Textarea split text into rows and cols - javascript

Hi I am working over some textarea which needs to have this kind of functionality: I get in config max lines number and max characters per line number. But I can't think of any algorithm for splitting text into this config values. It would be easy but I have to take into considaration that user can break text by himself and this should be included... Can anyone help me with that?
Please also note that I am not using monospaced font.
I have wrote some code which presents what I am trying to achieve:
splitIntoLines:function (str, lines, maxCharactersPerLine) {
var strLen = str.length,
counter = maxCharactersPerLine,
newStr = '';
if (str.length > 0) {
for (var i = 0; i < strLen; i++) {
newStr += str[i];
counter -= 1;
if (str[i] === '\n' || str[i] === '\r\n' || counter < 0) {
counter = maxCharactersPerLine;
}
if (counter === 0 && this.countLines(newStr) < lines) {
newStr += this.newLine;
}
}
}
if(newStr.length > this.maxChars){
newStr = newStr.substring(0, this.maxChars)
}
return newStr;
}
This function is called every keyUp event. But I think that it isn't best way and it has some bugs.

Simple.. while giving textarea define rows and cols properties to that textarea like
<textarea rows="10" cols="30"></textarea>

try this
<script type="text/javascript">
$(document).ready(function () {
var max_line = 4, max_char = 10;
$('#addAccordion').click(function (event) {
var lines = $('#cmt_content').val().split('\n');
for (var i = 0; i < lines.length; i++) {
if (lines[i].length > max_char) {
alert('character length is more than specified');
}
}
if (lines.length > max_line) {
alert('new line is not allowed');
}
})
});
</script>
<div>
<textarea id="cmt_content" rows="10" cols="60"></textarea>
<br>
<input id="addAccordion" type="button" value="ADD COMMENT" />
</div>

Related

Select lines in Textarea

I need to be able to select one out of two lines to compare with. My function needs to be able to take two inputs in a two row textarea and then say "go" if the first line is longer than the other and "no" if the second line is longer
than the first.
I cannot get it to work with my jQuery and I don't know how to select each line and compare them.
var lines = $('#input').val().split('\n');
// Loop through all lines
for (var j = 0; j < lines.length; j++) {
console.log('Line ' + j + ' is ' + lines[j])
}
let marius = input();
let doctor = inputArray();
let go = "go";
let no = "no";
$('#run').click(function) {
if (marius.length > doctor.length)
$("#output").val(go);
else
print("go");
$("#output").val(no);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<textarea id="input" rows=2></textarea><br>
<textarea id="output" rows=2></textarea><br>
<button id='run'>Run code!</button>
Maybe something like this, read comments in the code
// only run code when "run" has been clicked
$('#run').on('click', function(){
var lines = $('#input').val().split('\n');
if(lines.length <= 1) {
return; // stop here! we don't have two lines to compare!
}
if(lines[0].length < lines[1].length) {
$('#output').val('no');
} else {
$('#output').val('go');
}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<textarea id="input" rows=2></textarea>
<br>
<textarea id="output" rows=2></textarea>
<br>
<button id='run'>Run code!</button>

How can I create a secret message app using the square code method?

