I want to animate a set of elements (.col-n) in intervals. Let's say I have four .col elements (.col-1 etc) and I want to animate each of them class, but not after one is complete, but earlier.
I tried doing some for with setInterval, but it's not working (it's just looping):
container.children('.col').last().on('click', function() {
for(var i = 1; i <= columns; i++) {
var int = self.setInterval(function() {
console.log('a')
},500*i)
}
});
I tried each from jQuery with this and it's not this also. Can someone point me to right direction?
fiddle: http://jsfiddle.net/s5DMe/
Please note that I don't want to run functions one after another, but run one, wait (no matter if the first one has finished or not), run another one.
Okay, made it by myself ;) It was all the matter of using the interval and then creating a pseudo-loop inside:
container.children('.col').last().on('click', function() {
var i = 0;
setInterval(function() {
if(i != 4) {
i++;
$('.col-'+i).addClass('act')
}
},500)
});
Thanks anyway :)
.col-1 { background: #ccffff; transition-delay: 200ms }
.col-2 { background: #b3ffff; transition-delay: 400ms }
.col-3 { background: #99ffff; transition-delay: 600ms }
.col-4 { background: #80ffff; transition-delay: 800ms }
You can add your animating class to all of the .col-*'s at the same time. The transition-delay handles the faux sequencing.
Of course, you'll need to add the browser-prefixed versions of the property as well.
Related
I am using transition: opacity 5s; property. I want to show different alert or console message when my opacity value is 0.4 or 0.6 or .2 . on button click I am doing transition but I want to know opacity progress so that i will show those message ?
is there any way to do this
var btn = document.querySelector("button");
var par = document.querySelector("#parId");
btn.addEventListener("click", (e) => {
par.classList.add("removed");
});
par.addEventListener("transitionend", () => {
par.remove();
});
#parId {
transition: opacity 5s;
}
.removed {
opacity: 0;
}
we are getting transitionend callback if there any progress callback where I will check opacity value ?
There is no event that can be listened to to give what you want - unless you are going to use a linear transition. In that case you can carve your changes of opacity up into 0.2s slots, changing opacity on transitionend to the next value down - 0.8, 0.6 etc.
Your code however takes the default for the transition-timing-function property which is ease - not linear - so transitionend is of no use to you.
This snippet polls the opacity changes every tenth of a second and writes the current opacity to the console so you can see what is happening.
A couple of points: you will have to check for when the opacity goes just less than one of your break points, you are unlikely every to hit it just at exactly 0.6s or whatever; also notice that the console carries on being written to after the element has totally disappeared. The timing will not be exact, things are happening asynchronously.
<style>
#parId {
transition: opacity 5s;
width: 50vw;
height: 50vh;
background: blue;
opacity: 1;
display: inline-block;
}
.removed {
opacity: 0;
}
</style>
<div id="parId"></div>
<button>Click me</div>
<script>
var btn = document.querySelector("button");
var par = document.querySelector("#parId");
btn.addEventListener("click", (e) => {
let interval = setInterval(function () {
const opacity = window.getComputedStyle(par).opacity
console.log(opacity);
if (opacity == 0) {clearInterval(interval);}
}, 100);
par.style.opacity = 0;
});
</script>
You could potentially check periodically like this, although your interval will need to be at least the speed of the opacity animation or be quicker than it to catch the values.
var par = document.querySelector("#parId");
setInterval(function() {
console.log(window.getComputedStyle(par).opacity);
}, 100)
#parId{
opacity: 0.2;
transition: opacity 3s ease-in-out;
}
#parId:hover {
opacity: 1;
}
<div id="parId">
test
</div>
Take a look in this example
https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/animationend_event
You could define your animation stages as diferent ranimations on css then call them in chain via javascript. Before, you must set an event listener for the animationend event, and every time the event is fired you check the #parId opacity.
