How do I connect bower components with sails.js? - javascript

I'd like to be able to install Javascript dependencies through bower and use them in a sails.js app, but I can't figure out a way to do this with out just copying an pasting files from the bower_components folder to the Sails assets folder.
Ideally I think I'd like to use requirejs and point to the bower components in the main.js file. I may be trying to pound a square peg in a round hole, please let me know if so. Any thoughts on managing components/libraries with Sails are welcome.

In Sails 0.10 the 'assets/linker' directory no longer exists, however I found a lead on simple solution that gives some automation to the bower -> asset linker workflow while also allowing some granular control over what exactly ends up getting linked.
The solution is adding grunt-bower to your Sails.js compileAssets task
grunt.registerTask('compileAssets', [
'clean:dev',
'bower:dev',
'jst:dev',
'less:dev',
'copy:dev',
'coffee:dev'
]);
Then configure your grunt-bower task like so (as tasks/config/bower.js):
module.exports = function(grunt) {
grunt.config.set('bower', {
dev: {
dest: '.tmp/public',
js_dest: '.tmp/public/js',
css_dest: '.tmp/public/styles'
}
});
grunt.loadNpmTasks('grunt-bower');
};
This will automatically copy your bower js and css files to the proper place for Sail's asset linker to find and automatically add to your project's layout template. Any other js or css files will still automatically be added after your bower files.
However this is still no silver bullet as this setup has 2 big caveats to it:
1 - The files that are added through bower-grunt have to be listed in bower.json's main array. If you see a file isn't being loaded you would expect to be, you must either edit that packages bower.json file OR add the dependency manually through grunt-bower's packageSpecific options.
2 - The order of bower files in the asset linker is currently alphabetical. My only recourse to adjust this order so far is tinkering around with an additional grunt task to manually re-order files prior to the rest of Sail's compileAssets task. However this one I'm confident there is something grunt-bower could do by supporting package copy ordering.

Note: the following answer is no longer completely relevant to the current version of SailsJS because there is no support for the linker folder as of SailsJS 0.10.
See: Sails not generating linker
Original answer:
I was able to figure out a solution for this, which is actually pretty simple. I had not realized you could configure where bower places it's files.
Create a .bowerrc file and change the directory where bower components are installed, in the case of Sailjs they should be put into the assets folder.
/*
* Create a file called .bowerrc and put the following in it.
* This file should be in the root directory of the sails app.
*/
{
"directory": "assets/linker/bower_components"
}
Sails will then use grunt to copy them to the .tmp/public/assets folder whenever a file is change. If you don't wish to have sails continually deleting and then recopying those files you can exclude them in the grunt file.
/*
* This is not necessary, but if you have a lot of components and don't want
* them constantly being deleted and copied at every file change you can update
* your Gruntfile.js with the below.
*/
clean: {
dev: ['.tmp/public/**',
'!.tmp/public',
'!.tmp/public/bower_components/**'],
build: ['www']
},
One tip on using requirejs with sails. By default you will get an error from the socket.io file since sails will load it without using requirejs. This will throw an error since socket.io supports amd style loading, more details here http://requirejs.org/docs/errors.html#mismatch.
The simplest way to fix this is to just comment out the lines near the end of the socket.io.js.
/*
* Comment the below out in the file assets/js/socket.io.js, if using requirejs
* and you don't want to modify the default sails setup or socket.io.
*/
if (typeof define === "function" && define.amd) {
define([], function () { return io; });
}
The other way would be to recode the sails files in assets/js named "socket.io.js", "sails.io.js" and app.js to be amd modules.

The simplest way I've found of achieving this is simply to add the individual Bower components to your tasks/pipeline.js file. For example, here's how you might add Modernizr:
// Client-side javascript files to inject in order
// (uses Grunt-style wildcard/glob/splat expressions)
var jsFilesToInject = [
// Load sails.io before everything else
'js/dependencies/sails.io.js',
// Dependencies like jQuery, or Angular are brought in here
'js/dependencies/**/*.js',
// =========================================================
// Modernizr:
'bower_components/modernizr/modernizr.js',
// =========================================================
// All of the rest of your client-side js files
// will be injected here in no particular order.
'js/**/*.js'
];
A link to bower_components/modernizr/modernizr.js then gets inserted in the <!--SCRIPTS--> placeholder in your layout template, and it also gets minified, etc, when you run sails lift --prod.

Sorry for my late.
I think include bower_components in linker it's a bad idea, because when you will lift sails, everything in it will be copied in .tmp and include in tags.
For example, if you have include Angular with bower, you will have two inclusions in your script: one for angular.js and one for angular.min.js. And having both is a mistake.
Here is my solution on my projects :
I have created a folder bower_component in my root directory.
I have added this line in my Gruntfile.js in the array files in copy:dev
{ '.tmp/public/linker/js/angular.js': './bower_components/angular/angular.js' }
And for each files I want to include, I need to manually add a new line in this array. I haven't find an another automatic solution. If someone finds a better solution... ;)

There is more than one approach to hooking up SailsJS and Bower.
A package for SailsJS that integrates Bower via a custom generator exists here:
https://www.npmjs.com/package/sails-generate-bower
There is one for Gulp as well.

