I'm currently trying to incorporate a full screen video BG in my home slider (via Revolution SLider, a WP plugin which supports HTML5 video).
The video loads fine in FF and Chrome, but I get nothing but the loading .gif and a black screen in Safari - I've got both .mp4 and .ogv available and linked, so I know the correct format is there.
Any ideas/solutions would be massively appreciated!
Use the specific video format safari uses.
<!doctype html>
<html>
<head>
<title>Multi-Scheme Video Player</title>
</head>
<body>
<video controls autoplay >
<source src="http://HttpLiveStream.m3u8">
<source src="rtsp://LegacyStream.3gp">
<source src="http://ProgressiveDownload.m4v">
</video>
</body>
</html>
Here you will find things properly about video support by particular browser CLICK HERE
Related
I have some kind of a strange problem. I try to create a website with a looped background video. The code looks like this one:
<video src="video/bg.mp4" style="z-index: -1;object-fit: cover;" poster="video/bg.jpg" autobuffer autoplay loop muted></video>
This works perfectly fine on most browsers (IE struggles with this object-fit thing but I don't mind) but on iPhone the video won't autoplay but on iPad it does. I already read the New Policies for iOS and I think I meet the requirements (otherwise iPad won't autoplay). I did some other testing:
Removing overlaying divs won't fix it
Removing z-index won't fix it
Wifi or Cellular doesn't make a difference
Video filesize doesn't make a difference, too
Am I doing it wrong or does iPhone simply won't autoplay videos and always requires interaction? I only care for iOS 10, I know that the requirements were different on iOS 9
Does playsinline attribute help?
Here's what I have:
<video autoplay loop muted playsinline class="video-background ">
<source src="videos/intro-video3.mp4" type="video/mp4">
</video>
See the comment on playsinline here: https://webkit.org/blog/6784/new-video-policies-for-ios/
iOs 10+ allow video autoplay inline. but you have to turn off "Low power mode" on your iPhone.
Here is the little hack to overcome all the struggles you have for video autoplay in a website:
Check video is playing or not.
Trigger video play on event like body click or touch.
Note: Some browsers don't let videos to autoplay unless the user interacts with the device.
So scripts to check whether video is playing is:
Object.defineProperty(HTMLMediaElement.prototype, 'playing', {
get: function () {
return !!(this.currentTime > 0 && !this.paused && !this.ended && this.readyState > 2);
}});
And then you can simply autoplay the video by attaching event listeners to the body:
$('body').on('click touchstart', function () {
const videoElement = document.getElementById('home_video');
if (videoElement.playing) {
// video is already playing so do nothing
}
else {
// video is not playing
// so play video now
videoElement.play();
}
});
Note: autoplay attribute is very basic which needs to be added to the video tag already other than these scripts.
You can see the working example with code here at this link:
How to autoplay video when the device is in low power mode / data saving mode / safari browser issue
I had a similar problem and I tried multiple solution. I solved it implementing 2 considerations.
Using dangerouslySetInnerHtml to embed the <video> code. For example:
<div dangerouslySetInnerHTML={{ __html: `
<video class="video-js" playsinline autoplay loop muted>
<source src="../video_path.mp4" type="video/mp4"/>
</video>`}}
/>
Resizing the video weight. I noticed my iPhone does not autoplay videos over 3 megabytes. So I used an online compressor tool (https://www.mp4compress.com/) to go from 4mb to less than 500kb
Also, thanks to #boltcoder for his guide: Autoplay muted HTML5 video using React on mobile (Safari / iOS 10+)
I had the same problem - the video not play on iOS. I tried all the code options "playsinline autoplay loop muted". The problem was the video I received was in the wrong mp4 codec. So what helped us, was to upload the video to Vimeo and download the HD Version again. The video is now playing on all mobile devices.
You could also try to use mpeg streamclip. Here is a screenclip of VLC - those are the correct settings. Hope someone does not have to spend 2 hours searching for the problem - happy holidays
Here is a simple solution to auto-play the video in IOS, I've already tried and it is perfectly working on IOS, Android, also on all the browsers on various platforms.
simply use (data-wf-ignore) and (data-object-fit) Attributes for the video and data-wf-ignore for the source tag..
You can see the working example with code here at this Snippet:
<video id="myVideo" autoplay="" muted="" playsinline="" data-wf-ignore="true" data-object-fit="cover">
<source src="https://www.w3schools.com/html/mov_bbb.mp4" data-wf-ignore="true" />
</video>
I have TV video stream (which is apparently mpeg-ts stream), if I use html5 video tags it all works find on win/mac machines using Chrome.
<video id="player1" width="640" height="360" preload="none" controls playsinline webkit-playsinline>
<source src=""http://192.168.1.72:9981/stream/channelid/2013555866?ticket=388550710ddf21ad5c6ffd61fcd3d0dc24cf46d2&profile=matroska type="video/webm">
</video>
But that doesn't work on Android tablet nor on iOS.
