pause and resume array of setTimeouts - javascript

I found good answers here to how pause and resume a setTimeout. Very useful.
But how can I resolve a similar issue but with an array of setTimeouts?
I need a click on any element to pause and then resume after the click on the setTimeout in the array where it was stopped last time and so on.
My code so far works except the fact that it resumes the timeout sets at the beginning. Is there a way to check on which setTimeout element the pause was made and resume at this point again? I presume the second definition of var fadeTrailer has to subtract those elements that have been activated already. Somehow it should work with the index. But I don’t know how. Thanks for help!
//automatic fader
fadeTrailer = [
setTimeout( function() {
//first action
}, 9500),
setTimeout( function() {
//second action )
}, 19000),
setTimeout( function() {
//third action
}, 32000),
];
$("#Trailer").on( 'click.resumeTrailerFade', function() { resumeTrailerFade(); } );
function resume
function resumeTrailerFade() {
$.each( fadeTrailer, function(i, timer) {
clearTimeout(timer);
} );
fadeTrailer = [
setTimeout( function() {
//first action
}, 9500),
setTimeout( function() {
//second action )
}, 19000),
setTimeout( function() {
//third action )
}, 32000),
];
};
I hope this is the right way to do this here. Good but also difficult forum for beginners ;-)
What I did now is that I declared a timeline variable at the start as:
var fadingTimeline = [
setTimeout( function() {
//anything
fadeState = 0;
}, 9500),
setTimeout( function() {
//anything
fadeState = 1;
}, 19000),
setTimeout( function() {
//anything
fadeState = 2;
}, 32000),
];
Then I put in the first appearance:
//automatic fader
fadeTrailer = fadingTimeline;
// interrupts automatic fader and restarts it (to give user time to stay on each work when clicking elements in it)
$("#Trailer").on( 'click.resumeTrailerFade', function() { resumeTrailerFade(); } );
Then for the resumeTrailerFade() I tried to grep the array of the elements by index using the fadeState variable like:
function resumeTrailerFade() {
$.each( fadeTrailer, function(i, timer) {
clearTimeout(timer);
} );
//filter timeline array for already passed setTimeouts
fadeTrailerRemain = $.grep( fadingTimeline, function(n) {
return ( n.index < fadeState );
});
}
I know the last part is silly code, just for explaining my idea.
Is there someone out there able to follow my idea and put it into real working code? Would be so awesome!

Edited: Somehow I missed Igoel's comment where he says the same thing. Sorry about that.
There is no simple way to query a timeout to see how much time has elapsed. You can store the start time of a timeout in a separate variable and then calculate the difference explicitly.
FWIW, note that JavaScript timeouts are not necessarily accurate as JavaScript is a single-threaded execution environment.

the code you showed me, is in fact awesome for me!
I changed it a little (as I don’t need buttons etc.)
So I declared the variables this way:
var first = function() {
// do the first thing
}
var second = function() {
// do the second thing
}
var third = function() {
// do the third thing
}
var fourth = function() {
// do the fourth thing
}
var fifth = function() {
// do the fifth thing
}
//…
var timer;
var timeFrames = {
95: [first],
190: [second],
320: [third],
420: [fourth],
510: [fifth],
//…
};
var timerPaused = false;
var maxStep = 510;
var stepSize = 100;
var currentStep = 0;
var intervalTimer = function() {
if ( !timerPaused ) { currentStep ++; }
if ( !!timeFrames[currentStep] ) {
if ( !!timeFrames[currentStep][0] ) {
( timeFrames[currentStep][0])(timeFrames[currentStep][1] );
}
}
if ( currentStep >= maxStep ) {
timer = window.clearInterval(timer);
currentStep = 0;
}
}
On the right place inside a function where I needed it so start automatically I put:
//automatic trailer fader
timer = window.setInterval( intervalTimer, stepSize );
// interrupts automatic fader
// restarts it (to give user time to stay on clicked elements within the fading content)
$("#Trailer").on( 'click.resumeTrailerFade', function() {
timerPaused = true;
setTimeout( function() { timerPaused = false; }, 15000 ); // give some extra time when anything clicked before resume automatic fade again
} );
Then finally to abolish all I put:
//stops automatic trailer fader definitely without resume
timerPaused = true;
window.clearInterval(timer);
$("#Trailer").off( 'click.resumeTrailerFade' );
Works perfect even I am a aware that for you profs there might be still some strange things in it.
So feel free to comment about it. Every help to improve is welcome!
Thank you so far for great help, without it I would never have made it.

