javascript: multiple stop image toggle - javascript

I am trying to make an image button on my website toggle wallpaper change frequency options (off,5,10,15,30,30,90 minutes). I have created a custom image for each step (so the user can be aware of the current setting). When implemented the user should be able to repeatedly hit the button to toggle through all 7 options, ultimately looping back to the beginning.
I have some code to swap between two images (below), and have used it for other options on the site (wallpaper on/off), but I just can't figure out a way to get the code to work for my new needs.
if (imageId == 'image1') {
if (document.getElementById) {
var img = document.getElementById(imageId);
img.src = (img.src.indexOf("40_unlocked.jpg") != -1) ? "40_locked.jpg" : "40_unlocked.jpg";
}
}
I expect I will need to determine the current image, then use a switch to advance to the next option, something like the below, but I don't know how to determine the current image - hoping someone can offer a suggestion - thanks in advance!
function changeIt(img) {
var src;
switch (img.id) {
case "example":
src = "n.gif";
break;
case "example2":
src = "n2.gif";
break;
case "example3":
src = "n3.gif";
break;
}
img.src = (img.src.indexOf("jj.gif") < 0 ? "jj.gif" : src);
}

This should get you started
Name your images n0.gif through n6.gif.
toggle.onclick=function(){
//isolate the number of the current image
var num=this.src.split('.gif')[0].split('n')[1]-0;
//add 1 and take mod 7 to loop it back to 0 if it needed
num=++num%7;
//set the src to the new image
this.src='n'+num+'.gif';
}

Try creating an array of all of the src urls & then toggle it like this.
function changeIt(img)
{
var src=img.src;
images=['src1','src2','src3','src4','src5','src6','src7'];
index=images.indexOf(a);
if (index+1>6)
{
index=0;
}
else
{
index+=1;
}
img.setAttribute('src',images[index]);
}

Related

How to make an image play sound onclick using JavaScript?

So I want to create my 1st project using JS HTLM and CSS, which will be like a drum website ...
when I click on an image it should make sound . So, All I know is making a button make sound by clicking on it not an actual image. If you have any idea what should I put in this YYY place ?
here's my JS file code :
PS : soundi is this image's class
var soundi = document.querySelectorAll(".soundi").length;
for (var i = 0; i < soundi ; i++) {
document.querySelectorAll(".soundi")[i].addEventListener("click", function () {
var clickDe = this.YYYY;
switch (clickDe) {
case "YYYY" :
var tom1 = new Audio('sounds/tom-1.mp3');
tom1.play();
break;
}
})
}
You could add an Id to each image and then register the event listeners like so:
function imageClicked(event) {
const imgId = event.target.id; // imgId is the name of the instrument => the name of the sound file without the extension
const soundFile = new Audio(`sounds/${imgId}.mp3`); // this way, you don't have to use a switch statement which can get very long and chaotic
soundFile.play();
}
document
.querySelectorAll(".soundi") // querySelectorAll returns all the images so no need to put it in a for loop
.forEach((img) => img.addEventListener("click", imageClicked));
You will obviously have to choose the image ids properly so that they match up with the file names.

The == is not working in my IF statement Function

i have a simple function (up) here its an arrow and onclick is should check for image 1 in the div "gallerymain" and if its there it should show image 2. ELSE if image 3 is displayed and it suppose to show image 4 .
however for some unknown reason the == isn't working (i checked with alert ) , i also made sure that all is in the right case and path . the funny thing is that if i will use = instead of == it will work but it onclick it will show image 2 no matter what (even if image 3 is there ) i understand why (because i am assigning the path to the src . maybe somebody please take a fresh look on it and see what am i missing.
thank you!
function up () {
if
(document.getElementById("gallerymain").src ==
"../images/gallery/image1.jpg")
{
document.getElementById("gallerymain").src =
"../images/gallery/image2.jpg"
}
else if
(document.getElementById("gallerymain").src ==
"../images/gallery/image3.jpg")
{
document.getElementById("gallerymain").src =
"../images/gallery/image4.jpg"
}
}
img.src getter (as in img.src == '../img.jpg') returns absolute URL that is http://mysite.dev/img.jpg. img.src setter (as in img.src = '../img.jpg') amends relative URL to absolute.
getAttribute method returns exactly what was assigned. So try this.
if
(document.getElementById("gallerymain").getAttribute('src') ==
"../images/gallery/image1.jpg")
{
document.getElementById("gallerymain").src =
"../images/gallery/image2.jpg"
}

