Accessing this in anonymous function - javascript

I want to create a prototype function that has its own scope. For this, I use an anonymous function but I cannot find a way to access the members of the object.
Here is a simplified version of what I am trying to achieve:
function F() {
this.counter = 0;
}
F.prototype.increment = (function() {
var lastIncrementTime = -1;
var caller = this; // <--- it fails here because this is the Window object
return function(time) {
if (time > lastIncrementTime) {
caller.counter++;
lastIncrementTime = time;
return caller.counter;
}
return caller.counter;
}
})();
f = new F();
f.increment();
I know it fails because this does not refer to F or the f object.
Is there a way to access it?

The immediately invoked function expression (IIFE) itself only gets invoked once, all calls to increment will use the variables as they were last left and not re-var them.
Change the invocation context using call, apply or bind
F.prototype.increment = (function() {
// this === F.prototype
// ...
}).call(F.prototype);
The this in this example context will not be instance specific, but be the prototype.
It seems like you actually want to achieve something a little bit different, where you have an independent function to initialise an instance-specific property with it's own closure, when the instance is constructed. These types of actions can consume a bit of memory so don't store too much unique data.
function F() {
this.counter = 0;
this.__init_increment(); // create `this.increment`
}
F.prototype.__init_increment = function () {
var lastIncrementTime = -1;
this.increment = function (time) {
if (time > lastIncrementTime) {
this.counter++;
lastIncrementTime = time;
}
return this.counter;
};
};
var f = new F();
f.increment(0); // 1
f.increment(0); // 1
f.increment(5); // 2
In this example, this.increment is a different function for each instance, which means you have a different closure for each instance. They are generated by a function in the prototype, which sets the instance property. The generator does not have to be in the prototype, just remember about the invocation context when applying it to your instance.

Move your var caller = this inside the anonymous function, where this will have been set appropriately.

Related

JavaScript inheritance why do I need to call both fun.call and prototype = new Obj( )?

function Base(x) {
this.x = x;
this.sub = new (function Sub() {
this.method = function() {
return function() {**this.super.x**}; // return an anonymous function that uses the outer x, but for reasons the anonymous function can't take parameters
}
});
}
var base = new Base(5);
console.log(base.sub.method()())
basically, in this example I'm trying to create an object Base who has a sub object sub, which has a 'method' that uses an anonymous function. The anonymous function needs the x but cannot take in any parameters..
Is there any way to access the this.x of Base?
At the beginning I tried the following.
This works well when Base is not inherited by other objects.
But in the following
"use strict";
function Base(x) {
var that = this;
this.sub = new (function Sub() {
this.method = function() {
return function() {
console.log(that); // displays Base *note[1]
return that.x;
}; // return an anonymous function that uses the outer x, but for reasons the anonymous function can't take parameters
}
});
}
function Other() {
Base.call(this); // why do I need to call Base.call(this) ?
this.setX = function(x) {this.x = x;}
}
Other.prototype = new Base();
var other = new Other();
other.setX(5);
console.log(other.sub.method()()); // otherwise undefined?
Base is extended by Other, after struggles I figured out I need to call Base.call(this); in order to make it works. Otherwise console.log(other.sub.method()()); will be undefined.
If I put a console.log(that) at *note[1], it will actually says the that is a Base object even though I construct it using var other = new Other(); I guess the problem would be solved if that is an Other object? What am I misunderstanding here?
My question is why do I need to call Base.call(this)? Why does it works after calling it? Is there any better solution to this situation?
If I understand you correctly you'd like Base to have a Sub and Sub is aware of the Base instance?
At the moment you're declaring the Sub type over and over again every time you create a Base, not the most effective way of doing it. Maybe try something like this:
function Sub(baseInstance){
this.baseInstance = baseInstance;
}
Sub.prototype.displayBaseX=function(){
console.log('base.x in sub:', this.baseInstance.x);
};
function Base(){
this.x = 22;
this.sub = new Sub(this);
}
You should not create an instance of Parent to set prototype of Child, use Object.create instead.
As for Parent.call(this, arguments) that is to re use the constructor function of Parent in Child when inheriting. More info about that can be found here: https://stackoverflow.com/a/16063711/1641941
The reason why your code doesn't work without Base.call(this); is because Base constructor defines and creates it's Sub type and instance. Not re using the Base constructor code when creating a Other type would cause the Other type not to have a Sub instance.
Constructor code deals with instance specific members and prototype can hold members that are shared by all instances. So usually behavior (functions) and a value for immutable default data members (numbers, string, boolean) can be found on the prototype.
I'm not exactly sure what you're end goal is here. But to solve your scope issue, this seems to work.
"use strict";
function Base(x) {
this.sub = new (function Sub(_this) {
this.method = (function(_this) {
return function() {
return _this.x;
};
})(_this);
})(this);
}
function Other() {
Base.call(this); // why do I need to call Base.call(this) ?
this.setX = function(x) {this.x = x;}
}
Other.prototype = new Base();
var other = new Other();
other.setX(5);
console.log(other.sub.method()); // otherwise undefined?
And a fiddle.

