Is there any way to split circle in google maps in to the sectors by 120 degrees? Currently i draw a simple circle with radius, it looks like this:
map = new google.maps.Map(document.getElementById('map_canvas'), {
mapTypeId: google.maps.MapTypeId.ROADMAP,
zoom: 16,
center: new google.maps.LatLng(55.685025, 21.118995)
});
var lat_lng = new google.maps.LatLng(55.685025, 21.118995);
marker = new google.maps.Marker({
position: lat_lng,
map: map,
icon: 'map_green.png'
});
circle = new google.maps.Circle({
map: map,
radius: 200,
fillColor: 'green',
center: lat_lng
});
Then i think i need to draw three polygons on top of the circle, but dont know how to calculate the position...
It should be like this:
Another way to do it, this one using the google.maps.geometry library, note the 'libraries=geometry' parameter in the google maps script src:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Some Title</title>
</head>
<body>
<div id="map_canvas" style="width:800px; height:600px; margin:0 auto;"></div>
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=geometry&sensor=false"></script>
<script type="text/javascript">
function initialize() {
var gm = google.maps,
centerPt = new gm.LatLng(55.685025, 21.118995),
map = new gm.Map(document.getElementById('map_canvas'), {
mapTypeId: gm.MapTypeId.ROADMAP,
zoom: 16,
center: centerPt
}),
marker = new gm.Marker({
position: centerPt,
map: map,
//Colors available (marker.png is red):
//black, brown, green, grey, orange, purple, white & yellow
icon: 'http://maps.google.com/mapfiles/marker_green.png'
}),
slices = [
//startAngle, endAngle, color to fill polygon with
[300, 60, 'red'],
[60, 180, 'green'],
[180, 300, 'blue']
],
polys = [],
i = 0,
radiusMeters = 200;
for (; i < slices.length; i++) {
var path = getArcPath(centerPt, radiusMeters, slices[i][0], slices[i][1]);
//Insert the center point of our circle as first item in path
path.unshift(centerPt);
//Add the center point of our circle as last item in path to create closed path.
//Note google does not actually require us to close the path,
//but doesn't hurt to do so
path.push(centerPt);
var poly = new gm.Polygon({
path: path,
map: map,
fillColor:slices[i][2],
fillOpacity:0.6
});
polys.push(poly);
}
}
/***
* REQUIRES: google.maps.geometry library, via a 'libraries=geometry' parameter
* on url to google maps script
* #param center must be a google.maps.LatLng object.
* #param radiusMeters must be a number, radius in meters.
* #param startAngle must be an integer from 0 to 360, angle at which to begin arc.
* #param endAngle must be an integer from 0 to 360, angle at which to end arc.
* For a full circle, use startAngle of 0 and endAngle of 360
* which will create a closed path.
* #param direction -optional- defaults to clockwise,
* pass string 'counterclockwise' to reverse direction.
* #Returns array of google.maps.LatLng objects.
***/
function getArcPath(center, radiusMeters, startAngle, endAngle, direction){
var point, previous,
atEnd = false,
points = Array(),
a = startAngle;
while (true) {
point = google.maps.geometry.spherical.computeOffset(center, radiusMeters, a);
points.push(point);
if (a == endAngle){
break;
}
a++;
if (a > 360) {
a = 1;
}
}
if (direction == 'counterclockwise') {
points = points.reverse();
}
return points;
}
google.maps.event.addDomListener(window, 'load', initialize);
</script>
</body>
</html>
Example viewable here: http://jsfiddle.net/rkC2S/
One way to do it would be like this example
function drawArc(center, initialBearing, finalBearing, radius) {
var d2r = Math.PI / 180; // degrees to radians
var r2d = 180 / Math.PI; // radians to degrees
var points = 32;
// find the raidus in lat/lon
var rlat = (radius / EarthRadiusMeters) * r2d;
var rlng = rlat / Math.cos(center.lat() * d2r);
var extp = new Array();
if (initialBearing > finalBearing) finalBearing += 360;
var deltaBearing = finalBearing - initialBearing;
deltaBearing = deltaBearing/points;
for (var i=0; (i < points+1); i++)
{
extp.push(center.DestinationPoint(initialBearing + i*deltaBearing, radius));
bounds.extend(extp[extp.length-1]);
}
return extp;
}
var arcPts = drawArc(centerPoint, centerPoint.Bearing(startPoint), centerPoint.Bearing(endPoint), centerPoint.distanceFrom(startPoint), -1.0);
// add the start and end lines
arcPts.push(centerPoint);
bounds.extend(centerPoint);
arcPts.push(startPoint);
var piePoly = new google.maps.Polygon({
paths: [arcPts],
strokeColor: "#00FF00",
strokeOpacity: 0.5,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map
})
It is from before the geometry library was available so it does some of the functionality available there differently, but that could be changed.
example using the geometry library
// from http://en.wikipedia.org/wiki/Earth_radius
/*
/ Equatorial radius
/ The Earth's equatorial radius a, or semi-major axis, is the distance from its center to the equator and equals 6,378.1370 km (?3,963.191 mi; ?3,443.918 nmi).
