Lightbox_Me fadeOut Effect - javascript

I have been trying to set up LightBox_Me for a client. The idea is for an Age Verification overlay to appear when the page loads which asks "Are you over 18?". Yes or No. Upon clicking yes, the overlay disappears.
The Overlay will fade in, but I cannot work out how to get it to fade out.
Jive Release Notes with fadeOut support
The above link shows that the there should be support for fadeOut.
I have tried implementing this into the lightbox_me.js file which is where all of the appear effects are, but to no avail.
I have also tried implementing it into my age verification script, which is:
$(window).load(function () {
// Age Verification
if(!$.cookie('legal-age')){
$('#verify').lightbox_me({
centered: true,
closeClick: false,
closeESC: false,
//disappearEffect: fadeOut,
//overlayDisappearSpeed: 300,
//lightboxDisappearSpeed: fast,
overlayCSS: {background: '', opacity: 0},
closeSelector: '.v-yes',
onClose: function(){
$.cookie('legal-age','yes', {domain: '*Snip*', path: '/'});
}
});
e.preventDefault();
}
});
The code above shows the 3 lines of code that should determine the fadeout animations.
Any help would be appreciated.
Cheers

If you are using the 'latest' build (which is over two years old now), then those particular options are no longer available. They were originally added over three years ago, and subsequently removed 9 months later.
Unfortunately there doesn't appear to be a graceful built-in way to fade out a lightbox_me lightbox any longer. If you are comfortable with jQuery you could probably re-add the code that was removed from that first commit, although I suspect it was removed for good reason.
A couple of other things worth pointing out:
Unless you're using a pre-1.9.x version of jQuery, the script is going to error out around line 31 - you'll want to replace this:
ie6 = ($.browser.msie && $.browser.version < 7);
...with this:
ie6 = navigator.userAgent.match(/MSIE 6/);
And if you do intend to re-add these effects, you'll want to make sure your values for disappearEffect & lightboxDisappearSpeed are declared as strings, otherwise it will error out:
$('#verify').lightbox_me({
centered: true,
closeClick: false,
closeESC: false,
disappearEffect: 'fadeOut',
overlayDisappearSpeed: 300,
lightboxDisappearSpeed: 'fast',
overlayCSS: {background: '', opacity: 0},
closeSelector: '.v-yes',
onClose: function() {
$.cookie('legal-age','yes', {domain: '*Snip*', path: '/'});
}
});

Related

Since updating animejs my javascript no longer functions

Essentially I had an 'animejs' animation trigger when the nav button is clicked and then the same animation would reverse after a second click. It would toggle. Now this no longer works after updating animejs.
I've tried using a variable such as
var playing = true; and to toggle between it but that doesn't possess the same functionality as before.
the code looked something like this (this is simplified)
var navAnimation = anime.timeline({
duration: 100,
});
animation.add({
targets: 'navStuff'
//animation would be here
});
document.querySelector('.nav').onclick = () => {
animation.play();
// animation.play still functions properly
animation.reverse();
// animation.reverse(); is broken
};
//before the update you could simply place a two methods within the onclick function and it would toggle between them but that no longer is the case with animejs
What I want to happen is to be able to use a single target (button) to open my navigation and close it (toggle between the two state). I want to be able to spam the button and not see and glitches (as before).
Please beleive me I've spent an uncessary amount of time trying to get this working and it just refused to giv in.
I've attempted working with heights / transforms / colors, variable diffs, close inspection. Nothing works.
This is how I animate "reverses" now:
const notificationsContainerElement = document.querySelector('#demo-install-notifications-container');
let notificationsContainerAnimation = anime({
targets: notificationsContainerElement,
height: '350px',
easing: 'easeOutElastic(1.5, .5)',
duration: 1500,
delay: 0,
autoplay: false,
});
notificationsContainerElement.addEventListener('click', () => {
if(notificationsContainerAnimation.began === false) {
notificationsContainerAnimation.play();
} else if(notificationsContainerAnimation.began === true) {
notificationsContainerAnimation.began = false;
anime({
targets: notificationsContainerElement,
height: '100px',
easing: 'easeOutElastic(1.5, .5)',
duration: 1500,
delay: 0,
});
}
});
My first animation is autoplay: false, then, when I click an element, I .play() that animation, but notice the checks for the original animation's began. Once you hit play on an animation, the began property keeps changing.
Right...
But just doing notificationsContainerAnimation.reverse() on my animation just doesn't work no matter what. It just doesn't. I strongly believe it has to do with anime not being able to get where it's supposed to actually reverse to - the values.
The logic is sound, there's no way why it shouldn't work...but it doesn't.
So, for now, use 2 animations.

