Sorry for my english. Here is example code:
/**
* #constructor
*/
function MyNewClass(){
this.$my_new_button = $('<button>Button</button>');
this.my_value = 5;
this.init = function (){
$('body').append(this.$my_new_button);
this.$my_new_button.click(
function (){
// Its always alerts "undefined"
alert(this.my_value);
}
)
}
}
How can i access objects my_value property inside jQuery click event function?
Is it possible?
You can do the following
function MyNewClass(){
this.$my_new_button = $('<button>Button</button>');
this.my_value = 5;
var self = this; //add in a reference to this
this.init = function (){
$('body').append(this.$my_new_button);
this.$my_new_button.click(
function (){
//This will now alert 5.
alert(self.my_value);
}
);
};
}
This is a small pattern in javascript (although the name eludes me). It allows you to access top level members of a function within an inner function. In a nested function you can't use "this" to refer to top level members as it will only refer to the function you are within. hence the need to declare the top level functions "this" value into its own variable (called self in this case).
Jquery has a method for that, jQuery.proxy( function, context ):
function MyNewClass(){
this.$my_new_button = $('<button>Button</button>');
this.my_value = 5;
this.init = function (){
$('body').append(this.$my_new_button);
this.$my_new_button.click(
$.proxy(function (){
// Its always alerts "undefined"
alert(this.my_value);
},this)
)
}
}
DEMO
Related
I'm trying to call a function nested within a prototype method. I get undefined when I try to reference this nested function. example -
testObj.prototype.funcA = function() {
var that = this;
that.funcB.subFuncA(); //call nested function within funcB - undefined
}
testObj.prototype.funcB = function() {
var subfuncA = function() {
//call this function from funcA
}
}
Thanks for any help provided.
subfuncA is locally scoped. It is not exposed outside funcB at all. This is (one way, sort of) how you create private functions in JS.
If you want subfuncA to be public, then stick it somewhere public.
testObj.prototype.funcA = function() {
var that = this;
that.funcB.subFuncA(); //call nested function within funcB - undefined
}
testObj.prototype.funcB = function() {
}
testObj.prototype.funcB.subfuncA = function () {
};
This question already has answers here:
How to access the correct `this` inside a callback
(13 answers)
Closed 8 years ago.
As in, sometimes when I look at code by other people, they will go var self = this; or in jquery for example, go var $self = $(this);
is there a particular reason for doing so?
It preserves the value of this for use in functions defined inside the current function.
// Contrived example
var myObject = {
func: function () {
var self = this;
setTimeout(bar, 1000);
function bar () {
alert(this); // `window`
alert(self); // `myObject`
}
}
};
myObject.func();
By holding a reference to this in some context, you have the ability to access it in other contexts such as within member functions or forEach loops.
Consider the following example:
function ViewModel() {
var self = this;
self.linksArray = ["link1", "link2", "link3"];
self.linksArray.forEach(function(link) {
// this refers to the DOM window
// and self refers to the parent context (ViewModel)
});
};
As others have mentioned, you could set a variable to $(this) if you wish to use it in another function.
On practical example would be when doing an ajax call tied to an event on the page. Using JQuery:
<script>
$(document).on("click", ".mySelector", function () {
// Where we are in the click event, $(this) refers to whatever
// element has a class of mySelector that was clicked
var self = $(this);
theDiv.html('');
$.ajax({
cache: false,
type: "GET",
url: "/SomeAjaxMethod",
data: { },
success: function (data) {
// Trying to access $(this) here will return undefined, as
// we are technically in the callback method
// Where our event is based on a class, there is likely more
// than one element on the page with the class, so it would be
// difficult to get the exact element again without some other code
self.html(data);
},
error: function (xhr, ajaxOptions, thrownError) {
alert("Ajax failed.")