You could do it.with jQuery to, totaly in javascript
I currently have the message displaying and disappearing as I want but the transition isn't working, This is what I tried.
const alertMsg = document.querySelector('.alert');
contactForm.addEventListener('submit', formSubmitted);
function formSubmitted(e) {
//other stuff
alertMsg.style.display = 'block';
setTimeout(() => {
alertMsg.style.display = 'none';
}, 5000);
}
.alert {
transition: all 0.5s ease-out;
}
<div class="alert">Your message has been sent, I will get back to you as soon as possible.</div>
The message just instantly disappears and reappears, how can I use the transition currently to make some sort of animation?
This is my first question so sorry if I missed any information out, I will add any more if needed. Thanks
You can't transition (or animate) the display property. the display property is either on or off there's nothing to transition or animate.
What you can do is animate opacity and alter the display property at start and end.
something like:
#keyframes showBlock {
from { display: block; opacity: 0; }
to { opacity: 1; }
}
#keyframes hideBlock {
from { opacity: 1; }
to { opacity: 0; display: none; }
}
As this question observes, immediate CSS transitions on newly-appended elements are somehow ignored - the end state of the transition is rendered immediately.
For example, given this CSS (prefixes omitted here):
.box {
opacity: 0;
transition: all 2s;
background-color: red;
height: 100px;
width: 100px;
}
.box.in { opacity: 1; }
The opacity of this element will be set immediately to 1:
// Does not animate
var $a = $('<div>')
.addClass('box a')
.appendTo('#wrapper');
$a.addClass('in');
I have seen several ways of triggering the transition to get the expected behaviour:
// Does animate
var $b = $('<div>')
.addClass('box b')
.appendTo('#wrapper');
setTimeout(function() {
$('.b').addClass('in');
},0);
// Does animate
var $c = $('<div>')
.addClass('box c')
.appendTo('#wrapper');
$c[0]. offsetWidth = $c[0].offsetWidth
$c.addClass('in');
// Does animate
var $d = $('<div>')
.addClass('box d')
.appendTo('#wrapper');
$d.focus().addClass('in');
The same methods apply to vanilla JS DOM manipulation - this is not jQuery-specific behaviour.
Edit - I am using Chrome 35.
JSFiddle (includes vanilla JS example).
Why are immediate CSS animations on appended elements ignored?
How and why do these methods work?
Are there other ways of doing it
Which, if any, is the preferred solution?
The cause of not animating the newly added element is batching reflows by browsers.
When element is added, reflow is needed. The same applies to adding the class. However when you do both in single javascript round, browser takes its chance to optimize out the first one. In that case, there is only single (initial and final at the same time) style value, so no transition is going to happen.
The setTimeout trick works, because it delays the class addition to another javascript round, so there are two values present to the rendering engine, that needs to be calculated, as there is point in time, when the first one is presented to the user.
There is another exception of the batching rule. Browser need to calculate the immediate value, if you are trying to access it. One of these values is offsetWidth. When you are accessing it, the reflow is triggered. Another one is done separately during the actual display. Again, we have two different style values, so we can interpolate them in time.
This is really one of very few occasion, when this behaviour is desirable. Most of the time accessing the reflow-causing properties in between DOM modifications can cause serious slowdown.
The preferred solution may vary from person to person, but for me, the access of offsetWidth (or getComputedStyle()) is the best. There are cases, when setTimeout is fired without styles recalculation in between. This is rare case, mostly on loaded sites, but it happens. Then you won't get your animation. By accessing any calculated style, you are forcing the browser to actually calculate it.
Using jQuery try this (An Example Here.):
var $a = $('<div>')
.addClass('box a')
.appendTo('#wrapper');
$a.css('opacity'); // added
$a.addClass('in');
Using Vanilla javaScript try this:
var e = document.createElement('div');
e.className = 'box e';
document.getElementById('wrapper').appendChild(e);
window.getComputedStyle(e).opacity; // added
e.className += ' in';
Brief idea:
The getComputedStyle() flushes all pending style changes and
forces the layout engine to compute the element's current state, hence
.css() works similar way.
About css()from jQuery site:
The .css() method is a convenient way to get a style property from the
first matched element, especially in light of the different ways
browsers access most of those properties (the getComputedStyle()
method in standards-based browsers versus the currentStyle and
runtimeStyle properties in Internet Explorer) and the different terms
browsers use for certain properties.
