How to override console.log - javascript

I am using the following code to override the console.log function, because I want to print console.log only if showConsole returns true.
var proxyConsolelog = window.console.log;
console.log=function(msg){
try{
if(Boolean(showConsole))
{
proxyConsolelog(msg);
}
}catch(e){
alert(JSON.stringify(e.message));
proxyConsolelog('ERROR-->>'+e.message);
}
}
The proxyConsolelog line creates a problem, and alert(JSON.stringify(e.message)); is giving me a "Type error".
And I get this:
void SendDelegateMessage(NSInvocation *): delegate
(webView:runJavaScriptAlertPanelWithMessage:initiatedByFrame:) failed
to return after waiting 10 seconds. main run loop mode:
kCFRunLoopDefaultMode
in the log.
How can I achieve this?

The problem you have is that the receiver (this) when you call your function, isn't the console.
You can do this :
var proxyConsolelog = window.console.log.bind(window.console);
If you need to be compatible with IE8 (which doesn't have bind), you may do this :
var logFun = window.console.log;
var proxyConsolelog = function(){
logFun.apply(window.console, arguments)
};
As you tagged the question jquery, then you may also use proxy :
var proxyConsolelog = $.proxy(window.console.log, window.console);
Once you have your new function, you can call it just like console.log :
proxyConsolelog('some', {arg:'uments'});

Related

How to let callee know who is the caller [duplicate]