*/
var EarthRadiusMeters = 6378137.0; // meters
/* Based the on the Latitude/longitude spherical geodesy formulae & scripts
at http://www.movable-type.co.uk/scripts/latlong.html
(c) Chris Veness 2002-2010
*/
google.maps.LatLng.prototype.DestinationPoint = function (brng, dist) {
var R = EarthRadiusMeters; // earth's mean radius in meters
var brng = brng.toRad();
var lat1 = this.lat().toRad(), lon1 = this.lng().toRad();
var lat2 = Math.asin( Math.sin(lat1)*Math.cos(dist/R) +
Math.cos(lat1)*Math.sin(dist/R)*Math.cos(brng) );
var lon2 = lon1 + Math.atan2(Math.sin(brng)*Math.sin(dist/R)*Math.cos(lat1),
Math.cos(dist/R)-Math.sin(lat1)*Math.sin(lat2));
return new google.maps.LatLng(lat2.toDeg(), lon2.toDeg());
}
// === A function which returns the bearing between two LatLng in radians ===
// === If v1 is null, it returns the bearing between the first and last vertex ===
// === If v1 is present but v2 is null, returns the bearing from v1 to the next vertex ===
// === If either vertex is out of range, returns void ===
google.maps.LatLng.prototype.Bearing = function(otherLatLng) {
var from = this;
var to = otherLatLng;
if (from.equals(to)) {
return 0;
}
var lat1 = from.latRadians();
var lon1 = from.lngRadians();
var lat2 = to.latRadians();
var lon2 = to.lngRadians();
var angle = - Math.atan2( Math.sin( lon1 - lon2 ) * Math.cos( lat2 ), Math.cos( lat1 ) * Math.sin( lat2 ) - Math.sin( lat1 ) * Math.cos( lat2 ) * Math.cos( lon1 - lon2 ) );
if ( angle < 0.0 ) angle += Math.PI * 2.0;
if ( angle > Math.PI ) angle -= Math.PI * 2.0;
return parseFloat(angle.toDeg());
}
/**
* Extend the Number object to convert degrees to radians
*
* #return {Number} Bearing in radians
* #ignore
*/
Number.prototype.toRad = function () {
return this * Math.PI / 180;
};
/**
* Extend the Number object to convert radians to degrees
*
* #return {Number} Bearing in degrees
* #ignore
*/
Number.prototype.toDeg = function () {
return this * 180 / Math.PI;
};
/**
* Normalize a heading in degrees to between 0 and +360
*
* #return {Number} Return
* #ignore
*/
Number.prototype.toBrng = function () {
return (this.toDeg() + 360) % 360;
};
Related
I'd like to know if it possible to change the marker orientation according the path drawn on the map. Here is a example:
As you can see the marker is a car (with front bumper and tail lights). I'd like to orientate the car in the direction the path is going (in this exemple orientate the car around 45 degrees to the right).
I'm using DirectionsService to draw the path and I have a random number of point. Sometime only one, sometime 10 points. I'm adding the markers before drawing the paths. Here is how I'm drawing the path:
// Intialize the Path Array
var path = new google.maps.MVCArray();
// Intialise the Direction Service
var service = new google.maps.DirectionsService();
// Set the Path Stroke Color
var poly = new google.maps.Polyline({ map: gmap, strokeColor: '#dd0000' }); // #4986E7
// Draw the path for this vehicle
for (var i = 0; i < pathPoints.length; i++) {
if ((i + 1) < pathPoints.length) {
var src = pathPoints[i];
var des = pathPoints[i + 1];
path.push(src);
poly.setPath(path);
service.route({
origin: src,
destination: des,
travelMode: google.maps.DirectionsTravelMode.DRIVING
}, function (result, status) {
if (status == google.maps.DirectionsStatus.OK) {
for (var i = 0, len = result.routes[0].overview_path.length; i < len; i++){
path.push(result.routes[0].overview_path[i]);
}
}
});
}
}
Is it possible to do that?
One option is to translate your icon to SVG then use the Symbol rotation property to align it with the road (you can do the same with a PNG image by either making a large number of copies of the icon rotated by a degree or two, or by making a custom icon that allows you to rotate the PNG icon arbitrarily)
marker.setPosition(p);
var heading = google.maps.geometry.spherical.computeHeading(lastPosn,p);
icon.rotation = heading;
marker.setIcon(icon);
proof of concept fiddle
code snippet:
var map;
var directionDisplay;
var directionsService;
var stepDisplay;
var markerArray = [];
var position;
var marker = null;
var polyline = null;
var poly2 = null;
var speed = 0.000005,
wait = 1;
var infowindow = null;
var timerHandle = null;
function createMarker(latlng, label, html) {
var contentString = '<b>' + label + '</b><br>' + html;
var marker = new google.maps.Marker({
position: latlng,
map: map,
title: label,
zIndex: Math.round(latlng.lat() * -100000) << 5
});
marker.myname = label;
google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent(contentString);
infowindow.open(map, marker);
});
return marker;
}
function initialize() {
infowindow = new google.maps.InfoWindow({
size: new google.maps.Size(150, 50)
});
// Instantiate a directions service.
directionsService = new google.maps.DirectionsService();
// Create a map and center it on Manhattan.
var myOptions = {
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
address = 'new york';
geocoder = new google.maps.Geocoder();
geocoder.geocode({
'address': address
}, function(results, status) {
map.setCenter(results[0].geometry.location);
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map
};
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
// Instantiate an info window to hold step text.
stepDisplay = new google.maps.InfoWindow();
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
}
var steps = [];
function calcRoute() {
if (timerHandle) {
clearTimeout(timerHandle);
}
if (marker) {
marker.setMap(null);
}
polyline.setMap(null);
poly2.setMap(null);
directionsDisplay.setMap(null);
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map
};
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
var start = document.getElementById("start").value;
var end = document.getElementById("end").value;
var travelMode = google.maps.DirectionsTravelMode.DRIVING;
var request = {
origin: start,
destination: end,
travelMode: travelMode
};
// Route the directions and pass the response to a
// function to create markers for each step.
directionsService.route(request, function(response, status) {
if (status == google.maps.DirectionsStatus.OK) {
directionsDisplay.setDirections(response);
var bounds = new google.maps.LatLngBounds();
var route = response.routes[0];
startLocation = new Object();
endLocation = new Object();
// For each route, display summary information.