How can I switch slides automatically in SlideJS from SlidesJS.com?

I am working on getting SlideJS running, and have some aspects of presentation and behavior in order.
One thing I haven't yet managed is to get it to automatically slide, or transition, from one slide to the next.
The code that is getting the reported error is line 67 in SlideJS's main plugin file, at the last line besides the closing brace below; my copy is at https://cjshayward.com/wp-content/Slides-SlidesJS-3/source/jquery.slides.js:
if (typeof TouchEvent !== "undefined") {
$.data(this, "touch", true);
this.options.effect.slide.speed = this.options.effect.slide.speed / 2;
}
Commenting out the assignment, with my invocation, suppresses the reported error, but I think the code may want more information than this line which appears to merely halve an existing setting. I can assign, without immediate reported error,
this.options.effect['qwerty'] = 'qwerty';
But I get a similar error (i.e. setting a property of undefined), if I have as much as:
this.options.effect.slide['qwerty'] = 'qwerty';
I've tried a number of configuration options, and I can see the manual circles to click to move between slides, but have not yet managed to get an automatic transition (the plugin supports slide or fade options; I want the 'slide' effect). My present options target is:
<script>// <![CDATA[
jQuery(function(){
jQuery('#slides').slidesjs({
slide:
{
speed: 200
},
interval: 2000,
active: true,
auto: true,
effect: 'slide',
height: 528,
interval: 5000,
pauseOnHover: true,
restartDelay: 2500,
swap: false,
width: 940
});
});
// ]]></script>
In view-source:http://www.slidesjs.com/, there are multiple sample invocatiosn, but the only invocation I see after slidejs.min.js's inclusion (the last script loaded from a URL) is:
<script>
$(function() {
$('#slides').slidesjs({
width: 940,
height: 350,
navigation: false
});
});
</script>
Thanks,
Have look at:-
https://jsfiddle.net/5x2tqdsv/
You need to fix your html and also remove the following line:-
effect: 'slide',
There were two issues.
One was that the HTML needed fixing.
The other was that the options were being presented, flat, where the source to http://www.slidesjs.com/examples/playing/ has:
$(function() {
$('#slides').slidesjs({
width: 940,
height: 528,
play: {
active: true,
auto: true,
interval: 4000,
swap: true,
pauseOnHover: true,
restartDelay: 2500
}
});
});
I presently have everything I want, besides the data initially displayed all at once before being Hijaxed (I should be able to address that several ways, and it's not my concern). Besides the HTML issue, there was another issue I had in that I was trying to use a flat dictionary to specify options when I needed to have one option/key (play) have its own dictionary as the value instead of e.g. a number or boolean as its value the way most other options appear to.
The updated JSfiddle I'm working from now is https://jsfiddle.net/ydvtynjL/

Cycle2 Autostop not working

For a recent project, we are using Cycle2. I've upgraded to the latest version.
We are using Sitecore to render content. No matter the approach I take (below), I cannot get autostop to function. We have 2-3 slides per slideshow, and we want it to move in the following pattern: 1-2-3-1.
Whether we render it to autoplay in rules like this:
<ul class="<%# Sitecore.Context.PageMode.IsPageEditor ? String.Empty : "cycle-slideshow" %> interior"
data-cycle-speed="3000"
data-cycle-autostop="true"
data-cycle-timeout="5000"
data-cycle-auto-height="container"
data-cycle-slides="> li" >
<sc:Placeholder runat="server" ID="SlidePlaceholder" Key="SlidePlaceholder" /></ul>
Or if we have it play programmatically in JS without the "cycle-slideshow" class:
$('#my-slideshow').cycle({
speed: 3000,
autostop: true,
timeout: 5000,
end: function() {
$('#my-slideshow').cycle('stop');
}
});
We are properly loading JQuery.
I have tried both 'true' and '1' for autostop after doing some
research o the functionality.
We are also using the Carousel and Swipe Cycle2 Libraries.
We are loading the following libraries at the same time: fancybox 2.1.4, enquire, imagesloaded jquery.ba-resize, jquery.qtip, jquery.rwdImageMaps, Slimscroll, and modernizer.
It cycles normally. We can get it to stop inline based on capturing changes of the viewport, but the standard autostop does not work. Here is a quick concole log capture (same between IE, FF, and Chrome)
[cycle2] --c2 init-- jquery.cycle2.min.js:6
[cycle2] speed: 3000 (number) jquery.cycle2.min.js:6
[cycle2] autostop: true (boolean) jquery.cycle2.min.js:6
[cycle2] timeout: 5000 (number) jquery.cycle2.min.js:6
[cycle2] autoHeight: container (string) jquery.cycle2.min.js:6
[cycle2] slides: > li (string) jquery.cycle2.min.js:6
It is demonstrating identical behavior in Raw HTML mode with static content
Additionally, I've run all the JS that launches with the page through JS Lint.
Any help / suggestions are appreciated. Thanks for your time.
Assuming you are using the Cycle2 plugin by Malsup, then the documentation for the API does not contain an option called autostop. Perhaps you mean the loop option?
loop
integer
0
The number of times an auto-advancing slideshow
should loop before terminating. If the value is less than 1 then the
slideshow will loop continuously. Set to 1 to loop once, etc.
So either:
<ul ... data-cycle-loop="1" .. /></ul>
or
var $slideshow = $('#my-slideshow');
$slideshow.cycle({
speed: 3000,
loop: 1,
timeout: 5000
});
// jump back to the first slide when loop has finished
// you might have to use setTimeout() to delay the transition back to the first slide
$slideshow.on('cycle-finished', function(event, opts) {
$slideshow.cycle('goto', 0);
});

