Push an object into the object list object - javascript

The simplest question ever, and I did not find right answer yet.
Got object list: object_list = {}
Got object: object_x = {...}
How do I add object_x to object_list[objects_x]?
I tried: object_list[objects_x][object_list[objects_x].length] = object_x, but object_list[objects_x].length is undefined.
push() does not work either.
Do I really need to define external counter for that?
PLEASE NOT THAT I MEAN LIST OF LISTS OF OBJECTS. NOTE THE DIFFERENCE BETWEEN objects_x and object_x.
There is no simple solution like in PHP where you simply $array['something'][] = $somedata ?

object_list['object_x'] = object_x;
// or
object_list.object_x = object_x;
console.log(object_list.object_x === object_list['object_x'])
How to work with objects - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Working_with_Objects

When you create a variable like var stuff = {}, you're creating an empty object literal, it has no attributes (properties or methods) other than what it inherits from Object. If you want to keep objects stored in various lists in this object you need to first create those lists.
var stuff = { shelves: [], selectors: [], images: [], additional: [] };
Now you can add whatever you want to those lists as much as you want.
var image = { src: '/path/to/image.jpg' };
stuff.images.push(image);
You can add more lists to stuff whenever like by just setting the new property on stuff.
stuff.some_other_list = []
Hope it helps.

Your base assumption is wrong.
This:
var object_list = {}
Is not a list. It's not an array and you can't reference its items by index, thus it also does not have .length property.
What you are after is a plain array:
var object_list = [];
Now you can push items into it:
object_list.push(object_x);
Edit: based on your comments and edits, I think what you're really after are couple of helper functions:
function AddToList(list, item) {
var counter = 0;
for (var key in list)
counter++;
var key = "item_index_" + counter;
list[key] = item;
}
function GetItemByIndex(list, index) {
var counter = 0;
var existingKey = "";
for (var key in list) {
if (counter == index) {
existingKey = key;
break;
}
counter++;
}
return (existingKey.toString().length > 0) ? list[existingKey] : null;
}
Having those, you can have such a code now:
var mainList = {};
var newItem = { "foo": "bar" };
AddToList(mainList, newItem);
var dummy = GetItemByIndex(mainList, 0)["foo"]; //will contain "bar"
Live test case.

If you are interested use object, not array, you can use like this:
var object_list = {};
var object_x = {'prop1':'val1'};
// add object
object_list.myobj = object_x;
// for access, same scheme.
object_list.myobj.prop1 = 'valX';
// for loop thru
for (var key in object_list) {
var obj = object_list[key];
obj.prop1 = 'valY';
}

Related

checking if more elements of array have same value of key , if they have remove one?

so I've tried everything that i know. Using map and filter, prototypes. Didn't work. .
[{"color":"black","type":"bmw"},{"color":"gray","type":"golf"}, {"color":"red","type":"bmw"}, {"color":"black","type":"mercedes"}]
So what I want to achieve, is when i do ajax, with javascript, to check if two or more object have same value for type, if there is for example two or more bmw-s, remove others and and push just one object with bmw type. Hope i am clear enough.
Thanks in advance
function removeDuplicates(arr) {
var alreadyExist = {}; // hash object to keep track of elemnt that have already been encountered
var indexes = []; // array of indexes that will be removed
arr.forEach(function(o, i) { // for each object o in arr
if(alreadyExist[o.type]) // if the type of the object o at index i already exist
indexes.push(i); // mark its index i to be removed later
else // if not
alreadyExist[o.type] = true; // then mark the object as found so other ones will be removed
});
// for each index in the indexes array
for(var i = 0; i < indexes.length; i++)
arr.splice(indexes[i] - i, 1); // remove the object at that index ( - i because the array arr is continually changing. Its length decrease every time we remove an item)
}
var array = [{"color":"black","type":"bmw"},{"color":"gray","type":"golf"}, {"color":"red","type":"bmw"}, {"color":"red","type":"bmw"}, {"color":"red","type":"bmw"}, {"color":"black","type":"mercedes"}];
removeDuplicates(array);
console.log(array);
don't remove elements, create a filtered Array:
var yourArray = [{"color":"black","type":"bmw"},{"color":"gray","type":"golf"}, {"color":"red","type":"bmw"}, {"color":"black","type":"mercedes"}];
var cache = {},
filteredArray = yourArray.filter(({type}) => type in cache? false: (cache[type] = true));
console.log(filteredArray);
It's non destructive, more performant and even simpler and shorter.
Edit: And even without modern features:
var filteredArray = yourArray.filter(function(item){
return item.type in this? false: (this[item.type] = true);
}, {/* the cache-object */}); //abusing `this` to pass the cache object
You can keep track of which types are already present in your array with an object, then only push into new array those that are not present:
var vehicles = [{"color":"black","type":"bmw"},{"color":"gray","type":"golf"}, {"color":"red","type":"bmw"}, {"color":"black","type":"mercedes"}];
var uniques = [];
var types = {};
for (var i = 0; i < a.length; i++) {
if (!types[a[i].type]) { uniques.push(a[i]); }
types[a[i].type] = true;
}
//uniques = [{"color":"black","type":"bmw"},{"color":"gray","type":"golf"}, {"color":"black","type":"mercedes"}];