You may use getComputedStyle()/css() instead of setTimeout. Also you may read this article for some details information and examples.
Please use the below code, use "focus()"
Jquery
var $a = $('<div>')
.addClass('box a')
.appendTo('#wrapper');
$a.focus(); // focus Added
$a.addClass('in');
Javascript
var e = document.createElement('div');
e.className = 'box e';
document.getElementById('wrapper').appendChild(e).focus(); // focus Added
e.className += ' in';
I prefer requestAnimationFrame + setTimeout (see this post).
const child = document.createElement("div");
child.style.backgroundColor = "blue";
child.style.width = "100px";
child.style.height = "100px";
child.style.transition = "1s";
parent.appendChild(child);
requestAnimationFrame(() =>
setTimeout(() => {
child.style.width = "200px";
})
);
Try it here.
#Frizi's solution works, but at times I've found that getComputedStyle has not worked when I change certain properties on an element. If that doesn't work, you can try getBoundingClientRect() as follows, which I've found to be bulletproof:
Let's assume we have an element el, on which we want to transition opacity, but el is display:none; opacity: 0:
el.style.display = 'block';
el.style.transition = 'opacity .5s linear';
// reflow
el.getBoundingClientRect();
// it transitions!
el.style.opacity = 1;
Anything fundamentally wrong with using keyframes for "animate on create"?
(if you strictly don't want those animations on the initial nodes, add another class .initial inhibitin animation)
function addNode() {
var node = document.createElement("div");
var textnode = document.createTextNode("Hello");
node.appendChild(textnode);
document.getElementById("here").appendChild(node);
}
setTimeout( addNode, 500);
setTimeout( addNode, 1000);
body, html { background: #444; display: flex; min-height: 100vh; align-items: center; justify-content: center; }
button { font-size: 4em; border-radius: 20px; margin-left: 60px;}
div {
width: 200px; height: 100px; border: 12px solid white; border-radius: 20px; margin: 10px;
background: gray;
animation: bouncy .5s linear forwards;
}
/* suppres for initial elements */
div.initial {
animation: none;
}
#keyframes bouncy {
0% { transform: scale(.1); opacity: 0 }
80% { transform: scale(1.15); opacity: 1 }
90% { transform: scale(.9); }
100% { transform: scale(1); }
}
<section id="here">
<div class="target initial"></div>
</section>
Rather than trying to force an immediate repaint or style calculation, I tried using requestAnimationFrame() to allow the browser to paint on its next available frame.
In Chrome + Firefox, the browser optimizes rendering too much so this still doesn't help (works in Safari).
I settled on manually forcing a delay with setTimeout() then using requestAnimationFrame() to responsibly let the browser paint. If the append hasn't painted before the timeout ends the animation might be ignored, but it seems to work reliably.
setTimeout(function () {
requestAnimationFrame(function () {
// trigger the animation
});
}, 20);
I chose 20ms because it's larger than 1 frame at 60fps (16.7ms) and some browsers won't register timeouts <5ms.
Fingers crossed that should force the animation start into the next frame and then start it responsibly when the browser is ready to paint again.
setTimeout() works only due to race conditions, requestAnimationFrame() should be used instead. But the offsetWidth trick works the best out of all options.
Here is an example situation. We have a series of boxes that each need to be animated downward in sequence. To get everything to work we need to get an animation frame twice per element, here I put once before the animation and once after, but it also seems to work if you just put them one after another.
Using requestAnimationFrame twice works:
Works regardless of how exactly the 2 getFrame()s and single set-class-name step are ordered.
const delay = (d) => new Promise(resolve => setTimeout(resolve, d));
const getFrame = () => new Promise(resolve => window.requestAnimationFrame(resolve));
async function run() {
for (let i = 0; i < 100; i++) {
const box = document.createElement('div');
document.body.appendChild(box);
// BEFORE
await getFrame();
//await delay(1);
box.className = 'move';
// AFTER
await getFrame();
//await delay(1);
}
}
run();
div {
display: inline-block;
background-color: red;
width: 20px;
height: 20px;
transition: transform 1s;
}
.move {
transform: translate(0px, 100px);
}
Using setTimeout twice fails:
Since this is race condition-based, exact results will vary a lot depending on your browser and computer. Increasing the setTimeout delay helps the animation win the race more often, but guarantees nothing.
