i am new to javascript and just started small codings and sometimes running readymade codes...
Today, I used www.dynamicdrive.com Site for readymade javascript codes of which, clock and always top message is used ...
Both are working fine separately... But, when I combined both in one html page either of them is showing...
There is no names related conflicts but still this problem exists..
clock code is in same html page... while topmsg.js file is separately available which is used in html page code using tag..
Following is the error shown using Mozilla firefox.. Any body can resolve this problem of 2 javascript codes clashing...
If the problem is the scripts overwriting each other's onloads, then there's a way to avoid that.
Lets say a script does this
window.onload=someFunction;
function someFunction(){
...
}
then you can change it to
var myOldOnloadFunc = window.onload;
function someFunction(){
if(typeof(myOldOnloadFunc)=='function')myOldOnloadFunc();
...
}
You should probably do that for each script (since you don't know which is called first), just make sure you use myOldOnloadFunc for one script and myOldOnloadFunc2 for the other.
If you get stuck, seeing the associated code would help.
Related
I don't know much javascript so I'm pretty much copy-pasting. I'm making a website and there is a navigation sidebar. I have this script to toggle a class the sets display to none.
$(document).ready(function () {
$("#sidebar-toggle").on("click", function () {
$("aside.navigation").toggleClass("no-sidebar");
});
});
I know the code works because it functions perfectly on a select few pages - views that happen to be defined in a specific Flask blueprint. Not on any other page.
I've checked that the structure doesn't change between pages (maybe I made a jinja template mistake) and it doesn't - all referenced elements exist and have the correct ids and classes. The javascript file containing the script above is loaded on every page and viewing it through the browser shows the correct code.
I'm hoping this can be resolved by a misunderstanding in how js files work and/or the syntax above. If anything other info would help, lmk.
Okay the non-functioning pages were throwing a type error that referenced some code for modals (that was also in main.js) above the sidebar code. The problem was solved by moving the sidebar code above the problematic code.
Now I need to figure out why a11y dialogs are throwing an error on some pages and not others...
Edit: Solved that too.
In my case base.js contained the following code:
var cast_crew_modal = document.getElementById('cast-crew-dialog')
var cast_crew_dialog = new A11yDialog(cast_crew_modal)
cast_crew_dialog.on('show', function (cast_crew_modal, cast_crew_trigger) {
console.log(cast_crew_modal)
console.log(cast_crew_trigger)
})
Great except the cast_crew_modal only exists in Flask views defined in the Production blueprint. On all other pages, that first variable gets set as none/null because it can't find #cast-crew-dialog. Hence why the original sidebar code only worked on production pages.
I'm starting fresh with a new blank Intel project and I haven't even started coding yet. I'm just setting up my file tree and making sure the html and javascript pages are connected via the right anchors and script paths. My first .js file won't work though.
I've included a screen shot of test code and the errors. I know the syntax is correct because it works when I put it in <script> tags in the index.html file.
I'm getting "document not defined" and "alert not defined" errors or the js page though. I don't know what that means.
I've considered that my script tag src path in the index file is incorrect, but all the paths are relative in the commented out template script tags intel provides on the index page right out of the box, so why would I have to use an absolute path?
My path is: js/Test.js and it's the last script tag before the body.
Index.html file
*****UPDATE****
So I've tried a few things and it's still not working but I HAVE managed to get my errors down to just one inexplicable "missing semicolon", which will turn into an "unnecessary semicolon" error if I place it.
Any way as per the first screen shot you'll see that I wasn't placing the document object inside of an explicitly declared variable. Once I did that and accessed it through dot syntax instead of an equal sign then I stopped getting the error. I included this screenshot to show my work before I made the changes.
so the problem I went on to have is that unless every function or dom object was declared with "Var", I'd get an error. This includes the alert() function which I don't think I've ever seen needing to be declared that way, but I gave the code editor what it wanted and this last screenshot is the results. It's not working, BUT I'm not getting the errors I was before, except for the missing/unnecessary semicolon paradox. Removing it or including it throws an error.
JavaScript can be loaded before or after the HTML, however the way it is done is slightly different depending on how you do it.