function main()
{
Hello();
}
function Hello()
{
// How do you find out the caller function is 'main'?
}
Is there a way to find out the call stack?
Note that this solution is deprecated and should no longer be used according to MDN documentation
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/caller
function Hello()
{
alert("caller is " + Hello.caller);
}
Note that this feature is non-standard, from Function.caller:
Non-standard
This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The following is the old answer from 2008, which is no longer supported in modern Javascript:
function Hello()
{
alert("caller is " + arguments.callee.caller.toString());
}
StackTrace
You can find the entire stack trace using browser specific code. The good thing is someone already made it; here is the project code on GitHub.
But not all the news is good:
It is really slow to get the stack trace so be careful (read this for more).
You will need to define function names for the stack trace to be legible. Because if you have code like this:
var Klass = function kls() {
this.Hello = function() { alert(printStackTrace().join('\n\n')); };
}
new Klass().Hello();
Google Chrome will alert ... kls.Hello ( ... but most browsers will expect a function name just after the keyword function and will treat it as an anonymous function. An not even Chrome will be able to use the Klass name if you don't give the name kls to the function.
And by the way, you can pass to the function printStackTrace the option {guess: true} but I didn't find any real improvement by doing that.
Not all browsers give you the same information. That is, parameters, code column, etc.
Caller Function Name
By the way, if you only want the name of the caller function (in most browsers, but not IE) you can use:
arguments.callee.caller.name
But note that this name will be the one after the function keyword. I found no way (even on Google Chrome) to get more than that without getting the code of the whole function.
Caller Function Code
And summarizing the rest of the best answers (by Pablo Cabrera, nourdine, and Greg Hewgill). The only cross-browser and really safe thing you can use is:
arguments.callee.caller.toString();
Which will show the code of the caller function. Sadly, that is not enough for me, and that is why I give you tips for the StackTrace and the caller function Name (although they are not cross-browser).
I usually use (new Error()).stack in Chrome.
The nice thing is that this also gives you the line numbers where the caller called the function. The downside is that it limits the length of the stack to 10, which is why I came to this page in the first place.
(I'm using this to collect callstacks in a low-level constructor during execution, to view and debug later, so setting a breakpoint isn't of use since it will be hit thousands of times)
I know you mentioned "in Javascript", but if the purpose is debugging, I think it's easier to just use your browser's developer tools. This is how it looks in Chrome:
Just drop the debugger where you want to investigate the stack.
In both ES6 and Strict mode, use the following to get the Caller function
console.log((new Error()).stack.split("\n")[2].trim().split(" ")[1])
Please note that, the above line will throw an exception if there is no caller or no previous stack. Use accordingly.
To get callee (the current function name), use:
console.log((new Error()).stack.split("\n")[1].trim().split(" ")[1])
If you are not going to run it in IE < 11 then console.trace() would suit.
function main() {
Hello();
}
function Hello() {
console.trace()
}
main()
// Hello # VM261:9
// main # VM261:4
You can get the full stacktrace:
arguments.callee.caller
arguments.callee.caller.caller
arguments.callee.caller.caller.caller
Until caller is null.
Note: it cause an infinite loop on recursive functions.
To recap (and make it clearer) ...
this code:
function Hello() {
alert("caller is " + arguments.callee.caller.toString());
}
is equivalent to this:
function Hello() {
alert("caller is " + Hello.caller.toString());
}
Clearly the first bit is more portable, since you can change the name of the function, say from "Hello" to "Ciao", and still get the whole thing to work.
In the latter, in case you decide to refactor the name of the invoked function (Hello), you would have to change all its occurrences :(
I would do this:
function Hello() {
console.trace();
}
You can use Function.Caller to get the calling function. The old method using argument.caller is considered obsolete.
The following code illustrates its use:
function Hello() { return Hello.caller;}
Hello2 = function NamedFunc() { return NamedFunc.caller; };
function main()
{
Hello(); //both return main()
Hello2();
}
Notes about obsolete argument.caller: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/arguments/caller
Be aware Function.caller is non-standard: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/caller
Looks like this is quite a solved question but I recently found out that callee is not allowed in 'strict mode' so for my own use I wrote a class that will get the path from where it is called. It's part of a small helper lib and if you want to use the code standalone change the offset used to return the stack trace of the caller (use 1 instead of 2)
function ScriptPath() {
var scriptPath = '';
try {
//Throw an error to generate a stack trace
throw new Error();
}
catch(e) {
//Split the stack trace into each line
var stackLines = e.stack.split('\n');
var callerIndex = 0;
//Now walk though each line until we find a path reference
for(var i in stackLines){
if(!stackLines[i].match(/http[s]?:\/\//)) continue;
//We skipped all the lines with out an http so we now have a script reference
//This one is the class constructor, the next is the getScriptPath() call
//The one after that is the user code requesting the path info (so offset by 2)
callerIndex = Number(i) + 2;
break;
}
//Now parse the string for each section we want to return
pathParts = stackLines[callerIndex].match(/((http[s]?:\/\/.+\/)([^\/]+\.js)):/);
}
this.fullPath = function() {
return pathParts[1];
};
this.path = function() {
return pathParts[2];
};
this.file = function() {
return pathParts[3];
};
this.fileNoExt = function() {
var parts = this.file().split('.');
parts.length = parts.length != 1 ? parts.length - 1 : 1;
return parts.join('.');
};
}
heystewart's answer and JiarongWu's answer both mentioned that the Error object has access to the stack.
Here's an example:
function main() {
Hello();
}
function Hello() {
try {
throw new Error();
} catch (err) {
let stack = err.stack;
// N.B. stack === "Error\n at Hello ...\n at main ... \n...."
let m = stack.match(/.*?Hello.*?\n(.*?)\n/);
if (m) {
let caller_name = m[1];
console.log("Caller is:", caller_name);
}
}
}
main();
Different browsers shows the stack in different string formats:
Safari : Caller is: main#https://stacksnippets.net/js:14:8
Firefox : Caller is: main#https://stacksnippets.net/js:14:3
Chrome : Caller is: at main (https://stacksnippets.net/js:14:3)
IE Edge : Caller is: at main (https://stacksnippets.net/js:14:3)
IE : Caller is: at main (https://stacksnippets.net/js:14:3)
Most browsers will set the stack with var stack = (new Error()).stack. In Internet Explorer the stack will be undefined - you have to throw a real exception to retrieve the stack.
Conclusion: It's possible to determine "main" is the caller to "Hello" using the stack in the Error object. In fact it will work in cases where the callee / caller approach doesn't work. It will also show you context, i.e. source file and line number. However effort is required to make the solution cross platform.
function Hello() {
alert(Hello.caller);
}