Unable to access the object using `this`. `this` points to `window` object

I have this Javascript constructor-
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
inter = setInterval(this.start, 200);
}
var test = new TestEngine();
test.startMethod();
Gives me this error -
Uncaught TypeError: Object [object global] has no method 'fooBar'
I tried console.log and found out that when I call this.start from within setInterval, this points to the window object. Why is this so?
The this pointer can point to one of many things depending upon the context:
In constructor functions (function calls preceded by new) this points to the newly created instance of the constructor.
When a function is called as a method of an object (e.g. obj.funct()) then the this pointer inside the function points to the object.
You can explicitly set what this points to by using call, apply or bind.
If none of the above then the this pointer points to the global object by default. In browsers this is the window object.
In your case you're calling this.start inside setInterval. Now consider this dummy implementation of setInterval:
function setInterval(funct, delay) {
// native code
}
It's important to understand that start is not being called as this.start. It's being called as funct. It's like doing something like this:
var funct = this.start;
funct();
Now both these functions would normally execute the same, but there's one tiny problem - the this pointer points to the global object in the second case while it points to the current this in the first.
An important distinction to make is that we're talking about the this pointer inside start. Consider:
this.start(); // this inside start points to this
var funct = this.start;
funct(); // this inside funct (start) point to window
This is not a bug. This is the way JavaScript works. When you call a function as a method of an object (see my second point above) the this pointer inside the function points to that object.
In the second case since funct is not being called as a method of an object the fourth rule is applied by default. Hence this points to window.
You can solve this problem by binding start to the current this pointer and then passing it to setInterval as follows:
setInterval(this.start.bind(this), 200);
That's it. Hope this explanation helped you understand a little bit more about the awesomeness of JavaScript.
Here is a neat way to do OOP with javascript:
//Global Namespace:
var MyNamespace = MyNamespace || {};
//Classes:
MyNamespace.MyObject = function () {
this.PublicVar = 'public'; //Public variable
var _privatVar = 'private'; //Private variable
//Public methods:
this.PublicMethod = function () {
}
//Private methods:
function PrivateMethod() {
}
}
//USAGE EXAMPLE:
var myObj = new MyNamespace.MyObject();
myObj.PublicMethod();
This way you encapsulate your methods and variables into a namespace/class to make it much easier use and maintain.
Therefore you could write your code like this:
var MyNamespace = MyNamespace || {};
//Class: TestEngine
MyNamespace.TestEngine = function () {
this.ID = null;
var _inter = null;
//Public methods:
this.StartMethod = function (id) {
this.ID = id;
_inter = setInterval(Start, 1000);
}
//Private methods:
function Start() {
FooBar();
console.log(this.ID);
}
function FooBar() {
this.ID = 'bar';
return true;
}
}
//USAGE EXAMPLE:
var testEngine = new MyNamespace.TestEngine();
testEngine.StartMethod('Foo');
console.log(testEngine.ID);
Initially, the ID is set to 'Foo'
After 1 second the ID is set to 'bar'
Notice all variables and methods are encapsulated inside the TestEngine class.
Try this:
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
var self = this;
var inter = setInterval(function() {
self.start();
}, 200);
}
var test = new TestEngine();
test.startMethod();
setInterval calls start function with window context. It means when start gets executed, this inside start function points to window object. And window object don't have any method called fooBar & you get the error.
Anonymous function approach:
It is a good practice to pass anonymous function to setInterval and call your function from it. This will be useful if your function makes use of this.
What I did is, created a temp variable self & assigned this to it when it is pointing your TestEngine instance & calling self.start() function with it.
Now inside start function, this will be pointing to your testInstance & everything will work as expected.
Bind approach:
Bind will make your life easier & also increase readability of your code.
TestEngine.prototype.startMethod = function() {
setInterval(this.start.bind(this), 200);
}