I need to create a secret message app, such that a text:
"If man was meant to stay on the ground, god would have given us roots."
is normalized to:
"ifmanwasmeanttostayonthegroundgodwouldhavegivenusroots"
And the normalised text forms a rectangle (​r x c​) where ​c​ is the number of columns and ​r​ is the number of rows such that ​c >= r​ and ​c - r <= 1​,
So for instance the normalized text is 54 characters long, dictating a rectangle with ​c = 8​ and ​r = 7​:
"ifmanwas"
"meanttos"
"tayonthe"
"groundgo"
"dwouldha"
"vegivenu"
"sroots "
Then the coded message is obtained by reading down the columns going left to right
"imtgdvsfearwermayoogoanouuiontnnlvtwttddesaohghnsseoau"
and further split to
"imtgdvs fearwer mayoogo anouuio ntnnlvt wttddes aohghn sseoau"
The resulting cypher text for a non perfect rectangle can only have a single whitespace for the last rows.
"imtgdvs"
"fearwer"
"mayoogo"
"anouuio"
"ntnnlvt"
"wttddes"
"aohghn "
"sseoau "
This what I have done so far, I could only get my normalised text, but I am doing something wrong to convert it to a rectangle and to get a cypher text out of it.
const output = document.querySelector('#encoded_rectangle');
const encodedChunks = document.querySelector('#encoded_chunks');
const text = document.querySelector('#normalized_text');
const string = document.querySelector('#message');
const error = document.querySelector('#alert');
const encodeMessage = () => {
let message = string.value;
function wordCount() {
return message.split(" ").length;
}
if (wordCount < 2 || message.length < 50) {
error.innerHTML = "Invalid message, Input more than one word and at Least 50 characters!";
return false;
}
function normaliseMessage() {
return message.replace(/[^a-zA-Z0-9]/g, "").toLowerCase();
}
function rectangleSize() {
return Math.ceil(Math.sqrt(normaliseMessage.length));
}
function splitRegEx() {
return new RegExp(".{1," + rectangleSize + "}", "g");
}
function plaintextSegments() {
return normaliseMessage.match(splitRegEx);
}
function ciphertext() {
var columns = [],
currentLetter, currentSegment;
var i, j;
for (let i = 0; i < rectangleSize; i++) {
columns.push([]);
}
for (i = 0; i < plaintextSegments.length; i++) {
currentSegment = plaintextSegments[i];
for (j = 0; j < columns.length; j++) {
currentLetter = currentSegment[j];
columns[j].push(currentLetter);
}
}
for (i = 0; i < columns.length; i++) {
columns[i] = columns[i].join("");
}
return columns.join("");
}
function normalizeCipherText() {
return ciphertext.match(splitRegEx).join(" ");
}
text.innerHTML = plaintextSegments();
encodedChunks.innerHTML = ciphertext();
output.innerHTML = normalizeCipherText();
}
<form>
<input type="text" placeholder="Type your secret message" id="message">
<p id="alert"></p>
<button type="button" class="button" onclick="encodeMessage()">Encode message</button>
</form>
<div class="box">
<h3>Normalised Text</h3>
<p id="normalized_text"></p>
</div>
<div class="box">
<h3>Encoded Chunks</h3>
<p id="encoded_chunks">
</p>
</div>
<div class="box">
<h3>Encoded Rectangle</h3>
<p id="encoded_rectangle">
</p>
</div>
Most of your code is constructed of very short methods.
Usually I'd consider a good practice, but in this case I think it just made the code less readable.
Additionally, I have to say that the HTML part wasn't necessary in terms of solving the issue - which was clearly Javascript/algorithm related.
This is my solution, which can be modified to match your context:
const input = "If man was meant to stay on the ground, god would have given us roots.";
const normalizedInput = input.replace(/[^\w]/g, "").toLowerCase();
const length = normalizedInput.length;
const cols = Math.ceil(Math.sqrt(length));
const rows = Math.ceil(length / cols);
var cypherText = "";
for (let i = 0; i < cols; i ++) {
for (let j = i; j < normalizedInput.length; j += cols) {
cypherText += normalizedInput[j];
}
cypherText += '\n';
}
console.log(cypherText);
This is what I came up with
const output = document.querySelector('#encoded_rectangle');
const encodedChunks = document.querySelector('#encoded_chunks');
const text = document.querySelector('#normalized_text');
const string = document.querySelector('#message');
const error = document.querySelector('#alert');
const encodeMessage = () => {
let message = string.value;
var normalisedText = message.replace(/[^a-zA-Z0-9]/g, "");
var textCount = normalisedText.length;
if (textCount < 50) {
console.log("Invalid message, Input more than one word and at Least 50 characters!");
return false;
}
var higest = Math.ceil(Math.sqrt(textCount));
var lowest = Math.ceil(textCount/higest);
var rect = [];
var coded = [];
var innerObj = {};
var resulting = "";
rect = rectangleSize(higest,lowest,normalisedText);
//read text from top-down i hotago!!!
coded = readFromTopDown(rect, higest);
coded.forEach(co => {
resulting += co.trim();
});
//nwa idi sharp, nice logic
console.log("Normalized: " + normalisedText);
console.log("Count: " + textCount);
console.log(rect);
console.log(coded);
console.log("Resulting: " + resulting);
function rectangleSize(higest, lowest, normalise) {
var rect = [];
var startIndex = 0;
for(var i = 0; i < lowest; i++){
if(i !== 0)
startIndex += higest;
if(normalise.substring(startIndex, startIndex + higest).length == higest){
rect.push(normalise.substring(startIndex, startIndex + higest))
}else{
//get the remainder as spaces
var spaces = higest - normalise.substring(startIndex, startIndex + higest).length;
var textI = normalise.substring(startIndex, startIndex + higest);
var str = textI + new Array(spaces + 1).join(' ');
rect.push(str);
}
}
return rect;
}
function readFromTopDown(rect, higest) {
var coded = [];
for(var i = 0; i < higest; i++){
var textMain = "";
rect.forEach(re => {
textMain += re.substring(i, i+1);
});
coded.push(textMain);
}
return coded;
}
}
<form>
<input type="text" placeholder="Type your secret message" id="message">
<p id="alert"></p>
<button type="button" class="button" onclick="encodeMessage()">Encode message</button>
</form>
<div class="box">
<h3>Normalised Text</h3>
<p id="normalized_text"></p>
</div>
<div class="box">
<h3>Encoded Chunks</h3>
<p id="encoded_chunks"></p>
</div>
<div class="box">
<h3>Encoded Rectangle</h3>
<p id="encoded_rectangle"></p>
</div>
Try and see