It's safer to use *arguments.callee.caller since arguments.caller is deprecated...
2018 Update
caller is forbidden in strict mode. Here is an alternative using the (non-standard) Error stack.
The following function seems to do the job in Firefox 52 and Chrome 61-71 though its implementation makes a lot of assumptions about the logging format of the two browsers and should be used with caution, given that it throws an exception and possibly executes two regex matchings before being done.
'use strict';
const fnNameMatcher = /([^(]+)#|at ([^(]+) \(/;
function fnName(str) {
const regexResult = fnNameMatcher.exec(str);
return regexResult[1] || regexResult[2];
}
function log(...messages) {
const logLines = (new Error().stack).split('\n');
const callerName = fnName(logLines[1]);
if (callerName !== null) {
if (callerName !== 'log') {
console.log(callerName, 'called log with:', ...messages);
} else {
console.log(fnName(logLines[2]), 'called log with:', ...messages);
}
} else {
console.log(...messages);
}
}
function foo() {
log('hi', 'there');
}
(function main() {
foo();
}());
Try accessing this:
arguments.callee.caller.name
Just console log your error stack. You can then know how are you being called
const hello = () => {
console.log(new Error('I was called').stack)
}
const sello = () => {
hello()
}
sello()
I wanted to add my fiddle here for this:
http://jsfiddle.net/bladnman/EhUm3/
I tested this is chrome, safari and IE (10 and 8). Works fine. There is only 1 function that matters, so if you get scared by the big fiddle, read below.
Note:
There is a fair amount of my own "boilerplate" in this fiddle. You can remove all of that and use split's if you like. It's just an ultra-safe" set of functions I've come to rely on.
There is also a "JSFiddle" template in there that I use for many fiddles to simply quick fiddling.
If you just want the function name and not the code, and want a browser-independent solution, use the following:
var callerFunction = arguments.callee.caller.toString().match(/function ([^\(]+)/)[1];
Note that the above will return an error if there is no caller function as there is no [1] element in the array. To work around, use the below:
var callerFunction = (arguments.callee.caller.toString().match(/function ([^\(]+)/) === null) ? 'Document Object Model': arguments.callee.caller.toString().match(/function ([^\(]+)/)[1], arguments.callee.toString().match(/function ([^\(]+)/)[1]);
Here, everything but the functionname is stripped from caller.toString(), with RegExp.
<!DOCTYPE html>
<meta charset="UTF-8">
<title>Show the callers name</title><!-- This validates as html5! -->
<script>
main();
function main() { Hello(); }
function Hello(){
var name = Hello.caller.toString().replace(/\s\([^#]+$|^[^\s]+\s/g,'');
name = name.replace(/\s/g,'');
if ( typeof window[name] !== 'function' )
alert ("sorry, the type of "+name+" is "+ typeof window[name]);
else
alert ("The name of the "+typeof window[name]+" that called is "+name);
}
</script>
Just want to let you know that on PhoneGap/Android the name doesnt seem to be working. But arguments.callee.caller.toString() will do the trick.
here is a function to get full stacktrace:
function stacktrace() {
var f = stacktrace;
var stack = 'Stack trace:';
while (f) {
stack += '\n' + f.name;
f = f.caller;
}
return stack;
}
Note you can't use Function.caller in Node.js, use caller-id package instead. For example:
var callerId = require('caller-id');
function foo() {
bar();
}
function bar() {
var caller = callerId.getData();
/*
caller = {
typeName: 'Object',
functionName: 'foo',
filePath: '/path/of/this/file.js',
lineNumber: 5,
topLevelFlag: true,
nativeFlag: false,
evalFlag: false
}
*/
}
Works great for me, and you can chose how much you want to go back in the functions:
function getCaller(functionBack= 0) {
const back = functionBack * 2;
const stack = new Error().stack.split('at ');
const stackIndex = stack[3 + back].includes('C:') ? (3 + back) : (4 + back);
const isAsync = stack[stackIndex].includes('async');
let result;
if (isAsync)
result = stack[stackIndex].split(' ')[1].split(' ')[0];
else
result = stack[stackIndex].split(' ')[0];
return result;
}
I could use these in 2021 and get the stack which starts from the caller function :
1. console.trace();
2. console.log((new Error).stack)
// do the same as #2 just with better view
3. console.log((new Error).stack.split("\n"))
Try the following code:
function getStackTrace(){
var f = arguments.callee;
var ret = [];
var item = {};
var iter = 0;
while ( f = f.caller ){
// Initialize
item = {
name: f.name || null,
args: [], // Empty array = no arguments passed
callback: f
};
// Function arguments
if ( f.arguments ){
for ( iter = 0; iter<f.arguments.length; iter++ ){
item.args[iter] = f.arguments[iter];
}
} else {
item.args = null; // null = argument listing not supported
}
ret.push( item );
}
return ret;
}
Worked for me in Firefox-21 and Chromium-25.
Another way around this problem is to simply pass the name of the calling function as a parameter.
For example:
function reformatString(string, callerName) {
if (callerName === "uid") {
string = string.toUpperCase();
}
return string;
}
Now, you could call the function like this:
function uid(){
var myString = "apples";
reformatString(myString, function.name);
}
My example uses a hard coded check of the function name, but you could easily use a switch statement or some other logic to do what you want there.
As far as I know, we have 2 way for this from given sources like this-
arguments.caller
function whoCalled()
{
if (arguments.caller == null)
console.log('I was called from the global scope.');
else
console.log(arguments.caller + ' called me!');
}
Function.caller
function myFunc()
{
if (myFunc.caller == null) {
return 'The function was called from the top!';
}
else
{
return 'This function\'s caller was ' + myFunc.caller;
}
}
Think u have your answer :).
Why all of the solutions above look like a rocket science. Meanwhile, it should not be more complicated than this snippet. All credits to this guy
How do you find out the caller function in JavaScript?
var stackTrace = function() {
var calls = [];
var caller = arguments.callee.caller;
for (var k = 0; k < 10; k++) {
if (caller) {
calls.push(caller);
caller = caller.caller;
}
}
return calls;
};
// when I call this inside specific method I see list of references to source method, obviously, I can add toString() to each call to see only function's content
// [function(), function(data), function(res), function(l), function(a, c), x(a, b, c, d), function(c, e)]
I think the following code piece may be helpful:
window.fnPureLog = function(sStatement, anyVariable) {
if (arguments.length < 1) {
throw new Error('Arguments sStatement and anyVariable are expected');
}
if (typeof sStatement !== 'string') {
throw new Error('The type of sStatement is not match, please use string');
}
var oCallStackTrack = new Error();
console.log(oCallStackTrack.stack.replace('Error', 'Call Stack:'), '\n' + sStatement + ':', anyVariable);
}
Execute the code:
window.fnPureLog = function(sStatement, anyVariable) {
if (arguments.length < 1) {
throw new Error('Arguments sStatement and anyVariable are expected');
}
if (typeof sStatement !== 'string') {
throw new Error('The type of sStatement is not match, please use string');
}
var oCallStackTrack = new Error();
console.log(oCallStackTrack.stack.replace('Error', 'Call Stack:'), '\n' + sStatement + ':', anyVariable);
}
function fnBsnCallStack1() {
fnPureLog('Stock Count', 100)
}
function fnBsnCallStack2() {
fnBsnCallStack1()
}
fnBsnCallStack2();
The log looks like this:
Call Stack:
at window.fnPureLog (<anonymous>:8:27)
at fnBsnCallStack1 (<anonymous>:13:5)
at fnBsnCallStack2 (<anonymous>:17:5)
at <anonymous>:20:1
Stock Count: 100