Related

Concatenate function

The idea behind this to animate section with mousewheel - keyboard and swipe on enter and on exit. Each section has different animation.
Everything is wrapp inside a global variable. Here is a bigger sample
var siteGlobal = (function(){
init();
var init = function(){
bindEvents();
}
// then i got my function to bind events
var bindEvents = function(){
$(document).on('mousewheel', mouseNav());
$(document).on('keyup', mouseNav());
}
// then i got my function here for capture the event
var mouseNav = function(){
// the code here for capturing direction or keyboard
// and then check next section
}
var nextSection = function(){
// Here we check if there is prev() or next() section
// if there is do the change on the section
}
var switchSection = function(nextsection){
// Get the current section and remove active class
// get the next section - add active class
// get the name of the function with data-name attribute
// trow the animation
var funcEnter = window['section'+ Name + 'Enter'];
}
// Let's pretend section is call Intro
var sectionIntroEnter = function(){
// animation code here
}
var sectionIntroExit = function(){
// animation code here
}
}();
So far so good until calling funcEnter() and nothing happen
I still stuck to call those function...and sorry guys i'm really not a javascript programmer , i'm on learning process and this way it make it easy for me to read so i would love continue using this way of "coding"...Do someone has a clue ? Thanks
Your concatenation is right but it'd be better if you didn't create global functions to do this. Instead, place them inside of your own object and access the functions through there.
var sectionFuncs = {
A: {
enter: function() {
console.log('Entering A');
},
exit: function() {
console.log('Exiting A');
}
},
B: {
enter: function() {
console.log('Entering B');
},
exit: function() {
console.log('Exiting B');
}
}
};
function onClick() {
var section = this.getAttribute('data-section');
var functions = sectionFuncs[section];
functions.enter();
console.log('In between...');
functions.exit();
}
var buttons = document.querySelectorAll('button');
for (var i = 0; i < buttons.length; i++) {
buttons[i].addEventListener('click', onClick);
}
<button data-section="A">A</button>
<button data-section="B">B</button>
You could have an object that holds these functions, keyed by the name:
var enterExitFns = {
intro: {
enter: function () {
// animation code for intro enter
},
exit: function () {
// animation code for intro exit
}
},
details: {
enter: function () {
// animation code for details enter
},
exit: function () {
// animation code for details exit
}
}
};
var name = activeSection.attr('data-name');
enterExitFns[name].enter();

