I want to display an image under the mouse (a finger to simulate a touch screen) when a mousedown event occurs and hide it when the mouseup event occurs, but when I do this, the image I display blocks the subsequent mouse events ("click" in particular) on elements under this image. I'm using jQuery, by the way.
I'm sure this is something to do with event bubbling or propagating or somewhat, but I couldn't figure it out. Any pointers please?
Check out this answer to on this post:
https://stackoverflow.com/a/4839672/589909
It seems to do what I understand what you want to achieve using a pure cross browser CSS approach.
pointer-events:none;
touch-action:none;
Billy Moon, your code was almost working. You just have to use hide and show instead of css :
$('#finger').click(function(e){
evt = e || window.event;
// make finger disappear
$('#finger').hide(0);
// get element at point of click
starter = document.elementFromPoint(evt.clientX, evt.clientY);
// send click to element at finger point
$(starter).click();
// bring back the finger
$('#finger').show(0);
});
This is untested - but is based on a working script of mine, so should be along the right lines. Basically, you have to make the layer that is in the way disappear for a moment, so you can use the elementFromPoint method and then make it come back.
$('.selector').click(function(e){
evt = e || window.event;
// make finger disappear
$('.finger').css({display:'none'});
// get element at point of click
starter = document.elementFromPoint(evt.clientX, evt.clientY);
// send click to element at finger point
$(starter).click();
// bring back the finger
$('.finger').css({display:''});
});
You can do this
$(document).bind('mousedown mouseup', function() {
$('.finger').toggle();
});
Check working example at http://jsfiddle.net/2cSj4/2/
Related
For my webapp I'm working on a popup element, which is used for menus and similar things. I want to redirect all mouse input on the current page to this popup element when it's visible, however I can get it to work.
I have a tile element which, on mouse hover, shows an image (and highlights the tile). When the user clicks on that image the popup is shown (as a context menu). This works already. When the user moves the mouse outside the tile the hover state is gone, the highlight and also the image disappear, which is not what should happen. Instead I want the visual state unaffected as long as the menu is visible.
So I tried to capture the mouse using Element.setPointerCapture. However, this requires a pointer id, which I don't have. I tried to use onPointerDown on the trigger image, but that didn't do anything.
What's the right way to implement this mouse capture, so that no mouse event is scheduled to any other HTML element, but the popup?
This is what I came up with so far:
private handleTriggerClick = (e: React.MouseEvent): void => {
console.log("mouse");
this.props.trigger?.props.onClick?.(e);
if (this.state.open && this.props.closeOnTriggerClick) {
this.close();
} else if (!this.state.open && this.props.openOnTriggerClick) {
this.open();
e.currentTarget.setPointerCapture(this.pointerId);
}
e.stopPropagation();
};
private handleTriggerPointerDown = (e: React.PointerEvent): void => {
console.log("pointer");
this.pointerId = e.pointerId;
};
where trigger is the image used to show the popup.
I also tried using a mouse move handler on the document, but that didn't work either, probably because of event bubbling where first the deeper elements receive the event before it reaches the document, so it's too late then to prevent default handling or stop propagation.
The Element.setPointerCapture API will only work when the pointer is in its "active button" mode (that is between pointerdown and pointerup or pointercancel).
I guess it's not exactly what you want...
Maybe requestPointerLock would be closer to what you are asking, but it may also be a bit too much (a confirm message would pop-up asking your users if they wish to let your app control their mouse etc.)
So a third way, probably easier, is to append an overlay element with a fixed position that would cover the whole page, you could make it appear also only when your menu is hovered, but without seeing your actual situation, I can only give such a broad advice.
I am wondering if mouseenter and click event can exist together and they can both exist to TRUE when checked with:
if ((evt.type === 'mouseenter') && (evt.type === 'click'))
It is because when I mouse over the link, the mouseenter triggers (set to TRUE) and even when I clicked on it, the hover is still shown. Probably they could exist together but I'm no expert on this.
If someone can give insights, I would appreciate it a lot.
Also how can I trigger the click event during the mouseenter event?
The mouseenter event fires when the mouse enters the control. The click event fires when the mouse is clicked. They are two separate events which call two separate event handlers. If you click just as the mouse enters the element they will be called within a short timespan of one another but they are still two distinct events.
It is also important that you differentiate between the mouseenter and the mouseover events. mouseenter fires when the mouse physically enters an element, whereas mouseover fires continually while the mouse remains over an element.
While you cannot trigger the click event per se, you can call the same function that is called by the click event handler. For example if you have this:
var myfunc = function (e) { ... }
document.getElementById("id").onclick = myfunc;
Then you could simply call myfunc directly and you would get the same result as if the mouse was clicked.
They can 100% exist together, and this is a great question with no good answer... When you're on a mobile device, a mouseenter event will be thrown on tap... If you are also detecting onclick as well as mouseenter, then there will be a discrepancy between mobile devices and desktop machines.