Variable cannot be changed inside Window object

I'm developing a cordova app and within it, I'm using an iFrame. I'm using the following code to communicate between the iFrame and the app itself:
var eventMethod = window.addEventListener ? "addEventListener" : "attachEvent";
var eventer = window[eventMethod];
var messageEvent = eventMethod == "attachEvent" ? "onmessage" : "message";
var message = "";
var output = "";
eventer(messageEvent, function(e) {
message = e.data;
var data = JSON.parse(message);
for (var i = 0; i < data.messages.length; i++){
var msg = data.messages[i];
output = msg.msg;
alert(output); //*1
}
}, false);
I'm copying the code from here: https://davidwalsh.name/window-iframe
The alert inside the eventer at *1 show the output variable is what I want. But once outside of this eventer function, the variable output reverts to blank.
After some research I think it might because I'm creating a Window object, but I'm not sure if that's the case or exactly what it is.
How can I permenently modify the variable "output"? Thanks.
Try changing the for loop to this:
for (var i = 0; i < data.messages.length; i++){
var dataMsg = data.messages[i].msg;
output = dataMsg; alert(output); //*1
}
I don't know if there is an issue with assigning msg.msg to output.
The problem is with your understanding of how events work.
Judging from your comments, this is how you think it works:
// Ordering
var output = ""; // 1. Assign empty string to output
eventer(messageEvent, function(e) {
// assign value to output // 2. Assign value to output
});
alert(output); // 3. Print output
In reality, it works like this:
var output = ""; // 1. Assign empty string to output
eventer(messageEvent, function(e) {
// assign value to output // 3. Assign value to output
});
alert(output); // 2. Print output
The value is changed by your callback function, but you are accessing it in the wrong order. eventer, or in modern browsers, .addEventListener, registers a callback function. Your callback function will only get triggered after the current thread is finished. Of course it will print out an empty value, since alert is executed before you even changed its value.
If you are not familiar with the basics of event-based programming, I suggest you to take a look at this tutorial.
Just a side note, never use an iframe unless you have specific reasons of doing so. And also you do not need the first few lines since you are using Cordova. attachEvent is IE-specific.
As a general advice, try not to pollute the global scope with unnecessary variables in the future.