Related

Building a Webpack 4 Config for SASS (Compilation, Minification in Prod), JS (Concat + Minification), and Multiple Vue Single Page Applications

Trying to setup a webpack setup for my entire resource generation workflow in our app. I don't need any hot reloading, browsersync, etc. Just needs to watch for changes, and rebuild depedent objects when changes are made. File structure looks like this:
(I apologize for the image I seriously looked up other methods to post structure, but nothing was working on the preview, I can post a fiddle-or-codepen with this output in a comment afterwards)
The only areas of note are:
1) Each folder underneath vue-spas each Single-Page Mini App (SPAs) generates it's own output file of the app.
2) All items in constructs underneath js are concat and minified into one output file (/dist/js/main.min.js) but every item underneath js/components/ just renders a minified and mangled version of that file
Lastly, I understand this is probably a difficult question to wrap around, but I have Gulp doing some of it now, and Webpack doing the Vue compilation, just trying to see if it's possible to consolidate into just webpack and let it do the work.
Thanks for any assistance.
There are a few approaches. The simplest would be to add a key for each app in the entry point configuration in your webpack.config.js file.
That would look like this in your webpack.config.js file:
module.exports = {
entry: {
app1: './vue-spa/vue-spa1/app.js',
app2: './vue-spa/vue-spa2/app.js'
// etc
}
};
This will output individual directories in your dist for each with a nicely bundled app file.
By default, if you pass in a production variable to your webpack build command it'll apply all the optimizations you're looking for. If it's lacking out-of-the-box, there's likely a loader that can handle whatever optimization you need.
For Sass, you can add sass-loader to your webpack file:
https://github.com/webpack-contrib/sass-loader
Your devServer can just watch your vue-spa directory recursively for changes.
Another approach is to use lerna -- though that would require additional configuration, and is only necessary in your situation if you're in an enterprise environment where each individual app is being shipped out to a private NPM registry, and require individual semver.

Attempting to load a JavaScript sdk into an Angular2 application. Can't find all dependencies

I'm attempting to make use of this library: https://github.com/MagicTheGathering/mtg-sdk-javascript in an Angular2 application.
Unfortunately, I've been going in circles trying to load it into my application.
Firstly, on the TypeScript side if I import it using:
import { } from 'mtgsdk';
there are no types to load into the {}.
If I attempt to load it using something similar to:
import * as mtg from 'mtgsdk'
I'm unable to because it says that it's unable to find a module named mtgsdk.
I've installed the module using
npm install --save mtgsdk
Also, npm installs work fine for other modules.
The application compiles fine if I load it in using require via something similar to this:
var mtg = require('mtgsdk');
Taking that approach, I'm able to compile and launch but in the browser I get a number of errors about modules that it can't find. I figure they are prerequisites for the sdk that didn't get loaded so I start bringing them in via package.json.
For every one that I bring in, I then have to go to systemjs.config.js and add an entry pointing to the module's entry point and often have to specify a default extension using blocks like this:
pointer
'mtgsdk': 'npm:mtgsdk/lib/index.js',
'request-promise': 'npm:request-promise/lib/rp.js',
'ramda': 'npm:ramda/dist/ramda.js',
'emitter20': 'npm:emitter20/index.js',
'bluebird': 'npm:bluebird/js/browser/bluebird.js',
'request': 'npm:request/index.js'
default extension
'request-promise':
{
defaultExtension: 'js'
}
I'm not sure if that's the right approach though because the more dependencies I add, the more that I end up requiring. At one point I had literally gotten up to 50 extra dependencies added because every time I launched, the browser console would find more that were needed.
Is there any easier way to load all of these in?
Also, some of them (such as tough-cookie and request-promise-core) were very problematic to load and I couldn't get the browser console to stop complaining about them. Finally, some of them seemed very basic such as url, http, https. Those seem like they should already be present.
Using systemjs was utilized in the previous versions of Angular 2, However Angular 2 has evolved to Angular 4, with super new features like Angular CLI.
I recommend your use Angular CLI, with #angular/cli.
Importing Node modules
Since mtgsdk is a node-module, you can easily import it using
import * as mtg from 'mtgsdk'
However for your program to compile, you must install a type definition for it. or declare one for it in /typings.json or your app might not build.
Importing Client Scripts
For client scripts like firebase.js you won't need to add client scripts as entries in systemjs.config.js again.
Using #angular/cli, you would easily add them in the scripts[] array in your angular-cli.json for automatic compilation.
Then access them like this
declare const firebase: any;
Here is a quickstart tutorial to set up Angular with #angular/cli.

