Dynamically prepending an argument to all methods in an object - javascript

Scenario
I have an object with a lot of properties and methods, and suppose it's stored in Global.Framework. Now, I have another object called User and I want to provide it access to Global.Framework by cloning the .Framework to User.
However, User also has a property called Name, (stored in User.Name) which needs to be passed to each framework's methods as the first argument, transparently.
Example Code
For example, in the method declarations for Global.Framework, there may be something like
Global.Framework = {
methodOne: function(name, a, b, c) { /* do something */ },
methodTwo: function(name, a) { /* do something */ },
propertyOne: 100,
propertyTwo: "me"
}
However, I want these methods to be exposed to User.Framework like this: (The properties are simply cloned. They do not need any extra processing)
User.Framework = {
methodOne: function(a, b, c) {
return Global.Framework.methodOne(User.Name, a, b, c);
} (...)
The Problem
Obviously, as the amount of methods in Framework will change, and perhaps even their arguments, I cannot declare them one by one manually in the cloning process.
What I've tried so far
I've looked up how to get the arguments dynamically and found this: How to get function parameter names/values dynamically from javascript
But I am not sure how to make this happen, and it should preferably not use too many processing resources. This is what I am thinking of:
Go through every property in the Framework object, cloning it if not a function, or
Get the arguments list for the function
?? Rewrite the calls to return functionBeingLooped(User.Name, [the rest of the arguments])
I'm stuck on step 3 and my limited Javascript knowledge reminds me of nothing except eval (which is out of question). Is there a way to accomplish this?

You could set all User.Framework functons to a closure (not sure how you clone your Global.Framework).
Here is the pseudo code assuming username comes as the first argument, if it doesn't you're going to have to parse the Global.Framework funtction .toString() value:
var org={};
org.t = function(name, a ,b){
console.log(arguments);
};
var cloned={};
cloned.name="cloned";
// your cloning method
for(thing in org){
if(typeof org[thing] === 'function'){
// if name isn't the first argument then you have to use
// org[thing].toString() and parse that
cloned[thing]=function(){
org[thing].apply(cloned,[cloned.name]
.concat(Array.prototype.slice
.call(arguments, 0)));
}
}
}
console.log(cloned.t("a","b"));