With Firefox on my Surfacebook 1, and with a delay of 2ms / el, I see about 50% of the boxes failing. With a delay of 20ms / el I see about 10% of the boxes failing.
const delay = (d) => new Promise(resolve => setTimeout(resolve, d));
const getFrame = () => new Promise(resolve => window.requestAnimationFrame(resolve));
async function run() {
for (let i = 0; i < 100; i++) {
const box = document.createElement('div');
document.body.appendChild(box);
// BEFORE
//await getFrame();
await delay(1);
box.className = 'move';
// AFTER
//await getFrame();
await delay(1);
}
}
run();
div {
display: inline-block;
background-color: red;
width: 20px;
height: 20px;
transition: transform 1s;
}
.move {
transform: translate(0px, 100px);
}
Using requestAnimationFrame once and setTimeout usually works:
This is Brendan's solution (setTimeout first) or pomber's solution (requestAnimationFrame first).
# works:
getFrame()
delay(0)
ANIMATE
# works:
delay(0)
getFrame()
ANIMATE
# works:
delay(0)
ANIMATE
getFrame()
# fails:
getFrame()
ANIMATE
delay(0)
The once case where it doesn't work (for me) is when getting a frame, then animating, then delaying. I do not have an explanation why.
const delay = (d) => new Promise(resolve => setTimeout(resolve, d));
const getFrame = () => new Promise(resolve => window.requestAnimationFrame(resolve));
async function run() {
for (let i = 0; i < 100; i++) {
const box = document.createElement('div');
document.body.appendChild(box);
// BEFORE
await getFrame();
await delay(1);
box.className = 'move';
// AFTER
//await getFrame();
//await delay(1);
}
}
run();
div {
display: inline-block;
background-color: red;
width: 20px;
height: 20px;
transition: transform 1s;
}
.move {
transform: translate(0px, 100px);
}
Edit: the technique used in the original answer, below the horizontal rule, does not work 100% of the time, as noted in the comments by mindplay.dk.
Currently, if using requestAnimationFrame(), pomber's approach is probably the best, as can be seen in the article linked to in pomber's answer. The article has been updated since pomber answered, and it now mentions requestPostAnimationFrame(), available behind the Chrome flag --enable-experimental-web-platform-features now.
When requestPostAnimationFrame() reaches a stable state in all major browsers, this will presumably work reliably:
const div = document.createElement("div");
document.body.appendChild(div);
requestPostAnimationFrame(() => div.className = "fade");
div {
height: 100px;
width: 100px;
background-color: red;
}
.fade {
opacity: 0;
transition: opacity 2s;
}
For the time being, however, there is a polyfill called AfterFrame, which is also referenced in the aforementioned article. Example:
const div = document.createElement("div");
document.body.appendChild(div);
window.afterFrame(() => div.className = "fade");
div {
height: 100px;
width: 100px;
background-color: red;
}
.fade {
opacity: 0;
transition: opacity 2s;
}
<script src="https://unpkg.com/afterframe/dist/afterframe.umd.js"></script>
Original answer:
Unlike Brendan, I found that requestAnimationFrame() worked in Chrome 63, Firefox 57, IE11 and Edge.
var div = document.createElement("div");
document.body.appendChild(div);
requestAnimationFrame(function () {
div.className = "fade";
});
div {
height: 100px;
width: 100px;
background-color: red;
}
.fade {
opacity: 0;
transition: opacity 2s;
}
Hey guys the solution to this should be simple, but im having difficulty figuring out what's going on.
I have a timerScript.js file that looks like this
//global variables
var timerInterval = null; // the timer that changes opacity every 0.1 seconds.
function StartTimer()
{
//disable the button
document.getElementById('startOpacityTimerButton').disabled=true;
timerInterval = window.setInterval(ChangeOpacity(), 100);
}
function StopTimer()
{
window.clearInterval(timerInterval);
timerInterval = 0;
}
function ChangeOpacity()
{
var object = document.getElementById('opacityZone');
var currentOpacity = (+object.style.opacity);
var newOpacity = currentOpacity + 0.1;
object.style.opacity = newOpacity;
if(newOpacity == 1.0)
{StopTimer();}
}
This is what my code is supposed to do
Click button -> Calls StartTimer
StartTimer -> Disables button, calls ChangeOpacity every 100 milliseconds.