only one Node_modules folder for all

hello and today i want to know if i can have only one node_modules folder for all my node js bots, note they are not in app form just single files that use ..... = require('module'); my point is that i have easily more than 7 bots and i go back and forth improving them and maintaining the node_modules folder can be tedius, is there a way where i can have only one folder with all my modules and just do .... = require('path/to/node_modules/module');
or .... = require('path/to/node_modules/'); could someone please point me in the right direction, because when i update my code on my various bots i have to make sure the module is installed, can i have only one node_modules folder???
I can think of these different options:
You can put all your bot files in the same directory and run them all from that directory so all the modules installed in that directory can be used by all the bot files.
You can install all your modules globally.
You could make one shared directory where you installed all the modules and then explicitly point to that every time you want to load a module by referencing that path. This seems less clean because every single user of a module has to know where to load it from.
For each module you want to use in a project, create symlinks to the place where the modules are actually installed. This doesn't seem like it saves any work over just installing the modules again for each bot though.
In another file say myLibs.js you could do something like
module.exports = {
lib1: require('lib1'),
...
libn: require('libn')
}
then in the original file you would do
var myLibs=require('./myLibs.js');
and reference them by myLibs.lib1...
A little clunky, I know, but it should work.

TinyMCE gulp configuration

I am building a web application and I want to use TinyMCE. I am using gulp and browserify. I have downloaded TinyMCE through npm and than I have required it in my app.js file and run the gulp command but I got this error Failed to load: root/js/themes/modern/theme.js. I think this is because TinyMCE needs additional files from its folder. My question is how to configurate TinyMCE to search those files in the node_modules/tinymce folder.
The answer here depends completely on how you are packaging up files in your Gulp build. I'm still working through the same problem right now, but here's a tip that might help.
In my case, I'm using the main-bower-files plugin to read my Bower config and then return a stream of all the main JS files from all of my dependencies I've installed with Bower. It looks like this:
var mainBowerFiles = require('main-bower-files');
gulp.task('vendor-src', function () {
return gulp.src(mainBowerFiles('**/*.js')
.pipe(uglify())
.pipe(concat('main.min.js'))
.pipe(gulp.dest('dist/'))
});
Unfortunately, this does not pick up any of the TinyMCE files, which are installed in my bower_components directory, because the 'tinymce' installed through Bower does not come with a package.json file. I think this is because you have the choice between using the regular and jQuery versions of TinyMCE, which are both in the package.
I had to change my Gulp task from above to get it to pick up the TinyMCE source code that I want (the jQuery version). That version looks like this:
var mainBowerFiles = require('main-bower-files');
gulp.task('vendor-src', function () {
return gulp.src(
mainBowerFiles('**/*.js', {
"overrides": {
"tinymce": {
"main": ["tinymce.jquery.js", "plugins/**/*.js", "themes/**/*.js"]
}
})
.pipe(uglify())
.pipe(concat('main.min.js'))
.pipe(gulp.dest('dist/'))
});
That will include all of the JS files associated with TinyMCE and add them to the "main bower files" list.
This is only a partial solution though because you also have to pick up the TinyMCE CSS and font files. And then if you're build is completely different or you're not using the main-bower-files plugin, this might not help either.
I had an open issue with the main-bower-files author who discouraged the use of it together with TinyMCE, probably due to the large number of extra files that must be included (?). See the following issue on Github.
I ended up just copying the tinymce folder to my dist/ through a simple gulp task. I use Bower and different paths probably, but you get the idea
gulp.task('bower-tinymce', function() {
//Copy resources from tinymce-dist that didn't make it in the bower-files
return gulp.src('src/main/resources/static/bower_components/tinymce-dist/**/*').pipe(gulp.dest('src/main/resources/static/dist/tinymce'));
});

Why can't my Titanium build app find a module even though it's clearly there?

I'm trying to use the sculejs module that I downloaded with GitHub. It seems like the com.scule.js-file should be placed in the same folder as app.js, according to the provided example. But the most recent versions of Titanium (I think) don't use that structure.
Here is what I add to the index.js-file located under app/controllers:
var scule = require('com.scule.min');
This results in the emulator giving me "Application Error Couldn't find module: com.scule.min."
Here is what my app's folder system looks like:
Anyone know what's wrong? Or maybe can push me in the right direction to get it to work?
Thanks
There should only be controllers in the controllers directory. So you should remove all but index.js.
Next, create a lib directory and put your commonjs libraries there. Also, remove com.scule.min.js from the app directory.
It's important to use the correct directory structure in Alloy. Otherwise, your files will be ignored.
Use This:
var scule = require('/controllers/com.scule.min');
This may be a little late for your needs - but I thought I'll just put an answer here anyway for others to see.
It seems you are using "Alloy" with Titanium - that is good! I am relatively new to Titanium but I am quite sure Alloy is the way to build apps in Titanium.
Within Alloy you need to put all your CommonJS libraries in a "lib" folder which is at the same level as controllers, views and styles. Create the folder if it does not already exist.
Once you have put your com.scule.js (which I use) - or com.scule.min.js in the "lib" folder then you can easily include it in the other modules (e.g. your controller or another of your own libraries in the lib folder). Just write:
var scule = require('com.scule') // Basically, the file name without the last ".js"
I don't know if your problem could be related to 'com.scule.min.js'? I haven't tried that - but I use 'com.scule.js' in my current app ;-)
/John

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