Related

Sanitizing `eval` to prevent it from changing any values

This is front-end only, and not back-end. I also acknowledge that this is a bad idea. At this point I'm just curious.
I have a table of records. I would like the user to be able to enter a JavaScript conditional statement, which is then applied to the table to filter the records.
For example, to filter out records with a name that's less than 6 characters, I might enter:
record.name.length < 6
Without using an external library, the easiest way I've found to do this is with eval. However, in using eval, I of course introduce the risk of the user breaking the code (not a huge concern since this is front-end only, but still a user experience issue).
I would like to sanitize the user input so that it cannot change any values. So far, I believe I only need to do these two things to make eval "safe":
Turn any single equals signs = into double or triple equals signs
Remove or escape parentheses ( )
With these two items taken care of, is there anything else I need to do to prevent the user input from changing values?
One way of doing this which is safer than eval is using the Function constructor. As far as I know, this answer is totally safe, but it's quite possible there's some caveat I don't know or have forgotten, so everyone feel free to reply if I'm wrong.
The Function constructor allows you to construct a function from its string and a list of argument names. For example, the function
function(x, y) {
return x + y;
}
could be written as
new Function('x', 'y', 'return x + y;')
or simply
Function('x', 'y', 'return x + y;')
Note that although the function body has access to variables declared in the function definition, it cannot access variables from the local scope where the Function constructor was called; in this respect it is safer than eval.
The exception is global variables; these are accessible to the function body. Perhaps you want some of them to be accessible; for many of them, you probably don't. However, there is a way round this: declare the names of globals as arguments to the function, then call the function overriding them with fake values. For example, note that this expression returns the global Object:
(function() { return Object; })()
but this one returns 'not Object':
(function(Object) { return Object; })('not Object')
So, to create a function which does not have access to any of the globals, all you have to do is call the Function constructor on the javascript string, with arguments named after all the globals, then call the function with some innocuous value for all the globals.
Of course, there are variables (such as record) which you do want the javascript code to be able to access. The argument-name arguments to Function can be used for this too. I'll assume you have an object called myArguments which contains them, for example:
var myArguments = {
record: record
};
(Incidentally, don't call it arguments because that's a reserved word.) Now we need the list of names of arguments to the function. There are two kinds: arguments from myArguments, and globals we want to overwrite. Conveniently, in client-side javascript, all global variables are properties in a single object, window. I believe it's sufficient to use its own properties, without prototype properties.
var myArgumentNames = Object.keys(myArguments);
var globalNames = Object.keys(window);
var allArgumentNames = myArgumentNames.concat(globalNames);
Next we want the values of the arguments:
var myArgumentValues = myArgumentNames.map(function(key) {
return myArguments[key];
};
We don't need to do the values part for the globals; if we don't they'll just all be set to undefined. (Oh, and don't do Object.keys(myArguments).map(...), because there's a (small) chance that the array will come out in the wrong order, because Object.keys doesn't make any guarantees about the order of its return value. You have to use the same array, myArgumentNames.) Then call the Function constructor. Because of the large number of arguments to Function it's not practical to list them all explicitly, but we can get round this using the apply method on functions:
var myFn = Function.apply(null, allArgumentNames.concat([jsString]))
and now we just call this function with the argument list we've generated, again using the apply method. For this part, bear in mind that the jsString may contain references to this; we want to make sure this doesn't help the user to do something malicious. The value of this inside the script is the first argument to apply. Actually that's not quite true - if jsString doesn't use strict mode, then trying to set this to undefined or null will fail, and this will be the global object. You can get round this by forcing the script into strict mode (using '"use strict";\n' + jsString), or alternatively just set this to an empty object. Like this:
myFn.apply({}, myArgumentValues)
I am sharing my implementation (based on #David's answer).
Some of the keys of the Window object might break the Function.apply. This is why I've filtered the ones that break. Explanations in the code below as a comment.
// Why is windowKeys not inside function scope? No need. It won't
// be changing on each call. Creating array with +270 items for each eval
// might effect performance.
const windowKeys = Object.keys(window).filter((key) => {
// Why is window filtered?
// There are some cases that parameters given here might break the Function.apply.
// Eg. window keys as numbers: '0', (if there is iframe in the page)
// the ones that starts with numbers '0asdf',
// the ones that has dash and special characters etc.
try {
Function.apply(null, [key, "return;"]);
return true;
} catch (e) {
return false;
}
});
/**
* evaluates
* #param {string} code
* #param {object} context
* #returns
*/
const safeEval = (code, context) => {
const keys = Object.keys(context);
const allParams = keys.concat(windowKeys, [`"use strict"; return ${code}`]);
try {
const fn = Function.apply(null, allParams);
const params = keys.map((key) => context[key]);
return fn(...params);
} catch (e) {
console.log(e);
}
};
// simple expression evaluation
const res = safeEval("a + b", { a: 1, b: 2 });
console.log(res);
// try to access window
const res1 = safeEval("{a, b, window, document, this: this}", { a: 1, b: 2 });
console.log(res1);
Idk. if this approach can be exploited, if it does. I think another approach can be running eval on cross-domain iframe and get the result with window messages.

IE9 does not recognize prototype function?

I'm working on an AngularJS SPA and I'm using prototypes in order to add behavior to objects that are incoming through AJAX as JSON. Let's say I just got a timetable x from an AJAX call.
I've defined Timetable.prototype.SomeMethod = function() and I use https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/setPrototypeOf in order to set the prototype of x to TimeTable.prototype. I have the polyfill in place too.
If I call x.SomeMethod() this works in IE > 9, FF, Chrome etc. However, IE 9 gives me a headache and says throws an error stating 'x does not have property or member SomeMethod'.
Debugging in IE shows me that the _proto_ of x has SomeMethod() in the list of functions, however, calling x.SomeMethod() gives the same error as described.
How can I make this work in IE9 ?
More comment than answer
The main problem with "extending" a random object retrieved from some other environment is that javascript doesn't really allow random property names, e.g. the random object may have a property name that shadows an inherited property. You might consider the following.
Use the random object purely as data and pass it to methods that access the data and do what you want, e.g.
function getName(obj) {
return obj.name;
}
So when calling methods you pass the object to a function that acts on the object and you are free to add and modify properties directly on the object.
Another is to create an instance with the methods you want and copy the object's properties to it, but then you still have the issue of not allowing random property names. But that can be mitigated by using names for inherited properties that are unlikely to clash, e.g. prefixed with _ or __ (which is a bit ugly), or use a naming convention like getSomething, setSomething, calcLength and so on.
So if obj represents data for a person, you might do:
// Setup
function Person(obj){
for (var p in obj) {
if (obj.hasOwnProperty(p)) {
this[p] = obj[p];
}
}
}
Person.prototype.getName = function(){
return this.name;
};
// Object generated from JSON
var dataFred = {name:'fred'};
// Create a new Person based on data
var p = new Person(dataFred);
You might even use the data object to create instances from various consructors, e.g. a data object might represent multiple people, or a person and their address, which might create two related objects.
This is how I solved it at the end:
Object.setPrototypeOf = Object.setPrototypeOf || function (obj, proto) {
if (!isIE9()) {
obj.__proto__ = proto;
} else {
/** IE9 fix - copy object methods from the protype to the new object **/
for (var prop in proto) {
obj[prop] = proto[prop];
}
}
return obj;
};
var isIE9 = function() {
return navigator.appVersion.indexOf("MSIE 9") > 0;
};