ChangeOpacity -> gets the div element(opacityZone), gets its current opacity,
increments by 0.1 and checks if it is at max opacity in which case it calls StopTimer.
StopTimer -> clears the timer.
This is what it does:
Timer starts, changes opacity to 0.1, and just seems to stop!?!
I tried debugging with safari Web Inspector, but im not too sure what's going on, maybe one of you JavaScript experts can help me out (im a noob at js). Thanks!
Your problem is here:
window.setInterval(ChangeOpacity(), 100);
Instead of passing a reference to the function, you're now executing it inline and scheduling its return value. Change it to:
window.setInterval(ChangeOpacity, 100);
Apart from that, you should really use CSS transitions for stuff like this.
Thanks guys, i'll take a look at the suggestions. Was just trying to do it with JavaScript for the purpose of learning the language, here are the JavaScript functions i came up with to solve the problem.
//global variables
var opacityIncreasing; //boolean to know if opacity is increasing or decreasing.
var animationInterval;//time in millseconds to do animation.
var timerInterval;//the timer that changes opacity depending on interval.
var object;//object we are doing the animation on.
var currentOpacity;//currentOpacity of object.
//var buttonMessage;//message to make object appear or dissapear depending on animation.
function init(elementName,rateOfAnimation)
{
var object = document.getElementById(elementName);
animationInterval = rateOfAnimation;
currentOpacity = Truncate((+object.style.opacity),1);
document.getElementById('messageContainer').innerHTML=currentOpacity;
if (currentOpacity==0)
{
opacityIncreasing = true;
}
else
{
opacityIncreasing = false;
}
StartTimer();
}
function StartTimer()
{
//disable the button
document.getElementById('startOpacityTimerButton').disabled=true;
timerInterval = window.setInterval(ChangeOpacity, animationInterval);
}
function StopTimer()
{
window.clearInterval(timerInterval);
timerInterval = 0;
//enable Button
document.getElementById('startOpacityTimerButton').disabled=false;
}
function Truncate (number, digits)
{
var multiplier = Math.pow(10, digits),
adjustedNum = number * multiplier,
truncatedNum = Math[adjustedNum < 0 ? 'ceil' : 'floor'](adjustedNum);
return truncatedNum / multiplier;
}
function ChangeOpacity()
{
var object = document.getElementById('opacityZone');
var stringOpValue = "";
if(opacityIncreasing)
{
currentOpacity += 1/10;
stringOpValue = String(currentOpacity.toFixed(1));
object.setAttribute("style","opacity:"+currentOpacity+"; -moz-opacity:"+currentOpacity+";");// filter:alpha(opacity="++")");
document.getElementById('messageContainer').innerHTML= stringOpValue;
if(currentOpacity.toFixed(1) == 1.0)
{
document.getElementById('startOpacityTimerButton').value = "Disappear";
StopTimer();
}
}
else
{
currentOpacity -= 1/10;
stringOpValue = String(currentOpacity.toFixed(1));
object.setAttribute("style","opacity:"+currentOpacity+"; -moz-opacity:"+currentOpacity+";");// filter:alpha(opacity="++")");
document.getElementById('messageContainer').innerHTML= stringOpValue;
if(currentOpacity.toFixed(1) == 0.0)
{
document.getElementById('startOpacityTimerButton').value = "Appear";
StopTimer();
}
}
}
This is the HTML and CSS
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<meta charset="utf-8">
<title>Opacity Test</title>
<style>
body
{
text-align: center;
}
#opacityZone
{
width: 350px;
height: 25px;
background-color: #F50;
text-align: center;
margin:0 auto;
margin-top: 10px;
margin-bottom: 10px;
padding-top: 5px;
/*opacity number between 0.0 and 1.0*/
opacity: 0.0;
}
#messageContainer
{
width: 100px;
min-height: 100px;
background-color:red;
color: white;
font-weight: bolder;
font-size: 72px;
text-align: center;
margin:0 auto;
padding-top: 10px;
}
.roundedContainer
{
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px,15px,15px,15px;
}
</style>
</head>
<body>
<h2>Opacity Test</h2>
<form>
<input type="button" id="startOpacityTimerButton" value="Appear" onclick="init('opacityZone',50);" />
</form>
<div id="opacityZone">Do you see me?</div>
<p id="messageContainer" class="roundedContainer"></p>
</body>
</html>
pass a function reference to window.setInterval. so pass ChangeOpacity and not ChangeOpacity()
timerInterval = window.setInterval(ChangeOpacity, 100);
Have you considered using CSS3 transition effects instead of making it using JavaScript? Performance wise it should be much better:
For example:
-webkit-transition: opacity 1s ease-in-out;
-moz-transition: opacity 1s ease-in-out;
-o-transition: opacity 1s ease-in-out;
transition: opacity 1s ease-in-out;
What everyone else above has been saying I completely agree with.