HTML --- Javascript/JSON

okay here is the question -- .. i tried it but my js isn't working and idk where i am wrong here is the question
THE PROBLEM IS AFTER THE JS EXECUTED IT DOESN'T RUN ... LIKE IDK WHERE THE PROBLEM IS ; I KNOW IT LOADS BUT IT DOES'NT WORK
<html>
<head>
<script src="q2.js" type="text/javascript"> </script>
</head>
<div > Input 1 <input type="text" id ="input1"></div>
<div> Input 2 <input type="text" id ="input2"> </div>
<div> Result <div id="result"> </div></div>
<button onclick= "compute()">Compute</button>
</body>
</html>
the js is here
function compute(){
var n = (document.getElementById("input1").value;
var m = document.getElementById("input2").value;
var i,j;
if (Number(n)){
}
else {
alert("Error! Please put a valid Number - on input 1 ");
}
if (Number(m)){
}
else {
alert("Error! Please put a valid Number - on input 2 ");
}
for(i = 0; i < n; i++){
for(j = 0; j < m; j++){
result.innerHTML += "X";
if(j == (m-1)){
result.innerHTML += "<br />";
}
}
}
}
result.innerHTML += "X";
You forgot to set the variable result:
var result = document.getElementById("result");
And there is a loneley ( in var n = (document.getElementById("input1").value; wich will through syntax error
And you might want to clear the content of your "result"-container when calling the function again: result.innerHMLT = ''
function compute() {
var n = document.getElementById("input1").value;
var m = document.getElementById("input2").value;
var result = document.getElementById("result");
result.innerHMLT = ''
var i, j;
if (Number(n)) {} else {
alert("Error! Please put a valid Number - on input 1 ");
}
if (Number(m)) {} else {
alert("Error! Please put a valid Number - on input 2 ");
}
for (i = 0; i < n; i++) {
for (j = 0; j < m; j++) {
result.innerHTML += "X";
if (j == (m - 1)) {
result.innerHTML += "<br />";
}
}
}
}
<div>Input 1
<input type="text" id="input1">
</div>
<div>Input 2
<input type="text" id="input2">
</div>
<div>Result
<div id="result"></div>
</div>
<button onclick="compute()">Compute</button>