How do you search object for a property within property?

I have this object:
key = {
spawn:{type:1,img:app.assets.get('assets/spawn.svg')},
wall:{type:2,img:app.assets.get('assets/wall.svg')},
grass:{type:3,img:app.assets.get('assets/grass.svg')},
spike:{type:4,img:app.assets.get('assets/spike.svg')},
ground:{type:5,img:app.assets.get('assets/ground.svg')}
};
And I have an array with only types and I need to add the given image to it, the array looks something like this:
[{type:1,image:null},{type:3,image:null},{type:2,image:null},{type:2,image:null},{type:5,image:null}]
Basically I want to loop the array, find the type in the key object and get the given image and save it into the array.
Is there any simple way to do this?
One thing that stands out here for me is the line
...get the given image and save it into the array
I'm assuming this means the original array. I think a better approach would be to map the appropriate keys and values to a new array but I've assumed, for this example, that it's a requirement.
In an attempt to keep the solution as terse as possible and the request for a lodash solution:
_.each(key, function(prop){
_.each(_.filter(types, { type: prop.type }), function(type) { type.image = prop.img });
});
Given the object of keys and an array of objects like so:
var key = {
spawn:{type:1,img:app.assets.get('assets/spawn.svg')},
wall:{type:2,img:app.assets.get('assets/wall.svg')},
grass:{type:3,img:app.assets.get('assets/grass.svg')},
spike:{type:4,img:app.assets.get('assets/spike.svg')},
ground:{type:5,img:app.assets.get('assets/ground.svg')}
};
var arr = [{type:1,image:null},{type:3,image:null},{type:2,image:null},{type:2,image:null},{type:5,image:null}];
We can first create an array of the properties in the object key to make iterating it simpler.
Then loop over the array arr, and upon each member, check with a some loop which image belongs to the member by its type (some returning on the first true and ending the loop).
You can change the forEach to a map (and assign the returned new array to arr or a new variable) if you want the loop to be without side-effects, and not to mutate the original array.
var keyTypes = Object.keys(key);
arr.forEach(function (item) {
keyTypes.some(function (keyType) {
if (key[keyType].type === item.type) {
item.image = key[keyType].img;
return true;
}
return false;
});
});
The smarter thing would be to change the object of the imagetypes so that you could use the type as the accessing property, or create another object for that (as pointed out in another answer).
I'm not sure if this solution is modern, but it does not use any loops or recursion.
object = {
spawn: {type:1, img:app.assets.get('assets/spawn.svg')},
wall: {type:2, img:app.assets.get('assets/wall.svg')},
grass: {type:3, img:app.assets.get('assets/grass.svg')},
spike: {type:4, img:app.assets.get('assets/spike.svg')},
ground: {type:5, img:app.assets.get('assets/ground.svg')}
};
arr = [
{type:1, image:null},
{type:3, image:null},
{type:2, image:null},
{type:2, image:null},
{type:5, image:null}
];
var typeImages = {};
Object.getOwnPropertyNames(object).forEach(function(value){
typeImages[object[value].type] = object[value].img;
});
arr = arr.map(function(value){
return {
type: value.type,
image: typeImages[value.type]
};
});
var key = {
spawn:{type:1,img:app.assets.get('assets/spawn.svg')},
wall:{type:2,img:app.assets.get('assets/wall.svg')},
grass:{type:3,img:app.assets.get('assets/grass.svg')},
spike:{type:4,img:app.assets.get('assets/spike.svg')},
ground:{type:5,img:app.assets.get('assets/ground.svg')}
};
var typesArray = [{type:1,image:null},{type:3,image:null},{type:2,image:null},{type:2,image:null},{type:5,image:null}];
for(var i = 0, j = typesArray.length; i < j; i++)
{
typesArray[i].image = getKeyObjectFromType(typesArray[i].type).img;
}
function getKeyObjectFromType(type)
{
for(var k in key)
{
if(key[k].type == type)
{
return key[k];
}
}
return {};
}
for (var i = 0; i < typesArray.length; i++) {
for (prop in key) {
if (key[prop].type === typesArray[i].type) {
typesArray[i].image = key[prop].img;
}
}
}
It loops through the array ("typesArray"), and for each array item, it go through all the objects in key looking for the one with the same "type". When it finds it, it takes that key object's "img" and saves into the array.
Using lodash (https://lodash.com/):
var key = {
spawn:{type:1,img:app.assets.get('assets/spawn.svg')},
wall:{type:2,img:app.assets.get('assets/wall.svg')},
grass:{type:3,img:app.assets.get('assets/grass.svg')},
spike:{type:4,img:app.assets.get('assets/spike.svg')},
ground:{type:5,img:app.assets.get('assets/ground.svg')}
};
var initialList = [{type:1,image:null},{type:3,image:null},{type:2,image:null},{type:2,image:null},{type:5,image:null}];
var updatedList = _.transform(initialList, function(result, item) {
item.image = _.find(key, _.matchesProperty('type', item.type)).img;
result.push(item);
});
This will go over every item in the initialList, find the object that matched their type property in key and put it in the image property.
The end result will be in updatedList