Titanium mvc - call function and wait for result

I am currently in the process of making my first Titanium iPhone app.
In a model I got:
(function() {
main.model = {};
main.model.getAlbums = function(_args) {
var loader = Titanium.Network.createHTTPClient();
loader.open("GET", "http://someurl.json");
// Runs the function when the data is ready for us to process
loader.onload = function() {
// Evaluate the JSON
var albums = eval('('+this.responseText+')');
//alert(albums.length);
return albums;
};
// Send the HTTP request
loader.send();
};
})();
and I call this function in a view like:
(function() {
main.ui.createAlbumsWindow = function(_args) {
var albumsWindow = Titanium.UI.createWindow({
title:'Albums',
backgroundColor:'#000'
});
var albums = main.model.getAlbums();
alert(albums);
return albumsWindow;
};
})();
however it seems like the call to the model (which fetches some data using HTTP) doesn't wait for a response. In the view when I do the alert it haven't received the data from the model yet. How do I do this in a best-practice way?
Thanks in advance
OK,
Something like this,
function foo(arg1, callback){
arg1 += 10;
....
... Your web service code
....
callback(arg1); // you can have your response instead of arg1
}
you will call this function like this,
foo (arg1, function(returnedParameter){
alert(returnedParameter); // here you will get your response which was returned in above function using this line .... callback(arg1);
});
so here arg1 is parameter (simple parameter like integer, string etc ... ) and second argument is your call back function.
Cheers.
What you need is Synchronous call to web service, so that it will wait till you get the response from the service.
To achieve this in java script you have to pass callback function as parameter and get the return value in callback function instead of returning value by return statement.
Actually coding style you are using is new for me because i am using different coding style.
But the main thing is you have to use call back function to retrieve value instead of return statement. Try this and if you still face the problem than tell me i will try to give an example.
the callback way like zero explained is nicely explained, but you could also try to get it handled with events.
(function() {
main.ui.createAlbumsWindow = function(_args) {
var albumsWindow = Titanium.UI.createWindow({
title:'Albums',
backgroundColor:'#000'
});
var status = new object(), // eventlistener
got_a_valid_result = false;
// catch result
status.addEventListener('gotResult',function(e){
alert(e.result);
got_a_valid_result = true;
});
// catch error
status.addEventListener('error',function(e){
alert("error occured: "+e.errorcode);
git_a_valid_result = true;
});
var albums = main.model.getAlbums(status);
// wait for result
while (!got_a_valid_result){};
return albumsWindow;
};
})();
and your model may something like
main.model.getAlbums = function(status) {
var loader = Titanium.Network.createHTTPClient();
loader.open("GET", "http://someurl.json");
loader.onload = function() {
var albums = eval('('+this.responseText+')');
status.fireEvent('gotResult',{result:albums});
return albums;
};
loader.onerror = function(e){
status.fireEvent('error',{errorcode:"an error occured"});
};
// Send the HTTP request
loader.send();
};
Just as a suggestion, try to use JSON.parse instead of eval as there are risks involved with using eval since it runs all javascript code.
I think that the solution The Zero posted is likely better for memory management, but I'm not totally sure. If you do and eventListener, be aware of the following
(see https://wiki.appcelerator.org/display/guides/Managing+Memory+and+Finding+Leaks)
function doSomething(_event) {
var foo = bar;
}
// adding this event listener causes a memory leak
// as references remain valid as long as the app is running
Ti.App.addEventListener('bad:idea', doSomething);
// you can plug this leak by removing the event listener, for example when the window is closed
thisWindow.addEventListener('close', function() {
// to remove an event listener, you must use the exact same function signature
// as when the listener was added
Ti.App.removeEventListener('bad:idea', doSomething);
});

How to get input from Chrome's Javascript console?