var path = response.routes[0].overview_path;
var legs = response.routes[0].legs;
for (i = 0; i < legs.length; i++) {
if (i === 0) {
startLocation.latlng = legs[i].start_location;
startLocation.address = legs[i].start_address;
// marker = createMarker(legs[i].start_location, "start", legs[i].start_address, "green");
}
endLocation.latlng = legs[i].end_location;
endLocation.address = legs[i].end_address;
var steps = legs[i].steps;
for (j = 0; j < steps.length; j++) {
var nextSegment = steps[j].path;
for (k = 0; k < nextSegment.length; k++) {
polyline.getPath().push(nextSegment[k]);
bounds.extend(nextSegment[k]);
}
}
}
polyline.setMap(map);
map.fitBounds(bounds);
map.setZoom(18);
startAnimation();
}
});
}
var step = 50; // 5; // metres
var tick = 100; // milliseconds
var eol;
var k = 0;
var stepnum = 0;
var speed = "";
var lastVertex = 1;
//=============== animation functions ======================
function updatePoly(d) {
// Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
if (poly2.getPath().getLength() > 20) {
poly2 = new google.maps.Polyline([polyline.getPath().getAt(lastVertex - 1)]);
// map.addOverlay(poly2)
}
if (polyline.GetIndexAtDistance(d) < lastVertex + 2) {
if (poly2.getPath().getLength() > 1) {
poly2.getPath().removeAt(poly2.getPath().getLength() - 1);
}
poly2.getPath().insertAt(poly2.getPath().getLength(), polyline.GetPointAtDistance(d));
} else {
poly2.getPath().insertAt(poly2.getPath().getLength(), endLocation.latlng);
}
}
function animate(d) {
if (d > eol) {
map.panTo(endLocation.latlng);
marker.setPosition(endLocation.latlng);
return;
}
var p = polyline.GetPointAtDistance(d);
map.panTo(p);
var lastPosn = marker.getPosition();
marker.setPosition(p);
var heading = google.maps.geometry.spherical.computeHeading(lastPosn, p);
icon.rotation = heading;
marker.setIcon(icon);
updatePoly(d);
timerHandle = setTimeout("animate(" + (d + step) + ")", tick);
}
function startAnimation() {
eol = polyline.Distance();
map.setCenter(polyline.getPath().getAt(0));
marker = new google.maps.Marker({
position: polyline.getPath().getAt(0),
map: map,
icon: icon
});
poly2 = new google.maps.Polyline({
path: [polyline.getPath().getAt(0)],
strokeColor: "#0000FF",
strokeWeight: 10
});
// map.addOverlay(poly2);
setTimeout("animate(50)", 2000); // Allow time for the initial map display
}
google.maps.event.addDomListener(window, 'load', initialize);
//=============== ~animation funcitons =====================
var car = "M17.402,0H5.643C2.526,0,0,3.467,0,6.584v34.804c0,3.116,2.526,5.644,5.643,5.644h11.759c3.116,0,5.644-2.527,5.644-5.644 V6.584C23.044,3.467,20.518,0,17.402,0z M22.057,14.188v11.665l-2.729,0.351v-4.806L22.057,14.188z M20.625,10.773 c-1.016,3.9-2.219,8.51-2.219,8.51H4.638l-2.222-8.51C2.417,10.773,11.3,7.755,20.625,10.773z M3.748,21.713v4.492l-2.73-0.349 V14.502L3.748,21.713z M1.018,37.938V27.579l2.73,0.343v8.196L1.018,37.938z M2.575,40.882l2.218-3.336h13.771l2.219,3.336H2.575z M19.328,35.805v-7.872l2.729-0.355v10.048L19.328,35.805z";
var icon = {
path: car,
scale: .7,
strokeColor: 'white',
strokeWeight: .10,
fillOpacity: 1,
fillColor: '#404040',
offset: '5%',
// rotation: parseInt(heading[i]),
anchor: new google.maps.Point(10, 25) // orig 10,50 back of car, 10,0 front of car, 10,25 center of car
};
/*********************************************************************\
* *
* epolys.js by Mike Williams *
* updated to API v3 by Larry Ross *
* *
* A Google Maps API Extension *
* *
* Adds various Methods to google.maps.Polygon and google.maps.Polyline *
* *
* .Contains(latlng) returns true is the poly contains the specified *
* GLatLng *
* *
* .Area() returns the approximate area of a poly that is *
* not self-intersecting *
* *
* .Distance() returns the length of the poly path *
* *
* .Bounds() returns a GLatLngBounds that bounds the poly *
* *
* .GetPointAtDistance() returns a GLatLng at the specified distance *
* along the path. *
* The distance is specified in metres *
* Reurns null if the path is shorter than that *
* *
* .GetPointsAtDistance() returns an array of GLatLngs at the *
* specified interval along the path. *
* The distance is specified in metres *
* *
* .GetIndexAtDistance() returns the vertex number at the specified *
* distance along the path. *
* The distance is specified in metres *
* Returns null if the path is shorter than that *
* *
* .Bearing(v1?,v2?) returns the bearing between two vertices *
* if v1 is null, returns bearing from first to last *
* if v2 is null, returns bearing from v1 to next *
* *
* *
***********************************************************************
* *
* This Javascript is provided by Mike Williams *
* Blackpool Community Church Javascript Team *
* http://www.blackpoolchurch.org/ *
* http://econym.org.uk/gmap/ *
* *
* This work is licenced under a Creative Commons Licence *
* http://creativecommons.org/licenses/by/2.0/uk/ *
* *
***********************************************************************
* *
* Version 1.1 6-Jun-2007 *
* Version 1.2 1-Jul-2007 - fix: Bounds was omitting vertex zero *
* add: Bearing *
* Version 1.3 28-Nov-2008 add: GetPointsAtDistance() *
* Version 1.4 12-Jan-2009 fix: GetPointsAtDistance() *
* Version 3.0 11-Aug-2010 update to v3 *
* *
\*********************************************************************/
// === first support methods that don't (yet) exist in v3
google.maps.LatLng.prototype.distanceFrom = function(newLatLng) {
var EarthRadiusMeters = 6378137.0; // meters
var lat1 = this.lat();
var lon1 = this.lng();
var lat2 = newLatLng.lat();
var lon2 = newLatLng.lng();
var dLat = (lat2 - lat1) * Math.PI / 180;
var dLon = (lon2 - lon1) * Math.PI / 180;
var a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(lat1 * Math.PI / 180) * Math.cos(lat2 * Math.PI / 180) * Math.sin(dLon / 2) * Math.sin(dLon / 2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
var d = EarthRadiusMeters * c;
return d;
}
google.maps.LatLng.prototype.latRadians = function() {
return this.lat() * Math.PI / 180;
}
google.maps.LatLng.prototype.lngRadians = function() {
return this.lng() * Math.PI / 180;
}
// === A method which returns the length of a path in metres ===
google.maps.Polygon.prototype.Distance = function() {
var dist = 0;
for (var i = 1; i < this.getPath().getLength(); i++) {
dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i - 1));
}
return dist;
}
// === A method which returns a GLatLng of a point a given distance along the path ===
// === Returns null if the path is shorter than the specified distance ===
google.maps.Polygon.prototype.GetPointAtDistance = function(metres) {
// some awkward special cases