Mix in each Underscore method as a proxy to Collection#models

I am using the backbone library to perform the following:
var Persons = Backbone.Collection.extend({
defaults: {
name: 'unknown',
age: 18
},
over_18: function () {
return this.filter(function (model) {
return model.get('age') > 18
});
},
under_18: function () {
var persons_over_18 = this.over_18;
return this.without(this, persons_over_18); // it does not work!! why?
}
});
persons = new Persons([{age: 17}, {age: 27}, {age:31} ]);
persons.under_18().length; // 3 instead of 1
As you can see the method under_18 is not working properly because it returns all the models
instead of giving me just the models which age attribute is under 18.
So in order to debug my code, I decided to see the the Backbone.js Annotated Source,in particular the following code:
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl', ... ]; // and more
_.each(methods, function(method) {
Collection.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(_, args);
};
});
But the above piece of code is not clear to me and I still cannot make the first one work as I wish.
So my question is how can I fix the first code in relation to the second one?
Here is my code into jsfiddle.net http://jsfiddle.net/tVmTM/176/
Lenghty answer to better understand the Backbone code:
In javascript a "member" for an object can be referenced in two ways:
the usual . notation: foo.say('hello');
the [...] notation, with the string as an argument... a bit like an associative array:
foo["say"]('hello')
What happens in backbone is that each string in the methods array, defined just above this method, is iterated and added to the Collection prototype, so added to all classes that inherit (or extend) Collection.
In the function, the arguments keyword simply references all the arguments passed into the function, even if the signature is empty:
Collection.prototype[method] = function() { // <- empty signature here!
The slice with no arguments will transform the passed arguments into an array. Notice the use of slice.call(...) here (and refer to this SO question).
var args = slice.call(arguments);
unshift then adds the Collection models array to the beginning of the array.
args.unshift(this.models);
Then we are actually calling the Underscore method (using the [...] notation) on the new array of arguments. Using apply, we pass the _ as the first argument which will become the this scope (more info here)
return _[method].apply(_, args);
This allows you to do stuff like:
MyCollection.each(function (model) { ... });
instead of
_.each(MyCollection.models, function (model) { ... });
The resulting effect is identical! The former will just call the latter. :)
To answer your question, the problem in your case is that the _.without method does not accept two arrays but an array followed by a list of arguments; the method you are looking for is called difference (look at this SO question), but it is not mapped into the Collection, so you either map it yourself (replicating the code found in the Backbone source) or just use it directly:
return _.difference(this.models, this.over_18());
Working fiddle: http://jsfiddle.net/tVmTM/177/
In my opinion, better just keep using filter as you did for the over_18 method... Even better, put the over_18 and under_18 as methods in the Model (where they belong) and from the collection just use those.
1) Each string in the methods array corresponds to an underscore method, like _.forEach, _.map, _.reduce etc. For every string in methods a function is added to the Collection prototype that calls that underscore method, but passes the models in the collection as the first argument, followed by any options you pass in.
For example, say you have a collection called Dogs which contains a bunch of Dog models. Calling Dogs.forEach(options) will call a function which calls _.forEach(Dogs.models, options). It's a convenience thing.
2) On line 2 you use that when I think you mean this. On line 3 you have an extra . after without.