}
}); // end ajax call
}); // end on mySelector class click
</script>
or:
<script>
$(document).ready(function () {
$('.foo').click(function () {
var self = $(this); // Whatever element that was clicked with foo class
$('.bar').each(function () {
var bar = $(this); // Current iteration of bar element in the loop
var baz = self; // self is still the initial value, but $(this) is not
}); // end bar loop
}); // end foo click
}); // end doc ready
</script>
The particular example (not using JQuery) is the function closure. Referencing this in a function closure refers to the function object, not the context in which the closure was defined. Your example is one way to deal with the closure problem:
var that = this;
function(){
that.something = 1;
}();
Another way to deal with this is with the apply method on the function:
function(arg){
this.something = 1;
}.apply(this, argumentArray);
The first argument in apply is the "this argument" that "this" will refer too.
One purpose of that would be to make this accessible to inner functions. for example:
function clickHandler(){
console.log(this); // this is body
var $self = this;
function inner(){
console.log(this); // this is window
console.log($self); // this is body
}
inner();
}
$("body").click(clickHandler);
Run it in console to get a sense.
Here's a sample of a simple Javascript class with a public and private method (fiddle: http://jsfiddle.net/gY4mh/).
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction();
}
}
ex = new Example;
ex.publicFunction();
Calling the private function from the public one results in "this" being the window object. How should I ensure my private methods are called with the class context and not window? Would this be undesirable?
Using closure. Basically any variable declared in function, remains available to functions inside that function :
var Example = (function() {
function Example() {
var self = this; // variable in function Example
function privateFunction() {
// The variable self is available to this function even after Example returns.
console.log(self);
}
self.publicFunction = function() {
privateFunction();
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Another approach is to use "apply" to explicitly set what the methods "this" should be bound to.
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.apply(foo, null);
// => foo
Yet another approach is to use "call":
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.call(foo, null);
// => foo
both "apply" and "call" take the object that you want to bind "this" to as the first argument and an array of arguments to pass in to the method you are calling as the second arg.
It is worth understanding how the value of this in javascript is determined in addition to just having someone tell you a code fix. In javascript, this is determined the following ways:
If you call a function via an object property as in object.method(), then this will be set to the object inside the method.
If you call a function directly without any object reference such as function(), then this will be set to either the global object (window in a browser) or in strict mode, it will be set to undefined.
If you create a new object with the new operator, then the constructor function for that object will be called with the value of this set to the newly created object instance. You can think of this as the same as item 1 above, the object is created and then the constructor method on it is called.
If you call a function with .call() or .apply() as in function.call(xxx), then you can determine exactly what this is set to by what argument you pass to .call() or .apply(). You can read more about .call() here and .apply() here on MDN.
If you use function.bind(xxx) this creates a small stub function that makes sure your function is called with the desired value of this. Internally, this likely just uses .apply(), but it's a shortcut for when you want a single callback function that will have the right value of this when it's called (when you aren't the direct caller of the function).
In a callback function, the caller of the callback function is responsible for determining the desired value of this. For example, in an event handler callback function, the browser generally sets this to be the DOM object that is handling the event.
There's a nice summary of these various methods here on MDN.
So, in your case, you are making a normal function call when you call privateFunction(). So, as expected the value of this is set as in option 2 above.
If you want to explictly set it to the current value of this in your method, then you can do so like this:
var Example = (function() {
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction.call(this);
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Other methods such as using a closure and defined var that = this are best used for the case of callback functions when you are not the caller of the function and thus can't use 1-4. There is no reason to do it that way in your particular case. I would say that using .call() is a better practice. Then, your function can actually use this and can behave like a private method which appears to be the behavior you seek.
I guess most used way to get this done is by simply caching (storing) the value of this in a local context variable
function Example() {
var that = this;
// ...
function privateFunction() {
console.log(that);
}
this.publicFunction = function() {
privateFunction();
}
}
a more convenient way is to invoke Function.prototype.bind to bind a context to a function (forever). However, the only restriction here is that this requires a ES5-ready browser and bound functions are slightly slower.
var privateFunction = function() {
console.log(this);
}.bind(this);
I would say the proper way is to use prototyping since it was after all how Javascript was designed. So:
var Example = function(){
this.prop = 'whatever';
}
Example.prototype.fn_1 = function(){
console.log(this.prop);
return this
}
Example.prototype.fn_2 = function(){
this.prop = 'not whatever';
return this
}
var e = new Example();
e.fn_1() //whatever
e.fn_2().fn_1() //not whatever
Here's a fiddle http://jsfiddle.net/BFm2V/
If you're not using EcmaScript5, I'd recommend using Underscore's (or LoDash's) bind function.