Javascript: how to dynamically create nested objects INCLUDING ARRAYS using object names given by an array

Very similar to this question:
Javascript: how to dynamically create nested objects using object names given by an array
Instead of calling
assign(obj, keyPath, value)
example of usage of the previously answer:
var accountinfo = {}
assign(accountinfo, ["name", "addressinfo", "zipcode"], "90210");
That will output:
accountinfo = {name: "", addressinfo: {zipcode:"90210"}};
Now, I'd like to support arrays... in the above example, I'd like to support multiple addressinfo per account. I'd like to say:
assign(accountinfo, ["name", "addressinfo[1]", "zipcode"], "90210");
The result would be:
accountinfo = {name: "", addressinfo: [{},{zipcode:"90210"}]}
var regex = /\[([0-9]+)\]/ will show me the # inside the brackets, but I'm not sure how I'd have to iterate through each element in the array to make sure it exists (and create it if it doesn't).. and the difficult part, support this for each array element submitted as part of the function (I'd like to say :
assign(accountinfo, ["family", "name[3]", "addressinfo[1]", "zipcode"], "90210");
Edit:
Figured it out.
function assign(obj, keyPath, value) {
keyPath = keyPath.split(‘.’);
lastKeyIndex = keyPath.length - 1;
var re = /^(.+?)\[*(\d+)*\]*$/;
for (var i = 0; i < lastKeyIndex; i++) {
key = keyPath[i];
var ind;
var middle = re.exec(key);
key = middle[1];
ind = middle[2];
if (ind) {
if (!(obj[key]))
obj[key] = [];
if (!(obj[key][ind]))
obj[key][ind] = {};
}
if (!(key in obj))
obj[key] = {};
if (ind)
obj = obj[key][ind];
else
obj = obj[key];
}
obj[keyPath[lastKeyIndex]] = value;
}

