i need to track that a video is viewed or not, so i have found a trick that using javascript as follows
<script type='text/javascript'>
document.getElementById('fce_video').addEventListener('ended',myHandler,false);
function myHandler(e) {
if(!e) { e = window.event; }
// What you want to do after the event
alert('hi');
}
</script>
But my HTML version is 4, while i get video tag id it cause
Error: TypeError: document.getElementById(...) is null
what is wrong with my script?
If you're using a html video tag in HTML4, it won't matter what you do, since that tag didnt exist in HTML4, hence why you're javascript can't find the tag. If you're using a flash video, make sure to run your script after the page has loaded, it might be running before the video was rendered to the page.
JavaScript can't find the element with id="fce_video".
Make sure you run this script after the element has been included on the page.
Sometimes I see this:
[script here]
[referenced element here]
That doesn't work, you have to change the order.
Related
I've been recently trying to implement a flash application, which at some point needs to be embedded via html. It looks something like>
<embed src=".." quality=".." ... and at some point FlashVars="&firstparam&secondparam..."
What I am trying to do is implement a dropdown, which would when pressed change that FlashVars parameter so the app shows something different. I've tried with
document.getoElementByID().FlashVars="new parameters"
but it doesn't work (it works perfectly for highlited default parameters such as src, height, width...)
I've also tried to write whole embed part again with javascript snippet, but it also didn't work. How is this done in javascript? I'm a beginner in this field so any help is greatly appreciated.
Thanks.
To understand why your code didn't work, you should understand what's flashvars parameter and how it's working.
Adobe said about that here, for example :
The FlashVars parameter of the HTML <OBJECT> tag sends variables into the top level of a SWF file when it loads in a web browser. The <OBJECT> tag is used to add SWF files to HTML pages. The <EMBED> tag can also be used, but is older and now obsolete.
So here we can understand that those variables are loaded when the SWF is loaded and that's why even if you've changed the flashvars parameter, that will do nothing, absolutely nothing to that loaded SWF which should be loaded again to get them (variables) applied.
So to do that, take this simple example :
HTML :
<div id='swf_container'>
<embed id='swf_object' src='swf.swf' flashvars='id=1' />
</div>
JavaScript :
// change the flashvars attribute
var swf_object = document.getElementById('swf_object');
swf_object.setAttribute('flashvars', 'id=2');
var swf_container = document.getElementById('swf_container');
var inner_html = swf_container.innerHTML;
// reload the swf object
swf_container.innerHTML = '';
swf_container.innerHTML = inner_html;
This manner is, of course, working but maybe it's not a good idea to reload the SWF object everytime we need it to do something, and that's why we have ExternalInterface to communicate between the SWF and JavaScript.
So in the case where you've access to the ActionScript code to create that SWF, you can use ExternalInterface to call any function in your SWF when it's already loaded.
For that, take this example :
ActionScript :
if(ExternalInterface.available)
{
// registers an AS function to be called from JS
ExternalInterface.addCallback('from_JS_to_AS', from_JS);
}
function from_JS(id:int) : void
{
// use the id sent by JS
}
JavaScript :
var swf_object = document.getElementById('swf_object');
swf_object.from_JS_to_AS(1234);
... and don't forget to use swfobject to avoid some browsers compatibility and to be sure that you establish the communication between your ActionScript side and the JavaScript one ...
Hope that can help.
Just do this :
$('embed') // targets the embed tag in the DOM
.attr("attribute-name","attribute-value");
Here's an example : https://jsfiddle.net/DinoMyte/1a6mwb13/2/
<textarea name="widget-generalcode" cols="50" rows="13" id="widget-generalcode"></textarea>
and javascript
<script>
document.getElementById('widget-generalcode').innnerHTML = 'test';
</script>
When I run code, error TypeError: document.getElementById(...) is null, how to fix it ?
May be you should put it on pageload:
<script type="text/javascript">
window.onload = function(){
document.getElementById('widget-generalcode').innerHTML = 'test';
};
</script>
You should consider where you place javascript statements.