Javascript making text slide in from html

I am trying to make a text-slide-in effect on a web page. I am using the javascript slidesjs library because it seemed like the best fit. However, I cannot make it work when triggered by a web click.
I have a live example running at: http://107.22.173.10
Note that when you click the "GOTO" links nothing happens.
The basic code is as follows and it seems the page is supposed to automatically put '#' anchors in to trigger the slides. I can't make this work, or figure out how to debug this.
$(function(){
// Set starting slide to 1
var startSlide = 1;
// Get slide number if it exists
if (window.location.hash) {
startSlide = window.location.hash.replace('#','');
}
// Initialize Slides
$('#slides').slides({
preload: true,
preloadImage: 'img/loading.gif',
generatePagination: true,
//play: 5000,
//pause: 2500,
hoverPause: true,
// Get the starting slide
start: startSlide,
animationComplete: function(current){
// Set the slide number as a hash
window.location.hash = '#' + current;
}
});
});
Does anyone see what's going wrong here?
What is the best way to debug this problem?
Is there a better way or library I should be using?
Any advice is appreciated. Thanks!!
You're not following the example from slidesjs.com. See "Basic HTML structure". You're putting only one element in the #slides_container div, and assign all sorts of weird absolute positioning to it, which of course won't work with the animation code.
Copy paste the example first, then start adding your own tweaks concerning style.

grumble.js, jQuery plugin (Bubble popups): how to make it not polute my document body with unremovable trash?

I want to show a popup many on click. I want that many to be in a bubble. So I created a demo: here. But that Bubble generator plugin i use tends to keep tons of trash in the DOM each time it shows a popup. Well so I tried to destroy trash via
$('.grumble-text').remove();
$('.grumble').remove();
$('.grumble-button').remove();
But it somehow brakes it at all=( So how to change grumble-bubble popup plugin code to make it either keep DOM clean or at least make plugin independent of trash it creates?
I've recently updated the plugin to provide better control of positioning and angle. The update also persists the grumble, invoking the plugin more than once on an element will not create extra left over DOM.
Try updating to the latest code. The code below should now work as you expect.
var html = ''
+'Download me'
+'<br/>'
+'Edit me'
+'<br/>'
+'Delete me';
var $grumble = $('#grumble3');
$grumble.mouseup(function(eventObj) {
$grumble.grumble({
text: html ,
angle: (Math.random() * 360 + 150),
distance: 30,
hideOnClick: true,
onShow: function() {
$grumble.addClass("hilight");
},
onBeginHide: function() {
$grumble.removeClass("hilight");
}
});
}).mousedown(function() {
$grumble.addClass("hilight");
});
Thanks for your interest. If there are any further problems please raise them as bugs on the github page. https://github.com/jamescryer/grumble.js
Use the grumble and button parameters on the onHide callback like this:
$('#grumble').grumble({
text: 'Whoaaa, this is a lot of text that i couldn\'t predict',
angle: 85,
distance: 50,
showAfter: 4000,
hideAfter: 2000,
onHide: function(grumble, button) {
grumble.bubble.remove();
grumble.text.remove();
button && button.remove();
}
});
This allows you to remove only the "trash" (I prefer "leftovers") associated with that specific tooltip/popup/bubble. Note that button only exists if hasHideButton is true, hence the button && existence check.
Why do you want to remove it? Is the 'trash' causing problems with browser performance?
In general, the only way to do this is to dig into the plugin source and add a function to remove the plugin, if one is not already present. If you just remove the related DOM elements you will leave behind references to them and events handlers that access them.

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