "ignore-drag-leave" class from the drop target. Then the drop target's dragleave event listener can simply ignore calls which occur when this class exists. Here's a jsFiddle demonstrating this workaround. It is tested and working in Chrome, Firefox, and IE8+.
Update:
I created a jsFiddle demonstrating a combined solution using feature detection, where pointer events are used if supported (currently Chrome, Firefox, and IE11), and the browser falls back to adding events to child nodes if pointer event support isn't available (IE8-10).
if you are using HTML5, you can get the parent's clientRect:
let rect = document.getElementById("drag").getBoundingClientRect();
Then in the parent.dragleave():
dragleave(e) {
if(e.clientY < rect.top || e.clientY >= rect.bottom || e.clientX < rect.left || e.clientX >= rect.right) {
//real leave
}
}
here is a jsfiddle
A very simple solution is to use the pointer-events CSS property. Just set its value to none upon dragstart on every child element. These elements won't trigger mouse-related events anymore, so they won't catch the mouse over them and thus won't trigger the dragleave on the parent.
Don't forget to set this property back to auto when finishing the drag ;)
A simple solution is to add the css rule pointer-events: none to the child component to prevent the trigger of ondragleave. See example:
function enter(event) {
document.querySelector('div').style.border = '1px dashed blue';
}
function leave(event) {
document.querySelector('div').style.border = '';
}
div {
border: 1px dashed silver;
padding: 16px;
margin: 8px;
}
article {
border: 1px solid silver;
padding: 8px;
margin: 8px;
}
p {
pointer-events: none;
background: whitesmoke;
}
<article draggable="true">drag me</article>
<div ondragenter="enter(event)" ondragleave="leave(event)">
drop here
<p>child not triggering dragleave</p>
</div>
The problem is that the dragleave event is being fired when the mouse goes in front of the child element.
I've tried various methods of checking to see if the e.target element is the same as the this element, but couldn't get any improvement.
The way I fixed this problem was a bit of a hack, but works 100%.
dragleave: function(e) {
// Get the location on screen of the element.
var rect = this.getBoundingClientRect();
// Check the mouseEvent coordinates are outside of the rectangle
if(e.x > rect.left + rect.width || e.x < rect.left
|| e.y > rect.top + rect.height || e.y < rect.top) {
$(this).removeClass('red');
}
}
Very simple solution:
parent.addEventListener('dragleave', function(evt) {
if (!parent.contains(evt.relatedTarget)) {
// Here it is only dragleave on the parent
}
}
I was having the same issue and tried to use pk7s solution. It worked but it could be done a little bit better without any extra dom elements.
Basicly the idea is same - add an extra unvisible overlay over droppable area. Only lets do this without any extra dom elements. Here is the part were CSS pseudo-elements come to play.
Javascript
var dragOver = function (e) {
e.preventDefault();
this.classList.add('overlay');
};
var dragLeave = function (e) {
this.classList.remove('overlay');
};
var dragDrop = function (e) {
this.classList.remove('overlay');
window.alert('Dropped');
};
var dropArea = document.getElementById('box');
dropArea.addEventListener('dragover', dragOver, false);
dropArea.addEventListener('dragleave', dragLeave, false);
dropArea.addEventListener('drop', dragDrop, false);
CSS
This after rule will create a fully covered overlay for droppable area.
#box.overlay:after {
content:'';
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
z-index: 1;
}
Here is the full solution: http://jsfiddle.net/F6GDq/8/
I hope it helps anyone with the same problem.
You can fix it in Firefox with a little inspiration from the jQuery source code:
dragleave: function(e) {
var related = e.relatedTarget,
inside = false;
if (related !== this) {
if (related) {
inside = jQuery.contains(this, related);
}
if (!inside) {
$(this).removeClass('red');
}
}
}
Unfortunately it doesn't work in Chrome because relatedTarget appears not to exist on dragleave events, and I assume you're working in Chrome because your example did't work in Firefox. Here's a version with the above code implemented.
And here it goes, a solution for Chrome:
.bind('dragleave', function(event) {
var rect = this.getBoundingClientRect();
var getXY = function getCursorPosition(event) {
var x, y;
if (typeof event.clientX === 'undefined') {
// try touch screen
x = event.pageX + document.documentElement.scrollLeft;
y = event.pageY + document.documentElement.scrollTop;
} else {
x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return { x: x, y : y };
};
var e = getXY(event.originalEvent);
// Check the mouseEvent coordinates are outside of the rectangle
if (e.x > rect.left + rect.width - 1 || e.x < rect.left || e.y > rect.top + rect.height - 1 || e.y < rect.top) {
console.log('Drag is really out of area!');
}
})
Here's another solution using document.elementFromPoint:
dragleave: function(event) {
var event = event.originalEvent || event;
var newElement = document.elementFromPoint(event.pageX, event.pageY);
if (!this.contains(newElement)) {
$(this).removeClass('red');
}
}
Hope this works, here's a fiddle.