It will effect to the desired result.
I recommended that you should use web development tool such as Firebug in Firefox (press F12)
It will help you to debug javascript code and you can use Timeline feature to detect which parts of your Html/javascript "spent" a lot of resources.
Hope this information is useful.
First of all, check that your JavaScript is executed when DOM is loaded. One option is to put your <script> tag just before </body>.
Then, you should use value property for form fields:
document.getElementById("widget-generalcode").value = "test";
you are trying to access the element before it is rendered on your page so you will never get that element so write your code in function as below
<script>
function call()
{
document.getElementById('widget-generalcode').value = 'test';
}
</script>
and now in body tag palce onload ="call()" as given below it will work
<body onload ="call()" >
</body>
Sorry I'm new 2 Stackoverflow
In asp.net Actualy Startup is my id but on clientside it will be displayed as ctl00_dmrcontent_Startup
so in ur script change id form widget-generalcode to what display in clientside
<div id="Startup" runat="server">
This caused me much grief. It's a matter of understanding the sequence of execution of the "onLoad" (which occurs after all the PHP has been executed and turned into HTML), and the running of a js command after say parsing the url parameters (which occurs before onLoad).
The javascript function ran before the html page with rendered by the browser. So the element with the id="widget-generalcode" did not exist when the code ran.
Use window.unload= functionName at the top of your javscript file, without parentheses (). This tells the browser to run the function after the html page loads. This way the html element will exist when the function runs and the javascript can act on it.
I have written this code in JavaScript and works perfectly fine when I include it on my index.html page:
<canvas id="bannerCanvas" width="960" height="200">
Your browser does not support the canvas element.
</canvas>
<script type="text/javascript">
var canvas = document.getElementById("bannerCanvas");
var context = canvas.getContext("2d");
context.beginPath();
context.moveTo(25,25);
context.lineTo(355,55);
context.lineTo(355,125);
context.lineTo(25,125);
context.moveTo(465,25);
context.fill();
};
</script>
...however when I place it in an external JavaScript file, it won't work! In the head of the index page, I have declared this:
<script type="text/javascript" src="JavaScript/functionality.js">
</script>
And I save this functionality.js file in the JavaScript directory, I've tried doing other JS functions in this file to check the index page and the JS are connected and they are...The answer is probably staring me in the face but for some reason I cannot see it!
Any help is much appreciated, thank you.
EDIT: I've been using Firebug and it is giving me no errors, when I use the code on the index page, I am seeing the shape I want yet when using the external JS file I am just seeing a big black rectangle.
the reason for this is that the script is being run before the canvas element is rendered.
To fix it, add this in your external file.
document.addEventListener('DOMContentLoaded',domloaded,false);
function domloaded(){
// your code here.
}
or with jquery
$(function(){
// your code here.
});
Within functionality.js, try wrapping your code in
window.onload = function() {
// code here
}
so that it won't execute until after the page has loaded.
If it is in the head, you are loading it before the canvas element is rendered. Look at the JavaScript console and you will see a Null or undefined error.
Add the script tag in the same place it works with the inline code. JavaScript does not have to live in the head and some developers will recommend it should always be the last thing in the body.
Other solution is to run the script on document ready or window onload.
Dont put in the head, When you put the code in the head, it run the code when there is no canvas element in page yet.
It seems this is a known problem and has been asked several times before here in SO however I do not see anything specific to jQTouch so I thought I would give it a try.
jQT will dynamically load pages when a link is clicked. In this page I would like to include something like
<script>
$.include('javascriptfile.js', function() {alert('do something with results of this file to an already existing div element');};
</script>
The $.include is a jquery plugin I found that mimics the $.load with a few more smarts added to it. Tested to work on FF but not in Chrome or most importantly, Safari.
The alert is never displayed. FireBug never shows the javascript even being loaded. If I put an alert before the $.include I still do not see anything.
I have tried an onclick/ontap event that would then run this code that was included in the head tag, no luck.