Clearing setInterval() Issue

I have a setInterval on a function X that runs every 500ms. In this function X, I call another function Y that essentially binds an event on some divs. However, I would like to unbind these events the next time the function X is called (to start "fresh"). My code doesn't seem to work:
setInterval(this.board.updateBoard, 500); //called from another constructor
This then initiates the functions below:
Board.prototype.updateBoard = function() {
//I attempt to unbind ALL my divs
var divs = this.$el.find("div");
for(var i = 0; i < divs.length; i++) {
$(divs[i]).unbind(); //Apparently this doesn't work?
}
//...some code here...
//find appropriate $div's (multiple of them), and then calls this.beginWalking() below on each of those
//loop here
this.beginWalking($div, direction + "0", direction + "1");
//end of loop
}
//alternate between classes to give appearance of walking
Board.prototype.beginWalking = function ($div, dir0, dir1) {
return setInterval(function () {
if ($div.hasClass(dir0)) {
$div.removeClass(dir0);
$div.addClass(dir1);
} else {
$div.removeClass(dir1);
$div.addClass(dir0);
}
}.bind(this), 80);
};
Basically, updateBoard is called every 500ms. Each time it's called, beginWalking is called to set another interval on a div. The purpose of this other interval, which functions correctly, is to add and remove a class every 80ms. I just can't seem to unbind everything before the next updateBoard is called.
Any suggestions appreciated!
use clearInterval()
edit: $(selector).toggleClass(dir0) might also be helpful
// In other file, use a global (no var) if you need to read it from another file:
updaterGlobal = setInterval(this.board.updateBoard, 500);
// store interval references for clearing:
var updaterLocals = [];
Board.prototype.updateBoard = function() {
//I attempt to unbind ALL my divs
var divs = this.$el.find("div");
// Stop existing div timers:
while(updaterLocals.length > 0){
clearInterval(updaterLocals[0]);
updaterLocals.shift(); // remove the first timer
}
//...some code here...
//loop here to call the below on several $div's
this.beginWalking($div, direction + "0", direction + "1");
//end of loop
}
//alternate between classes to give appearance of walking
Board.prototype.beginWalking = function ($div, dir0, dir1) {
var interval = setInterval(function () {
if ($div.hasClass(dir0)) {
$div.removeClass(dir0);
$div.addClass(dir1);
} else {
$div.removeClass(dir1);
$div.addClass(dir0);
}
}.bind(this), 80);
// Save the timer:
updaterLocals.push(interval);
return;
};

How to handle click event being called multiple times with jquery animation?

I have a click event that has a Jquery animation in it.
How can i guarantee that the animation has finished when multiple click events are being fired.
$(this._ScrollBarTrack).click(function(e) {
if(e.target === this && _self._horizontalClickScrollingFlag === false){
_self._horizontalClickScrollingFlag = true;
if(_self._isVertical){
} else{ //horizontal
if(e.offsetX > (this.firstChild.offsetWidth + this.firstChild.offsetLeft)){ // Moving Towards Right
var scrollableAmountToMove = _self._arrayOfCellSizes[_self._scrollBarCurrentStep + 1]; // additional amount to move
var scrollableCurrentPosition = -($(_self._bodyScrollable).position().left);
var scrollBarCurrentPosition = $(_self._ScrollBarTrackPiece).position().left;
var scrollBarAmountToMove = _self.getScrollBarTrackPiecePositionBasedOnScrollablePosition(scrollableAmountToMove);
$(".event-scroll-horizontally").animate({left:-(scrollableCurrentPosition+ scrollableAmountToMove)});
$(_self._ScrollBarTrackPiece).animate({left: (scrollBarCurrentPosition + scrollBarAmountToMove)});
_self._scrollBarCurrentStep += 1;
} else{
var scrollableAmountToMove = _self._arrayOfCellSizes[_self._scrollBarCurrentStep - 1]; // additional amount to move
var scrollableCurrentPosition = -($(_self._bodyScrollable).position().left);
var scrollBarCurrentPosition = $(_self._ScrollBarTrackPiece).position().left;
var scrollBarAmountToMove = _self.getScrollBarTrackPiecePositionBasedOnScrollablePosition(scrollableAmountToMove);
$(".event-scroll-horizontally").animate({left:-(scrollableCurrentPosition - scrollableAmountToMove)});
$(_self._ScrollBarTrackPiece).animate({left: (scrollBarCurrentPosition - scrollBarAmountToMove)});
_self._scrollBarCurrentStep -= 1;
}
}
_self._horizontalClickScrollingFlag = false;
}
});
jQuery has a hidden (I'm not sure why it's not in the docs someplace) variable $.timers that you can test against.
I made this function a long time ago to handle situations like this. Mind you, this will test to make sure there are NO animations currently being executed.
function animationsTest (callback) {
var testAnimationInterval = setInterval(function () {
if ($.timers.length === 0) { // any page animations finished
clearInterval(testAnimationInterval);
callback(); // callback function
}
}, 25);
};
Useage: jsFiddle DEMO
animationsTest(function () {
/* your code here will run when no animations are occuring */
});
If you want to test against one individually you could do a class/data route.
$('#thing').addClass('animating').animate({ left: '+=100px' }, function () {
// your callback when the animation is finished
$(this).removeClass('animating');
});
You could declare a global boolean called isAnimating and set it to true right when you begin the animation. Then add a done or complete function to the animation that sets it back to false. Then set your click event to only begin the animation if isAnimating is false.