if (metres == 0) return this.getPath().getAt(0);
if (metres < 0) return null;
if (this.getPath().getLength() < 2) return null;
var dist = 0;
var olddist = 0;
for (var i = 1;
(i < this.getPath().getLength() && dist < metres); i++) {
olddist = dist;
dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i - 1));
}
if (dist < metres) {
return null;
}
var p1 = this.getPath().getAt(i - 2);
var p2 = this.getPath().getAt(i - 1);
var m = (metres - olddist) / (dist - olddist);
return new google.maps.LatLng(p1.lat() + (p2.lat() - p1.lat()) * m, p1.lng() + (p2.lng() - p1.lng()) * m);
}
// === A method which returns an array of GLatLngs of points a given interval along the path ===
google.maps.Polygon.prototype.GetPointsAtDistance = function(metres) {
var next = metres;
var points = [];
// some awkward special cases
if (metres <= 0) return points;
var dist = 0;
var olddist = 0;
for (var i = 1;
(i < this.getPath().getLength()); i++) {
olddist = dist;
dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i - 1));
while (dist > next) {
var p1 = this.getPath().getAt(i - 1);
var p2 = this.getPath().getAt(i);
var m = (next - olddist) / (dist - olddist);
points.push(new google.maps.LatLng(p1.lat() + (p2.lat() - p1.lat()) * m, p1.lng() + (p2.lng() - p1.lng()) * m));
next += metres;
}
}
return points;
}
// === A method which returns the Vertex number at a given distance along the path ===
// === Returns null if the path is shorter than the specified distance ===
google.maps.Polygon.prototype.GetIndexAtDistance = function(metres) {
// some awkward special cases
if (metres == 0) return this.getPath().getAt(0);
if (metres < 0) return null;
var dist = 0;
var olddist = 0;
for (var i = 1;
(i < this.getPath().getLength() && dist < metres); i++) {
olddist = dist;
dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i - 1));
}
if (dist < metres) {
return null;
}
return i;
}
// === Copy all the above functions to GPolyline ===
google.maps.Polyline.prototype.Distance = google.maps.Polygon.prototype.Distance;
google.maps.Polyline.prototype.GetPointAtDistance = google.maps.Polygon.prototype.GetPointAtDistance;
google.maps.Polyline.prototype.GetPointsAtDistance = google.maps.Polygon.prototype.GetPointsAtDistance;
google.maps.Polyline.prototype.GetIndexAtDistance = google.maps.Polygon.prototype.GetIndexAtDistance;
html {
height: 100%;
}
body {
height: 100%;
margin: 0px;
font-family: Helvetica, Arial;
}
<script src="https://maps.googleapis.com/maps/api/js?libraries=geometry&key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk"></script>
<div id="tools">start:
<input type="text" name="start" id="start" value="union square, NY" />end:
<input type="text" name="end" id="end" value="times square, NY" />
<input type="submit" onclick="calcRoute();" />
</div>
<div id="map_canvas" style="width:100%;height:90%;"></div>
Easiest solution for this (FOR GOOGLE MAPS) :
var rotationAngle = google.maps.geometry.spherical.computeHeading(oldLatlng, currentlatlng);
$('img[src="path_to_marker_icon_image"]').css({
transform: "rotate(" + rotationAngle + "deg)"
});
You can use it easily do with the help of the 'GMSMapView' Delegates method.
var lastMapBearing: CLLocationDirection?
var lastUserBearing: CLLocationDirection?
func mapView(_ mapView: GMSMapView, didChange position: GMSCameraPosition) {
lastMapBearing = position.bearing
driverMarker?.rotation = (lastUserBearing ?? 0) - lastMapBearing!
}
func locationManager(_ manager: CLLocationManager, didUpdateHeading newHeading: CLHeading) {
lastUserBearing = newHeading.trueHeading
driverMarker?.rotation = lastUserBearing! - (lastMapBearing ?? 0)
}
Make sure you can assign the delegate itSelf.
i am new in gis. I am working in JavaScript.
suppose there is center latlong. another point is target(latlong) in n miters far from center. how to calculate this location difference(center - latlong) from center and n in miter.
guys please help me.
lets consider earth is properly spherical.
function distance(lat1, lon1, lat2, lon2) {
var radius = 6371e3; // meters
var dLon = gis.toRad(lon2 - lon1),
lat1 = gis.toRad(lat1),
lat2 = gis.toRad(lat2),
distance = Math.acos(Math.sin(lat1) * Math.sin(lat2) +
Math.cos(lat1) * Math.cos(lat2) * Math.cos(dLon)) * radius;
return distance;
}
above javascript function is for calculating distance,
function(lat, long, distance){
//can i calculate lat_difference, long difference
}
here is your code:-
<script>
Math.radians = function(degrees) {
return degrees * Math.PI / 180;
};
function calculateDistance(lat,lon,lat_center,lon_center){
var distance = ( 6371 * Math.acos( Math.cos( Math.radians(lat) ) * Math.cos( Math.radians( lat_center ) )
* Math.cos( Math.radians( lon_center ) - Math.radians(lon) ) + Math.sin( Math.radians(lat) ) * Math.sin(Math.radians(lat_center)) ) )*1000;
console.log(distance+" meter");
return distance;
}
var lat = '38.898556';
var lon = '-77.037852';
var lat_center = '38.897147';
var lon_center = '-77.043934';
calculateDistance(lat,lon,lat_center,lon_center);//will return 549 meter
//for getting lat and lon from a distance from a given point
//lat1 = latitude of start point in degrees
//long1 = longitude of start point in degrees
//d = distance in KM
//angle = bearing in degrees
function get_gps_distance(lat1,long1,d,angle)
{
//# Earth Radious in KM
var R = 6378.14;
//# Degree to Radian
var latitude1 = lat1 * (Math.PI/180);
var longitude1 = long1 * (Math.PI/180);
brng = angle * (Math.PI/180);
latitude2 = Math.asin(Math.sin(latitude1)*Math.cos(d/R) + Math.cos(latitude1)*Math.sin(d/R)*Math.cos(brng));
longitude2 = longitude1 + Math.atan2(Math.sin(brng)*Math.sin(d/R)*Math.cos(latitude1),Math.cos(d/R)-Math.sin(latitude1)*Math.sin(latitude2));
// # back to degrees
latitude2 = latitude2 * (180/Math.PI);
longitude2 = longitude2 * (180/Math.PI);
// # 6 decimal for Leaflet and other system compatibility
lat2 = latitude2;
long2 =longitude2;
var tab = {};
// Push in array and get back
tab[0] = lat2;
tab[1] = long2;
return tab;
}
get_gps_distance('38.898556','-77.037852',.549,90);
</script>
I`ve got a map with a polyline. The server will responds me with a LatLng point on a map. I need to check if the point from the server situated on a polyline edge. If not, i need to find the nearest point on the polyline and place a marker on the nearest point on the polyline. For example, if the server responds me with a point A, i need to place a marker to a point B.
I find a good library http://wtp2.appspot.com/cSnapToRouteDemo.html, but this library is for Google API ver. 2, and i'm using Google API ver. 3. Is there any alternative for Google API ver. 3 ? Thank's.