Edit: I am using the r148 revision of jQT. This was working prior to moving to this version, i believe.
Did you try to add the javascript file using one of these two methods:
Static Way:
<script type="text/javascript">
function staticLoadScript(url){
document.write('<script src="', url, '" type="text/JavaScript"><\/script>');
}
staticLoadScript("javascriptfile.js");
modifyDivFn(processFnInFile());
</script>
Dynamic way:
<script type="text/javascript">
function dhtmlLoadScript(url){
var e = document.createElement("script");
e.src = url;
e.type="text/javascript";
document.getElementsByTagName("head")[0].appendChild(e);
}
onload = function(){
dhtmlLoadScript("javascriptfile.js");
modifyDivFn(processFnInFile());
}
</script>
After the include you can call a function that does the processing you want (that being processFnInFile()) which result will be passed to modifyDivFn (and modify the div you want.) You could do this in one function, just to illustrate the idea.
Source: Dynamically Loading Javascript Files
Well Geries, I appreciate your help but ultimately the answer required a drastic rethinking of how I was using JQTouch. The solution was to move everything to an onclick event and make all the hrefs link to #. This might be what you were talking about Geries.
In the onclick function I do the logic, preloading, loading of the page through my own GET through jquery, then use the public object jQT.goTo(div, transition). This seems to get around the WebKit bugs or whatever I was running into and this now owrks on FireFox, Chrome, Safari, iPhone, and the lot.
I do run into a few animation issues with JQT but I think these are known issues that I hope Stark and the gang at JQTouch are working on.
I need to background load some WAV files for an HTML page using AJAX. I use AJAX to get the details of the WAV files, then use the embed tag, and I can confirm that the files have loaded successfully because when I set autostart to true, the files play. However, I need the files to play only when the user clicks on a button (or an event is fired). The following is my code to preload these files:
function preloadMedia() {
for(var i = 0; i < testQuestions.length; i++) {
var soundEmbed = document.createElement("embed");
soundEmbed.setAttribute("src", "/media/sounds/" + testQuestions[i].mediaFile);
soundEmbed.setAttribute("hidden", true);
soundEmbed.setAttribute("id", testQuestions[i].id);
soundEmbed.setAttribute("autostart", false);
soundEmbed.setAttribute("width", 0);
soundEmbed.setAttribute("height", 0);
soundEmbed.setAttribute("enablejavascript", true);
document.body.appendChild((soundEmbed));
}
}
I use the following code to play the file (based on what sound file that user wants to play)
function soundPlay(which) {
var sounder = document.getElementById(which);
sounder.Play();
}
Something is wrong here, as none of the browsers I have tested on play the files using the code above. There are no errors, and the code just returns.
I would have left it at that (that is - I would have convinced the client to convert all WAV's to MP3 and use MooTools). But I realized that I could play the sound files, which were not dynamically embeded.
Thus, the same soundPlay function would work for a file embeded in the following manner:
<embed src="/media/sounds/hug_sw1.wav" id="sound2" width="0" heigh="0" autostart="false" enablejavascript="true"/>
anywhere within the HTML.
And it plays well in all the browsers.
Anyone have a clue on this? Is this some sort of undocumented security restriction in all the browsers? (Please remember that the files do get preloaded dynamically, as I can confirm by setting the autostart property to true - They all play).
Any help appreciated.
Hmm.. perhaps, you need to wait for the embed object to load its "src" after calling preloadMedia() ?
Are you sure that the media file is loaded when you call soundPlay() ?
i know your question got a bit old by now, but in case you still wonder...
soundEmbed.setAttribute("id", testQuestions[i].id);
you used the same id twice, yet getElementById returns only one element, or false if it doesn't find exactly one matching element.
you could try something like this:
soundEmbed.setAttribute("id", "soundEmbed_"+testQuestions[i].id);
always keep in mind that an id must be unique
Just a tip for more compatibility:
I read here that width and height need to be > 0 for Firefox on MacOS.