Dynamically change image in javascript

JavaScript Noob here.
I want to show the dynamically changing image effect like this:
http://dotsignals.org/google_popup.php?cid=202
(if this webpage cannot show changing image, click on any camera at http://dotsignals.org)
I have examined the code, and have some questions:
1.The website uses setImage and refreshSetImage to initialize and refresh the image for a dynamically changing effect. What is the use of Math.random in here? I understand it is a way to differentiate images from different time at the same cam. But how does it works? How would the backend respond?
2.Related to the first question. What is the mechanism of the refreshSetImage? I didn't see any sign of requesting data from the server. Does it send a "GET"? How does it refresh the image?
function setImage(imageID){
var currentImage = imageID;
document.getElementById(currentImage).src ='http://207.251.86.238/cctv9.jpg'+'?math=';
refreshSetImage();
}
function refreshSetImage() {
document.images["myCam"].src = 'http://207.251.86.238/cctv9.jpg'+'?math='+Math.random();
setTimeout('refreshSetImage()',1000);
}
function ScaleSize(imageID) {
var elem = document.getElementById(imageID);
elem.style.width = 500;
elem.style.height = 300;
}
3.How is the backend designed?
4.Now I want to use these two functions in my own project. I want to add a parameter of camID in the setImage and refreshSetImage functions, so the src of the image will change to something like: 'http://..../'+camID+'.jpg'+'?math'. camID is a String that identifies different cameras. I changed it to:
function refreshSetImage(camID) {
document.images["myCam"].src = 'http://207.251.86.238/'+camID+'.jpg'+'?math='+Math.random();
setTimeout('refreshSetImage(camID)',1000);
}
function setImage(imageID,camID){
var currentImage = imageID;
document.getElementById(currentImage).src = 'http://207.251.86.238/'+camID+'.jpg'+'?math=';
refreshSetImage(camID);
}
and got an error :Uncaught ReferenceError: camID is not defined VM132:1. The image is not changing as well. I don't know what is the problem. What is VM132:1 ?
Thanks
check
function refreshSetImage(imageID,camID) {
currentImage = imageID;
url = 'http://207.251.86.238/'+camID+'.jpg'+'?math='+Math.random();
//document.getElementById(currentImage).src= url;
console.log(url);
}
$(document).ready(function(){
imageID = "imageID";
camID = "camID";
setInterval(function() {
refreshSetImage("imageID","camID");
}, 3000);
});
https://jsfiddle.net/Cuchu/vr1ftwg1/

Display Image Based on URL Ending (Variable or Attribute) [Pound/Number Sign # ]

I need an image to be displayed based on the ending of a URL.
For example, I need "123.jpg" to be displayed when someone visits:
website.com/view/#123
website.com/view/#123.jpg
website.com/view#123
website.com/view#123.jpg
(whichever is recommended or would actually work)
I'm looking for the end result to be: < img src=123.jpg" >
Thanks in advance. I will sincerely appreciate any assistance.
(By way of background or additional information, I need this for Facebook's sharer.php so that people can share one of hundreds of images on a given webpage (for example, website.com/blog and they happen to love the 123rd image on there), they click the link to share that specific image (123.jpg), and then any of their friends who clicks on the link (website.com/view/#123) will arrive at a themed page with just the image in the middle (123.jpg) and nothing else, and then they can click around the rest of the website. The main benefit is that 123.jpg will be the only image that shows up as a thumbnail on the Facebook Feed or "Wall".)
window.onhashchange = function() {
if (location.hash) {
var url = location.hash.substr(1); // strip the # char
if (url.indexOf('.') == -1) {
url += '.jpg';
}
document.getElementById('myImg').src = url; // show the image; value of the variable 'url'
}
};
window.onhashchange(); // call the event on load
Use something like this.
$(document).ready(function(){
var url = document.URL; //get the url
if ( url.indexOf("#") != -1 ) //check if '#' is present in the url
{
var split_array = url.split("#");
var image_url = split_array[split_array.length - 1];
//display the image
}
});
Try this out,
$(document).ready(function() {
getImageSrc();
$(window).on('hashchange', getImageSrc); // will always lookout for changes in # URL
});
function getImageSrc() {
if(window.location.hash) {
var imgSrc = window.location.hash.substr(1);
if(imgSrc.indexOf('.') == -1 ) {
imgSrc = imgSrc + ".jpg";
}
alert(imgSrc);
}
}

Javascript if/else statement using image src as condition

I have a voting script with an arrow system (upvotes and downvotes).If user clicks upvote, the arrow changes to the green arrow, meaning vote registered. If they click again, I want the arrow to revert back to the original image. However, using my code, it changes the image on the first like, but doesn't revert back on a second click.
if (like.src = 'vote_triangle.png') {
like.src = 'vote_triangle_like.png';
} else {
like.src = 'vote_triangle.png';
}
Use a more lenient if statement like:
if (like.src.indexOf('vote_triangle.png')!=-1) {
like.src = 'vote_triangle_like.png';
} else {
like.src = 'vote_triangle.png';
}
I know it's a very old thread, but I would like to add my findings here for future reference.
I found the following code wasn't working:
function swapImage() {
var element = document.getElementById("myImage");
if (element.src == "image1.png") {
element.src = "image2.png";
} else {
element.src = "image1.png"
}
}
Showing alerts containing the element.src taught me it contained the full path to the image in my local machine. Thus, the if statement had been always evaluated to false.
To fix that in a logical manner, what I did was get the attribute of the element, as the following code shows.
function swapImage() {
var element = document.getElementById("myImage");
if (element.getAttribute("src") == "image1.png") {
element.src = "image2.png";
} else {
element.src = "image1.png";
}
}
By using the function getAttribute("attributeName"), I was able to retrieve the path contained in the src relatively to the project directory.
I would suggest, instead of using img soruce as conditional statement, use a global variable, change its state once the upvote is clicked by say +1 and for downvotes -1.
//when 0, show upvote image, make it a global by declaring before any function
var UpVote = 0;
//when upvote clicked, when greater than 0, show down vote img
UpVote = UpVote +1 ;
//conditional logic for img source
if(UpVote > 0){
like.src = 'vote_triangle.png';
}
else{
like.src = 'vote_triangle_like.png';
}

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