Removing a class variable from within the class function

I'm making a class that will be recreated many times, and in order to save memory I need to thoroughly delete it. Basically I need to access its containing variable if possible.
Here's the example:
function example(){
this.id=0;
this.action=function(){alert('tost');}
this.close=function(){ delete this;}
}
var foo=new example();
My question is:
How can I get access to the foo variable from within the example function so I can remove it?
window.foo will access that global variable.
this.close=function(){ delete window.foo; }
However, I remember there is something fishy with global variables, delete and window, so you might want to do otherwise, and simply use window.foo = null; for example.
If you want to access a variable defined in another function, you'll want to read the answers to this SO question.
Since what you want is to allow the garbage collector to release that object, you need to ensure that there are no references left to the object. This can be quite tricky (i.e. impossible) because the code manipulating the object can make multiple references to it, through global and local variables, and attributes.
You could prevent direct reference to the object by creating a proxy to access it, unfortunately javascript doesn't support dynamic getters and setters (also called catch-alls) very well (on some browseres you might achieve it though, see this SO question), so you can't easily redirect all field and method (which are just fields anyway) accesses to the underlying object, especially if the underlying object has many fields added to it and removed from it dynamically (i.e. this.anewfield = anewvalue).
Here is a smiple proxy (code on jsfiddle.net):
function heavyobject(destroyself, param1, param2) {
this.id=0;
this.action=function(){alert('tost ' + param1 + "," + param2);};
this.close=function(){ destroyself(); }
}
function proxy(param1, param2) {
object = null;
// overwrites object, the only reference to
// the heavyobject, with a null value.
destroyer = function() { object = null; };
object = new heavyobject(destroyer, param1, param2);
return function(fieldname, setvalue) {
if (object != null) {
if (arguments.length == 1)
return object[fieldname];
else
object[fieldname] = setvalue;
}
};
}
var foo = proxy('a', 'b');
alert(foo("action")); // get field action
foo("afield", "avalue"); // set field afield to value avalue.
foo("action")(); // call field action
foo("close")(); // call field close
alert(foo("action")); // get field action (should be 'undefined').
It works by returning a function that when called with a single argument, gets a field on the wrapped object, and when called with two arguments sets a field. It works by making sure that the only reference to the heavyobject is the object local variable in the proxy function.
The code in heavyobject must never leak this (never return it, never return a function holding a reference to var that = this, never store it into a field of another variable), otherwise some external references may be created that would point to the heavyobject, preventing its deletion.
If heavyobject's constructor calls destroyself() from within the constructor (or from a function called by the constructor), it won't have any effect.
Another simpler proxy, that will give you an empty object on which you can add fields, read fields, and call methods. I'm pretty sure that with this one, no external reference can escape.
Code (also on jsfiddle.net):
function uniquelyReferencedObject() {
object = {};
f = function(field, value) {
if (object != null) {
if (arguments.length == 0)
object = null;
else if (arguments.length == 1)
return object[field];
else
object[field] = value;
}
};
f.destroy = function() { f(); }
f.getField = function(field) { return f(field); }
f.setField = function(field, value) { f(field, value); }
return f;
}
// Using function calls
o = uniquelyReferencedObject();
o("afield", "avalue");
alert(o("afield")); // "avalue"
o(); // destroy
alert(o("afield")); // undefined
// Using destroy, getField, setField
other = uniquelyReferencedObject();
other.setField("afield", "avalue");
alert(other.getField("afield")); // "avalue"
other.destroy();
alert(other.getField("afield")); // undefined
The truth is that you can not delete objects in Javascript.
Then you use delete operator, it accepts the property of some object only.
So, when you use delete, in general you must pass to it something like obj.p. Then you pass just a variable name actually this means 'property of global object', and delete p is the same as delete window.p. Not sure what happens internally on delete this but as a result browser just skip it.
Now, what we actually deleting with delete? We deleting a reference to object. It means object itself is still somethere in memory. To eliminate it, you must delete all references to concrete object. Everythere - from other objects, from closures, from event handlers, linked data, all of them. But object itself doest have information about all this references to it, so there is no way to delete object from object itself.
Look at this code:
var obj = <our object>;
var someAnother = {
...
myObjRef: obj
...
}
var someAnotherAnother = {
...
secondRef : obj
...
}
To eliminate obj from memory you must delete someAnother.myObjRef and someAnoterAnother.secondRef. You can do it only from the part of programm which knows about all of them.
And how we delete something at all if we can have any number of references everythere? There are some ways to solve this problem:
Make only one point in program from there this object will be referenced. In fact - there will be only one reference in our program. and Then we delete it - object will be killed by garbage collector. This is the 'proxy' way described above. This has its disadvantages (no support from language itself yet, and necessarity to change cool and nice obj.x=1 to obj.val('x',1). Also, and this is less obvious, in fact you change all references to obj to references to proxy. And proxy will always remain in memory instead of object. Depending on object size, number of objects and implementation this can give you some profit or not. Or even make things worse. For example if size of your object is near size of proxy itself - you will get no worth.
add to every place there you use an object a code which will delete reference to this object. It is more clear and simple to use, because if you call a obj.close() at some place - you already knows everything what you need to delete it. Just instead of obj.close() kill the refernce to it. In general - change this reference to something another:
var x = new obj; //now our object is created and referenced
x = null;// now our object **obj** still im memory
//but doest have a references to it
//and after some milliseconds obj is killed by GC...
//also you can do delete for properties
delete x.y; //where x an object and x.y = obj
but with this approach you must remember that references can be in very hard to understand places. For example:
function func() {
var x= new obj;// our heavy object
...
return function result() {
...some cool stuff..
}
}
the reference is stored in closure for result function and obj will remain in memory while you have a reference to result somethere.
It hard to imagine object that is heavy itself, most realistic scenario - what you have some data inside it. In this case you can add a cleanup function to object which will cleans this data. Let say you have an gigant buffer (array of numbers for example) as a property of the object, and if you want to free memory - you can just clear this buffer still having object in memory as a couple dozens of bytes. And remember to put your functions to prototype to keep instances small.
Here is a link to some very detailed information on the JavaScript delete operator.
http://perfectionkills.com/understanding-delete/