Found an easier solution.Using turf.js.Just use your polyline coordinates to create turf line and marker position for creating turf point.
then;
var line = turf.lineString(Your polyline coordinates in GeoJson array);
var pt = turf.point([Marker_Lon, Marker_Lat]);
var snapped = turf.pointOnLine(line, pt);
var pstnOnLine = { lat: snapped.geometry.coordinates[1], lng: snapped.geometry.coordinates[0] };
var distToLine = snapped.properties.dist
This way you can calculate the distance and coordinates on your polyline easily.
You can find out more from Turf website.
The Google Maps Javascript API has a Geometry library.
The Geometry library has a isLocationOnEdge function. See the documentation.
To determine whether a point falls on or near a polyline, or on or near the edge of a polygon, pass the point, the polyline/polygon, and optionally a tolerance value in degrees to google.maps.geometry.poly.isLocationOnEdge(). The function returns true if the distance between the point and the closest point on the line or edge falls within the specified tolerance. The default tolerance value is 10-9 degrees.
You must include the library this way:
<script type="text/javascript"
src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=geometry">
</script>
And if you need more than one library, for example:
<script type="text/javascript"
src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=geometry,places">
</script>
Full documentation is here.
If you need to find the point on the Polyline, you can use this ported to v3 version of the library you mentioned in your question:
var mapRoute;
var rtPoints;
var centerMAP = new google.maps.LatLng(-7.402438, 110.446957);
function gLatLngFromEN(e, n) {
var ogbLL = NEtoLL(e, n);
var pc = OGBToWGS84(ogbLL.lat, ogbLL.lon, 0);
return new google.maps.LatLng(pc.lat, pc.lon);
}
function routeMap() {
mapRoute = new google.maps.Map(document.getElementById('mapRoute'), {
center: centerMAP,
zoom: 14,
mapTypeId: google.maps.MapTypeId.SATELLITE
});
mapRoute.setCenter(gLatLngFromEN(469000, 169000), 13);
var rtPoints = new Array();
rtPoints.push(gLatLngFromEN(468000, 168000));
rtPoints.push(gLatLngFromEN(468000, 170000));
rtPoints.push(gLatLngFromEN(470000, 170000));
rtPoints.push(gLatLngFromEN(470000, 168000));
var rtPoly = new google.maps.Polyline({
path: rtPoints,
strokeColor: "#0000FF",
strokeWeight: 3,
map: mapRoute
});
var container = document.createElement("div");
container.style.fontFamily = 'Arial';
container.style.fontSize = 'XX-Small';
var ptr = document.createElement("INPUT");
ptr.style.width = "100px";
ptr.type = "Text";
ptr.readOnly = true;
ptr.id = "distPtr";
container.appendChild(ptr);
document.getElementById("control").appendChild(container);
google.maps.event.addListener(mapRoute, 'mousemove', function (point) {
document.getElementById('distPtr').value = Math.round(bdccGeoDistanceToPolyMtrs(rtPoly, point.latLng));
});
}
google.maps.event.addDomListener(window, 'load', routeMap);
// Code to find the distance in metres between a lat/lng point and a polyline of lat/lng points
// All in WGS84. Free for any use.
//
// Bill Chadwick 2007
// updated to Google Maps API v3, Lawrence Ross 2014
// Construct a bdccGeo from its latitude and longitude in degrees
function bdccGeo(lat, lon)
{
var theta = (lon * Math.PI / 180.0);
var rlat = bdccGeoGeocentricLatitude(lat * Math.PI / 180.0);
var c = Math.cos(rlat);
this.x = c * Math.cos(theta);
this.y = c * Math.sin(theta);
this.z = Math.sin(rlat);
}
bdccGeo.prototype = new bdccGeo();
// internal helper functions =========================================
// Convert from geographic to geocentric latitude (radians).
function bdccGeoGeocentricLatitude(geographicLatitude)
{
var flattening = 1.0 / 298.257223563;//WGS84
var f = (1.0 - flattening) * (1.0 - flattening);
return Math.atan((Math.tan(geographicLatitude) * f));
}
// Convert from geocentric to geographic latitude (radians)
function bdccGeoGeographicLatitude (geocentricLatitude)
{
var flattening = 1.0 / 298.257223563;//WGS84
var f = (1.0 - flattening) * (1.0 - flattening);
return Math.atan(Math.tan(geocentricLatitude) / f);
}
// Returns the two antipodal points of intersection of two great
// circles defined by the arcs geo1 to geo2 and
// geo3 to geo4. Returns a point as a Geo, use .antipode to get the other point
function bdccGeoGetIntersection( geo1, geo2, geo3, geo4)
{
var geoCross1 = geo1.crossNormalize(geo2);
var geoCross2 = geo3.crossNormalize(geo4);
return geoCross1.crossNormalize(geoCross2);
}
//from Radians to Meters
function bdccGeoRadiansToMeters(rad)
{
return rad * 6378137.0; // WGS84 Equatorial Radius in Meters
}
//from Meters to Radians
function bdccGeoMetersToRadians(m)
{
return m / 6378137.0; // WGS84 Equatorial Radius in Meters
}
// properties =================================================
bdccGeo.prototype.getLatitudeRadians = function()
{
return (bdccGeoGeographicLatitude(Math.atan2(this.z,
Math.sqrt((this.x * this.x) + (this.y * this.y)))));
}
bdccGeo.prototype.getLongitudeRadians = function()
{
return (Math.atan2(this.y, this.x));
}
bdccGeo.prototype.getLatitude = function()
{
return this.getLatitudeRadians() * 180.0 / Math.PI;
}
bdccGeo.prototype.getLongitude = function()
{
return this.getLongitudeRadians() * 180.0 / Math.PI ;
}
// Methods =================================================
//Maths
bdccGeo.prototype.dot = function( b)
{
return ((this.x * b.x) + (this.y * b.y) + (this.z * b.z));
}
//More Maths
bdccGeo.prototype.crossLength = function( b)
{
var x = (this.y * b.z) - (this.z * b.y);