For example if you wish to include your JavaScript files within the head of the HTML file then you must wrap your JavaScript code with either DOMContentLoaded or jQuery's $(document).ready().
The common misconception of using window.onload will not fix the issue where the elements have not loaded in correctly.
The Mozilla Developer Network states on this page:
The DOMContentLoaded event is fired when the initial HTML document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading. A very different event - load - should be used only to detect a fully-loaded page. It is an incredibly popular mistake to use load where DOMContentLoaded would be much more appropriate, so be cautious.
That quote in itself should prove that onload should not be relied on if you want the full DOM to be loaded properly before you start manipulating it. Instead you should do the following:
Vanilla
document.addEventListener("DOMContentLoaded", function (e) {
/** DOM has been fully loaded here, so manipulation can begin. **/
/** Your code here. **/
});
jQuery
$(document).ready(function () {
/** DOM has been fully loaded here, so manipulation can begin. **/
/** Your code here. **/
});
Click this link to see the difference between vanilla and jQuery.
The second way you can load JavaScript is by having all the script tags within the body but after all the HTML, that way it is guaranteed to load after the HTML.
Example
Try this working example I quickly coded up.
HTML
Replace the content within the body tag of your HTML to the following:
<button id="myJsTest">Click Me!</button>
<div id="clickCounter">Click Count: 0</div>
Replace the contents of your JavaScript with the following:
JavaScript
document.addEventListener("DOMContentLoaded", function() {
var clickCount = 0;
document.getElementById("myJsTest").addEventListener("click", function() {
clickCount++;
document.getElementById("clickCounter").innerText = "Click Count: " + clickCount;
});
});
Then use the Emulate tab in Intel XDK to test it.
Additional Information
When I use Intel XDK and I have an error, I quickly load the file in to the browser and check the console. It can be a really helpful and effective way of squashing those pesky little bugs.
Try using window.alert as alert is defined in the window object.
The reason you're seeing all those "error" messages in the editor window is because you've got the various JSLint/Hint tools loaded in the editor. They're trying to keep you honest and save you lots of time in the debugger chasing potential syntax errors.
The editor inside the XDK is Brackets, it is using standard Brackets extensions to provide those JSLint/Hint tools. You can download it and run it standalone on your system and edit directly within it, you don't have to use the editor inside the XDK (or you can use any other editor you like).
Because the Lint/Hint tools only look at one file at a time, and because your app is normally spread over multiple files, they don't know much about about what's defined in your other files. Likewise, those hint/lint tools need to be told that you're using some of the standard global methods and properties that are expected to be found in a browser (but which may not be found in other JavaScript environments, because JavaScript is no longer limited to just a browser environment -- in fact, your XDK app, aka Cordova app, runs inside a "webview" not in a browser, but that's another story...)
So, you should follow some standard practice of setting up your JSHint/Lint directives at the top of your JS files. For example, this is a good starting point:
/*jslint browser:true, devel:true, white:true, vars:true */
/*global $:false, intel:false */
See the JSHint documentation for details... and see the "Blank Cordova Starter App" in the "Start a New Project" section of the Projects tab for a better blank template to start (there is no real difference between a blank template and a demo app, they are structured identically).
For a more complete and even more instructive app, see the "Hello, Cordova" sample app. Both of those apps can also be found on the Intel XDK GitHub repo.
You are adding the js file that is <script src="js/Test.js"></script> inside header tag.
So js will be first loaded and and it will attach all events to it. But when js is loaded button id="jsTest" is not present because DOM is not loaded.
Solutions :-You can follow either of the approach
Add your js files after DOM is ready
<body>
<button id ="js/Test.js">Test JS</button>
// other HTML tags
<script src = "js/Test.js></script>
</body>
Use window.onload
The load event fires at the end of the document loading process.
window.onload = testJsFile(){
//Your code goes here
}
I will prefer to use the first approach since that also address other issues like page loading time
Try to put the line outside your JS function
document.getElementById(......
inside your html page between
<script>HERE</script>
If this is still no working. Try to add onClick attribute to the button like this:
<button id="" onClick="testJsFile()">
Its also good to use google chrome element inspection while devlopping cuse it will give you error msg for all these things.