An alternate working solution, a little simpler.
//Note: Due to a bug with Chrome the 'dragleave' event is fired when hovering the dropzone, then
// we must check the mouse coordinates to be sure that the event was fired only when
// leaving the window.
//Facts:
// - [Firefox/IE] e.originalEvent.clientX < 0 when the mouse is outside the window
// - [Firefox/IE] e.originalEvent.clientY < 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientX == 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientY == 0 when the mouse is outside the window
// - [Opera(12.14)] e.originalEvent.clientX and e.originalEvent.clientY never get
// zeroed if the mouse leaves the windows too quickly.
if (e.originalEvent.clientX <= 0 || e.originalEvent.clientY <= 0) {
I know this is a old question but wanted to add my preference. I deal with this by adding class triggered css :after element at a higher z-index then your content. This will filter out all the garbage.
.droppable{
position: relative;
z-index: 500;
}
.droppable.drag-over:after{
content: "";
display:block;
position:absolute;
left:0;
right:0;
top:0;
bottom:0;
z-index: 600;
}
Then just add the drag-over class on your first dragenter event and none of the child elements trigger the event any longer.
dragEnter(event){
dropElement.classList.add('drag-over');
}
dragLeave(event){
dropElement.classList.remove('drag-over');
}
Not sure if this cross browser, but I tested in Chrome and it solves my problem:
I want to drag and drop a file over entire page, but my dragleave is fired when i drag over child element. My fix was to look at the x and y of mouse:
i have a div that overlays my entire page, when the page loads i hide it.
when you drag over document i show it, and when you drop on the parent it handles it, and when you leave the parent i check x and y.
$('#draganddrop-wrapper').hide();
$(document).bind('dragenter', function(event) {
$('#draganddrop-wrapper').fadeIn(500);
return false;
});
$("#draganddrop-wrapper").bind('dragover', function(event) {
return false;
}).bind('dragleave', function(event) {
if( window.event.pageX == 0 || window.event.pageY == 0 ) {
$(this).fadeOut(500);
return false;
}
}).bind('drop', function(event) {
handleDrop(event);
$(this).fadeOut(500);
return false;
});
I've stumbled into the same problem and here's my solution - which I think is much easier then above. I'm not sure if it's crossbrowser (might depend on even bubbling order)
I'll use jQuery for simplicity, but solution should be framework independent.
The event bubbles to parent either way so given:
<div class="parent">Parent <span>Child</span></div>
We attach events
el = $('.parent')
setHover = function(){ el.addClass('hovered') }
onEnter = function(){ setTimeout(setHover, 1) }
onLeave = function(){ el.removeClass('hovered') }
$('.parent').bind('dragenter', onEnter).bind('dragleave', onLeave)
And that's about it. :) it works because even though onEnter on child fires before onLeave on parent, we delay it slightly reversing the order, so class is removed first then reaplied after a milisecond.
I've written a little library called Dragster to handle this exact issue, works everywhere except silently doing nothing in IE (which doesn't support DOM Event Constructors, but it'd be pretty easy to write something similar using jQuery's custom events)
Just check if the dragged over element is a child, if it is, then don't remove your 'dragover' style class. Pretty simple and works for me:
$yourElement.on('dragleave dragend drop', function(e) {
if(!$yourElement.has(e.target).length){
$yourElement.removeClass('is-dragover');
}
})
I wrote a drag-and-drop module called drip-drop that fixes this weirdo behavior, among others. If you're looking for a good low-level drag-and-drop module you can use as the basis for anything (file upload, in-app drag-and-drop, dragging from or to external sources), you should check this module out:
https://github.com/fresheneesz/drip-drop
This is how you would do what you're trying to do in drip-drop:
$('#drop').each(function(node) {
dripDrop.drop(node, {
enter: function() {
$(node).addClass('red')
},
leave: function() {
$(node).removeClass('red')
}
})
})
$('#drag').each(function(node) {
dripDrop.drag(node, {
start: function(setData) {
setData("text", "test") // if you're gonna do text, just do 'text' so its compatible with IE's awful and restrictive API
return "copy"
},
leave: function() {
$(node).removeClass('red')
}
})
})
To do this without a library, the counter technique is what I used in drip-drop, tho the highest rated answer misses important steps that will cause things to break for everything except the first drop. Here's how to do it properly:
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault()
counter++
if(counter === 1) {
$(this).addClass('red')
}
},
dragleave: function() {
counter--
if (counter === 0) {
$(this).removeClass('red');
}
},
drop: function() {
counter = 0 // reset because a dragleave won't happen in this case
}
});
I found a simple solution to this problem so sharing it. It works well in my case.
jsfiddle try it.