var y = (this.z * b.x) - (this.x * b.z);
var z = (this.x * b.y) - (this.y * b.x);
return Math.sqrt((x * x) + (y * y) + (z * z));
}
//More Maths
bdccGeo.prototype.scale = function( s)
{
var r = new bdccGeo(0,0);
r.x = this.x * s;
r.y = this.y * s;
r.z = this.z * s;
return r;
}
// More Maths
bdccGeo.prototype.crossNormalize = function( b)
{
var x = (this.y * b.z) - (this.z * b.y);
var y = (this.z * b.x) - (this.x * b.z);
var z = (this.x * b.y) - (this.y * b.x);
var L = Math.sqrt((x * x) + (y * y) + (z * z));
var r = new bdccGeo(0,0);
r.x = x / L;
r.y = y / L;
r.z = z / L;
return r;
}
// point on opposite side of the world to this point
bdccGeo.prototype.antipode = function()
{
return this.scale(-1.0);
}
//distance in radians from this point to point v2
bdccGeo.prototype.distance = function( v2)
{
return Math.atan2(v2.crossLength(this), v2.dot(this));
}
//returns in meters the minimum of the perpendicular distance of this point from the line segment geo1-geo2
//and the distance from this point to the line segment ends in geo1 and geo2
bdccGeo.prototype.distanceToLineSegMtrs = function(geo1, geo2)
{
//point on unit sphere above origin and normal to plane of geo1,geo2
//could be either side of the plane
var p2 = geo1.crossNormalize(geo2);
// intersection of GC normal to geo1/geo2 passing through p with GC geo1/geo2
var ip = bdccGeoGetIntersection(geo1,geo2,this,p2);
//need to check that ip or its antipode is between p1 and p2
var d = geo1.distance(geo2);
var d1p = geo1.distance(ip);
var d2p = geo2.distance(ip);
//window.status = d + ", " + d1p + ", " + d2p;
if ((d >= d1p) && (d >= d2p))
return bdccGeoRadiansToMeters(this.distance(ip));
else
{
ip = ip.antipode();
d1p = geo1.distance(ip);
d2p = geo2.distance(ip);
}
if ((d >= d1p) && (d >= d2p))
return bdccGeoRadiansToMeters(this.distance(ip));
else
return bdccGeoRadiansToMeters(Math.min(geo1.distance(this),geo2.distance(this)));
}
// distance in meters from GLatLng point to GPolyline or GPolygon poly
function bdccGeoDistanceToPolyMtrs(poly, point)
{
var d = 999999999;
var i;
var p = new bdccGeo(point.lat(),point.lng());
for(i=0; i<(poly.getPath().getLength()-1); i++)
{
var p1 = poly.getPath().getAt(i);
var l1 = new bdccGeo(p1.lat(),p1.lng());
var p2 = poly.getPath().getAt(i+1);
var l2 = new bdccGeo(p2.lat(),p2.lng());
var dp = p.distanceToLineSegMtrs(l1,l2);
if(dp < d)
d = dp;
}
return d;
}
// get a new GLatLng distanceMeters away on the compass bearing azimuthDegrees
// from the GLatLng point - accurate to better than 200m in 140km (20m in 14km) in the UK
function bdccGeoPointAtRangeAndBearing (point, distanceMeters, azimuthDegrees)
{
var latr = point.lat() * Math.PI / 180.0;
var lonr = point.lng() * Math.PI / 180.0;
var coslat = Math.cos(latr);
var sinlat = Math.sin(latr);
var az = azimuthDegrees* Math.PI / 180.0;
var cosaz = Math.cos(az);
var sinaz = Math.sin(az);
var dr = distanceMeters / 6378137.0; // distance in radians using WGS84 Equatorial Radius
var sind = Math.sin(dr);
var cosd = Math.cos(dr);
return new google.maps.LatLng(Math.asin((sinlat * cosd) + (coslat * sind * cosaz)) * 180.0 / Math.PI,
(Math.atan2((sind * sinaz), (coslat * cosd) - (sinlat * sind * cosaz)) + lonr) * 180.0 / Math.PI);
}
Credits to Bill Chadwick 2007 and Lawrence Ross 2014 for the v3 version. And #geocodezip for finding it.
JSFiddle demo
The idea is to draw an arc centered on a specific point, using angles.
Note: Not the chord, nor the sector, nor the area between the chord and the arc.
Memento: http://en.wikipedia.org/wiki/Arc_(geometry)
A full circle parameters:
- center at coordinates LatC,LngC
- radius of 1 609 meters
- start angle of 0 degrees
- end angle of 360 degrees
example http://jsfiddle.net/GGvQH/3/
new google.maps.Circle({
center: new google.maps.LatLng(18.4894, 73.910158),
radius: 1609,
...
});
An arc of 180° (PI/2 radiant) oriented to north would be like:
- center at coordinates LatC,LngC
- radius of 1 609 meters
- start angle of 270 degrees (9 o'clock)
- end angle of 90 degrees (3 o'clock)
First of all, I do not want to plot a polyline for each arc, using tons of points to get a smooth effect: need to recompute for each scale and may cost resources... or is it?
There is an idea with polygons intersection
Google Maps API v3 - circle sector
...do anyone have seen a working jsfiddle?
Note: http://jsfiddle.net/Morlock0821/4dRB2/1/ is very close to the arc, but I do not want a closed surface.
Another idea with bearing... but I am reluctant to redefine the earth's radius to get the tiny arc I want.
https://developers.google.com/maps/documentation/javascript/examples/geometry-headings
(in this case, I want only the purple line, not the red one).
Any help would be greatly appreciated.
This is the code I use in this example:
function drawArc(center, initialBearing, finalBearing, radius) {
var d2r = Math.PI / 180; // degrees to radians
var r2d = 180 / Math.PI; // radians to degrees
var points = 32;
// find the raidus in lat/lon
var rlat = (radius / EarthRadiusMeters) * r2d;
var rlng = rlat / Math.cos(center.lat() * d2r);
var extp = new Array();
if (initialBearing > finalBearing) finalBearing += 360;
var deltaBearing = finalBearing - initialBearing;
deltaBearing = deltaBearing/points;
for (var i=0; (i < points+1); i++)
{
extp.push(center.DestinationPoint(initialBearing + i*deltaBearing, radius));
bounds.extend(extp[extp.length-1]);
}
return extp;
}
Used like this, where startPoint is the start of the arc, endPoint is the end of the arc and centerPoint is the center, but you can specify center, angles and radius.