Count textarea characters

I am developing a character count for my textarea on this website. Right now, it says NaN because it seems to not find the length of how many characters are in the field, which at the beginning is 0, so the number should be 500. In the console in chrome developer tools, no error occur. All of my code is on the site, I even tried to use jQuery an regular JavaScript for the character count for the textarea field, but nothing seems to work.
Please tell me what I am doing wrong in both the jQuery and the JavaScript code I have in my contact.js file.
$(document).ready(function() {
var tel1 = document.forms["form"].elements.tel1;
var tel2 = document.forms["form"].elements.tel2;
var textarea = document.forms["form"].elements.textarea;
var clock = document.getElementById("clock");
var count = document.getElementById("count");
tel1.addEventListener("keyup", function (e){
checkTel(tel1.value, tel2);
});
tel2.addEventListener("keyup", function (e){
checkTel(tel2.value, tel3);
});
/*$("#textarea").keyup(function(){
var length = textarea.length;
console.log(length);
var charactersLeft = 500 - length;
console.log(charactersLeft);
count.innerHTML = "Characters left: " + charactersLeft;
console.log("Characters left: " + charactersLeft);
});​*/
textarea.addEventListener("keypress", textareaLengthCheck(textarea), false);
});
function checkTel(input, nextField) {
if (input.length == 3) {
nextField.focus();
} else if (input.length > 0) {
clock.style.display = "block";
}
}
function textareaLengthCheck(textarea) {
var length = textarea.length;
var charactersLeft = 500 - length;
count.innerHTML = "Characters left: " + charactersLeft;
}
$("#textarea").keyup(function(){
$("#count").text($(this).val().length);
});
The above will do what you want. If you want to do a count down then change it to this:
$("#textarea").keyup(function(){
$("#count").text("Characters left: " + (500 - $(this).val().length));
});
Alternatively, you can accomplish the same thing without jQuery using the following code. (Thanks #Niet)
document.getElementById('textarea').onkeyup = function () {
document.getElementById('count').innerHTML = "Characters left: " + (500 - this.value.length);
};
⚠️ The accepted solution is outdated.
Here are two scenarios where the keyup event will not get fired:
The user drags text into the textarea.
The user copy-paste text in the textarea with a right click (contextual menu).
Use the HTML5 input event instead for a more robust solution:
<textarea maxlength='140'></textarea>
JavaScript (demo):
const textarea = document.querySelector("textarea");
textarea.addEventListener("input", event => {
const target = event.currentTarget;
const maxLength = target.getAttribute("maxlength");
const currentLength = target.value.length;
if (currentLength >= maxLength) {
return console.log("You have reached the maximum number of characters.");
}
console.log(`${maxLength - currentLength} chars left`);
});
And if you absolutely want to use jQuery:
$('textarea').on("input", function(){
var maxlength = $(this).attr("maxlength");
var currentLength = $(this).val().length;
if( currentLength >= maxlength ){
console.log("You have reached the maximum number of characters.");
}else{
console.log(maxlength - currentLength + " chars left");
}
});
textarea.addEventListener("keypress", textareaLengthCheck(textarea), false);
You are calling textareaLengthCheck and then assigning its return value to the event listener. This is why it doesn't update or do anything after loading. Try this:
textarea.addEventListener("keypress",textareaLengthCheck,false);
Aside from that:
var length = textarea.length;
textarea is the actual textarea, not the value. Try this instead:
var length = textarea.value.length;
Combined with the previous suggestion, your function should be:
function textareaLengthCheck() {
var length = this.value.length;
// rest of code
};
Here is simple code. Hope it help you
$(document).ready(function() {
var text_max = 99;
$('#textarea_feedback').html(text_max + ' characters remaining');
$('#textarea').keyup(function() {
var text_length = $('#textarea').val().length;
var text_remaining = text_max - text_length;
$('#textarea_feedback').html(text_remaining + ' characters remaining');
});
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<textarea id="textarea" rows="8" cols="30" maxlength="99" ></textarea>
<div id="textarea_feedback"></div>
This code gets the maximum value from the maxlength attribute of the textarea and decreases the value as the user types.
<DEMO>
var el_t = document.getElementById('textarea');
var length = el_t.getAttribute("maxlength");
var el_c = document.getElementById('count');
el_c.innerHTML = length;
el_t.onkeyup = function () {
document.getElementById('count').innerHTML = (length - this.value.length);
};
<textarea id="textarea" name="text"
maxlength="500"></textarea>
<span id="count"></span>
I found that the accepted answer didn't exactly work with textareas for reasons noted in Chrome counts characters wrong in textarea with maxlength attribute because of newline and carriage return characters, which is important if you need to know how much space would be taken up when storing the information in a database. Also, the use of keyup is depreciated because of drag-and-drop and pasting text from the clipboard, which is why I used the input and propertychange events. The following takes newline characters into account and accurately calculates the length of a textarea.
$(function() {
$("#myTextArea").on("input propertychange", function(event) {
var curlen = $(this).val().replace(/\r(?!\n)|\n(?!\r)/g, "\r\n").length;
$("#counter").html(curlen);
});
});
$("#counter").text($("#myTextArea").val().replace(/\r(?!\n)|\n(?!\r)/g, "\r\n").length);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<textarea id="myTextArea"></textarea><br>
Size: <span id="counter" />
For those wanting a simple solution without jQuery, here's a way.
textarea and message container to put in your form:
<textarea onKeyUp="count_it()" id="text" name="text"></textarea>
Length <span id="counter"></span>
JavaScript:
<script>
function count_it() {
document.getElementById('counter').innerHTML = document.getElementById('text').value.length;
}
count_it();
</script>
The script counts the characters initially and then for every keystroke and puts the number in the counter span.
Martin
They say IE has issues with the input event but other than that, the solution is rather straightforward.
ta = document.querySelector("textarea");
count = document.querySelector("label");
ta.addEventListener("input", function (e) {
count.innerHTML = this.value.length;
});
<textarea id="my-textarea" rows="4" cols="50" maxlength="10">
</textarea>
<label for="my-textarea"></label>
var maxchar = 10;
$('#message').after('<span id="count" class="counter"></span>');
$('#count').html(maxchar+' of '+maxchar);
$('#message').attr('maxlength', maxchar);
$('#message').parent().addClass('wrap-text');
$('#message').on("keydown", function(e){
var len = $('#message').val().length;
if (len >= maxchar && e.keyCode != 8)
e.preventDefault();
else if(len <= maxchar && e.keyCode == 8){
if(len <= maxchar && len != 0)
$('#count').html(maxchar+' of '+(maxchar - len +1));
else if(len == 0)
$('#count').html(maxchar+' of '+(maxchar - len));
}else
$('#count').html(maxchar+' of '+(maxchar - len-1));
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<textarea id="message" name="text"></textarea>
$(document).ready(function(){
$('#characterLeft').text('140 characters left');
$('#message').keydown(function () {
var max = 140;
var len = $(this).val().length;
if (len >= max) {
$('#characterLeft').text('You have reached the limit');
$('#characterLeft').addClass('red');
$('#btnSubmit').addClass('disabled');
}
else {
var ch = max - len;
$('#characterLeft').text(ch + ' characters left');
$('#btnSubmit').removeClass('disabled');
$('#characterLeft').removeClass('red');
}
});
});
This solution will respond to keyboard and mouse events, and apply to initial text.
$(document).ready(function () {
$('textarea').bind('input propertychange', function () {
atualizaTextoContador($(this));
});
$('textarea').each(function () {
atualizaTextoContador($(this));
});
});
function atualizaTextoContador(textarea) {
var spanContador = textarea.next('span.contador');
var maxlength = textarea.attr('maxlength');
if (!spanContador || !maxlength)
return;
var numCaracteres = textarea.val().length;
spanContador.html(numCaracteres + ' / ' + maxlength);
}
span.contador {
display: block;
margin-top: -20px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<textarea maxlength="100" rows="4">initial text</textarea>
<span class="contador"></span>