How do I make a function to run only when the mouse is NOT hovering a specified div?

what I got now is:
function()
{
setInterval("getSearch()",10000);
getSearch();
}
);
But I want this interval to pause if the mouse cursor is placed inside a div on my website. How do I attack this problem? Surely I need to give the div an ID.. But some input on how to make the javascript/jquery part is much appreciated.
EDIT: More of my code.. I'm not quite sure where to insert the code in the answers inside this:
$(
function()
{
setInterval("getSearch()",10000);
getSearch();
}
);
TwitterCache = {};
function getSearch()
{
var url = "http://search.twitter.com/search.json?q=test&refresh=6000&callback=?"; // Change your query here
$.getJSON
(
url,
function(data)
{
if( data.results ) // Checks to see if you have any new tweets
{
var i = -1, result, HTML='', HTML2='';
while( (result = data.results[++i]) && !TwitterCache[result.id] )
{
insert html.. blabla}
setInterval returns a "reference" to that interval you set up, allowing you to stop it with window.clearInterval(), and that's what you have to do:
var myInterval;
function startMyInterval() {
if (!myInterval) {
// It's better to call setInterval width a function reference, than a string,
// also always use "window", in case you are not in its scope.
myInterval = window.setInterval(getSearch, 10000);
}
}
function stopMyInterval() {
if (myInterval) {
window.clearInterval(myInterval);
}
}
startMyInterval(); // Start the interval
jQuery("#myDiv").hover(stopMyInterval, startMyInterval);
Set a global variable
var intID;
Assign setInterval to this variable
intID = setInterval("getSearch()",10000);
Set an id for the div
$("#divid").hover(function(){
clearInterval(intID);
},
function(){
// set the interval again
});
I think this should work:
$("#divID").hover(
function () {
PauseTheInterValThing()
},
function()
{
setInterval("getSearch()",10000);
getSearch();
}
);
The simplest way, and the shortest
Simplest method would be:
<div id="yourDiv">
EXAMPLE TEXT
</div>
<script language="Javascript">
var interval = setInterval("getSearch()",1000);
document.getElementById("yourDiv").addEventListener('mouseover', function()
{
clearInterval(interval);
},false);
document.getElementById("yourDiv").addEventListener('mouseout', function()
{
interval = setInterval("getSearch()",1000);
},false);
</script>
insert this in your dom-ready function:
var inv = setInterval("getSearch",1000);
$('#yourdiv').mouseover(function(){
clearInterval(inv);
}).mouseout(function(){
inv = setInterval("getSearch",1000);
})