You can actually achieve this only via the dragenter event and you don't even need to register a dragleave. All you need is to have a no-drop area around your dropzones and that's it.
You can also have nested dropzones and this works perfectly. Check this as well nested dropzones.
$('.dropzone').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(this).addClass("over");
$(".over").not(this).removeClass("over"); // in case of multiple dropzones
});
$('.dropzone-leave').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(".over").removeClass("over");
});
// UPDATE
// As mar10 pointed out, the "Esc" key needs to be managed,
// the easiest approach is to detect the key and clean things up.
$(document).on('keyup', function(e){
if (e.key === "Escape") {
$(".over").removeClass("over");
}
});
After spending so many hours I got that suggestion working exactly as intended. I wanted to provide a cue only when files were dragged over, and document dragover, dragleave was causing painful flickers on Chrome browser.
This is how I solved it, also throwing in proper cues for user.
$(document).on('dragstart dragenter dragover', function(event) {
// Only file drag-n-drops allowed, http://jsfiddle.net/guYWx/16/
if ($.inArray('Files', event.originalEvent.dataTransfer.types) > -1) {
// Needed to allow effectAllowed, dropEffect to take effect
event.stopPropagation();
// Needed to allow effectAllowed, dropEffect to take effect
event.preventDefault();
$('.dropzone').addClass('dropzone-hilight').show(); // Hilight the drop zone
dropZoneVisible= true;
// http://www.html5rocks.com/en/tutorials/dnd/basics/
// http://api.jquery.com/category/events/event-object/
event.originalEvent.dataTransfer.effectAllowed= 'none';
event.originalEvent.dataTransfer.dropEffect= 'none';
// .dropzone .message
if($(event.target).hasClass('dropzone') || $(event.target).hasClass('message')) {
event.originalEvent.dataTransfer.effectAllowed= 'copyMove';
event.originalEvent.dataTransfer.dropEffect= 'move';
}
}
}).on('drop dragleave dragend', function (event) {
dropZoneVisible= false;
clearTimeout(dropZoneTimer);
dropZoneTimer= setTimeout( function(){
if( !dropZoneVisible ) {
$('.dropzone').hide().removeClass('dropzone-hilight');
}
}, dropZoneHideDelay); // dropZoneHideDelay= 70, but anything above 50 is better
});
"dragleave" event is fired when mouse pointer exits the dragging area of the target container.
Which makes a lot of sense as in many cases only the parent may be droppable and not the descendants.
I think event.stopPropogation() should have handled this case but seems like it doesn't do the trick.
Above mentioned some solutions do seem to work for most of the cases, but fails in case of those children which does not support dragenter / dragleave events, such as iframe.
1 workaround is to check the event.relatedTarget and verify if it resides inside the container then ignore the dragleave event as I have done here:
function isAncestor(node, target) {
if (node === target) return false;
while(node.parentNode) {
if (node.parentNode === target)
return true;
node=node.parentNode;
}
return false;
}
var container = document.getElementById("dropbox");
container.addEventListener("dragenter", function() {
container.classList.add("dragging");
});
container.addEventListener("dragleave", function(e) {
if (!isAncestor(e.relatedTarget, container))
container.classList.remove("dragging");
});
You can find a working fiddle here!
Solved ..!
Declare any array for ex:
targetCollection : any[]
dragenter: function(e) {
this.targetCollection.push(e.target); // For each dragEnter we are adding the target to targetCollection
$(this).addClass('red');
},
dragleave: function() {
this.targetCollection.pop(); // For every dragLeave we will pop the previous target from targetCollection
if(this.targetCollection.length == 0) // When the collection will get empty we will remove class red
$(this).removeClass('red');
}
No need to worry about child elements.
You can use a timeout with a transitioning flag and listen on the top element. dragenter / dragleave from child events will bubble up to the container.
Since dragenter on the child element fires before dragleave of the container, we will set the flag show as transitioning for 1ms... the dragleave listener will check for the flag before the 1ms is up.