JavaScript variable number of arguments to function

Is there a way to allow "unlimited" vars for a function in JavaScript?
Example:
load(var1, var2, var3, var4, var5, etc...)
load(var1)
Sure, just use the arguments object.
function foo() {
for (var i = 0; i < arguments.length; i++) {
console.log(arguments[i]);
}
}
In (most) recent browsers, you can accept variable number of arguments with this syntax:
function my_log(...args) {
// args is an Array
console.log(args);
// You can pass this array as parameters to another function
console.log(...args);
}
Here's a small example:
function foo(x, ...args) {
console.log(x, args, ...args, arguments);
}
foo('a', 'b', 'c', z='d')
=>
a
Array(3) [ "b", "c", "d" ]
b c d
Arguments
​ 0: "a"
​1: "b"
​2: "c"
​3: "d"
​length: 4
Documentation and more examples here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters
Another option is to pass in your arguments in a context object.
function load(context)
{
// do whatever with context.name, context.address, etc
}
and use it like this
load({name:'Ken',address:'secret',unused:true})
This has the advantage that you can add as many named arguments as you want, and the function can use them (or not) as it sees fit.
I agree with Ken's answer as being the most dynamic and I like to take it a step further. If it's a function that you call multiple times with different arguments - I use Ken's design but then add default values:
function load(context) {
var defaults = {
parameter1: defaultValue1,
parameter2: defaultValue2,
...
};
var context = extend(defaults, context);
// do stuff
}
This way, if you have many parameters but don't necessarily need to set them with each call to the function, you can simply specify the non-defaults. For the extend method, you can use jQuery's extend method ($.extend()), craft your own or use the following:
function extend() {
for (var i = 1; i < arguments.length; i++)
for (var key in arguments[i])
if (arguments[i].hasOwnProperty(key))
arguments[0][key] = arguments[i][key];
return arguments[0];
}
This will merge the context object with the defaults and fill in any undefined values in your object with the defaults.
It is preferable to use rest parameter syntax as Ramast pointed out.
function (a, b, ...args) {}
I just want to add some nice property of the ...args argument
It is an array, and not an object like arguments. This allows you to apply functions like map or sort directly.
It does not include all parameters but only the one passed from it on. E.g. function (a, b, ...args) in this case args contains
argument 3 to arguments.length
Yes, just like this :
function load()
{
var var0 = arguments[0];
var var1 = arguments[1];
}
load(1,2);
As mentioned already, you can use the arguments object to retrieve a variable number of function parameters.
If you want to call another function with the same arguments, use apply. You can even add or remove arguments by converting arguments to an array. For example, this function inserts some text before logging to console:
log() {
let args = Array.prototype.slice.call(arguments);
args = ['MyObjectName', this.id_].concat(args);
console.log.apply(console, args);
}
Although I generally agree that the named arguments approach is useful and flexible (unless you care about the order, in which case arguments is easiest), I do have concerns about the cost of the mbeasley approach (using defaults and extends). This is an extreme amount of cost to take for pulling default values. First, the defaults are defined inside the function, so they are repopulated on every call. Second, you can easily read out the named values and set the defaults at the same time using ||. There is no need to create and merge yet another new object to get this information.
function load(context) {
var parameter1 = context.parameter1 || defaultValue1,
parameter2 = context.parameter2 || defaultValue2;
// do stuff
}
This is roughly the same amount of code (maybe slightly more), but should be a fraction of the runtime cost.
While #roufamatic did show use of the arguments keyword and #Ken showed a great example of an object for usage I feel neither truly addressed what is going on in this instance and may confuse future readers or instill a bad practice as not explicitly stating a function/method is intended to take a variable amount of arguments/parameters.
function varyArg () {
return arguments[0] + arguments[1];
}
When another developer is looking through your code is it very easy to assume this function does not take parameters. Especially if that developer is not privy to the arguments keyword. Because of this it is a good idea to follow a style guideline and be consistent. I will be using Google's for all examples.
Let's explicitly state the same function has variable parameters:
function varyArg (var_args) {
return arguments[0] + arguments[1];
}
Object parameter VS var_args
There may be times when an object is needed as it is the only approved and considered best practice method of an data map. Associative arrays are frowned upon and discouraged.
SIDENOTE: The arguments keyword actually returns back an object using numbers as the key. The prototypal inheritance is also the object family. See end of answer for proper array usage in JS
In this case we can explicitly state this also. Note: this naming convention is not provided by Google but is an example of explicit declaration of a param's type. This is important if you are looking to create a more strict typed pattern in your code.
function varyArg (args_obj) {
return args_obj.name+" "+args_obj.weight;
}
varyArg({name: "Brian", weight: 150});
Which one to choose?
This depends on your function's and program's needs. If for instance you are simply looking to return a value base on an iterative process across all arguments passed then most certainly stick with the arguments keyword. If you need definition to your arguments and mapping of the data then the object method is the way to go. Let's look at two examples and then we're done!
Arguments usage
function sumOfAll (var_args) {
return arguments.reduce(function(a, b) {
return a + b;
}, 0);
}
sumOfAll(1,2,3); // returns 6
Object usage
function myObjArgs(args_obj) {
// MAKE SURE ARGUMENT IS AN OBJECT OR ELSE RETURN
if (typeof args_obj !== "object") {
return "Arguments passed must be in object form!";
}
return "Hello "+args_obj.name+" I see you're "+args_obj.age+" years old.";
}
myObjArgs({name: "Brian", age: 31}); // returns 'Hello Brian I see you're 31 years old
Accessing an array instead of an object ("...args" The rest parameter)
As mentioned up top of the answer the arguments keyword actually returns an object. Because of this any method you want to use for an array will have to be called. An example of this:
Array.prototype.map.call(arguments, function (val, idx, arr) {});
To avoid this use the rest parameter:
function varyArgArr (...var_args) {
return var_args.sort();
}
varyArgArr(5,1,3); // returns 1, 3, 5
Use the arguments object when inside the function to have access to all arguments passed in.
Be aware that passing an Object with named properties as Ken suggested adds the cost of allocating and releasing the temporary object to every call. Passing normal arguments by value or reference will generally be the most efficient. For many applications though the performance is not critical but for some it can be.
Use array and then you can use how many parameters you need. For example, calculate the average of the number elements of an array:
function fncAverage(sample) {
var lenghtSample = sample.length;
var elementsSum = 0;
for (var i = 0; i < lenghtSample; i++) {
elementsSum = Number(elementsSum) + Number(sample[i]);
}
average = elementsSum / lenghtSample
return (average);
}
console.log(fncAverage([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])); // results 5.5
let mySample = [10, 20, 30, 40];
console.log(fncAverage(mySample)); // results 25
//try your own arrays of numbers

Categories

Resources