In addition to the other answers given here, if you don't have an ES5-ready browser, you can create your own "permanently-bound function" quite simply with code like so:
function boundFn(thisobj, fn) {
return function() {
fn.apply(thisobj, arguments);
};
}
Then use it like this:
var Example = (function() {
function Example() {
var privateFunction = boundFn(this, function() {
// "this" inside here is the same "this" that was passed to boundFn.
console.log(this);
});
this.publicFunction = function() {
privateFunction();
}
}
return Example;
}()); // I prefer this order of parentheses
VoilĂ -- this is magically the outer context's this instead of the inner one!
You can even get ES5-like functionality if it's missing in your browser like so (this does nothing if you already have it):
if (!Function.prototype.bind) {
Function.prototype.bind = function (thisobj) {
var that = this;
return function() {
that.apply(thisobj, arguments);
};
}:
}
Then use var yourFunction = function() {}.bind(thisobj); exactly the same way.
ES5-like code that is fully compliant (as possible), checking parameter types and so on, can be found at mozilla Function.prototype.bind. There are some differences that could trip you up if you're doing a few different advanced things with functions, so read up on it at the link if you want to go that route.
I would say assigning self to this is a common technique:
function Example() {
var self = this;
function privateFunction() {
console.log(self);
}
self.publicFunction = function() {
privateFunction();
};
}
Using apply (as others have suggested) also works, though it's a bit more complex in my opinion.
It might be beyond the scope of this question, but I would also recommend considering a different approach to JavaScript where you actually don't use the this keyword at all. A former colleague of mine at ThoughtWorks, Pete Hodgson, wrote a really helpful article, Class-less JavaScript, explaining one way to do this.
I have this Javascript constructor-
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
inter = setInterval(this.start, 200);
}
var test = new TestEngine();
test.startMethod();
Gives me this error -
Uncaught TypeError: Object [object global] has no method 'fooBar'
I tried console.log and found out that when I call this.start from within setInterval, this points to the window object. Why is this so?
The this pointer can point to one of many things depending upon the context:
In constructor functions (function calls preceded by new) this points to the newly created instance of the constructor.
When a function is called as a method of an object (e.g. obj.funct()) then the this pointer inside the function points to the object.
You can explicitly set what this points to by using call, apply or bind.
If none of the above then the this pointer points to the global object by default. In browsers this is the window object.
In your case you're calling this.start inside setInterval. Now consider this dummy implementation of setInterval:
function setInterval(funct, delay) {
// native code
}
It's important to understand that start is not being called as this.start. It's being called as funct. It's like doing something like this:
var funct = this.start;
funct();
Now both these functions would normally execute the same, but there's one tiny problem - the this pointer points to the global object in the second case while it points to the current this in the first.
An important distinction to make is that we're talking about the this pointer inside start. Consider:
this.start(); // this inside start points to this
var funct = this.start;
funct(); // this inside funct (start) point to window
This is not a bug. This is the way JavaScript works. When you call a function as a method of an object (see my second point above) the this pointer inside the function points to that object.
In the second case since funct is not being called as a method of an object the fourth rule is applied by default. Hence this points to window.
You can solve this problem by binding start to the current this pointer and then passing it to setInterval as follows:
setInterval(this.start.bind(this), 200);
That's it. Hope this explanation helped you understand a little bit more about the awesomeness of JavaScript.
Here is a neat way to do OOP with javascript:
//Global Namespace:
var MyNamespace = MyNamespace || {};
//Classes:
MyNamespace.MyObject = function () {
this.PublicVar = 'public'; //Public variable
var _privatVar = 'private'; //Private variable
//Public methods:
this.PublicMethod = function () {
}
//Private methods:
function PrivateMethod() {
}
}
//USAGE EXAMPLE:
var myObj = new MyNamespace.MyObject();
myObj.PublicMethod();
This way you encapsulate your methods and variables into a namespace/class to make it much easier use and maintain.