The flag will be true only during transitions to child elements, and will not be true when transitioning to a parent element (of the container)
var $el = $('#drop-container'),
transitioning = false;
$el.on('dragenter', function(e) {
// temporarily set the transitioning flag for 1 ms
transitioning = true;
setTimeout(function() {
transitioning = false;
}, 1);
$el.toggleClass('dragging', true);
e.preventDefault();
e.stopPropagation();
});
// dragleave fires immediately after dragenter, before 1ms timeout
$el.on('dragleave', function(e) {
// check for transitioning flag to determine if were transitioning to a child element
// if not transitioning, we are leaving the container element
if (transitioning === false) {
$el.toggleClass('dragging', false);
}
e.preventDefault();
e.stopPropagation();
});
// to allow drop event listener to work
$el.on('dragover', function(e) {
e.preventDefault();
e.stopPropagation();
});
$el.on('drop', function(e) {
alert("drop!");
});
jsfiddle: http://jsfiddle.net/ilovett/U7mJj/
I had a similar problem — my code for hiding the dropzone on dragleave event for body was fired contatantly when hovering child elements making the dropzone flicker in Google Chrome.
I was able to solve this by scheduling the function for hiding dropzone instead of calling it right away. Then, if another dragover or dragleave is fired, the scheduled function call is cancelled.
body.addEventListener('dragover', function() {
clearTimeout(body_dragleave_timeout);
show_dropzone();
}, false);
body.addEventListener('dragleave', function() {
clearTimeout(body_dragleave_timeout);
body_dragleave_timeout = setTimeout(show_upload_form, 100);
}, false);
dropzone.addEventListener('dragover', function(event) {
event.preventDefault();
dropzone.addClass("hover");
}, false);
dropzone.addEventListener('dragleave', function(event) {
dropzone.removeClass("hover");
}, false);
I struggeled a LOT with this, even after reading through all of these answers, and thought I may share my solution with you, because I figured it may be one of the simpler approaches, somewhat different though. My thought was of simply omitting the dragleave event listener completely, and coding the dragleave behaviour with each new dragenter event fired, while making sure that dragenter events won't be fired unnecessarily.
In my example below, I have a table, where I want to be able to exchange table row contents with each other via drag & drop API. On dragenter, a CSS class shall be added to the row element into which you're currently dragging your element, to highlight it, and on dragleave, this class shall be removed.
Example:
Very basic HTML table:
<table>
<tr>
<td draggable="true" class="table-cell">Hello</td>
</tr>
<tr>
<td draggable="true" clas="table-cell">There</td>
</tr>
</table>
And the dragenter event handler function, added onto each table cell (aside dragstart, dragover, drop, and dragend handlers, which are not specific to this question, so not copied here):
/*##############################################################################
## Dragenter Handler ##
##############################################################################*/
// When dragging over the text node of a table cell (the text in a table cell),
// while previously being over the table cell element, the dragleave event gets
// fired, which stops the highlighting of the currently dragged cell. To avoid
// this problem and any coding around to fight it, everything has been
// programmed with the dragenter event handler only; no more dragleave needed
// For the dragenter event, e.target corresponds to the element into which the
// drag enters. This fact has been used to program the code as follows:
var previousRow = null;
function handleDragEnter(e) {
// Assure that dragenter code is only executed when entering an element (and
// for example not when entering a text node)
if (e.target.nodeType === 1) {
// Get the currently entered row
let currentRow = this.closest('tr');
// Check if the currently entered row is different from the row entered via
// the last drag
if (previousRow !== null) {
if (currentRow !== previousRow) {
// If so, remove the class responsible for highlighting it via CSS from
// it
previousRow.className = "";
}
}
// Each time an HTML element is entered, add the class responsible for
// highlighting it via CSS onto its containing row (or onto itself, if row)
currentRow.className = "ready-for-drop";
// To know which row has been the last one entered when this function will
// be called again, assign the previousRow variable of the global scope onto
// the currentRow from this function run
previousRow = currentRow;
}
}
Very basic comments left in code, such that this code suits for beginners too. Hope this will help you out! Note that you will of course need to add all the event listeners I mentioned above onto each table cell for this to work.
Here is another approach based on the timing of events.
The dragenter event dispatched from the child element can be captured by the parent element and it always occurs before the dragleave. The timing between these two events is really short, shorter than any possible human mouse action. So, the idea is to memorize the time when a dragenter happens and filter dragleave events that occurs "not too quickly" after ...