It's kind of hard to solve such a small issue at the moment.
const x = document.getElementById('some_node')
x.onclick=(e)=>{
e.stopPropagation()
// this logic will be triggered on click for both desktop and mobile
}
x.onmouseenter=(e)=>{
e.stopPropagation()
// this logic will be triggered on click for mobile only (but will
//have already been triggered on desktop when cursor entered node)
}
The only workaround I came up for this, and I think it's pretty clever, is using a eventlistener for taps/touches. The order/priority that these events are fired goes: touch > mouseenter > click.
Since the touch event is fired first, you can add a touch event listener (which will only register on a mobile device), and change a variable that prevents the mouseenter event from being triggered (which is the logic that would generally be conflicting with the onclick logic)... like this:
let isMobile = false
x.addEventListener('touchstart',(e)=>{
isMobile = true
}, false);
Then your mouseenter would need to look like this:
x.onmouseenter=(e)=>{
e.stopPropagation()
if(!isMobile){
// this logic will no longer cause a conflict between desktop and mobile
}
}
they can exist on the same object, think a button with a hover state and then a click action. The click event, though will only read the click event since the enter event actually occurred earlier.
You can create a var like mouseIsOverand set it to true when the enter event fires. I can be safely assumed, though that if a click happens the mouse is over the same target.
The two events may happen at the same time, but they will still be processed on after the other. So the if you posted will never evaluate to true.
If you look at your code again you can see that it doesn't make sense. How can something be X and Y at the same time? It can't.
for the first question i think u got an answer....
however, for Also how can I trigger the click event during the mouseenter event?
u can use trigger() function..
http://jsfiddle.net/PDhBW/2/
if u want to read more about trigger
here is the link
http://api.jquery.com/trigger/
With Jquery event delegation, You can use binding multiple events at once
$('#IdElement').on('mouseenter click', function () {
//Your Code
});
http://jqfundamentals.com/chapter/events
Suppose we have a <div> with a mousemove handler bound to it. If the mouse pointer enters and moves around this div, the event is triggered.
However, I am dealing with a rich web application where <div>s move around the screen, appear and disappear... So it may happen that a <div> appears under the mouse pointer. In this case, mousemove is not triggered. However, I need it to be. (Note that replacing mousemove with mouseover does not change this behavior.)
Specifically, the <div> has to be highlighted and I deem it as a UI flaw to require the user to do a slight mouse move in order to trigger the highlighting.
Is it possible to trigger the mousemove event programatically? And I do not mean
document.getElementById('mydiv').onmousemove();
because onmousemove is parametrised by the event object, which I do not have.
Is it possible to make browser behave as if onmousemove was triggered on the current mouse's position (although in fact the mouse didn't move)?
You could modify your mousemove to keep a state variable with the current mouse coordinates, and use that information to perform a collision detection that you call both on mouse move, and on moving a div.
A little example of what that might look like
You actually can create a mousemove event object to pass in, using something like this:
window.onload = function () {
document.getElementById("test").onmousemove = function(e) { console.log(e); };
document.getElementById("test").onclick = function(e) {
var e = document.createEvent('MouseEvents');
e.initMouseEvent('mousemove',true,true,document.defaultView,<detail>,<screenX>,<screenY>,<mouseX>,<mouseY>,false,false,false,false,<button>,null);
this.onmousemove(e);
};
};
Of course, here I'm firing it on a click, but you can do it on whatever event you want, such as when your div becomes visible, check to see if the mouse is within it. You just need to make sure your parameters are right, and you need to track the mouse position on your own. Also, there's some differences in IE, I think. Here's my source: http://chamnapchhorn.blogspot.com/2008/06/artificial-mouse-events-in-javascript.html. He added a little extra code to account for it.
Here's a fiddle to play around with. http://jsfiddle.net/grimertop90/LxT7V/1/
I have a link which has mousedown and mouseup handlers to animate some objects on page.
When dragged (drag and drop) link fires mousedown event but it doesn't fire mouseup when released. is there a workaround for this problem?
Here is a example, if you click link normally it works but when you drag the link mouse up doesn't happen:
http://jsfiddle.net/hL3mg/1/
Handling drags
Something crucial nobody mentions here is that there actually is an event to register the end of a drag, which as explained by the other answers is what's happening here. The event is called dragend, so you can simply do
$("a").on("dragend",function(){
console.log("Drag End");
});
To register the end of the drag. The disadvantage of this is that you will still see a drag interface (in other words: the browser will show some UI to notify the user he's draggin).
Registering mouse up's
Note from 2020: This isn't a good answer, but I am not familiar anymore with jQuery, so can't update it well. I would guess that event.preventDefault() on the dragstart might or might not be relevant.
There is however also a way to register the sought after mouse ups, simply cancel the drag behaviour by returning false in the click event listener, and then register the mouseup on the document.