How to set hash key dynamically in javascript

With this code,
h = {}
for (var i in [0,1]){ h[i.ToString] = i; }
I expected same result with h["1"] = 1 and h["2"] = 2.
Why is this code doesn't work, and how can I define hash key dynamically in javascript?
The for .. in loop in JS iterates over keys, not over values (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...in).
So in your case, you iterate over the keys of the array you have in there.
Those will be 0, 1, 2 ... no matter what you put in there.
What you could do instead would be something like this:
var obj = {};
var data = [1,2,3,4];
data.forEach(function(val) {
obj[val] = val;
});

Declaring array of objects

I have a variable which is an array and I want every element of the array to act as an object by default. To achieve this, I can do something like this in my code.
var sample = new Array();
sample[0] = new Object();
sample[1] = new Object();
This works fine, but I don't want to mention any index number. I want all elements of my array to be an object. How do I declare or initialize it?
var sample = new Array();
sample[] = new Object();
I tried the above code but it doesn't work. How do I initialize an array of objects without using an index number?
Use array.push() to add an item to the end of the array.
var sample = new Array();
sample.push(new Object());
To do this n times use a for loop.
var n = 100;
var sample = new Array();
for (var i = 0; i < n; i++)
sample.push(new Object());
Note that you can also substitute new Array() with [] and new Object() with {} so it becomes:
var n = 100;
var sample = [];
for (var i = 0; i < n; i++)
sample.push({});
Depending on what you mean by declaring, you can try using object literals in an array literal:
var sample = [{}, {}, {} /*, ... */];
EDIT: If your goal is an array whose undefined items are empty object literals by default, you can write a small utility function:
function getDefaultObjectAt(array, index)
{
return array[index] = array[index] || {};
}
Then use it like this:
var sample = [];
var obj = getDefaultObjectAt(sample, 0); // {} returned and stored at index 0.
Or even:
getDefaultObjectAt(sample, 1).prop = "val"; // { prop: "val" } stored at index 1.
Of course, direct assignment to the return value of getDefaultObjectAt() will not work, so you cannot write:
getDefaultObjectAt(sample, 2) = { prop: "val" };
You can use fill().
let arr = new Array(5).fill('lol');
let arr2 = new Array(5).fill({ test: 'a' });
// or if you want different objects
let arr3 = new Array(5).fill().map((_, i) => ({ id: i }));
Will create an array of 5 items. Then you can use forEach for example.
arr.forEach(str => console.log(str));
Note that when doing new Array(5) it's just an object with length 5 and the array is empty. When you use fill() you fill each individual spot with whatever you want.
After seeing how you responded in the comments. It seems like it would be best to use push as others have suggested. This way you don't need to know the indices, but you can still add to the array.
var arr = [];
function funcInJsFile() {
// Do Stuff
var obj = {x: 54, y: 10};
arr.push(obj);
}
In this case, every time you use that function, it will push a new object into the array.
You don't really need to create blank Objects ever. You can't do anything with them. Just add your working objects to the sample as needed. Use push as Daniel Imms suggested, and use literals as Frédéric Hamidi suggested. You seem to want to program Javascript like C.
var samples = []; /* If you have no data to put in yet. */
/* Later, probably in a callback method with computed data */
/* replacing the constants. */
samples.push(new Sample(1, 2, 3)); /* Assuming Sample is an object. */
/* or */
samples.push({id: 23, chemical: "NO2", ppm: 1.4}); /* Object literal. */
I believe using new Array(10) creates an array with 10 undefined elements.
You can instantiate an array of "object type" in one line like this (just replace new Object() with your object):
var elements = 1000;
var MyArray = Array.apply(null, Array(elements)).map(function () { return new Object(); });
Well array.length should do the trick or not? something like, i mean you don't need to know the index range if you just read it..
var arrayContainingObjects = [];
for (var i = 0; i < arrayContainingYourItems.length; i++){
arrayContainingObjects.push {(property: arrayContainingYourItems[i])};
}