Javascript error box

Hi guys I have this script here, which counts the characters and lines, now currently though it still allows lines and characters to go into minus, but I would like it to also put up a warning box so it stops the user from being able to put in more text, could you help me out?
javascript:
function textCounter(theField,theCharCounter,theLineCounter,maxChars,maxLines,maxPerLine) {
var strTemp = "";
var strLineCounter = 0;
var strCharCounter = 0;
for (var i = 0; i < theField.value.length; i++)
{
var strChar = theField.value.substring(i, i + 1);
if (strChar == '\n')
{
strTemp += strChar;
strCharCounter = 1;
strLineCounter += 1;
}
else if (strCharCounter == maxPerLine)
{
strTemp += '\n' + strChar;
strCharCounter = 1;
strLineCounter += 1;
}
else
{
strTemp += strChar;
strCharCounter ++;
}
}
theCharCounter.value = maxChars - strTemp.length;
theLineCounter.value = maxLines - strLineCounter;
}
and used in code:
<textarea name="comment" cols="50" rows="10" wrap="VIRTUAL" onKeyUp="textCounter(theForm.comment,theForm.remChars,remLines,900,30,50);"></textarea>
<br><input name=remChars type=text value="900" size=3 maxlength=3 readonly> characters left
<br><input name=remLines type=text value="30" size=3 maxlength=3 readonly> lines left<br>
Report to moder
1 - Add a check to the end of the function:
var check = strTemp.length <= maxChars && strLineCounter <= maxLines;
if (!check) alert("Error message here!");
2 - Trim the text of the field, so it contains only the needed chars:
theField.value = theField.value.sbustring(0, maxChars - 1);
3 - Add a return to the end of the function:
return check ;
4 - And change the event binding to:
onKeyUp="return textCounter(theForm.comment,theForm...

Categories

Resources