Is there a way to programmatically get input from the Javascript Console of Google Chrome, similar to readline() in Firefox?
A tricky way to do this is assigning a getter to a property of a window object
Object.defineProperty(window, 'customCommand', {
get: function() {
console.log("hey");
return "hey";
}
});
So when you type "customCommand" (without parenthesis) it will print your console.log text to the console while the console is "getting" the variable.
You will still have to return something though, and I'm not sure how you could change the order so that the value is returned first and the text in the console appears second. It's definitely possible though, I've seen this happen.
This is an indirect method of taking inputs:
Declare a function in JavaScript:
function your_command_here() {
//code
}
As Chrome's console basically provides methods for communicating with the page's contents, like JavaScript variables, functions, etc., so declaring a function as a receivable command can be an option.
In the console, for providing input, the user shall type:
your_command_here()
Another workaround is:
Declare a function:
function command(var cmnd) {
switch(cmnd) {
case "command1":
//code
break;
}
}
So the user can (more conveniently) type:
command("user's command here")
We can do is hook the console.log so whenever it logs something we can access, otherwise there is no such direct method as like in firefox which does this possible for us in a simple single line code.
var tempStore = [];
var oldLog = console.log;
console.log = function() {
tempStore.push(arguments);
oldLog.apply(console, arguments);
}
You might need to incorporate jsh (Javascript Shell) in your environment if you are working with console IO. See http://code.google.com/p/jsh/ for the how-to. Hope this helps.
Sorry, doesn't work on Chrome JS Console, just works on the repl from repl.it
Example from repl.it:
console.log("Enter your name:");
console.read(function(name) {
console.log('Your name is ' + name + '.');
});
Here is a solution to input from the console.
Try this out!!
process.stdin.resume();
process.stdin.setEncoding('ascii');
var stdInput = "";
var stdInputArr = "";
var index = 0;
process.stdin.on('data', function (data) {
stdInput += data;
});
process.stdin.on('end', function () {
stdInputArr = stdInput.split("\n");
main();
});
// Reads complete line from STDIN
function readLine() {
return stdInputArr[index++];
}
//call this function in the main function
javascript node.js jquery consoleweb
The better you can do is use:
myVar = prompt('Which value do your want?')

code snippet works when procedural, but doesn't when converted to modular

function sc_HTMLParser(aHTMLString){
var parseDOM = content.document.createElement('div');
parseDOM.appendChild(Components.classes['#mozilla.org/feed-unescapehtml;1']
.getService(Components.interfaces.nsIScriptableUnescapeHTML)
.parseFragment(aHTMLString, false, null, parseDOM));
return parseDOM;
}
becomes
this.HTMLParser = function(aHTMLString){
var parseDOM = content.document.createElement('div');
parseDOM.appendChild(Components.classes['#mozilla.org/feed-unescapehtml;1']
.getService(Components.interfaces.nsIScriptableUnescapeHTML)
.parseFragment(aHTMLString, false, null, parseDOM));
return parseDOM;
}
and
searchcontents = req.responseText;
parsedHTML = sc_HTMLParser(searchcontents);
sitefound = sc_sitefound(compareuris, parsedHTML);
becomes
searchcontents = req.responseText;
alert(searchcontents);
parsedHTML = this.HTMLParser(searchcontents);
alert(parsedHTML);
sitefound = this.sitefound(compareuris, parsedHTML);
The modular code alerts the search contents, but doesn't alert the parsedHTML. Why? How to solve?
UPDATED:
j0rd4n, it's:
function SiteCompare() {
this.finishSiteCompare = function(downloaduris, compareuris, tryinguri) {
// code
searchcontents = req.responseText;
alert(searchcontents);
parsedHTML = this.HTMLParser(searchcontents);
alert(parsedHTML);
sitefound = this.sitefound(compareuris, parsedHTML);
// code
}
this.HTMLParser = function(aHTMLString) {
//code
}
}
The call is not even being made.
UPDATE:
the Error Console says this.HTMLParser is not a function
The problem is that this is not the same in the function definition and when it's being called. When HTMLParser is defined, this is the SiteCompare object, when this.HTMLParser(searchContents) is called, this is probably the window object. So the error you are getting means that window.HTMLParser is not a function.
To fix this you'd need to define your HTMLParser method outside of the SiteCompare object, or (probably better) use the SiteCompare object to call HTMLParser. Example:
var parser = new SiteCompare();
parsedHTML = parser.HTMLParser(searchcontents);
Is your calling logic executed in the same function-scope as the this.HTMLParser definition?
Try putting an alert statement inside of HTMLParser and see if the call is even made. It sounds like it is throwing an exception and leaving your script.

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