$("a").mousedown(function(){
console.log("Mouse Down");
return false;
});
$(document).mouseup(function(){
console.log("Mouse Up");
});
The only remark that I do feel like I have to make is that in a stand alone jsfiddle this worked perfectly, in my own code it did not, so I am listening for both the mouseup and the dragend just to be sure.
What I did to solve this is associate an "mouseOut" event to every link and check if any link has been pressed. If it did, the mouseOut would fix the positioning of the link. Here's the code:
var mouse_button = false;
$('a')
.mousedown(function(){
$(this).css('top', '+=2');
mouse_button = true;
})
.mouseup(function(){
$(this).css('top', '-=2');
mouse_button = false;
})
.mouseout(function(){
if (mouse_button) {
$(this).css('top', '-=2');
mouse_button = false;
}
});
It seems that the mouseup event won't be fired because your mouse has left the link when you release the left button.
From http://www.quirksmode.org/js/events_mouse.html :
Suppose the user depresses the mouse
button on a link, then moves his mouse
off the link and then releases the
mouse button. Now the link only
registers a mousedown event.
Maybe you can do this to walkaround:
register mousedown event for a link
register mouseup event for the whole document
when the link fire mousedown event , then the document fire mouseup event, you can think that link is firing mouseup event
What you described is by conscious design.
It has always been the intent that if you mouse down on a link, a button, whatever and change your mind before you've mouse up, you can move the cursor off the link or button and then release the mouse button and the action - the link, button, whatever - will not occur.
It is by design that the mouse up is not sent to the object which received the mouse down if the cursor is moved off the item before mouse up.
This is a user interface design consideration. This is why you should program such that it takes a click to initiate just about any action - not just a mouse down.
I grant you that there may be times where you want to take action on a mouse down, such as in dragging, but it is the exception and when done properly, the mouse up will be seen - except in some versions of IE when the mouse up will be lost if you drag the cursor off the page - to the top, left or right.
If you want to move things around and be able to see the mouse up, it is far better to use divisions or such than things like links.
Links are intended to be just that: link to something. Yes, you can code JavaScript to be executed when the link is clicked - href="javascript:someFunction();" or you can code onclick to execute something or even mouse up over down out. However, the link is intended to do something not to be dragged around.
Use a division or a span and move it around.
Bob
If you look closely at what the browser does, it "drags" the DOM object, in my case a link, upon release the mouseup event does not fire for the DOM object (underneath the mouse, when dragged) or the document (it doesn't seem to bubble).
adding draggable="false" attr helps ...
link
however, there is still an issue of the user highlighting/selecting something with their cursor and dragging the selected element(s).
Using the mouseout event also helps.
If you need to handle dragging in jQuery why not use Draggable?
I have an image that I want to have trigger certain behaviors when the mouse is over, I have a mouseover and mouseout method, but if you happen to have your mouse over the image when the page loads, the mouseover method never fires until you leave the image and come back over it.
Is there a way to detect if the mouse is over an element on the fly without the mouse having to be off of the element and then come over the element to trigger the JS mouseover event? Like is there a document.getElementById("blah").mouseIsOver() type function in Javascript?
I believe this is possible without any action from the user. When your page loads, bind the mouseover event to your image and hide your image (i.e. using CSS display:none). Use setTimeout() to show it again in a few milliseconds (10 should be enough). The even should be fired.
If you don't want to cause the 'flick' effect on your image, you may try using some temporary element instead, attaching event to it, and delegating the event onto your image.
I have no idea if this is cross-browser solution, but it worked from my Firefox 3.0 console ;)
You could use the mousemove event. That would trigger anytime the user moves a mouse; so the only instance of the trigger not firing would be if the user does not move the mouse at all, which should be rare.
The only problem with this is that the event would fire anytime the mouse would move over your image, so you would get a LOT of those events while over the component. What you would probably need to do is implement some sort of flag within your method when the event fires. You turn on the flag when the event first fires, and you turn it off when you leave the component.
This is less than ideal, but I think this will probably satisfy your problem scenario. The following is some quick pseudo code on what that solution might look like, I think it should work.
<img src="blah.png" onmousemove="JavaScript:triggerOn(event)" onmouseout="JavaScript:triggerOff(event)"/>
...
<script type='text/javascript'>
var TriggerActive = false;
function triggerOn(e){
e = e||window.e;
if( !TriggerActive){
TriggerActive = true;
// Do something
} else {
// Trigger already fired, ignore this event.
}
}
function triggerOff(e){
e = e||window.e;
if(TriggerActive)
TriggerActive = false;
}
</script>
You can find some great mouse event information including browser compatibility notes here.
Use document.querySelectpor and onload/onready events.
var a = document.querySelector('#a:hover');
if (a) {
// Mouse cursor is above a
}
else {
// Mouse cursor is outside a
}
There is no way to get the mouse coordinates aside from listening for mouse events, namely mousemove, mouseover etc. However, these events are very sensitive in the sense that moving the cursor by just one pixel is enough to trigger them, so having the cursor hover over your image while perfectly still should be somewhat unusual.