Therefore you could write your code like this:
var MyNamespace = MyNamespace || {};
//Class: TestEngine
MyNamespace.TestEngine = function () {
this.ID = null;
var _inter = null;
//Public methods:
this.StartMethod = function (id) {
this.ID = id;
_inter = setInterval(Start, 1000);
}
//Private methods:
function Start() {
FooBar();
console.log(this.ID);
}
function FooBar() {
this.ID = 'bar';
return true;
}
}
//USAGE EXAMPLE:
var testEngine = new MyNamespace.TestEngine();
testEngine.StartMethod('Foo');
console.log(testEngine.ID);
Initially, the ID is set to 'Foo'
After 1 second the ID is set to 'bar'
Notice all variables and methods are encapsulated inside the TestEngine class.
Try this:
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
var self = this;
var inter = setInterval(function() {
self.start();
}, 200);
}
var test = new TestEngine();
test.startMethod();
setInterval calls start function with window context. It means when start gets executed, this inside start function points to window object. And window object don't have any method called fooBar & you get the error.
Anonymous function approach:
It is a good practice to pass anonymous function to setInterval and call your function from it. This will be useful if your function makes use of this.
What I did is, created a temp variable self & assigned this to it when it is pointing your TestEngine instance & calling self.start() function with it.
Now inside start function, this will be pointing to your testInstance & everything will work as expected.
Bind approach:
Bind will make your life easier & also increase readability of your code.
TestEngine.prototype.startMethod = function() {
setInterval(this.start.bind(this), 200);
}
I always have difficulty grasping new concepts without seeing a real, basic, working example of what I am reading about. While I like the other explanation on stackoverflow, I'd really like to see a very basic example showing the difference between methods and functions in JavaScript that I can quickly run to learn more.
A method is just a function that is a property of an object. It's not a different type of object in javascript, but rather method is just the descriptive name given to a function that is defined as a property of an object.
var myObj = {};
myObj.go = function() {alert("hi");}
myObj.go();
In this example, go is a method on the myObj object.
When a method is called as in the above example myObj.go(), then the value of the this pointer is set to the object that was involved in the invocation of the method (in this case myObj).
Since global functions are also implicitly properties on the window object, one could say that global functions are also methods on the window object, but you do not need the window designation in order to call them.
Local functions like inner() in this function are just functions and not methods as they are not attached to a particular object:
function main() {
function inner() {
alert("hi");
}
inner();
}
This is a function and a function call:
function myFunction(){
alert("This is a function!");
}
myFunction();
This, on the other end, is a method call, because it is a member function of an object.
message.toUpperCase();
Here's the full code to create a class/methods and a call:
function Circle(x,y,r) {
this.xcoord = x;
this.ycoord = y;
this.radius = r;
}
Circle.prototype.retArea = function () {
return ( Math.PI * this.radius * this.radius );
};
var aCircle = new Circle(1,2,3);
var a = aCircle.retArea();
example:
function:
var f1 = function fBase() { ... }
function f2() { ... }
var f3 = function() { ... }
f1()
f2()
f3()
method:
var c = function oBase() {
this.method1 = function() { ... };
}
c.prototype.method2 = function() { ... }
var o = new c()
o.method1()
o.method2()
method json:
var o = { method1: function() { ... } }
o.method2 = function() { ... }
o.method1()
o.method2()
A function is a type which can be used to define a piece of code that can be executed by using call ("()") operator and may return data to the caller.
e.g.
define
function sayHello(){
return "Hello";
}
use
var result = sayHello();
Now, result will contian "Hello".
A method is a function that is defined inside an object and accessible through a property. For example, slice is function defined over all string instances
e.g.
define
var obj = {
sayHello : function(){
return "Hello";
}
};
you can also define methods outside the object definition
var obj = {};
obj.sayHello = function(){
return "Hello";
};
use
var result = obj.sayHello();
We use methods in object oriented programming.
Refer:
Functions at MDN
Objects at MDN