I have tried installing multiple different JS player, such as mediaelement, plyr, video.js, mpegts... And I have installed like all three browsers on Android tablet - Chrome, Opera and Mozilla for testings. Every single JS player works fine if I watch the video from my laptop (Chrome), but none of them works when I access from Android device.
The furthest I can get is using Opera+plyr(or video.js) to get an audio playing fine, but with a black screen, no video.
add this as your video starting tag and it will autoplay for android and safari mobile :
<video autoplay="" muted="" loop="" playsinline="" id="vid" preload="auto" width="100%" height="100%">
you also need mp4, ogv and webm formats for crossbrowser
This might work for you. It works fine for me.
<video autoplay="autoplay" loop="loop" muted defaultMuted playsinline>
I would try enabling controls as on iOS if your video is supposed to start automatically it will not allow it.
Another thing is to try adding an HTTP Range Header, it helps to split video into byte ranges which is something to take into mind with mobile. This is more for iOS in general but take a look at this link: http://fdiv.net/2013/05/17/getting-html5-video-work-ios-mobile-safari
Also as mentioned by other check the format of your video you should ALWAYS have multiple types available.
Video tag doesn't work on mobile. What I've seen people do lately is use gif's as the poster of the video on mobile. I would also look into tools like Wistia for extra video support. Gifs work on mobile, but as the video assets, they take a while to load since they're usually big.
I don't recommend self-hosting as you won't have a ton of support such as slowly loading the video or dynamically switch from 320p version to HD version as it loads, etc.
For example https://wistia.com/learn/marketing/boost-engagement-with-gifs
If you're using a separate host for your files, its server should have a valid SSL certification like my case. My android video player did not work until I added a certification.
I have an app where some videos are placed using html5 video tag. It works fine in Chrome Browser (desktop), but does not play on android (tested on tablet with android 4.3). It just shows player with black background (no video).
I have tested with my Nexus 5 (android 5.1.1) and it works fine.
Î have tried this html:
<video id="video" controls>
<source src="../videos/portfolio.mp4">
<img src="../images/pf_preview.png" width="100%"/>
Your browser does not support HTML5 video.
</video>
<script>var video = document.getElementById('video');
video.addEventListener('click',function(){
video.play();
},false); </script>
I deleted type of video, and put the js code to play video manually. But it still fails to play.
Any ideas how to fix it?
Best
I suppose the Safari browser is supporting the HLS. I quickly tried it but streaming was not started - Is anything wrong with mycode?
<html>
<head>
<title>HTTP Live Streaming</title>
</head>
<body>
<video controls src="http://devimages.apple.com/iphone/samples/bipbop/bipbopall.m3u8">
</video>
</body>
</html>
I am using the Windows version of the Safari browser 5.0.3.
Thanks
STeN
HTTP Live Streaming is supported on Safari on Mac through Quicktime X which is available on Snow Leopard and Lion. Quicktime 7 is also used on Mac for media functions that are not yet available in Quicktime X. On Windows, Quicktime 7 is available but not Quicktime X. So Safari on Windows does not support HTTP Live Streaming.
I was reading the apples documentation and I found that you can define alternate sources
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/AudioandVideoTagBasics/AudioandVideoTagBasics.html#//apple_ref/doc/uid/TP40009523-CH2-SW1l
something like this:
<!DOCTYPE html>
<html>
<head>
<title>Multi-Scheme Video Player</title>
</head>
<body>
<video controls autoplay >
<source src="http://HttpLiveStream.m3u8">
<source src="rtsp://LegacyStream.3gp">
<source src="http://ProgressiveDownload.m4v">
</video>
</body>
</html>
You could try it with just one source.
But I also found some information suggesting to use httlive:// instead of http://
Recently, I've found that Google Music's new iOS specific web app (http://music.google.com) has the ability to "hijack" the native iOS iPod's music controls (double tap your home screen and use those pause, play, next, prev buttons while playing Google Music).
I had no idea that this was possible through a web app and have had trouble finding any examples or clues on how to achieve this through javascript. Does anyone have an idea?
iPhone is a WebKit browser therefore it supports the <audio> tag. All you have to do is throw in an <audio> tag with it's source linked to a playable audio format on WebKit (.aac for example) and you will have control over the audio file. You'll also notice an indicator in the top right of the screen to the right of your iPhone clock/time.
Here's all the info:
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/AudioandVideoTagBasics/AudioandVideoTagBasics.html
Here's an example piece of code:
<!DOCTYPE html>
<html>
<head>
<title>Multi-Source Audio Player</title>
</head>
<body>
<audio controls autoplay >
<source src="http://Example.com/path/MyAudio.m4a">
<source src="http://Example.com/path/MyAudio.oga">
<source src="http://Example.com/path/MyAudio.wav">
</audio>
</body>
</html>
Here's iOS specific info:
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Device-SpecificConsiderations/Device-SpecificConsiderations.html#//apple_ref/doc/uid/TP40009523-CH5-SW1