JS function to return function, shares data which should be private

I'm trying to create a function which returns another function. I want separate information when each of the inner function is run, but this isn't happening. I know that explanation is not great, so I've put together a small example.
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return that;
})(testVal);
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());
This outputs 2, 2. What I would like is 2, 4 to be output. I know this isn't explained perfectly, so if it's not clear what I'm trying to achieve, can someone explain why the variable seems to be shared across the two functions?
Thanks
Like this ?
var testFn = function(testVal) {
var test = testVal
return {
getVal: function() {
return test
}
}
};
var ab = testFn (4)
var ac = testFn (2)
console.log(ab.getVal(),ac.getVal()) //4 //2
The problem in your code is this.getVal() / returning this
because 'this' refers to the global scope / Window
You are glubbering with the global namespace and overwriting Window.getVal() , the moment you are setting b = testFn (2)
This results in overwriting as method getVal too because they both refer to the global Object and always share the same method getVal
Therefore they share the same closure and are outputing 2
console.log("The same: " + (Window.a === Window.b)) // true
console.log("The same: " + (a === b)) // true
you can see that if you change it a little:
var testFn = function(testVal) {
var x = {}
return (function(testVal) {
var test = testVal;
x.getVal = function () {
return test;
}
return x
})(testVal);
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());//4 2
it suddenly works because it results in 2 different Objects returned (btw you don't even need the outer closure)
console.log("The same: " + (a === b)) // false
Here are the JSbins First / Second
I hope you understand this, I'm not good in explaining things
If theres anything left unclear, post a comment and I'll try to update the answer
This question comes down to the context in which functions are invoked in JavaScript.
A function that is invoked within another function is executed in the context of the global scope.
In your example, where you have this code:
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return this;
})(testVal);
}
The inner function is being called on the global scope, so this refers to the global object. In JavaScript a function executed within another function is done so with its scope set to the global scope, not the scope of the function it exists within. This tends to trip developers up a fair bit (or at least, it does me!).
For argument's sake, lets presume this is in a browser, so hence this refers to the window object. This is why you get 2 logged twice, because the second time this runs, this.getVal overwrites the getVal method that was defined when you ran var a = testFn(4);.
JavaScript scopes at function level, so every function has its own scope:
var x = 3;
function foo() {
var x = 2;
console.log(x);
};
console.log(x); //gives us 3
foo(); // logs 2
So what you want to do is run that inner function in the context of the testFn function, not in the global scope. You can run a function with a specific context using the call method. I also recorded a screencast on call and apply which discusses this in greater detail. The basic usage of call is:
function foo() {...}.call(this);
That executes foo in the context of this. So, the first step is to make sure your inner function is called in the right context, the context of the testFn method.
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return this;
}.call(this, testVal);
}
The first parameter to call is the context, and any arguments following that are passed to the function as parameters. So now the inner function is being called in the right scope, it wont add getVal to the global scope, which is a step in the right direction :)
Next though you also need to make sure that every time you call testFn, you do so in a new scope, so you're not overwriting this.getVal when you call testFn for the second time. You can do this using the new keyword. This SO post on the new keyword is well worth reading. When you do var foo = new testFn() you create and execute a new instance of testFN, hereby creating a new scope. This SO question is also relevant.
All you now need to do is change your declaration of a and b to:
var a = new testFn(4);
var b = new testFn(2);
And now console.log(b.getVal(), a.getVal()); will give 2, 4 as desired.
I put a working example on JSBin which should help clear things up. Note how this example defines this.x globally and within the function, and see which ones get logged. Have a play with this and hopefully it might be of use.
The output you get is (2,2) because when you do
var that = this;
what you actually get is the global object (window),
the object that holds all the global methods and variables in your javascript code.
(Note that every variable that is not nested under an object or function is global and
every function that is not nested under an object is global, meaning that functions that are nested under a function are still global)
so, when you set:
var test = testVal;
this.getVal = function() {
return test;
}
you actually set the function "getVal" in the global object, and in the next run you will again set the same function - overriding the first.
To achieve the affect you wanted I would suggest creating and object and returning it in the inner function (as #Glutamat suggested before me):
var testFn = function(testVal) {
return new Object({
getVal: function() {
return testVal;
}
});
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());
In this way, in the outer function we create an object with an inner function called "getVal" that returns the variable passed to the outer function (testVal).
Here's a JSBin if you want to play around with it
(thanks to #Glutamat for introducing this site, I never heard of it and it's really cool :D)

Javascript 'this'