setTimeout / clearTimeout problems

I try to make a page to go to the startpage after eg. 10sec of inactivity (user not clicking anywhere). I use jQuery for the rest but the set/clear in my test function are pure javascript.
In my frustation I ended up with something like this function that I hoped I could call on any click on the page. The timer starts fine, but is not reset on a click. If the function is called 5 times within the first 10 seconds, then 5 alerts will apear... no clearTimeout...
function endAndStartTimer() {
window.clearTimeout(timer);
var timer;
//var millisecBeforeRedirect = 10000;
timer = window.setTimeout(function(){alert('Hello!');},10000);
}
Any one got some lines of code that will do the trick?
- on any click stop, reset and start the timer.
- When timer hits eg. 10sec do something.
You need to declare timer outside the function. Otherwise, you get a brand new variable on each function invocation.
var timer;
function endAndStartTimer() {
window.clearTimeout(timer);
//var millisecBeforeRedirect = 10000;
timer = window.setTimeout(function(){alert('Hello!');},10000);
}
The problem is that the timer variable is local, and its value is lost after each function call.
You need to persist it, you can put it outside the function, or if you don't want to expose the variable as global, you can store it in a closure, e.g.:
var endAndStartTimer = (function () {
var timer; // variable persisted here
return function () {
window.clearTimeout(timer);
//var millisecBeforeRedirect = 10000;
timer = window.setTimeout(function(){alert('Hello!');},10000);
};
})();
That's because timer is a local variable to your function.
Try creating it outside of the function.
A way to use this in react:
class Timeout extends Component {
constructor(props){
super(props)
this.state = {
timeout: null
}
}
userTimeout(){
const { timeout } = this.state;
clearTimeout(timeout);
this.setState({
timeout: setTimeout(() => {this.callAPI()}, 250)
})
}
}
Helpful if you'd like to only call an API after the user has stopped typing for instance. The userTimeout function could be bound via onKeyUp to an input.
Not sure if this violates some good practice coding rule but I usually come out with this one:
if(typeof __t == 'undefined')
__t = 0;
clearTimeout(__t);
__t = setTimeout(callback, 1000);
This prevent the need to declare the timer out of the function.
EDIT: this also don't declare a new variable at each invocation, but always recycle the same.
Hope this helps.
Practical example Using Jquery for a dropdown menu !
On mouse over on #IconLoggedinUxExternal shows div#ExternalMenuLogin and set time out to hide the div#ExternalMenuLogin
On mouse over on div#ExternalMenuLogin it cancels the timeout.
On mouse out on div#ExternalMenuLogin it sets the timeout.
The point here is always to invoke clearTimeout before set the timeout, as so, avoiding double calls
var ExternalMenuLoginTO;
$('#IconLoggedinUxExternal').on('mouseover mouseenter', function () {
clearTimeout( ExternalMenuLoginTO )
$("#ExternalMenuLogin").show()
});
$('#IconLoggedinUxExternal').on('mouseleave mouseout', function () {
clearTimeout( ExternalMenuLoginTO )
ExternalMenuLoginTO = setTimeout(
function () {
$("#ExternalMenuLogin").hide()
}
,1000
);
$("#ExternalMenuLogin").show()
});
$('#ExternalMenuLogin').on('mouseover mouseenter', function () {
clearTimeout( ExternalMenuLoginTO )
});
$('#ExternalMenuLogin').on('mouseleave mouseout', function () {
clearTimeout( ExternalMenuLoginTO )
ExternalMenuLoginTO = setTimeout(
function () {
$("#ExternalMenuLogin").hide()
}
,500
);
});
This works well. It's a manager I've made to handle hold events. Has events for hold, and for when you let go.
function onUserHold(element, func, hold, clearfunc) {
//var holdTime = 0;
var holdTimeout;
element.addEventListener('mousedown', function(e) {
holdTimeout = setTimeout(function() {
func();
clearTimeout(holdTimeout);
holdTime = 0;
}, hold);
//alert('UU');
});
element.addEventListener('mouseup', clearTime);
element.addEventListener('mouseout', clearTime);
function clearTime() {
clearTimeout(holdTimeout);
holdTime = 0;
if(clearfunc) {
clearfunc();
}
}
}
The element parameter is the one which you hold. The func parameter fires when it holds for a number of milliseconds specified by the parameter hold. The clearfunc param is optional and if it is given, it will get fired if the user lets go or leaves the element. You can also do some work-arounds to get the features you want. Enjoy! :)
<!DOCTYPE html>
<html>
<body>
<h2>EJEMPLO CONOMETRO CANCELABLE</h2>
<button onclick="inicioStart()">INICIO</button>
<input type="text" id="demostracion">
<button onclick="finStop()">FIN</button>
<script>
let cuenta = 0;
let temporalTiempo;
let statusTime = false;
function cronometro() {
document.getElementById("demostracion").value = cuenta;
cuenta++;
temporalTiempo = setTimeout(cronometro, 500);
}
function inicioStart() {
if (!Boolean(statusTime)) {
statusTime = true;
cronometro();
}
}
function finStop() {
clearTimeout(temporalTiempo);
statusTime = false;
}
</script>
</body>
</html>

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