var arcPts = drawArc(centerPoint, centerPoint.Bearing(startPoint), centerPoint.Bearing(endPoint), centerPoint.distanceFrom(startPoint));
var piePoly = new google.maps.Polygon({
paths: [arcPts],
strokeColor: "#00FF00",
strokeOpacity: 0.5,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map
});
Ancillary functions, may no longer be necessary if you include the geometry library
var EarthRadiusMeters = 6378137.0; // meters
/* Based the on the Latitude/longitude spherical geodesy formulae & scripts
at http://www.movable-type.co.uk/scripts/latlong.html
(c) Chris Veness 2002-2010
*/
google.maps.LatLng.prototype.DestinationPoint = function (brng, dist) {
var R = EarthRadiusMeters; // earth's mean radius in meters
var brng = brng.toRad();
var lat1 = this.lat().toRad(), lon1 = this.lng().toRad();
var lat2 = Math.asin( Math.sin(lat1)*Math.cos(dist/R) +
Math.cos(lat1)*Math.sin(dist/R)*Math.cos(brng) );
var lon2 = lon1 + Math.atan2(Math.sin(brng)*Math.sin(dist/R)*Math.cos(lat1),
Math.cos(dist/R)-Math.sin(lat1)*Math.sin(lat2));
return new google.maps.LatLng(lat2.toDeg(), lon2.toDeg());
}
// === A function which returns the bearing between two LatLng in radians ===
// === If v1 is null, it returns the bearing between the first and last vertex ===
// === If v1 is present but v2 is null, returns the bearing from v1 to the next vertex ===
// === If either vertex is out of range, returns void ===
google.maps.LatLng.prototype.Bearing = function(otherLatLng) {
var from = this;
var to = otherLatLng;
if (from.equals(to)) {
return 0;
}
var lat1 = from.latRadians();
var lon1 = from.lngRadians();
var lat2 = to.latRadians();
var lon2 = to.lngRadians();
var angle = - Math.atan2( Math.sin( lon1 - lon2 ) * Math.cos( lat2 ), Math.cos( lat1 ) * Math.sin( lat2 ) - Math.sin( lat1 ) * Math.cos( lat2 ) * Math.cos( lon1 - lon2 ) );
if ( angle < 0.0 ) angle += Math.PI * 2.0;
if ( angle > Math.PI ) angle -= Math.PI * 2.0;
return parseFloat(angle.toDeg());
}
/**
* Extend the Number object to convert degrees to radians
*
* #return {Number} Bearing in radians
* #ignore
*/
Number.prototype.toRad = function () {
return this * Math.PI / 180;
};
/**
* Extend the Number object to convert radians to degrees
*
* #return {Number} Bearing in degrees
* #ignore
*/
Number.prototype.toDeg = function () {
return this * 180 / Math.PI;
};
/**
* Normalize a heading in degrees to between 0 and +360
*
* #return {Number} Return
* #ignore
*/
Number.prototype.toBrng = function () {
return (this.toDeg() + 360) % 360;
};
code snippet (using geometry library):
var EarthRadiusMeters = 6378137.0; // meters
/* Based the on the Latitude/longitude spherical geodesy formulae & scripts
at http://www.movable-type.co.uk/scripts/latlong.html
(c) Chris Veness 2002-2010
*/
google.maps.LatLng.prototype.DestinationPoint = function(brng, dist) {
var R = EarthRadiusMeters; // earth's mean radius in meters
var brng = brng.toRad();
var lat1 = this.lat().toRad(),
lon1 = this.lng().toRad();
var lat2 = Math.asin(Math.sin(lat1) * Math.cos(dist / R) +
Math.cos(lat1) * Math.sin(dist / R) * Math.cos(brng));
var lon2 = lon1 + Math.atan2(Math.sin(brng) * Math.sin(dist / R) * Math.cos(lat1),
Math.cos(dist / R) - Math.sin(lat1) * Math.sin(lat2));
return new google.maps.LatLng(lat2.toDeg(), lon2.toDeg());
}
/**
* Extend the Number object to convert degrees to radians
*
* #return {Number} Bearing in radians
* #ignore
*/
Number.prototype.toRad = function() {
return this * Math.PI / 180;
};
/**
* Extend the Number object to convert radians to degrees
*
* #return {Number} Bearing in degrees
* #ignore
*/
Number.prototype.toDeg = function() {
return this * 180 / Math.PI;
};
var infowindow = new google.maps.InfoWindow({
size: new google.maps.Size(150, 50)
});
function createMarker(latlng, html) {
var contentString = html;
var marker = new google.maps.Marker({
position: latlng,
map: map,
zIndex: Math.round(latlng.lat() * -100000) << 5
});
bounds.extend(latlng);
google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent(contentString);
infowindow.open(map, marker);
});
}
function drawArc(center, initialBearing, finalBearing, radius) {
var d2r = Math.PI / 180; // degrees to radians
var r2d = 180 / Math.PI; // radians to degrees
var points = 32;
// find the raidus in lat/lon
var rlat = (radius / EarthRadiusMeters) * r2d;
var rlng = rlat / Math.cos(center.lat() * d2r);
var extp = new Array();
if (initialBearing > finalBearing) finalBearing += 360;
var deltaBearing = finalBearing - initialBearing;
deltaBearing = deltaBearing / points;
for (var i = 0;
(i < points + 1); i++) {
extp.push(center.DestinationPoint(initialBearing + i * deltaBearing, radius));
bounds.extend(extp[extp.length - 1]);
}
return extp;
}
function drawCircle(point, radius) {
var d2r = Math.PI / 180; // degrees to radians
var r2d = 180 / Math.PI; // radians to degrees
var EarthRadiusMeters = 6378137.0; // meters
var earthsradius = 3963; // 3963 is the radius of the earth in miles
var points = 32;
// find the raidus in lat/lon
var rlat = (radius / EarthRadiusMeters) * r2d;
var rlng = rlat / Math.cos(point.lat() * d2r);
var extp = new Array();
for (var i = 0; i < points + 1; i++) // one extra here makes sure we connect the
{
var theta = Math.PI * (i / (points / 2));
ey = point.lng() + (rlng * Math.cos(theta)); // center a + radius x * cos(theta)
ex = point.lat() + (rlat * Math.sin(theta)); // center b + radius y * sin(theta)
extp.push(new google.maps.LatLng(ex, ey));
bounds.extend(extp[extp.length - 1]);
}
// alert(extp.length);
return extp;
}
var map = null;
var bounds = null;
function initialize() {
var myOptions = {
zoom: 10,
center: new google.maps.LatLng(-33.9, 151.2),
mapTypeControl: true,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.DROPDOWN_MENU
},
navigationControl: true,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
bounds = new google.maps.LatLngBounds();
google.maps.event.addListener(map, 'click', function() {
infowindow.close();
});
var startPoint = new google.maps.LatLng(48.610335003092956, -1.6123447775299600);
var endPoint = new google.maps.LatLng(48.596190206866830, -1.5551704322317228);
var centerPoint = new google.maps.LatLng(48.565630000000006, -1.6050300000000002);