Can you explain me why does the second call of fn gives an error? The code is below.
function Test(n) {
this.test = n;
var bob = function (n) {
this.test = n;
};
this.fn = function (n) {
bob(n);
console.log(this.test);
};
}
var test = new Test(5);
test.fn(1); // returns 5
test.fn(2); // returns TypeError: 'undefined' is not a function
Here's a JSfiddle that reproduces the error http://jsfiddle.net/KjkQ2/
Your bob function is called from the global scope. Thefore, this.test is pointing at a global variable named test which is overwriting the variable you created. If you run console.log(window.test), you'll what's happening.
For your code to behave as intended, you would need one of the following
function Test(n) {
this.test = n;
// If a function needs 'this' it should be attached to 'this'
this.bob = function (n) {
this.test = n;
};
this.fn = function (n) {
// and called with this.functionName
this.bob(n);
console.log(this.test);
};
}
OR
function Test(n) {
this.test = n;
var bob = function (n) {
this.test = n;
};
this.fn = function (n) {
// Make sure you call bob with the right 'this'
bob.call(this, n);
console.log(this.test);
};
}
OR closure based objects
// Just use closures instead of relying on this
function Test(n) {
var test = n;
var bob = function (n) {
test = n;
};
this.fn = function (n) {
bob(n);
console.log(test);
};
}
When calling bob(n) within .fn, it is called within the global context (window in a browser). Now, you're setting window.test = n; which basically overwrites your function test object you created earlier.
If we you write this more explicit, it becomes more obvious:
// in the global scope, `test` gets written to the `global object`
// window.test = new Test(5);
var test = new Test(5);
test.fn(1); // returns 5
test.fn(2); // returns TypeError: 'undefined' is not a function
You can "workaround" this issue by calling bob() with an explicit context, using .call() for instance:
this.fn = function (n) {
bob.call(this,n);
console.log(this.test);
};
The root of evil here is, that the value of this is dynamically assigned during run-time. Don't get me wrong, its actually a great feature of ECMAscript - it's just the problem for you here. When you call a function, "just like that", this will always reference the global object.
You want to call bob.call(this, n), not just bob(n).
When you call bob(n), the value of this is not your object, it's window. Therefore, your test variable is replaced with 1.
In jsFiddle, the code is wrapped in a function, so window.test does not exist at first.

A basic code example of the difference between a method and a function in JavaScript

I always have difficulty grasping new concepts without seeing a real, basic, working example of what I am reading about. While I like the other explanation on stackoverflow, I'd really like to see a very basic example showing the difference between methods and functions in JavaScript that I can quickly run to learn more.
A method is just a function that is a property of an object. It's not a different type of object in javascript, but rather method is just the descriptive name given to a function that is defined as a property of an object.
var myObj = {};
myObj.go = function() {alert("hi");}
myObj.go();
In this example, go is a method on the myObj object.
When a method is called as in the above example myObj.go(), then the value of the this pointer is set to the object that was involved in the invocation of the method (in this case myObj).
Since global functions are also implicitly properties on the window object, one could say that global functions are also methods on the window object, but you do not need the window designation in order to call them.
Local functions like inner() in this function are just functions and not methods as they are not attached to a particular object:
function main() {
function inner() {
alert("hi");
}
inner();
}
This is a function and a function call:
function myFunction(){
alert("This is a function!");
}
myFunction();
This, on the other end, is a method call, because it is a member function of an object.
message.toUpperCase();
Here's the full code to create a class/methods and a call:
function Circle(x,y,r) {
this.xcoord = x;
this.ycoord = y;
this.radius = r;
}
Circle.prototype.retArea = function () {
return ( Math.PI * this.radius * this.radius );
};
var aCircle = new Circle(1,2,3);
var a = aCircle.retArea();
example:
function:
var f1 = function fBase() { ... }
function f2() { ... }
var f3 = function() { ... }
f1()
f2()
f3()
method:
var c = function oBase() {
this.method1 = function() { ... };
}
c.prototype.method2 = function() { ... }
var o = new c()
o.method1()
o.method2()
method json:
var o = { method1: function() { ... } }
o.method2 = function() { ... }
o.method1()
o.method2()
A function is a type which can be used to define a piece of code that can be executed by using call ("()") operator and may return data to the caller.
e.g.
define
function sayHello(){
return "Hello";
}
use
var result = sayHello();
Now, result will contian "Hello".
A method is a function that is defined inside an object and accessible through a property. For example, slice is function defined over all string instances
e.g.
define
var obj = {
sayHello : function(){
return "Hello";
}
};
you can also define methods outside the object definition
var obj = {};
obj.sayHello = function(){
return "Hello";
};
use
var result = obj.sayHello();
We use methods in object oriented programming.
Refer:
Functions at MDN
Objects at MDN

Categories

Resources