Maybe i didn't understand your Question correctly, but you should be able to get the length of your Array this way and transforming them into objects. Daniel kind of gave the same answer to be honest. You could just save your array-length in to his variable and it would be done.
IF and this should not happen in my opinion you can't get your Array-length. As you said w/o getting the index number you could do it like this:
var arrayContainingObjects = [];
for (;;){
try{
arrayContainingObjects.push {(property: arrayContainingYourItems[i])};
}
}
catch(err){
break;
}
It is the not-nice version of the one above but the loop would execute until you "run" out of the index range.
//making array of book object
var books = [];
var new_book = {id: "book1", name: "twilight", category: "Movies", price: 10};
books.push(new_book);
new_book = {id: "book2", name: "The_call", category: "Movies", price: 17};
books.push(new_book);
console.log(books[0].id);
console.log(books[0].name);
console.log(books[0].category);
console.log(books[0].price);
// also we have array of albums
var albums = []
var new_album = {id: "album1", name: "Ahla w Ahla", category: "Music", price: 15};
albums.push(new_album);
new_album = {id: "album2", name: "El-leila", category: "Music", price: 29};
albums.push(new_album);
//Now, content [0] contains all books & content[1] contains all albums
var content = [];
content.push(books);
content.push(albums);
var my_books = content[0];
var my_albums = content[1];
console.log(my_books[0].name);
console.log(my_books[1].name);
console.log(my_albums[0].name);
console.log(my_albums[1].name);
This Example Works with me.
Snapshot for the Output on Browser Console
Try this-
var arr = [];
arr.push({});
const sample = [];
list.forEach(element => {
const item = {} as { name: string, description: string };
item.name= element.name;
item.description= element.description;
sample.push(item);
});
return sample;
Anyone try this.. and suggest something.
Use array.push() to add an item to the end of the array.
var sample = new Array();
sample.push(new Object());
you can use it
var x = 100;
var sample = [];
for(let i=0; i<x ;i++){
sample.push({})
OR
sample.push(new Object())
}
Using forEach we can store data in case we have already data we want to do some business login on data.
var sample = new Array();
var x = 10;
var sample = [1,2,3,4,5,6,7,8,9];
var data = [];
sample.forEach(function(item){
data.push(item);
})
document.write(data);
Example by using simple for loop
var data = [];
for(var i = 0 ; i < 10 ; i++){
data.push(i);
}
document.write(data);
If you want all elements inside an array to be objects, you can use of JavaScript Proxy to apply a validation on objects before you insert them in an array. It's quite simple,
const arr = new Proxy(new Array(), {
set(target, key, value) {
if ((value !== null && typeof value === 'object') || key === 'length') {
return Reflect.set(...arguments);
} else {
throw new Error('Only objects are allowed');
}
}
});
Now if you try to do something like this:
arr[0] = 'Hello World'; // Error
It will throw an error. However if you insert an object, it will be allowed:
arr[0] = {}; // Allowed
For more details on Proxies please refer to this link:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy
If you are looking for a polyfill implementation you can checkout this link:
https://github.com/GoogleChrome/proxy-polyfill
The below code from my project maybe it good for you
reCalculateDetailSummary(updateMode: boolean) {
var summaryList: any = [];
var list: any;
if (updateMode) { list = this.state.pageParams.data.chargeDefinitionList }
else {
list = this.state.chargeDefinitionList;
}
list.forEach((item: any) => {
if (summaryList == null || summaryList.length == 0) {
var obj = {
chargeClassification: item.classfication,
totalChargeAmount: item.chargeAmount
};
summaryList.push(obj);
} else {
if (summaryList.find((x: any) => x.chargeClassification == item.classfication)) {
summaryList.find((x: any) => x.chargeClassification == item.classfication)
.totalChargeAmount += item.chargeAmount;
}
}
});
if (summaryList != null && summaryList.length != 0) {
summaryList.push({
chargeClassification: 'Total',
totalChargeAmount: summaryList.reduce((a: any, b: any) => a + b).totalChargeAmount
})
}
this.setState({ detailSummaryList: summaryList });
}
var ArrayofObjects = [{}]; //An empty array of objects.

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