Just use CSS3 Animations to change the opacity of the button.
Simply use something along these lines:
#keyframes opacityChange{
from {opacity: 0.1}
to {opacity: 1}
}
You can also declare the timeframe in which the change would take place.
And add a class via javascript/jquery to your button.
(class = "opacityChange")
And when clicking on a new button be sure to remove that class, so that it can be reimplemented to the button later on.
However, to fix your particular problem.
(If for some reason you can't use css3)
Simply add this to the Change Opacity function:
if(newOpacity == 1.0){
StopTimer();
}else{
ChangeOpacity();
}
Looking at how you have it set up, that should work, unless i'm looking over something.
I had same problem and after so many time searching this is my solution:
instead of this line
var currentOpacity = (+object.style.opacity);
var newOpacity = currentOpacity + 0.1;
you have to use this line:
let newOpacity = String(parseInt(window.getComputedStyle(Object).getPropertyValue('opacity'))+0.2))
for alternative answer you can do this (if you have a white background :) ):
let i =0 ;
let interval = setInterval(()=>{
i+=0.1
Object.style.color = `rgba(0,0,0,${i})`;
},1000)
if(Object.style.color === 'rgba(0,0,0,1)')
clearInterval(interval)
console.log()
I'm trying to learn how transitionend is used with my CSS3 transitions so I have a set of images that are sized into a grid as well as the opacity changed from 0 - 1, ideally what I want to do is wait until all those images have finished and the final transitionend event has fired off before carrying on with my next code. At the moment I'm simply trying to log out a message when transitionend fires but I'm getting nothing which means I'm probably using this wrong. Can anyone advise how I could do this?
JS Fiddle: http://jsfiddle.net/mWE9W/2/
CSS
.image img {
position: absolute;
top: 0;
left: 0;
opacity: 0.01;
-webkit-transition: all 1s ease-in;
-webkit-transform: scale(0);
height: 150px;
width: 150px;
display:block;
}
.inner.active .image img {
-webkit-transform: scale(1);
top: 0;
left: 0;
opacity: 1;
}
JS
$('.image img').on('webkitTransitionEnd', function(e) {
console.log('this ran')
$('h2').fadeIn();
}, false);
1) You don't need last argument false in .on method call. Your callback never called because of that.
2) Once you'll remove that unneeded argument you'll notice that callback is actually called 16 times. This happens because you have 4 images with 4 transition proporties. Animating each property causes callback to be called. So you need to make some sort of check that image transition is complete, and only after all transitions are done call your .fadeIn() method. The code will look like following:
var imageCount = $('.image img').length, animatedCount = 0, animCompleteImages = $();
$('img').imagesLoaded(function() {
$('.inner').addClass('active').on('webkitTransitionEnd', 'img', function(e) {
if(!animCompleteImages.filter(this).length) {
animCompleteImages = animCompleteImages.add(this);
animatedCount++;
if(animatedCount === imageCount) {
$('h2').fadeIn();
}
}
});
});
Working JS fiddle available here.