createMarker(startPoint, "start: " + startPoint.toUrlValue(6) + "<br>distance to center: " + (google.maps.geometry.spherical.computeDistanceBetween(centerPoint, startPoint) / 1000).toFixed(3) + " km<br>Bearing: " + google.maps.geometry.spherical.computeHeading(centerPoint, startPoint) + "<br><a href='javascript:map.setCenter(new google.maps.LatLng(" + startPoint.toUrlValue(6) + "));map.setZoom(20);'>zoom in</a> - <a href='javascript:map.fitBounds(bounds);'>zoom out</a>");
createMarker(endPoint, "end: " + endPoint.toUrlValue(6) + "<br>distance to center: " + (google.maps.geometry.spherical.computeDistanceBetween(centerPoint, endPoint) / 1000).toFixed(3) + " km<br>Bearing: " + google.maps.geometry.spherical.computeHeading(centerPoint, endPoint) + "<br><a href='javascript:map.setCenter(new google.maps.LatLng(" + endPoint.toUrlValue(6) + "));map.setZoom(20);'>zoom in</a> - <a href='javascript:map.fitBounds(bounds);'>zoom out</a>");
createMarker(centerPoint, "center: " + centerPoint.toUrlValue(6));
var arcPts = drawArc(centerPoint, google.maps.geometry.spherical.computeHeading(centerPoint, startPoint), google.maps.geometry.spherical.computeHeading(centerPoint, endPoint), google.maps.geometry.spherical.computeDistanceBetween(centerPoint, startPoint));
// add the start and end lines
arcPts.push(centerPoint);
bounds.extend(centerPoint);
arcPts.push(startPoint);
var piePoly = new google.maps.Polygon({
paths: [arcPts],
strokeColor: "#00FF00",
strokeOpacity: 0.5,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map
});
map.fitBounds(bounds);
}
google.maps.event.addDomListener(window, 'load', initialize);
html,
body,
#map_canvas {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
}
<script type="text/javascript" src="http://maps.google.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk&libraries=geometry"></script>
<div id="map_canvas"></div>
When i click on map, which will be best way to find nearest marker or markers? is there some functions in api that will help me to do that?
it's google map api v3.
First you have to add the eventlistener
google.maps.event.addListener(map, 'click', find_closest_marker);
Then create a function that loops through the array of markers and uses the haversine formula to calculate the distance of each marker from the click.
function rad(x) {return x*Math.PI/180;}
function find_closest_marker( event ) {
var lat = event.latLng.lat();
var lng = event.latLng.lng();
var R = 6371; // radius of earth in km
var distances = [];
var closest = -1;
for( i=0;i<map.markers.length; i++ ) {
var mlat = map.markers[i].position.lat();
var mlng = map.markers[i].position.lng();
var dLat = rad(mlat - lat);
var dLong = rad(mlng - lng);
var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(rad(lat)) * Math.cos(rad(lat)) * Math.sin(dLong/2) * Math.sin(dLong/2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c;
distances[i] = d;
if ( closest == -1 || d < distances[closest] ) {
closest = i;
}
}
alert(map.markers[closest].title);
}
This keeps track of the closest markers and alerts its title.
I have my markers as an array on my map object
You can use the computeDistanceBetween() method in the google.maps.geometry.spherical namespace.
I'd like to expand on Leor's suggestion and provide a working solution:
I'm using markers in a markers array e.g. var markers = [];.
Then let's have our position as something like var location = new google.maps.LatLng(51.99, -0.74);
Then we simply reduce our markers against the location we have like so:
markers.reduce(function (prev, curr) {
var cpos = google.maps.geometry.spherical.computeDistanceBetween(location.position, curr.position);
var ppos = google.maps.geometry.spherical.computeDistanceBetween(location.position, prev.position);
return cpos < ppos ? curr : prev;
}).position
What pops out is your closest marker LatLng object.
The formula above didn't work for me, but I used this without any issue. Pass your current location to the function, and loop through an array of markers to find the closest:
function find_closest_marker( lat1, lon1 ) {
var pi = Math.PI;
var R = 6371; //equatorial radius
var distances = [];
var closest = -1;
for( i=0;i<markers.length; i++ ) {
var lat2 = markers[i].position.lat();
var lon2 = markers[i].position.lng();
var chLat = lat2-lat1;
var chLon = lon2-lon1;
var dLat = chLat*(pi/180);
var dLon = chLon*(pi/180);
var rLat1 = lat1*(pi/180);
var rLat2 = lat2*(pi/180);
var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(rLat1) * Math.cos(rLat2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c;
distances[i] = d;
if ( closest == -1 || d < distances[closest] ) {
closest = i;
}
}
// (debug) The closest marker is:
console.log(markers[closest]);
}
Are you aware of Mysql Spatial extensions?
You could use something like MBRContains(g1,g2).
Use computeDistanceBetween() Google map API method to calculate near marker between your location and markers list on google map.
Steps:-
Create marker on google map.
function addMarker(location) {
var marker = new google.maps.Marker({
title: 'User added marker',
icon: {
path: google.maps.SymbolPath.BACKWARD_CLOSED_ARROW,
scale: 5
},
position: location,
map: map
});
}
On Mouse click create event for getting lat, long of your location and pass that to find_closest_marker().
function find_closest_marker(event) {
var distances = [];
var closest = -1;
for (i = 0; i < markers.length; i++) {
var d = google.maps.geometry.spherical.computeDistanceBetween(markers[i].position, event.latLng);
distances[i] = d;
if (closest == -1 || d < distances[closest]) {
closest = i;
}
}
alert('Closest marker is: ' + markers[closest].getTitle());
}
visit this link follow the steps. You will able to get nearer marker to your location.
Here is another function that works great for me, returns distance in kilometers:
function distance(lat1, lng1, lat2, lng2) {
var radlat1 = Math.PI * lat1 / 180;
var radlat2 = Math.PI * lat2 / 180;
var radlon1 = Math.PI * lng1 / 180;
var radlon2 = Math.PI * lng2 / 180;
var theta = lng1 - lng2;
var radtheta = Math.PI * theta / 180;
var dist = Math.sin(radlat1) * Math.sin(radlat2) + Math.cos(radlat1) * Math.cos(radlat2) * Math.cos(radtheta);
dist = Math.acos(dist);
dist = dist * 180 / Math.PI;
dist = dist * 60 * 1.1515;
//Get in in kilometers
dist = dist * 1.609344;
return dist;
}