This short example works on Chrome and Firefox:
var node = document.getElementById('someNodeId'),
on = function(elem, evt, fn) { elem.addEventListener(evt, fn, false) },
time = 0;
on(node, 'dragenter', function(e) {
e.preventDefault();
time = (new Date).getTime();
// Drag start
})
on(node, 'dragleave', function(e) {
e.preventDefault();
if ((new Date).getTime() - time > 5) {
// Drag end
}
})

How to let resize vertically a DIV with only jQuery - no plugins?

Edit: I put this snippet of code in jsbin: http://jsbin.com/eneru
I am trying to let the user resize (only vertically) a DIV element with jQuery. I read about jQuery UI, I tried it, and in some minutes, I had it working. But the library is adding a ~25KB overhead that I would like to avoid, since I only want simple vertical resizing.
So I tried to do it on my own. Here it is the HTML, I am using inline styling for clarity:
<div id="frame" style="border: 1px solid green; height: 350px">
<div style="height: 100%">Lorem ipsum blah blah</div>
<span id="frame-grip" style="display: block; width: 100%; height: 16px; background: gray"></span>
</div>
As you can see, there is a little bar under the DIV element, so the user can drag it up or down to resize the DIV. Here it is the Javascript code (using jQuery):
$(document).ready(function(){
var resizing = false;
var frame = $("#frame");
var origHeightFrame = frame.height();
var origPosYGrip = $("#frame-grip").offset().top;
var gripHeight = $("#frame-grip").height();
$("#frame-grip").mouseup(function(e) {
resizing = false;
});
$("#frame-grip").mousedown(function(e) {
resizing = true;
});
$("#frame-grip").mousemove(function(e) {
if(resizing) {
frame.height(e.pageY - origPosYGrip + origHeightFrame - gripHeight/2);
}
});
});
It works, more or less, but if you drag the bar too fast, it stops following the mouse movement and everything breaks.
It is the first time I try to do something serious (ahem) with JS and jQuery, so I may be doing something dumb. If so, please do tell me :)
You are doing something dumb: You're trying to do it yourself.
Hear me out, hear me out: Javascript across browsers is a horrible, horrible thing. There are many engines in many versions with many different operating systems, all of which have many subtleties, all of which make Javascript pretty much hell to work with. There is a perfectly good reason why librabries such as jQuery (and their extensions) have exploded in popularity: a lot of great programmers have spent a lot of hours abstracting all these horrible inconsistencies away so we don't have to worry about it.
Now, I am not sure about your user base, maybe you are catering to old housewives that still have dialup. But for the most part in this day and age the 25KB hit on the initial page load (as it will be cached afterwards) for the peace of mind that this is going to work in all browsers consistently is a small price to pay. There is no such thing as "simple" resizing when it comes to Javascript, so you're better off using UI.
I worked on a similar thing and managed to get it to work with maximum and minimum height and to me seems to work very fluid, this was my code.
$(document).ready(function()
{
var resizing = false;
var frame = $("#frame").height();
$(document).mouseup(function(event)
{
resizing = false;
frame = $("#frame").height();
});
$("#frame-grip").mousedown(function(event)
{
resizing = event.pageY;
});
$(document).mousemove(function(event)
{
if (resizing)
{
$("#frame").height(frame + resizing - event.pageY);
}
});
});
live example of how I used it, pull the red button, lacked images so i replaced with simple color. http://jsbin.com/ufuqo/23
I agree with Paolo about using UI, but here are some modifications to your code to get it working:
$(document).ready(function(){
var resizing = false;
var frame = $("#frame");
$(document).mouseup(function(e) {
resizing = false;
});
$("#frame-grip").mousedown(function(e) {
e.preventDefault();
resizing = true;
});
$(document).mousemove(function(e) {
if(resizing) {
var origHeightFrame = frame.height();
var origPosYGrip = $("#frame-grip").offset().top;
var gripHeight = $("#frame-grip").height();
frame.height(e.pageY - origPosYGrip + origHeightFrame - gripHeight/2);
}
});
});
You can save having a do-nothing handler called when you're not resizing, by only binding the mousemove function when you are actually dragging:
$(document).ready(function(){
var resizing = function(e) {
var frame = $("#frame");
var origHeightFrame = frame.height();
var origPosYGrip = $("#frame-grip").offset().top;
var gripHeight = $("#frame-grip").height();
frame.height(e.pageY - origPosYGrip + origHeightFrame - gripHeight/2);
return false;
}
var stopResizing = function(e) {
$(document).unbind("mouseover", resizing);
}
$("#frame-grip").mouseup(stopResizing);
$("#frame-grip").mousedown(function(e) {
e.preventDefault();
$(document).bind("mouseover", resizing).mouseup(stopResizing);
});
});
(sample at http://jsbin.com/ufuqo)

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