Little things like this drive me crazy!
Working with a typical Joomla website and all it's complexity.
Start with a functioning website. Edit a particular javascript file of a template to add a simple function:
function socialShare(title, url) {
alert("goop!");
}
I reference it in a link:
<a class="icon-facebook"
onclick="socialShare('blog-entries', '11-blog-article/15-oppressive-tyranny&title=Triumph Over Tyranny')"> </a>
The function is included along with 37 other external scripts in a file at the end of the page, included within the body element like this:
<script src="/bts/templates/vg_progressive/js/articleRev.js"></script>
I inserted the sociaShare function definition as the first thing in the include articleRev.js file. The list of external scripts include core functionality like bootstrap, jquery etc etc.
I can see the function in the included script file with firebug's debugger & the include line in the page source near the bottom. BUT IT DOESN'T GET EXECUTED!! If I include the exact same function within a element anywhere on the page it works just fine. For some reason the instance in the external script file is not within the scope of that page / article, tho I can see it clearly in the page source.
I can also put the function within script tags as the last thing inside the body and it is within scope and works fine. I discovered I can define the function in a different included javascript file that is found in the very same folder and it also works fine.
Like I said, things like this make me pull my hair out! What can cause this behavior? How can I narrow it down?
As per Ed Cotrel, here are 2 files which [may] be helpful, tho I don't think so. Rename articleRev.txt to .js and pageSrc.txt to pageSrc.html. As for your comments Ed, I believe I've stated the issue as clearly as I can.
The desired behavior is to see an alert box when the anchor tag is clicked. Simple. The anchor tag displays a social media icon based on one of the class definitions. The onclick attribute should call the javascript function socialShare and display an alert box containing a text message with the 2 parameters. The alert never shows up. If the socialSharing function is moved to the main.js script file located in the same folder and included the same way in the same place in the page flow it works. Is that clearer?
1) http://thecomingbitsharesrevolution.website/media/articleRev.txt
2) http://thecomingbitsharesrevolution.website/media/pageSrc.txt
I'm having a (simple) issue, but I have no idea how to fix it. Essentially, every tutorial I have come across for Babylon puts all of the Javascript code inside < script > tags in the main HTML page.
However, I would like to have all of my Javascript code inside a separate file. I have tried every way of loading it as I could think of, though I am a novice at Javascript (I am decent at C++, and I can see the similarities); yet I was unable to make it load. (It works fine when called from the HTML page itself).
Does anyone know what (if anything) I can do in order to be able to load my scripts from external files, and still get everything to work? Thanks in advance!
2 options:
register to the DOMContentLoaded event in your external JS file
reference your JS file with the tag at the end of the HTML page
You can find a sample in one of my tutorials here: http://blogs.msdn.com/b/davrous/archive/2014/11/18/understanding-collisions-amp-physics-by-building-a-cool-webgl-babylon-js-demo-with-oimo-js.aspx
Enjoy and thanks for using Babylon.js! :)
David
I have an javascript that I place into a page using the code below. What the code does is place an object/embed code into a webpage. Simple javascript loader to a NicoVideo movie
<script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm13154955?w=640&h=395"></script>
This works great in a webpage. But what if I want to load this javascript into a page using AJAX? This no longer works for the obvious reasons, you would need to eval the script in order to get it to run. However, I have no idea how to do this. I am using jQuery on my page; so keep that in mind. I have tried the following code, but it doesn't seem to work through AJAX, or even in a normal page load environment.
<script>$.getScript("http://ext.nicovideo.jp/thumb_watch/sm13154955?w=640&h=395");</script>
Any ideas on how I would get this to work?
I think it works but its attempting to inline the write which I don't know if that would work in this case.
You would need to see if there was a way to essentially execute the '.getHTML' method and take that result and update an existing element on the page.
The issue though is that the anonymous function that is generated and executed inline might not work properly.
After reading official getScript reference, it seems you have to do something with that JS file you got a hold of, using something like this:
$.getScript("http://ext.nicovideo.jp/thumb_watch/sm13154955?w=640&h=395", function () {
// use functions from loaded file
});